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Tower Concept #9:
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Tower Concept #10:
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Revenger
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Assassin
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Cost: Badge Requirement
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Cost: 450 Tokens
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Price: 800 $
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Price: 1300 $
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General Concept: The Revenger is a unique early - lategame tower that does low damage at first, However will do much more damage depending on how much health the base has lost
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General Concept: The Assassin is an early - lategame tower that does mediocre single-target damage, However for every kill the Assassin gets, it gets a temporary 1 minute +X% Damage buff that stacks up to X, Along with doing 2x damage against enemies below 50% Health
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If the base has taken X damage, it will slightly increase the damage multiplier of the Revenger, Up until +50% if the base has taken a total damage of 200% its max health, This damage multiplier is not decreased when the base is damaged, Prompting leaks to be more better instead of detrimental
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Every level increases the damage given by the buff by a small amount, and also increasing the max amount it can stack
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However along with that, The Damage of the Revenger will have a second buff, Being how much extra damage they can do depending on the base's current HP, up to +400%
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At Level X, it gains a ranged attack, allowing it to throw shurikens rapidly at Medium range, doing 50% damage
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These damage percentages will be increased every level, These buffs will not be lost on tower stun or upgrades
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And with more levels added, the Assassin gets to inflict random debuffs on the attacked Enemy (with a much higher chance on a melee), These debuffs range from Fire, Poison, Stun, Stagger, and Disable
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At max level, it would do up to +250% on total base damage taken, and +1500% Damage depending on base's current health in percentage
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List of Abilities:
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[1: Assassin]
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Damage        | 2
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Instantly kill a non-boss enemy anywhere around the map that has lower than X Health (not Max Health)
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Firerate      | 0.5
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This will ignore Armor and Shield HP, The target of this ability depends on what targetting system the Assassin is currently using
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Player Limit  | 4
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Tower Type    | Melee, PvP
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Damage        | 3
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Firerate      | 0.75
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Range         | Close
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Player Limit  | 5
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Tower Type    | Melee, Hybrid, DPS