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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4
local RealPlayer = Player
5
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6
7
8
wait(0.2)
9
10
Player = game:GetService("Players").LocalPlayer
11
PlayerGui = Player.PlayerGui
12
Cam = workspace.CurrentCamera
13
Backpack = Player.Backpack
14
Character = Player.Character
15
Humanoid = Character.Humanoid
16
Mouse = Player:GetMouse()
17
RootPart = Character.HumanoidRootPart
18
Torso = Character.Torso
19
Head = Character.Head
20
RightArm = Character["Right Arm"]
21
LeftArm = Character["Left Arm"]
22
RightLeg = Character["Right Leg"]
23
LeftLeg = Character["Left Leg"]
24
RootJoint = RootPart.RootJoint
25
Neck = Torso.Neck
26
RightShoulder = Torso["Right Shoulder"]
27
LeftShoulder = Torso["Left Shoulder"]
28
RightHip = Torso["Right Hip"]
29
LeftHip = Torso["Left Hip"]
30
local sick = Instance.new("Sound", Torso)
31
sick.SoundId = "rbxassetid://158353213"
32
sick.Looped = true
33
sick.Pitch = 1
34
sick.Volume = 5
35
sick.Playing = true
36
IT = Instance.new
37
CF = CFrame.new
38
VT = Vector3.new
39
RAD = math.rad
40
C3 = Color3.new
41
UD2 = UDim2.new
42
BRICKC = BrickColor.new
43
ANGLES = CFrame.Angles
44
EULER = CFrame.fromEulerAnglesXYZ
45
COS = math.cos
46
ACOS = math.acos
47
SIN = math.sin
48
ASIN = math.asin
49
ABS = math.abs
50
MRANDOM = math.random
51
FLOOR = math.floor
52
Animation_Speed = 3
53
Frame_Speed = 0.016666666666666666
54
local Speed = 30
55
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
57
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
58
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
59
local DAMAGEMULTIPLIER = 1.0E298
60
local ANIM = "Idle"
61
local ATTACK = false
62
local EQUIPPED = false
63
local HOLD = false
64
local COMBO = 1
65
local Rooted = false
66
local SINE = 0
67
local KEYHOLD = false
68
local CHANGE = 2 / Animation_Speed
69
local WALKINGANIM = false
70
local VALUE1 = false
71
local VALUE2 = false
72
local POWERLEVEL = 10
73
local Player_Size = 1
74
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
75
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
76
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
77
local HITBLOCKSOUNDS = {"199148933", "199148947"}
78
local ROBLOXIDLEANIMATION = IT("Animation")
79
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
80
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
81
local WEAPONGUI = IT("ScreenGui", PlayerGui)
82
WEAPONGUI.Name = "Weapon GUI"
83
local Weapon = IT("Model")
84
Weapon.Name = "Adds"
85
local Effects = IT("Folder", Weapon)
86
Effects.Name = "Effects"
87
local ANIMATOR = Humanoid.Animator
88
local ANIMATE = Character.Animate
89
local SIZE = 1
90
local ATTACKEDTAUNTS = {
91
	"907332040",
92
	"907332525",
93
	"907330011"
94
}
95
local ATTACKTAUNTS = {
96
	"907329893",
97
	"907329532",
98
	"907333294",
99
	"907332856"
100
}
101
local ULTTAUNTS = {
102
	"907332997",
103
	"907332670",
104
	"907330103"
105
}
106
local UNANCHOR = true
107
local EYE, PUPIL
108
local BLINKLOOP = 0
109
local FINISHEDINTRO = false
110
local INTROING = false
111
local INSTANT = true
112
local EYES = {}
113
local Sine = 0
114
local DemonForm = true
115
local ChaosForm = true
116
RightArm.Transparency = 1
117
Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
118
Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
119
Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
120
Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
121
Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
122
Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
123
ArtificialHB = Instance.new("BindableEvent", script)
124
ArtificialHB.Name = "ArtificialHB"
125
script:WaitForChild("ArtificialHB")
126
frame = Frame_Speed
127
tf = 0
128
allowframeloss = false
129
tossremainder = false
130
lastframe = tick()
131
script.ArtificialHB:Fire()
132
game:GetService("RunService").Heartbeat:connect(function(s, p)
133
	tf = tf + s
134
	if tf >= frame then
135
		if allowframeloss then
136
			script.ArtificialHB:Fire()
137
			lastframe = tick()
138
		else
139
			for i = 1, math.floor(tf / frame) do
140
				script.ArtificialHB:Fire()
141
			end
142
			lastframe = tick()
143
		end
144
		if tossremainder then
145
			tf = 0
146
		else
147
			tf = tf - frame * math.floor(tf / frame)
148
		end
149
	end
150
end)
151
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
152
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
153
end
154
function PositiveAngle(NUMBER)
155
	if NUMBER >= 0 then
156
		NUMBER = 0
157
	end
158
	return NUMBER
159
end
160
function NegativeAngle(NUMBER)
161
	if NUMBER <= 0 then
162
		NUMBER = 0
163
	end
164
	return NUMBER
165
end
166
function Swait(NUMBER)
167
	if NUMBER == 0 or NUMBER == nil then
168
		ArtificialHB.Event:wait()
169
	else
170
		for i = 1, NUMBER do
171
			ArtificialHB.Event:wait()
172
		end
173
	end
174
end
175
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
176
	local NEWMESH = IT(MESH)
177
	if MESH == "SpecialMesh" then
178
		NEWMESH.MeshType = MESHTYPE
179
		if MESHID ~= "nil" and MESHID ~= "" then
180
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
181
		end
182
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
183
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
184
		end
185
	end
186
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
187
	NEWMESH.Scale = SCALE
188
	NEWMESH.Parent = PARENT
189
	return NEWMESH
190
end
191
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
192
	local NEWPART = IT("Part")
193
	NEWPART.formFactor = FORMFACTOR
194
	NEWPART.Reflectance = REFLECTANCE
195
	NEWPART.Transparency = TRANSPARENCY
196
	NEWPART.CanCollide = false
197
	NEWPART.Locked = true
198
	NEWPART.Anchored = true
199
	if ANCHOR == false then
200
		NEWPART.Anchored = false
201
	end
202
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
203
	NEWPART.Name = NAME
204
	NEWPART.Size = SIZE
205
	NEWPART.Position = Torso.Position
206
	NEWPART.Material = MATERIAL
207
	NEWPART:BreakJoints()
208
	NEWPART.Parent = PARENT
209
	return NEWPART
210
end
211
212
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
213
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
214
	local mesh = IT("SpecialMesh",wave)
215
	mesh.MeshType = "Sphere"
216
	mesh.Scale = SIZE
217
	mesh.Offset = VT(0,0,0)
218
	wave.CFrame = CFRAME
219
	coroutine.resume(coroutine.create(function(PART)
220
		for i = 1, WAIT do
221
			Swait()
222
			mesh.Scale = mesh.Scale + GROW
223
			wave.Transparency = wave.Transparency + (1/WAIT)
224
			if wave.Transparency > 0.99 then
225
				wave:remove()
226
			end
227
		end
228
	end))
229
end
230
231
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
232
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
233
	local mesh = IT("SpecialMesh",wave)
234
	mesh.MeshType = "FileMesh"
235
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
236
	mesh.Scale = SIZE
237
	mesh.Offset = VT(0,0,0)
238
	wave.CFrame = CFRAME
239
	coroutine.resume(coroutine.create(function(PART)
240
		for i = 1, WAIT do
241
			Swait()
242
			mesh.Scale = mesh.Scale + GROW
243
			if DOESROT == true then
244
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
245
			end
246
			wave.Transparency = wave.Transparency + (0.5/WAIT)
247
			if wave.Transparency > 0.99 then
248
				wave:remove()
249
			end
250
		end
251
	end))
252
end
253
254
function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
255
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
256
	local mesh = IT("SpecialMesh",wave)
257
	mesh.MeshType = "FileMesh"
258
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
259
	mesh.Scale = SIZE
260
	mesh.Offset = VT(0,0,0)
261
	wave.CFrame = CFRAME
262
	coroutine.resume(coroutine.create(function(PART)
263
		for i = 1, WAIT do
264
			Swait()
265
			mesh.Scale = mesh.Scale + GROW
266
			if DOESROT == true then
267
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
268
			end
269
			wave.Transparency = wave.Transparency + (0.5/WAIT)
270
			if wave.Transparency > 0.99 then
271
				wave:remove()
272
			end
273
		end
274
	end))
275
end
276
277
function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
278
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
279
	local mesh = IT("SpecialMesh",wave)
280
	mesh.MeshType = "Sphere"
281
	mesh.Scale = SIZE
282
	mesh.Offset = VT(0,0,0)
283
	wave.CFrame = CFRAME
284
	coroutine.resume(coroutine.create(function(PART)
285
		for i = 1, WAIT do
286
			Swait()
287
			mesh.Scale = mesh.Scale + GROW
288
			wave.Transparency = wave.Transparency + (1/WAIT)
289
			if wave.Transparency > 0.99 then
290
				wave:remove()
291
			end
292
		end
293
	end))
294
end
295
296
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
297
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
298
	local mesh = IT("SpecialMesh",wave)
299
	mesh.MeshType = "FileMesh"
300
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
301
	mesh.Scale = SIZE
302
	mesh.Offset = VT(0,0,-SIZE.X/8)
303
	wave.CFrame = CFRAME
304
	coroutine.resume(coroutine.create(function(PART)
305
		for i = 1, WAIT do
306
			Swait()
307
			mesh.Scale = mesh.Scale + GROW
308
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
309
			if DOESROT == true then
310
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
311
			end
312
			wave.Transparency = wave.Transparency + (0.5/WAIT)
313
			if wave.Transparency > 0.99 then
314
				wave:remove()
315
			end
316
		end
317
	end))
318
end
319
320
function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
321
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
322
	local mesh = IT("SpecialMesh",wave)
323
	mesh.MeshType = "FileMesh"
324
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
325
	mesh.Scale = VT(size,size,size)
326
	mesh.Offset = VT(0,0,-size/8)
327
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
328
	coroutine.resume(coroutine.create(function(PART)
329
		for i = 1, waitt do
330
			Swait()
331
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
332
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
333
			if doesrotate == true then
334
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
335
			end
336
			wave.Transparency = wave.Transparency + (0.5/waitt)
337
			if wave.Transparency > 0.99 then
338
				wave:remove()
339
			end
340
		end
341
	end))
342
end
343
344
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
345
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
346
	local mesh = IT("SpecialMesh",wave)
347
	mesh.MeshType = "FileMesh"
348
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
349
	mesh.Scale = SIZE
350
	wave.CFrame = CFRAME
351
	coroutine.resume(coroutine.create(function(PART)
352
		for i = 1, WAIT do
353
			Swait()
354
			mesh.Scale = mesh.Scale + GROW
355
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
356
			if DOESROT == true then
357
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
358
			end
359
			wave.Transparency = wave.Transparency + (0.5/WAIT)
360
			if wave.Transparency > 0.99 then
361
				wave:remove()
362
			end
363
		end
364
	end))
365
end
366
367
local weldBetween = function(a, b)
368
	local weldd = Instance.new("ManualWeld")
369
	weldd.Part0 = a
370
	weldd.Part1 = b
371
	weldd.C0 = CFrame.new()
372
	weldd.C1 = b.CFrame:inverse() * a.CFrame
373
	weldd.Parent = a
374
	return weldd
375
end
376
function QuaternionFromCFrame(cf)
377
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
378
	local trace = m00 + m11 + m22
379
	if trace > 0 then
380
		local s = math.sqrt(1 + trace)
381
		local recip = 0.5 / s
382
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
383
	else
384
		local i = 0
385
		if m00 < m11 then
386
			i = 1
387
		end
388
		if m22 > (i == 0 and m00 or m11) then
389
			i = 2
390
		end
391
		if i == 0 then
392
			local s = math.sqrt(m00 - m11 - m22 + 1)
393
			local recip = 0.5 / s
394
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
395
		elseif i == 1 then
396
			local s = math.sqrt(m11 - m22 - m00 + 1)
397
			local recip = 0.5 / s
398
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
399
		elseif i == 2 then
400
			local s = math.sqrt(m22 - m00 - m11 + 1)
401
			local recip = 0.5 / s
402
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
403
		end
404
	end
405
end
406
function QuaternionToCFrame(px, py, pz, x, y, z, w)
407
	local xs, ys, zs = x + x, y + y, z + z
408
	local wx, wy, wz = w * xs, w * ys, w * zs
409
	local xx = x * xs
410
	local xy = x * ys
411
	local xz = x * zs
412
	local yy = y * ys
413
	local yz = y * zs
414
	local zz = z * zs
415
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
416
end
417
function QuaternionSlerp(a, b, t)
418
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
419
	local startInterp, finishInterp
420
	if cosTheta >= 1.0E-4 then
421
		if 1 - cosTheta > 1.0E-4 then
422
			local theta = ACOS(cosTheta)
423
			local invSinTheta = 1 / SIN(theta)
424
			startInterp = SIN((1 - t) * theta) * invSinTheta
425
			finishInterp = SIN(t * theta) * invSinTheta
426
		else
427
			startInterp = 1 - t
428
			finishInterp = t
429
		end
430
	elseif 1 + cosTheta > 1.0E-4 then
431
		local theta = ACOS(-cosTheta)
432
		local invSinTheta = 1 / SIN(theta)
433
		startInterp = SIN((t - 1) * theta) * invSinTheta
434
		finishInterp = SIN(t * theta) * invSinTheta
435
	else
436
		startInterp = t - 1
437
		finishInterp = t
438
	end
439
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
440
end
441
function Clerp(a, b, t)
442
	local qa = {
443
		QuaternionFromCFrame(a)
444
	}
445
	local qb = {
446
		QuaternionFromCFrame(b)
447
	}
448
	local ax, ay, az = a.x, a.y, a.z
449
	local bx, by, bz = b.x, b.y, b.z
450
	local _t = 1 - t
451
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
452
end
453
454
function clerp(startCF,endCF,alpha)
455
	return startCF:lerp(endCF, alpha)
456
end
457
458
459
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
460
	local frame = IT("Frame")
461
	frame.BackgroundTransparency = TRANSPARENCY
462
	frame.BorderSizePixel = BORDERSIZEPIXEL
463
	frame.Position = POSITION
464
	frame.Size = SIZE
465
	frame.BackgroundColor3 = COLOR
466
	frame.BorderColor3 = BORDERCOLOR
467
	frame.Name = NAME
468
	frame.Parent = PARENT
469
	return frame
470
end
471
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
472
	local label = IT("TextLabel")
473
	label.BackgroundTransparency = 1
474
	label.Size = UD2(1, 0, 1, 0)
475
	label.Position = UD2(0, 0, 0, 0)
476
	label.TextColor3 = TEXTCOLOR
477
	label.TextStrokeTransparency = STROKETRANSPARENCY
478
	label.TextTransparency = TRANSPARENCY
479
	label.FontSize = TEXTFONTSIZE
480
	label.Font = TEXTFONT
481
	label.BorderSizePixel = BORDERSIZEPIXEL
482
	label.TextScaled = false
483
	label.Text = TEXT
484
	label.Name = NAME
485
	label.Parent = PARENT
486
	return label
487
end
488
function NoOutlines(PART)
489
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
490
end
491
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
492
	local NEWWELD = IT(TYPE)
493
	NEWWELD.Part0 = PART0
494
	NEWWELD.Part1 = PART1
495
	NEWWELD.C0 = C0
496
	NEWWELD.C1 = C1
497
	NEWWELD.Parent = PARENT
498
	return NEWWELD
499
end
500
local S = IT("Sound")
501
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
502
	local NEWSOUND
503
	coroutine.resume(coroutine.create(function()
504
		NEWSOUND = S:Clone()
505
		NEWSOUND.Parent = PARENT
506
		NEWSOUND.Volume = VOLUME
507
		NEWSOUND.Pitch = PITCH
508
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
509
		NEWSOUND:play()
510
		if DOESLOOP == true then
511
			NEWSOUND.Looped = true
512
		else
513
			repeat
514
				Swait()
515
			until NEWSOUND.Playing == false
516
			NEWSOUND:remove()
517
		end
518
	end))
519
	return NEWSOUND
520
end
521
function CFrameFromTopBack(at, top, back)
522
	local right = top:Cross(back)
523
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
524
end
525
526
function WACKYEFFECT(Table)
527
	local TYPE = Table.EffectType or "Sphere"
528
	local SIZE = Table.Size or VT(1, 1, 1)
529
	local ENDSIZE = Table.Size2 or VT(0, 0, 0)
530
	local TRANSPARENCY = Table.Transparency or 0
531
	local ENDTRANSPARENCY = Table.Transparency2 or 1
532
	local CFRAME = Table.CFrame or Torso.CFrame
533
	local MOVEDIRECTION = Table.MoveToPos or nil
534
	local ROTATION1 = Table.RotationX or 0
535
	local ROTATION2 = Table.RotationY or 0
536
	local ROTATION3 = Table.RotationZ or 0
537
	local MATERIAL = Table.Material or "Neon"
538
	local COLOR = Table.Color or C3(1, 1, 1)
539
	local TIME = Table.Time or 45
540
	local SOUNDID = Table.SoundID or nil
541
	local SOUNDPITCH = Table.SoundPitch or nil
542
	local SOUNDVOLUME = Table.SoundVolume or nil
543
	coroutine.resume(coroutine.create(function()
544
		local PLAYSSOUND = false
545
		local SOUND
546
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
547
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
548
			PLAYSSOUND = true
549
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
550
		end
551
		EFFECT.Color = COLOR
552
		local MSH
553
		if TYPE == "Sphere" then
554
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
555
		elseif TYPE == "Block" then
556
			MSH = IT("BlockMesh", EFFECT)
557
			MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
558
		elseif TYPE == "Wave" then
559
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
560
		elseif TYPE == "Ring" then
561
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
562
		elseif TYPE == "Slash" then
563
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
564
		elseif TYPE == "Round Slash" then
565
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
566
		elseif TYPE == "Swirl" then
567
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
568
		elseif TYPE == "Skull" then
569
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
570
		elseif TYPE == "Crystal" then
571
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
572
		end
573
		if MSH ~= nil then
574
			local MOVESPEED
575
			if MOVEDIRECTION ~= nil then
576
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
577
			end
578
			local GROWTH = SIZE - ENDSIZE
579
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
580
			if TYPE == "Block" then
581
				EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
582
			else
583
				EFFECT.CFrame = CFRAME
584
			end
585
			for LOOP = 1, TIME do
586
				Swait()
587
				MSH.Scale = MSH.Scale - GROWTH / TIME
588
				if TYPE == "Wave" then
589
					MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
590
				end
591
				EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
592
				if TYPE == "Block" then
593
					EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
594
				else
595
					EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
596
				end
597
				if MOVEDIRECTION ~= nil then
598
					local ORI = EFFECT.Orientation
599
					EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
600
					EFFECT.Orientation = ORI
601
				end
602
			end
603
			if PLAYSSOUND == false then
604
				EFFECT:remove()
605
			else
606
				repeat
607
					Swait()
608
				until SOUND.Playing == false
609
				EFFECT:remove()
610
			end
611
		elseif PLAYSSOUND == false then
612
			EFFECT:remove()
613
		else
614
			repeat
615
				Swait()
616
			until SOUND.Playing == false
617
			EFFECT:remove()
618
		end
619
	end))
620
end
621
function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
622
	if FLOOR ~= nil then
623
		coroutine.resume(coroutine.create(function()
624
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
625
			PART.CFrame = CF(POSITION)
626
			for i = 1, 45 do
627
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
628
				RingPiece.Material = FLOOR.Material
629
				RingPiece.Color = FLOOR.Color
630
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
631
				Debris:AddItem(RingPiece, SWAIT)
632
			end
633
			PART:remove()
634
		end))
635
	end
636
end
637
function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
638
	if FLOOR ~= nil then
639
		for i = 1, AMOUNT do
640
			do
641
				local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
642
				DEBREE.Material = FLOOR.Material
643
				DEBREE.Color = FLOOR.Color
644
				DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
645
				DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
646
				coroutine.resume(coroutine.create(function()
647
					Swait(15)
648
					DEBREE.Parent = workspace
649
					DEBREE.CanCollide = true
650
					Debris:AddItem(DEBREE, SWAIT)
651
				end))
652
			end
653
		end
654
	end
655
end
656
657
function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
658
	for _, c in pairs(PARENT:GetChildren()) do
659
		if c.ClassName == "Model" then
660
			if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
661
				local HUMANOID = c:FindFirstChildOfClass("Humanoid")
662
				local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
663
				if DIST > (TORSO.Position - FROM).Magnitude then
664
					table.insert(TABLE, c)
665
				end
666
				AddChildrenToTable(FROM, c, DIST, TABLE)
667
			elseif c.ClassName == "Folder" then
668
				AddChildrenToTable(FROM, c, DIST, TABLE)
669
			end
670
		end
671
	end
672
end
673
674
function MakeForm(PART, TYPE)
675
	if TYPE == "Cyl" then
676
		local MSH = IT("CylinderMesh", PART)
677
	elseif TYPE == "Ball" then
678
		local MSH = IT("SpecialMesh", PART)
679
		MSH.MeshType = "Sphere"
680
	elseif TYPE == "Wedge" then
681
		local MSH = IT("SpecialMesh", PART)
682
		MSH.MeshType = "Wedge"
683
	end
684
end
685
686
function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
687
	if DoesCourontine == false then
688
		local Direction = CF(Part.Position, ToLocation)
689
		local Distance = (Part.Position - ToLocation).magnitude
690
		for i = 1, AmountOfTime do
691
			Swait()
692
			Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
693
			Direction = Part.CFrame
694
		end
695
		Part:remove()
696
	elseif DoesCourontine == true then
697
		coroutine.resume(coroutine.create(function()
698
			local Direction = CF(Part.Position, ToLocation)
699
			local Distance = (Part.Position - ToLocation).magnitude
700
			for i = 1, AmountOfTime do
701
				Swait()
702
				Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
703
				Direction = Part.CFrame
704
			end
705
			Part:remove()
706
		end))
707
	end
708
end
709
710
function CheckTableForString(Table, String)
711
	for i, v in pairs(Table) do
712
		if string.find(string.lower(String), string.lower(v)) then
713
			return true
714
		end
715
	end
716
	return false
717
end
718
function CheckIntangible(Hit)
719
	local ProjectileNames = {
720
		"Water",
721
		"Arrow",
722
		"Projectile",
723
		"Effect",
724
		"Rail",
725
		"Lightning",
726
		"Bullet"
727
	}
728
	if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
729
		return true
730
	end
731
	return false
732
end
733
Debris = game:GetService("Debris")
734
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
735
	local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
736
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
737
	if RayHit and CheckIntangible(RayHit) then
738
		if DelayIfHit then
739
			wait()
740
		end
741
		RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
742
	end
743
	return RayHit, RayPos, RayNormal
744
end
745
746
NewInstance = function(instance,parent,properties)
747
	local inst = Instance.new(instance,parent)
748
	if(properties)then
749
		for i,v in next, properties do
750
			pcall(function() inst[i] = v end)
751
		end
752
	end
753
	return inst;
754
end
755
756
local plr = game:service'Players'.LocalPlayer
757
local char2 = plr.Character
758
local hum2 = char2.Humanoid
759
local ra = char2["Right Arm"]
760
local la= char2["Left Arm"]
761
local rl= char2["Right Leg"]
762
local ll = char2["Left Leg"]
763
local hed = char2.Head
764
765
766
function checkfriendlist(model)
767
local friend = false
768
local target = nil
769
if model.ClassName == "Player" then
770
target = model
771
else
772
target = game:GetService("Players"):GetPlayerFromCharacter(model)
773
end
774
if target ~= nil then
775
if target:IsFriendsWith(366099047) then friend = true end
776
end
777
return friend
778
end
779
if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
780
	
781
end
782
783
if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
784
	 
785
end
786
787
ff = Instance.new("ForceField",char2)
788
ff.Visible = false
789
hum2.Name = "Base"
790
hum2.MaxHealth = 1.0E298
791
hum2.Health = 1.0E298
792
game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
793
  if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
794
    hum2.MaxHealth = 1.0E298
795
    hum2.Health = 1.0E298
796
  end
797
end)
798
799
800
function CastProperRay(StartPos, EndPos, Distance, Ignore)
801
	local DIRECTION = CF(StartPos, EndPos).lookVector
802
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
803
end
804
function turnto(position)
805
	RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
806
end
807
BaseLightning = IT("Part")
808
BaseLightning.Anchored = true
809
BaseLightning.CanCollide = false
810
BaseLightning.Material = "Neon"
811
local LightningBolts = {}
812
function Zap(Table)
813
	local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
814
	local Duration = Table.Duration or 2
815
	local Offset = Table.Offset or 2
816
	local Individualize = Table.Individualize or false
817
	local MaxRange = Table.MaxRange or 200
818
	local SegmentLength = Table.SegmentLength or 5
819
	local Transparency = Table.Transparency or 0
820
	local Ignore = Table.Ignore or {}
821
	local SIZE = Table.SIZE or 0.3
822
	if not (StartPos and TargetPos) or not Character then
823
		return
824
	end
825
	local LightningModel = IT("Folder", Effects)
826
	LightningModel.Name = "ZAPP"
827
	for i, v in pairs({Character, LightningModel}) do
828
		table.insert(Ignore, v)
829
	end
830
	local LastPos = StartPos
831
	local Direction = CFrame.new(StartPos, TargetPos).lookVector
832
	local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
833
	local RayLength = (StartPos - RayPos).Magnitude
834
	local Struck = false
835
	local TotalSegments = math.ceil(RayLength / SegmentLength)
836
	Direction = CFrame.new(StartPos, RayPos).lookVector
837
	local LightningBolt = IT("Model", Effects)
838
	LightningBolt.Name = "Lightning"
839
	LastBolt = LightningBolt
840
	Debris:AddItem(LightningBolt, Duration)
841
	LightningBolt.Parent = LightningModel
842
	for i = 1, TotalSegments do
843
		if not Struck then
844
			local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
845
			local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
846
			local SegmentVec = NewPos - LastPos
847
			local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
848
			local RayVec = LastPos - RayPos
849
			local LightningPart = BaseLightning:Clone()
850
			LightningPart.BrickColor = BrickColor.new(Color)
851
			LightningPart.Transparency = Transparency
852
			LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
853
			LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
854
			local CylinderMesh = IT("CylinderMesh", LightningPart)
855
			local OrigCF = LightningPart.CFrame
856
			LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
857
			LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
858
			LightningPart.Parent = LightningBolt
859
			LastPos = NewPos
860
		end
861
	end
862
	return {
863
		RayHit = RayHit,
864
		RayPos = RayPos,
865
		RayNormal = RayNormal,
866
		LightningModel = LightningModel
867
	}
868
end
869
870
function Blink()
871
	coroutine.resume(coroutine.create(function()
872
		if EYE ~= nil and PUPIL ~= nil then
873
			for i = 1, 5 do
874
				Swait()
875
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
876
				PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
877
			end
878
			for i = 1, 7 do
879
				Swait()
880
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
881
				PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
882
			end
883
			EYE.Mesh.Scale = VT(1, 1, 1)
884
			PUPIL.Mesh.Scale = VT(1, 1, 1)
885
		end
886
	end))
887
end
888
889
local BODY = {}
890
function Face()
891
	EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
892
	MakeForm(EYE, "Ball")
893
	CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
894
	PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
895
	PUPIL.Color = C3(0, 0, 0)
896
	MakeForm(PUPIL, "Ball")
897
	CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
898
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
899
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
900
    MakeForm(Part,"Wedge")
901
902
    local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
903
    PRT.Color = C3(0,0,0)
904
    local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
905
    CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
906
907
    local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
908
    PRT.Color = C3(0,0,0)
909
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
910
    CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
911
912
RightArm.Transparency = 1
913
local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
914
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
915
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
916
MakeForm(Sphere,"Ball")
917
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
918
local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
919
MakeForm(LaserPart,"Ball")
920
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
921
local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
922
MakeForm(Bump,"Ball")
923
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
924
local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
925
MakeForm(BottomLaser,"Cyl")
926
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
927
local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
928
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
929
local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
930
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
931
local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
932
CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
933
local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
934
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
935
local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
936
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
937
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
938
CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
939
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
940
CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
941
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
942
MakeForm(Part,"Cyl")
943
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
944
local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
945
MakeForm(Part,"Cyl")
946
CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
947
local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
948
MakeForm(Sphere,"Ball")
949
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
950
951
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
952
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
953
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
954
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
955
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
956
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
957
    local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
958
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
959
    local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
960
    CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
961
962
New = function(Object, Parent, Name, Data)
963
	local Object = Instance.new(Object)
964
	for Index, Value in pairs(Data or {}) do
965
		Object[Index] = Value
966
	end
967
	Object.Parent = Parent
968
	Object.Name = Name
969
	return Object
970
end
971
972
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
973
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
974
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
975
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
976
977
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
978
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
979
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
980
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
981
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
982
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
983
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
984
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
985
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
986
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
987
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
988
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
989
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
990
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
991
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
992
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
993
994
Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
995
mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
996
997
	local LASTPART = Head
998
	for i = 1, 30 do
999
		local MATH = 1 - i / 40
1000
		if LASTPART == Head then
1001
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1002
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
1003
			LASTPART = Horn
1004
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1005
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1006
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
1007
			LASTPART = Horn
1008
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1009
		end
1010
	end
1011
	local LASTPART = Head
1012
	for i = 1, 30 do
1013
		local MATH = 1 - i / 40
1014
		if LASTPART == Head then
1015
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1016
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
1017
			LASTPART = Horn
1018
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1019
			local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
1020
			CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
1021
			LASTPART = Horn
1022
			Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
1023
		end
1024
	end
1025
end
1026
1027
1028
1029
--//=================================\\
1030
--||	   text above head lel
1031
--\\=================================//
1032
1033
function chatfunc(text)
1034
	local chat = coroutine.wrap(function()
1035
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
1036
		Character:FindFirstChild("TalkingBillBoard"):destroy()
1037
	end
1038
	local Bill = Instance.new("BillboardGui",Character)
1039
	Bill.Size = UDim2.new(0,125,0,50)
1040
	Bill.StudsOffset = Vector3.new(0,1.5,0)
1041
	Bill.Adornee = Character.Head
1042
	Bill.Name = "TalkingBillBoard"
1043
	local Hehe = Instance.new("TextLabel",Bill)
1044
	Hehe.BackgroundTransparency = 1
1045
	Hehe.BorderSizePixel = 0
1046
	Hehe.Text = ""
1047
	Hehe.Font = "Antique"
1048
	Hehe.TextSize = 50
1049
	Hehe.TextStrokeTransparency = 0
1050
	Hehe.Size = UDim2.new(1,0,0.5,0)
1051
	coroutine.resume(coroutine.create(function()
1052
		while Hehe ~= nil do
1053
			Swait()	
1054
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
1055
			Hehe.Rotation = math.random(-5,5)
1056
			Hehe.TextColor3 = Color3.new(0,0,0)
1057
			Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
1058
		end
1059
	end))
1060
	for i = 1,string.len(text),1 do
1061
		Swait()
1062
		Hehe.Text = string.sub(text,1,i)
1063
	end
1064
	Swait(90)--Re[math.random(1, 93)]
1065
	for i = 0, 1, .025 do
1066
		Swait()
1067
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1068
		Hehe.TextStrokeTransparency = i
1069
		Hehe.TextTransparency = i
1070
	end
1071
	Bill:Destroy()
1072
	end)
1073
chat()
1074
end
1075
1076
function onChatted(msg)
1077
	chatfunc(msg)
1078
end
1079
1080
Player.Chatted:connect(onChatted)
1081
1082
function Ragdoll(Character2, CharTorso, Headless, Velocity)
1083
	local svch = Character2
1084
	Character2:BreakJoints()
1085
	local hum = Character2:findFirstChild("Humanoid")
1086
	local q = Character2:GetChildren()
1087
	local CLONE = IT("Model", Effects)
1088
	for i = 1, #q do
1089
		if q[i].ClassName == "Accessory" and Headless == true then
1090
			q[i]:remove()
1091
		elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
1092
			q[i].Parent = CLONE
1093
		elseif q[i].ClassName ~= "Humanoid" then
1094
			q[i]:remove()
1095
		end
1096
	end
1097
	local chrclone = CLONE
1098
	local ch = chrclone:GetChildren()
1099
	local i
1100
	for i = 1, #ch do
1101
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
1102
			ch[i]:remove()
1103
		end
1104
	end
1105
	local function Scan(ch)
1106
		local e
1107
		for e = 1, #ch do
1108
			Scan(ch[e]:GetChildren())
1109
			if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
1110
				ch[e]:remove()
1111
			end
1112
		end
1113
	end
1114
	Character2:remove()
1115
	local NEWHUM = IT("Humanoid")
1116
	NEWHUM.Name = "Corpse"
1117
	NEWHUM.Health = 0
1118
	NEWHUM.MaxHealth = 0
1119
	NEWHUM.PlatformStand = true
1120
	NEWHUM.Parent = CLONE
1121
	NEWHUM.DisplayDistanceType = "None"
1122
	Scan(chrclone:GetChildren())
1123
	local ch = Character2:GetChildren()
1124
	local i
1125
	for i = 1, #ch do
1126
		if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
1127
			ch[i]:remove()
1128
		end
1129
	end
1130
	local ch = Character2:GetChildren()
1131
	local i
1132
	for i = 1, #ch do
1133
		if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
1134
			ch[i]:remove()
1135
		end
1136
	end
1137
	Character2 = chrclone
1138
	local Torso2 = Character2.Torso
1139
	local movevector = Vector3.new()
1140
	if Torso2 then
1141
		movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
1142
		local Head = Character2:FindFirstChild("Head")
1143
		if Head then
1144
			local Neck = Instance.new("Weld")
1145
			Neck.Name = "Neck"
1146
			Neck.Part0 = Torso2
1147
			Neck.Part1 = Head
1148
			Neck.C0 = CFrame.new(0, 1.5, 0)
1149
			Neck.C1 = CFrame.new()
1150
			Neck.Parent = Torso2
1151
			if Headless == true then
1152
				Head.Transparency = 1
1153
				Head:ClearAllChildren()
1154
			end
1155
		end
1156
		local Limb = Character2:FindFirstChild("Right Arm")
1157
		if Limb then
1158
			Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
1159
			local Joint = Instance.new("Glue")
1160
			Joint.Name = "RightShoulder"
1161
			Joint.Part0 = Torso2
1162
			Joint.Part1 = Limb
1163
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1164
			Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1165
			Joint.Parent = Torso2
1166
			local B = Instance.new("Part")
1167
			B.TopSurface = 0
1168
			B.BottomSurface = 0
1169
			B.formFactor = "Symmetric"
1170
			B.Size = Vector3.new(1, 1, 1)
1171
			B.Transparency = 1
1172
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1173
			B.Parent = Character2
1174
			local W = Instance.new("Weld")
1175
			W.Part0 = Limb
1176
			W.Part1 = B
1177
			W.C0 = CFrame.new(0, -0.5, 0)
1178
			W.Parent = Limb
1179
		end
1180
		local Limb = Character2:FindFirstChild("Left Arm")
1181
		if Limb then
1182
			Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
1183
			local Joint = Instance.new("Glue")
1184
			Joint.Name = "LeftShoulder"
1185
			Joint.Part0 = Torso2
1186
			Joint.Part1 = Limb
1187
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1188
			Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1189
			Joint.Parent = Torso2
1190
			local B = Instance.new("Part")
1191
			B.TopSurface = 0
1192
			B.BottomSurface = 0
1193
			B.formFactor = "Symmetric"
1194
			B.Size = Vector3.new(1, 1, 1)
1195
			B.Transparency = 1
1196
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1197
			B.Parent = Character2
1198
			local W = Instance.new("Weld")
1199
			W.Part0 = Limb
1200
			W.Part1 = B
1201
			W.C0 = CFrame.new(0, -0.5, 0)
1202
			W.Parent = Limb
1203
		end
1204
		local Limb = Character2:FindFirstChild("Right Leg")
1205
		if Limb then
1206
			Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
1207
			local Joint = Instance.new("Glue")
1208
			Joint.Name = "RightHip"
1209
			Joint.Part0 = Torso2
1210
			Joint.Part1 = Limb
1211
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1212
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
1213
			Joint.Parent = Torso2
1214
			local B = Instance.new("Part")
1215
			B.TopSurface = 0
1216
			B.BottomSurface = 0
1217
			B.formFactor = "Symmetric"
1218
			B.Size = Vector3.new(1, 1, 1)
1219
			B.Transparency = 1
1220
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1221
			B.Parent = Character2
1222
			local W = Instance.new("Weld")
1223
			W.Part0 = Limb
1224
			W.Part1 = B
1225
			W.C0 = CFrame.new(0, -0.5, 0)
1226
			W.Parent = Limb
1227
		end
1228
		local Limb = Character2:FindFirstChild("Left Leg")
1229
		if Limb then
1230
			Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
1231
			local Joint = Instance.new("Glue")
1232
			Joint.Name = "LeftHip"
1233
			Joint.Part0 = Torso2
1234
			Joint.Part1 = Limb
1235
			Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1236
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
1237
			Joint.Parent = Torso2
1238
			local B = Instance.new("Part")
1239
			B.TopSurface = 0
1240
			B.BottomSurface = 0
1241
			B.formFactor = "Symmetric"
1242
			B.Size = Vector3.new(1, 1, 1)
1243
			B.Transparency = 1
1244
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
1245
			B.Parent = Character2
1246
			local W = Instance.new("Weld")
1247
			W.Part0 = Limb
1248
			W.Part1 = B
1249
			W.C0 = CFrame.new(0, -0.5, 0)
1250
			W.Parent = Limb
1251
		end
1252
		local Bar = Instance.new("Part")
1253
		Bar.TopSurface = 0
1254
		Bar.BottomSurface = 0
1255
		Bar.formFactor = "Symmetric"
1256
		Bar.Size = Vector3.new(1, 1, 1)
1257
		Bar.Transparency = 1
1258
		Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
1259
		Bar.Parent = Character2
1260
		local Weld = Instance.new("Weld")
1261
		Weld.Part0 = Torso2
1262
		Weld.Part1 = Bar
1263
		Weld.C0 = CFrame.new(0, 0.5, 0)
1264
		Weld.Parent = Torso2
1265
	end
1266
	Character2.Parent = Weapon
1267
	if movevector ~= Vector3.new() then
1268
		for i = 1, 10 do
1269
			Torso2.Velocity = movevector * Velocity
1270
		end
1271
	end
1272
	Character2.Name = "Corpse"
1273
	return Character2, Torso2
1274
end
1275
function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
1276
	local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
1277
	if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
1278
		if HITFLOOR.Name == "BloodPuddle" then
1279
			local DIST = (Position - HITFLOOR.Position).Magnitude
1280
			if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
1281
				HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
1282
			end
1283
		elseif HITFLOOR.Anchored == true then
1284
			do
1285
				local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
1286
				BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
1287
				MakeForm(BLOOD, "Cyl")
1288
				coroutine.resume(coroutine.create(function()
1289
					Swait(75)
1290
					while true do
1291
						Swait()
1292
						BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
1293
						if BLOOD.Size.Z < 0.051 then
1294
							BLOOD:remove()
1295
							break
1296
						end
1297
					end
1298
				end))
1299
			end
1300
		end
1301
	end
1302
end
1303
function SprayBlood(POSITION, DIRECTION, BloodSize)
1304
	local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
1305
	BLOOD.CFrame = CF(POSITION)
1306
	MakeForm(BLOOD, "Ball")
1307
	local bv = Instance.new("BodyVelocity", BLOOD)
1308
	bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1309
	bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
1310
	bv.Name = "MOVE"
1311
	Debris:AddItem(bv, 0.05)
1312
	coroutine.resume(coroutine.create(function()
1313
		local HASTOUCHEDGROUND = false
1314
		local HIT = BLOOD.Touched:Connect(function(hit)
1315
			if hit.Anchored == true then
1316
				HASTOUCHEDGROUND = true
1317
				PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
1318
			end
1319
		end)
1320
		wait(5)
1321
		if HASTOUCHEDGROUND == false then
1322
			BLOOD:remove()
1323
		end
1324
	end))
1325
end
1326
function ApplyDamage(Humanoid, Damage, TorsoPart)
1327
	local defence = Instance.new("BoolValue", Humanoid.Parent)
1328
	defence.Name = "HitBy" .. Player.Name
1329
	game:GetService("Debris"):AddItem(defence, 0.001)
1330
	Damage = Damage * DAMAGEMULTIPLIER
1331
	if Humanoid.Health ~= 0 then
1332
		local CritChance = MRANDOM(1, 100)
1333
		if Damage > Humanoid.Health then
1334
			Damage = math.ceil(Humanoid.Health)
1335
			if Damage == 0 then
1336
				Damage = 0.1
1337
			end
1338
		end
1339
		Humanoid.Health = Humanoid.Health - Damage
1340
		StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
1341
	end
1342
end
1343
1344
function Petrify(Foe)
1345
	local STONEMODEL = IT("Model", Effects)
1346
	local CHILDREN = Foe:GetDescendants()
1347
	for index, CHILD in pairs(CHILDREN) do
1348
		if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
1349
			CHILD.Parent = STONEMODEL
1350
			CHILD.Material = "Slate"
1351
			CHILD.Color = C3(1, 0, 0)
1352
			if CHILD:FindFirstChildOfClass("SpecialMesh") then
1353
				local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
1354
				mesh.TextureId = ""
1355
			end
1356
			if CHILD:FindFirstChildOfClass("Decal") then
1357
				local mesh = CHILD:FindFirstChildOfClass("Decal")
1358
				mesh:remove()
1359
			end
1360
			if CHILD.ClassName == "MeshPart" then
1361
				CHILD.TextureID = ""
1362
			end
1363
			if CHILD.ClassName == "UnionOperation" then
1364
				CHILD.UsePartColor = true
1365
			end
1366
			CHILD.CanCollide = true
1367
		end
1368
	end
1369
	Debris:AddItem(STONEMODEL, 5)
1370
end
1371
1372
function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
1373
	local CHILDREN = workspace:GetDescendants()
1374
	for index, CHILD in pairs(CHILDREN) do
1375
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1376
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1377
			if HUM then
1378
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1379
				if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
1380
					if INSTAKILL == true then
1381
						Petrify(CHILD)
1382
					else
1383
						local DMG = MRANDOM(MINDMG, MAXDMG)
1384
						ApplyDamage(HUM, DMG, TORSO)
1385
					end
1386
					if FLING > 0 then
1387
						for _, c in pairs(CHILD:GetChildren()) do
1388
							if c:IsA("BasePart") then
1389
								local bv = Instance.new("BodyVelocity")
1390
								bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1391
								bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
1392
								bv.Parent = c
1393
								Debris:AddItem(bv, 0.05)
1394
							end
1395
						end
1396
					end
1397
				end
1398
			end
1399
		end
1400
	end
1401
end
1402
1403-
function Intro()
1403+
1404
			Swait()
1405-
		INTROING = true
1405+
1406-
		Rooted = true
1406+
1407
			WACKYEFFECT({
1408-
		Head.Transparency = 1
1408+
1409-
		Torso.Transparency = 1
1409+
1410-
		LeftArm.Transparency = 1
1410+
1411-
		RightArm.Transparency = 1
1411+
1412-
		LeftLeg.Transparency = 1
1412+
1413-
		RightLeg.Transparency = 1
1413+
1414-
		repeat
1414+
1415
				RotationX = 0,
1416-
		until sick.TimePosition > 1
1416+
1417
				RotationZ = 0,
1418
				Material = "Neon",
1419
				Color = C3(1, 0, 0),
1420-
				Size = VT(3, 3, 3),
1420+
1421-
				Size2 = VT(0, 5, 0),
1421+
1422
				SoundVolume = nil
1423
			})
1424-
				CFrame = Torso.CFrame,
1424+
1425-
				MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
1425+
1426-
				RotationX = MRANDOM(-5, 5),
1426+
1427-
				RotationY = MRANDOM(-5, 5),
1427+
1428-
				RotationZ = MRANDOM(-5, 5),
1428+
1429
			Swait()
1430
			Torso.Transparency = 1 - i / 100
1431
			LeftArm.Transparency = 1 - i / 100
1432
			RightArm.Transparency = 1 - i / 100
1433
			LeftLeg.Transparency = 1 - i / 100
1434
			RightLeg.Transparency = 1 - i / 100
1435
            Humanoid.DisplayDistanceType = "None"
1436
            local naeeym2 = IT("BillboardGui",Character)
1437-
		until sick.TimePosition > 1.8
1437+
1438
            naeeym2.Size = UDim2.new(7,50,4,25)
1439
            naeeym2.StudsOffset = Vector3.new(0,4,0)
1440
            naeeym2.MaxDistance = 200
1441-
				Size = VT(3, 3, 3),
1441+
1442-
				Size2 = VT(0, 5, 0),
1442+
1443
            local tecks2 = IT("TextLabel",naeeym2)
1444
            tecks2.BackgroundTransparency = 1
1445-
				CFrame = Torso.CFrame,
1445+
1446-
				MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
1446+
1447-
				RotationX = MRANDOM(-5, 5),
1447+
1448-
				RotationY = MRANDOM(-5, 5),
1448+
1449-
				RotationZ = MRANDOM(-5, 5),
1449+
1450
            tecks2.TextStrokeTransparency = 0
1451
            tecks2.TextColor3 = BRICKC"Maroon".Color
1452
            tecks2.TextStrokeColor3 = C3(0,0,0)
1453
            tecks2.Size = UDim2.new(1,0,0.5,0)
1454
            tecks2.Parent = naeeym2
1455
1456
            Humanoid.DisplayDistanceType = "None"
1457
            local naeeym3 = IT("BillboardGui",Character)
1458
            naeeym3.AlwaysOnTop = true
1459
            naeeym3.Size = UDim2.new(5,30,2,15)
1460
            naeeym3.StudsOffset = Vector3.new(0,2.5,0)
1461
            naeeym3.MaxDistance = 200
1462
            naeeym3.Adornee = Character.Head
1463
            naeeym3.Name = "Name"
1464
            local tecks3 = IT("TextLabel",naeeym3)
1465
            tecks3.BackgroundTransparency = 1
1466
            tecks3.TextScaled = true
1467
            tecks3.BorderSizePixel = 0
1468
            tecks3.Text = "God of Destruction"
1469
            tecks3.Font = "Fantasy"
1470
            tecks3.TextSize = 50
1471
            tecks3.TextStrokeTransparency = 1
1472
            tecks3.TextColor3 = Color3.new(0,0,0)
1473
            tecks3.Size = UDim2.new(1,0,0.5,0)
1474
            tecks3.Parent = naeeym3
1475
        end
1476
		FINISHEDINTRO = true
1477
		Rooted = false
1478
	end))
1479
end
1480
1481
function Warp()
1482
	ATTACK = true
1483
	Rooted = false
1484
	for i=0, 0.5, 0.1 / Animation_Speed do
1485
		Swait()
1486
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1487
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
1488
	end
1489
	for e = 1, #BODY do
1490
		if BODY[e] ~= nil then
1491
			local STUFF = BODY[e]
1492
			local PART = STUFF[1]
1493
			if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
1494
				local PRT = PART:Clone()
1495
				PRT.Anchored = true
1496
				PRT.CanCollide = false
1497
				PRT.Material = "Neon"
1498
				PRT.Color = C3(1,0,0)
1499
				PRT.Name = "WarpEffect"
1500
				PRT.Parent = Effects
1501
				PRT.CFrame = PART.CFrame
1502
				PRT:BreakJoints()
1503
				if PRT:FindFirstChildOfClass("Sound") then
1504
					PRT:FindFirstChildOfClass("Sound"):remove()
1505
				end
1506
				if PRT:FindFirstChildOfClass("Decal") then
1507
					PRT:FindFirstChildOfClass("Decal"):remove()
1508
				end
1509
				coroutine.resume(coroutine.create(function()
1510
					for i = 1, 100 do
1511
						Swait()
1512
						PRT.Transparency = PRT.Transparency + 1/100
1513
					end
1514
					PRT:remove()
1515
				end))
1516
			end
1517
		end
1518
	end
1519
	local POS = RootPart.Orientation
1520
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
1521
	RootPart.Orientation = POS
1522
	RootJoint.Parent = RootPart
1523
	for i=0, 0.5, 0.1 / Animation_Speed do
1524
		Swait()
1525
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1526
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
1527
	end
1528
	for i=0, 0.1, 0.1 / Animation_Speed do
1529
		Swait()
1530
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
1531
	end
1532
	ATTACK = false
1533
	Rooted = false
1534
end
1535
1536
function Neck_Snap()
1537
	ATTACK = true
1538
	Rooted = false
1539
	local TARGET, HUM, WLD
1540
	local HIT = RightArm.Touched:Connect(function(hit)
1541
		if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
1542
			local H = hit.Parent:FindFirstChildOfClass("Humanoid")
1543
			if H.Health > 0 then
1544
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1545
				if TORSO then
1546
					HUM = H
1547
					TARGET = TORSO
1548
					H.PlatformStand = true
1549
					CreateSound("260411131", TORSO, 10, 1)
1550
					WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
1551
				end
1552
			end
1553
		end
1554
	end)
1555
	for i = 0, 1, 0.1 / Animation_Speed do
1556
		Swait()
1557
		if TARGET ~= nil then
1558
			break
1559
		end
1560
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
1561
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
1562
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1563
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1564
		if ANIM == "Idle" then
1565
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1566
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1567
		elseif ANIM == "Walk" then
1568
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1569
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1570
		elseif ANIM == "Jump" or ANIM == "Fall" then
1571
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1572
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1573
		end
1574
	end
1575
	HIT:disconnect()
1576
	if TARGET ~= nil then
1577
		if TARGET.Name == "Torso" then
1578
			for i = 0, 2, 0.1 / Animation_Speed do
1579
				Swait()
1580
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1581
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1582
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1583
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1584
				if ANIM == "Idle" then
1585
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1586
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1587
				elseif ANIM == "Walk" then
1588
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1589
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1590
				elseif ANIM == "Jump" or ANIM == "Fall" then
1591
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1592
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1593
				end
1594
			end
1595
			WLD:remove()
1596
			local HEAD = TARGET.Parent:FindFirstChild("Head")
1597
			if HEAD then
1598
				UNANCHOR = false
1599
				RootPart.Anchored = true
1600
				local HD = HEAD:Clone()
1601
				HD.Name = "FakeHead"
1602
				for i = 1, 7 do
1603
					SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
1604
				end
1605
				local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
1606
				local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
1607
				HD.Parent = RAGDOLL
1608
				CreateSound("264486467", RAGTORSO, 10, 1)
1609
				local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
1610
				for i = 0, 2, 0.1 / Animation_Speed do
1611
					Swait()
1612
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1613
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1614
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1615
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1616
					if ANIM == "Idle" then
1617
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1618
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1619
					elseif ANIM == "Walk" then
1620
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1621
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1622
					elseif ANIM == "Jump" or ANIM == "Fall" then
1623
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1624
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1625
					end
1626
				end
1627
				HEADWELD:remove()
1628
				for i = 0, 0.5, 0.1 / Animation_Speed do
1629
					Swait()
1630
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1631
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1632
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1633
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1634
					if ANIM == "Idle" then
1635
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1636
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1637
					elseif ANIM == "Walk" then
1638
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1639
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1640
					elseif ANIM == "Jump" or ANIM == "Fall" then
1641
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1642
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1643
					end
1644
				end
1645
				CreateSound("907333406", Torso, 10, 1)
1646
				for i = 0, 0.25, 0.1 / Animation_Speed do
1647
					Swait()
1648
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1649
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1650
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1651
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1652
					if ANIM == "Idle" then
1653
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1654
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1655
					elseif ANIM == "Walk" then
1656
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1657
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1658
					elseif ANIM == "Jump" or ANIM == "Fall" then
1659
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1660
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1661
					end
1662
				end
1663
				RAGWELD:remove()
1664
				local bv = Instance.new("BodyVelocity")
1665
				bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1666
				bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
1667
				bv.Parent = RAGTORSO
1668
				Debris:AddItem(bv, 0.05)
1669
				Debris:AddItem(RAGDOLL, 5)
1670
				for i = 0, 0.15, 0.1 / Animation_Speed do
1671
					Swait()
1672
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1673
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1674
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1675
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1676
					if ANIM == "Idle" then
1677
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1678
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1679
elseif ANIM == "Walk" then
1680
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1681
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1682
					elseif ANIM == "Jump" or ANIM == "Fall" then
1683
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1684
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1685
					end
1686
				end
1687
				UNANCHOR = true
1688
				RootPart.Anchored = false
1689
			end
1690
		else
1691
			UNANCHOR = false
1692
			RootPart.Anchored = true
1693
			for i = 0, 0.5, 0.1 / Animation_Speed do
1694
				Swait()
1695
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1696
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1697
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1698
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1699
				if ANIM == "Idle" then
1700
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1701
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1702
				elseif ANIM == "Walk" then
1703
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1704
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1705
				elseif ANIM == "Jump" or ANIM == "Fall" then
1706
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1707
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1708
				end
1709
			end
1710
			for i = 0, 0.25, 0.1 / Animation_Speed do
1711
				Swait()
1712
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1713
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1714
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1715
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1716
				if ANIM == "Idle" then
1717
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1718
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1719
elseif ANIM == "Walk" then
1720
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1721
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1722
				elseif ANIM == "Jump" or ANIM == "Fall" then
1723
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1724
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1725
				end
1726
			end
1727
			WLD:remove()
1728
			TARGET.Parent:BreakJoints()
1729
			for _, c in pairs(TARGET.Parent:GetChildren()) do
1730
				if c:IsA("BasePart") then
1731
					local bv = Instance.new("BodyVelocity")
1732
					bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1733
					bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
1734
					bv.Parent = c
1735
					Debris:AddItem(bv, 0.05)
1736
				end
1737
			end
1738
			for i = 0, 0.15, 0.1 / Animation_Speed do
1739
				Swait()
1740
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1741
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1742
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1743
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1744
				if ANIM == "Idle" then
1745
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1746
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1747
				elseif ANIM == "Walk" then
1748
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1749
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1750
				elseif ANIM == "Jump" or ANIM == "Fall" then
1751
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1752
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1753
				end
1754
			end
1755
			UNANCHOR = true
1756
			RootPart.Anchored = false
1757
		end
1758
	end
1759
	ATTACK = false
1760
	Rooted = false
1761
end
1762
1763
function Taunt()
1764
	ATTACK = true
1765
	Rooted = true
1766
	CreateSound("865772398", Character, 10, 1)
1767
    chatfunc("Foolish Decision..")
1768
	for i=0, 1, 0.1 / Animation_Speed do
1769
		Swait()
1770
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1771
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1772
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1773
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1774
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1775
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1776
	end
1777
	for i=0, 2, 0.1 / Animation_Speed do
1778
		Swait()
1779
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1780
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1781
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1782
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1783
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1784
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1785
	end
1786
	ATTACK = false
1787
	Rooted = false
1788
end
1789
1790
function Taunt2()
1791
	CreateSound(907331307, Torso, 50, 0.9, false)
1792
    chatfunc("You have failed.")
1793
	for i=0, 1, 0.1 / Animation_Speed do
1794
		Swait()
1795
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1796
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1797
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1798
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1799
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1800
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1801
	end
1802
	for i=0, 2, 0.1 / Animation_Speed do
1803
		Swait()
1804
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1805
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
1806
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1807
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1808
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1809
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
1810
	end
1811
end
1812
1813
function Imperfect_Command()
1814
	ATTACK = true
1815
	Rooted = true
1816
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1817
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1818
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1819
		if TORSO then
1820
			local GYRO = IT("BodyGyro", RootPart)
1821
			GYRO.D = 750
1822
			GYRO.P = 2000
1823
			GYRO.MaxTorque = VT(0, 40000, 0)
1824
			CreateSound("907330103", Torso, 10, 1)
1825
			for i = 0, 1.6, 0.1 / Animation_Speed do
1826
				Swait()
1827
				WACKYEFFECT({
1828
					Time = 5,
1829
					EffectType = "Round Slash",
1830
					Size = VT(0, 0, 0),
1831
					Size2 = VT(0.01, 0, 0.01),
1832
					Transparency = 0.5,
1833
					Transparency2 = 1,
1834
					CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
1835
					MoveToPos = nil,
1836
					RotationX = MRANDOM(-50, 50) / 10,
1837
					RotationY = MRANDOM(-50, 50) / 10,
1838
					RotationZ = MRANDOM(-50, 50) / 10,
1839
					Material = "Neon",
1840
					Color = C3(1, 0, 0),
1841
					SoundID = nil,
1842
					SoundPitch = nil,
1843
					SoundVolume = nil
1844
				})
1845
				GYRO.cframe = CF(RootPart.Position, TORSO.Position)
1846
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
1847
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
1848
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1849
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1850
				if ANIM == "Idle" then
1851
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1852
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1853
				elseif ANIM == "Walk" then
1854
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1855
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1856
				elseif ANIM == "Jump" or ANIM == "Fall" then
1857
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1858
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1859
				end
1860
			end
1861
			GYRO:remove()
1862
			for i = 1, 15 do
1863
				WACKYEFFECT({
1864
					Time = MRANDOM(15, 85),
1865
					EffectType = "Round Slash",
1866
					Size = VT(0, 0, 0),
1867
					Size2 = VT(0.3, 0, 0.3),
1868
					Transparency = 0.5,
1869
					Transparency2 = 1,
1870
					CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
1871
					MoveToPos = nil,
1872
					RotationX = MRANDOM(-50, 50) / 10,
1873
					RotationY = MRANDOM(-50, 50) / 10,
1874
					RotationZ = MRANDOM(-50, 50) / 10,
1875
					Material = "Neon",
1876
					Color = C3(1, 0, 0),
1877
					SoundID = nil,
1878
					SoundPitch = nil,
1879
					SoundVolume = nil
1880
				})
1881
			end
1882
			local bv = Instance.new("BodyVelocity")
1883
			bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
1884
			bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
1885
			bv.Parent = TORSO
1886
			Debris:AddItem(bv, 0.05)
1887
			CreateSound("1222405264", TORSO, 10, 1)
1888
			Petrify(HUM.Parent)
1889
			for i = 0, 0.5, 0.1 / Animation_Speed do
1890
				Swait()
1891
				WACKYEFFECT({
1892
					Time = 5,
1893
					EffectType = "Round Slash",
1894
					Size = VT(0, 0, 0),
1895
					Size2 = VT(0.01, 0, 0.01),
1896
					Transparency = 0.5,
1897
					Transparency2 = 1,
1898
					CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
1899
					MoveToPos = nil,
1900
					RotationX = MRANDOM(-50, 50) / 10,
1901
					RotationY = MRANDOM(-50, 50) / 10,
1902
					RotationZ = MRANDOM(-50, 50) / 10,
1903
					Material = "Neon",
1904
					Color = C3(1, 0, 0),
1905
					SoundID = nil,
1906
					SoundPitch = nil,
1907
					SoundVolume = nil
1908
				})
1909
				GYRO.cframe = CF(RootPart.Position, TORSO.Position)
1910
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
1911
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
1912
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1913
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1914
				if ANIM == "Idle" then
1915
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1916
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1917
				elseif ANIM == "Walk" then
1918
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1919
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
1920
				elseif ANIM == "Jump" or ANIM == "Fall" then
1921
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1922
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1923
				end
1924
			end
1925
		end
1926
	end
1927
	ATTACK = false
1928
	Rooted = false
1929
end
1930
1931
function Perfect_Command()
1932
ATTACK = true
1933
Rooted = true
1934
        chatfunc("Weaklings...")
1935
        CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
1936
	    CreateSound("1368605755", Effects, 10, 1)
1937
	    MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
1938
		ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
1939
ATTACK = false
1940
Rooted = false
1941
end
1942
1943
function killnearest2(position,range,maxstrength)
1944
	for i,v in ipairs(workspace:GetChildren()) do
1945
	if v.ClassName == "Model" then
1946
		local body = v:GetChildren()
1947
			for part = 1, #body do
1948
				if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1949
					if(body[part].Position - position).Magnitude < range then
1950
						if v.ClassName == "Model" then
1951
							v:BreakJoints()
1952
						end
1953
						--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
1954
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
1955
					end
1956
				end
1957
			end
1958
		end
1959
	end
1960
end
1961
1962
function killnearest(position,range,maxstrength,direction)
1963
	for i,v in ipairs(workspace:GetChildren()) do
1964
	local body = v:GetChildren()
1965
		for part = 1, #body do
1966
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1967
				if(body[part].Position - position).Magnitude < range then
1968
					if v.ClassName == "Model" then
1969
						--v:BreakJoints()
1970
					end
1971
					local POS = position
1972
					coroutine.resume(coroutine.create(function()
1973
						body[part].Anchored = true
1974
						body[part].Parent = Effects
1975
						body[part].CanCollide = true
1976
						local SIZE = body[part].Size
1977
						body[part].Material = "Neon"
1978
						CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
1979
						for i = 1, 75 do
1980
							Swait()
1981
							body[part].Color = Color3.fromRGB(cR,cG,cB)
1982
							body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
1983
						end
1984
						coroutine.resume(coroutine.create(function()
1985
							while true do
1986
								Swait()
1987
								body[part].Color = Color3.fromRGB(cR,cG,cB)
1988
								body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
1989
							end
1990
						end))
1991
						body[part].Anchored = false
1992
						body[part].Velocity = direction.lookVector*maxstrength
1993
					end))
1994
				end
1995
			end
1996
		end
1997
		if v.ClassName == "Part" then
1998
			if v.Anchored == false and (v.Position - position).Magnitude < range then
1999
				local POS = position
2000
				coroutine.resume(coroutine.create(function()
2001
					v.Anchored = true
2002
					v.Parent = Effects
2003
					local SIZE = v.Size
2004
					v.Material = "Neon"
2005
					CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
2006
					for i = 1, 75 do
2007
						Swait()
2008
						v.Color = Color3.fromRGB(cR,cG,cB)
2009
						v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2010
					end
2011
					coroutine.resume(coroutine.create(function()
2012
						while true do
2013
							Swait()
2014
							v.Color = Color3.fromRGB(cR,cG,cB)
2015
							v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
2016
						end
2017
					end))
2018
					v.Anchored = false
2019
					v.Velocity = direction.lookVector*maxstrength
2020
				end))
2021
			end
2022
		end
2023
	end
2024
end
2025
2026
function VanishPlayer()
2027
	tecks2.TextTransparency = 1
2028
	tecks2.TextStrokeTransparency = 1
2029
	for _, c in pairs(Character:GetChildren()) do
2030
		if c.ClassName == "Part" then
2031
			c.Transparency = 0
2032
			if c:FindFirstChildOfClass("Decal") then
2033
				c:FindFirstChildOfClass("Decal").Transparency = 1
2034
			end
2035
			if c:FindFirstChildOfClass("ParticleEmitter") then
2036
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
2037
			end
2038
		elseif c.ClassName == "Accessory" then
2039
			c.Handle.Transparency = 0
2040
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
2041
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
2042
			end
2043
		end
2044
	end
2045
end
2046
2047
function Reappear()
2048
	tecks2.TextTransparency = 0
2049
	tecks2.TextStrokeTransparency = 0
2050
	for _, c in pairs(Character:GetChildren()) do
2051
		if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
2052
			c.Transparency = 0
2053
			if c:FindFirstChildOfClass("Decal") then
2054
				c:FindFirstChildOfClass("Decal").Transparency = 0
2055
			end
2056
			if c:FindFirstChildOfClass("ParticleEmitter") then
2057
				c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
2058
			end
2059
		elseif c.ClassName == "Accessory" then
2060
			c.Handle.Transparency = 0
2061
			if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
2062
				c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
2063
			end
2064
		end
2065
	end
2066
end
2067
2068
function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
2069
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
2070
	local mesh
2071
	if KIND == "Base" then
2072
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
2073
	elseif KIND == "Thin" then
2074
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
2075
	elseif KIND == "Round" then
2076
		mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
2077
	end
2078
	wave.CFrame = CFRAME
2079
	coroutine.resume(coroutine.create(function(PART)
2080
		for i = 1, WAIT do
2081
			Swait()
2082
			mesh.Scale = mesh.Scale + GROW / 10
2083
			wave.Transparency = wave.Transparency + 0.5 / WAIT
2084
			if wave.Transparency > 0.99 then
2085
				wave:remove()
2086
			end
2087
		end
2088
	end))
2089
end
2090
2091
function Orb()
2092
	local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
2093
	if HITFLOOR ~= nil then
2094
		do
2095
			local HITBODIES = {}
2096
			ATTACK = true
2097
			Rooted = true
2098
			local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
2099
			MakeForm(ABSOLUTE, "Ball")
2100
			CreateSound("416200578", RootPart, 10, 0.7)
2101
			for i = 0, 8, 0.1 / Animation_Speed do
2102
				Swait()
2103
				ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
2104
				ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
2105
				ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
2106
				local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
2107
				MakeForm(CHARGE, "Ball")
2108
				CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
2109
				FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
2110
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2111
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2112
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2113
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2114
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2115
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2116
			end
2117
			CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
2118
			CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
2119
			for i = 1, 45 do
2120
				Swait()
2121
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2122
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2123
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2124
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2125
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2126
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2127
			end
2128
			coroutine.resume(coroutine.create(function()
2129
				local IMPACT = false
2130
				local BULLET = ABSOLUTE
2131
				MakeForm(BULLET, "Ball")
2132
				BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
2133
				for i = 1, 500 do
2134
					Swait()
2135
					BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
2136
					local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
2137
					MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
2138
					if HIT ~= nil then
2139
						IMPACT = true
2140
						break
2141
					end
2142
				end
2143
				if IMPACT == false then
2144
					for i = 1, 40 do
2145
						Swait()
2146
						BULLET.Size = BULLET.Size * 0.9
2147
					end
2148
					BULLET:remove()
2149
				else
2150
					CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
2151
					for i = 1, 175 do
2152
						Swait()
2153
						BULLET.Size = BULLET.Size * 0.99
2154
						Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
2155
					end
2156
					CreateSound("438666001", BULLET, 10, 3)
2157
					Swait(35)
2158
					BULLET.Transparency = 1
2159
					for i = 1, 20 do
2160
						for e = 1, 5 do
2161
							MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
2162
							Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
2163
						end
2164
						AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
2165
						CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
2166
						CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
2167
						MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
2168
						Swait(5)
2169
						for e = 1, #HITBODIES do
2170
							if HITBODIES[e] ~= nil then
2171
								local BOD = HITBODIES[e]
2172
								local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
2173
								if TORS then
2174
									BOD:BreakJoints()
2175
			                        Petrify(HUM.Parent)
2176
                                    C3(193,223,240)
2177
									for _, c in pairs(BOD:GetChildren()) do
2178
										if c.ClassName == "Part" or c.ClassName == "MeshPart" then
2179
											local bv = Instance.new("BodyVelocity")
2180
											bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
2181
											bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
2182
											bv.Parent = c
2183
											Debris:AddItem(bv, 0.2)
2184
										end
2185
									end
2186
								end
2187
							end
2188
						end
2189
						CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
2190
					end
2191
					MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
2192
					Debris:AddItem(BULLET, 10)
2193
				end
2194
			end))
2195
			ATTACK = false
2196
			Rooted = false
2197
		end
2198
	end
2199
end
2200
2201
function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
2202
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
2203
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
2204
	wave.CFrame = CFRAME
2205
	coroutine.resume(coroutine.create(function(PART)
2206
		for i = 1, WAIT do
2207
			Swait()
2208
			mesh.Scale = mesh.Scale * GROW
2209
			wave.Transparency = wave.Transparency + (0.5/WAIT)
2210
			if wave.Transparency > 0.99 then
2211
				wave:remove()
2212
			end
2213
		end
2214
	end))
2215
end
2216
2217
function swait(num)
2218
	if num == 0 or num == nil then
2219
		ArtificialHB.Event:wait()
2220
	else
2221
		for i = 0, num do
2222
			ArtificialHB.Event:wait()
2223
		end
2224
	end
2225
end
2226
2227
function ChaosWorld()
2228
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2229
	CHOICE = 6
2230
2231
	chatfunc("I am bored...")
2232
	for i = 0, 12, .1 do
2233
		swait(0.35)
2234
end
2235
2236
	chatfunc("Time to cause some chaos!")
2237
	for i = 0, 16, .1 do
2238
end
2239
swait(0.15)
2240
	CreateWave2(0,4,true,0.2,45,RootPart,-5)
2241
	CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
2242
	CreateWave2(0,5,true,0.2,35,RootPart,-5)
2243
	CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
2244
	CreateWave2(0,6,true,0.2,25,RootPart,-5)
2245
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
2246
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
2247
	CreateSound("1368605755", Effects, 10, 1)
2248
2249
back2 = CreateSound(177604015, Character, 9999, 0.9, true)
2250
ChaosForm = true
2251
local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
2252
sillsky2.SkyboxBk = "rbxassetid://1012890"
2253
sillsky2.SkyboxDn = "rbxassetid://1012891"
2254
sillsky2.SkyboxFt = "rbxassetid://1012887"
2255
sillsky2.SkyboxLf = "rbxassetid://1012889"
2256
sillsky2.SkyboxRt = "rbxassetid://1012888"
2257
sillsky2.SkyboxUp = "rbxassetid://1014449"
2258
sillsky2.StarCount = 0
2259
sillsky2.SunAngularSize = 0
2260
sillsky2.MoonAngularSize = 0
2261
sillsky2.MoonTextureId = ""
2262
sillsky2.CelestialBodiesShown = false
2263
game.Lighting.FogColor = BRICKC"Bright orange".Color
2264
game.Lighting.FogEnd = 1400
2265
end
2266
2267
function DemonWorld()
2268
	local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
2269
	CHOICE = 6
2270
2271
	chatfunc("All of these fools...")
2272
	for i = 0, 12, .1 do
2273
		swait(0.35)
2274
end
2275
2276
	chatfunc("Its time to  p e r i s h.")
2277
	for i = 0, 16, .1 do
2278
end
2279
swait(0.15)
2280
	CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
2281
	CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
2282
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
2283
	MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
2284
	CreateSound("1368605755", Effects, 10, 1)
2285
	CreateSound("265201042", Effects, 10, 0.5)
2286
2287
back = CreateSound(1192655599, Character, 9999, 1, true)
2288
DemonForm = true
2289
local sillsky = Instance.new('Sky', game:GetService'Lighting')
2290
sillsky.SkyboxBk = "rbxassetid://157712259"
2291
sillsky.SkyboxDn = "rbxassetid://157712247"
2292
sillsky.SkyboxFt = "rbxassetid://157712266"
2293
sillsky.SkyboxLf = "rbxassetid://157712240"
2294
sillsky.SkyboxRt = "rbxassetid://157712254"
2295
sillsky.SkyboxUp = "rbxassetid://157712276"
2296
sillsky.StarCount = 0
2297
sillsky.SunAngularSize = 0
2298
sillsky.MoonAngularSize = 0
2299
sillsky.MoonTextureId = ""
2300
sillsky.CelestialBodiesShown = false
2301
game.Lighting.FogColor = Color3.new(1,0,0)
2302
game.Lighting.FogEnd = 1400
2303
end
2304
2305
function Eliminate()
2306
    chatfunc("Come here!")
2307
	ATTACK = true
2308
	Rooted = false
2309
	local HASGRABBED = false
2310
	local WELD = nil
2311
	local TORS = nil
2312
	local hitting = RightArm.Touched:Connect(function(hit)
2313
		if hit.Parent:FindFirstChild("Humanoid") then
2314
			if hit.Parent.Humanoid.Health ~= 0 then
2315
				UNANCHOR = false
2316
				TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
2317
				TORS.Anchored = true
2318
				TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
2319
           		WELD = weldBetween(RightArm,TORS)
2320
				HASGRABBED = true
2321
                chatfunc("Time to die.")
2322
				Rooted = true
2323
			end
2324
		end
2325
	end)
2326
	for i=0, 1, 0.1 / Animation_Speed do
2327
		Swait()
2328
		if HASGRABBED == true then
2329
			break
2330
		end
2331
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
2332
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
2333
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
2334
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
2335
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2336
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
2337
	end
2338
	hitting:disconnect()
2339
	if HASGRABBED == true then
2340
		TORS.Anchored = false
2341
        RootPart.Anchored = true
2342
		for i=0, 2, 0.1 / Animation_Speed do
2343
			Swait()
2344
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2345
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2346
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2347
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2348
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2349
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2350
		end
2351
		CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
2352
		CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
2353
		local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
2354
		SOUNDPART.CFrame = RootPart.CFrame
2355
		Debris:AddItem(SOUNDPART,5)
2356
		CreateSound("260411131", SOUNDPART, 2, 1)
2357
		for i = 1, 15 do
2358
			Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
2359
		end
2360
		for i=0, 2, 0.1 / Animation_Speed do
2361
			Swait()
2362
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2363
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2364
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2365
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2366
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2367
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2368
		end
2369
		for i=0, 0.25, 0.1 / Animation_Speed do
2370
			Swait()
2371
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
2372
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
2373
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
2374
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
2375
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2376
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2377
		end
2378
		if HITFLOOR ~= nil then
2379
			CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
2380
		end
2381
		CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
2382
		WELD:remove()
2383
		for i = 1, 25 do
2384
			Swait()
2385
			killnearest(RootPart.Position,45,100,Torso.CFrame)
2386
			CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
2387
			CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
2388
			CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
2389
			Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
2390
			Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
2391
		end
2392
	end
2393
	UNANCHOR = true
2394
	ATTACK = false
2395
	Rooted = false
2396
end
2397
2398
function Fire_At_Will()
2399
	ATTACK = true
2400
	Rooted = false
2401
	local GYRO = IT("BodyGyro", RootPart)
2402
	GYRO.D = 750
2403
	GYRO.P = 2000
2404
	GYRO.MaxTorque = VT(0, 40000, 0)
2405
	for i = 0, 0.2, 0.1 / Animation_Speed do
2406
		Swait()
2407
		GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2408
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
2409
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
2410
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2411
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2412
		if ANIM == "Idle" then
2413
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2414
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2415
				elseif ANIM == "Walk" then
2416
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2417
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2418
		elseif ANIM == "Jump" or ANIM == "Fall" then
2419
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2420
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2421
		end
2422
	end
2423
	local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
2424
	MakeForm(BOMB, "Ball")
2425
	BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
2426
	local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
2427
	for i = 0, 1.5, 0.1 / Animation_Speed do
2428
		Swait()
2429
		if MRANDOM(1, 2) == 1 then
2430
			for E = 1, #EYES do
2431
				if EYES[E] ~= nil then
2432
					local EY = EYES[E]
2433
					local LIGHTNING = Zap({
2434
						StartPosition = EY.Position,
2435
						TargetPosition = BOMB.Position,
2436
						Character = Character,
2437
						Color = "Really red",
2438
						Individual = false,
2439
						MaxRange = 7,
2440
						SegmentLength = 1,
2441
						Offset = 0.3,
2442
						SIZE = 0.05
2443
					})
2444
					Debris:AddItem(LIGHTNING.LightningModel, 0.05)
2445
				end
2446
			end
2447
		end
2448
		BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
2449
		GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
2450
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
2451
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
2452
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2453
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2454
		if ANIM == "Idle" then
2455
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2456
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2457
		elseif ANIM == "Walk" then
2458
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2459
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2460
		elseif ANIM == "Jump" or ANIM == "Fall" then
2461
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2462
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2463
		end
2464
	end
2465
	WACKYEFFECT({
2466
		Time = 25,
2467
		EffectType = "Ring",
2468
		Size = VT(0, 0, 0),
2469
		Size2 = VT(18.75, 18.75, 0),
2470
		Transparency = 0.7,
2471
		Transparency2 = 1,
2472
		CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
2473
		MoveToPos = nil,
2474
		RotationX = 0,
2475
		RotationY = 0,
2476
		RotationZ = 0,
2477
		Material = "Neon",
2478
		Color = BOMB.Color,
2479
		SoundID = nil,
2480
		SoundPitch = nil,
2481
		SoundVolume = nil
2482
	})
2483
	WACKYEFFECT({
2484
		Time = 50,
2485
		EffectType = "Ring",
2486
		Size = VT(0, 0, 0),
2487
		Size2 = VT(75, 75, 0),
2488
		Transparency = 0.7,
2489
		Transparency2 = 1,
2490
		CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
2491
		MoveToPos = nil,
2492
		RotationX = 0,
2493
		RotationY = 0,
2494
		RotationZ = 0,
2495
		Material = "Neon",
2496
		Color = BOMB.Color,
2497
		SoundID = nil,
2498
		SoundPitch = nil,
2499
		SoundVolume = nil
2500
	})
2501
	BOMB.Anchored = true
2502
	WELD:remove()
2503
	GYRO:remove()
2504
	coroutine.resume(coroutine.create(function()
2505
		BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
2506
		for i = 1, 500 do
2507
			Swait()
2508
			BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
2509
			local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
2510
			if HITFLOOR ~= nil then
2511
				break
2512
			end
2513
		end
2514
		ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
2515
		for i = 1, 5 do
2516
			WACKYEFFECT({
2517
				Time = 50,
2518
				EffectType = "Sphere",
2519
				Size = BOMB.Mesh.Scale,
2520
				Size2 = VT(125, 125, 125) * i,
2521
				Transparency = 0.5,
2522
				Transparency2 = 1,
2523
				CFrame = BOMB.CFrame,
2524
				MoveToPos = nil,
2525
				RotationX = 0,
2526
				RotationY = 0,
2527
				RotationZ = 0,
2528
				Material = "Neon",
2529
				Color = BOMB.Color,
2530
				SoundID = 1222405264,
2531
				SoundPitch = 1,
2532
				SoundVolume = 10
2533
			})
2534
		end
2535
		local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
2536
		if HITFLOOR then
2537
			CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
2538
		end
2539
		BOMB.Transparency = 1
2540
		for i = 1, 35 do
2541
			Swait()
2542
			CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
2543
		end
2544
		BOMB:remove()
2545
	end))
2546
	ATTACK = false
2547
	Rooted = false
2548
end
2549
2550
2551
2552
function Imperfect_Storm()
2553
	ATTACK = true
2554
	Rooted = false
2555
	for i = 0, 1, 0.1 / Animation_Speed do
2556
		Swait()
2557
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2558
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2559
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
2560
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
2561
		if ANIM == "Idle" then
2562
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2563
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
2564
		elseif ANIM == "Walk" then
2565
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2566
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2567
		elseif ANIM == "Jump" or ANIM == "Fall" then
2568
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2569
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2570
		end
2571
	end
2572
	ATTACK = false
2573
	Rooted = false
2574
end
2575
2576
function MouseDown(Mouse)
2577
	if ATTACK == false then
2578
	end
2579
end
2580
function MouseUp(Mouse)
2581
	HOLD = false
2582
end
2583
2584
function KeyDown(Key)
2585
	KEYHOLD = true
2586
	if DemonForm == false then
2587
		if Key == "z" and ATTACK == false then
2588
			Neck_Snap()
2589
		end
2590
2591
		if Key == "b" and ATTACK == false then
2592
			Imperfect_Command()
2593
		end
2594
2595
		if Key == "c" and ATTACK == false then
2596
			Fire_At_Will()
2597
		end
2598
2599
		if Key == "e" and ATTACK == false then
2600
			Warp()
2601
		end
2602
2603
		if Key == "f" and ATTACK == false then
2604
			Eliminate()
2605
		end
2606
2607
        if Key == "t" and ATTACK == false then
2608
		    Taunt()
2609
        end
2610
2611
		if Key == "q" and ATTACK == false then
2612
			Orb()
2613
		end
2614
2615
        if Key == "p" and ATTACK == false then
2616
            DemonWorld()
2617
            SKILL2TEXT:remove()
2618
            SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
2619
            SKILL3TEXT:remove()
2620
            SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
2621
            SKILL7TEXT:remove()
2622
            SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
2623
        end
2624
2625
else
2626
2627
		if Key == "z" and ATTACK == false then
2628
			Neck_Snap()
2629
		end
2630
		if Key == "b" and ATTACK == false then
2631
			Perfect_Command()
2632
		end
2633
		if Key == "c" and ATTACK == false then
2634
		end
2635
		if Key == "e" and ATTACK == false then
2636
			Warp()
2637
		end
2638
		if Key == "f" and ATTACK == false then
2639
			Eliminate()
2640
		end
2641
2642
		if Key == "q" and ATTACK == false then
2643
			Orb()
2644
		end
2645
2646
        if Key == "t" and ATTACK == false then
2647
		    Taunt2()
2648
        end
2649
2650
        if Key == "p" and ATTACK == false then
2651
        DemonForm = false
2652
        SKILL2TEXT:remove()
2653
        SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
2654
        SKILL3TEXT:remove()
2655
        SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
2656
        SKILL7TEXT:remove()
2657
        SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
2658
		local sillsky = Instance.new('Sky', game:GetService'Lighting')
2659
        sillsky:remove()
2660
        back:remove()
2661
        game.Lighting.FogEnd = 90000000
2662
        CreateSound(464600985, Character, 99999, 0.8, false)
2663
        end
2664
end
2665
end
2666
2667
function KeyDown2(Key)
2668
	KEYHOLD = true
2669
	if ChaosForm == false then
2670
        if Key == "l" and ATTACK == false then
2671
            ChaosWorld()
2672
            SKILL8TEXT:remove()
2673
            SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
2674
        end
2675
else
2676
        if Key == "l" and ATTACK == false then
2677
            ChaosForm = false
2678
            SKILL8TEXT:remove()
2679
            SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
2680
		    local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
2681
            sillsky2:remove()
2682
            back2:remove()
2683
            game.Lighting.FogEnd = 90000000
2684
            CreateSound(464600985, Character, 99999, 0.8, false)
2685
        end
2686
end
2687
end
2688
2689
function KeyUp(Key)
2690
	KEYHOLD = false
2691
end
2692
Mouse.Button1Down:connect(function(NEWKEY)
2693
	MouseDown(NEWKEY)
2694
end)
2695
Mouse.Button1Up:connect(function(NEWKEY)
2696
	MouseUp(NEWKEY)
2697
end)
2698
Mouse.KeyDown:connect(function(NEWKEY)
2699
	KeyDown(NEWKEY)
2700
end)
2701
Mouse.KeyDown:connect(function(NEWKEY)
2702
	KeyDown2(NEWKEY)
2703
end)
2704
Mouse.KeyUp:connect(function(NEWKEY)
2705
	KeyUp(NEWKEY)
2706
end)
2707
function unanchor()
2708
	if UNANCHOR == true then
2709
		RootPart.Anchored = false
2710
	end
2711
	local CHILDREN = Character:GetDescendants()
2712
	for index, CHILD in pairs(CHILDREN) do
2713
		if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
2714
			CHILD.Anchored = false
2715
		end
2716
	end
2717
end
2718
Humanoid.Changed:connect(function(Jump)
2719
	if Jump == "Jump" and Disable_Jump == true then
2720
		Humanoid.Jump = false
2721
	end
2722
end)
2723
while true do
2724
	Swait()
2725
	script.Parent = WEAPONGUI
2726
	ANIMATE.Parent = nil
2727
	if Humanoid then
2728
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
2729
		IDLEANIMATION:Play()
2730
	end
2731
		end
2732
	end
2733
	SINE = SINE + CHANGE
2734
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2735
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2736
	local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
2737
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
2738
	if FINISHEDINTRO == true then
2739
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2740
			ANIM = "Jump"
2741
			if ATTACK == false then
2742
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2743
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2744
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2745
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2746
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
2747
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2748
			end
2749
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2750
			ANIM = "Fall"
2751
			if ATTACK == false then
2752
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2753
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2754
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
2755
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
2756
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
2757
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
2758
			end
2759
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2760
			ANIM = "Idle"
2761
			if ATTACK == false then
2762
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2763
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
2764
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2765
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2766
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2767
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2768
			end
2769
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2770
			ANIM = "Walk"
2771
if ATTACK == false then
2772
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
2773
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
2774
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2775
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2776
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2777
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
2778
			end
2779
		end
2780
		if TORSOVELOCITY > 1 then
2781
			Humanoid.HipHeight = 1
2782
		else
2783
			Humanoid.HipHeight = 0
2784
		end
2785
	elseif FINISHEDINTRO == false then
2786
		Humanoid.HipHeight = 0
2787
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2788
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2789
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2790
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2791
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2792
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2793
	end
2794
	unanchor()
2795
	Humanoid.MaxHealth = 1.0E298
2796
	Humanoid.Health = 1.0E298
2797
	if Rooted == false then
2798
		Disable_Jump = false
2799
		Humanoid.WalkSpeed = Speed
2800
	elseif Rooted == true then
2801
		Disable_Jump = true
2802
		Humanoid.WalkSpeed = 0
2803
	end
2804
if DemonForm == false then
2805
    sick.Parent = Torso
2806
    sick.Playing = true
2807
    sick.Volume = 5
2808
    sick.Pitch = 1
2809
else
2810
    sick.Parent = Torso
2811
    sick.Playing = false
2812
    sick.Volume = 0
2813
    sick.Pitch = 1
2814
end
2815
2816
if ChaosForm == false then
2817
    sick.Parent = Torso
2818
    sick.Playing = true
2819
    sick.Volume = 5
2820
    sick.Pitch = 1
2821
else
2822
    sick.Parent = Torso
2823
    sick.Playing = false
2824
    sick.Volume = 0
2825
    sick.Pitch = 1
2826
end
2827
	BLINKLOOP = BLINKLOOP + 1
2828
	if BLINKLOOP >= 325 then
2829
		BLINKLOOP = 0
2830
		Blink()
2831
	end
2832
	if Character:FindFirstChildOfClass("Accessory") then
2833
		Character:FindFirstChildOfClass("Accessory"):remove()
2834
	end
2835
	if Character:FindFirstChildOfClass("Shirt") then
2836
		Character:FindFirstChildOfClass("Shirt"):remove()
2837
	end
2838
	if Character:FindFirstChildOfClass("Pants") then
2839
		Character:FindFirstChildOfClass("Pants"):remove()
2840
	end
2841
	if Character:FindFirstChildOfClass("Cloth") then
2842
		Character:FindFirstChildOfClass("Cloth"):remove()
2843
	end
2844
	if Head:FindFirstChildOfClass("Sound") then
2845
		Head:FindFirstChildOfClass("Sound"):remove()
2846
	end
2847
	if INTROING == false and FINISHEDINTRO == false then
2848
		if INSTANT == false then
2849
			Intro()
2850
		else
2851
			FINISHEDINTRO = true
2852
			Face()
2853
		end
2854
	end
2855
	if Head:FindFirstChild("face") then
2856
		Head.face:remove()
2857
	end
2858
	refit()
2859
	Humanoid.PlatformStand = false
2860
end
2861
2862
if Humanoid.Health < 1.0E298 then
2863
refit()
2864
chatfunc("Futile.")
2865
Humanoid.MaxHealth = 1.0E298
2866
Humanoid.Health = Humanoid.Health + 1.0E298
2867
end
2868
2869
--//====================================================\\--
2870
--||			  		 END OF SCRIPT                  ||--
2871
--\\====================================================//--