cat568

Untitled

Dec 21st, 2018
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  1.  
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6.  
  7.  
  8. wait(0.2)
  9.  
  10.  
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32.  
  33. IT = Instance.new
  34. CF = CFrame.new
  35. VT = Vector3.new
  36. RAD = math.rad
  37. C3 = Color3.new
  38. UD2 = UDim2.new
  39. BRICKC = BrickColor.new
  40. ANGLES = CFrame.Angles
  41. EULER = CFrame.fromEulerAnglesXYZ
  42. COS = math.cos
  43. ACOS = math.acos
  44. SIN = math.sin
  45. ASIN = math.asin
  46. ABS = math.abs
  47. MRANDOM = math.random
  48. FLOOR = math.floor
  49.  
  50. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  51. local NEWMESH = IT(MESH)
  52. if MESH == "SpecialMesh" then
  53. NEWMESH.MeshType = MESHTYPE
  54. if MESHID ~= "nil" and MESHID ~= "" then
  55. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  56. end
  57. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  58. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  59. end
  60. end
  61. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  62. NEWMESH.Scale = SCALE
  63. NEWMESH.Parent = PARENT
  64. return NEWMESH
  65. end
  66.  
  67. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  68. local NEWPART = IT("Part")
  69. NEWPART.formFactor = FORMFACTOR
  70. NEWPART.Reflectance = REFLECTANCE
  71. NEWPART.Transparency = TRANSPARENCY
  72. NEWPART.CanCollide = false
  73. NEWPART.Locked = true
  74. NEWPART.Anchored = true
  75. if ANCHOR == false then
  76. NEWPART.Anchored = false
  77. end
  78. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  79. NEWPART.Name = NAME
  80. NEWPART.Size = SIZE
  81. NEWPART.Position = Torso.Position
  82. NEWPART.Material = MATERIAL
  83. NEWPART:BreakJoints()
  84. NEWPART.Parent = PARENT
  85. return NEWPART
  86. end
  87.  
  88. --//=================================\\
  89. --|| CUSTOMIZATION
  90. --\\=================================//
  91.  
  92. Player_Size = 1 --Size of the player.
  93. Animation_Speed = 3
  94. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  95.  
  96. local Speed = 16
  97. local Effects2 = {}
  98.  
  99. --//=================================\\
  100. --|| END OF CUSTOMIZATION
  101. --\\=================================//
  102.  
  103. local function weldBetween(a, b)
  104. local weldd = Instance.new("ManualWeld")
  105. weldd.Part0 = a
  106. weldd.Part1 = b
  107. weldd.C0 = CFrame.new()
  108. weldd.C1 = b.CFrame:inverse() * a.CFrame
  109. weldd.Parent = a
  110. return weldd
  111. end
  112.  
  113. --//=================================\\
  114. --|| USEFUL VALUES
  115. --\\=================================//
  116.  
  117. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  118. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  119. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  120. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  121. local CHANGEDEFENSE = 0
  122. local CHANGEDAMAGE = 0
  123. local CHANGEMOVEMENT = 0
  124. local ANIM = "Idle"
  125. local ATTACK = false
  126. local EQUIPPED = false
  127. local HOLD = false
  128. local COMBO = 1
  129. local Rooted = false
  130. local SINE = 0
  131. local KEYHOLD = false
  132. local CHANGE = 2 / Animation_Speed
  133. local WALKINGANIM = false
  134. local WALK = 0
  135. local VALUE1 = false
  136. local VALUE2 = false
  137. local ROBLOXIDLEANIMATION = IT("Animation")
  138. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  139. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  140. --ROBLOXIDLEANIMATION.Parent = Humanoid
  141. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  142. WEAPONGUI.Name = "Weapon GUI"
  143. local Weapon = IT("Model")
  144. Weapon.Name = "Adds"
  145. local Effects = IT("Folder", Weapon)
  146. Effects.Name = "Effects"
  147. local ANIMATOR = Humanoid.Animator
  148. local ANIMATE = Character.Animate
  149. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  150. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  151. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  152. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  153. local UNANCHOR = true
  154.  
  155. local SKILLTEXTCOLOR = C3(0,0,0)
  156.  
  157. local SONGS = {"745717581","195372981","381738243","529820353","1435829418"}
  158. local SONGPLAYING = false
  159. local SELECTEDSONG = 1
  160.  
  161. --//=================================\\
  162. --\\=================================//
  163.  
  164.  
  165. --//=================================\\
  166. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  167. --\\=================================//
  168.  
  169. ArtificialHB = Instance.new("BindableEvent", script)
  170. ArtificialHB.Name = "ArtificialHB"
  171.  
  172. script:WaitForChild("ArtificialHB")
  173.  
  174. frame = Frame_Speed
  175. tf = 0
  176. allowframeloss = false
  177. tossremainder = false
  178. lastframe = tick()
  179. script.ArtificialHB:Fire()
  180.  
  181. game:GetService("RunService").Heartbeat:connect(function(s, p)
  182. tf = tf + s
  183. if tf >= frame then
  184. if allowframeloss then
  185. script.ArtificialHB:Fire()
  186. lastframe = tick()
  187. else
  188. for i = 1, math.floor(tf / frame) do
  189. script.ArtificialHB:Fire()
  190. end
  191. lastframe = tick()
  192. end
  193. if tossremainder then
  194. tf = 0
  195. else
  196. tf = tf - frame * math.floor(tf / frame)
  197. end
  198. end
  199. end)
  200.  
  201. --//=================================\\
  202. --\\=================================//
  203.  
  204.  
  205.  
  206.  
  207.  
  208. --//=================================\\
  209. --|| SOME FUNCTIONS
  210. --\\=================================//
  211.  
  212. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  213. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  214. end
  215.  
  216. function PositiveAngle(NUMBER)
  217. if NUMBER >= 0 then
  218. NUMBER = 0
  219. end
  220. return NUMBER
  221. end
  222.  
  223. function NegativeAngle(NUMBER)
  224. if NUMBER <= 0 then
  225. NUMBER = 0
  226. end
  227. return NUMBER
  228. end
  229.  
  230. function Swait(NUMBER)
  231. if NUMBER == 0 or NUMBER == nil then
  232. ArtificialHB.Event:wait()
  233. else
  234. for i = 1, NUMBER do
  235. ArtificialHB.Event:wait()
  236. end
  237. end
  238. end
  239.  
  240. function QuaternionFromCFrame(cf)
  241. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  242. local trace = m00 + m11 + m22
  243. if trace > 0 then
  244. local s = math.sqrt(1 + trace)
  245. local recip = 0.5 / s
  246. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  247. else
  248. local i = 0
  249. if m11 > m00 then
  250. i = 1
  251. end
  252. if m22 > (i == 0 and m00 or m11) then
  253. i = 2
  254. end
  255. if i == 0 then
  256. local s = math.sqrt(m00 - m11 - m22 + 1)
  257. local recip = 0.5 / s
  258. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  259. elseif i == 1 then
  260. local s = math.sqrt(m11 - m22 - m00 + 1)
  261. local recip = 0.5 / s
  262. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  263. elseif i == 2 then
  264. local s = math.sqrt(m22 - m00 - m11 + 1)
  265. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  266. end
  267. end
  268. end
  269.  
  270. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  271. local xs, ys, zs = x + x, y + y, z + z
  272. local wx, wy, wz = w * xs, w * ys, w * zs
  273. local xx = x * xs
  274. local xy = x * ys
  275. local xz = x * zs
  276. local yy = y * ys
  277. local yz = y * zs
  278. local zz = z * zs
  279. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  280. end
  281.  
  282. function QuaternionSlerp(a, b, t)
  283. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  284. local startInterp, finishInterp;
  285. if cosTheta >= 0.0001 then
  286. if (1 - cosTheta) > 0.0001 then
  287. local theta = ACOS(cosTheta)
  288. local invSinTheta = 1 / SIN(theta)
  289. startInterp = SIN((1 - t) * theta) * invSinTheta
  290. finishInterp = SIN(t * theta) * invSinTheta
  291. else
  292. startInterp = 1 - t
  293. finishInterp = t
  294. end
  295. else
  296. if (1 + cosTheta) > 0.0001 then
  297. local theta = ACOS(-cosTheta)
  298. local invSinTheta = 1 / SIN(theta)
  299. startInterp = SIN((t - 1) * theta) * invSinTheta
  300. finishInterp = SIN(t * theta) * invSinTheta
  301. else
  302. startInterp = t - 1
  303. finishInterp = t
  304. end
  305. end
  306. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  307. end
  308.  
  309. function Clerp(a, b, t)
  310. local qa = {QuaternionFromCFrame(a)}
  311. local qb = {QuaternionFromCFrame(b)}
  312. local ax, ay, az = a.x, a.y, a.z
  313. local bx, by, bz = b.x, b.y, b.z
  314. local _t = 1 - t
  315. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  316. end
  317.  
  318. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  319. local frame = IT("Frame")
  320. frame.BackgroundTransparency = TRANSPARENCY
  321. frame.BorderSizePixel = BORDERSIZEPIXEL
  322. frame.Position = POSITION
  323. frame.Size = SIZE
  324. frame.BackgroundColor3 = COLOR
  325. frame.BorderColor3 = BORDERCOLOR
  326. frame.Name = NAME
  327. frame.Parent = PARENT
  328. return frame
  329. end
  330.  
  331. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  332. local label = IT("TextLabel")
  333. label.BackgroundTransparency = 1
  334. label.Size = UD2(1, 0, 1, 0)
  335. label.Position = UD2(0, 0, 0, 0)
  336. label.TextColor3 = TEXTCOLOR
  337. label.TextStrokeTransparency = STROKETRANSPARENCY
  338. label.TextTransparency = TRANSPARENCY
  339. label.FontSize = TEXTFONTSIZE
  340. label.Font = TEXTFONT
  341. label.BorderSizePixel = BORDERSIZEPIXEL
  342. label.TextScaled = false
  343. label.Text = TEXT
  344. label.Name = NAME
  345. label.Parent = PARENT
  346. return label
  347. end
  348.  
  349. function NoOutlines(PART)
  350. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  351. end
  352.  
  353.  
  354. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  355. local NEWWELD = IT(TYPE)
  356. NEWWELD.Part0 = PART0
  357. NEWWELD.Part1 = PART1
  358. NEWWELD.C0 = C0
  359. NEWWELD.C1 = C1
  360. NEWWELD.Parent = PARENT
  361. return NEWWELD
  362. end
  363.  
  364. function CreateSound(ID, PARENT, VOLUME, PITCH, DEBRISTIME)
  365. local NEWSOUND = nil
  366. coroutine.resume(coroutine.create(function()
  367. NEWSOUND = IT("Sound", PARENT)
  368. NEWSOUND.Volume = VOLUME
  369. NEWSOUND.Pitch = PITCH
  370. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  371. Swait()
  372. NEWSOUND:play()
  373. NEWSOUND.Name = "Audio"
  374. if DEBRISTIME ~= nil then
  375. game:GetService("Debris"):AddItem(NEWSOUND, DEBRISTIME)
  376. end
  377. end))
  378. return NEWSOUND
  379. end
  380.  
  381. function CFrameFromTopBack(at, top, back)
  382. local right = top:Cross(back)
  383. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  384. end
  385.  
  386. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  387. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  388. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  389. wave.CFrame = CFRAME
  390. coroutine.resume(coroutine.create(function(PART)
  391. for i = 1, WAIT do
  392. Swait()
  393. mesh.Scale = mesh.Scale + GROW
  394. wave.Transparency = wave.Transparency + (1/WAIT)
  395. if wave.Transparency > 0.99 then
  396. wave:remove()
  397. end
  398. end
  399. end))
  400. end
  401.  
  402. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  403. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  404. local mesh = IT("BlockMesh",wave)
  405. wave.CFrame = CFRAME
  406. coroutine.resume(coroutine.create(function(PART)
  407. for i = 1, WAIT do
  408. Swait()
  409. mesh.Scale = mesh.Scale + GROW
  410. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  411. wave.Transparency = wave.Transparency + (1/WAIT)
  412. if wave.Transparency > 0.99 then
  413. wave:remove()
  414. end
  415. end
  416. end))
  417. end
  418.  
  419. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  420. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  421. local mesh = nil
  422. if KIND == "Base" then
  423. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  424. elseif KIND == "Thin" then
  425. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  426. elseif KIND == "Round" then
  427. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  428. end
  429. wave.CFrame = CFRAME
  430. coroutine.resume(coroutine.create(function(PART)
  431. for i = 1, WAIT do
  432. Swait()
  433. mesh.Scale = mesh.Scale + GROW/10
  434. wave.Transparency = wave.Transparency + (0.5/WAIT)
  435. if wave.Transparency > 0.99 then
  436. wave:remove()
  437. end
  438. end
  439. end))
  440. end
  441.  
  442. function MakeForm(PART,TYPE)
  443. if TYPE == "Cyl" then
  444. local MSH = IT("CylinderMesh",PART)
  445. elseif TYPE == "Ball" then
  446. local MSH = IT("SpecialMesh",PART)
  447. MSH.MeshType = "Sphere"
  448. elseif TYPE == "Wedge" then
  449. local MSH = IT("SpecialMesh",PART)
  450. MSH.MeshType = "Wedge"
  451. end
  452. end
  453.  
  454. function CheckTableForString(Table, String)
  455. for i, v in pairs(Table) do
  456. if string.find(string.lower(String), string.lower(v)) then
  457. return true
  458. end
  459. end
  460. return false
  461. end
  462.  
  463. function CheckIntangible(Hit)
  464. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  465. if Hit and Hit.Parent then
  466. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  467. return true
  468. end
  469. end
  470. return false
  471. end
  472.  
  473. Debris = game:GetService("Debris")
  474.  
  475. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  476. local Direction = CFrame.new(StartPos, Vec).lookVector
  477. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  478. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  479. if RayHit and CheckIntangible(RayHit) then
  480. if DelayIfHit then
  481. wait()
  482. end
  483. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  484. end
  485. return RayHit, RayPos, RayNormal
  486. end
  487.  
  488. function turnto(position)
  489. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  490. end
  491.  
  492. --//=================================\\
  493. --|| WEAPON CREATION
  494. --\\=================================//
  495.  
  496.  
  497. for _, c in pairs(Weapon:GetChildren()) do
  498. if c.ClassName == "Part" then
  499. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  500. end
  501. end
  502.  
  503. local Radio = CreatePart(3, Weapon, "Marble", 0, 0, "Pearl", "RAD-io", VT(1.01,0.2,1.01),false)
  504. CreateWeldOrSnapOrMotor("Weld", Radio, Torso, Radio, CF(0, 0, 1) * ANGLES(RAD(0), RAD(180), RAD(45)), CF(0, 0, 0))
  505. local RADIOMESH = CreateMesh("SpecialMesh", Radio, "FileMesh", "212302951", "212303049", VT(10,10,10), VT(0,0,0))
  506.  
  507. Weapon.Parent = Character
  508.  
  509. Humanoid.Died:connect(function()
  510. ATTACK = true
  511. end)
  512.  
  513. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1 , 2, UD2(0.10, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  514. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  515. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  516. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  517.  
  518. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] sitt", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 1")
  519. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] most worrying indeed", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 2")
  520. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle Radio", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 3")
  521. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Select Song", SKILLTEXTCOLOR, 8, "SciFi", 0, 2, 1, "Text 4")
  522.  
  523. local INFOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  524. local INFOTEXT = CreateLabel(INFOFRAME, "Say 'AddSong:ID' to add a song to the list", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text HA")
  525.  
  526. local INFOFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  527. local INFOTEXT = CreateLabel(INFOFRAME, "Say 'RemoveSong:Number' to remove a song from the list", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text HA")
  528.  
  529.  
  530. --//=================================\\
  531. --|| ATTACK FUNCTIONS AND STUFF
  532. --\\=================================//
  533.  
  534. function onChatted(msg)
  535. if msg:sub(1,8) == "AddSong:" then
  536. local ID = msg:sub(9)
  537. table.insert(SONGS,ID)
  538. SELECTEDSONG = #SONGS
  539. end
  540. if msg:sub(1,11) == "RemoveSong:" then
  541. local ID = msg:sub(12)
  542. if ID <= #SONGS then
  543. table.remove(SONGS,ID)
  544. end
  545. end
  546. end
  547. Player.Chatted:connect(onChatted)
  548. function sitt()
  549. local SITT = CreateSound("1395818498", Torso, 10, 1, 30)
  550. ATTACK = true
  551. repeat Swait() until SITT.TimePosition > 18.5
  552. VALUE1 = true
  553. ATTACK = false
  554. end
  555.  
  556. function mostworryingindeed()
  557. ATTACK = true
  558. VALUE2 = true
  559. CreateSound("1112042117", Torso, 10, 1, 6)
  560. for i = 1, 35 do
  561. Swait()
  562. RightArm.Transparency = RightArm.Transparency + 1/35
  563. LeftArm.Transparency = LeftArm.Transparency + 1/35
  564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(150, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-150, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  566. end
  567. for i = 1, 150 do
  568. Swait()
  569. RightArm.Transparency = RightArm.Transparency - 1/100
  570. LeftArm.Transparency = LeftArm.Transparency - 1/100
  571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 1, -0.1) * ANGLES(RAD(155), RAD(-25), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 1, -0.1) * ANGLES(RAD(155), RAD(25), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  573. end
  574. RightArm.Transparency = 0
  575. LeftArm.Transparency = 0
  576. local SITT = CreateSound("1395854043", Torso, 10, 1, 6)
  577. Swait(2)
  578. repeat Swait() until SITT.Playing == false
  579. VALUE2 = false
  580. ATTACK = false
  581. end
  582.  
  583. --//=================================\\
  584. --|| ASSIGN THINGS TO KEYS
  585. --\\=================================//
  586.  
  587. function MouseDown(Mouse)
  588. if ATTACK == false then
  589. end
  590. end
  591.  
  592. function MouseUp(Mouse)
  593. HOLD = false
  594. end
  595.  
  596. function KeyDown(Key)
  597. KEYHOLD = true
  598. if Key == "z" and ATTACK == false then
  599. if VALUE1 == false then
  600. sitt()
  601. else
  602. VALUE1 = false
  603. end
  604. end
  605.  
  606. if Key == "b" and ATTACK == false then
  607. mostworryingindeed()
  608. end
  609.  
  610. if Key == "c" and ATTACK == false then
  611. if SONGPLAYING == false then
  612. SONGPLAYING = true
  613. local SONG = CreateSound(SONGS[SELECTEDSONG], Radio, 1, 1, nil)
  614. SONG.Looped = true
  615. else
  616. if Radio:FindFirstChild("Audio") then
  617. Radio.Audio:remove()
  618. end
  619. SONGPLAYING = false
  620. end
  621. end
  622.  
  623. if Key == "v" and ATTACK == false then
  624. SELECTEDSONG = SELECTEDSONG + 1
  625. end
  626. end
  627.  
  628. function KeyUp(Key)
  629. KEYHOLD = false
  630. end
  631.  
  632. Mouse.Button1Down:connect(function(NEWKEY)
  633. MouseDown(NEWKEY)
  634. end)
  635. Mouse.Button1Up:connect(function(NEWKEY)
  636. MouseUp(NEWKEY)
  637. end)
  638. Mouse.KeyDown:connect(function(NEWKEY)
  639. KeyDown(NEWKEY)
  640. end)
  641. Mouse.KeyUp:connect(function(NEWKEY)
  642. KeyUp(NEWKEY)
  643. end)
  644.  
  645. --//=================================\\
  646. --\\=================================//
  647.  
  648.  
  649. function unanchor()
  650. if UNANCHOR == true then
  651. g = Character:GetChildren()
  652. for i = 1, #g do
  653. if g[i].ClassName == "Part" then
  654. g[i].Anchored = false
  655. end
  656. end
  657. end
  658. end
  659.  
  660.  
  661. --//=================================\\
  662. --|| WRAP THE WHOLE SCRIPT UP
  663. --\\=================================//
  664.  
  665. Humanoid.Changed:connect(function(Jump)
  666. if Jump == "Jump" and (Disable_Jump == true) then
  667. Humanoid.Jump = false
  668. end
  669. end)
  670.  
  671. while true do
  672. Swait()
  673. ANIMATE.Parent = nil
  674. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  675. IDLEANIMATION:Play()
  676. SINE = SINE + CHANGE
  677. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  678. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  679. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  680. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  681. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  682. if VALUE1 == false then
  683. if VALUE2 == false then
  684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  686. end
  687. HipHeight = 3
  688. Rooted = false
  689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.35 * COS(SINE / 42)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  690. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  691. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  693. else
  694. if VALUE2 == false then
  695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  697. end
  698. Rooted = true
  699. HipHeight = 0
  700. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(75), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(75), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1/ Animation_Speed)
  704. end
  705. unanchor()
  706. Humanoid.MaxHealth = "inf"
  707. Humanoid.Health = "inf"
  708. if Rooted == false then
  709. Disable_Jump = false
  710. Humanoid.WalkSpeed = Speed
  711. elseif Rooted == true then
  712. Disable_Jump = true
  713. Humanoid.WalkSpeed = 0
  714. end
  715. if SELECTEDSONG > #SONGS then
  716. SELECTEDSONG = 1
  717. end
  718. if SONGPLAYING == true then
  719. local SONG = Radio:FindFirstChild("Audio")
  720. if SONG ~= nil then
  721. SONG.Playing = true
  722. if SONG.SoundId ~= "rbxassetid://"..SONGS[SELECTEDSONG] then
  723. SONG.SoundId = "rbxassetid://"..SONGS[SELECTEDSONG]
  724. SONG:Play()
  725. end
  726. RADIOMESH.Scale = VT(3,3,3)+(VT(1,1,1)*SONG.PlaybackLoudness/100)
  727. end
  728. else
  729. RADIOMESH.Scale = VT(3,3,3)
  730. end
  731. end
  732.  
  733. --//=================================\\
  734. --\\=================================//
  735.  
  736.  
  737.  
  738.  
  739.  
  740. --//====================================================\\--
  741. --|| END OF SCRIPT
  742. --\\====================================================//--
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