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1 | var shots; | |
2 | ||
3 | function on_ragebot_fire() | |
4 | { | |
5 | if(shots < 3) | |
6 | { | |
7 | shots++; | |
8 | UI.SetValue( "Rage", "GENERAL", "Exploits", "Doubletap", true); | |
9 | } | |
10 | else | |
11 | { | |
12 | UI.SetValue( "Rage", "GENERAL", "Exploits", "Doubletap", false); | |
13 | shots = 0; | |
14 | - | } |
14 | + | } |
15 | - | shots++; |
15 | + | |
16 | ||
17 | function Main() | |
18 | { | |
19 | Global.RegisterCallback("ragebot_fire", "on_ragebot_fire"); | |
20 | } | |
21 | Main(); |