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Mar 22nd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. wait(0.2)
  9.  
  10. Player = game:GetService("Players").LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character.HumanoidRootPart
  18. Torso = Character.Torso
  19. Head = Character.Head
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart.RootJoint
  25. Neck = Torso.Neck
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound", Torso)
  31. sick.SoundId = "rbxassetid://158353213"
  32. sick.Looped = true
  33. sick.Pitch = 1
  34. sick.Volume = 5
  35. sick.Playing = true
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52. Animation_Speed = 3
  53. Frame_Speed = 0.016666666666666666
  54. local Speed = 30
  55. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  58. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  59. local DAMAGEMULTIPLIER = 1.0E298
  60. local ANIM = "Idle"
  61. local ATTACK = false
  62. local EQUIPPED = false
  63. local HOLD = false
  64. local COMBO = 1
  65. local Rooted = false
  66. local SINE = 0
  67. local KEYHOLD = false
  68. local CHANGE = 2 / Animation_Speed
  69. local WALKINGANIM = false
  70. local VALUE1 = false
  71. local VALUE2 = false
  72. local POWERLEVEL = 10
  73. local Player_Size = 1
  74. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  75. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  76. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  77. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  78. local ROBLOXIDLEANIMATION = IT("Animation")
  79. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  80. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Weapon = IT("Model")
  84. Weapon.Name = "Adds"
  85. local Effects = IT("Folder", Weapon)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local SIZE = 1
  90. local ATTACKEDTAUNTS = {
  91. "907332040",
  92. "907332525",
  93. "907330011"
  94. }
  95. local ATTACKTAUNTS = {
  96. "907329893",
  97. "907329532",
  98. "907333294",
  99. "907332856"
  100. }
  101. local ULTTAUNTS = {
  102. "907332997",
  103. "907332670",
  104. "907330103"
  105. }
  106. local UNANCHOR = true
  107. local EYE, PUPIL
  108. local BLINKLOOP = 0
  109. local FINISHEDINTRO = false
  110. local INTROING = false
  111. local INSTANT = true
  112. local EYES = {}
  113. local Sine = 0
  114. local DemonForm = true
  115. local ChaosForm = true
  116. RightArm.Transparency = 1
  117. Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
  118. Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
  119. Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
  120. Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
  121. Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
  122. Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
  123. ArtificialHB = Instance.new("BindableEvent", script)
  124. ArtificialHB.Name = "ArtificialHB"
  125. script:WaitForChild("ArtificialHB")
  126. frame = Frame_Speed
  127. tf = 0
  128. allowframeloss = false
  129. tossremainder = false
  130. lastframe = tick()
  131. script.ArtificialHB:Fire()
  132. game:GetService("RunService").Heartbeat:connect(function(s, p)
  133. tf = tf + s
  134. if tf >= frame then
  135. if allowframeloss then
  136. script.ArtificialHB:Fire()
  137. lastframe = tick()
  138. else
  139. for i = 1, math.floor(tf / frame) do
  140. script.ArtificialHB:Fire()
  141. end
  142. lastframe = tick()
  143. end
  144. if tossremainder then
  145. tf = 0
  146. else
  147. tf = tf - frame * math.floor(tf / frame)
  148. end
  149. end
  150. end)
  151. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  152. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  153. end
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160. function NegativeAngle(NUMBER)
  161. if NUMBER <= 0 then
  162. NUMBER = 0
  163. end
  164. return NUMBER
  165. end
  166. function Swait(NUMBER)
  167. if NUMBER == 0 or NUMBER == nil then
  168. ArtificialHB.Event:wait()
  169. else
  170. for i = 1, NUMBER do
  171. ArtificialHB.Event:wait()
  172. end
  173. end
  174. end
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  192. local NEWPART = IT("Part")
  193. NEWPART.formFactor = FORMFACTOR
  194. NEWPART.Reflectance = REFLECTANCE
  195. NEWPART.Transparency = TRANSPARENCY
  196. NEWPART.CanCollide = false
  197. NEWPART.Locked = true
  198. NEWPART.Anchored = true
  199. if ANCHOR == false then
  200. NEWPART.Anchored = false
  201. end
  202. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  203. NEWPART.Name = NAME
  204. NEWPART.Size = SIZE
  205. NEWPART.Position = Torso.Position
  206. NEWPART.Material = MATERIAL
  207. NEWPART:BreakJoints()
  208. NEWPART.Parent = PARENT
  209. return NEWPART
  210. end
  211.  
  212. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  213. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  214. local mesh = IT("SpecialMesh",wave)
  215. mesh.MeshType = "Sphere"
  216. mesh.Scale = SIZE
  217. mesh.Offset = VT(0,0,0)
  218. wave.CFrame = CFRAME
  219. coroutine.resume(coroutine.create(function(PART)
  220. for i = 1, WAIT do
  221. Swait()
  222. mesh.Scale = mesh.Scale + GROW
  223. wave.Transparency = wave.Transparency + (1/WAIT)
  224. if wave.Transparency > 0.99 then
  225. wave:remove()
  226. end
  227. end
  228. end))
  229. end
  230.  
  231. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  232. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  233. local mesh = IT("SpecialMesh",wave)
  234. mesh.MeshType = "FileMesh"
  235. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  236. mesh.Scale = SIZE
  237. mesh.Offset = VT(0,0,0)
  238. wave.CFrame = CFRAME
  239. coroutine.resume(coroutine.create(function(PART)
  240. for i = 1, WAIT do
  241. Swait()
  242. mesh.Scale = mesh.Scale + GROW
  243. if DOESROT == true then
  244. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  245. end
  246. wave.Transparency = wave.Transparency + (0.5/WAIT)
  247. if wave.Transparency > 0.99 then
  248. wave:remove()
  249. end
  250. end
  251. end))
  252. end
  253.  
  254. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  255. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  256. local mesh = IT("SpecialMesh",wave)
  257. mesh.MeshType = "FileMesh"
  258. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  259. mesh.Scale = SIZE
  260. mesh.Offset = VT(0,0,0)
  261. wave.CFrame = CFRAME
  262. coroutine.resume(coroutine.create(function(PART)
  263. for i = 1, WAIT do
  264. Swait()
  265. mesh.Scale = mesh.Scale + GROW
  266. if DOESROT == true then
  267. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  268. end
  269. wave.Transparency = wave.Transparency + (0.5/WAIT)
  270. if wave.Transparency > 0.99 then
  271. wave:remove()
  272. end
  273. end
  274. end))
  275. end
  276.  
  277. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  278. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  279. local mesh = IT("SpecialMesh",wave)
  280. mesh.MeshType = "Sphere"
  281. mesh.Scale = SIZE
  282. mesh.Offset = VT(0,0,0)
  283. wave.CFrame = CFRAME
  284. coroutine.resume(coroutine.create(function(PART)
  285. for i = 1, WAIT do
  286. Swait()
  287. mesh.Scale = mesh.Scale + GROW
  288. wave.Transparency = wave.Transparency + (1/WAIT)
  289. if wave.Transparency > 0.99 then
  290. wave:remove()
  291. end
  292. end
  293. end))
  294. end
  295.  
  296. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  297. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  298. local mesh = IT("SpecialMesh",wave)
  299. mesh.MeshType = "FileMesh"
  300. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  301. mesh.Scale = SIZE
  302. mesh.Offset = VT(0,0,-SIZE.X/8)
  303. wave.CFrame = CFRAME
  304. coroutine.resume(coroutine.create(function(PART)
  305. for i = 1, WAIT do
  306. Swait()
  307. mesh.Scale = mesh.Scale + GROW
  308. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  309. if DOESROT == true then
  310. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  311. end
  312. wave.Transparency = wave.Transparency + (0.5/WAIT)
  313. if wave.Transparency > 0.99 then
  314. wave:remove()
  315. end
  316. end
  317. end))
  318. end
  319.  
  320. function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset)
  321. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0))
  322. local mesh = IT("SpecialMesh",wave)
  323. mesh.MeshType = "FileMesh"
  324. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  325. mesh.Scale = VT(size,size,size)
  326. mesh.Offset = VT(0,0,-size/8)
  327. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  328. coroutine.resume(coroutine.create(function(PART)
  329. for i = 1, waitt do
  330. Swait()
  331. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  332. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  333. if doesrotate == true then
  334. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  335. end
  336. wave.Transparency = wave.Transparency + (0.5/waitt)
  337. if wave.Transparency > 0.99 then
  338. wave:remove()
  339. end
  340. end
  341. end))
  342. end
  343.  
  344. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  345. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0))
  346. local mesh = IT("SpecialMesh",wave)
  347. mesh.MeshType = "FileMesh"
  348. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  349. mesh.Scale = SIZE
  350. wave.CFrame = CFRAME
  351. coroutine.resume(coroutine.create(function(PART)
  352. for i = 1, WAIT do
  353. Swait()
  354. mesh.Scale = mesh.Scale + GROW
  355. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  356. if DOESROT == true then
  357. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  358. end
  359. wave.Transparency = wave.Transparency + (0.5/WAIT)
  360. if wave.Transparency > 0.99 then
  361. wave:remove()
  362. end
  363. end
  364. end))
  365. end
  366.  
  367. local weldBetween = function(a, b)
  368. local weldd = Instance.new("ManualWeld")
  369. weldd.Part0 = a
  370. weldd.Part1 = b
  371. weldd.C0 = CFrame.new()
  372. weldd.C1 = b.CFrame:inverse() * a.CFrame
  373. weldd.Parent = a
  374. return weldd
  375. end
  376. function QuaternionFromCFrame(cf)
  377. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  378. local trace = m00 + m11 + m22
  379. if trace > 0 then
  380. local s = math.sqrt(1 + trace)
  381. local recip = 0.5 / s
  382. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  383. else
  384. local i = 0
  385. if m00 < m11 then
  386. i = 1
  387. end
  388. if m22 > (i == 0 and m00 or m11) then
  389. i = 2
  390. end
  391. if i == 0 then
  392. local s = math.sqrt(m00 - m11 - m22 + 1)
  393. local recip = 0.5 / s
  394. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  395. elseif i == 1 then
  396. local s = math.sqrt(m11 - m22 - m00 + 1)
  397. local recip = 0.5 / s
  398. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  399. elseif i == 2 then
  400. local s = math.sqrt(m22 - m00 - m11 + 1)
  401. local recip = 0.5 / s
  402. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  403. end
  404. end
  405. end
  406. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  407. local xs, ys, zs = x + x, y + y, z + z
  408. local wx, wy, wz = w * xs, w * ys, w * zs
  409. local xx = x * xs
  410. local xy = x * ys
  411. local xz = x * zs
  412. local yy = y * ys
  413. local yz = y * zs
  414. local zz = z * zs
  415. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  416. end
  417. function QuaternionSlerp(a, b, t)
  418. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  419. local startInterp, finishInterp
  420. if cosTheta >= 1.0E-4 then
  421. if 1 - cosTheta > 1.0E-4 then
  422. local theta = ACOS(cosTheta)
  423. local invSinTheta = 1 / SIN(theta)
  424. startInterp = SIN((1 - t) * theta) * invSinTheta
  425. finishInterp = SIN(t * theta) * invSinTheta
  426. else
  427. startInterp = 1 - t
  428. finishInterp = t
  429. end
  430. elseif 1 + cosTheta > 1.0E-4 then
  431. local theta = ACOS(-cosTheta)
  432. local invSinTheta = 1 / SIN(theta)
  433. startInterp = SIN((t - 1) * theta) * invSinTheta
  434. finishInterp = SIN(t * theta) * invSinTheta
  435. else
  436. startInterp = t - 1
  437. finishInterp = t
  438. end
  439. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  440. end
  441. function Clerp(a, b, t)
  442. local qa = {
  443. QuaternionFromCFrame(a)
  444. }
  445. local qb = {
  446. QuaternionFromCFrame(b)
  447. }
  448. local ax, ay, az = a.x, a.y, a.z
  449. local bx, by, bz = b.x, b.y, b.z
  450. local _t = 1 - t
  451. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  452. end
  453.  
  454. function clerp(startCF,endCF,alpha)
  455. return startCF:lerp(endCF, alpha)
  456. end
  457.  
  458.  
  459. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  460. local frame = IT("Frame")
  461. frame.BackgroundTransparency = TRANSPARENCY
  462. frame.BorderSizePixel = BORDERSIZEPIXEL
  463. frame.Position = POSITION
  464. frame.Size = SIZE
  465. frame.BackgroundColor3 = COLOR
  466. frame.BorderColor3 = BORDERCOLOR
  467. frame.Name = NAME
  468. frame.Parent = PARENT
  469. return frame
  470. end
  471. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  472. local label = IT("TextLabel")
  473. label.BackgroundTransparency = 1
  474. label.Size = UD2(1, 0, 1, 0)
  475. label.Position = UD2(0, 0, 0, 0)
  476. label.TextColor3 = TEXTCOLOR
  477. label.TextStrokeTransparency = STROKETRANSPARENCY
  478. label.TextTransparency = TRANSPARENCY
  479. label.FontSize = TEXTFONTSIZE
  480. label.Font = TEXTFONT
  481. label.BorderSizePixel = BORDERSIZEPIXEL
  482. label.TextScaled = false
  483. label.Text = TEXT
  484. label.Name = NAME
  485. label.Parent = PARENT
  486. return label
  487. end
  488. function NoOutlines(PART)
  489. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  490. end
  491. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  492. local NEWWELD = IT(TYPE)
  493. NEWWELD.Part0 = PART0
  494. NEWWELD.Part1 = PART1
  495. NEWWELD.C0 = C0
  496. NEWWELD.C1 = C1
  497. NEWWELD.Parent = PARENT
  498. return NEWWELD
  499. end
  500. local S = IT("Sound")
  501. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  502. local NEWSOUND
  503. coroutine.resume(coroutine.create(function()
  504. NEWSOUND = S:Clone()
  505. NEWSOUND.Parent = PARENT
  506. NEWSOUND.Volume = VOLUME
  507. NEWSOUND.Pitch = PITCH
  508. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  509. NEWSOUND:play()
  510. if DOESLOOP == true then
  511. NEWSOUND.Looped = true
  512. else
  513. repeat
  514. Swait()
  515. until NEWSOUND.Playing == false
  516. NEWSOUND:remove()
  517. end
  518. end))
  519. return NEWSOUND
  520. end
  521. function CFrameFromTopBack(at, top, back)
  522. local right = top:Cross(back)
  523. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  524. end
  525.  
  526. function WACKYEFFECT(Table)
  527. local TYPE = Table.EffectType or "Sphere"
  528. local SIZE = Table.Size or VT(1, 1, 1)
  529. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  530. local TRANSPARENCY = Table.Transparency or 0
  531. local ENDTRANSPARENCY = Table.Transparency2 or 1
  532. local CFRAME = Table.CFrame or Torso.CFrame
  533. local MOVEDIRECTION = Table.MoveToPos or nil
  534. local ROTATION1 = Table.RotationX or 0
  535. local ROTATION2 = Table.RotationY or 0
  536. local ROTATION3 = Table.RotationZ or 0
  537. local MATERIAL = Table.Material or "Neon"
  538. local COLOR = Table.Color or C3(1, 1, 1)
  539. local TIME = Table.Time or 45
  540. local SOUNDID = Table.SoundID or nil
  541. local SOUNDPITCH = Table.SoundPitch or nil
  542. local SOUNDVOLUME = Table.SoundVolume or nil
  543. coroutine.resume(coroutine.create(function()
  544. local PLAYSSOUND = false
  545. local SOUND
  546. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  547. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  548. PLAYSSOUND = true
  549. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  550. end
  551. EFFECT.Color = COLOR
  552. local MSH
  553. if TYPE == "Sphere" then
  554. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  555. elseif TYPE == "Block" then
  556. MSH = IT("BlockMesh", EFFECT)
  557. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  558. elseif TYPE == "Wave" then
  559. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  560. elseif TYPE == "Ring" then
  561. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  562. elseif TYPE == "Slash" then
  563. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  564. elseif TYPE == "Round Slash" then
  565. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  566. elseif TYPE == "Swirl" then
  567. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  568. elseif TYPE == "Skull" then
  569. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  570. elseif TYPE == "Crystal" then
  571. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  572. end
  573. if MSH ~= nil then
  574. local MOVESPEED
  575. if MOVEDIRECTION ~= nil then
  576. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  577. end
  578. local GROWTH = SIZE - ENDSIZE
  579. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  580. if TYPE == "Block" then
  581. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  582. else
  583. EFFECT.CFrame = CFRAME
  584. end
  585. for LOOP = 1, TIME do
  586. Swait()
  587. MSH.Scale = MSH.Scale - GROWTH / TIME
  588. if TYPE == "Wave" then
  589. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  590. end
  591. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  592. if TYPE == "Block" then
  593. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  594. else
  595. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  596. end
  597. if MOVEDIRECTION ~= nil then
  598. local ORI = EFFECT.Orientation
  599. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  600. EFFECT.Orientation = ORI
  601. end
  602. end
  603. if PLAYSSOUND == false then
  604. EFFECT:remove()
  605. else
  606. repeat
  607. Swait()
  608. until SOUND.Playing == false
  609. EFFECT:remove()
  610. end
  611. elseif PLAYSSOUND == false then
  612. EFFECT:remove()
  613. else
  614. repeat
  615. Swait()
  616. until SOUND.Playing == false
  617. EFFECT:remove()
  618. end
  619. end))
  620. end
  621. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  622. if FLOOR ~= nil then
  623. coroutine.resume(coroutine.create(function()
  624. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  625. PART.CFrame = CF(POSITION)
  626. for i = 1, 45 do
  627. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  628. RingPiece.Material = FLOOR.Material
  629. RingPiece.Color = FLOOR.Color
  630. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  631. Debris:AddItem(RingPiece, SWAIT)
  632. end
  633. PART:remove()
  634. end))
  635. end
  636. end
  637. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  638. if FLOOR ~= nil then
  639. for i = 1, AMOUNT do
  640. do
  641. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  642. DEBREE.Material = FLOOR.Material
  643. DEBREE.Color = FLOOR.Color
  644. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  645. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  646. coroutine.resume(coroutine.create(function()
  647. Swait(15)
  648. DEBREE.Parent = workspace
  649. DEBREE.CanCollide = true
  650. Debris:AddItem(DEBREE, SWAIT)
  651. end))
  652. end
  653. end
  654. end
  655. end
  656.  
  657. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  658. for _, c in pairs(PARENT:GetChildren()) do
  659. if c.ClassName == "Model" then
  660. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  661. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  662. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  663. if DIST > (TORSO.Position - FROM).Magnitude then
  664. table.insert(TABLE, c)
  665. end
  666. AddChildrenToTable(FROM, c, DIST, TABLE)
  667. elseif c.ClassName == "Folder" then
  668. AddChildrenToTable(FROM, c, DIST, TABLE)
  669. end
  670. end
  671. end
  672. end
  673.  
  674. function MakeForm(PART, TYPE)
  675. if TYPE == "Cyl" then
  676. local MSH = IT("CylinderMesh", PART)
  677. elseif TYPE == "Ball" then
  678. local MSH = IT("SpecialMesh", PART)
  679. MSH.MeshType = "Sphere"
  680. elseif TYPE == "Wedge" then
  681. local MSH = IT("SpecialMesh", PART)
  682. MSH.MeshType = "Wedge"
  683. end
  684. end
  685.  
  686. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  687. if DoesCourontine == false then
  688. local Direction = CF(Part.Position, ToLocation)
  689. local Distance = (Part.Position - ToLocation).magnitude
  690. for i = 1, AmountOfTime do
  691. Swait()
  692. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  693. Direction = Part.CFrame
  694. end
  695. Part:remove()
  696. elseif DoesCourontine == true then
  697. coroutine.resume(coroutine.create(function()
  698. local Direction = CF(Part.Position, ToLocation)
  699. local Distance = (Part.Position - ToLocation).magnitude
  700. for i = 1, AmountOfTime do
  701. Swait()
  702. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  703. Direction = Part.CFrame
  704. end
  705. Part:remove()
  706. end))
  707. end
  708. end
  709.  
  710. function CheckTableForString(Table, String)
  711. for i, v in pairs(Table) do
  712. if string.find(string.lower(String), string.lower(v)) then
  713. return true
  714. end
  715. end
  716. return false
  717. end
  718. function CheckIntangible(Hit)
  719. local ProjectileNames = {
  720. "Water",
  721. "Arrow",
  722. "Projectile",
  723. "Effect",
  724. "Rail",
  725. "Lightning",
  726. "Bullet"
  727. }
  728. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  729. return true
  730. end
  731. return false
  732. end
  733. Debris = game:GetService("Debris")
  734. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  735. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  736. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  737. if RayHit and CheckIntangible(RayHit) then
  738. if DelayIfHit then
  739. wait()
  740. end
  741. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  742. end
  743. return RayHit, RayPos, RayNormal
  744. end
  745.  
  746. NewInstance = function(instance,parent,properties)
  747. local inst = Instance.new(instance,parent)
  748. if(properties)then
  749. for i,v in next, properties do
  750. pcall(function() inst[i] = v end)
  751. end
  752. end
  753. return inst;
  754. end
  755.  
  756. local plr = game:service'Players'.LocalPlayer
  757. local char2 = plr.Character
  758. local hum2 = char2.Humanoid
  759. local ra = char2["Right Arm"]
  760. local la= char2["Left Arm"]
  761. local rl= char2["Right Leg"]
  762. local ll = char2["Left Leg"]
  763. local hed = char2.Head
  764.  
  765.  
  766. function checkfriendlist(model)
  767. local friend = false
  768. local target = nil
  769. if model.ClassName == "Player" then
  770. target = model
  771. else
  772. target = game:GetService("Players"):GetPlayerFromCharacter(model)
  773. end
  774. if target ~= nil then
  775. if target:IsFriendsWith(366099047) then friend = true end
  776. end
  777. return friend
  778. end
  779. if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
  780.  
  781. end
  782.  
  783. if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
  784.  
  785. end
  786.  
  787. ff = Instance.new("ForceField",char2)
  788. ff.Visible = false
  789. hum2.Name = "Base"
  790. hum2.MaxHealth = 1.0E298
  791. hum2.Health = 1.0E298
  792. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  793. if hum2.Health > 0.1 and hum2.Health < 1.0E298 then
  794. hum2.MaxHealth = 1.0E298
  795. hum2.Health = 1.0E298
  796. end
  797. end)
  798.  
  799.  
  800. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  801. local DIRECTION = CF(StartPos, EndPos).lookVector
  802. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  803. end
  804. function turnto(position)
  805. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  806. end
  807. BaseLightning = IT("Part")
  808. BaseLightning.Anchored = true
  809. BaseLightning.CanCollide = false
  810. BaseLightning.Material = "Neon"
  811. local LightningBolts = {}
  812. function Zap(Table)
  813. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  814. local Duration = Table.Duration or 2
  815. local Offset = Table.Offset or 2
  816. local Individualize = Table.Individualize or false
  817. local MaxRange = Table.MaxRange or 200
  818. local SegmentLength = Table.SegmentLength or 5
  819. local Transparency = Table.Transparency or 0
  820. local Ignore = Table.Ignore or {}
  821. local SIZE = Table.SIZE or 0.3
  822. if not (StartPos and TargetPos) or not Character then
  823. return
  824. end
  825. local LightningModel = IT("Folder", Effects)
  826. LightningModel.Name = "ZAPP"
  827. for i, v in pairs({Character, LightningModel}) do
  828. table.insert(Ignore, v)
  829. end
  830. local LastPos = StartPos
  831. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  832. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  833. local RayLength = (StartPos - RayPos).Magnitude
  834. local Struck = false
  835. local TotalSegments = math.ceil(RayLength / SegmentLength)
  836. Direction = CFrame.new(StartPos, RayPos).lookVector
  837. local LightningBolt = IT("Model", Effects)
  838. LightningBolt.Name = "Lightning"
  839. LastBolt = LightningBolt
  840. Debris:AddItem(LightningBolt, Duration)
  841. LightningBolt.Parent = LightningModel
  842. for i = 1, TotalSegments do
  843. if not Struck then
  844. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  845. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  846. local SegmentVec = NewPos - LastPos
  847. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  848. local RayVec = LastPos - RayPos
  849. local LightningPart = BaseLightning:Clone()
  850. LightningPart.BrickColor = BrickColor.new(Color)
  851. LightningPart.Transparency = Transparency
  852. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  853. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  854. local CylinderMesh = IT("CylinderMesh", LightningPart)
  855. local OrigCF = LightningPart.CFrame
  856. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  857. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  858. LightningPart.Parent = LightningBolt
  859. LastPos = NewPos
  860. end
  861. end
  862. return {
  863. RayHit = RayHit,
  864. RayPos = RayPos,
  865. RayNormal = RayNormal,
  866. LightningModel = LightningModel
  867. }
  868. end
  869.  
  870. function Blink()
  871. coroutine.resume(coroutine.create(function()
  872. if EYE ~= nil and PUPIL ~= nil then
  873. for i = 1, 5 do
  874. Swait()
  875. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  876. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  877. end
  878. for i = 1, 7 do
  879. Swait()
  880. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  881. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  882. end
  883. EYE.Mesh.Scale = VT(1, 1, 1)
  884. PUPIL.Mesh.Scale = VT(1, 1, 1)
  885. end
  886. end))
  887. end
  888.  
  889. local BODY = {}
  890. function Face()
  891. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false)
  892. MakeForm(EYE, "Ball")
  893. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  894. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false)
  895. PUPIL.Color = C3(0, 0, 0)
  896. MakeForm(PUPIL, "Ball")
  897. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  898. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false)
  899. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  900. MakeForm(Part,"Wedge")
  901.  
  902. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  903. PRT.Color = C3(0,0,0)
  904. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  905. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  906.  
  907. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  908. PRT.Color = C3(0,0,0)
  909. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  910. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  911.  
  912. RightArm.Transparency = 1
  913. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  914. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  915. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  916. MakeForm(Sphere,"Ball")
  917. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  918. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  919. MakeForm(LaserPart,"Ball")
  920. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  921. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  922. MakeForm(Bump,"Ball")
  923. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  924. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  925. MakeForm(BottomLaser,"Cyl")
  926. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  927. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  928. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  929. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  930. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  931. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  932. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  933. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  934. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  935. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  936. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  937. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  938. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  939. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  940. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  941. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  942. MakeForm(Part,"Cyl")
  943. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  944. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  945. MakeForm(Part,"Cyl")
  946. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  947. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  948. MakeForm(Sphere,"Ball")
  949. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  950.  
  951. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false)
  952. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  953. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  954. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  955. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false)
  956. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  957. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false)
  958. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  959. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  960. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  961.  
  962. New = function(Object, Parent, Name, Data)
  963. local Object = Instance.new(Object)
  964. for Index, Value in pairs(Data or {}) do
  965. Object[Index] = Value
  966. end
  967. Object.Parent = Parent
  968. Object.Name = Name
  969. return Object
  970. end
  971.  
  972. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  973. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  974. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  975. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  976.  
  977. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  978. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  979. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  980. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  981. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  982. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  983. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  984. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  985. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  986. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  987. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  988. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  989. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  990. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  991. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  992. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  993.  
  994. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  995. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  996.  
  997. local LASTPART = Head
  998. for i = 1, 30 do
  999. local MATH = 1 - i / 40
  1000. if LASTPART == Head then
  1001. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1002. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  1003. LASTPART = Horn
  1004. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1005. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1006. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  1007. LASTPART = Horn
  1008. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1009. end
  1010. end
  1011. local LASTPART = Head
  1012. for i = 1, 30 do
  1013. local MATH = 1 - i / 40
  1014. if LASTPART == Head then
  1015. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1016. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  1017. LASTPART = Horn
  1018. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1019. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  1020. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  1021. LASTPART = Horn
  1022. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  1023. end
  1024. end
  1025. end
  1026.  
  1027.  
  1028.  
  1029. --//=================================\\
  1030. --|| text above head lel
  1031. --\\=================================//
  1032.  
  1033. function chatfunc(text)
  1034. local chat = coroutine.wrap(function()
  1035. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1036. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1037. end
  1038. local Bill = Instance.new("BillboardGui",Character)
  1039. Bill.Size = UDim2.new(0,125,0,50)
  1040. Bill.StudsOffset = Vector3.new(0,1.5,0)
  1041. Bill.Adornee = Character.Head
  1042. Bill.Name = "TalkingBillBoard"
  1043. local Hehe = Instance.new("TextLabel",Bill)
  1044. Hehe.BackgroundTransparency = 1
  1045. Hehe.BorderSizePixel = 0
  1046. Hehe.Text = ""
  1047. Hehe.Font = "Antique"
  1048. Hehe.TextSize = 50
  1049. Hehe.TextStrokeTransparency = 0
  1050. Hehe.Size = UDim2.new(1,0,0.5,0)
  1051. coroutine.resume(coroutine.create(function()
  1052. while Hehe ~= nil do
  1053. Swait()
  1054. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1055. Hehe.Rotation = math.random(-5,5)
  1056. Hehe.TextColor3 = Color3.new(0,0,0)
  1057. Hehe.TextStrokeColor3 = BRICKC"Maroon".Color
  1058. end
  1059. end))
  1060. for i = 1,string.len(text),1 do
  1061. Swait()
  1062. Hehe.Text = string.sub(text,1,i)
  1063. end
  1064. Swait(90)--Re[math.random(1, 93)]
  1065. for i = 0, 1, .025 do
  1066. Swait()
  1067. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1068. Hehe.TextStrokeTransparency = i
  1069. Hehe.TextTransparency = i
  1070. end
  1071. Bill:Destroy()
  1072. end)
  1073. chat()
  1074. end
  1075.  
  1076. function onChatted(msg)
  1077. chatfunc(msg)
  1078. end
  1079.  
  1080. Player.Chatted:connect(onChatted)
  1081.  
  1082. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  1083. local svch = Character2
  1084. Character2:BreakJoints()
  1085. local hum = Character2:findFirstChild("Humanoid")
  1086. local q = Character2:GetChildren()
  1087. local CLONE = IT("Model", Effects)
  1088. for i = 1, #q do
  1089. if q[i].ClassName == "Accessory" and Headless == true then
  1090. q[i]:remove()
  1091. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  1092. q[i].Parent = CLONE
  1093. elseif q[i].ClassName ~= "Humanoid" then
  1094. q[i]:remove()
  1095. end
  1096. end
  1097. local chrclone = CLONE
  1098. local ch = chrclone:GetChildren()
  1099. local i
  1100. for i = 1, #ch do
  1101. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1102. ch[i]:remove()
  1103. end
  1104. end
  1105. local function Scan(ch)
  1106. local e
  1107. for e = 1, #ch do
  1108. Scan(ch[e]:GetChildren())
  1109. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1110. ch[e]:remove()
  1111. end
  1112. end
  1113. end
  1114. Character2:remove()
  1115. local NEWHUM = IT("Humanoid")
  1116. NEWHUM.Name = "Corpse"
  1117. NEWHUM.Health = 0
  1118. NEWHUM.MaxHealth = 0
  1119. NEWHUM.PlatformStand = true
  1120. NEWHUM.Parent = CLONE
  1121. NEWHUM.DisplayDistanceType = "None"
  1122. Scan(chrclone:GetChildren())
  1123. local ch = Character2:GetChildren()
  1124. local i
  1125. for i = 1, #ch do
  1126. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1127. ch[i]:remove()
  1128. end
  1129. end
  1130. local ch = Character2:GetChildren()
  1131. local i
  1132. for i = 1, #ch do
  1133. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1134. ch[i]:remove()
  1135. end
  1136. end
  1137. Character2 = chrclone
  1138. local Torso2 = Character2.Torso
  1139. local movevector = Vector3.new()
  1140. if Torso2 then
  1141. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1142. local Head = Character2:FindFirstChild("Head")
  1143. if Head then
  1144. local Neck = Instance.new("Weld")
  1145. Neck.Name = "Neck"
  1146. Neck.Part0 = Torso2
  1147. Neck.Part1 = Head
  1148. Neck.C0 = CFrame.new(0, 1.5, 0)
  1149. Neck.C1 = CFrame.new()
  1150. Neck.Parent = Torso2
  1151. if Headless == true then
  1152. Head.Transparency = 1
  1153. Head:ClearAllChildren()
  1154. end
  1155. end
  1156. local Limb = Character2:FindFirstChild("Right Arm")
  1157. if Limb then
  1158. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1159. local Joint = Instance.new("Glue")
  1160. Joint.Name = "RightShoulder"
  1161. Joint.Part0 = Torso2
  1162. Joint.Part1 = Limb
  1163. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1164. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1165. Joint.Parent = Torso2
  1166. local B = Instance.new("Part")
  1167. B.TopSurface = 0
  1168. B.BottomSurface = 0
  1169. B.formFactor = "Symmetric"
  1170. B.Size = Vector3.new(1, 1, 1)
  1171. B.Transparency = 1
  1172. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1173. B.Parent = Character2
  1174. local W = Instance.new("Weld")
  1175. W.Part0 = Limb
  1176. W.Part1 = B
  1177. W.C0 = CFrame.new(0, -0.5, 0)
  1178. W.Parent = Limb
  1179. end
  1180. local Limb = Character2:FindFirstChild("Left Arm")
  1181. if Limb then
  1182. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1183. local Joint = Instance.new("Glue")
  1184. Joint.Name = "LeftShoulder"
  1185. Joint.Part0 = Torso2
  1186. Joint.Part1 = Limb
  1187. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1188. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1189. Joint.Parent = Torso2
  1190. local B = Instance.new("Part")
  1191. B.TopSurface = 0
  1192. B.BottomSurface = 0
  1193. B.formFactor = "Symmetric"
  1194. B.Size = Vector3.new(1, 1, 1)
  1195. B.Transparency = 1
  1196. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1197. B.Parent = Character2
  1198. local W = Instance.new("Weld")
  1199. W.Part0 = Limb
  1200. W.Part1 = B
  1201. W.C0 = CFrame.new(0, -0.5, 0)
  1202. W.Parent = Limb
  1203. end
  1204. local Limb = Character2:FindFirstChild("Right Leg")
  1205. if Limb then
  1206. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1207. local Joint = Instance.new("Glue")
  1208. Joint.Name = "RightHip"
  1209. Joint.Part0 = Torso2
  1210. Joint.Part1 = Limb
  1211. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1212. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1213. Joint.Parent = Torso2
  1214. local B = Instance.new("Part")
  1215. B.TopSurface = 0
  1216. B.BottomSurface = 0
  1217. B.formFactor = "Symmetric"
  1218. B.Size = Vector3.new(1, 1, 1)
  1219. B.Transparency = 1
  1220. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1221. B.Parent = Character2
  1222. local W = Instance.new("Weld")
  1223. W.Part0 = Limb
  1224. W.Part1 = B
  1225. W.C0 = CFrame.new(0, -0.5, 0)
  1226. W.Parent = Limb
  1227. end
  1228. local Limb = Character2:FindFirstChild("Left Leg")
  1229. if Limb then
  1230. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1231. local Joint = Instance.new("Glue")
  1232. Joint.Name = "LeftHip"
  1233. Joint.Part0 = Torso2
  1234. Joint.Part1 = Limb
  1235. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1236. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1237. Joint.Parent = Torso2
  1238. local B = Instance.new("Part")
  1239. B.TopSurface = 0
  1240. B.BottomSurface = 0
  1241. B.formFactor = "Symmetric"
  1242. B.Size = Vector3.new(1, 1, 1)
  1243. B.Transparency = 1
  1244. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1245. B.Parent = Character2
  1246. local W = Instance.new("Weld")
  1247. W.Part0 = Limb
  1248. W.Part1 = B
  1249. W.C0 = CFrame.new(0, -0.5, 0)
  1250. W.Parent = Limb
  1251. end
  1252. local Bar = Instance.new("Part")
  1253. Bar.TopSurface = 0
  1254. Bar.BottomSurface = 0
  1255. Bar.formFactor = "Symmetric"
  1256. Bar.Size = Vector3.new(1, 1, 1)
  1257. Bar.Transparency = 1
  1258. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1259. Bar.Parent = Character2
  1260. local Weld = Instance.new("Weld")
  1261. Weld.Part0 = Torso2
  1262. Weld.Part1 = Bar
  1263. Weld.C0 = CFrame.new(0, 0.5, 0)
  1264. Weld.Parent = Torso2
  1265. end
  1266. Character2.Parent = Weapon
  1267. if movevector ~= Vector3.new() then
  1268. for i = 1, 10 do
  1269. Torso2.Velocity = movevector * Velocity
  1270. end
  1271. end
  1272. Character2.Name = "Corpse"
  1273. return Character2, Torso2
  1274. end
  1275. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1276. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1277. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1278. if HITFLOOR.Name == "BloodPuddle" then
  1279. local DIST = (Position - HITFLOOR.Position).Magnitude
  1280. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1281. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1282. end
  1283. elseif HITFLOOR.Anchored == true then
  1284. do
  1285. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1286. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1287. MakeForm(BLOOD, "Cyl")
  1288. coroutine.resume(coroutine.create(function()
  1289. Swait(75)
  1290. while true do
  1291. Swait()
  1292. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1293. if BLOOD.Size.Z < 0.051 then
  1294. BLOOD:remove()
  1295. break
  1296. end
  1297. end
  1298. end))
  1299. end
  1300. end
  1301. end
  1302. end
  1303. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1304. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1305. BLOOD.CFrame = CF(POSITION)
  1306. MakeForm(BLOOD, "Ball")
  1307. local bv = Instance.new("BodyVelocity", BLOOD)
  1308. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1309. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1310. bv.Name = "MOVE"
  1311. Debris:AddItem(bv, 0.05)
  1312. coroutine.resume(coroutine.create(function()
  1313. local HASTOUCHEDGROUND = false
  1314. local HIT = BLOOD.Touched:Connect(function(hit)
  1315. if hit.Anchored == true then
  1316. HASTOUCHEDGROUND = true
  1317. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1318. end
  1319. end)
  1320. wait(5)
  1321. if HASTOUCHEDGROUND == false then
  1322. BLOOD:remove()
  1323. end
  1324. end))
  1325. end
  1326. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1327. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1328. defence.Name = "HitBy" .. Player.Name
  1329. game:GetService("Debris"):AddItem(defence, 0.001)
  1330. Damage = Damage * DAMAGEMULTIPLIER
  1331. if Humanoid.Health ~= 0 then
  1332. local CritChance = MRANDOM(1, 100)
  1333. if Damage > Humanoid.Health then
  1334. Damage = math.ceil(Humanoid.Health)
  1335. if Damage == 0 then
  1336. Damage = 0.1
  1337. end
  1338. end
  1339. Humanoid.Health = Humanoid.Health - Damage
  1340. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1341. end
  1342. end
  1343.  
  1344. function Petrify(Foe)
  1345. local STONEMODEL = IT("Model", Effects)
  1346. local CHILDREN = Foe:GetDescendants()
  1347. for index, CHILD in pairs(CHILDREN) do
  1348. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1349. CHILD.Parent = STONEMODEL
  1350. CHILD.Material = "Slate"
  1351. CHILD.Color = C3(1, 0, 0)
  1352. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1353. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1354. mesh.TextureId = ""
  1355. end
  1356. if CHILD:FindFirstChildOfClass("Decal") then
  1357. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1358. mesh:remove()
  1359. end
  1360. if CHILD.ClassName == "MeshPart" then
  1361. CHILD.TextureID = ""
  1362. end
  1363. if CHILD.ClassName == "UnionOperation" then
  1364. CHILD.UsePartColor = true
  1365. end
  1366. CHILD.CanCollide = true
  1367. end
  1368. end
  1369. Debris:AddItem(STONEMODEL, 5)
  1370. end
  1371.  
  1372. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1373. local CHILDREN = workspace:GetDescendants()
  1374. for index, CHILD in pairs(CHILDREN) do
  1375. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1376. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1377. if HUM then
  1378. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1379. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1380. if INSTAKILL == true then
  1381. Petrify(CHILD)
  1382. else
  1383. local DMG = MRANDOM(MINDMG, MAXDMG)
  1384. ApplyDamage(HUM, DMG, TORSO)
  1385. end
  1386. if FLING > 0 then
  1387. for _, c in pairs(CHILD:GetChildren()) do
  1388. if c:IsA("BasePart") then
  1389. local bv = Instance.new("BodyVelocity")
  1390. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1391. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1392. bv.Parent = c
  1393. Debris:AddItem(bv, 0.05)
  1394. end
  1395. end
  1396. end
  1397. end
  1398. end
  1399. end
  1400. end
  1401. end
  1402.  
  1403. function Intro()
  1404. coroutine.resume(coroutine.create(function()
  1405. INTROING = true
  1406. Rooted = true
  1407. FINISHEDINTRO = true
  1408. Head.Transparency = 1
  1409. Torso.Transparency = 1
  1410. LeftArm.Transparency = 1
  1411. RightArm.Transparency = 1
  1412. LeftLeg.Transparency = 1
  1413. RightLeg.Transparency = 1
  1414. repeat
  1415. Swait()
  1416. until sick.TimePosition > 1
  1417. for i = 1, 5 do
  1418. WACKYEFFECT({
  1419. EffectType = "Sphere",
  1420. Size = VT(3, 3, 3),
  1421. Size2 = VT(0, 5, 0),
  1422. Transparency = 0.5,
  1423. Transparency2 = 1,
  1424. CFrame = Torso.CFrame,
  1425. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1426. RotationX = MRANDOM(-5, 5),
  1427. RotationY = MRANDOM(-5, 5),
  1428. RotationZ = MRANDOM(-5, 5),
  1429. Material = "Neon",
  1430. Color = C3(1, 0, 0),
  1431. SoundID = nil,
  1432. SoundPitch = nil,
  1433. SoundVolume = nil
  1434. })
  1435. end
  1436. Swait()
  1437. until sick.TimePosition > 1.8
  1438. for i = 1, 5 do
  1439. WACKYEFFECT({
  1440. EffectType = "Sphere",
  1441. Size = VT(3, 3, 3),
  1442. Size2 = VT(0, 5, 0),
  1443. Transparency = 0.5,
  1444. Transparency2 = 1,
  1445. CFrame = Torso.CFrame,
  1446. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1447. RotationX = MRANDOM(-5, 5),
  1448. RotationY = MRANDOM(-5, 5),
  1449. RotationZ = MRANDOM(-5, 5),
  1450. Material = "Neon",
  1451. Color = C3(1, 0, 0),
  1452. SoundID = nil,
  1453. SoundPitch = nil,
  1454. SoundVolume = nil
  1455. })
  1456. end
  1457. Swait()
  1458. until sick.TimePosition > 3.5
  1459. for i = 1, 6 do
  1460. WACKYEFFECT({
  1461. EffectType = "Sphere",
  1462. Size = VT(1.5, 1.5, 1.5),
  1463. Size2 = VT(4, 4, 4) * i,
  1464. Transparency = 0,
  1465. Transparency2 = 1,
  1466. CFrame = Head.CFrame,
  1467. MoveToPos = nil,
  1468. RotationX = 0,
  1469. RotationY = 0,
  1470. RotationZ = 0,
  1471. Material = "Neon",
  1472. Color = C3(1, 0, 0),
  1473. SoundID = nil,
  1474. SoundPitch = nil,
  1475. SoundVolume = nil
  1476. })
  1477. end
  1478. Head.Transparency = 0
  1479. Face()
  1480. wait(0.5)
  1481. for i = 1, 100 do
  1482. Swait()
  1483. Torso.Transparency = 1 - i / 100
  1484. LeftArm.Transparency = 1 - i / 100
  1485. RightArm.Transparency = 1 - i / 100
  1486. LeftLeg.Transparency = 1 - i / 100
  1487. RightLeg.Transparency = 1 - i / 100
  1488. Humanoid.DisplayDistanceType = "None"
  1489. local naeeym2 = IT("BillboardGui",Character)
  1490. naeeym2.AlwaysOnTop = true
  1491. naeeym2.Size = UDim2.new(7,50,4,25)
  1492. naeeym2.StudsOffset = Vector3.new(0,4,0)
  1493. naeeym2.MaxDistance = 200
  1494. naeeym2.Adornee = Character.Head
  1495. naeeym2.Name = "Name"
  1496. local tecks2 = IT("TextLabel",naeeym2)
  1497. tecks2.BackgroundTransparency = 1
  1498. tecks2.TextScaled = true
  1499. tecks2.BorderSizePixel = 0
  1500. tecks2.Text = Character.Name
  1501. tecks2.Font = "Antique"
  1502. tecks2.TextSize = 50
  1503. tecks2.TextStrokeTransparency = 0
  1504. tecks2.TextColor3 = BRICKC"Maroon".Color
  1505. tecks2.TextStrokeColor3 = C3(0,0,0)
  1506. tecks2.Size = UDim2.new(1,0,0.5,0)
  1507. tecks2.Parent = naeeym2
  1508.  
  1509. Humanoid.DisplayDistanceType = "None"
  1510. local naeeym3 = IT("BillboardGui",Character)
  1511. naeeym3.AlwaysOnTop = true
  1512. naeeym3.Size = UDim2.new(5,30,2,15)
  1513. naeeym3.StudsOffset = Vector3.new(0,2.5,0)
  1514. naeeym3.MaxDistance = 200
  1515. naeeym3.Adornee = Character.Head
  1516. naeeym3.Name = "Name"
  1517. local tecks3 = IT("TextLabel",naeeym3)
  1518. tecks3.BackgroundTransparency = 1
  1519. tecks3.TextScaled = true
  1520. tecks3.BorderSizePixel = 0
  1521. tecks3.Text = "God of Destruction"
  1522. tecks3.Font = "Fantasy"
  1523. tecks3.TextSize = 50
  1524. tecks3.TextStrokeTransparency = 1
  1525. tecks3.TextColor3 = Color3.new(0,0,0)
  1526. tecks3.Size = UDim2.new(1,0,0.5,0)
  1527. tecks3.Parent = naeeym3
  1528. end
  1529. FINISHEDINTRO = true
  1530. Rooted = false
  1531. end))
  1532. end
  1533.  
  1534. function Warp()
  1535. ATTACK = true
  1536. Rooted = false
  1537. for i=0, 0.5, 0.1 / Animation_Speed do
  1538. Swait()
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1541. end
  1542. for e = 1, #BODY do
  1543. if BODY[e] ~= nil then
  1544. local STUFF = BODY[e]
  1545. local PART = STUFF[1]
  1546. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1547. local PRT = PART:Clone()
  1548. PRT.Anchored = true
  1549. PRT.CanCollide = false
  1550. PRT.Material = "Neon"
  1551. PRT.Color = C3(1,0,0)
  1552. PRT.Name = "WarpEffect"
  1553. PRT.Parent = Effects
  1554. PRT.CFrame = PART.CFrame
  1555. PRT:BreakJoints()
  1556. if PRT:FindFirstChildOfClass("Sound") then
  1557. PRT:FindFirstChildOfClass("Sound"):remove()
  1558. end
  1559. if PRT:FindFirstChildOfClass("Decal") then
  1560. PRT:FindFirstChildOfClass("Decal"):remove()
  1561. end
  1562. coroutine.resume(coroutine.create(function()
  1563. for i = 1, 100 do
  1564. Swait()
  1565. PRT.Transparency = PRT.Transparency + 1/100
  1566. end
  1567. PRT:remove()
  1568. end))
  1569. end
  1570. end
  1571. end
  1572. local POS = RootPart.Orientation
  1573. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1574. RootPart.Orientation = POS
  1575. RootJoint.Parent = RootPart
  1576. for i=0, 0.5, 0.1 / Animation_Speed do
  1577. Swait()
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1580. end
  1581. for i=0, 0.1, 0.1 / Animation_Speed do
  1582. Swait()
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1584. end
  1585. ATTACK = false
  1586. Rooted = false
  1587. end
  1588.  
  1589. function Neck_Snap()
  1590. ATTACK = true
  1591. Rooted = false
  1592. local TARGET, HUM, WLD
  1593. local HIT = RightArm.Touched:Connect(function(hit)
  1594. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1595. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1596. if H.Health > 0 then
  1597. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1598. if TORSO then
  1599. HUM = H
  1600. TARGET = TORSO
  1601. H.PlatformStand = true
  1602. CreateSound("260411131", TORSO, 10, 1)
  1603. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1604. end
  1605. end
  1606. end
  1607. end)
  1608. for i = 0, 1, 0.1 / Animation_Speed do
  1609. Swait()
  1610. if TARGET ~= nil then
  1611. break
  1612. end
  1613. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1617. if ANIM == "Idle" then
  1618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1620. elseif ANIM == "Walk" then
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. elseif ANIM == "Jump" or ANIM == "Fall" then
  1624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1626. end
  1627. end
  1628. HIT:disconnect()
  1629. if TARGET ~= nil then
  1630. if TARGET.Name == "Torso" then
  1631. for i = 0, 2, 0.1 / Animation_Speed do
  1632. Swait()
  1633. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1637. if ANIM == "Idle" then
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1640. elseif ANIM == "Walk" then
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. elseif ANIM == "Jump" or ANIM == "Fall" then
  1644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1646. end
  1647. end
  1648. WLD:remove()
  1649. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1650. if HEAD then
  1651. UNANCHOR = false
  1652. RootPart.Anchored = true
  1653. local HD = HEAD:Clone()
  1654. HD.Name = "FakeHead"
  1655. for i = 1, 7 do
  1656. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1657. end
  1658. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1659. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1660. HD.Parent = RAGDOLL
  1661. CreateSound("264486467", RAGTORSO, 10, 1)
  1662. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1663. for i = 0, 2, 0.1 / Animation_Speed do
  1664. Swait()
  1665. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1669. if ANIM == "Idle" then
  1670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1672. elseif ANIM == "Walk" then
  1673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. elseif ANIM == "Jump" or ANIM == "Fall" then
  1676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1678. end
  1679. end
  1680. HEADWELD:remove()
  1681. for i = 0, 0.5, 0.1 / Animation_Speed do
  1682. Swait()
  1683. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1687. if ANIM == "Idle" then
  1688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1690. elseif ANIM == "Walk" then
  1691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. elseif ANIM == "Jump" or ANIM == "Fall" then
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1696. end
  1697. end
  1698. CreateSound("907333406", Torso, 10, 1)
  1699. for i = 0, 0.25, 0.1 / Animation_Speed do
  1700. Swait()
  1701. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1705. if ANIM == "Idle" then
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1708. elseif ANIM == "Walk" then
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. elseif ANIM == "Jump" or ANIM == "Fall" then
  1712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1714. end
  1715. end
  1716. RAGWELD:remove()
  1717. local bv = Instance.new("BodyVelocity")
  1718. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1719. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1720. bv.Parent = RAGTORSO
  1721. Debris:AddItem(bv, 0.05)
  1722. Debris:AddItem(RAGDOLL, 5)
  1723. for i = 0, 0.15, 0.1 / Animation_Speed do
  1724. Swait()
  1725. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1729. if ANIM == "Idle" then
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1732. elseif ANIM == "Walk" then
  1733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. elseif ANIM == "Jump" or ANIM == "Fall" then
  1736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1738. end
  1739. end
  1740. UNANCHOR = true
  1741. RootPart.Anchored = false
  1742. end
  1743. else
  1744. UNANCHOR = false
  1745. RootPart.Anchored = true
  1746. for i = 0, 0.5, 0.1 / Animation_Speed do
  1747. Swait()
  1748. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1752. if ANIM == "Idle" then
  1753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1755. elseif ANIM == "Walk" then
  1756. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. elseif ANIM == "Jump" or ANIM == "Fall" then
  1759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1761. end
  1762. end
  1763. for i = 0, 0.25, 0.1 / Animation_Speed do
  1764. Swait()
  1765. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1769. if ANIM == "Idle" then
  1770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1772. elseif ANIM == "Walk" then
  1773. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1775. elseif ANIM == "Jump" or ANIM == "Fall" then
  1776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1778. end
  1779. end
  1780. WLD:remove()
  1781. TARGET.Parent:BreakJoints()
  1782. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1783. if c:IsA("BasePart") then
  1784. local bv = Instance.new("BodyVelocity")
  1785. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1786. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1787. bv.Parent = c
  1788. Debris:AddItem(bv, 0.05)
  1789. end
  1790. end
  1791. for i = 0, 0.15, 0.1 / Animation_Speed do
  1792. Swait()
  1793. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1797. if ANIM == "Idle" then
  1798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1800. elseif ANIM == "Walk" then
  1801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. elseif ANIM == "Jump" or ANIM == "Fall" then
  1804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1806. end
  1807. end
  1808. UNANCHOR = true
  1809. RootPart.Anchored = false
  1810. end
  1811. end
  1812. ATTACK = false
  1813. Rooted = false
  1814. end
  1815.  
  1816. function Taunt()
  1817. ATTACK = true
  1818. Rooted = true
  1819. CreateSound("865772398", Character, 10, 1)
  1820. chatfunc("Foolish Decision..")
  1821. for i=0, 1, 0.1 / Animation_Speed do
  1822. Swait()
  1823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1829. end
  1830. for i=0, 2, 0.1 / Animation_Speed do
  1831. Swait()
  1832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1838. end
  1839. ATTACK = false
  1840. Rooted = false
  1841. end
  1842.  
  1843. function Taunt2()
  1844. CreateSound(907331307, Torso, 50, 0.9, false)
  1845. chatfunc("You have failed.")
  1846. for i=0, 1, 0.1 / Animation_Speed do
  1847. Swait()
  1848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1854. end
  1855. for i=0, 2, 0.1 / Animation_Speed do
  1856. Swait()
  1857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1863. end
  1864. end
  1865.  
  1866. function Imperfect_Command()
  1867. ATTACK = true
  1868. Rooted = true
  1869. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1870. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1871. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1872. if TORSO then
  1873. local GYRO = IT("BodyGyro", RootPart)
  1874. GYRO.D = 750
  1875. GYRO.P = 2000
  1876. GYRO.MaxTorque = VT(0, 40000, 0)
  1877. CreateSound("907330103", Torso, 10, 1)
  1878. for i = 0, 1.6, 0.1 / Animation_Speed do
  1879. Swait()
  1880. WACKYEFFECT({
  1881. Time = 5,
  1882. EffectType = "Round Slash",
  1883. Size = VT(0, 0, 0),
  1884. Size2 = VT(0.01, 0, 0.01),
  1885. Transparency = 0.5,
  1886. Transparency2 = 1,
  1887. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1888. MoveToPos = nil,
  1889. RotationX = MRANDOM(-50, 50) / 10,
  1890. RotationY = MRANDOM(-50, 50) / 10,
  1891. RotationZ = MRANDOM(-50, 50) / 10,
  1892. Material = "Neon",
  1893. Color = C3(1, 0, 0),
  1894. SoundID = nil,
  1895. SoundPitch = nil,
  1896. SoundVolume = nil
  1897. })
  1898. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1899. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1903. if ANIM == "Idle" then
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1906. elseif ANIM == "Walk" then
  1907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909. elseif ANIM == "Jump" or ANIM == "Fall" then
  1910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1912. end
  1913. end
  1914. GYRO:remove()
  1915. for i = 1, 15 do
  1916. WACKYEFFECT({
  1917. Time = MRANDOM(15, 85),
  1918. EffectType = "Round Slash",
  1919. Size = VT(0, 0, 0),
  1920. Size2 = VT(0.3, 0, 0.3),
  1921. Transparency = 0.5,
  1922. Transparency2 = 1,
  1923. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1924. MoveToPos = nil,
  1925. RotationX = MRANDOM(-50, 50) / 10,
  1926. RotationY = MRANDOM(-50, 50) / 10,
  1927. RotationZ = MRANDOM(-50, 50) / 10,
  1928. Material = "Neon",
  1929. Color = C3(1, 0, 0),
  1930. SoundID = nil,
  1931. SoundPitch = nil,
  1932. SoundVolume = nil
  1933. })
  1934. end
  1935. local bv = Instance.new("BodyVelocity")
  1936. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1937. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  1938. bv.Parent = TORSO
  1939. Debris:AddItem(bv, 0.05)
  1940. CreateSound("1222405264", TORSO, 10, 1)
  1941. Petrify(HUM.Parent)
  1942. for i = 0, 0.5, 0.1 / Animation_Speed do
  1943. Swait()
  1944. WACKYEFFECT({
  1945. Time = 5,
  1946. EffectType = "Round Slash",
  1947. Size = VT(0, 0, 0),
  1948. Size2 = VT(0.01, 0, 0.01),
  1949. Transparency = 0.5,
  1950. Transparency2 = 1,
  1951. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1952. MoveToPos = nil,
  1953. RotationX = MRANDOM(-50, 50) / 10,
  1954. RotationY = MRANDOM(-50, 50) / 10,
  1955. RotationZ = MRANDOM(-50, 50) / 10,
  1956. Material = "Neon",
  1957. Color = C3(1, 0, 0),
  1958. SoundID = nil,
  1959. SoundPitch = nil,
  1960. SoundVolume = nil
  1961. })
  1962. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1963. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1967. if ANIM == "Idle" then
  1968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1970. elseif ANIM == "Walk" then
  1971. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1973. elseif ANIM == "Jump" or ANIM == "Fall" then
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1976. end
  1977. end
  1978. end
  1979. end
  1980. ATTACK = false
  1981. Rooted = false
  1982. end
  1983.  
  1984. function Perfect_Command()
  1985. ATTACK = true
  1986. Rooted = true
  1987. chatfunc("Weaklings...")
  1988. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1989. CreateSound("1368605755", Effects, 10, 1)
  1990. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1991. ApplyAoE(Torso.Position, 9999, 0, 0, 0, true)
  1992. ATTACK = false
  1993. Rooted = false
  1994. end
  1995.  
  1996. function killnearest2(position,range,maxstrength)
  1997. for i,v in ipairs(workspace:GetChildren()) do
  1998. if v.ClassName == "Model" then
  1999. local body = v:GetChildren()
  2000. for part = 1, #body do
  2001. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2002. if(body[part].Position - position).Magnitude < range then
  2003. if v.ClassName == "Model" then
  2004. v:BreakJoints()
  2005. end
  2006. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  2007. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  2008. end
  2009. end
  2010. end
  2011. end
  2012. end
  2013. end
  2014.  
  2015. function killnearest(position,range,maxstrength,direction)
  2016. for i,v in ipairs(workspace:GetChildren()) do
  2017. local body = v:GetChildren()
  2018. for part = 1, #body do
  2019. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  2020. if(body[part].Position - position).Magnitude < range then
  2021. if v.ClassName == "Model" then
  2022. --v:BreakJoints()
  2023. end
  2024. local POS = position
  2025. coroutine.resume(coroutine.create(function()
  2026. body[part].Anchored = true
  2027. body[part].Parent = Effects
  2028. body[part].CanCollide = true
  2029. local SIZE = body[part].Size
  2030. body[part].Material = "Neon"
  2031. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  2032. for i = 1, 75 do
  2033. Swait()
  2034. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2035. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2036. end
  2037. coroutine.resume(coroutine.create(function()
  2038. while true do
  2039. Swait()
  2040. body[part].Color = Color3.fromRGB(cR,cG,cB)
  2041. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2042. end
  2043. end))
  2044. body[part].Anchored = false
  2045. body[part].Velocity = direction.lookVector*maxstrength
  2046. end))
  2047. end
  2048. end
  2049. end
  2050. if v.ClassName == "Part" then
  2051. if v.Anchored == false and (v.Position - position).Magnitude < range then
  2052. local POS = position
  2053. coroutine.resume(coroutine.create(function()
  2054. v.Anchored = true
  2055. v.Parent = Effects
  2056. local SIZE = v.Size
  2057. v.Material = "Neon"
  2058. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  2059. for i = 1, 75 do
  2060. Swait()
  2061. v.Color = Color3.fromRGB(cR,cG,cB)
  2062. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2063. end
  2064. coroutine.resume(coroutine.create(function()
  2065. while true do
  2066. Swait()
  2067. v.Color = Color3.fromRGB(cR,cG,cB)
  2068. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  2069. end
  2070. end))
  2071. v.Anchored = false
  2072. v.Velocity = direction.lookVector*maxstrength
  2073. end))
  2074. end
  2075. end
  2076. end
  2077. end
  2078.  
  2079. function VanishPlayer()
  2080. tecks2.TextTransparency = 1
  2081. tecks2.TextStrokeTransparency = 1
  2082. for _, c in pairs(Character:GetChildren()) do
  2083. if c.ClassName == "Part" then
  2084. c.Transparency = 0
  2085. if c:FindFirstChildOfClass("Decal") then
  2086. c:FindFirstChildOfClass("Decal").Transparency = 1
  2087. end
  2088. if c:FindFirstChildOfClass("ParticleEmitter") then
  2089. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2090. end
  2091. elseif c.ClassName == "Accessory" then
  2092. c.Handle.Transparency = 0
  2093. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2094. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  2095. end
  2096. end
  2097. end
  2098. end
  2099.  
  2100. function Reappear()
  2101. tecks2.TextTransparency = 0
  2102. tecks2.TextStrokeTransparency = 0
  2103. for _, c in pairs(Character:GetChildren()) do
  2104. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2105. c.Transparency = 0
  2106. if c:FindFirstChildOfClass("Decal") then
  2107. c:FindFirstChildOfClass("Decal").Transparency = 0
  2108. end
  2109. if c:FindFirstChildOfClass("ParticleEmitter") then
  2110. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2111. end
  2112. elseif c.ClassName == "Accessory" then
  2113. c.Handle.Transparency = 0
  2114. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  2115. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  2116. end
  2117. end
  2118. end
  2119. end
  2120.  
  2121. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  2122. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  2123. local mesh
  2124. if KIND == "Base" then
  2125. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  2126. elseif KIND == "Thin" then
  2127. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2128. elseif KIND == "Round" then
  2129. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  2130. end
  2131. wave.CFrame = CFRAME
  2132. coroutine.resume(coroutine.create(function(PART)
  2133. for i = 1, WAIT do
  2134. Swait()
  2135. mesh.Scale = mesh.Scale + GROW / 10
  2136. wave.Transparency = wave.Transparency + 0.5 / WAIT
  2137. if wave.Transparency > 0.99 then
  2138. wave:remove()
  2139. end
  2140. end
  2141. end))
  2142. end
  2143.  
  2144. function Orb()
  2145. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2146. if HITFLOOR ~= nil then
  2147. do
  2148. local HITBODIES = {}
  2149. ATTACK = true
  2150. Rooted = true
  2151. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0))
  2152. MakeForm(ABSOLUTE, "Ball")
  2153. CreateSound("416200578", RootPart, 10, 0.7)
  2154. for i = 0, 8, 0.1 / Animation_Speed do
  2155. Swait()
  2156. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75)
  2157. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2158. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2159. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3))
  2160. MakeForm(CHARGE, "Ball")
  2161. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2162. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2163. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2167. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2169. end
  2170. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9)
  2171. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  2172. for i = 1, 45 do
  2173. Swait()
  2174. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2180. end
  2181. coroutine.resume(coroutine.create(function()
  2182. local IMPACT = false
  2183. local BULLET = ABSOLUTE
  2184. MakeForm(BULLET, "Ball")
  2185. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  2186. for i = 1, 500 do
  2187. Swait()
  2188. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  2189. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  2190. MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55)
  2191. if HIT ~= nil then
  2192. IMPACT = true
  2193. break
  2194. end
  2195. end
  2196. if IMPACT == false then
  2197. for i = 1, 40 do
  2198. Swait()
  2199. BULLET.Size = BULLET.Size * 0.9
  2200. end
  2201. BULLET:remove()
  2202. else
  2203. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  2204. for i = 1, 175 do
  2205. Swait()
  2206. BULLET.Size = BULLET.Size * 0.99
  2207. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  2208. end
  2209. CreateSound("438666001", BULLET, 10, 3)
  2210. Swait(35)
  2211. BULLET.Transparency = 1
  2212. for i = 1, 20 do
  2213. for e = 1, 5 do
  2214. MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  2215. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  2216. end
  2217. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  2218. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2219. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2220. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2221. Swait(5)
  2222. for e = 1, #HITBODIES do
  2223. if HITBODIES[e] ~= nil then
  2224. local BOD = HITBODIES[e]
  2225. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2226. if TORS then
  2227. BOD:BreakJoints()
  2228. Petrify(HUM.Parent)
  2229. C3(193,223,240)
  2230. for _, c in pairs(BOD:GetChildren()) do
  2231. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2232. local bv = Instance.new("BodyVelocity")
  2233. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2234. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2235. bv.Parent = c
  2236. Debris:AddItem(bv, 0.2)
  2237. end
  2238. end
  2239. end
  2240. end
  2241. end
  2242. CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2)
  2243. end
  2244. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120))
  2245. Debris:AddItem(BULLET, 10)
  2246. end
  2247. end))
  2248. ATTACK = false
  2249. Rooted = false
  2250. end
  2251. end
  2252. end
  2253.  
  2254. function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW)
  2255. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
  2256. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  2257. wave.CFrame = CFRAME
  2258. coroutine.resume(coroutine.create(function(PART)
  2259. for i = 1, WAIT do
  2260. Swait()
  2261. mesh.Scale = mesh.Scale * GROW
  2262. wave.Transparency = wave.Transparency + (0.5/WAIT)
  2263. if wave.Transparency > 0.99 then
  2264. wave:remove()
  2265. end
  2266. end
  2267. end))
  2268. end
  2269.  
  2270. function swait(num)
  2271. if num == 0 or num == nil then
  2272. ArtificialHB.Event:wait()
  2273. else
  2274. for i = 0, num do
  2275. ArtificialHB.Event:wait()
  2276. end
  2277. end
  2278. end
  2279.  
  2280. function ChaosWorld()
  2281. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2282. CHOICE = 6
  2283.  
  2284. chatfunc("I am bored...")
  2285. for i = 0, 12, .1 do
  2286. swait(0.35)
  2287. end
  2288.  
  2289. chatfunc("Time to cause some chaos!")
  2290. for i = 0, 16, .1 do
  2291. end
  2292. swait(0.15)
  2293. CreateWave2(0,4,true,0.2,45,RootPart,-5)
  2294. CreateWave2(0,4.5,true,-0.2,40,RootPart,-5)
  2295. CreateWave2(0,5,true,0.2,35,RootPart,-5)
  2296. CreateWave2(0,5.5,true,-0.2,30,RootPart,-5)
  2297. CreateWave2(0,6,true,0.2,25,RootPart,-5)
  2298. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2299. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25))
  2300. CreateSound("1368605755", Effects, 10, 1)
  2301.  
  2302. back2 = CreateSound(177604015, Character, 9999, 0.9, true)
  2303. ChaosForm = true
  2304. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2305. sillsky2.SkyboxBk = "rbxassetid://1012890"
  2306. sillsky2.SkyboxDn = "rbxassetid://1012891"
  2307. sillsky2.SkyboxFt = "rbxassetid://1012887"
  2308. sillsky2.SkyboxLf = "rbxassetid://1012889"
  2309. sillsky2.SkyboxRt = "rbxassetid://1012888"
  2310. sillsky2.SkyboxUp = "rbxassetid://1014449"
  2311. sillsky2.StarCount = 0
  2312. sillsky2.SunAngularSize = 0
  2313. sillsky2.MoonAngularSize = 0
  2314. sillsky2.MoonTextureId = ""
  2315. sillsky2.CelestialBodiesShown = false
  2316. game.Lighting.FogColor = BRICKC"Bright orange".Color
  2317. game.Lighting.FogEnd = 1400
  2318. end
  2319.  
  2320. function DemonWorld()
  2321. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2322. CHOICE = 6
  2323.  
  2324. chatfunc("All of these fools...")
  2325. for i = 0, 12, .1 do
  2326. swait(0.35)
  2327. end
  2328.  
  2329. chatfunc("Its time to p e r i s h.")
  2330. for i = 0, 16, .1 do
  2331. end
  2332. swait(0.15)
  2333. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000))
  2334. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75))
  2335. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2336. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25))
  2337. CreateSound("1368605755", Effects, 10, 1)
  2338. CreateSound("265201042", Effects, 10, 0.5)
  2339.  
  2340. back = CreateSound(1192655599, Character, 9999, 1, true)
  2341. DemonForm = true
  2342. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2343. sillsky.SkyboxBk = "rbxassetid://157712259"
  2344. sillsky.SkyboxDn = "rbxassetid://157712247"
  2345. sillsky.SkyboxFt = "rbxassetid://157712266"
  2346. sillsky.SkyboxLf = "rbxassetid://157712240"
  2347. sillsky.SkyboxRt = "rbxassetid://157712254"
  2348. sillsky.SkyboxUp = "rbxassetid://157712276"
  2349. sillsky.StarCount = 0
  2350. sillsky.SunAngularSize = 0
  2351. sillsky.MoonAngularSize = 0
  2352. sillsky.MoonTextureId = ""
  2353. sillsky.CelestialBodiesShown = false
  2354. game.Lighting.FogColor = Color3.new(1,0,0)
  2355. game.Lighting.FogEnd = 1400
  2356. end
  2357.  
  2358. function Eliminate()
  2359. chatfunc("Come here!")
  2360. ATTACK = true
  2361. Rooted = false
  2362. local HASGRABBED = false
  2363. local WELD = nil
  2364. local TORS = nil
  2365. local hitting = RightArm.Touched:Connect(function(hit)
  2366. if hit.Parent:FindFirstChild("Humanoid") then
  2367. if hit.Parent.Humanoid.Health ~= 0 then
  2368. UNANCHOR = false
  2369. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2370. TORS.Anchored = true
  2371. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  2372. WELD = weldBetween(RightArm,TORS)
  2373. HASGRABBED = true
  2374. chatfunc("Time to die.")
  2375. Rooted = true
  2376. end
  2377. end
  2378. end)
  2379. for i=0, 1, 0.1 / Animation_Speed do
  2380. Swait()
  2381. if HASGRABBED == true then
  2382. break
  2383. end
  2384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  2385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  2386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  2390. end
  2391. hitting:disconnect()
  2392. if HASGRABBED == true then
  2393. TORS.Anchored = false
  2394. RootPart.Anchored = true
  2395. for i=0, 2, 0.1 / Animation_Speed do
  2396. Swait()
  2397. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2403. end
  2404. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5))
  2405. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6))
  2406. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0))
  2407. SOUNDPART.CFrame = RootPart.CFrame
  2408. Debris:AddItem(SOUNDPART,5)
  2409. CreateSound("260411131", SOUNDPART, 2, 1)
  2410. for i = 1, 15 do
  2411. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  2412. end
  2413. for i=0, 2, 0.1 / Animation_Speed do
  2414. Swait()
  2415. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2421. end
  2422. for i=0, 0.25, 0.1 / Animation_Speed do
  2423. Swait()
  2424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  2425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  2426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2430. end
  2431. if HITFLOOR ~= nil then
  2432. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85)
  2433. end
  2434. CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
  2435. WELD:remove()
  2436. for i = 1, 25 do
  2437. Swait()
  2438. killnearest(RootPart.Position,45,100,Torso.CFrame)
  2439. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3))
  2440. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10))
  2441. CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23))
  2442. Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5)
  2443. Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15)
  2444. end
  2445. end
  2446. UNANCHOR = true
  2447. ATTACK = false
  2448. Rooted = false
  2449. end
  2450.  
  2451. function Fire_At_Will()
  2452. ATTACK = true
  2453. Rooted = false
  2454. local GYRO = IT("BodyGyro", RootPart)
  2455. GYRO.D = 750
  2456. GYRO.P = 2000
  2457. GYRO.MaxTorque = VT(0, 40000, 0)
  2458. for i = 0, 0.2, 0.1 / Animation_Speed do
  2459. Swait()
  2460. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2461. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2465. if ANIM == "Idle" then
  2466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2468. elseif ANIM == "Walk" then
  2469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2471. elseif ANIM == "Jump" or ANIM == "Fall" then
  2472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2474. end
  2475. end
  2476. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false)
  2477. MakeForm(BOMB, "Ball")
  2478. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  2479. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  2480. for i = 0, 1.5, 0.1 / Animation_Speed do
  2481. Swait()
  2482. if MRANDOM(1, 2) == 1 then
  2483. for E = 1, #EYES do
  2484. if EYES[E] ~= nil then
  2485. local EY = EYES[E]
  2486. local LIGHTNING = Zap({
  2487. StartPosition = EY.Position,
  2488. TargetPosition = BOMB.Position,
  2489. Character = Character,
  2490. Color = "Really red",
  2491. Individual = false,
  2492. MaxRange = 7,
  2493. SegmentLength = 1,
  2494. Offset = 0.3,
  2495. SIZE = 0.05
  2496. })
  2497. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  2498. end
  2499. end
  2500. end
  2501. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  2502. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2503. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  2504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  2505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2507. if ANIM == "Idle" then
  2508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2510. elseif ANIM == "Walk" then
  2511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. elseif ANIM == "Jump" or ANIM == "Fall" then
  2514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2516. end
  2517. end
  2518. WACKYEFFECT({
  2519. Time = 25,
  2520. EffectType = "Ring",
  2521. Size = VT(0, 0, 0),
  2522. Size2 = VT(18.75, 18.75, 0),
  2523. Transparency = 0.7,
  2524. Transparency2 = 1,
  2525. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2526. MoveToPos = nil,
  2527. RotationX = 0,
  2528. RotationY = 0,
  2529. RotationZ = 0,
  2530. Material = "Neon",
  2531. Color = BOMB.Color,
  2532. SoundID = nil,
  2533. SoundPitch = nil,
  2534. SoundVolume = nil
  2535. })
  2536. WACKYEFFECT({
  2537. Time = 50,
  2538. EffectType = "Ring",
  2539. Size = VT(0, 0, 0),
  2540. Size2 = VT(75, 75, 0),
  2541. Transparency = 0.7,
  2542. Transparency2 = 1,
  2543. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  2544. MoveToPos = nil,
  2545. RotationX = 0,
  2546. RotationY = 0,
  2547. RotationZ = 0,
  2548. Material = "Neon",
  2549. Color = BOMB.Color,
  2550. SoundID = nil,
  2551. SoundPitch = nil,
  2552. SoundVolume = nil
  2553. })
  2554. BOMB.Anchored = true
  2555. WELD:remove()
  2556. GYRO:remove()
  2557. coroutine.resume(coroutine.create(function()
  2558. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  2559. for i = 1, 500 do
  2560. Swait()
  2561. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  2562. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  2563. if HITFLOOR ~= nil then
  2564. break
  2565. end
  2566. end
  2567. ApplyAoE(BOMB.Position, 375, 0, 0, 0, true)
  2568. for i = 1, 5 do
  2569. WACKYEFFECT({
  2570. Time = 50,
  2571. EffectType = "Sphere",
  2572. Size = BOMB.Mesh.Scale,
  2573. Size2 = VT(125, 125, 125) * i,
  2574. Transparency = 0.5,
  2575. Transparency2 = 1,
  2576. CFrame = BOMB.CFrame,
  2577. MoveToPos = nil,
  2578. RotationX = 0,
  2579. RotationY = 0,
  2580. RotationZ = 0,
  2581. Material = "Neon",
  2582. Color = BOMB.Color,
  2583. SoundID = 1222405264,
  2584. SoundPitch = 1,
  2585. SoundVolume = 10
  2586. })
  2587. end
  2588. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character)
  2589. if HITFLOOR then
  2590. CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5)
  2591. end
  2592. BOMB.Transparency = 1
  2593. for i = 1, 35 do
  2594. Swait()
  2595. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150)
  2596. end
  2597. BOMB:remove()
  2598. end))
  2599. ATTACK = false
  2600. Rooted = false
  2601. end
  2602.  
  2603.  
  2604.  
  2605. function Imperfect_Storm()
  2606. ATTACK = true
  2607. Rooted = false
  2608. for i = 0, 1, 0.1 / Animation_Speed do
  2609. Swait()
  2610. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2614. if ANIM == "Idle" then
  2615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2617. elseif ANIM == "Walk" then
  2618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2620. elseif ANIM == "Jump" or ANIM == "Fall" then
  2621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2623. end
  2624. end
  2625. ATTACK = false
  2626. Rooted = false
  2627. end
  2628.  
  2629. function MouseDown(Mouse)
  2630. if ATTACK == false then
  2631. end
  2632. end
  2633. function MouseUp(Mouse)
  2634. HOLD = false
  2635. end
  2636.  
  2637. function KeyDown(Key)
  2638. KEYHOLD = true
  2639. if DemonForm == false then
  2640. if Key == "z" and ATTACK == false then
  2641. Neck_Snap()
  2642. end
  2643.  
  2644. if Key == "b" and ATTACK == false then
  2645. Imperfect_Command()
  2646. end
  2647.  
  2648. if Key == "c" and ATTACK == false then
  2649. Fire_At_Will()
  2650. end
  2651.  
  2652. if Key == "e" and ATTACK == false then
  2653. Warp()
  2654. end
  2655.  
  2656. if Key == "f" and ATTACK == false then
  2657. Eliminate()
  2658. end
  2659.  
  2660. if Key == "t" and ATTACK == false then
  2661. Taunt()
  2662. end
  2663.  
  2664. if Key == "q" and ATTACK == false then
  2665. Orb()
  2666. end
  2667.  
  2668. if Key == "p" and ATTACK == false then
  2669. DemonWorld()
  2670. SKILL2TEXT:remove()
  2671. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  2672. SKILL3TEXT:remove()
  2673. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  2674. SKILL7TEXT:remove()
  2675. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  2676. end
  2677.  
  2678. else
  2679.  
  2680. if Key == "z" and ATTACK == false then
  2681. Neck_Snap()
  2682. end
  2683. if Key == "b" and ATTACK == false then
  2684. Perfect_Command()
  2685. end
  2686. if Key == "c" and ATTACK == false then
  2687. end
  2688. if Key == "e" and ATTACK == false then
  2689. Warp()
  2690. end
  2691. if Key == "f" and ATTACK == false then
  2692. Eliminate()
  2693. end
  2694.  
  2695. if Key == "q" and ATTACK == false then
  2696. Orb()
  2697. end
  2698.  
  2699. if Key == "t" and ATTACK == false then
  2700. Taunt2()
  2701. end
  2702.  
  2703. if Key == "p" and ATTACK == false then
  2704. DemonForm = false
  2705. SKILL2TEXT:remove()
  2706. SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  2707. SKILL3TEXT:remove()
  2708. SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  2709. SKILL7TEXT:remove()
  2710. SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  2711. local sillsky = Instance.new('Sky', game:GetService'Lighting')
  2712. sillsky:remove()
  2713. back:remove()
  2714. game.Lighting.FogEnd = 90000000
  2715. CreateSound(464600985, Character, 99999, 0.8, false)
  2716. end
  2717. end
  2718. end
  2719.  
  2720. function KeyDown2(Key)
  2721. KEYHOLD = true
  2722. if ChaosForm == false then
  2723. if Key == "l" and ATTACK == false then
  2724. ChaosWorld()
  2725. SKILL8TEXT:remove()
  2726. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  2727. end
  2728. else
  2729. if Key == "l" and ATTACK == false then
  2730. ChaosForm = false
  2731. SKILL8TEXT:remove()
  2732. SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
  2733. local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
  2734. sillsky2:remove()
  2735. back2:remove()
  2736. game.Lighting.FogEnd = 90000000
  2737. CreateSound(464600985, Character, 99999, 0.8, false)
  2738. end
  2739. end
  2740. end
  2741.  
  2742. function KeyUp(Key)
  2743. KEYHOLD = false
  2744. end
  2745. Mouse.Button1Down:connect(function(NEWKEY)
  2746. MouseDown(NEWKEY)
  2747. end)
  2748. Mouse.Button1Up:connect(function(NEWKEY)
  2749. MouseUp(NEWKEY)
  2750. end)
  2751. Mouse.KeyDown:connect(function(NEWKEY)
  2752. KeyDown(NEWKEY)
  2753. end)
  2754. Mouse.KeyDown:connect(function(NEWKEY)
  2755. KeyDown2(NEWKEY)
  2756. end)
  2757. Mouse.KeyUp:connect(function(NEWKEY)
  2758. KeyUp(NEWKEY)
  2759. end)
  2760. function unanchor()
  2761. if UNANCHOR == true then
  2762. RootPart.Anchored = false
  2763. end
  2764. local CHILDREN = Character:GetDescendants()
  2765. for index, CHILD in pairs(CHILDREN) do
  2766. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  2767. CHILD.Anchored = false
  2768. end
  2769. end
  2770. end
  2771. Humanoid.Changed:connect(function(Jump)
  2772. if Jump == "Jump" and Disable_Jump == true then
  2773. Humanoid.Jump = false
  2774. end
  2775. end)
  2776. while true do
  2777. Swait()
  2778. script.Parent = WEAPONGUI
  2779. ANIMATE.Parent = nil
  2780. if Humanoid then
  2781. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2782. IDLEANIMATION:Play()
  2783. end
  2784. end
  2785. end
  2786. SINE = SINE + CHANGE
  2787. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2788. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2789. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  2790. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2791. if FINISHEDINTRO == true then
  2792. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2793. ANIM = "Jump"
  2794. if ATTACK == false then
  2795. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2801. end
  2802. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2803. ANIM = "Fall"
  2804. if ATTACK == false then
  2805. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2811. end
  2812. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2813. ANIM = "Idle"
  2814. if ATTACK == false then
  2815. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2821. end
  2822. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2823. ANIM = "Walk"
  2824. if ATTACK == false then
  2825. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  2827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2831. end
  2832. end
  2833. if TORSOVELOCITY > 1 then
  2834. Humanoid.HipHeight = 1
  2835. else
  2836. Humanoid.HipHeight = 0
  2837. end
  2838. elseif FINISHEDINTRO == false then
  2839. Humanoid.HipHeight = 0
  2840. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2846. end
  2847. unanchor()
  2848. Humanoid.MaxHealth = 1.0E298
  2849. Humanoid.Health = 1.0E298
  2850. if Rooted == false then
  2851. Disable_Jump = false
  2852. Humanoid.WalkSpeed = Speed
  2853. elseif Rooted == true then
  2854. Disable_Jump = true
  2855. Humanoid.WalkSpeed = 0
  2856. end
  2857. if DemonForm == false then
  2858. sick.Parent = Torso
  2859. sick.Playing = true
  2860. sick.Volume = 5
  2861. sick.Pitch = 1
  2862. else
  2863. sick.Parent = Torso
  2864. sick.Playing = false
  2865. sick.Volume = 0
  2866. sick.Pitch = 1
  2867. end
  2868.  
  2869. if ChaosForm == false then
  2870. sick.Parent = Torso
  2871. sick.Playing = true
  2872. sick.Volume = 5
  2873. sick.Pitch = 1
  2874. else
  2875. sick.Parent = Torso
  2876. sick.Playing = false
  2877. sick.Volume = 0
  2878. sick.Pitch = 1
  2879. end
  2880. BLINKLOOP = BLINKLOOP + 1
  2881. if BLINKLOOP >= 325 then
  2882. BLINKLOOP = 0
  2883. Blink()
  2884. end
  2885. if Character:FindFirstChildOfClass("Accessory") then
  2886. Character:FindFirstChildOfClass("Accessory"):remove()
  2887. end
  2888. if Character:FindFirstChildOfClass("Shirt") then
  2889. Character:FindFirstChildOfClass("Shirt"):remove()
  2890. end
  2891. if Character:FindFirstChildOfClass("Pants") then
  2892. Character:FindFirstChildOfClass("Pants"):remove()
  2893. end
  2894. if Character:FindFirstChildOfClass("Cloth") then
  2895. Character:FindFirstChildOfClass("Cloth"):remove()
  2896. end
  2897. if Head:FindFirstChildOfClass("Sound") then
  2898. Head:FindFirstChildOfClass("Sound"):remove()
  2899. end
  2900. if INTROING == false and FINISHEDINTRO == false then
  2901. if INSTANT == false then
  2902. Intro()
  2903. else
  2904. FINISHEDINTRO = true
  2905. Face()
  2906. end
  2907. end
  2908. if Head:FindFirstChild("face") then
  2909. Head.face:remove()
  2910. end
  2911. refit()
  2912. Humanoid.PlatformStand = false
  2913. end
  2914.  
  2915. if Humanoid.Health < 1.0E298 then
  2916. refit()
  2917. chatfunc("Futile.")
  2918. Humanoid.MaxHealth = 1.0E298
  2919. Humanoid.Health = Humanoid.Health + 1.0E298
  2920. end
  2921.  
  2922. --//====================================================\\--
  2923. --|| END OF SCRIPT ||--
  2924. --\\====================================================//--
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