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- Tower Concept #10:
- Assassin
- Cost: 450 Tokens
- Price: 1300 $
- General Concept: The Assassin is an early - lategame tower that does mediocre single-target damage, However for every kill the Assassin gets, it gets a temporary 1 minute +X% Damage buff that stacks up to X, Along with doing 2x damage against enemies below 50% Health
- Every level increases the damage given by the buff by a small amount, and also increasing the max amount it can stack
- At Level X, it gains a ranged attack, allowing it to throw shurikens rapidly at Medium range, doing 50% damage
- And with more levels added, the Assassin gets to inflict random debuffs on the attacked Enemy (with a much higher chance on a melee), These debuffs range from Fire, Poison, Stun, Stagger, and Disable
- List of Abilities:
- [1: Assassin]
- Instantly kill a non-boss enemy anywhere around the map that has lower than X Health (not Max Health)
- This will ignore Armor and Shield HP, The target of this ability depends on what targetting system the Assassin is currently using
- Damage | 3
- Firerate | 0.75
- Range | Close
- Player Limit | 5
- Tower Type | Melee, Hybrid, DPS
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