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General Altar
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Orc shop (Bah'Quell Altar)
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Health potion: 10 souls
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Mana potion: 10 souls
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Rage potion: 30 souls. Triggers effects of a berserker rage for 3 rounds.
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Mana package: 20 souls for 10 mana (2 souls per mana point.) Upon reaching 100 mana players must pay 80 souls to gain 30 mana.
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Revival potion: 50 souls
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Material modifiers
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Orcanium x1.5
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One-handed: 20 souls
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Steel x1
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Orcanium x2
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Pole Weapon: Spear, Pike. 20 Souls
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Exotic weapons cost +5 additional souls.
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Great Pole Weapon: Halberd, Bardiche. 30 souls.
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Daggers: 10 souls
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Crossbows/Bows: 20 souls
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Bolts/Arrows: 10 souls for 10
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Pole weapons: Spear, Pike. 20 souls
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Orcish Double Axe: 40 souls. The Orcish Double axe requires above-average strength to wield effectively; it's a battle-axe, with a second axe-head at the other end. Can be split into two one-handed axes!
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Large pole weapons: Halberd, Bardiche. 30 souls
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Dogslicer: 5 souls. A Goblin shortsword. Very cheap, single-edged blade with 3 holes punched to lighten its weight. While the weapon is incredibly sharp, it also has a higher chance of breaking than most weapons.
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Horsechopper: 10 souls. A goblin halberd. Like the dogslicer, this weapon is very cheap, with razor sharp blades capable of bypassing steel and, with enough force, Orcanium. Unfortunately it's also rickety, and has a high chance of breaking.
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Throwing Daggers: 5 souls a pop.
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Material Modifiers
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Orcanium: x2
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Bucklers: 10 souls
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Kite shield: 20 souls
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Steel: X1
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Orcanium: x3
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Leather: 20 souls.
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Studded: 25 souls
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Scale/Chain: 40 souls
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Full plate: 100 souls.
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BrassTusk armor: 200 souls. Armor designed to be fitted onto the Rams of the Brasstusk Orcs. Very heavy, requiring the might of a nob, but can easily take blows from most attacks.
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							         Magic
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Witchfire: Orcish spell designed to harm mages. It acts like a normal firebolt, but deals additional damage based on a mage's mana pool. 50 souls. Cost 20 mana.
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Lifelink: Shaman spell. Link to one ally, splitting damage evenly between you and them. 70 souls. Doesn't require mana.
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Magic Missile: Effects one target. Accurate, but deals small damage. Cost 10 mana to cast. 20 souls. 
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Firebolt: Effects one target; deals area of effect damage on critical hit. Cost 15 mana to cast. 30 Souls
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Icebolt: Effects one target; slows. Cost 15 mana. 30 souls
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Magical upgrades
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Earth spike: Lasts for 2 rounds before crumbling. Chance of instantly killing average enemies. Cost 30 mana to cast. 50 souls.
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Lifelink mastery: You can link to up to two allies instead of one, splitting damage evenly among the two. 50 souls.
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Slow spell: You store a spell to cast it instantly in the next, or future round. Saving a spell for five rounds makes the cast free. 20 souls.
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								Other
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Human: Return to your human form; lose all the benefits and downfalls of being whatever race you were before, at the price of 30 souls.
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Upgrade Pet: Upgrade pet to next tier. Price is dependent on the level and strength of your pet. 
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								Transformations
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Upgrade Weapon: Enhance your weapon with a +1 bonus; costs 20(+5 for every bonus it already has) to enhance. At the third enhancement you may add a custom feature to your weapon. Has 40% chance of failing at third enhancement and beyond. 60% at 6, and 80% at 9. The Cap is +10.
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Orc: Transform into a basic orc for 100 souls. You're much stronger than normal, but have a -30 mana penalty, on top of losing your intelligence. Orcs can enter a rage for 2 rounds. 
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Nob: Transform into the form of a great Nob at the cost of 400 souls. You're much stronger, and larger, but gain a -30 mana penalty. A nobs rage lasts for 3 rounds.
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								    Misc
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Orcish Prophet: Requires Nob form. Pledge your soul to Bah'Quell; this causes you to be unable to purchase anything from altars that Bah'Quell is against, however, you gain several benefits. Orcish enemies now have a small chance to bow before you and accept you as their messiah. You may have up to two Orcish followers. 
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Orcish Shaman: Requires Orc form(Cannot be a nob.). Enhance the following spells at the cost of 200 souls.
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Lifelink: Can now chain to one additional target.
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Witchfire: At the cost of 10 mana, the Shaman's Witchfire bounces off the target and hits another.