JaqueRabbit

[Paradise] - Roll Modifiers

Jan 23rd, 2019
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  1. In creating a Character's History, you assign a Roll Modifier to their being. This single Modifier will be used in a number of different ways, with the most 'Common' being Outcomes of Spars and Fights.
  2. Unless the Fight is LETHAL, the default Server Combat System will be used!
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  4. Roll Modifiers for Character Profiles are as follows:
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  6. -2 if the character has previous long-term injuries which affect their ability to fight.
  7. -2 if the character is routinely inebriated/under the influence of some sort of drug.
  8. -1 if the character's senses are impaired (blinded by something, deafened, affected negatively by their own psionic, etc)
  9. -1 if the character is Yellow or below.
  10. 0 if the character is Human
  11. +1 if the character is Blue or above.
  12. +1 if your character is proficient with blunt weapons that could be non-lethal, OR they are proficient in using fistkind/footkind/etc
  13. +1 if the character is an Active Rainbowdrinker
  14. +1 if the character has SIGNIFICANT combat experience/employ and WAS NOT IN THE FLEET OR THE CRUSADE (non-combinable)
  15. +1 if the character is currently Employed non-Fleet or Crusade with a heavy focus on combat. (non-combinable)
  16. +1 if the character (Troll) has useful-in-combat psionics.
  17. +2 if the character (Human) has useful in-combat psionics.
  18. +2 if the character has been enlisted in the Fleet or Crusade, or is currently enlisted. (non-combinable)
  19. +2 if the character is currently serving in a law enforcement or combat position with the government specifically. (non-combinable)
  20. +3 if the character is a Fuchsia, unaffected by mutations which impair caste strength. (Cannot combine with Purple or Above bonus.)
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  22. >[Temporary Roll Modifiers]
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  24. Certain Situations (such as being Injured, Drunk, or Enraged) will give 'Temporary' Roll Modifiers that last for the Rounds of Combat of a specific situation. Typically, these Roll Modifiers last either as long as the Injury (as stated on the Injury Table) or as long as the Character is under the affects of whatever's altering their consciousness.
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  26. Temporary Negative Roll Modifiers:
  27. [] if the character is Injured. Check relevant Injury for the Negative Modifier.
  28. -2 if the character is Temporarily Blinded or Deafened
  29. -1 if the character is Drunk or Drugged for the duration of the Fight
  30. -1 if the character is emotionally or mentally compromised by Psionics
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  32. Temporary Positive Roll Modifiers:
  33. +1 if the character is performing a 'Sneak Attack' / Catching the other combatant off-guard (Determined before combat by Players)
  34. +2 if the character is proficient in and is ACTIVELY using Weapons with Lethal Capabilities. (MUST have it listed in History)
  35. +2 if the character is Blue or Above and 'Raging' (with a -3 on any consecutive fights in the next 5 IRL days)*
  36. +2 if the character is defending their 'Throneholder' title.
  37.  
  38. NOTES ON RAGING: If a Highblood 'Rages' for a Fight, they'll get the +2 Modifier to their Base Stats for the duration of the Fight. Once the fight Ends, they'll take the -3 Modifier to their BASE Stats for the next 5 IRL Days, so a -3 to whatever Modifier they had before the Rage Bonus. A Troll may Rage on Consecutive Fights and apply the +2 over their current deficit Modifier, but will then take the additional -3 from the end of the fight ON TOP OF the current -3. This effect will stack as many times as a Troll Rages until 5 days have passed since their last Rage.
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  40. !!!THESE BONUSES ARE BASED ON YOUR PROFILE MODIFIERS AND CHARACTER STATUS AS THEY ARE WHEN THE FIGHT BEGINS, YOU WILL NOT BE ALLOWED TO CHANGE YOUR PROFILE IN ORDER TO INCREASE YOUR COMBAT STATS. THE MODERATORS HAVE AN EDIT LOG AND ARE ABLE TO SEE THE EDITS YOU MAKE ON YOUR PROFILES. IF YOU ATTEMPT TO EDIT YOUR STATS TO INFLUENCE THE OUTCOME OF A FIGHT YOU WILL BE WARNED AND LIKELY BANNED. DON'T DO IT!!!
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