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--//====================================================\\--
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--||			   CREATED BY SHACKLUSTER
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--\\====================================================//--
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wait(0.2)
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Player = game:GetService("Players").LocalPlayer
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PlayerGui = Player.PlayerGui
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Cam = workspace.CurrentCamera
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Backpack = Player.Backpack
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Character = Player.Character
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Humanoid = Character.Humanoid
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Mouse = Player:GetMouse()
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RootPart = Character["HumanoidRootPart"]
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Torso = Character["Torso"]
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Head = Character["Head"]
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RightArm = Character["Right Arm"]
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LeftArm = Character["Left Arm"]
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RightLeg = Character["Right Leg"]
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LeftLeg = Character["Left Leg"]
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RootJoint = RootPart["RootJoint"]
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Neck = Torso["Neck"]
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RightShoulder = Torso["Right Shoulder"]
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LeftShoulder = Torso["Left Shoulder"]
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RightHip = Torso["Right Hip"]
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LeftHip = Torso["Left Hip"]
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33
IT = Instance.new
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CF = CFrame.new
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VT = Vector3.new
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RAD = math.rad
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C3 = Color3.new
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UD2 = UDim2.new
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BRICKC = BrickColor.new
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ANGLES = CFrame.Angles
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EULER = CFrame.fromEulerAnglesXYZ
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COS = math.cos
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ACOS = math.acos
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SIN = math.sin
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ASIN = math.asin
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ABS = math.abs
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MRANDOM = math.random
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FLOOR = math.floor
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50
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
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	local NEWMESH = IT(MESH)
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	if MESH == "SpecialMesh" then
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		NEWMESH.MeshType = MESHTYPE
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		if MESHID ~= "nil" and MESHID ~= "" then
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			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
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		end
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		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
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			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
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		end
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	end
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	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
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	NEWMESH.Scale = SCALE
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	NEWMESH.Parent = PARENT
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	return NEWMESH
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end
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67
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
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	local NEWPART = IT("Part")
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	NEWPART.formFactor = FORMFACTOR
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	NEWPART.Reflectance = REFLECTANCE
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	NEWPART.Transparency = TRANSPARENCY
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	NEWPART.CanCollide = false
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	NEWPART.Locked = true
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	NEWPART.Anchored = true
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	if ANCHOR == false then
76
		NEWPART.Anchored = false
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	end
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	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
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	NEWPART.Name = NAME
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	NEWPART.Size = SIZE
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	NEWPART.Position = Torso.Position
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	NEWPART.Material = MATERIAL
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	NEWPART:BreakJoints()
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	NEWPART.Parent = PARENT
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	return NEWPART
86
end
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--//=================================\\
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--||		  CUSTOMIZATION
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--\\=================================//
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92
Player_Size = 1 --Size of the player.
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Animation_Speed = 3
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Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
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96
local Speed = 16
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local Effects2 = {}
98
99
--//=================================\\
100
--|| 	  END OF CUSTOMIZATION
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--\\=================================//
102
103
	local function weldBetween(a, b)
104
	    local weldd = Instance.new("ManualWeld")
105
	    weldd.Part0 = a
106
	    weldd.Part1 = b
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	    weldd.C0 = CFrame.new()
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	    weldd.C1 = b.CFrame:inverse() * a.CFrame
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	    weldd.Parent = a
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	    return weldd
111
	end
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113
--//=================================\\
114
--|| 	      USEFUL VALUES
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--\\=================================//
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117
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
118
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
119
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
120
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
121
local CHANGEDEFENSE = 0
122
local CHANGEDAMAGE = 0
123
local CHANGEMOVEMENT = 0
124
local ANIM = "Idle"
125
local ATTACK = false
126
local EQUIPPED = false
127
local HOLD = false
128
local COMBO = 1
129
local Rooted = false
130
local SINE = 0
131
local KEYHOLD = false
132
local CHANGE = 2 / Animation_Speed
133
local WALKINGANIM = false
134
local WALK = 0
135
local VALUE1 = false
136
local VALUE2 = false
137
local ROBLOXIDLEANIMATION = IT("Animation")
138
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
139
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
140
--ROBLOXIDLEANIMATION.Parent = Humanoid
141
local WEAPONGUI = IT("ScreenGui", PlayerGui)
142
WEAPONGUI.Name = "Weapon GUI"
143
local Weapon = IT("Model")
144
Weapon.Name = "Adds"
145
local Effects = IT("Folder", Weapon)
146
Effects.Name = "Effects"
147
local ANIMATOR = Humanoid.Animator
148
local ANIMATE = Character.Animate
149
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
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local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
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local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
152
local HITBLOCKSOUNDS = {"199148933", "199148947"}
153
local UNANCHOR = true
154
155
local SKILLTEXTCOLOR = C3(0,0,0)
156
157
local SONGS = {"745717581","195372981","381738243","529820353","1435829418"}
158
local SONGPLAYING = false
159
local SELECTEDSONG = 1
160
161
--//=================================\\
162
--\\=================================//
163
164
165
--//=================================\\
166
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
167
--\\=================================//
168
169
ArtificialHB = Instance.new("BindableEvent", script)
170
ArtificialHB.Name = "ArtificialHB"
171
172
script:WaitForChild("ArtificialHB")
173
174
frame = Frame_Speed
175
tf = 0
176
allowframeloss = false
177
tossremainder = false
178
lastframe = tick()
179
script.ArtificialHB:Fire()
180
181
game:GetService("RunService").Heartbeat:connect(function(s, p)
182
	tf = tf + s
183
	if tf >= frame then
184
		if allowframeloss then
185
			script.ArtificialHB:Fire()
186
			lastframe = tick()
187
		else
188
			for i = 1, math.floor(tf / frame) do
189
				script.ArtificialHB:Fire()
190
			end
191
		lastframe = tick()
192
		end
193
		if tossremainder then
194
			tf = 0
195
		else
196
			tf = tf - frame * math.floor(tf / frame)
197
		end
198
	end
199
end)
200
201
--//=================================\\
202
--\\=================================//
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208
--//=================================\\
209
--|| 	      SOME FUNCTIONS
210
--\\=================================//
211
212
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
213
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
214
end
215
216
function PositiveAngle(NUMBER)
217
	if NUMBER >= 0 then
218
		NUMBER = 0
219
	end
220
	return NUMBER
221
end
222
223
function NegativeAngle(NUMBER)
224
	if NUMBER <= 0 then
225
		NUMBER = 0
226
	end
227
	return NUMBER
228
end
229
230
function Swait(NUMBER)
231
	if NUMBER == 0 or NUMBER == nil then
232
		ArtificialHB.Event:wait()
233
	else
234
		for i = 1, NUMBER do
235
			ArtificialHB.Event:wait()
236
		end
237
	end
238
end
239
240
function QuaternionFromCFrame(cf)
241
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
242
	local trace = m00 + m11 + m22
243
	if trace > 0 then 
244
		local s = math.sqrt(1 + trace)
245
		local recip = 0.5 / s
246
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
247
	else
248
		local i = 0
249
		if m11 > m00 then
250
			i = 1
251
		end
252
		if m22 > (i == 0 and m00 or m11) then
253
			i = 2
254
		end
255
		if i == 0 then
256
			local s = math.sqrt(m00 - m11 - m22 + 1)
257
			local recip = 0.5 / s
258
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
259
		elseif i == 1 then
260
			local s = math.sqrt(m11 - m22 - m00 + 1)
261
			local recip = 0.5 / s
262
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
263
		elseif i == 2 then
264
			local s = math.sqrt(m22 - m00 - m11 + 1)
265
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
266
		end
267
	end
268
end
269
 
270
function QuaternionToCFrame(px, py, pz, x, y, z, w)
271
	local xs, ys, zs = x + x, y + y, z + z
272
	local wx, wy, wz = w * xs, w * ys, w * zs
273
	local xx = x * xs
274
	local xy = x * ys
275
	local xz = x * zs
276
	local yy = y * ys
277
	local yz = y * zs
278
	local zz = z * zs
279
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
280
end
281
 
282
function QuaternionSlerp(a, b, t)
283
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
284
	local startInterp, finishInterp;
285
	if cosTheta >= 0.0001 then
286
		if (1 - cosTheta) > 0.0001 then
287
			local theta = ACOS(cosTheta)
288
			local invSinTheta = 1 / SIN(theta)
289
			startInterp = SIN((1 - t) * theta) * invSinTheta
290
			finishInterp = SIN(t * theta) * invSinTheta
291
		else
292
			startInterp = 1 - t
293
			finishInterp = t
294
		end
295
	else
296
		if (1 + cosTheta) > 0.0001 then
297
			local theta = ACOS(-cosTheta)
298
			local invSinTheta = 1 / SIN(theta)
299
			startInterp = SIN((t - 1) * theta) * invSinTheta
300
			finishInterp = SIN(t * theta) * invSinTheta
301
		else
302
			startInterp = t - 1
303
			finishInterp = t
304
		end
305
	end
306
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
307
end
308
309
function Clerp(a, b, t)
310
	local qa = {QuaternionFromCFrame(a)}
311
	local qb = {QuaternionFromCFrame(b)}
312
	local ax, ay, az = a.x, a.y, a.z
313
	local bx, by, bz = b.x, b.y, b.z
314
	local _t = 1 - t
315
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
316
end
317
318
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
319
	local frame = IT("Frame")
320
	frame.BackgroundTransparency = TRANSPARENCY
321
	frame.BorderSizePixel = BORDERSIZEPIXEL
322
	frame.Position = POSITION
323
	frame.Size = SIZE
324
	frame.BackgroundColor3 = COLOR
325
	frame.BorderColor3 = BORDERCOLOR
326
	frame.Name = NAME
327
	frame.Parent = PARENT
328
	return frame
329
end
330
331
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
332
	local label = IT("TextLabel")
333
	label.BackgroundTransparency = 1
334
	label.Size = UD2(1, 0, 1, 0)
335
	label.Position = UD2(0, 0, 0, 0)
336
	label.TextColor3 = TEXTCOLOR
337
	label.TextStrokeTransparency = STROKETRANSPARENCY
338
	label.TextTransparency = TRANSPARENCY
339
	label.FontSize = TEXTFONTSIZE
340
	label.Font = TEXTFONT
341
	label.BorderSizePixel = BORDERSIZEPIXEL
342
	label.TextScaled = false
343
	label.Text = TEXT
344
	label.Name = NAME
345
	label.Parent = PARENT
346
	return label
347
end
348
349
function NoOutlines(PART)
350
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
351
end
352
353
354
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
355
	local NEWWELD = IT(TYPE)
356
	NEWWELD.Part0 = PART0
357
	NEWWELD.Part1 = PART1
358
	NEWWELD.C0 = C0
359
	NEWWELD.C1 = C1
360
	NEWWELD.Parent = PARENT
361
	return NEWWELD
362
end
363
364
function CreateSound(ID, PARENT, VOLUME, PITCH, DEBRISTIME)
365
	local NEWSOUND = nil
366
	coroutine.resume(coroutine.create(function()
367
		NEWSOUND = IT("Sound", PARENT)
368
		NEWSOUND.Volume = VOLUME
369
		NEWSOUND.Pitch = PITCH
370
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
371
		Swait()
372
		NEWSOUND:play()
373
		NEWSOUND.Name = "Audio"
374
		if DEBRISTIME ~= nil then
375
			game:GetService("Debris"):AddItem(NEWSOUND, DEBRISTIME)
376
		end
377
	end))
378
	return NEWSOUND
379
end
380
381
function CFrameFromTopBack(at, top, back)
382
	local right = top:Cross(back)
383
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
384
end
385
386
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
387
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
388
	local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
389
	wave.CFrame = CFRAME
390
	coroutine.resume(coroutine.create(function(PART)
391
		for i = 1, WAIT do
392
			Swait()
393
			mesh.Scale = mesh.Scale + GROW
394
			wave.Transparency = wave.Transparency + (1/WAIT)
395
			if wave.Transparency > 0.99 then
396
				wave:remove()
397
			end
398
		end
399
	end))
400
end
401
402
function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
403
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
404
	local mesh = IT("BlockMesh",wave)
405
	wave.CFrame = CFRAME
406
	coroutine.resume(coroutine.create(function(PART)
407
		for i = 1, WAIT do
408
			Swait()
409
			mesh.Scale = mesh.Scale + GROW
410
			wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
411
			wave.Transparency = wave.Transparency + (1/WAIT)
412
			if wave.Transparency > 0.99 then
413
				wave:remove()
414
			end
415
		end
416
	end))
417
end
418
419
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
420
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
421
	local mesh = nil
422
	if KIND == "Base" then
423
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
424
	elseif KIND == "Thin" then
425
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
426
	elseif KIND == "Round" then
427
 		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
428
	end
429
	wave.CFrame = CFRAME
430
	coroutine.resume(coroutine.create(function(PART)
431
		for i = 1, WAIT do
432
			Swait()
433
			mesh.Scale = mesh.Scale + GROW/10
434
			wave.Transparency = wave.Transparency + (0.5/WAIT)
435
			if wave.Transparency > 0.99 then
436
				wave:remove()
437
			end
438
		end
439
	end))
440
end
441
442
function MakeForm(PART,TYPE)
443
	if TYPE == "Cyl" then
444
		local MSH = IT("CylinderMesh",PART)
445
	elseif TYPE == "Ball" then
446
		local MSH = IT("SpecialMesh",PART)
447
		MSH.MeshType = "Sphere"
448
	elseif TYPE == "Wedge" then
449
		local MSH = IT("SpecialMesh",PART)
450
		MSH.MeshType = "Wedge"
451
	end
452
end
453
454
function CheckTableForString(Table, String)
455
	for i, v in pairs(Table) do
456
		if string.find(string.lower(String), string.lower(v)) then
457
			return true
458
		end
459
	end
460
	return false
461
end
462
463
function CheckIntangible(Hit)
464
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
465
	if Hit and Hit.Parent then
466
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
467
			return true
468
		end
469
	end
470
	return false
471
end
472
473
Debris = game:GetService("Debris")
474
475
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
476
	local Direction = CFrame.new(StartPos, Vec).lookVector
477
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
478
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
479
	if RayHit and CheckIntangible(RayHit) then
480
		if DelayIfHit then
481
			wait()
482
		end
483
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
484
	end
485
	return RayHit, RayPos, RayNormal
486
end
487
488
function turnto(position)
489
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
490
end
491
492
--//=================================\\
493
--||	     WEAPON CREATION
494
--\\=================================//
495
496
497
for _, c in pairs(Weapon:GetChildren()) do
498
	if c.ClassName == "Part" then
499
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
500
	end
501
end
502
503
local Radio = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false)
504
CreateWeldOrSnapOrMotor("Weld", Radio, Torso, Radio, CF(0, 0, 1) * ANGLES(RAD(0), RAD(180), RAD(45)), CF(0, 0, 0))
505
local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(10,10,10), VT(0,0,0))
506
507
Weapon.Parent = Character
508
509
Humanoid.Died:connect(function()
510
	ATTACK = true
511
end)
512
513
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1 , 2, UD2(0.10, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
514
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
515
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
516
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
517
518
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] sitt", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 1")
519
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] most worrying indeed", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 2")
520
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle Radio", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 3")
521
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Select Song", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 4")
522
523
local INFOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
524
local INFOTEXT = CreateLabel(INFOFRAME, "Say 'AddSong:ID' to add a song to the list", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text HA")
525
526
local INFOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
527
local INFOTEXT = CreateLabel(INFOFRAME, "Say 'RemoveSong:Number' to remove a song from the list", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text HA")
528
529
530
--//=================================\\
531
--||	ATTACK FUNCTIONS AND STUFF
532
--\\=================================//
533
534
function onChatted(msg)
535
	if msg:sub(1,8) == "AddSong:" then
536
		local ID = msg:sub(9)
537
		table.insert(SONGS,ID)
538
		SELECTEDSONG = #SONGS
539
	end
540
	if msg:sub(1,11) == "RemoveSong:" then
541
		local ID = msg:sub(12)
542
		if ID <= #SONGS then
543
			table.remove(SONGS,ID)
544
		end
545
	end
546
end
547
Player.Chatted:connect(onChatted)
548
function sitt()
549
	local SITT = CreateSound("1395818498", Torso, 10, 1, 30)
550
	ATTACK = true
551
	repeat Swait() until SITT.TimePosition > 18.5
552
	VALUE1 = true
553
	ATTACK = false
554
end
555
556
function mostworryingindeed()
557
	ATTACK = true
558
	VALUE2 = true
559
	CreateSound("1112042117", Torso, 10, 1, 6)
560
	for i = 1, 35 do
561
		Swait()
562
		RightArm.Transparency = RightArm.Transparency + 1/35
563
		LeftArm.Transparency = LeftArm.Transparency + 1/35
564
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(150, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
565
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-150, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
566
	end
567
	for i = 1, 150 do
568
		Swait()
569
		RightArm.Transparency = RightArm.Transparency - 1/100
570
		LeftArm.Transparency = LeftArm.Transparency - 1/100
571
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 1, -0.1) * ANGLES(RAD(155), RAD(-25), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
572
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 1, -0.1) * ANGLES(RAD(155), RAD(25), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
573
	end
574
	RightArm.Transparency = 0
575
	LeftArm.Transparency = 0
576
	local SITT = CreateSound("1395854043", Torso, 10, 1, 6)
577
	Swait(2)
578
	repeat Swait() until SITT.Playing == false
579
	VALUE2 = false
580
	ATTACK = false
581
end
582
583
--//=================================\\
584
--||	  ASSIGN THINGS TO KEYS
585
--\\=================================//
586
587
function MouseDown(Mouse)
588
	if ATTACK == false then
589
	end
590
end
591
592
function MouseUp(Mouse)
593
HOLD = false
594
end
595
596
function KeyDown(Key)
597
	KEYHOLD = true
598
	if Key == "z" and ATTACK == false then
599
		if VALUE1 == false then
600
			sitt()
601
		else
602
			VALUE1 = false
603
		end
604
	end
605
606
	if Key == "b" and ATTACK == false then
607
		mostworryingindeed()
608
	end
609
610
	if Key == "c" and ATTACK == false then
611
		if SONGPLAYING == false then
612
			SONGPLAYING = true
613
			local SONG = CreateSound(SONGS[SELECTEDSONG], Radio, 1, 1, nil)
614
			SONG.Looped = true
615
		else
616
			if Radio:FindFirstChild("Audio") then
617
				Radio.Audio:remove()
618
			end
619
			SONGPLAYING = false
620
		end
621
	end
622
623
	if Key == "v" and ATTACK == false then
624
		SELECTEDSONG = SELECTEDSONG + 1
625
	end
626
end
627
628
function KeyUp(Key)
629
	KEYHOLD = false
630
end
631
632
	Mouse.Button1Down:connect(function(NEWKEY)
633
		MouseDown(NEWKEY)
634
	end)
635
	Mouse.Button1Up:connect(function(NEWKEY)
636
		MouseUp(NEWKEY)
637
	end)
638
	Mouse.KeyDown:connect(function(NEWKEY)
639
		KeyDown(NEWKEY)
640
	end)
641
	Mouse.KeyUp:connect(function(NEWKEY)
642
		KeyUp(NEWKEY)
643
	end)
644
645
--//=================================\\
646
--\\=================================//
647
648
649
function unanchor()
650
	if UNANCHOR == true then
651
		g = Character:GetChildren()
652
		for i = 1, #g do
653
			if g[i].ClassName == "Part" then
654
				g[i].Anchored = false
655
			end
656
		end
657
	end
658
end
659
660
661
--//=================================\\
662
--||	WRAP THE WHOLE SCRIPT UP
663
--\\=================================//
664
665
Humanoid.Changed:connect(function(Jump)
666
	if Jump == "Jump" and (Disable_Jump == true) then
667
		Humanoid.Jump = false
668
	end
669
end)
670
671
while true do
672
	Swait()
673
	ANIMATE.Parent = nil
674
	local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
675
	IDLEANIMATION:Play()
676
	SINE = SINE + CHANGE
677
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
678
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
679
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
680
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
681
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
682
	if VALUE1 == false then
683
		if VALUE2 == false then
684
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
685
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
686
		end
687
		HipHeight = 3
688
		Rooted = false
689
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.35 * COS(SINE / 42)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
690
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
691
		RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
692
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
693
	else
694
		if VALUE2 == false then
695
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
696
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
697
		end
698
		Rooted = true
699
		HipHeight = 0
700
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
701
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
702
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
703
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1/ Animation_Speed)
704
	end
705
	unanchor()
706
	Humanoid.MaxHealth = "inf"
707
	Humanoid.Health = "inf"
708
	if Rooted == false then
709
		Disable_Jump = false
710
		Humanoid.WalkSpeed = Speed
711
	elseif Rooted == true then
712
		Disable_Jump = true
713
		Humanoid.WalkSpeed = 0
714
	end
715
	if SELECTEDSONG > #SONGS then
716
		SELECTEDSONG = 1
717
	end
718
	if SONGPLAYING == true then
719
		local SONG = Radio:FindFirstChild("Audio")
720
		if SONG ~= nil then
721
			SONG.Playing = true
722
			if SONG.SoundId ~= "rbxassetid://"..SONGS[SELECTEDSONG] then
723
				SONG.SoundId = "rbxassetid://"..SONGS[SELECTEDSONG]
724
				SONG:Play()
725
			end
726
			RADIOMESH.Scale = VT(3,3,3)+(VT(1,1,1)*SONG.PlaybackLoudness/100)
727
		end
728
	else
729
		RADIOMESH.Scale = VT(3,3,3)
730
	end
731
end
732
733
--//=================================\\
734
--\\=================================//
735
736
737
738
739
740
--//====================================================\\--
741
--||			  		 END OF SCRIPT
742
--\\====================================================//--