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1 | - | Tower Concept #9: |
1 | + | Tower Concept #10: |
2 | ||
3 | - | Revenger |
3 | + | Assassin |
4 | - | Cost: Badge Requirement |
4 | + | Cost: 450 Tokens |
5 | - | Price: 800 $ |
5 | + | Price: 1300 $ |
6 | ||
7 | - | General Concept: The Revenger is a unique early - lategame tower that does low damage at first, However will do much more damage depending on how much health the base has lost |
7 | + | General Concept: The Assassin is an early - lategame tower that does mediocre single-target damage, However for every kill the Assassin gets, it gets a temporary 1 minute +X% Damage buff that stacks up to X, Along with doing 2x damage against enemies below 50% Health |
8 | ||
9 | - | If the base has taken X damage, it will slightly increase the damage multiplier of the Revenger, Up until +50% if the base has taken a total damage of 200% its max health, This damage multiplier is not decreased when the base is damaged, Prompting leaks to be more better instead of detrimental |
9 | + | Every level increases the damage given by the buff by a small amount, and also increasing the max amount it can stack |
10 | ||
11 | - | However along with that, The Damage of the Revenger will have a second buff, Being how much extra damage they can do depending on the base's current HP, up to +400% |
11 | + | At Level X, it gains a ranged attack, allowing it to throw shurikens rapidly at Medium range, doing 50% damage |
12 | ||
13 | - | These damage percentages will be increased every level, These buffs will not be lost on tower stun or upgrades |
13 | + | And with more levels added, the Assassin gets to inflict random debuffs on the attacked Enemy (with a much higher chance on a melee), These debuffs range from Fire, Poison, Stun, Stagger, and Disable |
14 | ||
15 | - | At max level, it would do up to +250% on total base damage taken, and +1500% Damage depending on base's current health in percentage |
15 | + | |
16 | List of Abilities: | |
17 | ||
18 | [1: Assassin] | |
19 | - | Damage | 2 |
19 | + | Instantly kill a non-boss enemy anywhere around the map that has lower than X Health (not Max Health) |
20 | - | Firerate | 0.5 |
20 | + | |
21 | This will ignore Armor and Shield HP, The target of this ability depends on what targetting system the Assassin is currently using | |
22 | - | Player Limit | 4 |
22 | + | |
23 | - | Tower Type | Melee, PvP |
23 | + | Damage | 3 |
24 | Firerate | 0.75 | |
25 | Range | Close | |
26 | Player Limit | 5 | |
27 | Tower Type | Melee, Hybrid, DPS |