SHARE
TWEET

Untitled

wamandnj Mar 22nd, 2019 63 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. wait(0.2)
  9.  
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character.HumanoidRootPart
  18. Torso = Character.Torso
  19. Head = Character.Head
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart.RootJoint
  25. Neck = Torso.Neck
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound", Torso)
  31. sick.SoundId = "rbxassetid://158353213"
  32. sick.Looped = true
  33. sick.Pitch = 1
  34. sick.Volume = 5
  35. sick.Playing = true
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52. Animation_Speed = 3
  53. Frame_Speed = 0.016666666666666666
  54. local Speed = 30
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1.0E298
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local POWERLEVEL = 10
  73. local Player_Size = 1
  74. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  75. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  76. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  77. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  78. local ROBLOXIDLEANIMATION = IT("Animation")
  79. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  80. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Effects = IT("Folder", Weapon)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local SIZE = 1
  90. local ATTACKEDTAUNTS = {
  91.     "907332040",
  92.     "907332525",
  93.     "907330011"
  94. }
  95. local ATTACKTAUNTS = {
  96.     "907329893",
  97.     "907329532",
  98.     "907333294",
  99.     "907332856"
  100. }
  101. local ULTTAUNTS = {
  102.     "907332997",
  103.     "907332670",
  104.     "907330103"
  105. }
  106. local UNANCHOR = true
  107. local EYE, PUPIL
  108. local BLINKLOOP = 0
  109. local FINISHEDINTRO = false
  110. local INTROING = false
  111. local INSTANT = true
  112. local EYES = {}
  113. local Sine = 0
  114. local DemonForm = true
  115. local ChaosForm = true
  116. RightArm.Transparency = 1
  117. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  118. Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
  119. Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
  120. Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
  121. Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
  122. Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
  123. ArtificialHB = Instance.new("BindableEvent", script)
  124. ArtificialHB.Name = "ArtificialHB"
  125. script:WaitForChild("ArtificialHB")
  126. frame = Frame_Speed
  127. tf = 0
  128. allowframeloss = false
  129. tossremainder = false
  130. lastframe = tick()
  131. script.ArtificialHB:Fire()
  132. game:GetService("RunService").Heartbeat:connect(function(s, p)
  133.     tf = tf + s
  134.     if tf >= frame then
  135.         if allowframeloss then
  136.             script.ArtificialHB:Fire()
  137.             lastframe = tick()
  138.         else
  139.             for i = 1, math.floor(tf / frame) do
  140.                 script.ArtificialHB:Fire()
  141.             end
  142.             lastframe = tick()
  143.         end
  144.         if tossremainder then
  145.             tf = 0
  146.         else
  147.             tf = tf - frame * math.floor(tf / frame)
  148.         end
  149.     end
  150. end)
  151. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  152.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  153. end
  154. function PositiveAngle(NUMBER)
  155.     if NUMBER >= 0 then
  156.         NUMBER = 0
  157.     end
  158.     return NUMBER
  159. end
  160. function NegativeAngle(NUMBER)
  161.     if NUMBER <= 0 then
  162.         NUMBER = 0
  163.     end
  164.     return NUMBER
  165. end
  166. function Swait(NUMBER)
  167.     if NUMBER == 0 or NUMBER == nil then
  168.         ArtificialHB.Event:wait()
  169.     else
  170.         for i = 1, NUMBER do
  171.             ArtificialHB.Event:wait()
  172.         end
  173.     end
  174. end
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176.     local NEWMESH = IT(MESH)
  177.     if MESH == "SpecialMesh" then
  178.         NEWMESH.MeshType = MESHTYPE
  179.         if MESHID ~= "nil" and MESHID ~= "" then
  180.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  181.         end
  182.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  184.         end
  185.     end
  186.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187.     NEWMESH.Scale = SCALE
  188.     NEWMESH.Parent = PARENT
  189.     return NEWMESH
  190. end
  191. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  192.     local NEWPART = IT("Part")
  193.     NEWPART.formFactor = FORMFACTOR
  194.     NEWPART.Reflectance = REFLECTANCE
  195.     NEWPART.Transparency = TRANSPARENCY
  196.     NEWPART.CanCollide = false
  197.     NEWPART.Locked = true
  198.     NEWPART.Anchored = true
  199.     if ANCHOR == false then
  200.         NEWPART.Anchored = false
  201.     end
  202.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  203.     NEWPART.Name = NAME
  204.     NEWPART.Size = SIZE
  205.     NEWPART.Position = Torso.Position
  206.     NEWPART.Material = MATERIAL
  207.     NEWPART:BreakJoints()
  208.     NEWPART.Parent = PARENT
  209.     return NEWPART
  210. end
  211.  
  212. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  213.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  214.     local mesh = IT("SpecialMesh",wave)
  215.     mesh.MeshType = "Sphere"
  216.     mesh.Scale = SIZE
  217.     mesh.Offset = VT(0,0,0)
  218.     wave.CFrame = CFRAME
  219.     coroutine.resume(coroutine.create(function(PART)
  220.         for i = 1, WAIT do
  221.             Swait()
  222.             mesh.Scale = mesh.Scale + GROW
  223.             wave.Transparency = wave.Transparency + (1/WAIT)
  224.             if wave.Transparency > 0.99 then
  225.                 wave:remove()
  226.             end
  227.         end
  228.     end))
  229. end
  230.  
  231. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  232.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  233.     local mesh = IT("SpecialMesh",wave)
  234.     mesh.MeshType = "FileMesh"
  235.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  236.     mesh.Scale = SIZE
  237.     mesh.Offset = VT(0,0,0)
  238.     wave.CFrame = CFRAME
  239.     coroutine.resume(coroutine.create(function(PART)
  240.         for i = 1, WAIT do
  241.             Swait()
  242.             mesh.Scale = mesh.Scale + GROW
  243.             if DOESROT == true then
  244.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  245.             end
  246.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  247.             if wave.Transparency > 0.99 then
  248.                 wave:remove()
  249.             end
  250.         end
  251.     end))
  252. end
  253.  
  254. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  255.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  256.     local mesh = IT("SpecialMesh",wave)
  257.     mesh.MeshType = "FileMesh"
  258.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  259.     mesh.Scale = SIZE
  260.     mesh.Offset = VT(0,0,0)
  261.     wave.CFrame = CFRAME
  262.     coroutine.resume(coroutine.create(function(PART)
  263.         for i = 1, WAIT do
  264.             Swait()
  265.             mesh.Scale = mesh.Scale + GROW
  266.             if DOESROT == true then
  267.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  268.             end
  269.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  270.             if wave.Transparency > 0.99 then
  271.                 wave:remove()
  272.             end
  273.         end
  274.     end))
  275. end
  276.  
  277. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  278.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  279.     local mesh = IT("SpecialMesh",wave)
  280.     mesh.MeshType = "Sphere"
  281.     mesh.Scale = SIZE
  282.     mesh.Offset = VT(0,0,0)
  283.     wave.CFrame = CFRAME
  284.     coroutine.resume(coroutine.create(function(PART)
  285.         for i = 1, WAIT do
  286.             Swait()
  287.             mesh.Scale = mesh.Scale + GROW
  288.             wave.Transparency = wave.Transparency + (1/WAIT)
  289.             if wave.Transparency > 0.99 then
  290.                 wave:remove()
  291.             end
  292.         end
  293.     end))
  294. end
  295.  
  296. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  297.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  298.     local mesh = IT("SpecialMesh",wave)
  299.     mesh.MeshType = "FileMesh"
  300.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  301.     mesh.Scale = SIZE
  302.     mesh.Offset = VT(0,0,-SIZE.X/8)
  303.     wave.CFrame = CFRAME
  304.     coroutine.resume(coroutine.create(function(PART)
  305.         for i = 1, WAIT do
  306.             Swait()
  307.             mesh.Scale = mesh.Scale + GROW
  308.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  309.             if DOESROT == true then
  310.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  311.             end
  312.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  313.             if wave.Transparency > 0.99 then
  314.                 wave:remove()
  315.             end
  316.         end
  317.     end))
  318. end
  319.  
  320. function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  321.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
  322.     local mesh = IT("SpecialMesh",wave)
  323.     mesh.MeshType = "FileMesh"
  324.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  325.     mesh.Scale = VT(size,size,size)
  326.     mesh.Offset = VT(0,0,-size/8)
  327.     wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  328.     coroutine.resume(coroutine.create(function(PART)
  329.         for i = 1, waitt do
  330.             Swait()
  331.             mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  332.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  333.             if doesrotate == true then
  334.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  335.             end
  336.             wave.Transparency = wave.Transparency + (0.5/waitt)
  337.             if wave.Transparency > 0.99 then
  338.                 wave:remove()
  339.             end
  340.         end
  341.     end))
  342. end
  343.  
  344. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  345.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  346.     local mesh = IT("SpecialMesh",wave)
  347.     mesh.MeshType = "FileMesh"
  348.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  349.     mesh.Scale = SIZE
  350.     wave.CFrame = CFRAME
  351.     coroutine.resume(coroutine.create(function(PART)
  352.         for i = 1, WAIT do
  353.             Swait()
  354.             mesh.Scale = mesh.Scale + GROW
  355.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  356.             if DOESROT == true then
  357.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  358.             end
  359.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  360.             if wave.Transparency > 0.99 then
  361.                 wave:remove()
  362.             end
  363.         end
  364.     end))
  365. end
  366.  
  367. local weldBetween = function(a, b)
  368.     local weldd = Instance.new("ManualWeld")
  369.     weldd.Part0 = a
  370.     weldd.Part1 = b
  371.     weldd.C0 = CFrame.new()
  372.     weldd.C1 = b.CFrame:inverse() * a.CFrame
  373.     weldd.Parent = a
  374.     return weldd
  375. end
  376. function QuaternionFromCFrame(cf)
  377.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  378.     local trace = m00 + m11 + m22
  379.     if trace > 0 then
  380.         local s = math.sqrt(1 + trace)
  381.         local recip = 0.5 / s
  382.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  383.     else
  384.         local i = 0
  385.         if m00 < m11 then
  386.             i = 1
  387.         end
  388.         if m22 > (i == 0 and m00 or m11) then
  389.             i = 2
  390.         end
  391.         if i == 0 then
  392.             local s = math.sqrt(m00 - m11 - m22 + 1)
  393.             local recip = 0.5 / s
  394.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  395.         elseif i == 1 then
  396.             local s = math.sqrt(m11 - m22 - m00 + 1)
  397.             local recip = 0.5 / s
  398.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  399.         elseif i == 2 then
  400.             local s = math.sqrt(m22 - m00 - m11 + 1)
  401.             local recip = 0.5 / s
  402.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  403.         end
  404.     end
  405. end
  406. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  407.     local xs, ys, zs = x + x, y + y, z + z
  408.     local wx, wy, wz = w * xs, w * ys, w * zs
  409.     local xx = x * xs
  410.     local xy = x * ys
  411.     local xz = x * zs
  412.     local yy = y * ys
  413.     local yz = y * zs
  414.     local zz = z * zs
  415.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  416. end
  417. function QuaternionSlerp(a, b, t)
  418.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  419.     local startInterp, finishInterp
  420.     if cosTheta >= 1.0E-4 then
  421.         if 1 - cosTheta > 1.0E-4 then
  422.             local theta = ACOS(cosTheta)
  423.             local invSinTheta = 1 / SIN(theta)
  424.             startInterp = SIN((1 - t) * theta) * invSinTheta
  425.             finishInterp = SIN(t * theta) * invSinTheta
  426.         else
  427.             startInterp = 1 - t
  428.             finishInterp = t
  429.         end
  430.     elseif 1 + cosTheta > 1.0E-4 then
  431.         local theta = ACOS(-cosTheta)
  432.         local invSinTheta = 1 / SIN(theta)
  433.         startInterp = SIN((t - 1) * theta) * invSinTheta
  434.         finishInterp = SIN(t * theta) * invSinTheta
  435.     else
  436.         startInterp = t - 1
  437.         finishInterp = t
  438.     end
  439.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  440. end
  441. function Clerp(a, b, t)
  442.     local qa = {
  443.         QuaternionFromCFrame(a)
  444.     }
  445.     local qb = {
  446.         QuaternionFromCFrame(b)
  447.     }
  448.     local ax, ay, az = a.x, a.y, a.z
  449.     local bx, by, bz = b.x, b.y, b.z
  450.     local _t = 1 - t
  451.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  452. end
  453.  
  454. function clerp(startCF,endCF,alpha)
  455.     return startCF:lerp(endCF, alpha)
  456. end
  457.  
  458.  
  459. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  460.     local frame = IT("Frame")
  461.     frame.BackgroundTransparency = TRANSPARENCY
  462.     frame.BorderSizePixel = BORDERSIZEPIXEL
  463.     frame.Position = POSITION
  464.     frame.Size = SIZE
  465.     frame.BackgroundColor3 = COLOR
  466.     frame.BorderColor3 = BORDERCOLOR
  467.     frame.Name = NAME
  468.     frame.Parent = PARENT
  469.     return frame
  470. end
  471. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  472.     local label = IT("TextLabel")
  473.     label.BackgroundTransparency = 1
  474.     label.Size = UD2(1, 0, 1, 0)
  475.     label.Position = UD2(0, 0, 0, 0)
  476.     label.TextColor3 = TEXTCOLOR
  477.     label.TextStrokeTransparency = STROKETRANSPARENCY
  478.     label.TextTransparency = TRANSPARENCY
  479.     label.FontSize = TEXTFONTSIZE
  480.     label.Font = TEXTFONT
  481.     label.BorderSizePixel = BORDERSIZEPIXEL
  482.     label.TextScaled = false
  483.     label.Text = TEXT
  484.     label.Name = NAME
  485.     label.Parent = PARENT
  486.     return label
  487. end
  488. function NoOutlines(PART)
  489.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  490. end
  491. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  492.     local NEWWELD = IT(TYPE)
  493.     NEWWELD.Part0 = PART0
  494.     NEWWELD.Part1 = PART1
  495.     NEWWELD.C0 = C0
  496.     NEWWELD.C1 = C1
  497.     NEWWELD.Parent = PARENT
  498.     return NEWWELD
  499. end
  500. local S = IT("Sound")
  501. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  502.     local NEWSOUND
  503.     coroutine.resume(coroutine.create(function()
  504.         NEWSOUND = S:Clone()
  505.         NEWSOUND.Parent = PARENT
  506.         NEWSOUND.Volume = VOLUME
  507.         NEWSOUND.Pitch = PITCH
  508.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  509.         NEWSOUND:play()
  510.         if DOESLOOP == true then
  511.             NEWSOUND.Looped = true
  512.         else
  513.             repeat
  514.                 Swait()
  515.             until NEWSOUND.Playing == false
  516.             NEWSOUND:remove()
  517.         end
  518.     end))
  519.     return NEWSOUND
  520. end
  521. function CFrameFromTopBack(at, top, back)
  522.     local right = top:Cross(back)
  523.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  524. end
  525.  
  526. function WACKYEFFECT(Table)
  527.     local TYPE = Table.EffectType or "Sphere"
  528.     local SIZE = Table.Size or VT(1, 1, 1)
  529.     local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  530.     local TRANSPARENCY = Table.Transparency or 0
  531.     local ENDTRANSPARENCY = Table.Transparency2 or 1
  532.     local CFRAME = Table.CFrame or Torso.CFrame
  533.     local MOVEDIRECTION = Table.MoveToPos or nil
  534.     local ROTATION1 = Table.RotationX or 0
  535.     local ROTATION2 = Table.RotationY or 0
  536.     local ROTATION3 = Table.RotationZ or 0
  537.     local MATERIAL = Table.Material or "Neon"
  538.     local COLOR = Table.Color or C3(1, 1, 1)
  539.     local TIME = Table.Time or 45
  540.     local SOUNDID = Table.SoundID or nil
  541.     local SOUNDPITCH = Table.SoundPitch or nil
  542.     local SOUNDVOLUME = Table.SoundVolume or nil
  543.     coroutine.resume(coroutine.create(function()
  544.         local PLAYSSOUND = false
  545.         local SOUND
  546.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  547.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  548.             PLAYSSOUND = true
  549.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  550.         end
  551.         EFFECT.Color = COLOR
  552.         local MSH
  553.         if TYPE == "Sphere" then
  554.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  555.         elseif TYPE == "Block" then
  556.             MSH = IT("BlockMesh", EFFECT)
  557.             MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  558.         elseif TYPE == "Wave" then
  559.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  560.         elseif TYPE == "Ring" then
  561.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  562.         elseif TYPE == "Slash" then
  563.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  564.         elseif TYPE == "Round Slash" then
  565.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  566.         elseif TYPE == "Swirl" then
  567.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  568.         elseif TYPE == "Skull" then
  569.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  570.         elseif TYPE == "Crystal" then
  571.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  572.         end
  573.         if MSH ~= nil then
  574.             local MOVESPEED
  575.             if MOVEDIRECTION ~= nil then
  576.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  577.             end
  578.             local GROWTH = SIZE - ENDSIZE
  579.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  580.             if TYPE == "Block" then
  581.                 EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  582.             else
  583.                 EFFECT.CFrame = CFRAME
  584.             end
  585.             for LOOP = 1, TIME do
  586.                 Swait()
  587.                 MSH.Scale = MSH.Scale - GROWTH / TIME
  588.                 if TYPE == "Wave" then
  589.                     MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  590.                 end
  591.                 EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  592.                 if TYPE == "Block" then
  593.                     EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  594.                 else
  595.                     EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  596.                 end
  597.                 if MOVEDIRECTION ~= nil then
  598.                     local ORI = EFFECT.Orientation
  599.                     EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  600.                     EFFECT.Orientation = ORI
  601.                 end
  602.             end
  603.             if PLAYSSOUND == false then
  604.                 EFFECT:remove()
  605.             else
  606.                 repeat
  607.                     Swait()
  608.                 until SOUND.Playing == false
  609.                 EFFECT:remove()
  610.             end
  611.         elseif PLAYSSOUND == false then
  612.             EFFECT:remove()
  613.         else
  614.             repeat
  615.                 Swait()
  616.             until SOUND.Playing == false
  617.             EFFECT:remove()
  618.         end
  619.     end))
  620. end
  621. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  622.     if FLOOR ~= nil then
  623.         coroutine.resume(coroutine.create(function()
  624.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  625.             PART.CFrame = CF(POSITION)
  626.             for i = 1, 45 do
  627.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  628.                 RingPiece.Material = FLOOR.Material
  629.                 RingPiece.Color = FLOOR.Color
  630.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  631.                 Debris:AddItem(RingPiece, SWAIT)
  632.             end
  633.             PART:remove()
  634.         end))
  635.     end
  636. end
  637. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  638.     if FLOOR ~= nil then
  639.         for i = 1, AMOUNT do
  640.             do
  641.                 local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  642.                 DEBREE.Material = FLOOR.Material
  643.                 DEBREE.Color = FLOOR.Color
  644.                 DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  645.                 DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  646.                 coroutine.resume(coroutine.create(function()
  647.                     Swait(15)
  648.                     DEBREE.Parent = workspace
  649.                     DEBREE.CanCollide = true
  650.                     Debris:AddItem(DEBREE, SWAIT)
  651.                 end))
  652.             end
  653.         end
  654.     end
  655. end
  656.  
  657. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  658.     for _, c in pairs(PARENT:GetChildren()) do
  659.         if c.ClassName == "Model" then
  660.             if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  661.                 local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  662.                 local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  663.                 if DIST > (TORSO.Position - FROM).Magnitude then
  664.                     table.insert(TABLE, c)
  665.                 end
  666.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  667.             elseif c.ClassName == "Folder" then
  668.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  669.             end
  670.         end
  671.     end
  672. end
  673.  
  674. function MakeForm(PART, TYPE)
  675.     if TYPE == "Cyl" then
  676.         local MSH = IT("CylinderMesh", PART)
  677.     elseif TYPE == "Ball" then
  678.         local MSH = IT("SpecialMesh", PART)
  679.         MSH.MeshType = "Sphere"
  680.     elseif TYPE == "Wedge" then
  681.         local MSH = IT("SpecialMesh", PART)
  682.         MSH.MeshType = "Wedge"
  683.     end
  684. end
  685.  
  686. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  687.     if DoesCourontine == false then
  688.         local Direction = CF(Part.Position, ToLocation)
  689.         local Distance = (Part.Position - ToLocation).magnitude
  690.         for i = 1, AmountOfTime do
  691.             Swait()
  692.             Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  693.             Direction = Part.CFrame
  694.         end
  695.         Part:remove()
  696.     elseif DoesCourontine == true then
  697.         coroutine.resume(coroutine.create(function()
  698.             local Direction = CF(Part.Position, ToLocation)
  699.             local Distance = (Part.Position - ToLocation).magnitude
  700.             for i = 1, AmountOfTime do
  701.                 Swait()
  702.                 Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  703.                 Direction = Part.CFrame
  704.             end
  705.             Part:remove()
  706.         end))
  707.     end
  708. end
  709.  
  710. function CheckTableForString(Table, String)
  711.     for i, v in pairs(Table) do
  712.         if string.find(string.lower(String), string.lower(v)) then
  713.             return true
  714.         end
  715.     end
  716.     return false
  717. end
  718. function CheckIntangible(Hit)
  719.     local ProjectileNames = {
  720.         "Water",
  721.         "Arrow",
  722.         "Projectile",
  723.         "Effect",
  724.         "Rail",
  725.         "Lightning",
  726.         "Bullet"
  727.     }
  728.     if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  729.         return true
  730.     end
  731.     return false
  732. end
  733. Debris = game:GetService("Debris")
  734. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  735.     local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  736.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  737.     if RayHit and CheckIntangible(RayHit) then
  738.         if DelayIfHit then
  739.             wait()
  740.         end
  741.         RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  742.     end
  743.     return RayHit, RayPos, RayNormal
  744. end
  745.  
  746. NewInstance = function(instance,parent,properties)
  747.     local inst = Instance.new(instance,parent)
  748.     if(properties)then
  749.         for i,v in next, properties do
  750.             pcall(function() inst[i] = v end)
  751.         end
  752.     end
  753.     return inst;
  754. end
  755.  
  756. local plr = game:service'Players'.LocalPlayer
  757. local char2 = plr.Character
  758. local hum2 = char2.Humanoid
  759. local ra = char2["Right Arm"]
  760. local la= char2["Left Arm"]
  761. local rl= char2["Right Leg"]
  762. local ll = char2["Left Leg"]
  763. local hed = char2.Head
  764.  
  765.  
  766. function checkfriendlist(model)
  767. local friend = false
  768. local target = nil
  769. if model.ClassName == "Player" then
  770. target = model
  771. else
  772. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  773. end
  774. if target ~= nil then
  775. if target:IsFriendsWith(366099047) then friend = true end
  776. end
  777. return friend
  778. end
  779. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  780.    
  781. end
  782.  
  783. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  784.      
  785. end
  786.  
  787. ff = Instance.new("ForceField",char2)
  788. ff.Visible = false
  789. hum2.Name = "Base"
  790. hum2.MaxHealth = 1.0E298
  791. hum2.Health = 1.0E298
  792. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  793.   if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
  794.     hum2.MaxHealth = 1.0E298
  795.     hum2.Health = 1.0E298
  796.   end
  797. end)
  798.  
  799.  
  800. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  801.     local DIRECTION = CF(StartPos, EndPos).lookVector
  802.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  803. end
  804. function turnto(position)
  805.     RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  806. end
  807. BaseLightning = IT("Part")
  808. BaseLightning.Anchored = true
  809. BaseLightning.CanCollide = false
  810. BaseLightning.Material = "Neon"
  811. local LightningBolts = {}
  812. function Zap(Table)
  813.     local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  814.     local Duration = Table.Duration or 2
  815.     local Offset = Table.Offset or 2
  816.     local Individualize = Table.Individualize or false
  817.     local MaxRange = Table.MaxRange or 200
  818.     local SegmentLength = Table.SegmentLength or 5
  819.     local Transparency = Table.Transparency or 0
  820.     local Ignore = Table.Ignore or {}
  821.     local SIZE = Table.SIZE or 0.3
  822.     if not (StartPos and TargetPos) or not Character then
  823.         return
  824.     end
  825.     local LightningModel = IT("Folder", Effects)
  826.     LightningModel.Name = "ZAPP"
  827.     for i, v in pairs({Character, LightningModel}) do
  828.         table.insert(Ignore, v)
  829.     end
  830.     local LastPos = StartPos
  831.     local Direction = CFrame.new(StartPos, TargetPos).lookVector
  832.     local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  833.     local RayLength = (StartPos - RayPos).Magnitude
  834.     local Struck = false
  835.     local TotalSegments = math.ceil(RayLength / SegmentLength)
  836.     Direction = CFrame.new(StartPos, RayPos).lookVector
  837.     local LightningBolt = IT("Model", Effects)
  838.     LightningBolt.Name = "Lightning"
  839.     LastBolt = LightningBolt
  840.     Debris:AddItem(LightningBolt, Duration)
  841.     LightningBolt.Parent = LightningModel
  842.     for i = 1, TotalSegments do
  843.         if not Struck then
  844.             local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  845.             local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  846.             local SegmentVec = NewPos - LastPos
  847.             local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  848.             local RayVec = LastPos - RayPos
  849.             local LightningPart = BaseLightning:Clone()
  850.             LightningPart.BrickColor = BrickColor.new(Color)
  851.             LightningPart.Transparency = Transparency
  852.             LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  853.             LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  854.             local CylinderMesh = IT("CylinderMesh", LightningPart)
  855.             local OrigCF = LightningPart.CFrame
  856.             LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  857.             LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  858.             LightningPart.Parent = LightningBolt
  859.             LastPos = NewPos
  860.         end
  861.     end
  862.     return {
  863.         RayHit = RayHit,
  864.         RayPos = RayPos,
  865.         RayNormal = RayNormal,
  866.         LightningModel = LightningModel
  867.     }
  868. end
  869.  
  870. function Blink()
  871.     coroutine.resume(coroutine.create(function()
  872.         if EYE ~= nil and PUPIL ~= nil then
  873.             for i = 1, 5 do
  874.                 Swait()
  875.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  876.                 PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  877.             end
  878.             for i = 1, 7 do
  879.                 Swait()
  880.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  881.                 PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  882.             end
  883.             EYE.Mesh.Scale = VT(1, 1, 1)
  884.             PUPIL.Mesh.Scale = VT(1, 1, 1)
  885.         end
  886.     end))
  887. end
  888.  
  889. local BODY = {}
  890. function Face()
  891.     EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
  892.     MakeForm(EYE, "Ball")
  893.     CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  894.     PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
  895.     PUPIL.Color = C3(0, 0, 0)
  896.     MakeForm(PUPIL, "Ball")
  897.     CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  898.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
  899.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  900.     MakeForm(Part,"Wedge")
  901.  
  902.     local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  903.     PRT.Color = C3(0,0,0)
  904.     local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  905.     CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  906.  
  907.     local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  908.     PRT.Color = C3(0,0,0)
  909.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  910.     CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  911.  
  912. RightArm.Transparency = 1
  913. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  914. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  915. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  916. MakeForm(Sphere,"Ball")
  917. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  918. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  919. MakeForm(LaserPart,"Ball")
  920. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  921. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  922. MakeForm(Bump,"Ball")
  923. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  924. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  925. MakeForm(BottomLaser,"Cyl")
  926. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  927. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  928. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  929. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  930. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  931. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  932. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  933. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  934. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  935. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  936. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  937. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  938. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  939. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  940. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  941. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  942. MakeForm(Part,"Cyl")
  943. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  944. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  945. MakeForm(Part,"Cyl")
  946. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  947. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  948. MakeForm(Sphere,"Ball")
  949. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  950.  
  951.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
  952.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  953.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  954.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  955.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  956.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  957.     local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
  958.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  959.     local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  960.     CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  961.  
  962. New = function(Object, Parent, Name, Data)
  963.     local Object = Instance.new(Object)
  964.     for Index, Value in pairs(Data or {}) do
  965.         Object[Index] = Value
  966.     end
  967.     Object.Parent = Parent
  968.     Object.Name = Name
  969.     return Object
  970. end
  971.  
  972. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  973. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  974. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  975. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  976.  
  977. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  978. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  979. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  980. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  981. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  982. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  983. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  984. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  985. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  986. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  987. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  988. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  989. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  990. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  991. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  992. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  993.  
  994. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  995. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  996.  
  997.     local LASTPART = Head
  998.     for i = 1, 30 do
  999.         local MATH = 1 - i / 40
  1000.         if LASTPART == Head then
  1001.             local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1002.             CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  1003.             LASTPART = Horn
  1004.             Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1005.             local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1006.             CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  1007.             LASTPART = Horn
  1008.             Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1009.         end
  1010.     end
  1011.     local LASTPART = Head
  1012.     for i = 1, 30 do
  1013.         local MATH = 1 - i / 40
  1014.         if LASTPART == Head then
  1015.             local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1016.             CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  1017.             LASTPART = Horn
  1018.             Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1019.             local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1020.             CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  1021.             LASTPART = Horn
  1022.             Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1023.         end
  1024.     end
  1025. end
  1026.  
  1027.  
  1028.  
  1029. --//=================================\\
  1030. --||       text above head lel
  1031. --\\=================================//
  1032.  
  1033. function chatfunc(text)
  1034.     local chat = coroutine.wrap(function()
  1035.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1036.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1037.     end
  1038.     local Bill = Instance.new("BillboardGui",Character)
  1039.     Bill.Size = UDim2.new(0,125,0,50)
  1040.     Bill.StudsOffset = Vector3.new(0,1.5,0)
  1041.     Bill.Adornee = Character.Head
  1042.     Bill.Name = "TalkingBillBoard"
  1043.     local Hehe = Instance.new("TextLabel",Bill)
  1044.     Hehe.BackgroundTransparency = 1
  1045.     Hehe.BorderSizePixel = 0
  1046.     Hehe.Text = ""
  1047.     Hehe.Font = "Antique"
  1048.     Hehe.TextSize = 50
  1049.     Hehe.TextStrokeTransparency = 0
  1050.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1051.     coroutine.resume(coroutine.create(function()
  1052.         while Hehe ~= nil do
  1053.             Swait()
  1054.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1055.             Hehe.Rotation = math.random(-5,5)
  1056.             Hehe.TextColor3 = Color3.new(0,0,0)
  1057.             Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
  1058.         end
  1059.     end))
  1060.     for i = 1,string.len(text),1 do
  1061.         Swait()
  1062.         Hehe.Text = string.sub(text,1,i)
  1063.     end
  1064.     Swait(90)--Re[math.random(1, 93)]
  1065.     for i = 0, 1, .025 do
  1066.         Swait()
  1067.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1068.         Hehe.TextStrokeTransparency = i
  1069.         Hehe.TextTransparency = i
  1070.     end
  1071.     Bill:Destroy()
  1072.     end)
  1073. chat()
  1074. end
  1075.  
  1076. function onChatted(msg)
  1077.     chatfunc(msg)
  1078. end
  1079.  
  1080. Player.Chatted:connect(onChatted)
  1081.  
  1082. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1083.     local svch = Character2
  1084.     Character2:BreakJoints()
  1085.     local hum = Character2:findFirstChild("Humanoid")
  1086.     local q = Character2:GetChildren()
  1087.     local CLONE = IT("Model", Effects)
  1088.     for i = 1, #q do
  1089.         if q[i].ClassName == "Accessory" and Headless == true then
  1090.             q[i]:remove()
  1091.         elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1092.             q[i].Parent = CLONE
  1093.         elseif q[i].ClassName ~= "Humanoid" then
  1094.             q[i]:remove()
  1095.         end
  1096.     end
  1097.     local chrclone = CLONE
  1098.     local ch = chrclone:GetChildren()
  1099.     local i
  1100.     for i = 1, #ch do
  1101.         if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1102.             ch[i]:remove()
  1103.         end
  1104.     end
  1105.     local function Scan(ch)
  1106.         local e
  1107.         for e = 1, #ch do
  1108.             Scan(ch[e]:GetChildren())
  1109.             if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1110.                 ch[e]:remove()
  1111.             end
  1112.         end
  1113.     end
  1114.     Character2:remove()
  1115.     local NEWHUM = IT("Humanoid")
  1116.     NEWHUM.Name = "Corpse"
  1117.     NEWHUM.Health = 0
  1118.     NEWHUM.MaxHealth = 0
  1119.     NEWHUM.PlatformStand = true
  1120.     NEWHUM.Parent = CLONE
  1121.     NEWHUM.DisplayDistanceType = "None"
  1122.     Scan(chrclone:GetChildren())
  1123.     local ch = Character2:GetChildren()
  1124.     local i
  1125.     for i = 1, #ch do
  1126.         if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1127.             ch[i]:remove()
  1128.         end
  1129.     end
  1130.     local ch = Character2:GetChildren()
  1131.     local i
  1132.     for i = 1, #ch do
  1133.         if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1134.             ch[i]:remove()
  1135.         end
  1136.     end
  1137.     Character2 = chrclone
  1138.     local Torso2 = Character2.Torso
  1139.     local movevector = Vector3.new()
  1140.     if Torso2 then
  1141.         movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1142.         local Head = Character2:FindFirstChild("Head")
  1143.         if Head then
  1144.             local Neck = Instance.new("Weld")
  1145.             Neck.Name = "Neck"
  1146.             Neck.Part0 = Torso2
  1147.             Neck.Part1 = Head
  1148.             Neck.C0 = CFrame.new(0, 1.5, 0)
  1149.             Neck.C1 = CFrame.new()
  1150.             Neck.Parent = Torso2
  1151.             if Headless == true then
  1152.                 Head.Transparency = 1
  1153.                 Head:ClearAllChildren()
  1154.             end
  1155.         end
  1156.         local Limb = Character2:FindFirstChild("Right Arm")
  1157.         if Limb then
  1158.             Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1159.             local Joint = Instance.new("Glue")
  1160.             Joint.Name = "RightShoulder"
  1161.             Joint.Part0 = Torso2
  1162.             Joint.Part1 = Limb
  1163.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1164.             Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1165.             Joint.Parent = Torso2
  1166.             local B = Instance.new("Part")
  1167.             B.TopSurface = 0
  1168.             B.BottomSurface = 0
  1169.             B.formFactor = "Symmetric"
  1170.             B.Size = Vector3.new(1, 1, 1)
  1171.             B.Transparency = 1
  1172.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1173.             B.Parent = Character2
  1174.             local W = Instance.new("Weld")
  1175.             W.Part0 = Limb
  1176.             W.Part1 = B
  1177.             W.C0 = CFrame.new(0, -0.5, 0)
  1178.             W.Parent = Limb
  1179.         end
  1180.         local Limb = Character2:FindFirstChild("Left Arm")
  1181.         if Limb then
  1182.             Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1183.             local Joint = Instance.new("Glue")
  1184.             Joint.Name = "LeftShoulder"
  1185.             Joint.Part0 = Torso2
  1186.             Joint.Part1 = Limb
  1187.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1188.             Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1189.             Joint.Parent = Torso2
  1190.             local B = Instance.new("Part")
  1191.             B.TopSurface = 0
  1192.             B.BottomSurface = 0
  1193.             B.formFactor = "Symmetric"
  1194.             B.Size = Vector3.new(1, 1, 1)
  1195.             B.Transparency = 1
  1196.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1197.             B.Parent = Character2
  1198.             local W = Instance.new("Weld")
  1199.             W.Part0 = Limb
  1200.             W.Part1 = B
  1201.             W.C0 = CFrame.new(0, -0.5, 0)
  1202.             W.Parent = Limb
  1203.         end
  1204.         local Limb = Character2:FindFirstChild("Right Leg")
  1205.         if Limb then
  1206.             Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1207.             local Joint = Instance.new("Glue")
  1208.             Joint.Name = "RightHip"
  1209.             Joint.Part0 = Torso2
  1210.             Joint.Part1 = Limb
  1211.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1212.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1213.             Joint.Parent = Torso2
  1214.             local B = Instance.new("Part")
  1215.             B.TopSurface = 0
  1216.             B.BottomSurface = 0
  1217.             B.formFactor = "Symmetric"
  1218.             B.Size = Vector3.new(1, 1, 1)
  1219.             B.Transparency = 1
  1220.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1221.             B.Parent = Character2
  1222.             local W = Instance.new("Weld")
  1223.             W.Part0 = Limb
  1224.             W.Part1 = B
  1225.             W.C0 = CFrame.new(0, -0.5, 0)
  1226.             W.Parent = Limb
  1227.         end
  1228.         local Limb = Character2:FindFirstChild("Left Leg")
  1229.         if Limb then
  1230.             Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1231.             local Joint = Instance.new("Glue")
  1232.             Joint.Name = "LeftHip"
  1233.             Joint.Part0 = Torso2
  1234.             Joint.Part1 = Limb
  1235.             Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1236.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1237.             Joint.Parent = Torso2
  1238.             local B = Instance.new("Part")
  1239.             B.TopSurface = 0
  1240.             B.BottomSurface = 0
  1241.             B.formFactor = "Symmetric"
  1242.             B.Size = Vector3.new(1, 1, 1)
  1243.             B.Transparency = 1
  1244.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1245.             B.Parent = Character2
  1246.             local W = Instance.new("Weld")
  1247.             W.Part0 = Limb
  1248.             W.Part1 = B
  1249.             W.C0 = CFrame.new(0, -0.5, 0)
  1250.             W.Parent = Limb
  1251.         end
  1252.         local Bar = Instance.new("Part")
  1253.         Bar.TopSurface = 0
  1254.         Bar.BottomSurface = 0
  1255.         Bar.formFactor = "Symmetric"
  1256.         Bar.Size = Vector3.new(1, 1, 1)
  1257.         Bar.Transparency = 1
  1258.         Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1259.         Bar.Parent = Character2
  1260.         local Weld = Instance.new("Weld")
  1261.         Weld.Part0 = Torso2
  1262.         Weld.Part1 = Bar
  1263.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1264.         Weld.Parent = Torso2
  1265.     end
  1266.     Character2.Parent = Weapon
  1267.     if movevector ~= Vector3.new() then
  1268.         for i = 1, 10 do
  1269.             Torso2.Velocity = movevector * Velocity
  1270.         end
  1271.     end
  1272.     Character2.Name = "Corpse"
  1273.     return Character2, Torso2
  1274. end
  1275. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1276.     local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1277.     if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1278.         if HITFLOOR.Name == "BloodPuddle" then
  1279.             local DIST = (Position - HITFLOOR.Position).Magnitude
  1280.             if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1281.                 HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1282.             end
  1283.         elseif HITFLOOR.Anchored == true then
  1284.             do
  1285.                 local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1286.                 BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1287.                 MakeForm(BLOOD, "Cyl")
  1288.                 coroutine.resume(coroutine.create(function()
  1289.                     Swait(75)
  1290.                     while true do
  1291.                         Swait()
  1292.                         BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1293.                         if BLOOD.Size.Z < 0.051 then
  1294.                             BLOOD:remove()
  1295.                             break
  1296.                         end
  1297.                     end
  1298.                 end))
  1299.             end
  1300.         end
  1301.     end
  1302. end
  1303. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1304.     local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1305.     BLOOD.CFrame = CF(POSITION)
  1306.     MakeForm(BLOOD, "Ball")
  1307.     local bv = Instance.new("BodyVelocity", BLOOD)
  1308.     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1309.     bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1310.     bv.Name = "MOVE"
  1311.     Debris:AddItem(bv, 0.05)
  1312.     coroutine.resume(coroutine.create(function()
  1313.         local HASTOUCHEDGROUND = false
  1314.         local HIT = BLOOD.Touched:Connect(function(hit)
  1315.             if hit.Anchored == true then
  1316.                 HASTOUCHEDGROUND = true
  1317.                 PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1318.             end
  1319.         end)
  1320.         wait(5)
  1321.         if HASTOUCHEDGROUND == false then
  1322.             BLOOD:remove()
  1323.         end
  1324.     end))
  1325. end
  1326. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1327.     local defence = Instance.new("BoolValue", Humanoid.Parent)
  1328.     defence.Name = "HitBy" .. Player.Name
  1329.     game:GetService("Debris"):AddItem(defence, 0.001)
  1330.     Damage = Damage * DAMAGEMULTIPLIER
  1331.     if Humanoid.Health ~= 0 then
  1332.         local CritChance = MRANDOM(1, 100)
  1333.         if Damage > Humanoid.Health then
  1334.             Damage = math.ceil(Humanoid.Health)
  1335.             if Damage == 0 then
  1336.                 Damage = 0.1
  1337.             end
  1338.         end
  1339.         Humanoid.Health = Humanoid.Health - Damage
  1340.         StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1341.     end
  1342. end
  1343.  
  1344. function Petrify(Foe)
  1345.     local STONEMODEL = IT("Model", Effects)
  1346.     local CHILDREN = Foe:GetDescendants()
  1347.     for index, CHILD in pairs(CHILDREN) do
  1348.         if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1349.             CHILD.Parent = STONEMODEL
  1350.             CHILD.Material = "Slate"
  1351.             CHILD.Color = C3(1, 0, 0)
  1352.             if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1353.                 local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1354.                 mesh.TextureId = ""
  1355.             end
  1356.             if CHILD:FindFirstChildOfClass("Decal") then
  1357.                 local mesh = CHILD:FindFirstChildOfClass("Decal")
  1358.                 mesh:remove()
  1359.             end
  1360.             if CHILD.ClassName == "MeshPart" then
  1361.                 CHILD.TextureID = ""
  1362.             end
  1363.             if CHILD.ClassName == "UnionOperation" then
  1364.                 CHILD.UsePartColor = true
  1365.             end
  1366.             CHILD.CanCollide = true
  1367.         end
  1368.     end
  1369.     Debris:AddItem(STONEMODEL, 5)
  1370. end
  1371.  
  1372. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1373.     local CHILDREN = workspace:GetDescendants()
  1374.     for index, CHILD in pairs(CHILDREN) do
  1375.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1376.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1377.             if HUM then
  1378.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1379.                 if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1380.                     if INSTAKILL == true then
  1381.                         Petrify(CHILD)
  1382.                     else
  1383.                         local DMG = MRANDOM(MINDMG, MAXDMG)
  1384.                         ApplyDamage(HUM, DMG, TORSO)
  1385.                     end
  1386.                     if FLING > 0 then
  1387.                         for _, c in pairs(CHILD:GetChildren()) do
  1388.                             if c:IsA("BasePart") then
  1389.                                 local bv = Instance.new("BodyVelocity")
  1390.                                 bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1391.                                 bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1392.                                 bv.Parent = c
  1393.                                 Debris:AddItem(bv, 0.05)
  1394.                             end
  1395.                         end
  1396.                     end
  1397.                 end
  1398.             end
  1399.         end
  1400.     end
  1401. end
  1402.  
  1403.  
  1404.             Swait()
  1405.         until sick.TimePosition > 3.5
  1406.         for i = 1, 6 do
  1407.             WACKYEFFECT({
  1408.                 EffectType = "Sphere",
  1409.                 Size = VT(1.5, 1.5, 1.5),
  1410.                 Size2 = VT(4, 4, 4) * i,
  1411.                 Transparency = 0,
  1412.                 Transparency2 = 1,
  1413.                 CFrame = Head.CFrame,
  1414.                 MoveToPos = nil,
  1415.                 RotationX = 0,
  1416.                 RotationY = 0,
  1417.                 RotationZ = 0,
  1418.                 Material = "Neon",
  1419.                 Color = C3(1, 0, 0),
  1420.                 SoundID = nil,
  1421.                 SoundPitch = nil,
  1422.                 SoundVolume = nil
  1423.             })
  1424.         end
  1425.         Head.Transparency = 0
  1426.         Face()
  1427.         wait(0.5)
  1428.         for i = 1, 100 do
  1429.             Swait()
  1430.             Torso.Transparency = 1 - i / 100
  1431.             LeftArm.Transparency = 1 - i / 100
  1432.             RightArm.Transparency = 1 - i / 100
  1433.             LeftLeg.Transparency = 1 - i / 100
  1434.             RightLeg.Transparency = 1 - i / 100
  1435.             Humanoid.DisplayDistanceType = "None"
  1436.             local naeeym2 = IT("BillboardGui",Character)
  1437.             naeeym2.AlwaysOnTop = true
  1438.             naeeym2.Size = UDim2.new(7,50,4,25)
  1439.             naeeym2.StudsOffset = Vector3.new(0,4,0)
  1440.             naeeym2.MaxDistance = 200
  1441.             naeeym2.Adornee = Character.Head
  1442.             naeeym2.Name = "Name"
  1443.             local tecks2 = IT("TextLabel",naeeym2)
  1444.             tecks2.BackgroundTransparency = 1
  1445.             tecks2.TextScaled = true
  1446.             tecks2.BorderSizePixel = 0
  1447.             tecks2.Text = Character.Name
  1448.             tecks2.Font = "Antique"
  1449.             tecks2.TextSize = 50
  1450.             tecks2.TextStrokeTransparency = 0
  1451.             tecks2.TextColor3 = BRICKC"Maroon".Color
  1452.             tecks2.TextStrokeColor3 = C3(0,0,0)
  1453.             tecks2.Size = UDim2.new(1,0,0.5,0)
  1454.             tecks2.Parent = naeeym2
  1455.  
  1456.             Humanoid.DisplayDistanceType = "None"
  1457.             local naeeym3 = IT("BillboardGui",Character)
  1458.             naeeym3.AlwaysOnTop = true
  1459.             naeeym3.Size = UDim2.new(5,30,2,15)
  1460.             naeeym3.StudsOffset = Vector3.new(0,2.5,0)
  1461.             naeeym3.MaxDistance = 200
  1462.             naeeym3.Adornee = Character.Head
  1463.             naeeym3.Name = "Name"
  1464.             local tecks3 = IT("TextLabel",naeeym3)
  1465.             tecks3.BackgroundTransparency = 1
  1466.             tecks3.TextScaled = true
  1467.             tecks3.BorderSizePixel = 0
  1468.             tecks3.Text = "God of Destruction"
  1469.             tecks3.Font = "Fantasy"
  1470.             tecks3.TextSize = 50
  1471.             tecks3.TextStrokeTransparency = 1
  1472.             tecks3.TextColor3 = Color3.new(0,0,0)
  1473.             tecks3.Size = UDim2.new(1,0,0.5,0)
  1474.             tecks3.Parent = naeeym3
  1475.         end
  1476.         FINISHEDINTRO = true
  1477.         Rooted = false
  1478.     end))
  1479. end
  1480.  
  1481. function Warp()
  1482.     ATTACK = true
  1483.     Rooted = false
  1484.     for i=0, 0.5, 0.1 / Animation_Speed do
  1485.         Swait()
  1486.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1488.     end
  1489.     for e = 1, #BODY do
  1490.         if BODY[e] ~= nil then
  1491.             local STUFF = BODY[e]
  1492.             local PART = STUFF[1]
  1493.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1494.                 local PRT = PART:Clone()
  1495.                 PRT.Anchored = true
  1496.                 PRT.CanCollide = false
  1497.                 PRT.Material = "Neon"
  1498.                 PRT.Color = C3(1,0,0)
  1499.                 PRT.Name = "WarpEffect"
  1500.                 PRT.Parent = Effects
  1501.                 PRT.CFrame = PART.CFrame
  1502.                 PRT:BreakJoints()
  1503.                 if PRT:FindFirstChildOfClass("Sound") then
  1504.                     PRT:FindFirstChildOfClass("Sound"):remove()
  1505.                 end
  1506.                 if PRT:FindFirstChildOfClass("Decal") then
  1507.                     PRT:FindFirstChildOfClass("Decal"):remove()
  1508.                 end
  1509.                 coroutine.resume(coroutine.create(function()
  1510.                     for i = 1, 100 do
  1511.                         Swait()
  1512.                         PRT.Transparency = PRT.Transparency + 1/100
  1513.                     end
  1514.                     PRT:remove()
  1515.                 end))
  1516.             end
  1517.         end
  1518.     end
  1519.     local POS = RootPart.Orientation
  1520.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1521.     RootPart.Orientation = POS
  1522.     RootJoint.Parent = RootPart
  1523.     for i=0, 0.5, 0.1 / Animation_Speed do
  1524.         Swait()
  1525.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1527.     end
  1528.     for i=0, 0.1, 0.1 / Animation_Speed do
  1529.         Swait()
  1530.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1531.     end
  1532.     ATTACK = false
  1533.     Rooted = false
  1534. end
  1535.  
  1536. function Neck_Snap()
  1537.     ATTACK = true
  1538.     Rooted = false
  1539.     local TARGET, HUM, WLD
  1540.     local HIT = RightArm.Touched:Connect(function(hit)
  1541.         if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1542.             local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1543.             if H.Health > 0 then
  1544.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1545.                 if TORSO then
  1546.                     HUM = H
  1547.                     TARGET = TORSO
  1548.                     H.PlatformStand = true
  1549.                     CreateSound("260411131", TORSO, 10, 1)
  1550.                     WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1551.                 end
  1552.             end
  1553.         end
  1554.     end)
  1555.     for i = 0, 1, 0.1 / Animation_Speed do
  1556.         Swait()
  1557.         if TARGET ~= nil then
  1558.             break
  1559.         end
  1560.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1561.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1562.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1563.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1564.         if ANIM == "Idle" then
  1565.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1566.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1567.         elseif ANIM == "Walk" then
  1568.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570.         elseif ANIM == "Jump" or ANIM == "Fall" then
  1571.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1572.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1573.         end
  1574.     end
  1575.     HIT:disconnect()
  1576.     if TARGET ~= nil then
  1577.         if TARGET.Name == "Torso" then
  1578.             for i = 0, 2, 0.1 / Animation_Speed do
  1579.                 Swait()
  1580.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1581.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1582.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1583.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1584.                 if ANIM == "Idle" then
  1585.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1586.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1587.                 elseif ANIM == "Walk" then
  1588.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1591.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1592.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1593.                 end
  1594.             end
  1595.             WLD:remove()
  1596.             local HEAD = TARGET.Parent:FindFirstChild("Head")
  1597.             if HEAD then
  1598.                 UNANCHOR = false
  1599.                 RootPart.Anchored = true
  1600.                 local HD = HEAD:Clone()
  1601.                 HD.Name = "FakeHead"
  1602.                 for i = 1, 7 do
  1603.                     SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1604.                 end
  1605.                 local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1606.                 local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1607.                 HD.Parent = RAGDOLL
  1608.                 CreateSound("264486467", RAGTORSO, 10, 1)
  1609.                 local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1610.                 for i = 0, 2, 0.1 / Animation_Speed do
  1611.                     Swait()
  1612.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1613.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1614.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1615.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1616.                     if ANIM == "Idle" then
  1617.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1618.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1619.                     elseif ANIM == "Walk" then
  1620.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  1623.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1624.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1625.                     end
  1626.                 end
  1627.                 HEADWELD:remove()
  1628.                 for i = 0, 0.5, 0.1 / Animation_Speed do
  1629.                     Swait()
  1630.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1631.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1632.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1633.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1634.                     if ANIM == "Idle" then
  1635.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1636.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1637.                     elseif ANIM == "Walk" then
  1638.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  1641.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1642.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1643.                     end
  1644.                 end
  1645.                 CreateSound("907333406", Torso, 10, 1)
  1646.                 for i = 0, 0.25, 0.1 / Animation_Speed do
  1647.                     Swait()
  1648.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1649.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1650.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1651.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1652.                     if ANIM == "Idle" then
  1653.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1654.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1655.                     elseif ANIM == "Walk" then
  1656.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  1659.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1660.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1661.                     end
  1662.                 end
  1663.                 RAGWELD:remove()
  1664.                 local bv = Instance.new("BodyVelocity")
  1665.                 bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1666.                 bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1667.                 bv.Parent = RAGTORSO
  1668.                 Debris:AddItem(bv, 0.05)
  1669.                 Debris:AddItem(RAGDOLL, 5)
  1670.                 for i = 0, 0.15, 0.1 / Animation_Speed do
  1671.                     Swait()
  1672.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1673.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1674.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1675.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1676.                     if ANIM == "Idle" then
  1677.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1678.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1679. elseif ANIM == "Walk" then
  1680.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682.                     elseif ANIM == "Jump" or ANIM == "Fall" then
  1683.                         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1684.                         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1685.                     end
  1686.                 end
  1687.                 UNANCHOR = true
  1688.                 RootPart.Anchored = false
  1689.             end
  1690.         else
  1691.             UNANCHOR = false
  1692.             RootPart.Anchored = true
  1693.             for i = 0, 0.5, 0.1 / Animation_Speed do
  1694.                 Swait()
  1695.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1696.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1697.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1698.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1699.                 if ANIM == "Idle" then
  1700.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1701.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1702.                 elseif ANIM == "Walk" then
  1703.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1706.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1707.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1708.                 end
  1709.             end
  1710.             for i = 0, 0.25, 0.1 / Animation_Speed do
  1711.                 Swait()
  1712.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1713.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1714.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1715.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1716.                 if ANIM == "Idle" then
  1717.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1718.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1719. elseif ANIM == "Walk" then
  1720.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1723.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1724.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1725.                 end
  1726.             end
  1727.             WLD:remove()
  1728.             TARGET.Parent:BreakJoints()
  1729.             for _, c in pairs(TARGET.Parent:GetChildren()) do
  1730.                 if c:IsA("BasePart") then
  1731.                     local bv = Instance.new("BodyVelocity")
  1732.                     bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1733.                     bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1734.                     bv.Parent = c
  1735.                     Debris:AddItem(bv, 0.05)
  1736.                 end
  1737.             end
  1738.             for i = 0, 0.15, 0.1 / Animation_Speed do
  1739.                 Swait()
  1740.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1741.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1742.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1743.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1744.                 if ANIM == "Idle" then
  1745.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1746.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1747.                 elseif ANIM == "Walk" then
  1748.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1750.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1751.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1752.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1753.                 end
  1754.             end
  1755.             UNANCHOR = true
  1756.             RootPart.Anchored = false
  1757.         end
  1758.     end
  1759.     ATTACK = false
  1760.     Rooted = false
  1761. end
  1762.  
  1763. function Taunt()
  1764.     ATTACK = true
  1765.     Rooted = true
  1766.     CreateSound("865772398", Character, 10, 1)
  1767.     chatfunc("Foolish Decision..")
  1768.     for i=0, 1, 0.1 / Animation_Speed do
  1769.         Swait()
  1770.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1771.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1772.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1773.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1774.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1775.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1776.     end
  1777.     for i=0, 2, 0.1 / Animation_Speed do
  1778.         Swait()
  1779.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1780.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1781.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1782.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1783.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1784.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1785.     end
  1786.     ATTACK = false
  1787.     Rooted = false
  1788. end
  1789.  
  1790. function Taunt2()
  1791.     CreateSound(907331307, Torso, 50, 0.9, false)
  1792.     chatfunc("You have failed.")
  1793.     for i=0, 1, 0.1 / Animation_Speed do
  1794.         Swait()
  1795.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1796.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1797.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1798.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1799.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1800.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1801.     end
  1802.     for i=0, 2, 0.1 / Animation_Speed do
  1803.         Swait()
  1804.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1805.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1806.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1807.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1808.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1809.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1810.     end
  1811. end
  1812.  
  1813. function Imperfect_Command()
  1814.     ATTACK = true
  1815.     Rooted = true
  1816.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1817.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1818.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1819.         if TORSO then
  1820.             local GYRO = IT("BodyGyro", RootPart)
  1821.             GYRO.D = 750
  1822.             GYRO.P = 2000
  1823.             GYRO.MaxTorque = VT(0, 40000, 0)
  1824.             CreateSound("907330103", Torso, 10, 1)
  1825.             for i = 0, 1.6, 0.1 / Animation_Speed do
  1826.                 Swait()
  1827.                 WACKYEFFECT({
  1828.                     Time = 5,
  1829.                     EffectType = "Round Slash",
  1830.                     Size = VT(0, 0, 0),
  1831.                     Size2 = VT(0.01, 0, 0.01),
  1832.                     Transparency = 0.5,
  1833.                     Transparency2 = 1,
  1834.                     CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1835.                     MoveToPos = nil,
  1836.                     RotationX = MRANDOM(-50, 50) / 10,
  1837.                     RotationY = MRANDOM(-50, 50) / 10,
  1838.                     RotationZ = MRANDOM(-50, 50) / 10,
  1839.                     Material = "Neon",
  1840.                     Color = C3(1, 0, 0),
  1841.                     SoundID = nil,
  1842.                     SoundPitch = nil,
  1843.                     SoundVolume = nil
  1844.                 })
  1845.                 GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1846.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1847.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1848.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1849.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1850.                 if ANIM == "Idle" then
  1851.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1852.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1853.                 elseif ANIM == "Walk" then
  1854.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1857.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1858.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1859.                 end
  1860.             end
  1861.             GYRO:remove()
  1862.             for i = 1, 15 do
  1863.                 WACKYEFFECT({
  1864.                     Time = MRANDOM(15, 85),
  1865.                     EffectType = "Round Slash",
  1866.                     Size = VT(0, 0, 0),
  1867.                     Size2 = VT(0.3, 0, 0.3),
  1868.                     Transparency = 0.5,
  1869.                     Transparency2 = 1,
  1870.                     CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1871.                     MoveToPos = nil,
  1872.                     RotationX = MRANDOM(-50, 50) / 10,
  1873.                     RotationY = MRANDOM(-50, 50) / 10,
  1874.                     RotationZ = MRANDOM(-50, 50) / 10,
  1875.                     Material = "Neon",
  1876.                     Color = C3(1, 0, 0),
  1877.                     SoundID = nil,
  1878.                     SoundPitch = nil,
  1879.                     SoundVolume = nil
  1880.                 })
  1881.             end
  1882.             local bv = Instance.new("BodyVelocity")
  1883.             bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1884.             bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  1885.             bv.Parent = TORSO
  1886.             Debris:AddItem(bv, 0.05)
  1887.             CreateSound("1222405264", TORSO, 10, 1)
  1888.             Petrify(HUM.Parent)
  1889.             for i = 0, 0.5, 0.1 / Animation_Speed do
  1890.                 Swait()
  1891.                 WACKYEFFECT({
  1892.                     Time = 5,
  1893.                     EffectType = "Round Slash",
  1894.                     Size = VT(0, 0, 0),
  1895.                     Size2 = VT(0.01, 0, 0.01),
  1896.                     Transparency = 0.5,
  1897.                     Transparency2 = 1,
  1898.                     CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1899.                     MoveToPos = nil,
  1900.                     RotationX = MRANDOM(-50, 50) / 10,
  1901.                     RotationY = MRANDOM(-50, 50) / 10,
  1902.                     RotationZ = MRANDOM(-50, 50) / 10,
  1903.                     Material = "Neon",
  1904.                     Color = C3(1, 0, 0),
  1905.                     SoundID = nil,
  1906.                     SoundPitch = nil,
  1907.                     SoundVolume = nil
  1908.                 })
  1909.                 GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1910.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1911.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  1912.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1913.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1914.                 if ANIM == "Idle" then
  1915.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1916.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1917.                 elseif ANIM == "Walk" then
  1918.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1919.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1920.                 elseif ANIM == "Jump" or ANIM == "Fall" then
  1921.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1922.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1923.                 end
  1924.             end
  1925.         end
  1926.     end
  1927.     ATTACK = false
  1928.     Rooted = false
  1929. end
  1930.  
  1931. function Perfect_Command()
  1932. ATTACK = true
  1933. Rooted = true
  1934.         chatfunc("Weaklings...")
  1935.         CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1936.         CreateSound("1368605755", Effects, 10, 1)
  1937.         MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1938.         ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
  1939. ATTACK = false
  1940. Rooted = false
  1941. end
  1942.  
  1943. function killnearest2(position,range,maxstrength)
  1944.     for i,v in ipairs(workspace:GetChildren()) do
  1945.     if v.ClassName == "Model" then
  1946.         local body = v:GetChildren()
  1947.             for part = 1, #body do
  1948.                 if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1949.                     if(body[part].Position - position).Magnitude < range then
  1950.                         if v.ClassName == "Model" then
  1951.                             v:BreakJoints()
  1952.                         end
  1953.                         --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1954.                         body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1955.                     end
  1956.                 end
  1957.             end
  1958.         end
  1959.     end
  1960. end
  1961.  
  1962. function killnearest(position,range,maxstrength,direction)
  1963.     for i,v in ipairs(workspace:GetChildren()) do
  1964.     local body = v:GetChildren()
  1965.         for part = 1, #body do
  1966.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1967.                 if(body[part].Position - position).Magnitude < range then
  1968.                     if v.ClassName == "Model" then
  1969.                         --v:BreakJoints()
  1970.                     end
  1971.                     local POS = position
  1972.                     coroutine.resume(coroutine.create(function()
  1973.                         body[part].Anchored = true
  1974.                         body[part].Parent = Effects
  1975.                         body[part].CanCollide = true
  1976.                         local SIZE = body[part].Size
  1977.                         body[part].Material = "Neon"
  1978.                         CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1979.                         for i = 1, 75 do
  1980.                             Swait()
  1981.                             body[part].Color = Color3.fromRGB(cR,cG,cB)
  1982.                             body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1983.                         end
  1984.                         coroutine.resume(coroutine.create(function()
  1985.                             while true do
  1986.                                 Swait()
  1987.                                 body[part].Color = Color3.fromRGB(cR,cG,cB)
  1988.                                 body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1989.                             end
  1990.                         end))
  1991.                         body[part].Anchored = false
  1992.                         body[part].Velocity = direction.lookVector*maxstrength
  1993.                     end))
  1994.                 end
  1995.             end
  1996.         end
  1997.         if v.ClassName == "Part" then
  1998.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  1999.                 local POS = position
  2000.                 coroutine.resume(coroutine.create(function()
  2001.                     v.Anchored = true
  2002.                     v.Parent = Effects
  2003.                     local SIZE = v.Size
  2004.                     v.Material = "Neon"
  2005.                     CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2006.                     for i = 1, 75 do
  2007.                         Swait()
  2008.                         v.Color = Color3.fromRGB(cR,cG,cB)
  2009.                         v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2010.                     end
  2011.                     coroutine.resume(coroutine.create(function()
  2012.                         while true do
  2013.                             Swait()
  2014.                             v.Color = Color3.fromRGB(cR,cG,cB)
  2015.                             v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2016.                         end
  2017.                     end))
  2018.                     v.Anchored = false
  2019.                     v.Velocity = direction.lookVector*maxstrength
  2020.                 end))
  2021.             end
  2022.         end
  2023.     end
  2024. end
  2025.  
  2026. function VanishPlayer()
  2027.     tecks2.TextTransparency = 1
  2028.     tecks2.TextStrokeTransparency = 1
  2029.     for _, c in pairs(Character:GetChildren()) do
  2030.         if c.ClassName == "Part" then
  2031.             c.Transparency = 0
  2032.             if c:FindFirstChildOfClass("Decal") then
  2033.                 c:FindFirstChildOfClass("Decal").Transparency = 1
  2034.             end
  2035.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2036.                 c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2037.             end
  2038.         elseif c.ClassName == "Accessory" then
  2039.             c.Handle.Transparency = 0
  2040.             if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2041.                 c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2042.             end
  2043.         end
  2044.     end
  2045. end
  2046.  
  2047. function Reappear()
  2048.     tecks2.TextTransparency = 0
  2049.     tecks2.TextStrokeTransparency = 0
  2050.     for _, c in pairs(Character:GetChildren()) do
  2051.         if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2052.             c.Transparency = 0
  2053.             if c:FindFirstChildOfClass("Decal") then
  2054.                 c:FindFirstChildOfClass("Decal").Transparency = 0
  2055.             end
  2056.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2057.                 c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2058.             end
  2059.         elseif c.ClassName == "Accessory" then
  2060.             c.Handle.Transparency = 0
  2061.             if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2062.                 c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2063.             end
  2064.         end
  2065.     end
  2066. end
  2067.  
  2068. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2069.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2070.     local mesh
  2071.     if KIND == "Base" then
  2072.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2073.     elseif KIND == "Thin" then
  2074.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2075.     elseif KIND == "Round" then
  2076.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2077.     end
  2078.     wave.CFrame = CFRAME
  2079.     coroutine.resume(coroutine.create(function(PART)
  2080.         for i = 1, WAIT do
  2081.             Swait()
  2082.             mesh.Scale = mesh.Scale + GROW / 10
  2083.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  2084.             if wave.Transparency > 0.99 then
  2085.                 wave:remove()
  2086.             end
  2087.         end
  2088.     end))
  2089. end
  2090.  
  2091. function Orb()
  2092.     local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2093.     if HITFLOOR ~= nil then
  2094.         do
  2095.             local HITBODIES = {}
  2096.             ATTACK = true
  2097.             Rooted = true
  2098.             local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
  2099.             MakeForm(ABSOLUTE, "Ball")
  2100.             CreateSound("416200578", RootPart, 10, 0.7)
  2101.             for i = 0, 8, 0.1 / Animation_Speed do
  2102.                 Swait()
  2103.                 ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2104.                 ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2105.                 ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2106.                 local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
  2107.                 MakeForm(CHARGE, "Ball")
  2108.                 CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2109.                 FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2110.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2111.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2112.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2113.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2114.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2115.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2116.             end
  2117.             CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2118.             CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2119.             for i = 1, 45 do
  2120.                 Swait()
  2121.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2122.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2123.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2124.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2125.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2126.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2127.             end
  2128.             coroutine.resume(coroutine.create(function()
  2129.                 local IMPACT = false
  2130.                 local BULLET = ABSOLUTE
  2131.                 MakeForm(BULLET, "Ball")
  2132.                 BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2133.                 for i = 1, 500 do
  2134.                     Swait()
  2135.                     BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2136.                     local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2137.                     MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
  2138.                     if HIT ~= nil then
  2139.                         IMPACT = true
  2140.                         break
  2141.                     end
  2142.                 end
  2143.                 if IMPACT == false then
  2144.                     for i = 1, 40 do
  2145.                         Swait()
  2146.                         BULLET.Size = BULLET.Size * 0.9
  2147.                     end
  2148.                     BULLET:remove()
  2149.                 else
  2150.                     CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2151.                     for i = 1, 175 do
  2152.                         Swait()
  2153.                         BULLET.Size = BULLET.Size * 0.99
  2154.                         Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2155.                     end
  2156.                     CreateSound("438666001", BULLET, 10, 3)
  2157.                     Swait(35)
  2158.                     BULLET.Transparency = 1
  2159.                     for i = 1, 20 do
  2160.                         for e = 1, 5 do
  2161.                             MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2162.                             Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2163.                         end
  2164.                         AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2165.                         CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2166.                         CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2167.                         MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2168.                         Swait(5)
  2169.                         for e = 1, #HITBODIES do
  2170.                             if HITBODIES[e] ~= nil then
  2171.                                 local BOD = HITBODIES[e]
  2172.                                 local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2173.                                 if TORS then
  2174.                                     BOD:BreakJoints()
  2175.                                     Petrify(HUM.Parent)
  2176.                                     C3(193,223,240)
  2177.                                     for _, c in pairs(BOD:GetChildren()) do
  2178.                                         if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2179.                                             local bv = Instance.new("BodyVelocity")
  2180.                                             bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2181.                                             bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2182.                                             bv.Parent = c
  2183.                                             Debris:AddItem(bv, 0.2)
  2184.                                         end
  2185.                                     end
  2186.                                 end
  2187.                             end
  2188.                         end
  2189.                         CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
  2190.                     end
  2191.                     MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
  2192.                     Debris:AddItem(BULLET, 10)
  2193.                 end
  2194.             end))
  2195.             ATTACK = false
  2196.             Rooted = false
  2197.         end
  2198.     end
  2199. end
  2200.  
  2201. function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
  2202.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  2203.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  2204.     wave.CFrame = CFRAME
  2205.     coroutine.resume(coroutine.create(function(PART)
  2206.         for i = 1, WAIT do
  2207.             Swait()
  2208.             mesh.Scale = mesh.Scale * GROW
  2209.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  2210.             if wave.Transparency > 0.99 then
  2211.                 wave:remove()
  2212.             end
  2213.         end
  2214.     end))
  2215. end
  2216.  
  2217. function swait(num)
  2218.     if num == 0 or num == nil then
  2219.         ArtificialHB.Event:wait()
  2220.     else
  2221.         for i = 0, num do
  2222.             ArtificialHB.Event:wait()
  2223.         end
  2224.     end
  2225. end
  2226.  
  2227. function ChaosWorld()
  2228.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2229.     CHOICE = 6
  2230.  
  2231.     chatfunc("I am bored...")
  2232.     for i = 0, 12, .1 do
  2233.         swait(0.35)
  2234. end
  2235.  
  2236.     chatfunc("Time to cause some chaos!")
  2237.     for i = 0, 16, .1 do
  2238. end
  2239. swait(0.15)
  2240.     CreateWave2(0,4,true,0.2,45,RootPart,-5)
  2241.     CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
  2242.     CreateWave2(0,5,true,0.2,35,RootPart,-5)
  2243.     CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
  2244.     CreateWave2(0,6,true,0.2,25,RootPart,-5)
  2245.     MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2246.     MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2247.     CreateSound("1368605755", Effects, 10, 1)
  2248.  
  2249. back2 = CreateSound(177604015, Character, 9999, 0.9, true)
  2250. ChaosForm = true
  2251. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2252. sillsky2.SkyboxBk = "rbxassetid://1012890"
  2253. sillsky2.SkyboxDn = "rbxassetid://1012891"
  2254. sillsky2.SkyboxFt = "rbxassetid://1012887"
  2255. sillsky2.SkyboxLf = "rbxassetid://1012889"
  2256. sillsky2.SkyboxRt = "rbxassetid://1012888"
  2257. sillsky2.SkyboxUp = "rbxassetid://1014449"
  2258. sillsky2.StarCount = 0
  2259. sillsky2.SunAngularSize = 0
  2260. sillsky2.MoonAngularSize = 0
  2261. sillsky2.MoonTextureId = ""
  2262. sillsky2.CelestialBodiesShown = false
  2263. game.Lighting.FogColor = BRICKC"Bright orange".Color
  2264. game.Lighting.FogEnd = 1400
  2265. end
  2266.  
  2267. function DemonWorld()
  2268.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2269.     CHOICE = 6
  2270.  
  2271.     chatfunc("All of these fools...")
  2272.     for i = 0, 12, .1 do
  2273.         swait(0.35)
  2274. end
  2275.  
  2276.     chatfunc("Its time to  p e r i s h.")
  2277.     for i = 0, 16, .1 do
  2278. end
  2279. swait(0.15)
  2280.     CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
  2281.     CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
  2282.     MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2283.     MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2284.     CreateSound("1368605755", Effects, 10, 1)
  2285.     CreateSound("265201042", Effects, 10, 0.5)
  2286.  
  2287. back = CreateSound(1192655599, Character, 9999, 1, true)
  2288. DemonForm = true
  2289. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2290. sillsky.SkyboxBk = "rbxassetid://157712259"
  2291. sillsky.SkyboxDn = "rbxassetid://157712247"
  2292. sillsky.SkyboxFt = "rbxassetid://157712266"
  2293. sillsky.SkyboxLf = "rbxassetid://157712240"
  2294. sillsky.SkyboxRt = "rbxassetid://157712254"
  2295. sillsky.SkyboxUp = "rbxassetid://157712276"
  2296. sillsky.StarCount = 0
  2297. sillsky.SunAngularSize = 0
  2298. sillsky.MoonAngularSize = 0
  2299. sillsky.MoonTextureId = ""
  2300. sillsky.CelestialBodiesShown = false
  2301. game.Lighting.FogColor = Color3.new(1,0,0)
  2302. game.Lighting.FogEnd = 1400
  2303. end
  2304.  
  2305. function Eliminate()
  2306.     chatfunc("Come here!")
  2307.     ATTACK = true
  2308.     Rooted = false
  2309.     local HASGRABBED = false
  2310.     local WELD = nil
  2311.     local TORS = nil
  2312.     local hitting = RightArm.Touched:Connect(function(hit)
  2313.         if hit.Parent:FindFirstChild("Humanoid") then
  2314.             if hit.Parent.Humanoid.Health ~= 0 then
  2315.                 UNANCHOR = false
  2316.                 TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2317.                 TORS.Anchored = true
  2318.                 TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2319.                 WELD = weldBetween(RightArm,TORS)
  2320.                 HASGRABBED = true
  2321.                 chatfunc("Time to die.")
  2322.                 Rooted = true
  2323.             end
  2324.         end
  2325.     end)
  2326.     for i=0, 1, 0.1 / Animation_Speed do
  2327.         Swait()
  2328.         if HASGRABBED == true then
  2329.             break
  2330.         end
  2331.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2332.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2333.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2334.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2335.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2336.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2337.     end
  2338.     hitting:disconnect()
  2339.     if HASGRABBED == true then
  2340.         TORS.Anchored = false
  2341.         RootPart.Anchored = true
  2342.         for i=0, 2, 0.1 / Animation_Speed do
  2343.             Swait()
  2344.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2345.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2346.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2347.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2348.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2349.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2350.         end
  2351.         CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
  2352.         CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
  2353.         local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  2354.         SOUNDPART.CFrame = RootPart.CFrame
  2355.         Debris:AddItem(SOUNDPART,5)
  2356.         CreateSound("260411131", SOUNDPART, 2, 1)
  2357.         for i = 1, 15 do
  2358.             Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2359.         end
  2360.         for i=0, 2, 0.1 / Animation_Speed do
  2361.             Swait()
  2362.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2363.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2364.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2365.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2366.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2367.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2368.         end
  2369.         for i=0, 0.25, 0.1 / Animation_Speed do
  2370.             Swait()
  2371.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2372.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2373.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2374.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2375.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2376.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2377.         end
  2378.         if HITFLOOR ~= nil then
  2379.             CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
  2380.         end
  2381.         CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  2382.         WELD:remove()
  2383.         for i = 1, 25 do
  2384.             Swait()
  2385.             killnearest(RootPart.Position,45,100,Torso.CFrame)
  2386.             CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
  2387.             CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
  2388.             CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
  2389.             Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
  2390.             Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  2391.         end
  2392.     end
  2393.     UNANCHOR = true
  2394.     ATTACK = false
  2395.     Rooted = false
  2396. end
  2397.  
  2398. function Fire_At_Will()
  2399.     ATTACK = true
  2400.     Rooted = false
  2401.     local GYRO = IT("BodyGyro", RootPart)
  2402.     GYRO.D = 750
  2403.     GYRO.P = 2000
  2404.     GYRO.MaxTorque = VT(0, 40000, 0)
  2405.     for i = 0, 0.2, 0.1 / Animation_Speed do
  2406.         Swait()
  2407.         GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2408.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2409.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2410.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2411.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2412.         if ANIM == "Idle" then
  2413.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2414.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2415.                 elseif ANIM == "Walk" then
  2416.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418.         elseif ANIM == "Jump" or ANIM == "Fall" then
  2419.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2420.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2421.         end
  2422.     end
  2423.     local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
  2424.     MakeForm(BOMB, "Ball")
  2425.     BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  2426.     local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  2427.     for i = 0, 1.5, 0.1 / Animation_Speed do
  2428.         Swait()
  2429.         if MRANDOM(1, 2) == 1 then
  2430.             for E = 1, #EYES do
  2431.                 if EYES[E] ~= nil then
  2432.                     local EY = EYES[E]
  2433.                     local LIGHTNING = Zap({
  2434.                         StartPosition = EY.Position,
  2435.                         TargetPosition = BOMB.Position,
  2436.                         Character = Character,
  2437.                         Color = "Really red",
  2438.                         Individual = false,
  2439.                         MaxRange = 7,
  2440.                         SegmentLength = 1,
  2441.                         Offset = 0.3,
  2442.                         SIZE = 0.05
  2443.                     })
  2444.                     Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  2445.                 end
  2446.             end
  2447.         end
  2448.         BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  2449.         GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2450.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2451.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2452.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2453.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2454.         if ANIM == "Idle" then
  2455.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2456.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2457.         elseif ANIM == "Walk" then
  2458.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2459.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460.         elseif ANIM == "Jump" or ANIM == "Fall" then
  2461.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2462.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2463.         end
  2464.     end
  2465.     WACKYEFFECT({
  2466.         Time = 25,
  2467.         EffectType = "Ring",
  2468.         Size = VT(0, 0, 0),
  2469.         Size2 = VT(18.75, 18.75, 0),
  2470.         Transparency = 0.7,
  2471.         Transparency2 = 1,
  2472.         CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2473.         MoveToPos = nil,
  2474.         RotationX = 0,
  2475.         RotationY = 0,
  2476.         RotationZ = 0,
  2477.         Material = "Neon",
  2478.         Color = BOMB.Color,
  2479.         SoundID = nil,
  2480.         SoundPitch = nil,
  2481.         SoundVolume = nil
  2482.     })
  2483.     WACKYEFFECT({
  2484.         Time = 50,
  2485.         EffectType = "Ring",
  2486.         Size = VT(0, 0, 0),
  2487.         Size2 = VT(75, 75, 0),
  2488.         Transparency = 0.7,
  2489.         Transparency2 = 1,
  2490.         CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2491.         MoveToPos = nil,
  2492.         RotationX = 0,
  2493.         RotationY = 0,
  2494.         RotationZ = 0,
  2495.         Material = "Neon",
  2496.         Color = BOMB.Color,
  2497.         SoundID = nil,
  2498.         SoundPitch = nil,
  2499.         SoundVolume = nil
  2500.     })
  2501.     BOMB.Anchored = true
  2502.     WELD:remove()
  2503.     GYRO:remove()
  2504.     coroutine.resume(coroutine.create(function()
  2505.         BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  2506.         for i = 1, 500 do
  2507.             Swait()
  2508.             BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  2509.             local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  2510.             if HITFLOOR ~= nil then
  2511.                 break
  2512.             end
  2513.         end
  2514.         ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
  2515.         for i = 1, 5 do
  2516.             WACKYEFFECT({
  2517.                 Time = 50,
  2518.                 EffectType = "Sphere",
  2519.                 Size = BOMB.Mesh.Scale,
  2520.                 Size2 = VT(125, 125, 125) * i,
  2521.                 Transparency = 0.5,
  2522.                 Transparency2 = 1,
  2523.                 CFrame = BOMB.CFrame,
  2524.                 MoveToPos = nil,
  2525.                 RotationX = 0,
  2526.                 RotationY = 0,
  2527.                 RotationZ = 0,
  2528.                 Material = "Neon",
  2529.                 Color = BOMB.Color,
  2530.                 SoundID = 1222405264,
  2531.                 SoundPitch = 1,
  2532.                 SoundVolume = 10
  2533.             })
  2534.         end
  2535.         local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
  2536.         if HITFLOOR then
  2537.             CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
  2538.         end
  2539.         BOMB.Transparency = 1
  2540.         for i = 1, 35 do
  2541.             Swait()
  2542.             CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
  2543.         end
  2544.         BOMB:remove()
  2545.     end))
  2546.     ATTACK = false
  2547.     Rooted = false
  2548. end
  2549.  
  2550.  
  2551.  
  2552. function Imperfect_Storm()
  2553.     ATTACK = true
  2554.     Rooted = false
  2555.     for i = 0, 1, 0.1 / Animation_Speed do
  2556.         Swait()
  2557.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2558.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2559.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2560.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2561.         if ANIM == "Idle" then
  2562.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2563.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2564.         elseif ANIM == "Walk" then
  2565.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567.         elseif ANIM == "Jump" or ANIM == "Fall" then
  2568.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2569.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2570.         end
  2571.     end
  2572.     ATTACK = false
  2573.     Rooted = false
  2574. end
  2575.  
  2576. function MouseDown(Mouse)
  2577.     if ATTACK == false then
  2578.     end
  2579. end
  2580. function MouseUp(Mouse)
  2581.     HOLD = false
  2582. end
  2583.  
  2584. function KeyDown(Key)
  2585.     KEYHOLD = true
  2586.     if DemonForm == false then
  2587.         if Key == "z" and ATTACK == false then
  2588.             Neck_Snap()
  2589.         end
  2590.  
  2591.         if Key == "b" and ATTACK == false then
  2592.             Imperfect_Command()
  2593.         end
  2594.  
  2595.         if Key == "c" and ATTACK == false then
  2596.             Fire_At_Will()
  2597.         end
  2598.  
  2599.         if Key == "e" and ATTACK == false then
  2600.             Warp()
  2601.         end
  2602.  
  2603.         if Key == "f" and ATTACK == false then
  2604.             Eliminate()
  2605.         end
  2606.  
  2607.         if Key == "t" and ATTACK == false then
  2608.             Taunt()
  2609.         end
  2610.  
  2611.         if Key == "q" and ATTACK == false then
  2612.             Orb()
  2613.         end
  2614.  
  2615.         if Key == "p" and ATTACK == false then
  2616.             DemonWorld()
  2617.             SKILL2TEXT:remove()
  2618.             SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  2619.             SKILL3TEXT:remove()
  2620.             SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  2621.             SKILL7TEXT:remove()
  2622.             SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  2623.         end
  2624.  
  2625. else
  2626.  
  2627.         if Key == "z" and ATTACK == false then
  2628.             Neck_Snap()
  2629.         end
  2630.         if Key == "b" and ATTACK == false then
  2631.             Perfect_Command()
  2632.         end
  2633.         if Key == "c" and ATTACK == false then
  2634.         end
  2635.         if Key == "e" and ATTACK == false then
  2636.             Warp()
  2637.         end
  2638.         if Key == "f" and ATTACK == false then
  2639.             Eliminate()
  2640.         end
  2641.  
  2642.         if Key == "q" and ATTACK == false then
  2643.             Orb()
  2644.         end
  2645.  
  2646.         if Key == "t" and ATTACK == false then
  2647.             Taunt2()
  2648.         end
  2649.  
  2650.         if Key == "p" and ATTACK == false then
  2651.         DemonForm = false
  2652.         SKILL2TEXT:remove()
  2653.         SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  2654.         SKILL3TEXT:remove()
  2655.         SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  2656.         SKILL7TEXT:remove()
  2657.         SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  2658.         local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2659.         sillsky:remove()
  2660.         back:remove()
  2661.         game.Lighting.FogEnd = 90000000
  2662.         CreateSound(464600985, Character, 99999, 0.8, false)
  2663.         end
  2664. end
  2665. end
  2666.  
  2667. function KeyDown2(Key)
  2668.     KEYHOLD = true
  2669.     if ChaosForm == false then
  2670.         if Key == "l" and ATTACK == false then
  2671.             ChaosWorld()
  2672.             SKILL8TEXT:remove()
  2673.             SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  2674.         end
  2675. else
  2676.         if Key == "l" and ATTACK == false then
  2677.             ChaosForm = false
  2678.             SKILL8TEXT:remove()
  2679.             SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  2680.             local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2681.             sillsky2:remove()
  2682.             back2:remove()
  2683.             game.Lighting.FogEnd = 90000000
  2684.             CreateSound(464600985, Character, 99999, 0.8, false)
  2685.         end
  2686. end
  2687. end
  2688.  
  2689. function KeyUp(Key)
  2690.     KEYHOLD = false
  2691. end
  2692. Mouse.Button1Down:connect(function(NEWKEY)
  2693.     MouseDown(NEWKEY)
  2694. end)
  2695. Mouse.Button1Up:connect(function(NEWKEY)
  2696.     MouseUp(NEWKEY)
  2697. end)
  2698. Mouse.KeyDown:connect(function(NEWKEY)
  2699.     KeyDown(NEWKEY)
  2700. end)
  2701. Mouse.KeyDown:connect(function(NEWKEY)
  2702.     KeyDown2(NEWKEY)
  2703. end)
  2704. Mouse.KeyUp:connect(function(NEWKEY)
  2705.     KeyUp(NEWKEY)
  2706. end)
  2707. function unanchor()
  2708.     if UNANCHOR == true then
  2709.         RootPart.Anchored = false
  2710.     end
  2711.     local CHILDREN = Character:GetDescendants()
  2712.     for index, CHILD in pairs(CHILDREN) do
  2713.         if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  2714.             CHILD.Anchored = false
  2715.         end
  2716.     end
  2717. end
  2718. Humanoid.Changed:connect(function(Jump)
  2719.     if Jump == "Jump" and Disable_Jump == true then
  2720.         Humanoid.Jump = false
  2721.     end
  2722. end)
  2723. while true do
  2724.     Swait()
  2725.     script.Parent = WEAPONGUI
  2726.     ANIMATE.Parent = nil
  2727.     if Humanoid then
  2728.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2729.         IDLEANIMATION:Play()
  2730.     end
  2731.         end
  2732.     end
  2733.     SINE = SINE + CHANGE
  2734.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2735.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2736.     local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  2737.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2738.     if FINISHEDINTRO == true then
  2739.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2740.             ANIM = "Jump"
  2741.             if ATTACK == false then
  2742.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2743.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2744.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2745.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2746.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2747.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2748.             end
  2749.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2750.             ANIM = "Fall"
  2751.             if ATTACK == false then
  2752.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2753.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2754.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2755.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2756.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2757.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2758.             end
  2759.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2760.             ANIM = "Idle"
  2761.             if ATTACK == false then
  2762.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2763.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2764.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2765.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2766.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2767.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2768.             end
  2769.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2770.             ANIM = "Walk"
  2771. if ATTACK == false then
  2772.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2773.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  2774.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2775.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2776.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2777.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2778.             end
  2779.         end
  2780.         if TORSOVELOCITY > 1 then
  2781.             Humanoid.HipHeight = 1
  2782.         else
  2783.             Humanoid.HipHeight = 0
  2784.         end
  2785.     elseif FINISHEDINTRO == false then
  2786.         Humanoid.HipHeight = 0
  2787.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2788.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2789.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2790.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2791.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2792.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2793.     end
  2794.     unanchor()
  2795.     Humanoid.MaxHealth = 1.0E298
  2796.     Humanoid.Health = 1.0E298
  2797.     if Rooted == false then
  2798.         Disable_Jump = false
  2799.         Humanoid.WalkSpeed = Speed
  2800.     elseif Rooted == true then
  2801.         Disable_Jump = true
  2802.         Humanoid.WalkSpeed = 0
  2803.     end
  2804. if DemonForm == false then
  2805.     sick.Parent = Torso
  2806.     sick.Playing = true
  2807.     sick.Volume = 5
  2808.     sick.Pitch = 1
  2809. else
  2810.     sick.Parent = Torso
  2811.     sick.Playing = false
  2812.     sick.Volume = 0
  2813.     sick.Pitch = 1
  2814. end
  2815.  
  2816. if ChaosForm == false then
  2817.     sick.Parent = Torso
  2818.     sick.Playing = true
  2819.     sick.Volume = 5
  2820.     sick.Pitch = 1
  2821. else
  2822.     sick.Parent = Torso
  2823.     sick.Playing = false
  2824.     sick.Volume = 0
  2825.     sick.Pitch = 1
  2826. end
  2827.     BLINKLOOP = BLINKLOOP + 1
  2828.     if BLINKLOOP >= 325 then
  2829.         BLINKLOOP = 0
  2830.         Blink()
  2831.     end
  2832.     if Character:FindFirstChildOfClass("Accessory") then
  2833.         Character:FindFirstChildOfClass("Accessory"):remove()
  2834.     end
  2835.     if Character:FindFirstChildOfClass("Shirt") then
  2836.         Character:FindFirstChildOfClass("Shirt"):remove()
  2837.     end
  2838.     if Character:FindFirstChildOfClass("Pants") then
  2839.         Character:FindFirstChildOfClass("Pants"):remove()
  2840.     end
  2841.     if Character:FindFirstChildOfClass("Cloth") then
  2842.         Character:FindFirstChildOfClass("Cloth"):remove()
  2843.     end
  2844.     if Head:FindFirstChildOfClass("Sound") then
  2845.         Head:FindFirstChildOfClass("Sound"):remove()
  2846.     end
  2847.     if INTROING == false and FINISHEDINTRO == false then
  2848.         if INSTANT == false then
  2849.             Intro()
  2850.         else
  2851.             FINISHEDINTRO = true
  2852.             Face()
  2853.         end
  2854.     end
  2855.     if Head:FindFirstChild("face") then
  2856.         Head.face:remove()
  2857.     end
  2858.     refit()
  2859.     Humanoid.PlatformStand = false
  2860. end
  2861.  
  2862. if Humanoid.Health < 1.0E298 then
  2863. refit()
  2864. chatfunc("Futile.")
  2865. Humanoid.MaxHealth = 1.0E298
  2866. Humanoid.Health = Humanoid.Health + 1.0E298
  2867. end
  2868.  
  2869. --//====================================================\\--
  2870. --||                     END OF SCRIPT                  ||--
  2871. --\\====================================================//--
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Not a member of Pastebin yet?
Sign Up, it unlocks many cool features!
 
Top