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AmazingAggron

Arima RP Sheet

Nov 12th, 2016
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Arima "Perverted Underwear Man" Tsuchimikado
  4. Age: 30
  5. Birthplace: Kanto
  6. Date of Birth: December 25th
  7. Height: 6"2/ 190cm
  8. Natural Hair Colour: White
  9. Natural Eye colour: Amber
  10. Favourite Colour: Magenta
  11. Favourite Food: Ohagi
  12. Favourite Number: 12
  13.  
  14. STATISTICS: base stats
  15. Level:200
  16. HP/Aura: 5,000
  17. Physical Strength (weapon damage): 3 Physical Strength:
  18. Magical Strength (spell damage/potency): 10 Magical Strength:
  19. Physical Defence (HP, how well you take a melee/weapon attack): 5 Physical Defence:
  20. Magical Defence (how many spells you can take): 5 Magical Defence:
  21. Mana Power: 5000 Mana Power:
  22. Wisdom (How well you are with plans and weapon-wielding): 7 Wisdom:
  23. Stamina (How long you can battle without tiring): 4 Stamina
  24. Movement Speed (How fast are you and your reflexes): 5 Movement Speed:
  25. Stealth (How good you are when you need to get around without being noticed): 1 Stealth:
  26.  
  27. Strengths: Very powerful and has a range of dangerous attacks
  28. Weaknesses: Slow and somewhat foolish in battle
  29.  
  30. Hobbies/Professions/Likes: Reading questionable books, swimming, relaxing in hot springs, getting into trouble
  31. Dislikes: Evil, being chased, having no clothes
  32.  
  33. Personality: Arima is a cheerful guy who seems to like having fun. He often gets in trouble, resulting in him running away from troublemakers. Despite this, he is actually a serious person, although in a sarcastic manner. He is also a kind and caring person however is sometimes stated as 'a perverted underwear man bastard'.
  34. Close Friends: Subaru
  35.  
  36. Possible Relationships: n/a
  37.  
  38. Physical Appearance: Arima is a tall man who wears glasses and has long white coloured hair with blue ends. His eyes seem to be amber coloured. He is mostly seen grinning. He is first seen wearing only an underwear, which is why people always calls him "Perverted Underwear Man"
  39.  
  40.  
  41. MAGIC: Fire and Ice
  42.  
  43. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  44.  
  45. Passive- Rejuvenating Fire and Refreshing Ice
  46. E(Effect): Allies have their stats boosted by 20% when directly near the user
  47.  
  48.  
  49. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  50.  
  51. Basic Spell One- "Ice Trap"
  52. E(Effect): the user shoots a ball of ice at the target which freezes around them trapping them in place
  53. D(Damage): Low
  54. C(Cost): 100
  55. R(Recoil/Drawback): if the user can jump/fly high enough they can break free easily
  56.  
  57. Basic Spell Two- "Call of the Chief"
  58. E(Effect): The user calls for help summoning the twelve guardians
  59. D(Damage):-
  60. C(Cost): 1000
  61. R(Recoil/Drawback): the guardians take 30 seconds to arrive
  62.  
  63. Basic Spell Three- Burning Throw
  64. E(Effect): the user throws a ball of fire at the target
  65. D(Damage): Mid
  66. C(Cost): 100
  67. R(Recoil/Drawback): can miss
  68.  
  69. Basic Spell Four- Blizzard Throw
  70. E(Effect): the user throws a ball of ice at the target
  71. D(Damage): Mid
  72. C(Cost): 100
  73. R(Recoil/Drawback): can miss
  74.  
  75. Basic Spell Five (Only w/o weapon)- "Begone"
  76. E(Effect): The user whispers the word begone whilst thinking of a target in close proximity to them, this causes the ground below them to explode with fire, unavoidable.
  77. D(Damage): High
  78. C(Cost): 300
  79. R(Recoil/Drawback): Low accuracy and if the user doesn't say the word it will fail
  80.  
  81. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  82.  
  83. Secret Art One- “Ring of Fire and Ice”
  84. E(Effect): the user summons a pillar of ice and fire to erupt in a circle around the target
  85. D(Damage): High
  86. C(Cost): 300
  87. R(Recoil/Drawback): takes 5 seconds to charge
  88.  
  89. Secret Art Two- “Flame Swipe”
  90. E(Effect): user throws a very fast punch at the target which almost always goes first before the target can do anything
  91. D(Damage): Low
  92. C(Cost): 100
  93. R(Recoil/Drawback):doesn't do much damage
  94.  
  95. Secret Art Three- “Cold Refresh”
  96. E(Effect): heals 50% of HP
  97. D(Damage):-
  98. C(Cost): 500
  99. R(Recoil/Drawback): lowers speed and stamina by 10%
  100.  
  101. Secret Art Four (Only w/o weapon)- “Smug Grin”
  102. E(Effect): when in danger the user grins smugly at the target boosting stamina by 50%
  103. D(Damage):-
  104. C(Cost): 50
  105. R(Recoil/Drawback): it doesn't really do much to be honest
  106.  
  107. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  108.  
  109. Forbidden Art One- “Scouring Inferno”
  110. E(Effect): The user shoots a wave of fire at the target
  111. D(Damage): Extreme
  112. C(Cost): 500
  113. R(Recoil/Drawback): takes 5 seconds to charge
  114.  
  115. Forbidden Art Two- “Moonlit Hailstorm”
  116. E(Effect): The user shoots a wave of ice at the target
  117. D(Damage): Extreme
  118. C(Cost): 500
  119. R(Recoil/Drawback): takes 5 seconds to charge
  120.  
  121. Forbidden Art Three- “Ice Bullet”
  122. E(Effect): the user fires multiple ice bullets at the target, direct hits will cause them to freeze the target
  123. D(Damage): High
  124. C(Cost):400
  125. R(Recoil/Drawback): Cannot be used twice in a row
  126.  
  127. Forbidden Art Four- “Dragon Spot”
  128. E(Effect): the has the ability to open/close a portal to another world which is inhabited by evil spirits, this can be used to travel through at the risk of the user or to close portals.
  129. D(Damage):-
  130. C(Cost): 1000
  131. R(Recoil/Drawback): Evil spirits from within the portal can escape into the world and attack people
  132.  
  133.  
  134. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  135. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  136.  
  137. Ultimate Move- “Exorcise”
  138. E(Effect): a yellow star appears on the chest of a target/targets and all of the users remaining magic energy is channelled into that destroying them.
  139. D(Damage): KO
  140. C(Cost): 2000
  141. R(Recoil/Drawback): stats are lowered by 10%
  142.  
  143. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  144.  
  145. Takeover- “Dual Skies Infinite Arms”
  146. E(Effect): The user puts their arms through a portal and when he takes them out they have become the arms of demons with spikes and metal covering them. can be used to punch the enemy. Boosts Physical Offence by 50%, boosts Magical Offence by 25%
  147. D(Damage): High
  148. C(Cost): 50
  149. R(Recoil/Drawback): takes 10 seconds to charge
  150.  
  151.  
  152. Overdrive - “Fire Ice Combo”
  153. E: The user covers them self in ice and fire protecting them from attacks and boosting defences by 100%
  154. R: takes 20 seconds to charge
  155.  
  156. Overdrive Art - “Fire Ice Blast”
  157. E: The user erupts ice and fire onto the battlefield hitting all targets
  158. D: Extreme
  159. R: all stats lowered by 25%
  160. C: 1000
  161.  
  162. Weapon:
  163. E:
  164. Power-ups:
  165.  
  166. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  167.  
  168. Upgrades:
  169. E:
  170. Power-Ups:
  171.  
  172. Equipment: They can be related to your character or just what they pick up over time.
  173.  
  174. Equipment:
  175. E:
  176. Power-Ups:
  177.  
  178. Extra Spells(Optional)
  179. ~~~~~~~~~~~~~~~~~~~~~~
  180.  
  181. When your sheet is finished, send it to TGN to enter the RP
  182. ~~~~~~~~~~~~~~~~~~~~~~~~
  183. |Original Sheet by LowRes|
  184. ~~~~~~~~~~~~~~~~~~~~~~~~
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