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1
--[[
2
	> βš™Mechanized Angel v.2
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	>  - by tomonaoboys
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	>
5
	> Hello world!
6
	> what things can be a real angel?
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	> Only The angel knows.
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	> There's no light ... Only have fake one.
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	> Warning : this is NOT complete. the move can get added ,removed ,or replaced.
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	> I'm not made for editing. The codes are spagetti.
11
	>
12
	> Moves : ( *:Able to hold , or required )
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	> E  : Flawing Light			It shoots three holy? blasts. they explodes after 100 or got hit any object.
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	> R* : Infinite Bright			It spams something like beam? ...it shoots continuous beam. gatling? WARNING : it makes missing sound if you are using potato. I highly do this on server.
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	> T  : Blink					Teleport. Only it is. many my script or edits highly have teleport.
16
--]]
17
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
18
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
19
do
20
	print("FE Compatibility code by Mokiros")
21
	script.Parent = Player.Character
22
23
	--RemoteEvent for communicating
24
	local Event = Instance.new("RemoteEvent")
25
	Event.Name = "UserInput_Event"
26
27
	--Fake event to make stuff like Mouse.KeyDown work
28
	local function fakeEvent()
29
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
30
		t.connect = t.Connect
31
		return t
32
	end
33
34
	--Creating fake input objects with fake variables
35
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
36
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
37
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
38
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
39
	end}
40
	--Merged 2 functions into one by checking amount of arguments
41
	CAS.UnbindAction = CAS.BindAction
42
43
	--This function will trigger the events that have been :Connect()'ed
44
	local function te(self,ev,...)
45
		local t = m[ev]
46
		if t and t._fakeEvent and t.Function then
47
			t.Function(...)
48
		end
49
	end
50
	m.TrigEvent = te
51
	UIS.TrigEvent = te
52
53
	Event.OnServerEvent:Connect(function(plr,io)
54
	    if plr~=Player then return end
55
		if io.isMouse then
56
			m.Target = io.Target
57
			m.Hit = io.Hit
58
		else
59
			local b = io.UserInputState == Enum.UserInputState.Begin
60
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
61
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
62
			end
63
			for _,t in pairs(CAS.Actions) do
64
				for _,k in pairs(t.Keys) do
65
					if k==io.KeyCode then
66
						t.Function(t.Name,io.UserInputState,io)
67
					end
68
				end
69
			end
70
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
71
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
72
	    end
73
	end)
74
	Event.Parent = NLS([==[
75
	local Player = game:GetService("Players").LocalPlayer
76
	local Event = script:WaitForChild("UserInput_Event")
77
78
	local UIS = game:GetService("UserInputService")
79
	local input = function(io,a)
80
		if a then return end
81
		--Since InputObject is a client-side instance, we create and pass table instead
82
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
83
	end
84
	UIS.InputBegan:Connect(input)
85
	UIS.InputEnded:Connect(input)
86
87
	local Mouse = Player:GetMouse()
88
	local h,t
89
	--Give the server mouse data 30 times every second, but only if the values changed
90
	--If player is not moving their mouse, client won't fire events
91
	while wait(1/30) do
92
		if h~=Mouse.Hit or t~=Mouse.Target then
93
			h,t=Mouse.Hit,Mouse.Target
94
			Event:FireServer({isMouse=true,Target=t,Hit=h})
95
		end
96
	end]==],Player.Character)
97
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
98
end
99
100
local wedge=Instance.new("Part")wedge.Material="Neon"wedge.Anchored=1 wedge.TopSurface=Enum.SurfaceType.Smooth wedge.BottomSurface=Enum.SurfaceType.Smooth wedge.CanCollide=false
101
musicId="rbxassetid://1143392568"local mcol=Color3.new(1,1,.7)wedge.Color=mcol local Camera=workspace.CurrentCamera Instance.new("SpecialMesh",wedge).MeshType="Wedge"wedge.Size=Vector3.new()
102
--local Moon={"πŸŒ‘","πŸŒ’","πŸŒ“","πŸŒ”","πŸŒ•","πŸŒ–","πŸŒ—","🌘"}useless now for idealess
103
104
local function ToMesh(Part)
105
	local Mesh=Instance.new("SpecialMesh",Part)
106
	if Part:IsA"WedgePart"then Mesh.MeshType="Wedge"
107
	elseif Part.Shape==Enum.PartType.Block then Mesh.MeshType="Brick"elseif Part.Shape==Enum.PartType.Ball then Mesh.MeshType="Sphere"elseif Part.Shape==Enum.PartType.Cylinder then Mesh.MeshType="Cylinder"end
108
	Mesh.Scale=Part.Size*20 Part.Size=Vector3.new()
109
	return Mesh
110
end
111
function drawTriangle(a,b,c,parent,PartStat,classic)
112
	a=typeof(a)=="CFrame"and a.p or a b=typeof(b)=="CFrame"and b.p or b c=typeof(c)=="CFrame"and c.p or c
113
	if not a or not b or not c then error'Attempt to use NIL value'end
114
	local TriangleModel=Instance.new("Model",parent)
115
	local siz=0	local edges={{longest=(c-b),other=(a-b),position=b},{longest=(a-c),other=(b-c),position=c},{longest=(b-a),other=(c-a),position=a}}
116
	table.sort(edges,function(a,b) return a.longest.magnitude > b.longest.magnitude end)local edge=edges[1]
117
	local theta=math.acos(edge.longest.unit:Dot(edge.other.unit))local s1=Vector2.new(edge.other.magnitude * math.cos(theta),edge.other.magnitude * math.sin(theta))
118
	local s2=Vector2.new(edge.longest.magnitude-s1.x,s1.y)local p1=edge.position + edge.other * 0.5 local p2=edge.position + edge.longest + (edge.other-edge.longest) * 0.5
119
	local right=edge.longest:Cross(edge.other).unit	local up=right:Cross(edge.longest).unit	local back=edge.longest.unit
120
	local cf1=CFrame.new(p1.x,p1.y,p1.z,-right.x,up.x,back.x,-right.y,up.y,back.y,-right.z,up.z,back.z)local cf2=CFrame.new(p2.x,p2.y,p2.z,right.x,up.x,-back.x,right.y,up.y,-back.y,right.z,up.z,-back.z)
121
	local w1=wedge:Clone()local w2=wedge:Clone()w1.Mesh.Scale=Vector3.new(siz,s1.y,s1.x)*20 w2.Mesh.Scale=Vector3.new(siz,s2.y,s2.x)*20 w1.CFrame=cf1 w2.CFrame=cf2	w1.Parent=TriangleModel w2.Parent=TriangleModel
122
	for Index, Value in pairs(PartStat or{})do w1[Index]=Value end for Index, Value in pairs(PartStat or{})do w2[Index]=Value end
123
	if not classic then w1.Name="Wedge1"w2.Name="Wedge2"
124
	TriangleModel.Parent=parent or workspace
125
	return TriangleModel
126
	else
127
	w1.Parent=parent or workspace w2.Parent=parent or workspace return w1,w2
128
	end
129
end
130
function DoSquare(A,B,C,D,parent,PartStat,classic)
131
if not classic then local SquareModel=Instance.new("Model",parent or workspace)
132
local mA=drawTriangle(A,B,C,SquareModel,PartStat)local mB=drawTriangle(C,D,A,SquareModel,PartStat)mA.Name="A"mB.Name="B"return SquareModel
133
else local a,b=drawTriangle(A,B,C,parent,PartStat,1)local c,d=drawTriangle(C,D,A,parent,PartStat,1)return a,b,c,d end end
134
function ReDrawSqu(m,A,B,C,D,PartStat)ReDrawTri(m.A,A,B,C,PartStat)B=ReDrawTri(m.B,C,D,A,PartStat)end
135
function ReDrawTri(TriangleModel,a,b,c,PartStat)
136
	a=typeof(a)=="CFrame"and a.p or a b=typeof(b)=="CFrame"and b.p or b c=typeof(c)=="CFrame"and c.p or c
137
	local siz=0	local edges={{longest=(c-b),other=(a-b),position=b},{longest=(a-c),other=(b-c),position=c},{longest=(b-a),other=(c-a),position=a}}
138
	table.sort(edges,function(a,b) return a.longest.magnitude > b.longest.magnitude end)local edge=edges[1]
139
	local theta=math.acos(edge.longest.unit:Dot(edge.other.unit))local s1=Vector2.new(edge.other.magnitude * math.cos(theta),edge.other.magnitude * math.sin(theta))
140
	local s2=Vector2.new(edge.longest.magnitude-s1.x,s1.y)local p1=edge.position + edge.other * 0.5 local p2=edge.position + edge.longest + (edge.other-edge.longest) * 0.5
141
	local right=edge.longest:Cross(edge.other).unit	local up=right:Cross(edge.longest).unit	local back=edge.longest.unit
142
	local cf1=CFrame.new(p1.x,p1.y,p1.z,-right.x,up.x,back.x,-right.y,up.y,back.y,-right.z,up.z,back.z)local cf2=CFrame.new(p2.x,p2.y,p2.z,right.x,up.x,-back.x,right.y,up.y,-back.y,right.z,up.z,-back.z)
143
	local w1=TriangleModel.Wedge1 local w2=TriangleModel.Wedge2 w1.Mesh.Scale=Vector3.new(siz,s1.y,s1.x)*20 w2.Mesh.Scale=Vector3.new(siz,s2.y,s2.x)*20 w1.CFrame=cf1 w2.CFrame=cf2	w1.Parent=TriangleModel w2.Parent=TriangleModel
144
	for Index, Value in pairs(PartStat or{})do w1[Index]=Value end for Index, Value in pairs(PartStat or{})do w2[Index]=Value end
145
end
146
owner=owner function lerp(a,b,t)return a*(1-t)+(b*t)end function rc()return CFrame.Angles(math.rad(math.random(360)),math.rad(math.random(360)),math.rad(math.random(360)))end
147
local IsChatAvailable=false local HBMode="HeartBeat"
148-
if script.ClassName=="Script"then if tostring(game.PlaceId)=="843468296"then owner:Explode()end error("HOW?!??!?!")end
148+
149
function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
150
if 1 then local InsertModel=Instance.new'Model'GetInstance=function(CallInst,Parent)if InsertModel:FindFirstChildOfClass(CallInst)==nil then Instance.new(CallInst,InsertModel)end local Obj=InsertModel:Clone():FindFirstChildOfClass(CallInst)Obj.Parent=Parent or nil return Obj end end
151
local function ieraseurmotor(chr)
152
	for i,p in pairs(chr:children())do for i2,p2 in pairs(p:children())do if p2:IsA("Motor6D")and(tostring(p2)~="RootJoint"and tostring(p2)~="Neck")then
153
	p2:Destroy()end	end	end	if chr:FindFirstChild("Animate")then chr.Animate:Destroy()end
154
	if chr:FindFirstChildOfClass("Humanoid")then if chr:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator")then chr:FindFirstChildOfClass("Humanoid").Animator:Destroy()end end
155
end
156
Humanoid=nil local DoEffect=1 local CooldownBox=Instance.new("Folder")
157
function DoCDown(Name,time)local tag=Instance.new("Part",CooldownBox)tag.Name=Name debri(tag,time)end function GetCDown(Name)return not CooldownBox:FindFirstChild(Name)end
158
local function FindHumanoid(Part)local humanoid=nil if Part.Parent then if Part.Parent~=PL.Character and Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent~=PL.Character then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end end if humanoid==Humanoid then humanoid=nil end return humanoid end
159
if 1 then --Engine ? anyway by tomonaoboys maybe
160
PierceForceField = false E_MainColor=Color3.new(1,1,2/3)
161
local AutomaticRegen=true local HealthRValue=.02
162
local Players=game:GetService("Players")
163
local ply=Players.LocalPlayer
164
local chr=ply.Character
165
local humanoid=chr:FindFirstChildOfClass("Humanoid")
166
local DVal=Instance.new("NumberValue",humanoid)DVal.Name="Defense"
167
local Defense=7.77
168
local rs=game:GetService("RunService")if HBMode=="RenderStepped"then rs=rs.RenderStepped else rs=rs.Heartbeat end
169
local DCoolDowns={}local Debri=function(itm,t)game:GetService("Debris"):AddItem(itm,t)end
170
function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
171
function tDamage(CF,Range,Dam,DRand,DC,K,KH,Guide)--CFrame or Part , Range , Damage , DCoolDown , Knockback , Knockback Hold ,Knockback Guide
172
	if typeof(CF)=="Instance"then CF=CF.CFrame end
173
	local FinalD=0
174
	if Dam==1/0 then FinalD=1/0 else FinalD=math.random(Dam-DRand,Dam+DRand)end
175
	for i,m in pairs(workspace:GetChildren())do
176
		if m:IsA("Model")and m~=chr then
177
			local DCFlg=false
178
			for i=1,#DCoolDowns do
179
				if DCoolDowns[i].Model==m then DCFlg=true end
180
			end
181
			if m:FindFirstChild("HumanoidRootPart")and not DCFlg then
182
				local hp=m.HumanoidRootPart
183
				if hp:IsA("BasePart")then
184
				if m:FindFirstChildOfClass("Humanoid")and(CF.p-hp.CFrame.p).magnitude<=Range then
185
					local hum=m:FindFirstChildOfClass("Humanoid")local Guard=false
186
					if hum:FindFirstChild("Defense")then if hum.Defense:IsA("NumberValue")then
187
						FinalD=math.ceil(FinalD/(hum.Defense.Value/5+.8))
188
					end end FinalD=FinalD+math.random(0,1)
189
					if m:FindFirstChildOfClass("ForceField")and not PierceForceField then
190
						Guard=true
191
					end
192
					if not Guard then hum.Health=hum.Health-FinalD if Dam==1/0 then hum.Health=nil if hum.Parent then hum.Parent:BreakJoints()end end end
193
					if DC~=nil then table.insert(DCoolDowns,{Model=m,Time=DC})end
194
					if hum.Health~=0 then if K then
195
						if KH==nil then KH=1/2 end
196
						if Guide then
197
							local j=Instance.new("BodyVelocity",hp)j.MaxForce=Vector3.new(100,100,100)*10000
198
							j.Velocity=CFrame.new(hp.CFrame.p,CF.p).lookVector*K
199
							Debri(j,KH)
200
						else
201
							local j=Instance.new("BodyVelocity",hp)j.MaxForce=Vector3.new(100,100,100)*10000
202
							j.Velocity=K
203
							Debri(j,KH)
204
						end
205
					end end
206
					local dp=Instance.new("Part",workspace)dp.Transparency=1 dp.CanCollide=false dp.Anchored=true dp.Size=Vector3.new()dp.CFrame=hp.CFrame
207
					local b=Instance.new("BillboardGui",dp)b.Size=UDim2.new(100,0,2,0)b.AlwaysOnTop=true b.MaxDistance=100
208
					local d=Instance.new("TextLabel",b)d.Size=UDim2.new(1,0,1,0)d.TextScaled=true d.BackgroundTransparency=1 d.TextStrokeTransparency=0
209
					if not Guard then d.TextColor3=Color3.new(1,1,1)d.Text=tostring(FinalD)else d.TextColor3=Color3.new(.4,.7,1)d.Text="Guard"end
210
					spawn(function()local j=Instance.new("BodyVelocity",dp)j.MaxForce=Vector3.new(1/0,1/0,1/0)
211
						for i=1,50 do
212
							if dp.Parent then dp.Anchored=true
213
							if i<25 then
214
								dp.CFrame=dp.CFrame+Vector3.new(0,.1,0)
215
							else
216
								d.TextTransparency=i/25-1
217
								d.TextStrokeTransparency=i/25-1
218
							end
219
							sw()
220
							end
221
						end dp:Destroy()
222
					end)
223
				end
224
				end
225
			end
226
		end
227
	end
228
end
229
spawn(function()if chr:FindFirstChild("Health")then chr.Health:Destroy()end
230
local hs=Instance.new("ScreenGui",ply:FindFirstChildOfClass("PlayerGui"))hs.Name="statsidk"
231
local HFrame=Instance.new("Frame",hs)HFrame.Position=UDim2.new(.4,0,.8,0)HFrame.Size=UDim2.new(.2,0,.03,0)HFrame.BackgroundTransparency=.5
232
HFrame.BackgroundColor3=Color3.new()HFrame.BorderSizePixel=0
233
local HPBar1=Instance.new("TextLabel",HFrame)HPBar1.Size=UDim2.new(1,0,1,0)HPBar1.Text=" Health"HPBar1.TextStrokeTransparency=0
234
HPBar1.TextScaled=true HPBar1.TextXAlignment="Left"HPBar1.TextColor3=Color3.new(.5,1,.5)HPBar1.BackgroundTransparency=1 HPBar1.ZIndex=3
235
local HPBar2=Instance.new("Frame",HFrame)HPBar2.Size=UDim2.new(1,0,1,0)HPBar2.BorderSizePixel=0 HPBar2.BackgroundColor3=Color3.new(0,1,0)HPBar2.ZIndex=2
236
local HPBar3=Instance.new("Frame",HFrame)HPBar3.Size=UDim2.new(1,0,1,0)HPBar3.BorderSizePixel=0 HPBar3.BackgroundColor3=Color3.new(1,0,0)HPBar3.ZIndex=1
237
HPBar3.BackgroundTransparency=.5 local AR=0
238
local wst=Instance.new("TextLabel",hs)wst.Size=UDim2.new(.09,0,.03,0)wst.Text="WalkSpeed 0"wst.Position=UDim2.new(.91,0,.4,0)wst.BackgroundColor3=E_MainColor wst.TextStrokeTransparency=0 wst.TextColor3=Color3.new(1,1,1)
239
wst.BorderSizePixel=0 wst.BackgroundTransparency=.5 wst.Font="ArialBold"wst.TextScaled=1
240
local dft=Instance.new("TextLabel",hs)dft.Size=UDim2.new(.09,0,.03,0)dft.Text="Defense   0"dft.Position=UDim2.new(.91,0,.368,0)dft.BackgroundColor3=E_MainColor dft.TextStrokeTransparency=0 dft.TextColor3=Color3.new(1,1,1)
241
dft.BorderSizePixel=0 dft.BackgroundTransparency=.5 dft.Font="ArialBold"dft.TextScaled=1
242
while sw()do
243
	if chr then
244
	if chr.Parent then
245
	if AutomaticRegen and humanoid.Health<0 then
246
		humanoid.Health=humanoid.Health+HealthRValue
247
	end
248
	for i=1,#DCoolDowns do
249
		if DCoolDowns[i]~=nil then
250
			if DCoolDowns[i].Model.Parent then
251
				if DCoolDowns[i].Time>0 then
252
					DCoolDowns[i].Time=DCoolDowns[i].Time-1
253
				else
254
					table.remove(DCoolDowns,i)
255
				end
256
			else
257
				table.remove(DCoolDowns,i)
258
			end
259
		end
260
	end
261
	--HPScreen
262
	if hs.Parent then
263
		HPBar2.Size=UDim2.new(humanoid.Health/humanoid.MaxHealth,0,1,0)
264
		HPBar3.Size=UDim2.new(HPBar3.Size.X.Scale*(1-.1)+(HPBar2.Size.X.Scale*.1),0,1,0)
265
		HPBar1.Text=" Health "..tostring(math.floor(humanoid.Health*10)/10).."/"..tostring(math.floor(humanoid.MaxHealth))
266
		wst.Text="WalkSpeed "..tostring(humanoid.WalkSpeed)
267
		dft.Text="Defense "..tostring(Defense)
268
	end
269
	else
270
	chr=ply.Character
271
	end
272
	end
273
end
274
end)
275
end
276
--Global Functions that can use easily
277
--tDamage ( CFrame or Part , Range , Damage , Damage Randomize , DCoolDown , Knockback , Knockback Hold ,Knockback Guide )magnitudedamagelol but has idk
278
--sw ( number ) this function can use like wait() because it has true returning. if think easily, just small version of swait lol
279
local PC=PL.Character debri=function(item,tim)game:service("Debris"):AddItem(item,tim)end
280
local hum=PC:FindFirstChildOfClass("Humanoid")
281
local function DoPrism(pos,top,sid,par,option)--returns model
282
	local Model=Instance.new("Model",par)
283
	local Position0,Position1,Position2,Position3=pos*sid,pos*CFrame.Angles(0,math.rad(120),0)*sid,pos*CFrame.Angles(0,math.rad(240),0)*sid,pos*top
284
	drawTriangle(Position0,Position1,Position3,Model,option).Name="A"drawTriangle(Position1,Position2,Position3,Model,option).Name="B"drawTriangle(Position2,Position0,Position3,Model,option).Name="C"
285
	drawTriangle(Position0,Position1,Position2,Model,option).Name="D"
286
	return Model
287
end
288
local function ReDrawPrism(m,pos,top,sid,par,option)--returns model
289
	local Model=m
290
	local Position0,Position1,Position2,Position3=pos*sid,pos*CFrame.Angles(0,math.rad(120),0)*sid,pos*CFrame.Angles(0,math.rad(240),0)*sid,pos*top
291
	ReDrawTri(m.A,Position0,Position1,Position3,option)
292
	ReDrawTri(m.B,Position1,Position2,Position3,option)
293
	ReDrawTri(m.C,Position2,Position0,Position3,option)
294
	ReDrawTri(m.D,Position0,Position1,Position2,option)
295
	return Model
296
end
297
local function GetBeamLight(Parent,Length,Width0,Width1,FirstTransparent,Color,LightEm)
298
	local BPart=Instance.new("Part",Parent)BPart.CanCollide=false BPart.Size=Vector3.new()BPart.Transparency=1
299
	local a0=Instance.new("Attachment",BPart)local a1=Instance.new("Attachment",BPart)a1.Position=Vector3.new(0,0,Length)
300
	local beam=Instance.new("Beam",BPart)beam.FaceCamera=1
301
	beam.Attachment0=a0 beam.Attachment1=a1 beam.Segments=0
302
	beam.Width0=Width0 beam.Width1=Width1 beam.Texture="rbxassetid://1251856844"beam.LightEmission=LightEm or 1
303
	beam.Transparency=NumberSequence.new(FirstTransparent,1)beam.Color=ColorSequence.new(Color)
304
	return BPart,beam
305
end
306
local function FadeBeamL(Beam,Type,Add)
307
	if Beam~=nil then
308
		if Beam:IsA("Beam")and Beam.Parent then
309
			if Type=="Normal"then
310
				spawn(function()
311
					for i=0,1,Add do
312
						if Beam.Parent then
313
						Beam.Transparency=NumberSequence.new(i,1)
314
						sw()end
315
					end Beam.Parent:Destroy()
316
				end)
317
			end
318
			if Type=="idk"then
319
				spawn(function()
320
					for i=1,0,-Add do
321
						if Beam.Parent then
322
						Beam.Transparency=NumberSequence.new(i,1)
323
						sw()end
324
					end
325
					for i=0,1,Add do
326
						if Beam.Parent then
327
						Beam.Transparency=NumberSequence.new(i,1)
328
						sw()end
329
					end if Beam.Parent then Beam.Parent:Destroy()end
330
				end)
331
			end
332
		end
333
	end
334
end
335
ieraseurmotor(PC)local RootPart=PC.HumanoidRootPart
336
local walk=false local onground=false local walkspeed=50 local Active=false local Effects=Instance.new("Folder",workspace)
337
local function GlitchParts(m,siz,t,Invisible,Hold)spawn(function()
338
	local Glit={}local invi={}
339
	if not m:IsA'BasePart'then for i,p in pairs(m:children())do
340
	if p:IsA"BasePart"then 
341
	local a=p:Clone()a.Anchored=1 a.CanCollide=nil a:ClearAllChildren()
342
	local CF=a.CFrame a.Parent=Effects a.CFrame=CF*CFrame.new(math.random(-100,100)/siz,math.random(-100,100)/siz,math.random(-100,100)/siz)
343
	table.insert(Glit,{Pt=a,pst=CF,Sav=p,Tr=p.Transparency})if Invisible then p.Transparency=1 end
344
	end
345
	end
346
	else
347
	local a=m:Clone()a.Anchored=1 a.CanCollide=nil a:ClearAllChildren()
348
	local CF=a.CFrame a.Parent=Effects a.CFrame=CF*CFrame.new(math.random(-100,100)/siz,math.random(-100,100)/siz,math.random(-100,100)/siz)
349
	table.insert(Glit,{Pt=a,pst=CF,Sav=m,Tr=m.Transparency})if Invisible then m.Transparency=1 end
350
	end
351
	for i=1,t do
352
		for i,p in pairs(Glit)do
353
			if p.Pt.Parent then
354
				if Hold then p.pst=p.Sav.CFrame end
355
				p.Pt.CFrame=p.pst*CFrame.new(math.random(-100,100)/siz,math.random(-100,100)/siz,math.random(-100,100)/siz)
356
			end
357
		end
358
		sw()
359
	end
360
	for i,p in pairs(Glit)do p.Pt:Destroy()if Invisible then p.Sav.Transparency=p.Tr end end
361
	end)
362
end
363
local Mouse=PL:GetMouse()local ShowHitBoxes=false FH=FindHumanoid
364
local RArm=PC["Right Arm"]local LArm=PC["Left Arm"]local RLeg=PC["Right Leg"]local LLeg=PC["Left Leg"]local Torso=PC.Torso
365
if 1 then
366
	local function motor(part0,part1,c0,c1)
367
	local motor=Instance.new("Motor",part0)
368
	motor.Part0=part0 motor.Part1=part1 motor.C0=c0 motor.C1=c1
369
	return motor
370
	end
371
	local ra=motor(Torso,RArm,CFrame.new(1.5,0,0),CFrame.new(0,0,0))local la=motor(Torso,LArm,CFrame.new(-1.5,0,0),CFrame.new(0,0,0))
372
	local rl=motor(Torso,RLeg,CFrame.new(.5,-2,0),CFrame.new(0,0,0))local ll=motor(Torso,LLeg,CFrame.new(-.5,-2,0),CFrame.new(0,0,0))
373
	local nek=Torso.Neck local rjoint=RootPart.RootJoint nek.C0=CFrame.new(0,0,0)nek.C1=CFrame.new(0,0,0)
374
	rjoint.C0=CFrame.new(0,0,0)rjoint.C1=CFrame.new(0,0,0)
375
	function ReCallAnimate()
376
	RArm=PC["Right Arm"]LArm=PC["Left Arm"]RLeg=PC["Right Leg"]LLeg=PC["Left Leg"]Torso=PC.Torso RootPart=PC.HumanoidRootPart
377
	ra=motor(Torso,RArm,CFrame.new(1.5,0,0),CFrame.new(0,0,0))la=motor(Torso,LArm,CFrame.new(-1.5,0,0),CFrame.new(0,0,0))
378
	rl=motor(Torso,RLeg,CFrame.new(.5,-2,0),CFrame.new(0,0,0))ll=motor(Torso,LLeg,CFrame.new(-.5,-2,0),CFrame.new(0,0,0))
379
	nek=Torso.Neck rjoint=RootPart.RootJoint nek.C0=CFrame.new(0,0,0)nek.C1=CFrame.new(0,0,0)
380
	rjoint.C0=CFrame.new(0,0,0)rjoint.C1=CFrame.new(0,0,0)Anim(latest,1)
381
	end
382
	function Anim(idk,lerpval)
383
		rjoint.C0=rjoint.C0:lerp(idk[1],lerpval)
384
		nek.C0=nek.C0:lerp(idk[2],lerpval)
385
		ra.C0=ra.C0:lerp(idk[3],lerpval)
386
		la.C0=la.C0:lerp(idk[4],lerpval)
387
		rl.C0=rl.C0:lerp(idk[5],lerpval)
388
		ll.C0=ll.C0:lerp(idk[6],lerpval)
389
		latest={}latest[1]=rjoint.C0 latest[2]=nek.C0 latest[3]=ra.C0 latest[4]=la.C0 latest[5]=rl.C0 latest[6]=ll.C0
390
	end
391
end
392
local function spawnref(Position)Position=typeof(Position)=="Vector3"and CFrame.new(Position)or Position local ref=Instance.new("Part",Effects)ref.Transparency=1 ref.Size=Vector3.new()ref.CFrame=Position ref.Anchored=1 ref.CanCollide=nil return ref end
393
local function ua(part)if part:IsA("BasePart")then part.Anchored=false end local c=part:GetChildren()for i=1,#c do ua(c[i])end end local function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end
394
local function CreateHitBox(Size,CF,Script)
395
	local pt=Instance.new("Part")a(pt)pt.CanCollide=false pt.Size=Size rot(pt,Vector3.new(),1/0)pt.Transparency=1 pt.CFrame=CF
396
	pt.Parent=Effects if ShowHitBoxes then pt.Transparency=.8 local s=Instance.new("SelectionBox",pt)s.Color3=Color3.new(.5,.5,.5)s.Adornee=pt end
397
	local function BreakHitBox()pt:Destroy()end pt.Touched:connect(Script)spawn(function()sw()pt:Destroy()end)
398
end
399
local function CreateHitSphere(Size,CF,Script)
400
	local pt=Instance.new("Part")a(pt)pt.CanCollide=false pt.Size=Vector3.new(Size,Size,Size)
401
	rot(pt,Vector3.new(),1/0)pt.Transparency=1 pt.CFrame=CF pt.Shape="Ball"
402
	pt.Parent=Effects if ShowHitBoxes then pt.Transparency=.8 local s=Instance.new("SelectionBox",pt)s.Color3=Color3.new(.5,.5,.5)s.Adornee=pt end
403
	local function BreakHitBox()pt:Destroy()end pt.Touched:connect(Script)spawn(function()sw()pt:Destroy()end)
404
end
405
local function Region3Find(Size,Pos,Script,AutoSearch)--if AutoSearch==true then it automatically insert Humanoid after Part.
406
	Pos=typeof(Pos)=="CFrame"and Pos.p or Pos
407
	local reg=Region3.new(Pos-Vector3.new(Size/2,Size/2,Size/2),Pos+Vector3.new(Size/2,Size/2,Size/2))
408
	for i,p in pairs(workspace:FindPartsInRegion3WithIgnoreList(reg,{PC,Effects},1000))do
409
	if AutoSearch then local h=FH(p)if h then spawn(function()if h.Parent then Script(p,h)end end)end else spawn(function()Script(p)end)end
410
	end
411
end
412
RayForMovingObj=function(Part,Length,WaterOpt)--or else , JUST CFrame. (return : hitting part / position )
413
	local cf=typeof(Part)=="Instance"and Part.CFrame or Part
414
	return workspace:FindPartOnRayWithIgnoreList(Ray.new(cf.p,cf.lookVector*Length),{PC,Effects},true,not WaterOpt)
415
end
416
local MusicEnabled=1
417
spawn(function()local opos=Vector3.new(0,0,0)local pts=0
418
	local pos=opos
419
	local MusicI=nil local MusicPos=0
420
	if PC.Head:FindFirstChild"Running"then PC.Head.Running:Destroy()end
421
	--local pos=RootPart.Position
422
	if 1 then
423
	local frm=Torso.CFrame*CFrame.new(0,1.5,0) local wf=Instance.new("Folder",RootPart)wf.Name="Wings"
424
	local a,b,c,d=DoSquare(frm*CFrame.new(2,.5,2),frm*CFrame.new(3,4,2),frm*CFrame.new(6,3,4),frm*CFrame.new(7,3,5),wf,{Transparency=.7,Anchored=nil},1)
425
	local d,e,f,g=DoSquare(frm*CFrame.new(-2,.5,2),frm*CFrame.new(-3,4,2),frm*CFrame.new(-6,3,4),frm*CFrame.new(-7,3,5),wf,{Transparency=.7,Anchored=nil},1)
426
	local h,i=drawTriangle(frm*CFrame.new(2,-.5,1.5),frm*CFrame.new(3,-.5,1.2),frm*CFrame.new(8,-2,1.5),wf,{Transparency=.9,Anchored=nil},1)
427
	local j,k=drawTriangle(frm*CFrame.new(-2,-.5,1.5),frm*CFrame.new(-3,-.5,1.2),frm*CFrame.new(-8,-2,1.5),wf,{Transparency=.9,Anchored=nil},1)
428
	local l,m=drawTriangle(frm*CFrame.new(1.5,0,1.5),frm*CFrame.new(3,-.6,1.9),frm*CFrame.new(8,2,3),wf,{Transparency=.8,Anchored=nil},1)
429
	local n,o=drawTriangle(frm*CFrame.new(-1.5,0,1.5),frm*CFrame.new(-3,-.6,1.9),frm*CFrame.new(-8,2,3),wf,{Transparency=.8,Anchored=nil},1)
430
	--ToMesh(a)ToMesh(b)ToMesh(c)ToMesh(d)ToMesh(e)ToMesh(f)ToMesh(g)ToMesh(h)ToMesh(i)ToMesh(j)ToMesh(k)ToMesh(l)ToMesh(m)ToMesh(n)ToMesh(o)
431
	ua(wf)for _, v in pairs(wf:children())do--auto welding from Ace of Spades script
432
 	if v.ClassName=="UnionOperation" or v.ClassName=="MeshPart" or v.ClassName=="Part" or v.ClassName=="WedgePart" or v.ClassName=="BasePart" then v.Anchored=false
433
	local OR=CFrame.new(v.Position)
434
	local P1C, P2C=v.CFrame:inverse() * OR, Torso.CFrame:inverse() * OR
435
	local weld=Instance.new("Weld", RootPart)
436
	weld.Name=v.Name .. "->" .. Torso.Name
437
	weld.Part0=v
438
	weld.Part1=Torso
439
	weld.C0=P1C
440
	weld.C1=P2C
441
	end
442
	end
443
	end
444
	for i=0,360,6 do
445
		local Head=PC.Head
446
		local part=Instance.new("Part",Head)part.Material="Neon"part.Size=Vector3.new(.1,.1,.125)
447
		local weld=Instance.new("Weld",part)ToMesh(part)part.Color=Color3.new(1,1,.7)
448
		weld.Part0=Head weld.Part1=part weld.C0=CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,1)+Vector3.new(0,1.5,0)
449
	end
450
	local namebbg=Instance.new("BillboardGui",PC)namebbg.Size=UDim2.new(16,0,2,0)namebbg.Adornee=RootPart namebbg.Name="NameTag"
451
	namebbg.StudsOffset=Vector3.new(0,4.8,0)namebbg.AlwaysOnTop=1
452
	local nt=Instance.new("TextLabel",namebbg)nt.Text="Mechanized Angel"nt.TextColor3=Color3.new(1,1,.7)nt.TextScaled=1 nt.Position=UDim2.new(0,0,-.4,0)
453
	nt.Font="Fantasy"nt.BackgroundTransparency=1 nt.TextTransparency=0 nt.TextStrokeTransparency=.5 nt.Size=UDim2.new(1,0,1,0)
454
	while sw()do pts=pts+.05
455
		if MusicI then if not MusicI.Parent then MusicI=GetInstance("Sound",PC)MusicI.TimePosition=MusicPos end else MusicI=GetInstance("Sound",PC)MusicI.TimePosition=MusicPos end
456
		MusicI.SoundId=musicId MusicI.Volume=4 MusicI.Playing=MusicEnabled MusicPos=MusicI.TimePosition
457
		pos=RootPart.Position
458
		if PC.Parent==nil or PC~=PL.Character then Effects:Destroy()script:Destroy()end
459
		if PC then
460
		if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else GetInstance("ForceField",PC).Name=""end ua(PC)
461
		local hit,pos=workspace:FindPartOnRayWithIgnoreList(Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0).unit*3.5),{PC,Effects},false,true)
462
		if not hit then onground=false else onground=true end
463
		if (Vector3.new(pos.X,0,pos.Z)-Vector3.new(opos.X,0,opos.Z)).magnitude>=.01 then walk=true else walk=false end
464
		if not Active then
465
		if onground then
466
		if walk then
467
		Anim({CFrame.new(0,1+math.sin(pts)/10,0)*CFrame.Angles(-.4,0,0),
468
		CFrame.new(0,1.5,0)*CFrame.Angles(.3,0,0),
469
		CFrame.new(1.5,0,.4)*CFrame.Angles(-.3,0,.2),
470
		CFrame.new(-1.5,0,.4)*CFrame.Angles(-.3,0,-.2),
471
		CFrame.new(.5,-1.8,.7)*CFrame.Angles(-.7-math.sin(pts)/15,0,.1-math.sin(pts)/15),
472
		CFrame.new(-.5,-1.3,-.55)*CFrame.Angles(0,0,-.1+math.sin(pts)/15),
473
		},.3)
474
		else
475
		Anim({CFrame.new(0,1+math.sin(pts)/10,0)*CFrame.Angles(0,0,0),
476
		CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
477
		CFrame.new(.5,.3,-.5)*CFrame.Angles(.3,3.1,1.4),
478
		CFrame.new(-.5,.3,-.5)*CFrame.Angles(.3,-3.1,-1.4),
479
		CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1-math.sin(pts)/15),
480
		CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1+math.sin(pts)/15),
481
		},.3)
482
		end
483
		else
484
		Anim({CFrame.new(0,1,0)*CFrame.Angles(0,0,0),
485
		CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
486
		CFrame.new(1.5,0,0)*CFrame.Angles(0,0,.2),
487
		CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,-.2),
488
		CFrame.new(.5,-1.8,.2)*CFrame.Angles(-.3-math.sin(pts)/15,0,.1-math.sin(pts)/15),
489
		CFrame.new(-.5,-1.5,-.25)*CFrame.Angles(0,0,-.1+math.sin(pts)/15),
490
		},.3)
491
		end
492
		end
493
		end
494
		if not Active then walkspeed=150 ua(PC)end
495
		if not hum then hum=Instance.new("Humanoid",PC)workspace.CurrentCamera.CameraSubject=hum
496
		elseif not hum.Parent then hum=Instance.new("Humanoid",PC)workspace.CurrentCamera.CameraSubject=hum end
497
		hum.PlatformStand=false hum.Name="No Bright Things , but if you thought."
498
		hum.MaxHealth=1/0 hum.Health=0/0 hum.WalkSpeed=walkspeed if walkspeed>0 then hum.JumpPower=50 else hum.JumpPower=0 end
499
		if Effects.Parent==nil then Effects:Destroy()Effects=Instance.new("Folder",workspace)end
500
		Mouse.TargetFilter=Effects
501
		--if not PC:FindFirstChild("WingFolder")then Instance.new("Folder",PC).Name="WingFolder"else PC.WingFolder:ClearAllChildren()end
502
		--[[if DoEffect then
503
			local fol=PC.WingFolder
504
			local frm=Torso.CFrame+Vector3.new(0,1.5,0)
505
			DoSquare(frm*CFrame.new(2,.5,2),frm*CFrame.new(3,4,2),frm*CFrame.new(6,3,4),frm*CFrame.new(7,3,5),fol,{Transparency=.7})
506
			DoSquare(frm*CFrame.new(-2,.5,2),frm*CFrame.new(-3,4,2),frm*CFrame.new(-6,3,4),frm*CFrame.new(-7,3,5),fol,{Transparency=.7})
507
			drawTriangle(frm*CFrame.new(2,-.5,1.5),frm*CFrame.new(3,-.5,1.2),frm*CFrame.new(8,-2,1.5),fol,{Transparency=.9})
508
			drawTriangle(frm*CFrame.new(-2,-.5,1.5),frm*CFrame.new(-3,-.5,1.2),frm*CFrame.new(-8,-2,1.5),fol,{Transparency=.9})
509
			drawTriangle(frm*CFrame.new(1.5,0,1.5),frm*CFrame.new(3,-.6,1.9),frm*CFrame.new(8,2,3),fol,{Transparency=.8})
510
			drawTriangle(frm*CFrame.new(-1.5,0,1.5),frm*CFrame.new(-3,-.6,1.9),frm*CFrame.new(-8,2,3),fol,{Transparency=.8})
511
		end]]
512
		hum:ClearAllChildren()opos=pos
513
	end
514
end)
515
function chatfunc(text)
516
spawn(function()
517
	local rs=game:service'RunService'.RenderStepped
518
	local function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
519
	local Character=game:service'Players'.LocalPlayer.Character local RootPart=Character.HumanoidRootPart
520
	local s=GetInstance("Sound",PC)s.SoundId="rbxassetid://418252437"s.Volume=2
521
	if Character:FindFirstChild("cht")then Character.cht:Destroy()end
522
	local b=Instance.new("BillboardGui",Character)b.AlwaysOnTop=true b.Adornee=RootPart b.StudsOffset=Vector3.new(0,4.8,0)b.Name="cht"
523
	local snum=text:len()b.Size=UDim2.new(snum/1.7,0,2,0)
524
	local texts={}
525
	for i=1,snum do
526
		texts[i]=Instance.new("TextButton",b)
527
		texts[i].Size=UDim2.new(1/snum,0,1,0)texts[i].Name=text:sub(i,i)--texts[i].TextSize=30
528
		texts[i].Text=text:sub(i,i)texts[i].Position=UDim2.new((i-1)/snum+math.random(-100,100)/100,0,math.random(-100,100)/100,0)
529
		texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(1,1,1)
530
		texts[i].TextStrokeTransparency=1 texts[i].Font="Fantasy"texts[i].TextScaled=1 texts[i].TextTransparency=1
531
	end
532
	local DoOpt=function(Set,Val,LerpB)for i=1,#texts do if texts[i].Parent and b.Parent then if LerpB~=nil then
533
	if typeof(texts[i][Set])=="UDim2"then texts[i][Set]=texts[i][Set]:lerp(Val,LerpB)else texts[i][Set]=lerp(texts[i][Set],Val,LerpB)end
534
	else texts[i][Set]=Val end end end end
535
	for i=1,#texts do
536
		if texts[i].Parent then
537
			spawn(function()for i2=0,1,.025 do
538
			texts[i].Position=texts[i].Position:lerp(UDim2.new((i-1)/#texts,0,.3,0),.15)sw()
539
			texts[i].TextTransparency=1-i2 texts[i].TextStrokeTransparency=1-(i2/2)
540
			end
541
			texts[i].Position=UDim2.new((i-1)/#texts,0,.3,0)texts[i].TextTransparency=0 texts[i].TextStrokeTransparency=.5
542
			end)
543
		end
544
		--if texts[i].Text~=" "then s:Play()end
545
		sw(3)
546
	end
547
	sw(180)
548
	s:Destroy()
549
	for i=1,0,-.025 do
550
		DoOpt("TextTransparency",1-i)DoOpt("TextStrokeTransparency",.5+(1-i)/2)
551
		DoOpt("Position",UDim2.new(.5,0,.3,0),.05)
552
		sw()
553
	end
554
	b:Destroy()
555
end)
556
557
end
558
PL.Chatted:connect(function(m)chatfunc(game:service'Chat':FilterStringAsync(m,PL,PL))end)
559
function EfcGUI(ref,alwaysNOTtop,BGCol,Option)
560
	local b=Instance.new("BillboardGui",ref)b.Adornee=ref b.AlwaysOnTop=not alwaysNOTtop
561
	local t=Instance.new("TextLabel",b)t.Size=UDim2.new(1,0,1,0)t.Text=""t.BorderSizePixel=0
562
	t.BackgroundColor3=BGCol or mcol
563
	return b,t
564
end
565
local function Sound(id,parent,vol,pit,extra)
566
	local so=GetInstance("Sound",parent or Effects)if extra~=nil then if extra.M=="Dist"then Instance.new("DistortionSoundEffect",so).Level=extra.Val end end
567
	so.SoundId="rbxassetid://"..tostring(id)if vol~=nil then so.Volume=vol else so.Volume=1 end if pit~=nil then so.Pitch=pit else so.Pitch=1 end so:Play()so.Ended:connect(function()so:Destroy()end)
568
end
569
function TriangleSpam(num,Pos,r,r2)
570
	for i=1,num do
571
	local Model=drawTriangle(Vector3.new(),Vector3.new(),Vector3.new(),Effects,{Transparency=1})
572
	spawn(function()local fpos=typeof(Pos)=="CFrame"and Pos.p or Pos-- local r=1200 local r2=70
573
	local add0=Vector3.new(math.random(-100,100)/r2,math.random(-100,100)/800,math.random(-100,100)/r2)
574
	local vec1=fpos local add1=Vector3.new(math.random(-100,100)/r,math.random(-100,100)/r,math.random(-100,100)/r)
575
	local vec2=fpos local add2=Vector3.new(math.random(-100,100)/r,math.random(-100,100)/r,math.random(-100,100)/r)
576
	local vec3=fpos local add3=Vector3.new(math.random(-100,100)/r,math.random(-100,100)/r,math.random(-100,100)/r)
577
	for i=0,1,.01 do
578
	add0=add0/Vector3.new(1.1,1,1.1)
579
	add0=add0+Vector3.new(0,.005,0)
580
	vec1,vec2,vec3=vec1+add1+add0,vec2+add2+add0,vec3+add3+add0
581
	ReDrawTri(Model,vec1,vec2,vec3,{Transparency=i})
582
	sw()
583
	end Model:Destroy()
584
	end)
585
	end
586
end
587
function LightningEffect(Pos,Seg,Size,Time,Col,Options)--Position {Vector3 Start,Vector3 End} , Segment , Size , Time , Color(or nil)
588
	local p1,p2=typeof(Pos[1])=="CFrame"and Pos[1].p or Pos[1],typeof(Pos[2])=="CFrame"and Pos[2].p or Pos[2]
589
	Options={Fade=Options.Fade or false,AutoSegment=Options.AutoSegment or false,Transparency=Options.Transparency or 0,LightningSiz=Options.LightningSiz or 1,Block=Options.Block or false,SizeFade=Options.SizeFade or 0}
590
	local mag=(p1-p2).Magnitude local col=Col or mcol local LightningSize=Options.LightningSiz
591
	local OldPos=CFrame.new(p1)local Step=mag/Seg local CF=CFrame.new(p1,p2)
592
	if Options.AutoSegment then Step=Seg end
593
	for i=1+Step,mag-Step,Step do
594
		local Pos=CF*CFrame.new(0,0,-i)*CFrame.new(math.random(-LightningSize*50,LightningSize*50)/50,math.random(-LightningSize*50,LightningSize*50)/50,math.random(-LightningSize*50,LightningSize*50)/50)
595
		local pt=Instance.new("Part",Effects)pt.Color=Col pt.Material="Neon"
596
		pt.Size=Vector3.new()pt.CFrame=(CFrame.new(OldPos.p,Pos.p)*CFrame.new(0,0,-(Pos.p-OldPos.p).Magnitude/2))*CFrame.Angles(0,math.rad(90),0)
597
		pt.Anchored=1 pt.CanCollide=nil
598
		if Options.Fade then pt.Transparency=lerp(Options.Transparency,1,i/mag)else pt.Transparency=Options.Transparency end
599
		local Mesh=Instance.new("SpecialMesh",pt)Mesh.MeshType=not Options.Block and"Cylinder"or "Brick"Mesh.Scale=Vector3.new((Pos.p-OldPos.p).Magnitude,Size,Size)*20
600
		OldPos=Pos
601
		spawn(function()local tr=pt.Transparency for i=0,1,Time/100 do pt.Transparency=lerp(tr,1,i)sw()Mesh.Scale=Mesh.Scale-Vector3.new(0,Options.SizeFade,Options.SizeFade)end pt:Destroy()end)
602
	end
603
	local Pos=CF*CFrame.new(0,0,mag)
604
	local pt=Instance.new("Part",Effects)pt.Color=Col pt.Material="Neon"
605
	pt.Size=Vector3.new()pt.CFrame=(CFrame.new(OldPos.p,Pos.p)*CFrame.new(0,0,-(Pos.p-OldPos.p).Magnitude/2))*CFrame.Angles(0,math.rad(90),0)
606
	pt.Anchored=1 pt.CanCollide=nil
607
	if Options.Fade then pt.Transparency=1 else pt.Transparency=Options.Transparency end
608
	local Mesh=Instance.new("SpecialMesh",pt)Mesh.MeshType="Cylinder"Mesh.Scale=Vector3.new((Pos.p-OldPos.p).Magnitude,Size,Size)*20
609
	spawn(function()local tr=pt.Transparency for i=0,1,Time/100 do pt.Transparency=lerp(tr,1,i)sw()Mesh.Scale=Mesh.Scale-Vector3.new(0,Options.SizeFade,Options.SizeFade)end pt:Destroy()end)
610
end
611
--Lightning Options (table) (n = default) : Fade=false (fading by range?) , AutoSegment=false , Transparency=0 , LightningSiz=1 , Block = false , SizeFade=0
612
--I've added table option to dodge INSANE OPTIONS like some my scripts (Destroyer)... that was terrible.
613
local NormalAttackNumber=0 Holding={}
614
Mouse.KeyDown:connect(function(k3y)
615
	Holding[k3y]=true
616
	if not Active then
617
		if k3y=="e"and GetCDown"Flawing Light"then
618
			DoCDown("Flawing Light",.5)
619
			for i=1,3 do
620
			local part=Instance.new("Part",Effects)part.Size=Vector3.new(1,1,1)part.Shape="Ball"ToMesh(part)part.Anchored=1
621
			part.Material="Neon"part.Color=mcol
622
			part.CFrame=CFrame.new((RootPart.CFrame+Vector3.new(math.random(-50,50)/10,5+math.random(-50,50)/10,math.random(-50,50)/10)).p,Mouse.Hit.p)
623
			spawn(function()for i=1,100 do
624
			local h,p=RayForMovingObj(part,1)
625
			if h==nil then part.CFrame=part.CFrame*CFrame.new(0,0,-1)
626
			else break end sw()
627
			end
628
			Region3Find(12,part.CFrame,function(p,h)h.Health=nil GlitchParts(p,200,60,1)p:Destroy()end,1)
629
			local b,g=EfcGUI(part)part.Transparency=1
630
			g.Rotation=45 for i=0,60 do	b.Size=b.Size:lerp(UDim2.new(18,0,18,0),.1)sw()g.BackgroundTransparency=i/60
631
			end
632
			part:Destroy()end)
633
			sw(6)
634
			end
635
		end
636
		if k3y=="r"and GetCDown"Infinite Bright"then Active=true
637
			walkspeed=60 chatfunc("Feel the Light...")
638
			Sound(255679384,PC,4,3.7)Sound(392838370,PC,2,1)
639
			for i=0,1,.02 do
640
				Anim({CFrame.new(0,1,0)*CFrame.Angles(0,0,0),
641
				CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
642
				CFrame.new(.5,.3,-.5)*CFrame.Angles(.3,3.1,1.4),
643
				CFrame.new(-1.4,1.2,0)*CFrame.Angles(math.rad(180),0,-.1),
644
				CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1),
645
				CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1),
646
				},.4)sw()
647
			end
648
			spawn(function()local keepit=4 local num=0
649
				while sw(keepit)and Active do
650
					if num<78 then num=num+1 else keepit=8 end
651
					Camera.CFrame=Camera.CFrame*CFrame.Angles(math.rad(math.random(-10,10)/20),math.rad(math.random(-10,10)/20),0)
652
					Sound(1145252750,PC,1,2)
653
					local CF=CFrame.new(LArm.CFrame.p,Mouse.Hit.p)
654
					local h,p=RayForMovingObj(CF,4000)
655
					LightningEffect({p,LArm.CFrame*CFrame.new(0,-1,0)},10,.4,10,Color3.new(1,1,.7),{LightningSiz=.5,SizeFade=1,Fade=true})
656
					local ref=spawnref(p)
657
					local b,g=EfcGUI(ref)
658
					spawn(function()g.Rotation=math.random(360)for i=0,30 do	b.Size=b.Size:lerp(UDim2.new(10,0,10,0),.1)sw()g.BackgroundTransparency=i/30
659
					end ref:Destroy()end)
660
					Region3Find(7,p,function(p,h)h.Health=nil p:Destroy()for i=1,2 do local efc=Instance.new("Part")efc.Size=p.Size efc.Position=p.CFrame.p
661
					efc.Parent=Effects efc.Anchored=1 efc.CanCollide=nil
662
					efc.Material="Neon"efc.Color=mcol local away=Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))/500
663
					spawn(function()for i=0,1,.01 do efc.Transparency=i efc.CFrame=efc.CFrame+away sw()end efc:Destroy()end)end end,1)
664
				end
665
			end)local num=0
666
			while sw()and(Holding.r or num<45)do if num<46 then num=num+1 end
667
				Anim({CFrame.new(0,1,0)*CFrame.Angles(0,-1,0),
668
				CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
669
				CFrame.new(.5,.3,-.5)*CFrame.Angles(.3,3.1,1.4),
670
				CFrame.new(-1.8,.3,-.9)*CFrame.Angles(0,-.8,-1.6),
671
				CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1),
672
				CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1),
673
				},.6)sw()
674
			end
675
			DoCDown("Infinite Bright",1)
676
			Active=nil
677
		end
678
		if k3y=="t"and GetCDown"Blink"then
679
			local Pos=Mouse.Hit local OldCF=RootPart.CFrame
680
			if Mouse.Target then
681
				Sound(289556450,Effects,5)Sound(1012554393,Effects,1)
682
				RootPart.CFrame=Pos+Vector3.new(0,2,0)local CF=RootPart.CFrame
683
				local ref=spawnref(OldCF)local b=Instance.new("BillboardGui",ref)b.Size=UDim2.new(30,0,30,0)
684
				b.AlwaysOnTop=1 local d=Instance.new("ImageLabel",b)d.BackgroundTransparency=1 d.Image="rbxassetid://328647556"d.Size=UDim2.new(1,0,1,0)
685
				spawn(function()for i=0,1,.025 do d.Rotation=lerp(d.Rotation,180,.15)sw()end for i=0,1,.05 do d.ImageTransparency=i sw()end ref:Destroy()end)
686
				local ref=spawnref(OldCF)local b=Instance.new("BillboardGui",ref)b.Size=UDim2.new(10,0,10,0)
687
				b.AlwaysOnTop=1 local d=Instance.new("ImageLabel",b)d.BackgroundTransparency=1 d.Image="rbxassetid://328647556"d.Size=UDim2.new(1,0,1,0)
688
				spawn(function()for i=0,1,.025 do d.Rotation=lerp(d.Rotation,-180,.15)sw()end for i=0,1,.05 do d.ImageTransparency=i sw()end ref:Destroy()end)
689
				spawn(function()
690
				local Model=DoSquare(CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),Effects,{Transparency=1})
691
				for i=0,1,.05 do ReDrawSqu(Model,CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),{Transparency=i})
692
				sw()end Model:Destroy()end)DoCDown("Blink",1)TriangleSpam(20,RootPart.CFrame.p,800,40)
693
			end
694
		end
695
		if k3y=="z"and GetCDown"Judgement Prism"then Active=true walkspeed=30
696
			for i=0,1,.05 do
697
				Anim({CFrame.new(0,1,0)*CFrame.Angles(0,0,0),
698
				CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
699
				CFrame.new(1.3,1.4,0)*CFrame.Angles(math.rad(180),0,.1),
700
				CFrame.new(-1.3,1.4,0)*CFrame.Angles(math.rad(180),0,-.1),
701
				CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1),
702
				CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1),
703
				},.5)sw()
704
			end
705
			Active=false
706
			DoCDown("Judgement Prism",12)
707
			local Pos=CFrame.new(RootPart.Position)
708
			local PrismTop=CFrame.new(0,12,0)local PrismSide=CFrame.new(9,0,0)--just two number is easier I think
709
			--Animate Prism
710
			local m=DoPrism(Pos,PrismTop,PrismSide,Effects,{Transparency=1})
711
			for i=1,.8,-.0025 do
712
			Pos=Pos*CFrame.new(0,.1,0)*CFrame.Angles(0,.05,0)
713
			PrismTop=PrismTop:lerp(CFrame.new(0,9,0),.1)PrismSide=PrismSide:lerp(CFrame.new(6,0,0),.1)
714
			ReDrawPrism(m,Pos,PrismTop,PrismSide,Effects,{Transparency=i})
715
			sw()
716
			end m:Destroy()
717
			local sound=GetInstance("Sound",PC)sound.SoundId="rbxassetid://255679384"sound.Volume=5
718
			sound:Play()
719
			while 1 and(sound.Parent~=nil and sound.Playing and sound.Parent.Parent~=nil )do
720
			Pos=Pos*CFrame.Angles(0,.05,0)
721
			local m=DoPrism(Pos,PrismTop,PrismSide,Effects,{Transparency=.8})
722
			sw()
723
			m:Destroy()
724
			end
725
			Sound(878000314,Effects,2.5)LightningEffect({Pos,Pos+Vector3.new(0,300,0)},60,3,1,mcol,{SizeFade=.5,Fade=true,LightningSiz=3})
726
			TriangleSpam(40,Pos,1200,70)
727
			sw(60)
728
			for i=1,10 do
729
				local Pos=Mouse.Hit
730
				LightningEffect({Pos,Pos+Vector3.new(0,300,0)},60,1,5,mcol,{SizeFade=.5,Fade=true,LightningSiz=5})
731
				TriangleSpam(4,Pos,1200,120)Sound(480357531,Effects,2)Sound(1145252750,Effects,2)
732
				for i=1,10 do
733
					local pt=Instance.new("Part",Effects)pt.Color=mcol pt.Material="Neon"
734
					pt.Anchored=1 pt.CanCollide=nil pt.Size=Vector3.new()local m=ToMesh(pt)
735
					local CF=Pos*rc()pt.CFrame=CF local add=math.random(5,100)/100
736
					spawn(function()
737
					for i=1,0,-.01 do m.Scale=Vector3.new(i,i,i)*20 pt.CFrame=pt.CFrame+Vector3.new(0,add,0)sw()end pt:Destroy()
738
					end)
739
				end
740
				Region3Find(17,Pos,function(p,h)
741
				if h.Parent then
742
					for i,p in pairs(h.Parent:GetDescendants())do
743
						if p:IsA"BasePart"then
744
							local part=Instance.new("Part",Effects)part.Material="Neon"part.Size=p.Size
745
							part.Color=mcol part.Anchored=1 part.CanCollide=nil part.CFrame=CFrame.new(p.Position)
746
							local add=Vector3.new(math.random(-100,100)/200,math.random(-100,100)/200,math.random(-100,100)/200)
747
							spawn(function()for i=0,1,.01 do part.CFrame=part.CFrame+add part.Transparency=i sw()end part:Destroy()end)
748
						end
749
					end h:Destroy()p.Parent:Destroy()
750
				end
751
				end,1)
752
				--[[spawn(function()local ref=spawnref(Pos)
753
				local b,g=EfcGUI(ref)ref.Transparency=1
754
				g.Rotation=45 for i=0,60 do	b.Size=b.Size:lerp(UDim2.new(18,0,18,0),.1)sw()g.BackgroundTransparency=i/60
755
				end ref:Destroy()end)]]
756
				sw(20)
757
			end
758
		end
759
	end
760
	if k3y=="m"then MusicEnabled=not MusicEnabled end
761
end)
762
Mouse.KeyUp:connect(function(k3y)
763
	if Holding[k3y]then Holding[k3y]=nil end
764
end)
765
if 1 then
766
Mouse.Button1Down:connect(function()
767
	if not Active then
768
	end
769
end)
770
end
771
print"Load finished."print"Hello world!"
772
warn'Credits : her boy friend:koonguy98755 , Do not erase this.'
773
warn'For my love roblox'