cat568

Untitled

Dec 21st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  50. local NEWMESH = IT(MESH)
  51. if MESH == "SpecialMesh" then
  52. NEWMESH.MeshType = MESHTYPE
  53. if MESHID ~= "nil" and MESHID ~= "" then
  54. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  55. end
  56. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  57. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  58. end
  59. end
  60. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  61. NEWMESH.Scale = SCALE
  62. NEWMESH.Parent = PARENT
  63. return NEWMESH
  64. end
  65.  
  66. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  67. local NEWPART = IT("Part")
  68. NEWPART.formFactor = FORMFACTOR
  69. NEWPART.Reflectance = REFLECTANCE
  70. NEWPART.Transparency = TRANSPARENCY
  71. NEWPART.CanCollide = false
  72. NEWPART.Locked = true
  73. NEWPART.Anchored = true
  74. if ANCHOR == false then
  75. NEWPART.Anchored = false
  76. end
  77. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  78. NEWPART.Name = NAME
  79. NEWPART.Size = SIZE
  80. NEWPART.Position = Torso.Position
  81. NEWPART.Material = MATERIAL
  82. NEWPART:BreakJoints()
  83. NEWPART.Parent = PARENT
  84. return NEWPART
  85. end
  86.  
  87. --//=================================\\
  88. --|| CUSTOMIZATION
  89. --\\=================================//
  90.  
  91. Player_Size = 1 --Size of the player.
  92. Animation_Speed = 3
  93. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  94.  
  95. local Speed = 16
  96. local Effects2 = {}
  97.  
  98. --//=================================\\
  99. --|| END OF CUSTOMIZATION
  100. --\\=================================//
  101.  
  102. local function weldBetween(a, b)
  103. local weldd = Instance.new("ManualWeld")
  104. weldd.Part0 = a
  105. weldd.Part1 = b
  106. weldd.C0 = CFrame.new()
  107. weldd.C1 = b.CFrame:inverse() * a.CFrame
  108. weldd.Parent = a
  109. return weldd
  110. end
  111.  
  112. --//=================================\\
  113. --|| USEFUL VALUES
  114. --\\=================================//
  115.  
  116. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  117. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  118. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  119. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  120. local CHANGEDEFENSE = 0
  121. local CHANGEDAMAGE = 0
  122. local CHANGEMOVEMENT = 0
  123. local ANIM = "Idle"
  124. local ATTACK = false
  125. local EQUIPPED = false
  126. local HOLD = false
  127. local COMBO = 1
  128. local Rooted = false
  129. local SINE = 0
  130. local KEYHOLD = false
  131. local CHANGE = 2 / Animation_Speed
  132. local WALKINGANIM = false
  133. local WALK = 0
  134. local VALUE1 = false
  135. local VALUE2 = false
  136. local ROBLOXIDLEANIMATION = IT("Animation")
  137. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  138. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  139. --ROBLOXIDLEANIMATION.Parent = Humanoid
  140. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  141. WEAPONGUI.Name = "Weapon GUI"
  142. local Weapon = IT("Model")
  143. Weapon.Name = "Adds"
  144. local Effects = IT("Folder", Weapon)
  145. Effects.Name = "Effects"
  146. local ANIMATOR = Humanoid.Animator
  147. local ANIMATE = Character.Animate
  148. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  149. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  150. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  151. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  152. local UNANCHOR = true
  153.  
  154. local SKILLTEXTCOLOR = C3(0,0,0)
  155.  
  156. local SONGS = {"745717581","195372981","381738243","529820353","1435829418"}
  157. local SONGPLAYING = false
  158. local SELECTEDSONG = 1
  159.  
  160. --//=================================\\
  161. --\\=================================//
  162.  
  163.  
  164. --//=================================\\
  165. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  166. --\\=================================//
  167.  
  168. ArtificialHB = Instance.new("BindableEvent", script)
  169. ArtificialHB.Name = "ArtificialHB"
  170.  
  171. script:WaitForChild("ArtificialHB")
  172.  
  173. frame = Frame_Speed
  174. tf = 0
  175. allowframeloss = false
  176. tossremainder = false
  177. lastframe = tick()
  178. script.ArtificialHB:Fire()
  179.  
  180. game:GetService("RunService").Heartbeat:connect(function(s, p)
  181. tf = tf + s
  182. if tf >= frame then
  183. if allowframeloss then
  184. script.ArtificialHB:Fire()
  185. lastframe = tick()
  186. else
  187. for i = 1, math.floor(tf / frame) do
  188. script.ArtificialHB:Fire()
  189. end
  190. lastframe = tick()
  191. end
  192. if tossremainder then
  193. tf = 0
  194. else
  195. tf = tf - frame * math.floor(tf / frame)
  196. end
  197. end
  198. end)
  199.  
  200. --//=================================\\
  201. --\\=================================//
  202.  
  203.  
  204.  
  205.  
  206.  
  207. --//=================================\\
  208. --|| SOME FUNCTIONS
  209. --\\=================================//
  210.  
  211. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  212. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  213. end
  214.  
  215. function PositiveAngle(NUMBER)
  216. if NUMBER >= 0 then
  217. NUMBER = 0
  218. end
  219. return NUMBER
  220. end
  221.  
  222. function NegativeAngle(NUMBER)
  223. if NUMBER <= 0 then
  224. NUMBER = 0
  225. end
  226. return NUMBER
  227. end
  228.  
  229. function Swait(NUMBER)
  230. if NUMBER == 0 or NUMBER == nil then
  231. ArtificialHB.Event:wait()
  232. else
  233. for i = 1, NUMBER do
  234. ArtificialHB.Event:wait()
  235. end
  236. end
  237. end
  238.  
  239. function QuaternionFromCFrame(cf)
  240. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  241. local trace = m00 + m11 + m22
  242. if trace > 0 then
  243. local s = math.sqrt(1 + trace)
  244. local recip = 0.5 / s
  245. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  246. else
  247. local i = 0
  248. if m11 > m00 then
  249. i = 1
  250. end
  251. if m22 > (i == 0 and m00 or m11) then
  252. i = 2
  253. end
  254. if i == 0 then
  255. local s = math.sqrt(m00 - m11 - m22 + 1)
  256. local recip = 0.5 / s
  257. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  258. elseif i == 1 then
  259. local s = math.sqrt(m11 - m22 - m00 + 1)
  260. local recip = 0.5 / s
  261. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  262. elseif i == 2 then
  263. local s = math.sqrt(m22 - m00 - m11 + 1)
  264. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  265. end
  266. end
  267. end
  268.  
  269. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  270. local xs, ys, zs = x + x, y + y, z + z
  271. local wx, wy, wz = w * xs, w * ys, w * zs
  272. local xx = x * xs
  273. local xy = x * ys
  274. local xz = x * zs
  275. local yy = y * ys
  276. local yz = y * zs
  277. local zz = z * zs
  278. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  279. end
  280.  
  281. function QuaternionSlerp(a, b, t)
  282. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  283. local startInterp, finishInterp;
  284. if cosTheta >= 0.0001 then
  285. if (1 - cosTheta) > 0.0001 then
  286. local theta = ACOS(cosTheta)
  287. local invSinTheta = 1 / SIN(theta)
  288. startInterp = SIN((1 - t) * theta) * invSinTheta
  289. finishInterp = SIN(t * theta) * invSinTheta
  290. else
  291. startInterp = 1 - t
  292. finishInterp = t
  293. end
  294. else
  295. if (1 + cosTheta) > 0.0001 then
  296. local theta = ACOS(-cosTheta)
  297. local invSinTheta = 1 / SIN(theta)
  298. startInterp = SIN((t - 1) * theta) * invSinTheta
  299. finishInterp = SIN(t * theta) * invSinTheta
  300. else
  301. startInterp = t - 1
  302. finishInterp = t
  303. end
  304. end
  305. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  306. end
  307.  
  308. function Clerp(a, b, t)
  309. local qa = {QuaternionFromCFrame(a)}
  310. local qb = {QuaternionFromCFrame(b)}
  311. local ax, ay, az = a.x, a.y, a.z
  312. local bx, by, bz = b.x, b.y, b.z
  313. local _t = 1 - t
  314. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  315. end
  316.  
  317. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  318. local frame = IT("Frame")
  319. frame.BackgroundTransparency = TRANSPARENCY
  320. frame.BorderSizePixel = BORDERSIZEPIXEL
  321. frame.Position = POSITION
  322. frame.Size = SIZE
  323. frame.BackgroundColor3 = COLOR
  324. frame.BorderColor3 = BORDERCOLOR
  325. frame.Name = NAME
  326. frame.Parent = PARENT
  327. return frame
  328. end
  329.  
  330. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  331. local label = IT("TextLabel")
  332. label.BackgroundTransparency = 1
  333. label.Size = UD2(1, 0, 1, 0)
  334. label.Position = UD2(0, 0, 0, 0)
  335. label.TextColor3 = TEXTCOLOR
  336. label.TextStrokeTransparency = STROKETRANSPARENCY
  337. label.TextTransparency = TRANSPARENCY
  338. label.FontSize = TEXTFONTSIZE
  339. label.Font = TEXTFONT
  340. label.BorderSizePixel = BORDERSIZEPIXEL
  341. label.TextScaled = false
  342. label.Text = TEXT
  343. label.Name = NAME
  344. label.Parent = PARENT
  345. return label
  346. end
  347.  
  348. function NoOutlines(PART)
  349. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  350. end
  351.  
  352.  
  353. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  354. local NEWWELD = IT(TYPE)
  355. NEWWELD.Part0 = PART0
  356. NEWWELD.Part1 = PART1
  357. NEWWELD.C0 = C0
  358. NEWWELD.C1 = C1
  359. NEWWELD.Parent = PARENT
  360. return NEWWELD
  361. end
  362.  
  363. function CreateSound(ID, PARENT, VOLUME, PITCH, DEBRISTIME)
  364. local NEWSOUND = nil
  365. coroutine.resume(coroutine.create(function()
  366. NEWSOUND = IT("Sound", PARENT)
  367. NEWSOUND.Volume = VOLUME
  368. NEWSOUND.Pitch = PITCH
  369. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  370. Swait()
  371. NEWSOUND:play()
  372. NEWSOUND.Name = "Audio"
  373. if DEBRISTIME ~= nil then
  374. game:GetService("Debris"):AddItem(NEWSOUND, DEBRISTIME)
  375. end
  376. end))
  377. return NEWSOUND
  378. end
  379.  
  380. function CFrameFromTopBack(at, top, back)
  381. local right = top:Cross(back)
  382. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  383. end
  384.  
  385. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  386. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  387. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  388. wave.CFrame = CFRAME
  389. coroutine.resume(coroutine.create(function(PART)
  390. for i = 1, WAIT do
  391. Swait()
  392. mesh.Scale = mesh.Scale + GROW
  393. wave.Transparency = wave.Transparency + (1/WAIT)
  394. if wave.Transparency > 0.99 then
  395. wave:remove()
  396. end
  397. end
  398. end))
  399. end
  400.  
  401. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  402. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  403. local mesh = IT("BlockMesh",wave)
  404. wave.CFrame = CFRAME
  405. coroutine.resume(coroutine.create(function(PART)
  406. for i = 1, WAIT do
  407. Swait()
  408. mesh.Scale = mesh.Scale + GROW
  409. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  410. wave.Transparency = wave.Transparency + (1/WAIT)
  411. if wave.Transparency > 0.99 then
  412. wave:remove()
  413. end
  414. end
  415. end))
  416. end
  417.  
  418. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  419. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  420. local mesh = nil
  421. if KIND == "Base" then
  422. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  423. elseif KIND == "Thin" then
  424. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  425. elseif KIND == "Round" then
  426. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  427. end
  428. wave.CFrame = CFRAME
  429. coroutine.resume(coroutine.create(function(PART)
  430. for i = 1, WAIT do
  431. Swait()
  432. mesh.Scale = mesh.Scale + GROW/10
  433. wave.Transparency = wave.Transparency + (0.5/WAIT)
  434. if wave.Transparency > 0.99 then
  435. wave:remove()
  436. end
  437. end
  438. end))
  439. end
  440.  
  441. function MakeForm(PART,TYPE)
  442. if TYPE == "Cyl" then
  443. local MSH = IT("CylinderMesh",PART)
  444. elseif TYPE == "Ball" then
  445. local MSH = IT("SpecialMesh",PART)
  446. MSH.MeshType = "Sphere"
  447. elseif TYPE == "Wedge" then
  448. local MSH = IT("SpecialMesh",PART)
  449. MSH.MeshType = "Wedge"
  450. end
  451. end
  452.  
  453. function CheckTableForString(Table, String)
  454. for i, v in pairs(Table) do
  455. if string.find(string.lower(String), string.lower(v)) then
  456. return true
  457. end
  458. end
  459. return false
  460. end
  461.  
  462. function CheckIntangible(Hit)
  463. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  464. if Hit and Hit.Parent then
  465. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  466. return true
  467. end
  468. end
  469. return false
  470. end
  471.  
  472. Debris = game:GetService("Debris")
  473.  
  474. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  475. local Direction = CFrame.new(StartPos, Vec).lookVector
  476. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  477. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  478. if RayHit and CheckIntangible(RayHit) then
  479. if DelayIfHit then
  480. wait()
  481. end
  482. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  483. end
  484. return RayHit, RayPos, RayNormal
  485. end
  486.  
  487. function turnto(position)
  488. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  489. end
  490.  
  491. --//=================================\\
  492. --|| WEAPON CREATION
  493. --\\=================================//
  494.  
  495.  
  496. for _, c in pairs(Weapon:GetChildren()) do
  497. if c.ClassName == "Part" then
  498. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  499. end
  500. end
  501.  
  502. local Radio = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false)
  503. CreateWeldOrSnapOrMotor("Weld", Radio, Torso, Radio, CF(0, 0, 1) * ANGLES(RAD(0), RAD(180), RAD(45)), CF(0, 0, 0))
  504. local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(10,10,10), VT(0,0,0))
  505.  
  506. Weapon.Parent = Character
  507.  
  508. Humanoid.Died:connect(function()
  509. ATTACK = true
  510. end)
  511.  
  512. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1 , 2, UD2(0.10, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  513. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  514. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  515. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  516.  
  517. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] sitt", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 1")
  518. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] most worrying indeed", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 2")
  519. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle Radio", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 3")
  520. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Select Song", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 4")
  521.  
  522. local INFOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  523. local INFOTEXT = CreateLabel(INFOFRAME, "Say 'AddSong:ID' to add a song to the list", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text HA")
  524.  
  525. local INFOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  526. local INFOTEXT = CreateLabel(INFOFRAME, "Say 'RemoveSong:Number' to remove a song from the list", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text HA")
  527.  
  528.  
  529. --//=================================\\
  530. --|| ATTACK FUNCTIONS AND STUFF
  531. --\\=================================//
  532.  
  533. function onChatted(msg)
  534. if msg:sub(1,8) == "AddSong:" then
  535. local ID = msg:sub(9)
  536. table.insert(SONGS,ID)
  537. SELECTEDSONG = #SONGS
  538. end
  539. if msg:sub(1,11) == "RemoveSong:" then
  540. local ID = msg:sub(12)
  541. if ID <= #SONGS then
  542. table.remove(SONGS,ID)
  543. end
  544. end
  545. end
  546. Player.Chatted:connect(onChatted)
  547. function sitt()
  548. local SITT = CreateSound("1395818498", Torso, 10, 1, 30)
  549. ATTACK = true
  550. repeat Swait() until SITT.TimePosition > 18.5
  551. VALUE1 = true
  552. ATTACK = false
  553. end
  554.  
  555. function mostworryingindeed()
  556. ATTACK = true
  557. VALUE2 = true
  558. CreateSound("1112042117", Torso, 10, 1, 6)
  559. for i = 1, 35 do
  560. Swait()
  561. RightArm.Transparency = RightArm.Transparency + 1/35
  562. LeftArm.Transparency = LeftArm.Transparency + 1/35
  563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(150, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-150, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  565. end
  566. for i = 1, 150 do
  567. Swait()
  568. RightArm.Transparency = RightArm.Transparency - 1/100
  569. LeftArm.Transparency = LeftArm.Transparency - 1/100
  570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 1, -0.1) * ANGLES(RAD(155), RAD(-25), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 1, -0.1) * ANGLES(RAD(155), RAD(25), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  572. end
  573. RightArm.Transparency = 0
  574. LeftArm.Transparency = 0
  575. local SITT = CreateSound("1395854043", Torso, 10, 1, 6)
  576. Swait(2)
  577. repeat Swait() until SITT.Playing == false
  578. VALUE2 = false
  579. ATTACK = false
  580. end
  581.  
  582. --//=================================\\
  583. --|| ASSIGN THINGS TO KEYS
  584. --\\=================================//
  585.  
  586. function MouseDown(Mouse)
  587. if ATTACK == false then
  588. end
  589. end
  590.  
  591. function MouseUp(Mouse)
  592. HOLD = false
  593. end
  594.  
  595. function KeyDown(Key)
  596. KEYHOLD = true
  597. if Key == "z" and ATTACK == false then
  598. if VALUE1 == false then
  599. sitt()
  600. else
  601. VALUE1 = false
  602. end
  603. end
  604.  
  605. if Key == "b" and ATTACK == false then
  606. mostworryingindeed()
  607. end
  608.  
  609. if Key == "c" and ATTACK == false then
  610. if SONGPLAYING == false then
  611. SONGPLAYING = true
  612. local SONG = CreateSound(SONGS[SELECTEDSONG], Radio, 1, 1, nil)
  613. SONG.Looped = true
  614. else
  615. if Radio:FindFirstChild("Audio") then
  616. Radio.Audio:remove()
  617. end
  618. SONGPLAYING = false
  619. end
  620. end
  621.  
  622. if Key == "v" and ATTACK == false then
  623. SELECTEDSONG = SELECTEDSONG + 1
  624. end
  625. end
  626.  
  627. function KeyUp(Key)
  628. KEYHOLD = false
  629. end
  630.  
  631. Mouse.Button1Down:connect(function(NEWKEY)
  632. MouseDown(NEWKEY)
  633. end)
  634. Mouse.Button1Up:connect(function(NEWKEY)
  635. MouseUp(NEWKEY)
  636. end)
  637. Mouse.KeyDown:connect(function(NEWKEY)
  638. KeyDown(NEWKEY)
  639. end)
  640. Mouse.KeyUp:connect(function(NEWKEY)
  641. KeyUp(NEWKEY)
  642. end)
  643.  
  644. --//=================================\\
  645. --\\=================================//
  646.  
  647.  
  648. function unanchor()
  649. if UNANCHOR == true then
  650. g = Character:GetChildren()
  651. for i = 1, #g do
  652. if g[i].ClassName == "Part" then
  653. g[i].Anchored = false
  654. end
  655. end
  656. end
  657. end
  658.  
  659.  
  660. --//=================================\\
  661. --|| WRAP THE WHOLE SCRIPT UP
  662. --\\=================================//
  663.  
  664. Humanoid.Changed:connect(function(Jump)
  665. if Jump == "Jump" and (Disable_Jump == true) then
  666. Humanoid.Jump = false
  667. end
  668. end)
  669.  
  670. while true do
  671. Swait()
  672. ANIMATE.Parent = nil
  673. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  674. IDLEANIMATION:Play()
  675. SINE = SINE + CHANGE
  676. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  677. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  678. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  679. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  680. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  681. if VALUE1 == false then
  682. if VALUE2 == false then
  683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  685. end
  686. HipHeight = 3
  687. Rooted = false
  688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.35 * COS(SINE / 42)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  690. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  692. else
  693. if VALUE2 == false then
  694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  696. end
  697. Rooted = true
  698. HipHeight = 0
  699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1/ Animation_Speed)
  703. end
  704. unanchor()
  705. Humanoid.MaxHealth = "inf"
  706. Humanoid.Health = "inf"
  707. if Rooted == false then
  708. Disable_Jump = false
  709. Humanoid.WalkSpeed = Speed
  710. elseif Rooted == true then
  711. Disable_Jump = true
  712. Humanoid.WalkSpeed = 0
  713. end
  714. if SELECTEDSONG > #SONGS then
  715. SELECTEDSONG = 1
  716. end
  717. if SONGPLAYING == true then
  718. local SONG = Radio:FindFirstChild("Audio")
  719. if SONG ~= nil then
  720. SONG.Playing = true
  721. if SONG.SoundId ~= "rbxassetid://"..SONGS[SELECTEDSONG] then
  722. SONG.SoundId = "rbxassetid://"..SONGS[SELECTEDSONG]
  723. SONG:Play()
  724. end
  725. RADIOMESH.Scale = VT(3,3,3)+(VT(1,1,1)*SONG.PlaybackLoudness/100)
  726. end
  727. else
  728. RADIOMESH.Scale = VT(3,3,3)
  729. end
  730. end
  731.  
  732. --//=================================\\
  733. --\\=================================//
  734.  
  735.  
  736.  
  737.  
  738.  
  739. --//====================================================\\--
  740. --|| END OF SCRIPT
  741. --\\====================================================//--
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