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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 4 | local RealPlayer = Player | |
| 5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 6 | ||
| 7 | ||
| 8 | wait(0.2) | |
| 9 | ||
| 10 | Player = game:GetService("Players").LocalPlayer
| |
| 11 | PlayerGui = Player.PlayerGui | |
| 12 | Cam = workspace.CurrentCamera | |
| 13 | Backpack = Player.Backpack | |
| 14 | Character = Player.Character | |
| 15 | Humanoid = Character.Humanoid | |
| 16 | Mouse = Player:GetMouse() | |
| 17 | RootPart = Character.HumanoidRootPart | |
| 18 | Torso = Character.Torso | |
| 19 | Head = Character.Head | |
| 20 | RightArm = Character["Right Arm"] | |
| 21 | LeftArm = Character["Left Arm"] | |
| 22 | RightLeg = Character["Right Leg"] | |
| 23 | LeftLeg = Character["Left Leg"] | |
| 24 | RootJoint = RootPart.RootJoint | |
| 25 | Neck = Torso.Neck | |
| 26 | RightShoulder = Torso["Right Shoulder"] | |
| 27 | LeftShoulder = Torso["Left Shoulder"] | |
| 28 | RightHip = Torso["Right Hip"] | |
| 29 | LeftHip = Torso["Left Hip"] | |
| 30 | local sick = Instance.new("Sound", Torso)
| |
| 31 | sick.SoundId = "rbxassetid://158353213" | |
| 32 | sick.Looped = true | |
| 33 | sick.Pitch = 1 | |
| 34 | sick.Volume = 5 | |
| 35 | sick.Playing = true | |
| 36 | IT = Instance.new | |
| 37 | CF = CFrame.new | |
| 38 | VT = Vector3.new | |
| 39 | RAD = math.rad | |
| 40 | C3 = Color3.new | |
| 41 | UD2 = UDim2.new | |
| 42 | BRICKC = BrickColor.new | |
| 43 | ANGLES = CFrame.Angles | |
| 44 | EULER = CFrame.fromEulerAnglesXYZ | |
| 45 | COS = math.cos | |
| 46 | ACOS = math.acos | |
| 47 | SIN = math.sin | |
| 48 | ASIN = math.asin | |
| 49 | ABS = math.abs | |
| 50 | MRANDOM = math.random | |
| 51 | FLOOR = math.floor | |
| 52 | Animation_Speed = 3 | |
| 53 | Frame_Speed = 0.016666666666666666 | |
| 54 | local Speed = 30 | |
| 55 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 56 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 57 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 58 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 59 | local DAMAGEMULTIPLIER = 1.0E298 | |
| 60 | local ANIM = "Idle" | |
| 61 | local ATTACK = false | |
| 62 | local EQUIPPED = false | |
| 63 | local HOLD = false | |
| 64 | local COMBO = 1 | |
| 65 | local Rooted = false | |
| 66 | local SINE = 0 | |
| 67 | local KEYHOLD = false | |
| 68 | local CHANGE = 2 / Animation_Speed | |
| 69 | local WALKINGANIM = false | |
| 70 | local VALUE1 = false | |
| 71 | local VALUE2 = false | |
| 72 | local POWERLEVEL = 10 | |
| 73 | local Player_Size = 1 | |
| 74 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 75 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 76 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 77 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 78 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 79 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 80 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 81 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 82 | WEAPONGUI.Name = "Weapon GUI" | |
| 83 | local Weapon = IT("Model")
| |
| 84 | Weapon.Name = "Adds" | |
| 85 | local Effects = IT("Folder", Weapon)
| |
| 86 | Effects.Name = "Effects" | |
| 87 | local ANIMATOR = Humanoid.Animator | |
| 88 | local ANIMATE = Character.Animate | |
| 89 | local SIZE = 1 | |
| 90 | local ATTACKEDTAUNTS = {
| |
| 91 | "907332040", | |
| 92 | "907332525", | |
| 93 | "907330011" | |
| 94 | } | |
| 95 | local ATTACKTAUNTS = {
| |
| 96 | "907329893", | |
| 97 | "907329532", | |
| 98 | "907333294", | |
| 99 | "907332856" | |
| 100 | } | |
| 101 | local ULTTAUNTS = {
| |
| 102 | "907332997", | |
| 103 | "907332670", | |
| 104 | "907330103" | |
| 105 | } | |
| 106 | local UNANCHOR = true | |
| 107 | - | local RWINGS = {}
|
| 107 | + | |
| 108 | - | local LWINGS = {}
|
| 108 | + | |
| 109 | local FINISHEDINTRO = false | |
| 110 | local INTROING = false | |
| 111 | local INSTANT = true | |
| 112 | local EYES = {}
| |
| 113 | local Sine = 0 | |
| 114 | local DemonForm = true | |
| 115 | local ChaosForm = true | |
| 116 | RightArm.Transparency = 1 | |
| 117 | Character:WaitForChild("Head").BrickColor=BrickColor.new("Really black")
| |
| 118 | Character:WaitForChild("Torso").BrickColor=BrickColor.new("Really black")
| |
| 119 | Character:WaitForChild("Left Arm").BrickColor=BrickColor.new("Really black")
| |
| 120 | Character:WaitForChild("Right Arm").BrickColor=BrickColor.new("Really black")
| |
| 121 | Character:WaitForChild("Left Leg").BrickColor=BrickColor.new("Really black")
| |
| 122 | Character:WaitForChild("Right Leg").BrickColor=BrickColor.new("Really black")
| |
| 123 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 124 | ArtificialHB.Name = "ArtificialHB" | |
| 125 | script:WaitForChild("ArtificialHB")
| |
| 126 | frame = Frame_Speed | |
| 127 | tf = 0 | |
| 128 | allowframeloss = false | |
| 129 | tossremainder = false | |
| 130 | lastframe = tick() | |
| 131 | script.ArtificialHB:Fire() | |
| 132 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 133 | tf = tf + s | |
| 134 | if tf >= frame then | |
| 135 | if allowframeloss then | |
| 136 | script.ArtificialHB:Fire() | |
| 137 | lastframe = tick() | |
| 138 | else | |
| 139 | for i = 1, math.floor(tf / frame) do | |
| 140 | script.ArtificialHB:Fire() | |
| 141 | end | |
| 142 | lastframe = tick() | |
| 143 | end | |
| 144 | if tossremainder then | |
| 145 | tf = 0 | |
| 146 | else | |
| 147 | tf = tf - frame * math.floor(tf / frame) | |
| 148 | end | |
| 149 | end | |
| 150 | end) | |
| 151 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 152 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 153 | end | |
| 154 | function PositiveAngle(NUMBER) | |
| 155 | if NUMBER >= 0 then | |
| 156 | NUMBER = 0 | |
| 157 | end | |
| 158 | return NUMBER | |
| 159 | end | |
| 160 | function NegativeAngle(NUMBER) | |
| 161 | if NUMBER <= 0 then | |
| 162 | NUMBER = 0 | |
| 163 | end | |
| 164 | return NUMBER | |
| 165 | end | |
| 166 | function Swait(NUMBER) | |
| 167 | if NUMBER == 0 or NUMBER == nil then | |
| 168 | ArtificialHB.Event:wait() | |
| 169 | else | |
| 170 | for i = 1, NUMBER do | |
| 171 | ArtificialHB.Event:wait() | |
| 172 | end | |
| 173 | end | |
| 174 | end | |
| 175 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 176 | local NEWMESH = IT(MESH) | |
| 177 | if MESH == "SpecialMesh" then | |
| 178 | NEWMESH.MeshType = MESHTYPE | |
| 179 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 180 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 181 | end | |
| 182 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 183 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 184 | end | |
| 185 | end | |
| 186 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 187 | NEWMESH.Scale = SCALE | |
| 188 | NEWMESH.Parent = PARENT | |
| 189 | return NEWMESH | |
| 190 | end | |
| 191 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 192 | local NEWPART = IT("Part")
| |
| 193 | NEWPART.formFactor = FORMFACTOR | |
| 194 | NEWPART.Reflectance = REFLECTANCE | |
| 195 | NEWPART.Transparency = TRANSPARENCY | |
| 196 | NEWPART.CanCollide = false | |
| 197 | NEWPART.Locked = true | |
| 198 | NEWPART.Anchored = true | |
| 199 | if ANCHOR == false then | |
| 200 | NEWPART.Anchored = false | |
| 201 | end | |
| 202 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 203 | NEWPART.Name = NAME | |
| 204 | NEWPART.Size = SIZE | |
| 205 | NEWPART.Position = Torso.Position | |
| 206 | NEWPART.Material = MATERIAL | |
| 207 | NEWPART:BreakJoints() | |
| 208 | NEWPART.Parent = PARENT | |
| 209 | return NEWPART | |
| 210 | end | |
| 211 | ||
| 212 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 213 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 214 | local mesh = IT("SpecialMesh",wave)
| |
| 215 | mesh.MeshType = "Sphere" | |
| 216 | mesh.Scale = SIZE | |
| 217 | mesh.Offset = VT(0,0,0) | |
| 218 | wave.CFrame = CFRAME | |
| 219 | coroutine.resume(coroutine.create(function(PART) | |
| 220 | for i = 1, WAIT do | |
| 221 | Swait() | |
| 222 | mesh.Scale = mesh.Scale + GROW | |
| 223 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 224 | if wave.Transparency > 0.99 then | |
| 225 | wave:remove() | |
| 226 | end | |
| 227 | end | |
| 228 | end)) | |
| 229 | end | |
| 230 | ||
| 231 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 232 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 233 | local mesh = IT("SpecialMesh",wave)
| |
| 234 | mesh.MeshType = "FileMesh" | |
| 235 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 236 | mesh.Scale = SIZE | |
| 237 | mesh.Offset = VT(0,0,0) | |
| 238 | wave.CFrame = CFRAME | |
| 239 | coroutine.resume(coroutine.create(function(PART) | |
| 240 | for i = 1, WAIT do | |
| 241 | Swait() | |
| 242 | mesh.Scale = mesh.Scale + GROW | |
| 243 | if DOESROT == true then | |
| 244 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 245 | end | |
| 246 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 247 | if wave.Transparency > 0.99 then | |
| 248 | wave:remove() | |
| 249 | end | |
| 250 | end | |
| 251 | end)) | |
| 252 | end | |
| 253 | ||
| 254 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 255 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 256 | local mesh = IT("SpecialMesh",wave)
| |
| 257 | mesh.MeshType = "FileMesh" | |
| 258 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 259 | mesh.Scale = SIZE | |
| 260 | mesh.Offset = VT(0,0,0) | |
| 261 | wave.CFrame = CFRAME | |
| 262 | coroutine.resume(coroutine.create(function(PART) | |
| 263 | for i = 1, WAIT do | |
| 264 | Swait() | |
| 265 | mesh.Scale = mesh.Scale + GROW | |
| 266 | if DOESROT == true then | |
| 267 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 268 | end | |
| 269 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 270 | if wave.Transparency > 0.99 then | |
| 271 | wave:remove() | |
| 272 | end | |
| 273 | end | |
| 274 | end)) | |
| 275 | end | |
| 276 | ||
| 277 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 278 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 279 | local mesh = IT("SpecialMesh",wave)
| |
| 280 | mesh.MeshType = "Sphere" | |
| 281 | mesh.Scale = SIZE | |
| 282 | mesh.Offset = VT(0,0,0) | |
| 283 | wave.CFrame = CFRAME | |
| 284 | coroutine.resume(coroutine.create(function(PART) | |
| 285 | for i = 1, WAIT do | |
| 286 | Swait() | |
| 287 | mesh.Scale = mesh.Scale + GROW | |
| 288 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 289 | if wave.Transparency > 0.99 then | |
| 290 | wave:remove() | |
| 291 | end | |
| 292 | end | |
| 293 | end)) | |
| 294 | end | |
| 295 | ||
| 296 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 297 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0)) | |
| 298 | local mesh = IT("SpecialMesh",wave)
| |
| 299 | mesh.MeshType = "FileMesh" | |
| 300 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 301 | mesh.Scale = SIZE | |
| 302 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 303 | wave.CFrame = CFRAME | |
| 304 | coroutine.resume(coroutine.create(function(PART) | |
| 305 | for i = 1, WAIT do | |
| 306 | Swait() | |
| 307 | mesh.Scale = mesh.Scale + GROW | |
| 308 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 309 | if DOESROT == true then | |
| 310 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 311 | end | |
| 312 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 313 | if wave.Transparency > 0.99 then | |
| 314 | wave:remove() | |
| 315 | end | |
| 316 | end | |
| 317 | end)) | |
| 318 | end | |
| 319 | ||
| 320 | function CreateWave2(inair,size,doesrotate,rotatedirection,waitt,part,offset) | |
| 321 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright orange", "Effect", VT(0,0,0)) | |
| 322 | local mesh = IT("SpecialMesh",wave)
| |
| 323 | mesh.MeshType = "FileMesh" | |
| 324 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 325 | mesh.Scale = VT(size,size,size) | |
| 326 | mesh.Offset = VT(0,0,-size/8) | |
| 327 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 328 | coroutine.resume(coroutine.create(function(PART) | |
| 329 | for i = 1, waitt do | |
| 330 | Swait() | |
| 331 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 332 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 333 | if doesrotate == true then | |
| 334 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 335 | end | |
| 336 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 337 | if wave.Transparency > 0.99 then | |
| 338 | wave:remove() | |
| 339 | end | |
| 340 | end | |
| 341 | end)) | |
| 342 | end | |
| 343 | ||
| 344 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 345 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Effect", VT(0,0,0)) | |
| 346 | local mesh = IT("SpecialMesh",wave)
| |
| 347 | mesh.MeshType = "FileMesh" | |
| 348 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 349 | mesh.Scale = SIZE | |
| 350 | wave.CFrame = CFRAME | |
| 351 | coroutine.resume(coroutine.create(function(PART) | |
| 352 | for i = 1, WAIT do | |
| 353 | Swait() | |
| 354 | mesh.Scale = mesh.Scale + GROW | |
| 355 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 356 | if DOESROT == true then | |
| 357 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 358 | end | |
| 359 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 360 | if wave.Transparency > 0.99 then | |
| 361 | wave:remove() | |
| 362 | end | |
| 363 | end | |
| 364 | end)) | |
| 365 | end | |
| 366 | ||
| 367 | local weldBetween = function(a, b) | |
| 368 | local weldd = Instance.new("ManualWeld")
| |
| 369 | weldd.Part0 = a | |
| 370 | weldd.Part1 = b | |
| 371 | weldd.C0 = CFrame.new() | |
| 372 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 373 | weldd.Parent = a | |
| 374 | return weldd | |
| 375 | end | |
| 376 | function QuaternionFromCFrame(cf) | |
| 377 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 378 | local trace = m00 + m11 + m22 | |
| 379 | if trace > 0 then | |
| 380 | local s = math.sqrt(1 + trace) | |
| 381 | local recip = 0.5 / s | |
| 382 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 383 | else | |
| 384 | local i = 0 | |
| 385 | if m00 < m11 then | |
| 386 | i = 1 | |
| 387 | end | |
| 388 | if m22 > (i == 0 and m00 or m11) then | |
| 389 | i = 2 | |
| 390 | end | |
| 391 | if i == 0 then | |
| 392 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 393 | local recip = 0.5 / s | |
| 394 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 395 | elseif i == 1 then | |
| 396 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 397 | local recip = 0.5 / s | |
| 398 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 399 | elseif i == 2 then | |
| 400 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 401 | local recip = 0.5 / s | |
| 402 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 403 | end | |
| 404 | end | |
| 405 | end | |
| 406 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 407 | local xs, ys, zs = x + x, y + y, z + z | |
| 408 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 409 | local xx = x * xs | |
| 410 | local xy = x * ys | |
| 411 | local xz = x * zs | |
| 412 | local yy = y * ys | |
| 413 | local yz = y * zs | |
| 414 | local zz = z * zs | |
| 415 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 416 | end | |
| 417 | function QuaternionSlerp(a, b, t) | |
| 418 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 419 | local startInterp, finishInterp | |
| 420 | if cosTheta >= 1.0E-4 then | |
| 421 | if 1 - cosTheta > 1.0E-4 then | |
| 422 | local theta = ACOS(cosTheta) | |
| 423 | local invSinTheta = 1 / SIN(theta) | |
| 424 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 425 | finishInterp = SIN(t * theta) * invSinTheta | |
| 426 | else | |
| 427 | startInterp = 1 - t | |
| 428 | finishInterp = t | |
| 429 | end | |
| 430 | elseif 1 + cosTheta > 1.0E-4 then | |
| 431 | local theta = ACOS(-cosTheta) | |
| 432 | local invSinTheta = 1 / SIN(theta) | |
| 433 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 434 | finishInterp = SIN(t * theta) * invSinTheta | |
| 435 | else | |
| 436 | startInterp = t - 1 | |
| 437 | finishInterp = t | |
| 438 | end | |
| 439 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 440 | end | |
| 441 | function Clerp(a, b, t) | |
| 442 | local qa = {
| |
| 443 | QuaternionFromCFrame(a) | |
| 444 | } | |
| 445 | local qb = {
| |
| 446 | QuaternionFromCFrame(b) | |
| 447 | } | |
| 448 | local ax, ay, az = a.x, a.y, a.z | |
| 449 | local bx, by, bz = b.x, b.y, b.z | |
| 450 | local _t = 1 - t | |
| 451 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 452 | end | |
| 453 | ||
| 454 | function clerp(startCF,endCF,alpha) | |
| 455 | return startCF:lerp(endCF, alpha) | |
| 456 | end | |
| 457 | ||
| 458 | ||
| 459 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 460 | local frame = IT("Frame")
| |
| 461 | frame.BackgroundTransparency = TRANSPARENCY | |
| 462 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 463 | frame.Position = POSITION | |
| 464 | frame.Size = SIZE | |
| 465 | frame.BackgroundColor3 = COLOR | |
| 466 | frame.BorderColor3 = BORDERCOLOR | |
| 467 | frame.Name = NAME | |
| 468 | frame.Parent = PARENT | |
| 469 | return frame | |
| 470 | end | |
| 471 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 472 | local label = IT("TextLabel")
| |
| 473 | label.BackgroundTransparency = 1 | |
| 474 | label.Size = UD2(1, 0, 1, 0) | |
| 475 | label.Position = UD2(0, 0, 0, 0) | |
| 476 | label.TextColor3 = TEXTCOLOR | |
| 477 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 478 | label.TextTransparency = TRANSPARENCY | |
| 479 | label.FontSize = TEXTFONTSIZE | |
| 480 | label.Font = TEXTFONT | |
| 481 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 482 | label.TextScaled = false | |
| 483 | label.Text = TEXT | |
| 484 | label.Name = NAME | |
| 485 | label.Parent = PARENT | |
| 486 | return label | |
| 487 | end | |
| 488 | function NoOutlines(PART) | |
| 489 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 490 | end | |
| 491 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 492 | local NEWWELD = IT(TYPE) | |
| 493 | NEWWELD.Part0 = PART0 | |
| 494 | NEWWELD.Part1 = PART1 | |
| 495 | NEWWELD.C0 = C0 | |
| 496 | NEWWELD.C1 = C1 | |
| 497 | NEWWELD.Parent = PARENT | |
| 498 | return NEWWELD | |
| 499 | end | |
| 500 | local S = IT("Sound")
| |
| 501 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 502 | local NEWSOUND | |
| 503 | coroutine.resume(coroutine.create(function() | |
| 504 | NEWSOUND = S:Clone() | |
| 505 | NEWSOUND.Parent = PARENT | |
| 506 | NEWSOUND.Volume = VOLUME | |
| 507 | NEWSOUND.Pitch = PITCH | |
| 508 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 509 | NEWSOUND:play() | |
| 510 | if DOESLOOP == true then | |
| 511 | NEWSOUND.Looped = true | |
| 512 | else | |
| 513 | repeat | |
| 514 | Swait() | |
| 515 | until NEWSOUND.Playing == false | |
| 516 | NEWSOUND:remove() | |
| 517 | end | |
| 518 | end)) | |
| 519 | return NEWSOUND | |
| 520 | end | |
| 521 | function CFrameFromTopBack(at, top, back) | |
| 522 | local right = top:Cross(back) | |
| 523 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 524 | end | |
| 525 | ||
| 526 | function WACKYEFFECT(Table) | |
| 527 | local TYPE = Table.EffectType or "Sphere" | |
| 528 | local SIZE = Table.Size or VT(1, 1, 1) | |
| 529 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
| 530 | local TRANSPARENCY = Table.Transparency or 0 | |
| 531 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
| 532 | local CFRAME = Table.CFrame or Torso.CFrame | |
| 533 | local MOVEDIRECTION = Table.MoveToPos or nil | |
| 534 | local ROTATION1 = Table.RotationX or 0 | |
| 535 | local ROTATION2 = Table.RotationY or 0 | |
| 536 | local ROTATION3 = Table.RotationZ or 0 | |
| 537 | local MATERIAL = Table.Material or "Neon" | |
| 538 | local COLOR = Table.Color or C3(1, 1, 1) | |
| 539 | local TIME = Table.Time or 45 | |
| 540 | local SOUNDID = Table.SoundID or nil | |
| 541 | local SOUNDPITCH = Table.SoundPitch or nil | |
| 542 | local SOUNDVOLUME = Table.SoundVolume or nil | |
| 543 | coroutine.resume(coroutine.create(function() | |
| 544 | local PLAYSSOUND = false | |
| 545 | local SOUND | |
| 546 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
| |
| 547 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 548 | PLAYSSOUND = true | |
| 549 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 550 | end | |
| 551 | EFFECT.Color = COLOR | |
| 552 | local MSH | |
| 553 | if TYPE == "Sphere" then | |
| 554 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 555 | elseif TYPE == "Block" then | |
| 556 | MSH = IT("BlockMesh", EFFECT)
| |
| 557 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
| 558 | elseif TYPE == "Wave" then | |
| 559 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 560 | elseif TYPE == "Ring" then | |
| 561 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
| |
| 562 | elseif TYPE == "Slash" then | |
| 563 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 564 | elseif TYPE == "Round Slash" then | |
| 565 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 566 | elseif TYPE == "Swirl" then | |
| 567 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
| |
| 568 | elseif TYPE == "Skull" then | |
| 569 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
| |
| 570 | elseif TYPE == "Crystal" then | |
| 571 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
| |
| 572 | end | |
| 573 | if MSH ~= nil then | |
| 574 | local MOVESPEED | |
| 575 | if MOVEDIRECTION ~= nil then | |
| 576 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
| 577 | end | |
| 578 | local GROWTH = SIZE - ENDSIZE | |
| 579 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 580 | if TYPE == "Block" then | |
| 581 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 582 | else | |
| 583 | EFFECT.CFrame = CFRAME | |
| 584 | end | |
| 585 | for LOOP = 1, TIME do | |
| 586 | Swait() | |
| 587 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
| 588 | if TYPE == "Wave" then | |
| 589 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
| 590 | end | |
| 591 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 592 | if TYPE == "Block" then | |
| 593 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 594 | else | |
| 595 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 596 | end | |
| 597 | if MOVEDIRECTION ~= nil then | |
| 598 | local ORI = EFFECT.Orientation | |
| 599 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
| 600 | EFFECT.Orientation = ORI | |
| 601 | end | |
| 602 | end | |
| 603 | if PLAYSSOUND == false then | |
| 604 | EFFECT:remove() | |
| 605 | else | |
| 606 | repeat | |
| 607 | Swait() | |
| 608 | until SOUND.Playing == false | |
| 609 | EFFECT:remove() | |
| 610 | end | |
| 611 | elseif PLAYSSOUND == false then | |
| 612 | EFFECT:remove() | |
| 613 | else | |
| 614 | repeat | |
| 615 | Swait() | |
| 616 | until SOUND.Playing == false | |
| 617 | EFFECT:remove() | |
| 618 | end | |
| 619 | end)) | |
| 620 | end | |
| 621 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
| 622 | if FLOOR ~= nil then | |
| 623 | coroutine.resume(coroutine.create(function() | |
| 624 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
| 625 | PART.CFrame = CF(POSITION) | |
| 626 | for i = 1, 45 do | |
| 627 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 628 | RingPiece.Material = FLOOR.Material | |
| 629 | RingPiece.Color = FLOOR.Color | |
| 630 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 631 | Debris:AddItem(RingPiece, SWAIT) | |
| 632 | end | |
| 633 | PART:remove() | |
| 634 | end)) | |
| 635 | end | |
| 636 | end | |
| 637 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 638 | if FLOOR ~= nil then | |
| 639 | for i = 1, AMOUNT do | |
| 640 | do | |
| 641 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 642 | DEBREE.Material = FLOOR.Material | |
| 643 | DEBREE.Color = FLOOR.Color | |
| 644 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 645 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
| 646 | coroutine.resume(coroutine.create(function() | |
| 647 | Swait(15) | |
| 648 | DEBREE.Parent = workspace | |
| 649 | DEBREE.CanCollide = true | |
| 650 | Debris:AddItem(DEBREE, SWAIT) | |
| 651 | end)) | |
| 652 | end | |
| 653 | end | |
| 654 | end | |
| 655 | end | |
| 656 | ||
| 657 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
| 658 | for _, c in pairs(PARENT:GetChildren()) do | |
| 659 | if c.ClassName == "Model" then | |
| 660 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 661 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 662 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 663 | if DIST > (TORSO.Position - FROM).Magnitude then | |
| 664 | table.insert(TABLE, c) | |
| 665 | end | |
| 666 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 667 | elseif c.ClassName == "Folder" then | |
| 668 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 669 | end | |
| 670 | end | |
| 671 | end | |
| 672 | end | |
| 673 | ||
| 674 | function MakeForm(PART, TYPE) | |
| 675 | if TYPE == "Cyl" then | |
| 676 | local MSH = IT("CylinderMesh", PART)
| |
| 677 | elseif TYPE == "Ball" then | |
| 678 | local MSH = IT("SpecialMesh", PART)
| |
| 679 | MSH.MeshType = "Sphere" | |
| 680 | elseif TYPE == "Wedge" then | |
| 681 | local MSH = IT("SpecialMesh", PART)
| |
| 682 | MSH.MeshType = "Wedge" | |
| 683 | end | |
| 684 | end | |
| 685 | ||
| 686 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
| 687 | if DoesCourontine == false then | |
| 688 | local Direction = CF(Part.Position, ToLocation) | |
| 689 | local Distance = (Part.Position - ToLocation).magnitude | |
| 690 | for i = 1, AmountOfTime do | |
| 691 | Swait() | |
| 692 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 693 | Direction = Part.CFrame | |
| 694 | end | |
| 695 | Part:remove() | |
| 696 | elseif DoesCourontine == true then | |
| 697 | coroutine.resume(coroutine.create(function() | |
| 698 | local Direction = CF(Part.Position, ToLocation) | |
| 699 | local Distance = (Part.Position - ToLocation).magnitude | |
| 700 | for i = 1, AmountOfTime do | |
| 701 | Swait() | |
| 702 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 703 | Direction = Part.CFrame | |
| 704 | end | |
| 705 | Part:remove() | |
| 706 | end)) | |
| 707 | end | |
| 708 | end | |
| 709 | ||
| 710 | function CheckTableForString(Table, String) | |
| 711 | for i, v in pairs(Table) do | |
| 712 | if string.find(string.lower(String), string.lower(v)) then | |
| 713 | return true | |
| 714 | end | |
| 715 | end | |
| 716 | return false | |
| 717 | end | |
| 718 | function CheckIntangible(Hit) | |
| 719 | local ProjectileNames = {
| |
| 720 | "Water", | |
| 721 | "Arrow", | |
| 722 | "Projectile", | |
| 723 | "Effect", | |
| 724 | "Rail", | |
| 725 | "Lightning", | |
| 726 | "Bullet" | |
| 727 | } | |
| 728 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
| |
| 729 | return true | |
| 730 | end | |
| 731 | return false | |
| 732 | end | |
| 733 | Debris = game:GetService("Debris")
| |
| 734 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 735 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 736 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
| |
| 737 | if RayHit and CheckIntangible(RayHit) then | |
| 738 | if DelayIfHit then | |
| 739 | wait() | |
| 740 | end | |
| 741 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
| 742 | end | |
| 743 | return RayHit, RayPos, RayNormal | |
| 744 | end | |
| 745 | ||
| 746 | NewInstance = function(instance,parent,properties) | |
| 747 | local inst = Instance.new(instance,parent) | |
| 748 | if(properties)then | |
| 749 | for i,v in next, properties do | |
| 750 | pcall(function() inst[i] = v end) | |
| 751 | end | |
| 752 | end | |
| 753 | return inst; | |
| 754 | end | |
| 755 | ||
| 756 | local plr = game:service'Players'.LocalPlayer | |
| 757 | local char2 = plr.Character | |
| 758 | local hum2 = char2.Humanoid | |
| 759 | local ra = char2["Right Arm"] | |
| 760 | local la= char2["Left Arm"] | |
| 761 | local rl= char2["Right Leg"] | |
| 762 | local ll = char2["Left Leg"] | |
| 763 | local hed = char2.Head | |
| 764 | ||
| 765 | ||
| 766 | function checkfriendlist(model) | |
| 767 | local friend = false | |
| 768 | local target = nil | |
| 769 | if model.ClassName == "Player" then | |
| 770 | target = model | |
| 771 | else | |
| 772 | target = game:GetService("Players"):GetPlayerFromCharacter(model)
| |
| 773 | end | |
| 774 | if target ~= nil then | |
| 775 | if target:IsFriendsWith(366099047) then friend = true end | |
| 776 | end | |
| 777 | return friend | |
| 778 | end | |
| 779 | if checkfriendlist(game:GetService("Players").LocalPlayer) == true then
| |
| 780 | ||
| 781 | end | |
| 782 | ||
| 783 | if checkfriendlist(game:GetService("Players").LocalPlayer) == false then
| |
| 784 | ||
| 785 | end | |
| 786 | ||
| 787 | ff = Instance.new("ForceField",char2)
| |
| 788 | ff.Visible = false | |
| 789 | hum2.Name = "Base" | |
| 790 | hum2.MaxHealth = 1.0E298 | |
| 791 | hum2.Health = 1.0E298 | |
| 792 | game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
| |
| 793 | if hum2.Health > 0.1 and hum2.Health < 1.0E298 then | |
| 794 | hum2.MaxHealth = 1.0E298 | |
| 795 | hum2.Health = 1.0E298 | |
| 796 | end | |
| 797 | end) | |
| 798 | ||
| 799 | ||
| 800 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 801 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
| 802 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 803 | end | |
| 804 | function turnto(position) | |
| 805 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 806 | end | |
| 807 | BaseLightning = IT("Part")
| |
| 808 | BaseLightning.Anchored = true | |
| 809 | BaseLightning.CanCollide = false | |
| 810 | BaseLightning.Material = "Neon" | |
| 811 | local LightningBolts = {}
| |
| 812 | function Zap(Table) | |
| 813 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
| 814 | local Duration = Table.Duration or 2 | |
| 815 | local Offset = Table.Offset or 2 | |
| 816 | local Individualize = Table.Individualize or false | |
| 817 | local MaxRange = Table.MaxRange or 200 | |
| 818 | local SegmentLength = Table.SegmentLength or 5 | |
| 819 | local Transparency = Table.Transparency or 0 | |
| 820 | local Ignore = Table.Ignore or {}
| |
| 821 | local SIZE = Table.SIZE or 0.3 | |
| 822 | if not (StartPos and TargetPos) or not Character then | |
| 823 | return | |
| 824 | end | |
| 825 | local LightningModel = IT("Folder", Effects)
| |
| 826 | LightningModel.Name = "ZAPP" | |
| 827 | for i, v in pairs({Character, LightningModel}) do
| |
| 828 | table.insert(Ignore, v) | |
| 829 | end | |
| 830 | local LastPos = StartPos | |
| 831 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
| 832 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
| 833 | local RayLength = (StartPos - RayPos).Magnitude | |
| 834 | local Struck = false | |
| 835 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
| 836 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
| 837 | local LightningBolt = IT("Model", Effects)
| |
| 838 | LightningBolt.Name = "Lightning" | |
| 839 | LastBolt = LightningBolt | |
| 840 | Debris:AddItem(LightningBolt, Duration) | |
| 841 | LightningBolt.Parent = LightningModel | |
| 842 | for i = 1, TotalSegments do | |
| 843 | if not Struck then | |
| 844 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
| 845 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
| 846 | local SegmentVec = NewPos - LastPos | |
| 847 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
| |
| 848 | local RayVec = LastPos - RayPos | |
| 849 | local LightningPart = BaseLightning:Clone() | |
| 850 | LightningPart.BrickColor = BrickColor.new(Color) | |
| 851 | LightningPart.Transparency = Transparency | |
| 852 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
| 853 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
| 854 | local CylinderMesh = IT("CylinderMesh", LightningPart)
| |
| 855 | local OrigCF = LightningPart.CFrame | |
| 856 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
| 857 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
| 858 | LightningPart.Parent = LightningBolt | |
| 859 | LastPos = NewPos | |
| 860 | end | |
| 861 | end | |
| 862 | return {
| |
| 863 | RayHit = RayHit, | |
| 864 | RayPos = RayPos, | |
| 865 | RayNormal = RayNormal, | |
| 866 | LightningModel = LightningModel | |
| 867 | } | |
| 868 | end | |
| 869 | ||
| 870 | function Blink() | |
| 871 | coroutine.resume(coroutine.create(function() | |
| 872 | if EYE ~= nil and PUPIL ~= nil then | |
| 873 | for i = 1, 5 do | |
| 874 | Swait() | |
| 875 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0) | |
| 876 | PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0) | |
| 877 | end | |
| 878 | for i = 1, 7 do | |
| 879 | Swait() | |
| 880 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0) | |
| 881 | PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0) | |
| 882 | end | |
| 883 | EYE.Mesh.Scale = VT(1, 1, 1) | |
| 884 | PUPIL.Mesh.Scale = VT(1, 1, 1) | |
| 885 | end | |
| 886 | end)) | |
| 887 | end | |
| 888 | ||
| 889 | local BODY = {}
| |
| 890 | function Face() | |
| 891 | EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15, 0.3, 0.15), false) | |
| 892 | MakeForm(EYE, "Ball") | |
| 893 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
| |
| 894 | PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.05, 0.2, 0.05), false) | |
| 895 | PUPIL.Color = C3(0, 0, 0) | |
| 896 | MakeForm(PUPIL, "Ball") | |
| 897 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
| |
| 898 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1.1,1,0.525),false) | |
| 899 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
| |
| 900 | MakeForm(Part,"Wedge") | |
| 901 | ||
| 902 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 903 | PRT.Color = C3(0,0,0) | |
| 904 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 905 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 906 | ||
| 907 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 908 | PRT.Color = C3(0,0,0) | |
| 909 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 910 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 911 | ||
| 912 | RightArm.Transparency = 1 | |
| 913 | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false) | |
| 914 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 915 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false) | |
| 916 | MakeForm(Sphere,"Ball") | |
| 917 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 918 | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false) | |
| 919 | MakeForm(LaserPart,"Ball") | |
| 920 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 921 | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false) | |
| 922 | MakeForm(Bump,"Ball") | |
| 923 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 924 | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false) | |
| 925 | MakeForm(BottomLaser,"Cyl") | |
| 926 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 927 | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
| 928 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 929 | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
| 930 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
| |
| 931 | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
| 932 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
| |
| 933 | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) | |
| 934 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
| |
| 935 | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) | |
| 936 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
| |
| 937 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false) | |
| 938 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
| |
| 939 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false) | |
| 940 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
| |
| 941 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) | |
| 942 | MakeForm(Part,"Cyl") | |
| 943 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 944 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) | |
| 945 | MakeForm(Part,"Cyl") | |
| 946 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 947 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false) | |
| 948 | MakeForm(Sphere,"Ball") | |
| 949 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 950 | ||
| 951 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(1,1,1.2),false) | |
| 952 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 953 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false) | |
| 954 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
| |
| 955 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.3,1.7,1.15),false) | |
| 956 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
| |
| 957 | local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Maroon", "Metal", VT(0.8,0.8,1.225),false) | |
| 958 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 959 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false) | |
| 960 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 961 | ||
| 962 | New = function(Object, Parent, Name, Data) | |
| 963 | local Object = Instance.new(Object) | |
| 964 | for Index, Value in pairs(Data or {}) do
| |
| 965 | Object[Index] = Value | |
| 966 | end | |
| 967 | Object.Parent = Parent | |
| 968 | Object.Name = Name | |
| 969 | return Object | |
| 970 | end | |
| 971 | ||
| 972 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
| |
| 973 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
| |
| 974 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
| |
| 975 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
| |
| 976 | ||
| 977 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
| |
| 978 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 979 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 980 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 981 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 982 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 983 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 984 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 985 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 986 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 987 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 988 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 989 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
| |
| 990 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 991 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
| |
| 992 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
| |
| 993 | ||
| 994 | Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Maroon"),Material = Enum.Material.DiamondPlate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
| |
| 995 | mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
| |
| 996 | ||
| 997 | local LASTPART = Head | |
| 998 | for i = 1, 30 do | |
| 999 | local MATH = 1 - i / 40 | |
| 1000 | if LASTPART == Head then | |
| 1001 | local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
| 1002 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 1003 | LASTPART = Horn | |
| 1004 | Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255) | |
| 1005 | local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
| 1006 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
| |
| 1007 | LASTPART = Horn | |
| 1008 | Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255) | |
| 1009 | end | |
| 1010 | end | |
| 1011 | local LASTPART = Head | |
| 1012 | for i = 1, 30 do | |
| 1013 | local MATH = 1 - i / 40 | |
| 1014 | if LASTPART == Head then | |
| 1015 | local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
| 1016 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 1017 | LASTPART = Horn | |
| 1018 | Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255) | |
| 1019 | local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
| 1020 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
| |
| 1021 | LASTPART = Horn | |
| 1022 | Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255) | |
| 1023 | end | |
| 1024 | end | |
| 1025 | end | |
| 1026 | ||
| 1027 | ||
| 1028 | ||
| 1029 | --//=================================\\ | |
| 1030 | - | function RightWing() |
| 1030 | + | |
| 1031 | - | for i = 1, 2 do |
| 1031 | + | |
| 1032 | - | local PART |
| 1032 | + | |
| 1033 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false) |
| 1033 | + | |
| 1034 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
|
| 1034 | + | |
| 1035 | - | table.insert(RWINGS, WingWeld) |
| 1035 | + | |
| 1036 | - | PART = Wing |
| 1036 | + | |
| 1037 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false) |
| 1037 | + | |
| 1038 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
|
| 1038 | + | |
| 1039 | - | PART = Wing |
| 1039 | + | |
| 1040 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false) |
| 1040 | + | |
| 1041 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1041 | + | |
| 1042 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false) |
| 1042 | + | |
| 1043 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
|
| 1043 | + | |
| 1044 | - | PART = Wing |
| 1044 | + | |
| 1045 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false) |
| 1045 | + | |
| 1046 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1046 | + | |
| 1047 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false) |
| 1047 | + | |
| 1048 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1048 | + | |
| 1049 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false) |
| 1049 | + | |
| 1050 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
|
| 1050 | + | |
| 1051 | - | PART = Wing |
| 1051 | + | |
| 1052 | - | table.insert(RWINGS, WingWeld) |
| 1052 | + | |
| 1053 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false) |
| 1053 | + | |
| 1054 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
|
| 1054 | + | |
| 1055 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.45, 0.2, 0.45), false) |
| 1055 | + | |
| 1056 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
|
| 1056 | + | |
| 1057 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false) |
| 1057 | + | |
| 1058 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
|
| 1058 | + | |
| 1059 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false) |
| 1059 | + | |
| 1060 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
|
| 1060 | + | |
| 1061 | - | PART = Wing |
| 1061 | + | |
| 1062 | - | table.insert(RWINGS, WingWeld) |
| 1062 | + | |
| 1063 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false) |
| 1063 | + | |
| 1064 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
|
| 1064 | + | |
| 1065 | - | PART = Wing |
| 1065 | + | |
| 1066 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false) |
| 1066 | + | |
| 1067 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
|
| 1067 | + | |
| 1068 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false) |
| 1068 | + | |
| 1069 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
|
| 1069 | + | |
| 1070 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false) |
| 1070 | + | |
| 1071 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
|
| 1071 | + | |
| 1072 | - | PART = Wing |
| 1072 | + | |
| 1073 | - | table.insert(RWINGS, WingWeld) |
| 1073 | + | |
| 1074 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false) |
| 1074 | + | |
| 1075 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
|
| 1075 | + | |
| 1076 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false) |
| 1076 | + | |
| 1077 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1077 | + | |
| 1078 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false) |
| 1078 | + | |
| 1079 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
|
| 1079 | + | |
| 1080 | - | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false) |
| 1080 | + | |
| 1081 | - | table.insert(EYES, Wing1) |
| 1081 | + | |
| 1082 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
|
| 1082 | + | |
| 1083 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false) |
| 1083 | + | |
| 1084 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
|
| 1084 | + | |
| 1085 | - | PART = Wing |
| 1085 | + | |
| 1086 | - | table.insert(RWINGS, WingWeld) |
| 1086 | + | |
| 1087 | local CLONE = IT("Model", Effects)
| |
| 1088 | - | BODY = {}
|
| 1088 | + | |
| 1089 | - | for _, c in pairs(Character:GetDescendants()) do |
| 1089 | + | |
| 1090 | - | if c:IsA("BasePart") then
|
| 1090 | + | |
| 1091 | - | table.insert(BODY, {
|
| 1091 | + | |
| 1092 | - | c, |
| 1092 | + | |
| 1093 | - | c.Parent, |
| 1093 | + | |
| 1094 | - | c.Material, |
| 1094 | + | |
| 1095 | - | c.Color |
| 1095 | + | |
| 1096 | end | |
| 1097 | - | elseif c:IsA("JointInstance") then
|
| 1097 | + | |
| 1098 | - | table.insert(BODY, {
|
| 1098 | + | |
| 1099 | - | c, |
| 1099 | + | |
| 1100 | - | c.Parent, |
| 1100 | + | |
| 1101 | - | nil, |
| 1101 | + | |
| 1102 | - | nil |
| 1102 | + | |
| 1103 | end | |
| 1104 | end | |
| 1105 | local function Scan(ch) | |
| 1106 | local e | |
| 1107 | - | function LeftWing() |
| 1107 | + | |
| 1108 | - | for i = 1, 2 do |
| 1108 | + | |
| 1109 | - | local PART |
| 1109 | + | |
| 1110 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false) |
| 1110 | + | |
| 1111 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
|
| 1111 | + | |
| 1112 | - | table.insert(LWINGS, WingWeld) |
| 1112 | + | |
| 1113 | - | PART = Wing |
| 1113 | + | |
| 1114 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false) |
| 1114 | + | |
| 1115 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
|
| 1115 | + | |
| 1116 | - | PART = Wing |
| 1116 | + | |
| 1117 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false) |
| 1117 | + | |
| 1118 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1118 | + | |
| 1119 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false) |
| 1119 | + | |
| 1120 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
|
| 1120 | + | |
| 1121 | - | PART = Wing |
| 1121 | + | |
| 1122 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false) |
| 1122 | + | |
| 1123 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1123 | + | |
| 1124 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false) |
| 1124 | + | |
| 1125 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1125 | + | |
| 1126 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.25, 0.2, 0.25), false) |
| 1126 | + | |
| 1127 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
|
| 1127 | + | |
| 1128 | - | PART = Wing |
| 1128 | + | |
| 1129 | - | table.insert(LWINGS, WingWeld) |
| 1129 | + | |
| 1130 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false) |
| 1130 | + | |
| 1131 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
|
| 1131 | + | |
| 1132 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.45, 0.2, 0.45), false) |
| 1132 | + | |
| 1133 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
|
| 1133 | + | |
| 1134 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.15, 0.15), false) |
| 1134 | + | |
| 1135 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
|
| 1135 | + | |
| 1136 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false) |
| 1136 | + | |
| 1137 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
|
| 1137 | + | |
| 1138 | - | PART = Wing |
| 1138 | + | |
| 1139 | - | table.insert(LWINGS, WingWeld) |
| 1139 | + | |
| 1140 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false) |
| 1140 | + | |
| 1141 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
|
| 1141 | + | |
| 1142 | - | PART = Wing |
| 1142 | + | |
| 1143 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false) |
| 1143 | + | |
| 1144 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
|
| 1144 | + | |
| 1145 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.3, 0.3), false) |
| 1145 | + | |
| 1146 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
|
| 1146 | + | |
| 1147 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 0.2, 0.2), false) |
| 1147 | + | |
| 1148 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
|
| 1148 | + | |
| 1149 | - | PART = Wing |
| 1149 | + | |
| 1150 | - | table.insert(LWINGS, WingWeld) |
| 1150 | + | |
| 1151 | - | local Wing = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false) |
| 1151 | + | |
| 1152 | - | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
|
| 1152 | + | |
| 1153 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Maroon", "WingPart", VT(0.3, 0.3, 0.3), false) |
| 1153 | + | |
| 1154 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 1154 | + | |
| 1155 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false) |
| 1155 | + | |
| 1156 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
|
| 1156 | + | |
| 1157 | - | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Maroon", "WingPart", VT(0.45, 0.45, 0.45), false) |
| 1157 | + | |
| 1158 | - | table.insert(EYES, Wing1) |
| 1158 | + | |
| 1159 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
|
| 1159 | + | |
| 1160 | - | local Wing1 = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "WingPart", VT(1, 0.1, 0.1), false) |
| 1160 | + | |
| 1161 | - | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
|
| 1161 | + | |
| 1162 | - | PART = Wing |
| 1162 | + | |
| 1163 | - | table.insert(LWINGS, WingWeld) |
| 1163 | + | |
| 1164 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 1165 | - | BODY = {}
|
| 1165 | + | |
| 1166 | - | for _, c in pairs(Character:GetDescendants()) do |
| 1166 | + | |
| 1167 | - | if c:IsA("BasePart") then
|
| 1167 | + | |
| 1168 | - | table.insert(BODY, {
|
| 1168 | + | |
| 1169 | - | c, |
| 1169 | + | |
| 1170 | - | c.Parent, |
| 1170 | + | |
| 1171 | - | c.Material, |
| 1171 | + | |
| 1172 | - | c.Color |
| 1172 | + | |
| 1173 | B.Parent = Character2 | |
| 1174 | - | elseif c:IsA("JointInstance") then
|
| 1174 | + | |
| 1175 | - | table.insert(BODY, {
|
| 1175 | + | |
| 1176 | - | c, |
| 1176 | + | |
| 1177 | - | c.Parent, |
| 1177 | + | |
| 1178 | - | nil, |
| 1178 | + | |
| 1179 | - | nil |
| 1179 | + | |
| 1180 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1181 | if Limb then | |
| 1182 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1183 | local Joint = Instance.new("Glue")
| |
| 1184 | - | for _, c in pairs(Weapon:GetChildren()) do |
| 1184 | + | |
| 1185 | - | if c.ClassName == "Part" then |
| 1185 | + | |
| 1186 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 1186 | + | |
| 1187 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 1188 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 1189 | - | for _, c in pairs(Character:GetDescendants()) do |
| 1189 | + | |
| 1190 | - | if c:IsA("BasePart") then
|
| 1190 | + | |
| 1191 | - | table.insert(BODY, {
|
| 1191 | + | |
| 1192 | - | c, |
| 1192 | + | |
| 1193 | - | c.Parent, |
| 1193 | + | |
| 1194 | - | c.Material, |
| 1194 | + | |
| 1195 | - | c.Color |
| 1195 | + | |
| 1196 | - | }) |
| 1196 | + | |
| 1197 | - | elseif c:IsA("JointInstance") then
|
| 1197 | + | |
| 1198 | - | table.insert(BODY, {
|
| 1198 | + | |
| 1199 | - | c, |
| 1199 | + | |
| 1200 | - | c.Parent, |
| 1200 | + | |
| 1201 | - | nil, |
| 1201 | + | |
| 1202 | - | nil |
| 1202 | + | |
| 1203 | - | }) |
| 1203 | + | |
| 1204 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1205 | if Limb then | |
| 1206 | - | for e = 1, #BODY do |
| 1206 | + | |
| 1207 | - | if BODY[e] ~= nil then |
| 1207 | + | |
| 1208 | Joint.Name = "RightHip" | |
| 1209 | Joint.Part0 = Torso2 | |
| 1210 | Joint.Part1 = Limb | |
| 1211 | - | local PARENT = STUFF[2] |
| 1211 | + | |
| 1212 | - | local MATERIAL = STUFF[3] |
| 1212 | + | |
| 1213 | - | local COLOR = STUFF[4] |
| 1213 | + | |
| 1214 | - | PART.AncestryChanged:Connect(function() |
| 1214 | + | |
| 1215 | - | if PART.ClassName == "Part" then |
| 1215 | + | |
| 1216 | - | PART.Material = MATERIAL |
| 1216 | + | |
| 1217 | - | PART.Color = COLOR |
| 1217 | + | |
| 1218 | B.Size = Vector3.new(1, 1, 1) | |
| 1219 | - | PART.Parent = PARENT |
| 1219 | + | |
| 1220 | - | end) |
| 1220 | + | |
| 1221 | B.Parent = Character2 | |
| 1222 | local W = Instance.new("Weld")
| |
| 1223 | W.Part0 = Limb | |
| 1224 | - | function refit() |
| 1224 | + | |
| 1225 | - | Weapon.Parent = Character |
| 1225 | + | |
| 1226 | - | Character.Parent = workspace |
| 1226 | + | |
| 1227 | end | |
| 1228 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1229 | if Limb then | |
| 1230 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1231 | - | local PARENT = STUFF[2] |
| 1231 | + | |
| 1232 | - | local MATERIAL = STUFF[3] |
| 1232 | + | |
| 1233 | - | local COLOR = STUFF[4] |
| 1233 | + | |
| 1234 | - | if PART.Parent ~= PARENT then |
| 1234 | + | |
| 1235 | - | Humanoid:remove() |
| 1235 | + | |
| 1236 | - | if PART.ClassName == "Part" then |
| 1236 | + | |
| 1237 | - | PART.Material = MATERIAL |
| 1237 | + | |
| 1238 | - | PART.Color = COLOR |
| 1238 | + | |
| 1239 | B.TopSurface = 0 | |
| 1240 | - | PART.Parent = PARENT |
| 1240 | + | |
| 1241 | - | Humanoid = IT("Humanoid", Character)
|
| 1241 | + | |
| 1242 | B.Size = Vector3.new(1, 1, 1) | |
| 1243 | B.Transparency = 1 | |
| 1244 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1245 | B.Parent = Character2 | |
| 1246 | local W = Instance.new("Weld")
| |
| 1247 | - | local SKILLTEXTCOLOR = C3(0, 0, 0) |
| 1247 | + | |
| 1248 | - | local SKILLTEXTCOLOR2 = C3(1, 0, 0) |
| 1248 | + | |
| 1249 | - | local SKILLTEXTCOLOR3 = BRICKC"Bright orange".Color |
| 1249 | + | |
| 1250 | - | local SKILLFONT = "Antique" |
| 1250 | + | |
| 1251 | - | local SKILLTEXTSIZE = 8 |
| 1251 | + | |
| 1252 | - | Weapon.Parent = Character |
| 1252 | + | |
| 1253 | - | Humanoid.Died:connect(function() |
| 1253 | + | |
| 1254 | Bar.BottomSurface = 0 | |
| 1255 | - | chatfunc("Futile.")
|
| 1255 | + | |
| 1256 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1257 | Bar.Transparency = 1 | |
| 1258 | - | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") |
| 1258 | + | |
| 1259 | - | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") |
| 1259 | + | |
| 1260 | - | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") |
| 1260 | + | |
| 1261 | - | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") |
| 1261 | + | |
| 1262 | - | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") |
| 1262 | + | |
| 1263 | - | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame") |
| 1263 | + | |
| 1264 | - | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 7 Frame") |
| 1264 | + | |
| 1265 | - | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 8 Frame") |
| 1265 | + | |
| 1266 | Character2.Parent = Weapon | |
| 1267 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") |
| 1267 | + | |
| 1268 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") |
| 1268 | + | |
| 1269 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") |
| 1269 | + | |
| 1270 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4") |
| 1270 | + | |
| 1271 | - | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] Eliminate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5") |
| 1271 | + | |
| 1272 | - | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Orb of Ultimate Destruction", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 6") |
| 1272 | + | |
| 1273 | - | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 7") |
| 1273 | + | |
| 1274 | - | local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 8") |
| 1274 | + | |
| 1275 | function PuddleOfBlood(Position, MaxDrop, Model, MaxSize) | |
| 1276 | - | function StatLabel(CFRAME, TEXT, COLOR) |
| 1276 | + | |
| 1277 | - | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) |
| 1277 | + | |
| 1278 | - | STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5))) |
| 1278 | + | |
| 1279 | - | local BODYGYRO = IT("BodyGyro", STATPART)
|
| 1279 | + | |
| 1280 | - | game:GetService("Debris"):AddItem(STATPART, 5)
|
| 1280 | + | |
| 1281 | - | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
|
| 1281 | + | |
| 1282 | - | BILLBOARDGUI.Adornee = STATPART |
| 1282 | + | |
| 1283 | - | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0) |
| 1283 | + | |
| 1284 | - | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) |
| 1284 | + | |
| 1285 | - | BILLBOARDGUI.AlwaysOnTop = false |
| 1285 | + | |
| 1286 | - | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
|
| 1286 | + | |
| 1287 | - | TEXTLABEL.BackgroundTransparency = 1 |
| 1287 | + | |
| 1288 | - | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) |
| 1288 | + | |
| 1289 | - | TEXTLABEL.Text = TEXT |
| 1289 | + | |
| 1290 | - | TEXTLABEL.Font = SKILLFONT |
| 1290 | + | |
| 1291 | - | TEXTLABEL.FontSize = "Size42" |
| 1291 | + | |
| 1292 | - | TEXTLABEL.TextColor3 = COLOR |
| 1292 | + | |
| 1293 | - | TEXTLABEL.TextStrokeTransparency = 0 |
| 1293 | + | |
| 1294 | - | TEXTLABEL.TextScaled = true |
| 1294 | + | |
| 1295 | - | TEXTLABEL.TextWrapped = true |
| 1295 | + | |
| 1296 | - | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) |
| 1296 | + | |
| 1297 | - | for i = 1, 50 do |
| 1297 | + | |
| 1298 | end)) | |
| 1299 | - | STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2) |
| 1299 | + | |
| 1300 | - | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02 |
| 1300 | + | |
| 1301 | - | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency |
| 1301 | + | |
| 1302 | end | |
| 1303 | - | THEPART.Parent = nil |
| 1303 | + | |
| 1304 | - | end), STATPART, TEXTLABEL) |
| 1304 | + | |
| 1305 | BLOOD.CFrame = CF(POSITION) | |
| 1306 | MakeForm(BLOOD, "Ball") | |
| 1307 | local bv = Instance.new("BodyVelocity", BLOOD)
| |
| 1308 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1309 | bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25 | |
| 1310 | bv.Name = "MOVE" | |
| 1311 | Debris:AddItem(bv, 0.05) | |
| 1312 | coroutine.resume(coroutine.create(function() | |
| 1313 | local HASTOUCHEDGROUND = false | |
| 1314 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 1315 | if hit.Anchored == true then | |
| 1316 | HASTOUCHEDGROUND = true | |
| 1317 | PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize) | |
| 1318 | end | |
| 1319 | end) | |
| 1320 | wait(5) | |
| 1321 | if HASTOUCHEDGROUND == false then | |
| 1322 | BLOOD:remove() | |
| 1323 | end | |
| 1324 | end)) | |
| 1325 | end | |
| 1326 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
| 1327 | local defence = Instance.new("BoolValue", Humanoid.Parent)
| |
| 1328 | defence.Name = "HitBy" .. Player.Name | |
| 1329 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1330 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1331 | if Humanoid.Health ~= 0 then | |
| 1332 | local CritChance = MRANDOM(1, 100) | |
| 1333 | if Damage > Humanoid.Health then | |
| 1334 | Damage = math.ceil(Humanoid.Health) | |
| 1335 | if Damage == 0 then | |
| 1336 | Damage = 0.1 | |
| 1337 | end | |
| 1338 | end | |
| 1339 | Humanoid.Health = Humanoid.Health - Damage | |
| 1340 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 1341 | end | |
| 1342 | end | |
| 1343 | ||
| 1344 | function Petrify(Foe) | |
| 1345 | local STONEMODEL = IT("Model", Effects)
| |
| 1346 | local CHILDREN = Foe:GetDescendants() | |
| 1347 | for index, CHILD in pairs(CHILDREN) do | |
| 1348 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
| |
| 1349 | CHILD.Parent = STONEMODEL | |
| 1350 | CHILD.Material = "Slate" | |
| 1351 | CHILD.Color = C3(1, 0, 0) | |
| 1352 | if CHILD:FindFirstChildOfClass("SpecialMesh") then
| |
| 1353 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
| |
| 1354 | mesh.TextureId = "" | |
| 1355 | end | |
| 1356 | if CHILD:FindFirstChildOfClass("Decal") then
| |
| 1357 | local mesh = CHILD:FindFirstChildOfClass("Decal")
| |
| 1358 | mesh:remove() | |
| 1359 | end | |
| 1360 | if CHILD.ClassName == "MeshPart" then | |
| 1361 | CHILD.TextureID = "" | |
| 1362 | end | |
| 1363 | if CHILD.ClassName == "UnionOperation" then | |
| 1364 | CHILD.UsePartColor = true | |
| 1365 | end | |
| 1366 | CHILD.CanCollide = true | |
| 1367 | end | |
| 1368 | end | |
| 1369 | Debris:AddItem(STONEMODEL, 5) | |
| 1370 | end | |
| 1371 | ||
| 1372 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
| 1373 | local CHILDREN = workspace:GetDescendants() | |
| 1374 | for index, CHILD in pairs(CHILDREN) do | |
| 1375 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1376 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1377 | if HUM then | |
| 1378 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1379 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1380 | if INSTAKILL == true then | |
| 1381 | Petrify(CHILD) | |
| 1382 | else | |
| 1383 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 1384 | ApplyDamage(HUM, DMG, TORSO) | |
| 1385 | end | |
| 1386 | if FLING > 0 then | |
| 1387 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1388 | if c:IsA("BasePart") then
| |
| 1389 | local bv = Instance.new("BodyVelocity")
| |
| 1390 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1391 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 1392 | bv.Parent = c | |
| 1393 | Debris:AddItem(bv, 0.05) | |
| 1394 | end | |
| 1395 | end | |
| 1396 | end | |
| 1397 | end | |
| 1398 | end | |
| 1399 | end | |
| 1400 | end | |
| 1401 | end | |
| 1402 | ||
| 1403 | function Intro() | |
| 1404 | coroutine.resume(coroutine.create(function() | |
| 1405 | INTROING = true | |
| 1406 | Rooted = true | |
| 1407 | FINISHEDINTRO = true | |
| 1408 | Head.Transparency = 1 | |
| 1409 | Torso.Transparency = 1 | |
| 1410 | LeftArm.Transparency = 1 | |
| 1411 | RightArm.Transparency = 1 | |
| 1412 | LeftLeg.Transparency = 1 | |
| 1413 | RightLeg.Transparency = 1 | |
| 1414 | repeat | |
| 1415 | Swait() | |
| 1416 | until sick.TimePosition > 1 | |
| 1417 | for i = 1, 5 do | |
| 1418 | WACKYEFFECT({
| |
| 1419 | EffectType = "Sphere", | |
| 1420 | Size = VT(3, 3, 3), | |
| 1421 | Size2 = VT(0, 5, 0), | |
| 1422 | Transparency = 0.5, | |
| 1423 | Transparency2 = 1, | |
| 1424 | CFrame = Torso.CFrame, | |
| 1425 | MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p, | |
| 1426 | RotationX = MRANDOM(-5, 5), | |
| 1427 | RotationY = MRANDOM(-5, 5), | |
| 1428 | RotationZ = MRANDOM(-5, 5), | |
| 1429 | Material = "Neon", | |
| 1430 | Color = C3(1, 0, 0), | |
| 1431 | SoundID = nil, | |
| 1432 | SoundPitch = nil, | |
| 1433 | SoundVolume = nil | |
| 1434 | }) | |
| 1435 | end | |
| 1436 | Swait() | |
| 1437 | until sick.TimePosition > 1.8 | |
| 1438 | for i = 1, 5 do | |
| 1439 | WACKYEFFECT({
| |
| 1440 | EffectType = "Sphere", | |
| 1441 | Size = VT(3, 3, 3), | |
| 1442 | Size2 = VT(0, 5, 0), | |
| 1443 | Transparency = 0.5, | |
| 1444 | Transparency2 = 1, | |
| 1445 | CFrame = Torso.CFrame, | |
| 1446 | MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p, | |
| 1447 | RotationX = MRANDOM(-5, 5), | |
| 1448 | RotationY = MRANDOM(-5, 5), | |
| 1449 | RotationZ = MRANDOM(-5, 5), | |
| 1450 | Material = "Neon", | |
| 1451 | Color = C3(1, 0, 0), | |
| 1452 | SoundID = nil, | |
| 1453 | SoundPitch = nil, | |
| 1454 | SoundVolume = nil | |
| 1455 | }) | |
| 1456 | end | |
| 1457 | Swait() | |
| 1458 | until sick.TimePosition > 3.5 | |
| 1459 | for i = 1, 6 do | |
| 1460 | WACKYEFFECT({
| |
| 1461 | EffectType = "Sphere", | |
| 1462 | Size = VT(1.5, 1.5, 1.5), | |
| 1463 | Size2 = VT(4, 4, 4) * i, | |
| 1464 | Transparency = 0, | |
| 1465 | Transparency2 = 1, | |
| 1466 | CFrame = Head.CFrame, | |
| 1467 | MoveToPos = nil, | |
| 1468 | RotationX = 0, | |
| 1469 | RotationY = 0, | |
| 1470 | RotationZ = 0, | |
| 1471 | Material = "Neon", | |
| 1472 | Color = C3(1, 0, 0), | |
| 1473 | SoundID = nil, | |
| 1474 | SoundPitch = nil, | |
| 1475 | SoundVolume = nil | |
| 1476 | }) | |
| 1477 | end | |
| 1478 | Head.Transparency = 0 | |
| 1479 | Face() | |
| 1480 | wait(0.5) | |
| 1481 | for i = 1, 100 do | |
| 1482 | Swait() | |
| 1483 | Torso.Transparency = 1 - i / 100 | |
| 1484 | LeftArm.Transparency = 1 - i / 100 | |
| 1485 | RightArm.Transparency = 1 - i / 100 | |
| 1486 | LeftLeg.Transparency = 1 - i / 100 | |
| 1487 | RightLeg.Transparency = 1 - i / 100 | |
| 1488 | Humanoid.DisplayDistanceType = "None" | |
| 1489 | local naeeym2 = IT("BillboardGui",Character)
| |
| 1490 | naeeym2.AlwaysOnTop = true | |
| 1491 | naeeym2.Size = UDim2.new(7,50,4,25) | |
| 1492 | naeeym2.StudsOffset = Vector3.new(0,4,0) | |
| 1493 | naeeym2.MaxDistance = 200 | |
| 1494 | naeeym2.Adornee = Character.Head | |
| 1495 | naeeym2.Name = "Name" | |
| 1496 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1497 | tecks2.BackgroundTransparency = 1 | |
| 1498 | tecks2.TextScaled = true | |
| 1499 | tecks2.BorderSizePixel = 0 | |
| 1500 | tecks2.Text = Character.Name | |
| 1501 | tecks2.Font = "Antique" | |
| 1502 | tecks2.TextSize = 50 | |
| 1503 | tecks2.TextStrokeTransparency = 0 | |
| 1504 | tecks2.TextColor3 = BRICKC"Maroon".Color | |
| 1505 | tecks2.TextStrokeColor3 = C3(0,0,0) | |
| 1506 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1507 | tecks2.Parent = naeeym2 | |
| 1508 | ||
| 1509 | Humanoid.DisplayDistanceType = "None" | |
| 1510 | local naeeym3 = IT("BillboardGui",Character)
| |
| 1511 | naeeym3.AlwaysOnTop = true | |
| 1512 | naeeym3.Size = UDim2.new(5,30,2,15) | |
| 1513 | naeeym3.StudsOffset = Vector3.new(0,2.5,0) | |
| 1514 | naeeym3.MaxDistance = 200 | |
| 1515 | naeeym3.Adornee = Character.Head | |
| 1516 | naeeym3.Name = "Name" | |
| 1517 | local tecks3 = IT("TextLabel",naeeym3)
| |
| 1518 | tecks3.BackgroundTransparency = 1 | |
| 1519 | tecks3.TextScaled = true | |
| 1520 | tecks3.BorderSizePixel = 0 | |
| 1521 | tecks3.Text = "God of Destruction" | |
| 1522 | tecks3.Font = "Fantasy" | |
| 1523 | tecks3.TextSize = 50 | |
| 1524 | tecks3.TextStrokeTransparency = 1 | |
| 1525 | tecks3.TextColor3 = Color3.new(0,0,0) | |
| 1526 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
| 1527 | tecks3.Parent = naeeym3 | |
| 1528 | end | |
| 1529 | FINISHEDINTRO = true | |
| 1530 | Rooted = false | |
| 1531 | end)) | |
| 1532 | end | |
| 1533 | ||
| 1534 | function Warp() | |
| 1535 | ATTACK = true | |
| 1536 | Rooted = false | |
| 1537 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1538 | Swait() | |
| 1539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1540 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1541 | end | |
| 1542 | for e = 1, #BODY do | |
| 1543 | if BODY[e] ~= nil then | |
| 1544 | local STUFF = BODY[e] | |
| 1545 | local PART = STUFF[1] | |
| 1546 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 1547 | local PRT = PART:Clone() | |
| 1548 | PRT.Anchored = true | |
| 1549 | PRT.CanCollide = false | |
| 1550 | PRT.Material = "Neon" | |
| 1551 | PRT.Color = C3(1,0,0) | |
| 1552 | PRT.Name = "WarpEffect" | |
| 1553 | PRT.Parent = Effects | |
| 1554 | PRT.CFrame = PART.CFrame | |
| 1555 | PRT:BreakJoints() | |
| 1556 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 1557 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 1558 | end | |
| 1559 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 1560 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 1561 | end | |
| 1562 | coroutine.resume(coroutine.create(function() | |
| 1563 | for i = 1, 100 do | |
| 1564 | Swait() | |
| 1565 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 1566 | end | |
| 1567 | PRT:remove() | |
| 1568 | end)) | |
| 1569 | end | |
| 1570 | end | |
| 1571 | end | |
| 1572 | local POS = RootPart.Orientation | |
| 1573 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 1574 | RootPart.Orientation = POS | |
| 1575 | RootJoint.Parent = RootPart | |
| 1576 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1577 | Swait() | |
| 1578 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1579 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1580 | end | |
| 1581 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1582 | Swait() | |
| 1583 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1584 | end | |
| 1585 | ATTACK = false | |
| 1586 | Rooted = false | |
| 1587 | end | |
| 1588 | ||
| 1589 | function Neck_Snap() | |
| 1590 | ATTACK = true | |
| 1591 | Rooted = false | |
| 1592 | local TARGET, HUM, WLD | |
| 1593 | local HIT = RightArm.Touched:Connect(function(hit) | |
| 1594 | if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1595 | local H = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1596 | if H.Health > 0 then | |
| 1597 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1598 | if TORSO then | |
| 1599 | HUM = H | |
| 1600 | TARGET = TORSO | |
| 1601 | H.PlatformStand = true | |
| 1602 | CreateSound("260411131", TORSO, 10, 1)
| |
| 1603 | WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1604 | end | |
| 1605 | end | |
| 1606 | end | |
| 1607 | end) | |
| 1608 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1609 | Swait() | |
| 1610 | if TARGET ~= nil then | |
| 1611 | break | |
| 1612 | end | |
| 1613 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 1614 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 1615 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1616 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1617 | if ANIM == "Idle" then | |
| 1618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1620 | elseif ANIM == "Walk" then | |
| 1621 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1622 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1623 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1624 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1625 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1626 | end | |
| 1627 | end | |
| 1628 | HIT:disconnect() | |
| 1629 | if TARGET ~= nil then | |
| 1630 | if TARGET.Name == "Torso" then | |
| 1631 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1632 | Swait() | |
| 1633 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1637 | if ANIM == "Idle" then | |
| 1638 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1640 | elseif ANIM == "Walk" then | |
| 1641 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1642 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1643 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1644 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1646 | end | |
| 1647 | end | |
| 1648 | WLD:remove() | |
| 1649 | local HEAD = TARGET.Parent:FindFirstChild("Head")
| |
| 1650 | if HEAD then | |
| 1651 | UNANCHOR = false | |
| 1652 | RootPart.Anchored = true | |
| 1653 | local HD = HEAD:Clone() | |
| 1654 | HD.Name = "FakeHead" | |
| 1655 | for i = 1, 7 do | |
| 1656 | SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15) | |
| 1657 | end | |
| 1658 | local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0) | |
| 1659 | local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1660 | HD.Parent = RAGDOLL | |
| 1661 | CreateSound("264486467", RAGTORSO, 10, 1)
| |
| 1662 | local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1663 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 1664 | Swait() | |
| 1665 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1669 | if ANIM == "Idle" then | |
| 1670 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1671 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1672 | elseif ANIM == "Walk" then | |
| 1673 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1674 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1675 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1676 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1677 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1678 | end | |
| 1679 | end | |
| 1680 | HEADWELD:remove() | |
| 1681 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1682 | Swait() | |
| 1683 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1684 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1687 | if ANIM == "Idle" then | |
| 1688 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1689 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1690 | elseif ANIM == "Walk" then | |
| 1691 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1693 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1694 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1695 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1696 | end | |
| 1697 | end | |
| 1698 | CreateSound("907333406", Torso, 10, 1)
| |
| 1699 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
| 1700 | Swait() | |
| 1701 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1702 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1703 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1704 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1705 | if ANIM == "Idle" then | |
| 1706 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1707 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1708 | elseif ANIM == "Walk" then | |
| 1709 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1710 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1711 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1712 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1713 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1714 | - | RightWing() |
| 1714 | + | |
| 1715 | end | |
| 1716 | RAGWELD:remove() | |
| 1717 | local bv = Instance.new("BodyVelocity")
| |
| 1718 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1719 | bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75 | |
| 1720 | bv.Parent = RAGTORSO | |
| 1721 | Debris:AddItem(bv, 0.05) | |
| 1722 | Debris:AddItem(RAGDOLL, 5) | |
| 1723 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
| 1724 | Swait() | |
| 1725 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1726 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1727 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1728 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1729 | if ANIM == "Idle" then | |
| 1730 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1731 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1732 | elseif ANIM == "Walk" then | |
| 1733 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1734 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1735 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1736 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1737 | - | LeftWing() |
| 1737 | + | |
| 1738 | end | |
| 1739 | end | |
| 1740 | UNANCHOR = true | |
| 1741 | RootPart.Anchored = false | |
| 1742 | end | |
| 1743 | else | |
| 1744 | UNANCHOR = false | |
| 1745 | RootPart.Anchored = true | |
| 1746 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1747 | Swait() | |
| 1748 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1752 | if ANIM == "Idle" then | |
| 1753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1755 | elseif ANIM == "Walk" then | |
| 1756 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1758 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1759 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1761 | end | |
| 1762 | end | |
| 1763 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
| 1764 | Swait() | |
| 1765 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1769 | if ANIM == "Idle" then | |
| 1770 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1771 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1772 | elseif ANIM == "Walk" then | |
| 1773 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1774 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1775 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1776 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1778 | end | |
| 1779 | end | |
| 1780 | WLD:remove() | |
| 1781 | TARGET.Parent:BreakJoints() | |
| 1782 | for _, c in pairs(TARGET.Parent:GetChildren()) do | |
| 1783 | if c:IsA("BasePart") then
| |
| 1784 | local bv = Instance.new("BodyVelocity")
| |
| 1785 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1786 | bv.velocity = CF(Torso.Position, c.Position).lookVector * 75 | |
| 1787 | bv.Parent = c | |
| 1788 | Debris:AddItem(bv, 0.05) | |
| 1789 | end | |
| 1790 | end | |
| 1791 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
| 1792 | Swait() | |
| 1793 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1797 | if ANIM == "Idle" then | |
| 1798 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1800 | elseif ANIM == "Walk" then | |
| 1801 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1802 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1803 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1804 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1805 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1806 | end | |
| 1807 | end | |
| 1808 | UNANCHOR = true | |
| 1809 | RootPart.Anchored = false | |
| 1810 | end | |
| 1811 | end | |
| 1812 | ATTACK = false | |
| 1813 | Rooted = false | |
| 1814 | end | |
| 1815 | ||
| 1816 | function Taunt() | |
| 1817 | ATTACK = true | |
| 1818 | Rooted = true | |
| 1819 | CreateSound("865772398", Character, 10, 1)
| |
| 1820 | chatfunc("Foolish Decision..")
| |
| 1821 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1822 | Swait() | |
| 1823 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1824 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1825 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1826 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1827 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1828 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1829 | end | |
| 1830 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1831 | Swait() | |
| 1832 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1833 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1834 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1835 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1836 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1837 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1838 | end | |
| 1839 | ATTACK = false | |
| 1840 | Rooted = false | |
| 1841 | end | |
| 1842 | ||
| 1843 | function Taunt2() | |
| 1844 | CreateSound(907331307, Torso, 50, 0.9, false) | |
| 1845 | chatfunc("You have failed.")
| |
| 1846 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1847 | Swait() | |
| 1848 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1849 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1850 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1852 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1853 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1854 | end | |
| 1855 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1856 | Swait() | |
| 1857 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1858 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1859 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1860 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1861 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1862 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1863 | end | |
| 1864 | end | |
| 1865 | ||
| 1866 | function Imperfect_Command() | |
| 1867 | ATTACK = true | |
| 1868 | Rooted = true | |
| 1869 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1870 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1871 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1872 | if TORSO then | |
| 1873 | local GYRO = IT("BodyGyro", RootPart)
| |
| 1874 | GYRO.D = 750 | |
| 1875 | GYRO.P = 2000 | |
| 1876 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 1877 | CreateSound("907330103", Torso, 10, 1)
| |
| 1878 | for i = 0, 1.6, 0.1 / Animation_Speed do | |
| 1879 | Swait() | |
| 1880 | WACKYEFFECT({
| |
| 1881 | Time = 5, | |
| 1882 | EffectType = "Round Slash", | |
| 1883 | Size = VT(0, 0, 0), | |
| 1884 | Size2 = VT(0.01, 0, 0.01), | |
| 1885 | Transparency = 0.5, | |
| 1886 | Transparency2 = 1, | |
| 1887 | CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1888 | MoveToPos = nil, | |
| 1889 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1890 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1891 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1892 | Material = "Neon", | |
| 1893 | Color = C3(1, 0, 0), | |
| 1894 | SoundID = nil, | |
| 1895 | SoundPitch = nil, | |
| 1896 | SoundVolume = nil | |
| 1897 | }) | |
| 1898 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 1899 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
| 1900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
| 1901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1903 | if ANIM == "Idle" then | |
| 1904 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1905 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1906 | elseif ANIM == "Walk" then | |
| 1907 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1908 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1909 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1910 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1911 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1912 | end | |
| 1913 | end | |
| 1914 | GYRO:remove() | |
| 1915 | for i = 1, 15 do | |
| 1916 | WACKYEFFECT({
| |
| 1917 | Time = MRANDOM(15, 85), | |
| 1918 | EffectType = "Round Slash", | |
| 1919 | Size = VT(0, 0, 0), | |
| 1920 | Size2 = VT(0.3, 0, 0.3), | |
| 1921 | Transparency = 0.5, | |
| 1922 | Transparency2 = 1, | |
| 1923 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1924 | MoveToPos = nil, | |
| 1925 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1926 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1927 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1928 | Material = "Neon", | |
| 1929 | Color = C3(1, 0, 0), | |
| 1930 | SoundID = nil, | |
| 1931 | SoundPitch = nil, | |
| 1932 | SoundVolume = nil | |
| 1933 | }) | |
| 1934 | end | |
| 1935 | local bv = Instance.new("BodyVelocity")
| |
| 1936 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1937 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
| 1938 | bv.Parent = TORSO | |
| 1939 | Debris:AddItem(bv, 0.05) | |
| 1940 | CreateSound("1222405264", TORSO, 10, 1)
| |
| 1941 | Petrify(HUM.Parent) | |
| 1942 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 1943 | Swait() | |
| 1944 | WACKYEFFECT({
| |
| 1945 | Time = 5, | |
| 1946 | EffectType = "Round Slash", | |
| 1947 | Size = VT(0, 0, 0), | |
| 1948 | Size2 = VT(0.01, 0, 0.01), | |
| 1949 | Transparency = 0.5, | |
| 1950 | Transparency2 = 1, | |
| 1951 | CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1952 | MoveToPos = nil, | |
| 1953 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1954 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1955 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1956 | Material = "Neon", | |
| 1957 | Color = C3(1, 0, 0), | |
| 1958 | SoundID = nil, | |
| 1959 | SoundPitch = nil, | |
| 1960 | SoundVolume = nil | |
| 1961 | }) | |
| 1962 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 1963 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1965 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1966 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1967 | if ANIM == "Idle" then | |
| 1968 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1970 | elseif ANIM == "Walk" then | |
| 1971 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1972 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1973 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 1974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1976 | end | |
| 1977 | end | |
| 1978 | end | |
| 1979 | end | |
| 1980 | ATTACK = false | |
| 1981 | Rooted = false | |
| 1982 | end | |
| 1983 | ||
| 1984 | function Perfect_Command() | |
| 1985 | ATTACK = true | |
| 1986 | Rooted = true | |
| 1987 | chatfunc("Weaklings...")
| |
| 1988 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
| 1989 | CreateSound("1368605755", Effects, 10, 1)
| |
| 1990 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
| 1991 | ApplyAoE(Torso.Position, 9999, 0, 0, 0, true) | |
| 1992 | ATTACK = false | |
| 1993 | Rooted = false | |
| 1994 | end | |
| 1995 | ||
| 1996 | function killnearest2(position,range,maxstrength) | |
| 1997 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1998 | if v.ClassName == "Model" then | |
| 1999 | local body = v:GetChildren() | |
| 2000 | for part = 1, #body do | |
| 2001 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 2002 | if(body[part].Position - position).Magnitude < range then | |
| 2003 | if v.ClassName == "Model" then | |
| 2004 | v:BreakJoints() | |
| 2005 | end | |
| 2006 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 2007 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 2008 | end | |
| 2009 | end | |
| 2010 | end | |
| 2011 | end | |
| 2012 | end | |
| 2013 | end | |
| 2014 | ||
| 2015 | function killnearest(position,range,maxstrength,direction) | |
| 2016 | for i,v in ipairs(workspace:GetChildren()) do | |
| 2017 | local body = v:GetChildren() | |
| 2018 | for part = 1, #body do | |
| 2019 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 2020 | if(body[part].Position - position).Magnitude < range then | |
| 2021 | if v.ClassName == "Model" then | |
| 2022 | --v:BreakJoints() | |
| 2023 | end | |
| 2024 | local POS = position | |
| 2025 | coroutine.resume(coroutine.create(function() | |
| 2026 | body[part].Anchored = true | |
| 2027 | body[part].Parent = Effects | |
| 2028 | body[part].CanCollide = true | |
| 2029 | local SIZE = body[part].Size | |
| 2030 | body[part].Material = "Neon" | |
| 2031 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 2032 | for i = 1, 75 do | |
| 2033 | Swait() | |
| 2034 | body[part].Color = Color3.fromRGB(cR,cG,cB) | |
| 2035 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 2036 | end | |
| 2037 | coroutine.resume(coroutine.create(function() | |
| 2038 | while true do | |
| 2039 | Swait() | |
| 2040 | body[part].Color = Color3.fromRGB(cR,cG,cB) | |
| 2041 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 2042 | end | |
| 2043 | end)) | |
| 2044 | body[part].Anchored = false | |
| 2045 | body[part].Velocity = direction.lookVector*maxstrength | |
| 2046 | end)) | |
| 2047 | end | |
| 2048 | end | |
| 2049 | end | |
| 2050 | if v.ClassName == "Part" then | |
| 2051 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 2052 | local POS = position | |
| 2053 | coroutine.resume(coroutine.create(function() | |
| 2054 | v.Anchored = true | |
| 2055 | v.Parent = Effects | |
| 2056 | local SIZE = v.Size | |
| 2057 | v.Material = "Neon" | |
| 2058 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 2059 | for i = 1, 75 do | |
| 2060 | Swait() | |
| 2061 | v.Color = Color3.fromRGB(cR,cG,cB) | |
| 2062 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 2063 | end | |
| 2064 | coroutine.resume(coroutine.create(function() | |
| 2065 | while true do | |
| 2066 | Swait() | |
| 2067 | v.Color = Color3.fromRGB(cR,cG,cB) | |
| 2068 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 2069 | end | |
| 2070 | end)) | |
| 2071 | v.Anchored = false | |
| 2072 | v.Velocity = direction.lookVector*maxstrength | |
| 2073 | end)) | |
| 2074 | end | |
| 2075 | end | |
| 2076 | end | |
| 2077 | end | |
| 2078 | ||
| 2079 | function VanishPlayer() | |
| 2080 | tecks2.TextTransparency = 1 | |
| 2081 | tecks2.TextStrokeTransparency = 1 | |
| 2082 | for _, c in pairs(Character:GetChildren()) do | |
| 2083 | if c.ClassName == "Part" then | |
| 2084 | c.Transparency = 0 | |
| 2085 | if c:FindFirstChildOfClass("Decal") then
| |
| 2086 | c:FindFirstChildOfClass("Decal").Transparency = 1
| |
| 2087 | end | |
| 2088 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2089 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
| |
| 2090 | end | |
| 2091 | elseif c.ClassName == "Accessory" then | |
| 2092 | c.Handle.Transparency = 0 | |
| 2093 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2094 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
| |
| 2095 | end | |
| 2096 | end | |
| 2097 | end | |
| 2098 | end | |
| 2099 | ||
| 2100 | function Reappear() | |
| 2101 | tecks2.TextTransparency = 0 | |
| 2102 | tecks2.TextStrokeTransparency = 0 | |
| 2103 | for _, c in pairs(Character:GetChildren()) do | |
| 2104 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 2105 | c.Transparency = 0 | |
| 2106 | if c:FindFirstChildOfClass("Decal") then
| |
| 2107 | c:FindFirstChildOfClass("Decal").Transparency = 0
| |
| 2108 | end | |
| 2109 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2110 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
| |
| 2111 | end | |
| 2112 | elseif c.ClassName == "Accessory" then | |
| 2113 | c.Handle.Transparency = 0 | |
| 2114 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2115 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
| |
| 2116 | end | |
| 2117 | end | |
| 2118 | end | |
| 2119 | end | |
| 2120 | ||
| 2121 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 2122 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 2123 | local mesh | |
| 2124 | if KIND == "Base" then | |
| 2125 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 2126 | elseif KIND == "Thin" then | |
| 2127 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 2128 | elseif KIND == "Round" then | |
| 2129 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 2130 | end | |
| 2131 | wave.CFrame = CFRAME | |
| 2132 | coroutine.resume(coroutine.create(function(PART) | |
| 2133 | for i = 1, WAIT do | |
| 2134 | Swait() | |
| 2135 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 2136 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 2137 | if wave.Transparency > 0.99 then | |
| 2138 | wave:remove() | |
| 2139 | end | |
| 2140 | end | |
| 2141 | end)) | |
| 2142 | end | |
| 2143 | ||
| 2144 | function Orb() | |
| 2145 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 2146 | if HITFLOOR ~= nil then | |
| 2147 | do | |
| 2148 | local HITBODIES = {}
| |
| 2149 | ATTACK = true | |
| 2150 | Rooted = true | |
| 2151 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "ABSOLUTEUM", VT(0, 0, 0)) | |
| 2152 | MakeForm(ABSOLUTE, "Ball") | |
| 2153 | CreateSound("416200578", RootPart, 10, 0.7)
| |
| 2154 | for i = 0, 8, 0.1 / Animation_Speed do | |
| 2155 | Swait() | |
| 2156 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.75, 0.75, 0.75) | |
| 2157 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 2158 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 2159 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(3, 3, 3)) | |
| 2160 | MakeForm(CHARGE, "Ball") | |
| 2161 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
| 2162 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 2163 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2169 | end | |
| 2170 | CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Torso, 10, 0.9) | |
| 2171 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
| |
| 2172 | for i = 1, 45 do | |
| 2173 | Swait() | |
| 2174 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2175 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2176 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2177 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2178 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2179 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2180 | end | |
| 2181 | coroutine.resume(coroutine.create(function() | |
| 2182 | local IMPACT = false | |
| 2183 | local BULLET = ABSOLUTE | |
| 2184 | MakeForm(BULLET, "Ball") | |
| 2185 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
| 2186 | for i = 1, 500 do | |
| 2187 | Swait() | |
| 2188 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
| 2189 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
| 2190 | MagicSphere(VT(1000, 1000, 1000), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-100, -100, -100) / 55) | |
| 2191 | if HIT ~= nil then | |
| 2192 | IMPACT = true | |
| 2193 | break | |
| 2194 | end | |
| 2195 | end | |
| 2196 | if IMPACT == false then | |
| 2197 | for i = 1, 40 do | |
| 2198 | Swait() | |
| 2199 | BULLET.Size = BULLET.Size * 0.9 | |
| 2200 | end | |
| 2201 | BULLET:remove() | |
| 2202 | else | |
| 2203 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 2204 | for i = 1, 175 do | |
| 2205 | Swait() | |
| 2206 | BULLET.Size = BULLET.Size * 0.99 | |
| 2207 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
| |
| 2208 | end | |
| 2209 | CreateSound("438666001", BULLET, 10, 3)
| |
| 2210 | Swait(35) | |
| 2211 | BULLET.Transparency = 1 | |
| 2212 | for i = 1, 20 do | |
| 2213 | for e = 1, 5 do | |
| 2214 | MagicSphere(VT(20, 20, 20), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0) | |
| 2215 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
| |
| 2216 | end | |
| 2217 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
| 2218 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 2219 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 2220 | MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2) | |
| 2221 | Swait(5) | |
| 2222 | for e = 1, #HITBODIES do | |
| 2223 | if HITBODIES[e] ~= nil then | |
| 2224 | local BOD = HITBODIES[e] | |
| 2225 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 2226 | if TORS then | |
| 2227 | BOD:BreakJoints() | |
| 2228 | Petrify(HUM.Parent) | |
| 2229 | C3(193,223,240) | |
| 2230 | for _, c in pairs(BOD:GetChildren()) do | |
| 2231 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 2232 | local bv = Instance.new("BodyVelocity")
| |
| 2233 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2234 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
| 2235 | bv.Parent = c | |
| 2236 | Debris:AddItem(bv, 0.2) | |
| 2237 | end | |
| 2238 | end | |
| 2239 | end | |
| 2240 | end | |
| 2241 | end | |
| 2242 | CreateWave(VT(0, 200, 0), 75, CF(BULLET.Position), true, -15, "Maroon", VT(i, 0, i) * 2) | |
| 2243 | end | |
| 2244 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(120, 120, 120)) | |
| 2245 | Debris:AddItem(BULLET, 10) | |
| 2246 | end | |
| 2247 | end)) | |
| 2248 | ATTACK = false | |
| 2249 | Rooted = false | |
| 2250 | end | |
| 2251 | end | |
| 2252 | end | |
| 2253 | ||
| 2254 | function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 2255 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
| |
| 2256 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 2257 | wave.CFrame = CFRAME | |
| 2258 | coroutine.resume(coroutine.create(function(PART) | |
| 2259 | for i = 1, WAIT do | |
| 2260 | Swait() | |
| 2261 | mesh.Scale = mesh.Scale * GROW | |
| 2262 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 2263 | if wave.Transparency > 0.99 then | |
| 2264 | wave:remove() | |
| 2265 | end | |
| 2266 | end | |
| 2267 | end)) | |
| 2268 | end | |
| 2269 | ||
| 2270 | function swait(num) | |
| 2271 | if num == 0 or num == nil then | |
| 2272 | ArtificialHB.Event:wait() | |
| 2273 | else | |
| 2274 | for i = 0, num do | |
| 2275 | ArtificialHB.Event:wait() | |
| 2276 | end | |
| 2277 | end | |
| 2278 | end | |
| 2279 | ||
| 2280 | function ChaosWorld() | |
| 2281 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2282 | CHOICE = 6 | |
| 2283 | ||
| 2284 | chatfunc("I am bored...")
| |
| 2285 | for i = 0, 12, .1 do | |
| 2286 | swait(0.35) | |
| 2287 | end | |
| 2288 | ||
| 2289 | chatfunc("Time to cause some chaos!")
| |
| 2290 | for i = 0, 16, .1 do | |
| 2291 | end | |
| 2292 | swait(0.15) | |
| 2293 | CreateWave2(0,4,true,0.2,45,RootPart,-5) | |
| 2294 | CreateWave2(0,4.5,true,-0.2,40,RootPart,-5) | |
| 2295 | CreateWave2(0,5,true,0.2,35,RootPart,-5) | |
| 2296 | CreateWave2(0,5.5,true,-0.2,30,RootPart,-5) | |
| 2297 | CreateWave2(0,6,true,0.2,25,RootPart,-5) | |
| 2298 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25)) | |
| 2299 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Bright orange",VT(25,25,25)) | |
| 2300 | CreateSound("1368605755", Effects, 10, 1)
| |
| 2301 | ||
| 2302 | back2 = CreateSound(177604015, Character, 9999, 0.9, true) | |
| 2303 | ChaosForm = true | |
| 2304 | local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
| |
| 2305 | sillsky2.SkyboxBk = "rbxassetid://1012890" | |
| 2306 | sillsky2.SkyboxDn = "rbxassetid://1012891" | |
| 2307 | sillsky2.SkyboxFt = "rbxassetid://1012887" | |
| 2308 | sillsky2.SkyboxLf = "rbxassetid://1012889" | |
| 2309 | sillsky2.SkyboxRt = "rbxassetid://1012888" | |
| 2310 | sillsky2.SkyboxUp = "rbxassetid://1014449" | |
| 2311 | sillsky2.StarCount = 0 | |
| 2312 | sillsky2.SunAngularSize = 0 | |
| 2313 | sillsky2.MoonAngularSize = 0 | |
| 2314 | sillsky2.MoonTextureId = "" | |
| 2315 | sillsky2.CelestialBodiesShown = false | |
| 2316 | game.Lighting.FogColor = BRICKC"Bright orange".Color | |
| 2317 | game.Lighting.FogEnd = 1400 | |
| 2318 | end | |
| 2319 | ||
| 2320 | function DemonWorld() | |
| 2321 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2322 | CHOICE = 6 | |
| 2323 | ||
| 2324 | chatfunc("All of these fools...")
| |
| 2325 | for i = 0, 12, .1 do | |
| 2326 | swait(0.35) | |
| 2327 | end | |
| 2328 | ||
| 2329 | chatfunc("Its time to p e r i s h.")
| |
| 2330 | for i = 0, 16, .1 do | |
| 2331 | end | |
| 2332 | swait(0.15) | |
| 2333 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(1000,1000,1000)) | |
| 2334 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(75,75,75)) | |
| 2335 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25)) | |
| 2336 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(25,25,25)) | |
| 2337 | CreateSound("1368605755", Effects, 10, 1)
| |
| 2338 | CreateSound("265201042", Effects, 10, 0.5)
| |
| 2339 | ||
| 2340 | back = CreateSound(1192655599, Character, 9999, 1, true) | |
| 2341 | DemonForm = true | |
| 2342 | local sillsky = Instance.new('Sky', game:GetService'Lighting')
| |
| 2343 | sillsky.SkyboxBk = "rbxassetid://157712259" | |
| 2344 | sillsky.SkyboxDn = "rbxassetid://157712247" | |
| 2345 | sillsky.SkyboxFt = "rbxassetid://157712266" | |
| 2346 | sillsky.SkyboxLf = "rbxassetid://157712240" | |
| 2347 | sillsky.SkyboxRt = "rbxassetid://157712254" | |
| 2348 | sillsky.SkyboxUp = "rbxassetid://157712276" | |
| 2349 | sillsky.StarCount = 0 | |
| 2350 | sillsky.SunAngularSize = 0 | |
| 2351 | sillsky.MoonAngularSize = 0 | |
| 2352 | sillsky.MoonTextureId = "" | |
| 2353 | sillsky.CelestialBodiesShown = false | |
| 2354 | game.Lighting.FogColor = Color3.new(1,0,0) | |
| 2355 | game.Lighting.FogEnd = 1400 | |
| 2356 | end | |
| 2357 | ||
| 2358 | function Eliminate() | |
| 2359 | chatfunc("Come here!")
| |
| 2360 | ATTACK = true | |
| 2361 | Rooted = false | |
| 2362 | local HASGRABBED = false | |
| 2363 | local WELD = nil | |
| 2364 | local TORS = nil | |
| 2365 | local hitting = RightArm.Touched:Connect(function(hit) | |
| 2366 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 2367 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 2368 | UNANCHOR = false | |
| 2369 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 2370 | TORS.Anchored = true | |
| 2371 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2372 | WELD = weldBetween(RightArm,TORS) | |
| 2373 | HASGRABBED = true | |
| 2374 | chatfunc("Time to die.")
| |
| 2375 | Rooted = true | |
| 2376 | end | |
| 2377 | end | |
| 2378 | end) | |
| 2379 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2380 | Swait() | |
| 2381 | if HASGRABBED == true then | |
| 2382 | break | |
| 2383 | end | |
| 2384 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 2385 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 2386 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2387 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2388 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2389 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2390 | end | |
| 2391 | hitting:disconnect() | |
| 2392 | if HASGRABBED == true then | |
| 2393 | TORS.Anchored = false | |
| 2394 | RootPart.Anchored = true | |
| 2395 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2396 | Swait() | |
| 2397 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2398 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2399 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2400 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2401 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2402 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2403 | end | |
| 2404 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5)) | |
| 2405 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6)) | |
| 2406 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
| 2407 | SOUNDPART.CFrame = RootPart.CFrame | |
| 2408 | Debris:AddItem(SOUNDPART,5) | |
| 2409 | CreateSound("260411131", SOUNDPART, 2, 1)
| |
| 2410 | for i = 1, 15 do | |
| 2411 | Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
| 2412 | end | |
| 2413 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2414 | Swait() | |
| 2415 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2416 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2417 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2418 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2419 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2420 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2421 | end | |
| 2422 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 2423 | Swait() | |
| 2424 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2425 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2426 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2427 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2428 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2429 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2430 | end | |
| 2431 | if HITFLOOR ~= nil then | |
| 2432 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85) | |
| 2433 | end | |
| 2434 | CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 2435 | WELD:remove() | |
| 2436 | for i = 1, 25 do | |
| 2437 | Swait() | |
| 2438 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
| 2439 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3)) | |
| 2440 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10)) | |
| 2441 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23)) | |
| 2442 | Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5) | |
| 2443 | Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15) | |
| 2444 | end | |
| 2445 | end | |
| 2446 | UNANCHOR = true | |
| 2447 | ATTACK = false | |
| 2448 | Rooted = false | |
| 2449 | end | |
| 2450 | ||
| 2451 | function Fire_At_Will() | |
| 2452 | ATTACK = true | |
| 2453 | Rooted = false | |
| 2454 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2455 | GYRO.D = 750 | |
| 2456 | GYRO.P = 2000 | |
| 2457 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 2458 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 2459 | Swait() | |
| 2460 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 2461 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 2462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 2463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2465 | if ANIM == "Idle" then | |
| 2466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2468 | elseif ANIM == "Walk" then | |
| 2469 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2470 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2471 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2472 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2474 | end | |
| 2475 | end | |
| 2476 | local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Sphere", VT(1, 1, 1), false) | |
| 2477 | MakeForm(BOMB, "Ball") | |
| 2478 | BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5) | |
| 2479 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
| |
| 2480 | for i = 0, 1.5, 0.1 / Animation_Speed do | |
| 2481 | Swait() | |
| 2482 | if MRANDOM(1, 2) == 1 then | |
| 2483 | for E = 1, #EYES do | |
| 2484 | if EYES[E] ~= nil then | |
| 2485 | local EY = EYES[E] | |
| 2486 | local LIGHTNING = Zap({
| |
| 2487 | StartPosition = EY.Position, | |
| 2488 | TargetPosition = BOMB.Position, | |
| 2489 | Character = Character, | |
| 2490 | Color = "Really red", | |
| 2491 | Individual = false, | |
| 2492 | MaxRange = 7, | |
| 2493 | SegmentLength = 1, | |
| 2494 | Offset = 0.3, | |
| 2495 | SIZE = 0.05 | |
| 2496 | }) | |
| 2497 | Debris:AddItem(LIGHTNING.LightningModel, 0.05) | |
| 2498 | end | |
| 2499 | end | |
| 2500 | end | |
| 2501 | BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1) | |
| 2502 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 2503 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 2504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 2505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2507 | if ANIM == "Idle" then | |
| 2508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2510 | elseif ANIM == "Walk" then | |
| 2511 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2512 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2513 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2514 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2515 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2516 | end | |
| 2517 | end | |
| 2518 | WACKYEFFECT({
| |
| 2519 | Time = 25, | |
| 2520 | EffectType = "Ring", | |
| 2521 | Size = VT(0, 0, 0), | |
| 2522 | Size2 = VT(18.75, 18.75, 0), | |
| 2523 | Transparency = 0.7, | |
| 2524 | Transparency2 = 1, | |
| 2525 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
| 2526 | MoveToPos = nil, | |
| 2527 | RotationX = 0, | |
| 2528 | RotationY = 0, | |
| 2529 | RotationZ = 0, | |
| 2530 | Material = "Neon", | |
| 2531 | Color = BOMB.Color, | |
| 2532 | SoundID = nil, | |
| 2533 | SoundPitch = nil, | |
| 2534 | SoundVolume = nil | |
| 2535 | }) | |
| 2536 | WACKYEFFECT({
| |
| 2537 | Time = 50, | |
| 2538 | EffectType = "Ring", | |
| 2539 | Size = VT(0, 0, 0), | |
| 2540 | Size2 = VT(75, 75, 0), | |
| 2541 | Transparency = 0.7, | |
| 2542 | Transparency2 = 1, | |
| 2543 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
| 2544 | MoveToPos = nil, | |
| 2545 | RotationX = 0, | |
| 2546 | RotationY = 0, | |
| 2547 | RotationZ = 0, | |
| 2548 | Material = "Neon", | |
| 2549 | Color = BOMB.Color, | |
| 2550 | SoundID = nil, | |
| 2551 | SoundPitch = nil, | |
| 2552 | SoundVolume = nil | |
| 2553 | }) | |
| 2554 | BOMB.Anchored = true | |
| 2555 | WELD:remove() | |
| 2556 | GYRO:remove() | |
| 2557 | coroutine.resume(coroutine.create(function() | |
| 2558 | BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p) | |
| 2559 | for i = 1, 500 do | |
| 2560 | Swait() | |
| 2561 | BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2) | |
| 2562 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character) | |
| 2563 | if HITFLOOR ~= nil then | |
| 2564 | break | |
| 2565 | end | |
| 2566 | end | |
| 2567 | ApplyAoE(BOMB.Position, 375, 0, 0, 0, true) | |
| 2568 | for i = 1, 5 do | |
| 2569 | WACKYEFFECT({
| |
| 2570 | Time = 50, | |
| 2571 | EffectType = "Sphere", | |
| 2572 | Size = BOMB.Mesh.Scale, | |
| 2573 | Size2 = VT(125, 125, 125) * i, | |
| 2574 | Transparency = 0.5, | |
| 2575 | Transparency2 = 1, | |
| 2576 | CFrame = BOMB.CFrame, | |
| 2577 | MoveToPos = nil, | |
| 2578 | RotationX = 0, | |
| 2579 | RotationY = 0, | |
| 2580 | RotationZ = 0, | |
| 2581 | Material = "Neon", | |
| 2582 | Color = BOMB.Color, | |
| 2583 | SoundID = 1222405264, | |
| 2584 | SoundPitch = 1, | |
| 2585 | SoundVolume = 10 | |
| 2586 | }) | |
| 2587 | end | |
| 2588 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 5, 0), BOMB.Position - VT(0, 5, 0)).lookVector, 15, Character) | |
| 2589 | if HITFLOOR then | |
| 2590 | CreateDebreeRing(HITFLOOR, HITPOS, 85, VT(85, 85, 85), 5) | |
| 2591 | end | |
| 2592 | BOMB.Transparency = 1 | |
| 2593 | for i = 1, 35 do | |
| 2594 | Swait() | |
| 2595 | CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(2.5, 2.5, 2.5), 5, 150) | |
| 2596 | end | |
| 2597 | BOMB:remove() | |
| 2598 | end)) | |
| 2599 | ATTACK = false | |
| 2600 | Rooted = false | |
| 2601 | end | |
| 2602 | ||
| 2603 | ||
| 2604 | ||
| 2605 | function Imperfect_Storm() | |
| 2606 | ATTACK = true | |
| 2607 | Rooted = false | |
| 2608 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2609 | Swait() | |
| 2610 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2611 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2612 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2613 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2614 | if ANIM == "Idle" then | |
| 2615 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2616 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2617 | elseif ANIM == "Walk" then | |
| 2618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2620 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2621 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2622 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2623 | end | |
| 2624 | end | |
| 2625 | ATTACK = false | |
| 2626 | Rooted = false | |
| 2627 | end | |
| 2628 | ||
| 2629 | function MouseDown(Mouse) | |
| 2630 | if ATTACK == false then | |
| 2631 | end | |
| 2632 | end | |
| 2633 | function MouseUp(Mouse) | |
| 2634 | HOLD = false | |
| 2635 | end | |
| 2636 | ||
| 2637 | function KeyDown(Key) | |
| 2638 | KEYHOLD = true | |
| 2639 | if DemonForm == false then | |
| 2640 | if Key == "z" and ATTACK == false then | |
| 2641 | Neck_Snap() | |
| 2642 | end | |
| 2643 | ||
| 2644 | if Key == "b" and ATTACK == false then | |
| 2645 | Imperfect_Command() | |
| 2646 | end | |
| 2647 | ||
| 2648 | if Key == "c" and ATTACK == false then | |
| 2649 | Fire_At_Will() | |
| 2650 | end | |
| 2651 | ||
| 2652 | if Key == "e" and ATTACK == false then | |
| 2653 | Warp() | |
| 2654 | end | |
| 2655 | ||
| 2656 | if Key == "f" and ATTACK == false then | |
| 2657 | Eliminate() | |
| 2658 | end | |
| 2659 | ||
| 2660 | if Key == "t" and ATTACK == false then | |
| 2661 | Taunt() | |
| 2662 | end | |
| 2663 | ||
| 2664 | if Key == "q" and ATTACK == false then | |
| 2665 | Orb() | |
| 2666 | end | |
| 2667 | ||
| 2668 | if Key == "p" and ATTACK == false then | |
| 2669 | DemonWorld() | |
| 2670 | SKILL2TEXT:remove() | |
| 2671 | SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Perfect Command", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
| 2672 | SKILL3TEXT:remove() | |
| 2673 | SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire at Will", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
| 2674 | SKILL7TEXT:remove() | |
| 2675 | SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Return", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
| 2676 | end | |
| 2677 | ||
| 2678 | else | |
| 2679 | ||
| 2680 | if Key == "z" and ATTACK == false then | |
| 2681 | Neck_Snap() | |
| 2682 | end | |
| 2683 | if Key == "b" and ATTACK == false then | |
| 2684 | Perfect_Command() | |
| 2685 | end | |
| 2686 | if Key == "c" and ATTACK == false then | |
| 2687 | end | |
| 2688 | if Key == "e" and ATTACK == false then | |
| 2689 | Warp() | |
| 2690 | end | |
| 2691 | if Key == "f" and ATTACK == false then | |
| 2692 | Eliminate() | |
| 2693 | end | |
| 2694 | ||
| 2695 | if Key == "q" and ATTACK == false then | |
| 2696 | Orb() | |
| 2697 | end | |
| 2698 | ||
| 2699 | if Key == "t" and ATTACK == false then | |
| 2700 | Taunt2() | |
| 2701 | end | |
| 2702 | ||
| 2703 | if Key == "p" and ATTACK == false then | |
| 2704 | DemonForm = false | |
| 2705 | SKILL2TEXT:remove() | |
| 2706 | SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
| 2707 | SKILL3TEXT:remove() | |
| 2708 | SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Stone Ball", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
| 2709 | SKILL7TEXT:remove() | |
| 2710 | SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] Demon Form", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
| 2711 | local sillsky = Instance.new('Sky', game:GetService'Lighting')
| |
| 2712 | sillsky:remove() | |
| 2713 | back:remove() | |
| 2714 | game.Lighting.FogEnd = 90000000 | |
| 2715 | CreateSound(464600985, Character, 99999, 0.8, false) | |
| 2716 | end | |
| 2717 | end | |
| 2718 | end | |
| 2719 | ||
| 2720 | function KeyDown2(Key) | |
| 2721 | KEYHOLD = true | |
| 2722 | if ChaosForm == false then | |
| 2723 | if Key == "l" and ATTACK == false then | |
| 2724 | ChaosWorld() | |
| 2725 | SKILL8TEXT:remove() | |
| 2726 | SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Return", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
| 2727 | end | |
| 2728 | else | |
| 2729 | if Key == "l" and ATTACK == false then | |
| 2730 | ChaosForm = false | |
| 2731 | SKILL8TEXT:remove() | |
| 2732 | SKILL8TEXT = CreateLabel(SKILL8FRAME, "[L] Chaos Form", SKILLTEXTCOLOR3, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
| 2733 | local sillsky2 = Instance.new('Sky', game:GetService'Lighting')
| |
| 2734 | sillsky2:remove() | |
| 2735 | back2:remove() | |
| 2736 | game.Lighting.FogEnd = 90000000 | |
| 2737 | CreateSound(464600985, Character, 99999, 0.8, false) | |
| 2738 | end | |
| 2739 | end | |
| 2740 | end | |
| 2741 | ||
| 2742 | function KeyUp(Key) | |
| 2743 | KEYHOLD = false | |
| 2744 | end | |
| 2745 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2746 | MouseDown(NEWKEY) | |
| 2747 | end) | |
| 2748 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2749 | MouseUp(NEWKEY) | |
| 2750 | end) | |
| 2751 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2752 | KeyDown(NEWKEY) | |
| 2753 | end) | |
| 2754 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2755 | KeyDown2(NEWKEY) | |
| 2756 | end) | |
| 2757 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2758 | KeyUp(NEWKEY) | |
| 2759 | end) | |
| 2760 | function unanchor() | |
| 2761 | if UNANCHOR == true then | |
| 2762 | RootPart.Anchored = false | |
| 2763 | end | |
| 2764 | local CHILDREN = Character:GetDescendants() | |
| 2765 | for index, CHILD in pairs(CHILDREN) do | |
| 2766 | if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
| |
| 2767 | CHILD.Anchored = false | |
| 2768 | end | |
| 2769 | end | |
| 2770 | end | |
| 2771 | Humanoid.Changed:connect(function(Jump) | |
| 2772 | if Jump == "Jump" and Disable_Jump == true then | |
| 2773 | Humanoid.Jump = false | |
| 2774 | end | |
| 2775 | end) | |
| 2776 | while true do | |
| 2777 | Swait() | |
| 2778 | script.Parent = WEAPONGUI | |
| 2779 | ANIMATE.Parent = nil | |
| 2780 | if Humanoid then | |
| 2781 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2782 | IDLEANIMATION:Play() | |
| 2783 | end | |
| 2784 | end | |
| 2785 | end | |
| 2786 | SINE = SINE + CHANGE | |
| 2787 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2788 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2789 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character) | |
| 2790 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2791 | if FINISHEDINTRO == true then | |
| 2792 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2793 | ANIM = "Jump" | |
| 2794 | if ATTACK == false then | |
| 2795 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2796 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2797 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2798 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2799 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2800 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2801 | end | |
| 2802 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2803 | ANIM = "Fall" | |
| 2804 | if ATTACK == false then | |
| 2805 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2811 | end | |
| 2812 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2813 | ANIM = "Idle" | |
| 2814 | if ATTACK == false then | |
| 2815 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 2817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2821 | end | |
| 2822 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2823 | ANIM = "Walk" | |
| 2824 | if ATTACK == false then | |
| 2825 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed) | |
| 2827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2831 | end | |
| 2832 | end | |
| 2833 | if TORSOVELOCITY > 1 then | |
| 2834 | Humanoid.HipHeight = 1 | |
| 2835 | else | |
| 2836 | Humanoid.HipHeight = 0 | |
| 2837 | end | |
| 2838 | elseif FINISHEDINTRO == false then | |
| 2839 | Humanoid.HipHeight = 0 | |
| 2840 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2841 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2842 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2843 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2844 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2845 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2846 | end | |
| 2847 | unanchor() | |
| 2848 | Humanoid.MaxHealth = 1.0E298 | |
| 2849 | Humanoid.Health = 1.0E298 | |
| 2850 | if Rooted == false then | |
| 2851 | Disable_Jump = false | |
| 2852 | Humanoid.WalkSpeed = Speed | |
| 2853 | elseif Rooted == true then | |
| 2854 | Disable_Jump = true | |
| 2855 | Humanoid.WalkSpeed = 0 | |
| 2856 | end | |
| 2857 | if DemonForm == false then | |
| 2858 | sick.Parent = Torso | |
| 2859 | sick.Playing = true | |
| 2860 | sick.Volume = 5 | |
| 2861 | sick.Pitch = 1 | |
| 2862 | else | |
| 2863 | sick.Parent = Torso | |
| 2864 | sick.Playing = false | |
| 2865 | sick.Volume = 0 | |
| 2866 | sick.Pitch = 1 | |
| 2867 | end | |
| 2868 | ||
| 2869 | if ChaosForm == false then | |
| 2870 | sick.Parent = Torso | |
| 2871 | sick.Playing = true | |
| 2872 | sick.Volume = 5 | |
| 2873 | sick.Pitch = 1 | |
| 2874 | else | |
| 2875 | sick.Parent = Torso | |
| 2876 | sick.Playing = false | |
| 2877 | sick.Volume = 0 | |
| 2878 | sick.Pitch = 1 | |
| 2879 | end | |
| 2880 | BLINKLOOP = BLINKLOOP + 1 | |
| 2881 | if BLINKLOOP >= 325 then | |
| 2882 | BLINKLOOP = 0 | |
| 2883 | Blink() | |
| 2884 | end | |
| 2885 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 2886 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 2887 | end | |
| 2888 | if Character:FindFirstChildOfClass("Shirt") then
| |
| 2889 | Character:FindFirstChildOfClass("Shirt"):remove()
| |
| 2890 | end | |
| 2891 | if Character:FindFirstChildOfClass("Pants") then
| |
| 2892 | Character:FindFirstChildOfClass("Pants"):remove()
| |
| 2893 | end | |
| 2894 | if Character:FindFirstChildOfClass("Cloth") then
| |
| 2895 | Character:FindFirstChildOfClass("Cloth"):remove()
| |
| 2896 | end | |
| 2897 | if Head:FindFirstChildOfClass("Sound") then
| |
| 2898 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 2899 | end | |
| 2900 | if INTROING == false and FINISHEDINTRO == false then | |
| 2901 | if INSTANT == false then | |
| 2902 | Intro() | |
| 2903 | else | |
| 2904 | FINISHEDINTRO = true | |
| 2905 | Face() | |
| 2906 | end | |
| 2907 | end | |
| 2908 | if Head:FindFirstChild("face") then
| |
| 2909 | Head.face:remove() | |
| 2910 | end | |
| 2911 | refit() | |
| 2912 | Humanoid.PlatformStand = false | |
| 2913 | end | |
| 2914 | ||
| 2915 | if Humanoid.Health < 1.0E298 then | |
| 2916 | refit() | |
| 2917 | chatfunc("Futile.")
| |
| 2918 | Humanoid.MaxHealth = 1.0E298 | |
| 2919 | Humanoid.Health = Humanoid.Health + 1.0E298 | |
| 2920 | end | |
| 2921 | ||
| 2922 | --//====================================================\\-- | |
| 2923 | --|| END OF SCRIPT ||-- | |
| 2924 | --\\====================================================//-- |