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| 1 | - | General Altar |
| 1 | + | Orc shop (Bah'Quell Altar) |
| 2 | ||
| 3 | ||
| 4 | ||
| 5 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 6 | ||
| 7 | - | Health potion: 10 souls |
| 7 | + | |
| 8 | ||
| 9 | - | Mana potion: 10 souls |
| 9 | + | Rage potion: 30 souls. Triggers effects of a berserker rage for 3 rounds. |
| 10 | ||
| 11 | - | Mana package: 20 souls for 10 mana (2 souls per mana point.) Upon reaching 100 mana players must pay 80 souls to gain 30 mana. |
| 11 | + | |
| 12 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 13 | - | Revival potion: 50 souls |
| 13 | + | |
| 14 | Material modifiers | |
| 15 | ||
| 16 | Orcanium x1.5 | |
| 17 | ||
| 18 | One-handed: 20 souls | |
| 19 | ||
| 20 | - | Steel x1 |
| 20 | + | |
| 21 | - | Orcanium x2 |
| 21 | + | |
| 22 | Pole Weapon: Spear, Pike. 20 Souls | |
| 23 | - | Exotic weapons cost +5 additional souls. |
| 23 | + | |
| 24 | Great Pole Weapon: Halberd, Bardiche. 30 souls. | |
| 25 | - | Daggers: 10 souls |
| 25 | + | |
| 26 | Crossbows/Bows: 20 souls | |
| 27 | ||
| 28 | Bolts/Arrows: 10 souls for 10 | |
| 29 | - | Pole weapons: Spear, Pike. 20 souls |
| 29 | + | |
| 30 | Orcish Double Axe: 40 souls. The Orcish Double axe requires above-average strength to wield effectively; it's a battle-axe, with a second axe-head at the other end. Can be split into two one-handed axes! | |
| 31 | - | Large pole weapons: Halberd, Bardiche. 30 souls |
| 31 | + | |
| 32 | Dogslicer: 5 souls. A Goblin shortsword. Very cheap, single-edged blade with 3 holes punched to lighten its weight. While the weapon is incredibly sharp, it also has a higher chance of breaking than most weapons. | |
| 33 | ||
| 34 | Horsechopper: 10 souls. A goblin halberd. Like the dogslicer, this weapon is very cheap, with razor sharp blades capable of bypassing steel and, with enough force, Orcanium. Unfortunately it's also rickety, and has a high chance of breaking. | |
| 35 | ||
| 36 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 37 | - | Throwing Daggers: 5 souls a pop. |
| 37 | + | |
| 38 | ||
| 39 | Material Modifiers | |
| 40 | Orcanium: x2 | |
| 41 | ||
| 42 | Bucklers: 10 souls | |
| 43 | ||
| 44 | Kite shield: 20 souls | |
| 45 | - | Steel: X1 |
| 45 | + | |
| 46 | - | Orcanium: x3 |
| 46 | + | |
| 47 | ||
| 48 | Leather: 20 souls. | |
| 49 | ||
| 50 | Studded: 25 souls | |
| 51 | ||
| 52 | Scale/Chain: 40 souls | |
| 53 | ||
| 54 | Full plate: 100 souls. | |
| 55 | ||
| 56 | ||
| 57 | BrassTusk armor: 200 souls. Armor designed to be fitted onto the Rams of the Brasstusk Orcs. Very heavy, requiring the might of a nob, but can easily take blows from most attacks. | |
| 58 | ||
| 59 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 60 | ||
| 61 | ||
| 62 | Magic | |
| 63 | ||
| 64 | Witchfire: Orcish spell designed to harm mages. It acts like a normal firebolt, but deals additional damage based on a mage's mana pool. 50 souls. Cost 20 mana. | |
| 65 | ||
| 66 | Lifelink: Shaman spell. Link to one ally, splitting damage evenly between you and them. 70 souls. Doesn't require mana. | |
| 67 | ||
| 68 | - | Magic Missile: Effects one target. Accurate, but deals small damage. Cost 10 mana to cast. 20 souls. |
| 68 | + | |
| 69 | ||
| 70 | - | Firebolt: Effects one target; deals area of effect damage on critical hit. Cost 15 mana to cast. 30 Souls |
| 70 | + | |
| 71 | ||
| 72 | - | Icebolt: Effects one target; slows. Cost 15 mana. 30 souls |
| 72 | + | Magical upgrades |
| 73 | ||
| 74 | - | Earth spike: Lasts for 2 rounds before crumbling. Chance of instantly killing average enemies. Cost 30 mana to cast. 50 souls. |
| 74 | + | Lifelink mastery: You can link to up to two allies instead of one, splitting damage evenly among the two. 50 souls. |
| 75 | ||
| 76 | Slow spell: You store a spell to cast it instantly in the next, or future round. Saving a spell for five rounds makes the cast free. 20 souls. | |
| 77 | ||
| 78 | ||
| 79 | - | Other |
| 79 | + | |
| 80 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 81 | - | Human: Return to your human form; lose all the benefits and downfalls of being whatever race you were before, at the price of 30 souls. |
| 81 | + | |
| 82 | ||
| 83 | - | Upgrade Pet: Upgrade pet to next tier. Price is dependent on the level and strength of your pet. |
| 83 | + | Transformations |
| 84 | ||
| 85 | - | Upgrade Weapon: Enhance your weapon with a +1 bonus; costs 20(+5 for every bonus it already has) to enhance. At the third enhancement you may add a custom feature to your weapon. Has 40% chance of failing at third enhancement and beyond. 60% at 6, and 80% at 9. The Cap is +10. |
| 85 | + | Orc: Transform into a basic orc for 100 souls. You're much stronger than normal, but have a -30 mana penalty, on top of losing your intelligence. Orcs can enter a rage for 2 rounds. |
| 86 | ||
| 87 | Nob: Transform into the form of a great Nob at the cost of 400 souls. You're much stronger, and larger, but gain a -30 mana penalty. A nobs rage lasts for 3 rounds. | |
| 88 | ||
| 89 | ||
| 90 | ||
| 91 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 92 | ||
| 93 | Misc | |
| 94 | ||
| 95 | Orcish Prophet: Requires Nob form. Pledge your soul to Bah'Quell; this causes you to be unable to purchase anything from altars that Bah'Quell is against, however, you gain several benefits. Orcish enemies now have a small chance to bow before you and accept you as their messiah. You may have up to two Orcish followers. | |
| 96 | ||
| 97 | Orcish Shaman: Requires Orc form(Cannot be a nob.). Enhance the following spells at the cost of 200 souls. | |
| 98 | ||
| 99 | Lifelink: Can now chain to one additional target. | |
| 100 | ||
| 101 | Witchfire: At the cost of 10 mana, the Shaman's Witchfire bounces off the target and hits another. |