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- Orc shop (Bah'Quell Altar)
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- Consumables
- Rage potion: 30 souls. Triggers effects of a berserker rage for 3 rounds.
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- Weapons
- Material modifiers
- Orcanium x1.5
- One-handed: 20 souls
- Greatweapons: 30 souls
- Pole Weapon: Spear, Pike. 20 Souls
- Great Pole Weapon: Halberd, Bardiche. 30 souls.
- Crossbows/Bows: 20 souls
- Bolts/Arrows: 10 souls for 10
- Orcish Double Axe: 40 souls. The Orcish Double axe requires above-average strength to wield effectively; it's a battle-axe, with a second axe-head at the other end. Can be split into two one-handed axes!
- Dogslicer: 5 souls. A Goblin shortsword. Very cheap, single-edged blade with 3 holes punched to lighten its weight. While the weapon is incredibly sharp, it also has a higher chance of breaking than most weapons.
- Horsechopper: 10 souls. A goblin halberd. Like the dogslicer, this weapon is very cheap, with razor sharp blades capable of bypassing steel and, with enough force, Orcanium. Unfortunately it's also rickety, and has a high chance of breaking.
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- Armor
- Material Modifiers
- Orcanium: x2
- Bucklers: 10 souls
- Kite shield: 20 souls
- Greatshield: 40 souls.
- Leather: 20 souls.
- Studded: 25 souls
- Scale/Chain: 40 souls
- Full plate: 100 souls.
- BrassTusk armor: 200 souls. Armor designed to be fitted onto the Rams of the Brasstusk Orcs. Very heavy, requiring the might of a nob, but can easily take blows from most attacks.
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- Magic
- Witchfire: Orcish spell designed to harm mages. It acts like a normal firebolt, but deals additional damage based on a mage's mana pool. 50 souls. Cost 20 mana.
- Lifelink: Shaman spell. Link to one ally, splitting damage evenly between you and them. 70 souls. Doesn't require mana.
- Magical upgrades
- Lifelink mastery: You can link to up to two allies instead of one, splitting damage evenly among the two. 50 souls.
- Slow spell: You store a spell to cast it instantly in the next, or future round. Saving a spell for five rounds makes the cast free. 20 souls.
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- Transformations
- Orc: Transform into a basic orc for 100 souls. You're much stronger than normal, but have a -30 mana penalty, on top of losing your intelligence. Orcs can enter a rage for 2 rounds.
- Nob: Transform into the form of a great Nob at the cost of 400 souls. You're much stronger, and larger, but gain a -30 mana penalty. A nobs rage lasts for 3 rounds.
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- Misc
- Orcish Prophet: Requires Nob form. Pledge your soul to Bah'Quell; this causes you to be unable to purchase anything from altars that Bah'Quell is against, however, you gain several benefits. Orcish enemies now have a small chance to bow before you and accept you as their messiah. You may have up to two Orcish followers.
- Orcish Shaman: Requires Orc form(Cannot be a nob.). Enhance the following spells at the cost of 200 souls.
- Lifelink: Can now chain to one additional target.
- Witchfire: At the cost of 10 mana, the Shaman's Witchfire bounces off the target and hits another.
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