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| 1 | - | FIGHT RP DOC/NON-MUTATION CULLINGS |
| 1 | + | In creating a Character's History, you assign a Roll Modifier to their being. This single Modifier will be used in a number of different ways, with the most 'Common' being Outcomes of Spars and Fights. |
| 2 | Unless the Fight is LETHAL, the default Server Combat System will be used! | |
| 3 | - | NOTICE: Moderators may tweak rules or change rulings depending on the situation. Fight roleplay/roleplay which could potentially involve death needs to be closely monitored and there are often edge cases that do not fit into existing rulesets. |
| 3 | + | |
| 4 | Roll Modifiers for Character Profiles are as follows: | |
| 5 | - | CAN MY CHARACTER USE THEIR WEAPON IN A FIGHT? |
| 5 | + | |
| 6 | -2 if the character has previous long-term injuries which affect their ability to fight. | |
| 7 | - | Characters cannot use weapons that could -believably result in another character's death- without facing retribution from the drones. This means your character cannot get into a -knifefight- with another character, nor can they shoot them in the leg, or use a bat to beat their legs in. Some weapons that would be 'alright' to use in a fight include boxing gloves, a simple thin stick, a staff, your own fists or legs, nunchucks, etc. You get no bonuses for using these weapons. |
| 7 | + | -2 if the character is routinely inebriated/under the influence of some sort of drug. |
| 8 | -1 if the character's senses are impaired (blinded by something, deafened, affected negatively by their own psionic, etc) | |
| 9 | - | CAN CULLING IN A FIGHT BE ALLOWED UNDER CERTAIN CIRCUMSTANCES IC-LY + OOC-LY? |
| 9 | + | |
| 10 | 0 if the character is Human | |
| 11 | - | 1. 'Self-defense': |
| 11 | + | +1 if the character is Blue or above. |
| 12 | - | If you can effectively argue that you feared for your life at the hands of the other character and argue that the fight was clearly taking a lethal turn, your character will be able to cull that character, but will be detained for questioning in-universe and may face punishment. |
| 12 | + | +1 if your character is proficient with blunt weapons that could be non-lethal, OR they are proficient in using fistkind/footkind/etc |
| 13 | - | OOCly, this ties into the rule regarding baiting fights/'no consequence fight rp'. If your character swings at someone, they will be swung at back. If your character attempts to cull someone, they can be culled. |
| 13 | + | +1 if the character is an Active Rainbowdrinker |
| 14 | +1 if the character has SIGNIFICANT combat experience/employ and WAS NOT IN THE FLEET OR THE CRUSADE (non-combinable) | |
| 15 | - | 2. 'Specialty Duel': |
| 15 | + | +1 if the character is currently Employed non-Fleet or Crusade with a heavy focus on combat. (non-combinable) |
| 16 | - | If both characters ICly agree to a 'Lethal Duel' and the players OOCly agree, the characters can participate in a fight which -could- potentially result in one of the character's deaths. |
| 16 | + | +1 if the character (Troll) has useful-in-combat psionics. |
| 17 | +2 if the character (Human) has useful in-combat psionics. | |
| 18 | - | Otherwise, unauthorized culling is NOT CURRENTLY ALLOWED on Verdant. If you kill someone during a fight, you will go to jail and may face culling yourself. |
| 18 | + | +2 if the character has been enlisted in the Fleet or Crusade, or is currently enlisted. (non-combinable) |
| 19 | +2 if the character is currently serving in a law enforcement or combat position with the government specifically. (non-combinable) | |
| 20 | - | DISADVANTAGE AND ADVANTAGE CHART BELOW |
| 20 | + | +3 if the character is a Fuchsia, unaffected by mutations which impair caste strength. (Cannot combine with Purple or Above bonus.) |
| 21 | - | HOW TO DETERMINE THE OUTCOME OF A FIGHT: |
| 21 | + | |
| 22 | - | Both parties roll a d20 and add these modifiers: |
| 22 | + | >[Temporary Roll Modifiers] |
| 23 | ||
| 24 | - | -2 if the character has previous injuries which affect their ability to fight. |
| 24 | + | Certain Situations (such as being Injured, Drunk, or Enraged) will give 'Temporary' Roll Modifiers that last for the Rounds of Combat of a specific situation. Typically, these Roll Modifiers last either as long as the Injury (as stated on the Injury Table) or as long as the Character is under the affects of whatever's altering their consciousness. |
| 25 | - | -2 if the character is inebriated/under the influence of some sort of drug. |
| 25 | + | |
| 26 | - | -1 if the character's senses are impaired (blinded by something temporarily or permanently, deafened by a loud noise, etc.) |
| 26 | + | Temporary Negative Roll Modifiers: |
| 27 | [] if the character is Injured. Check relevant Injury for the Negative Modifier. | |
| 28 | - | +1 if the character is Purple or above. |
| 28 | + | -2 if the character is Temporarily Blinded or Deafened |
| 29 | - | +1 if your character is proficient with blunt force weapons that could be damaging but not lethal, OR they are proficient in using |
| 29 | + | -1 if the character is Drunk or Drugged for the duration of the Fight |
| 30 | - | fistkind/footkind/whateverkind. |
| 30 | + | -1 if the character is emotionally or mentally compromised by Psionics |
| 31 | - | +1 if the character is a Rainbowdrinker. |
| 31 | + | |
| 32 | - | +1 if the character has SIGNIFICANT combat experience/employership and WAS NOT IN THE FLEET (cannot be combined with Fleet bonus.) |
| 32 | + | Temporary Positive Roll Modifiers: |
| 33 | - | +1 if the character is currently a Gladiactor, previously employed Offearcers, Legislacerators with a heavy focus on combat, those |
| 33 | + | +1 if the character is performing a 'Sneak Attack' / Catching the other combatant off-guard (Determined before combat by Players) |
| 34 | - | employed in the private sector as bodyguards, etc. (cannot be combined with Fleet bonus.) |
| 34 | + | +2 if the character is proficient in and is ACTIVELY using Weapons with Lethal Capabilities. (MUST have it listed in History) |
| 35 | - | +1 if the character has useful-in-combat psionics. |
| 35 | + | +2 if the character is Blue or Above and 'Raging' (with a -3 on any consecutive fights in the next 5 IRL days)* |
| 36 | - | +2 if the character has been enlisted in Fleet or is currently enlisted. |
| 36 | + | +2 if the character is defending their 'Throneholder' title. |
| 37 | - | +2 if the character is currently serving in a law enforcement or combat position with the government specifically. (cannot be combined with Fleet bonus.) |
| 37 | + | |
| 38 | - | +2 if the character is a Tyrian, unaffected by mutations which impair caste strength. (Cannot combine with +1 Purple or Above bonus.) |
| 38 | + | NOTES ON RAGING: If a Highblood 'Rages' for a Fight, they'll get the +2 Modifier to their Base Stats for the duration of the Fight. Once the fight Ends, they'll take the -3 Modifier to their BASE Stats for the next 5 IRL Days, so a -3 to whatever Modifier they had before the Rage Bonus. A Troll may Rage on Consecutive Fights and apply the +2 over their current deficit Modifier, but will then take the additional -3 from the end of the fight ON TOP OF the current -3. This effect will stack as many times as a Troll Rages until 5 days have passed since their last Rage. |
| 39 | ||
| 40 | - | When defending a Throneholder Position, the Throneholder will receive a +1 to any Rolls made in Combat to defend their Title. |
| 40 | + | !!!THESE BONUSES ARE BASED ON YOUR PROFILE MODIFIERS AND CHARACTER STATUS AS THEY ARE WHEN THE FIGHT BEGINS, YOU WILL NOT BE ALLOWED TO CHANGE YOUR PROFILE IN ORDER TO INCREASE YOUR COMBAT STATS. THE MODERATORS HAVE AN EDIT LOG AND ARE ABLE TO SEE THE EDITS YOU MAKE ON YOUR PROFILES. IF YOU ATTEMPT TO EDIT YOUR STATS TO INFLUENCE THE OUTCOME OF A FIGHT YOU WILL BE WARNED AND LIKELY BANNED. DON'T DO IT!!! |