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-If you want to use spells that aren’t of your character’s magic type, they need to learn them. They also cost life force AND mana to cast unless they make a full switch.
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-The lowest possible mana cost for a spell if 50, but when a spell deals damage, it is raised to 100.
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-Don’t try and kill another player unless permission has been given.
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Name: Arima "Perverted Underwear Man" Tsuchimikado
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-Attacks have base spell strengths of low-50dmg, mid-100dmg, high-200dmg and extreme-500dmg 
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Age: 30
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-Damage is equal to spell strength x [magical or physical stat, dependent on the spell type]
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Birthplace: Kanto
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-Don’t make ridiculously overpowered spells if your character has just learnt that magic
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Date of Birth: December 25th
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-Max base stat total is 55, unless a guild master or higher position.
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Height: 6"2/ 190cm
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-just don’t be a cunt in general, it makes fighting boring.
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Natural Hair Colour: White
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-For the love of nothing holy, please delete any information in brackets. I’m sick of removing them myself.
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Natural Eye colour: Amber
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Favourite Colour: Magenta
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Favourite Food: Ohagi
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Name: (First name needed) [Nickname optional] [last name optional]
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Favourite Number: 12
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Age: 
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STATISTICS: base stats
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STATISTICS: base stats 																			
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Level:200
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Level: [you start at level 1]
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HP/Aura: 5,000
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HP/Aura: [Both defence stats added together x1000]
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Physical Strength (weapon damage): 3                                                               Physical Strength:   
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Physical Strength (weapon/melee damage):   
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Magical Strength (spell damage/potency): 10                                                        Magical Strength:
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[for every value=100pounds of force]                                                              
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Physical Defence (HP, how well you take a melee/weapon attack): 5                                  Physical Defence:
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Magical Strength (spell damage/potency):
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Magical Defence (how many spells you can take): 5                                                  Magical Defence:
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[for every value=100 magical power]                                                           
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Mana Power: 5000                                                                                   Mana Power:
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Physical Defence (HP, how well you take a melee/weapon attack): 
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Wisdom (How well you are with plans and weapon-wielding): 7                                        Wisdom:
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[for every value=100 pounds of force]                                   
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Stamina (How long you can battle without tiring): 4                                                Stamina
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Magical Defence (how many spells you can take): 
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Movement Speed (How fast are you and your reflexes):  5                                            Movement Speed:
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[for every value=100 magical power]                                                                                                              
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Stealth (How good you are when you need to get around without being noticed): 1                    Stealth:
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Mana Power: [0-5000, cannot increase]                                                              
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Wisdom (How easily weapons are wielded):    
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Strengths: Very powerful and has a range of dangerous attacks
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Intelligence(How smart your character is):                                      
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Weaknesses: Slow and somewhat foolish in battle
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Stamina (How long your character can fight for):
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[For every value=5mins]                                                  
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Hobbies/Professions/Likes: Reading questionable books, swimming, relaxing in hot springs, getting into trouble
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Movement Speed (How fast your character is along with their reflexes):                                               
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Dislikes: Evil, being chased, having no clothes
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Stealth (How easy it is for your character to sneak around.):                   
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Personality: Arima is a cheerful guy who seems to like having fun. He often gets in trouble, resulting in him running away from troublemakers. Despite this, he is actually a serious person, although in a sarcastic manner. He is also a kind and caring person however is sometimes stated as 'a perverted underwear man bastard'.
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Close Friends: Subaru
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Physical Appearance: [put as much information as you can about your character here]
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Strengths:
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Possible Relationships: n/a
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Weaknesses:
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Hobbies:
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Physical Appearance: Arima is a tall man who wears glasses and has long white coloured hair with blue ends. His eyes seem to be amber coloured. He is mostly seen grinning. He is first seen wearing only an underwear, which is why people always calls him "Perverted Underwear Man"
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Professions:
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Likes:
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Dislikes:
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MAGIC: Fire and Ice
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Personality:
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Place of birth:
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PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
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MAGIC:
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Passive- Rejuvenating Fire and Refreshing Ice
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E(Effect): Allies have their stats boosted by 20% when directly near the user
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PASSIVE: An effect that's always there, unless in a magicless environment
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Passive- 
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E(Effect):
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Basic Spell One- "Ice Trap"
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E(Effect): the user shoots a ball of ice at the target which freezes around them trapping them in place
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D(Damage): Low
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C(Cost): 100
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Basic Spell One- 
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R(Recoil/Drawback): if the user can jump/fly high enough they can break free easily
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E(Effect):
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D(Damage):
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Basic Spell Two- "Call of the Chief"
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C(Cost):
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E(Effect): The user calls for help summoning the twelve guardians
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R(Recoil/Drawback):
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D(Damage):-
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C(Cost): 1000
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Basic Spell Two- 
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R(Recoil/Drawback): the guardians take 30 seconds to arrive
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E(Effect):
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D(Damage):
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Basic Spell Three- Burning Throw
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C(Cost):
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E(Effect): the user throws a ball of fire at the target
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R(Recoil/Drawback):
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D(Damage): Mid
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C(Cost): 100
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Basic Spell Three- 
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R(Recoil/Drawback): can miss
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E(Effect):
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D(Damage):
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Basic Spell Four- Blizzard Throw
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C(Cost):
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E(Effect): the user throws a ball of ice at the target
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R(Recoil/Drawback):
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D(Damage): Mid
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C(Cost): 100
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Basic Spell Four- 
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R(Recoil/Drawback): can miss
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E(Effect):
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D(Damage):
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Basic Spell Five (Only w/o weapon)- "Begone"
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C(Cost):
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E(Effect): The user whispers the word begone whilst thinking of a target in close proximity to them, this causes the ground below them to explode with fire, unavoidable.
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R(Recoil/Drawback):
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D(Damage): High
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C(Cost): 300
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Basic Spell Five (Only w/o weapon)- 
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R(Recoil/Drawback): Low accuracy and if the user doesn't say the word it will fail
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E(Effect):
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D(Damage):
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C(Cost):
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R(Recoil/Drawback):
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Secret Art One- “Ring of Fire and Ice”
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E(Effect): the user summons a pillar of ice and fire to erupt in a circle around the target
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D(Damage): High
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C(Cost): 300
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Secret Art One- 
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R(Recoil/Drawback): takes 5 seconds to charge
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E(Effect):
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D(Damage):
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Secret Art Two- “Flame Swipe”
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C(Cost):
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E(Effect): user throws a very fast punch at the target which almost always goes first before the target can do anything
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R(Recoil/Drawback):
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D(Damage): Low
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C(Cost): 100
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Secret Art Two- 
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R(Recoil/Drawback):doesn't do much damage
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E(Effect):
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D(Damage):
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Secret Art Three- “Cold Refresh”
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C(Cost):
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E(Effect): heals 50% of HP
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R(Recoil/Drawback):
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D(Damage):-
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C(Cost): 500
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Secret Art Three- 
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R(Recoil/Drawback): lowers speed and stamina by 10%
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E(Effect):
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D(Damage):
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Secret Art Four (Only w/o weapon)- “Smug Grin”
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C(Cost):
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E(Effect): when in danger the user grins smugly at the target boosting stamina by 50%
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R(Recoil/Drawback):
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D(Damage):-
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C(Cost): 50
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Secret Art Four (Only w/o weapon)- 
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R(Recoil/Drawback): it doesn't really do much to be honest
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E(Effect):
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D(Damage):
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FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
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C(Cost):
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R(Recoil/Drawback):
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Forbidden Art One- “Scouring Inferno”
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E(Effect): The user shoots a wave of fire at the target
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FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
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D(Damage): Extreme
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Forbidden Art One- 
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C(Cost): 500
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E(Effect):
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R(Recoil/Drawback): takes 5 seconds to charge
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D(Damage):
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C(Cost):
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Forbidden Art Two- “Moonlit Hailstorm”
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R(Recoil/Drawback):
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E(Effect): The user shoots a wave of ice at the target
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D(Damage): Extreme
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Forbidden Art Two- 
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C(Cost): 500
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E(Effect):
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R(Recoil/Drawback): takes 5 seconds to charge
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D(Damage):
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C(Cost):
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Forbidden Art Three- “Ice Bullet”
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R(Recoil/Drawback):
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E(Effect): the user fires multiple ice bullets at the target, direct hits will cause them to freeze the target
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D(Damage): High
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Forbidden Art Three- 
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C(Cost):400
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E(Effect):
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R(Recoil/Drawback): Cannot be used twice in a row
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D(Damage):
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C(Cost):
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Forbidden Art Four- “Dragon Spot”
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R(Recoil/Drawback):
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E(Effect): the has the ability to open/close a portal to another world which is inhabited by evil spirits, this can be used to travel through at the risk of the user or to close portals.
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D(Damage):-
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Forbidden Art Four- 
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C(Cost): 1000
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E(Effect):
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R(Recoil/Drawback): Evil spirits from within the portal can escape into the world and attack people
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D(Damage):
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C(Cost):
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R(Recoil/Drawback):
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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BANNED-As of normal fights, only story line fights may use Ultimate arts.
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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Ultimate Move- “Exorcise”
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E(Effect): a yellow star appears on the chest of a target/targets and all of the users remaining magic energy is channelled into that destroying them.
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D(Damage): KO
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Ultimate Move- 
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C(Cost): 2000
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E(Effect):
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R(Recoil/Drawback): stats are lowered by 10%
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D(Damage):
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C(Cost):
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R(Recoil/Drawback):
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Takeover- “Dual Skies Infinite Arms”
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E(Effect): The user puts their arms through a portal and when he takes them out they have become the arms of demons with spikes and metal covering them. can be used to punch the enemy. Boosts Physical Offence by 50%, boosts Magical Offence by 25%
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D(Damage): High
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Takeover- 
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C(Cost): 50
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E(Effect):
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R(Recoil/Drawback): takes 10 seconds to charge
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D(Damage):
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C(Cost):
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R(Recoil/Drawback):
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Overdrive - “Fire Ice Combo”
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E: The user covers them self in ice and fire protecting them from attacks and boosting defences by 100%
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R: takes 20 seconds to charge
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Overdrive - (Often changes the field and your character's form)
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Overdrive Art - “Fire Ice Blast”
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R:
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E: The user erupts ice and fire onto the battlefield hitting all targets
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D: Extreme
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Overdrive Art - (often a powerful attack)
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R: all stats lowered by 25%
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C: 1000
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D:
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C;
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R:
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Power-ups:
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Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used. 
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UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
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Upgrades:
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Upgrades- Made by TGN, Amitecy and various others around London. they can be used to upgrade the body, weapons, gear and pretty much anything you can think of. Some upgrades may cost.
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Equipment: They can be related to your character or just what they pick up over time.
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Equipment:
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E:
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Gear- Things that may relate to your character’s Armor/clothing or just things they pick up overtime that are notable.
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Gear:
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Extra Spells(Optional)
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When your sheet is finished, send it to TGN to enter the RP
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Extra spells(Optional)
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|Original Sheet by LowRes|
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