TTHelvianTT

Bah'Quell Altar

Aug 10th, 2014
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  1. Orc shop (Bah'Quell Altar)
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  7. Consumables
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  9. Rage potion: 30 souls. Triggers effects of a berserker rage for 3 rounds.
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  13. Weapons
  14. Material modifiers
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  16. Orcanium x1.5
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  18. One-handed: 20 souls
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  20. Greatweapons: 30 souls
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  22. Pole Weapon: Spear, Pike. 20 Souls
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  24. Great Pole Weapon: Halberd, Bardiche. 30 souls.
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  26. Crossbows/Bows: 20 souls
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  28. Bolts/Arrows: 10 souls for 10
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  30. Orcish Double Axe: 40 souls. The Orcish Double axe requires above-average strength to wield effectively; it's a battle-axe, with a second axe-head at the other end. Can be split into two one-handed axes!
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  32. Dogslicer: 5 souls. A Goblin shortsword. Very cheap, single-edged blade with 3 holes punched to lighten its weight. While the weapon is incredibly sharp, it also has a higher chance of breaking than most weapons.
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  34. Horsechopper: 10 souls. A goblin halberd. Like the dogslicer, this weapon is very cheap, with razor sharp blades capable of bypassing steel and, with enough force, Orcanium. Unfortunately it's also rickety, and has a high chance of breaking.
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  37. Armor
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  39. Material Modifiers
  40. Orcanium: x2
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  42. Bucklers: 10 souls
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  44. Kite shield: 20 souls
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  46. Greatshield: 40 souls.
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  48. Leather: 20 souls.
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  50. Studded: 25 souls
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  52. Scale/Chain: 40 souls
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  54. Full plate: 100 souls.
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  57. BrassTusk armor: 200 souls. Armor designed to be fitted onto the Rams of the Brasstusk Orcs. Very heavy, requiring the might of a nob, but can easily take blows from most attacks.
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  62. Magic
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  64. Witchfire: Orcish spell designed to harm mages. It acts like a normal firebolt, but deals additional damage based on a mage's mana pool. 50 souls. Cost 20 mana.
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  66. Lifelink: Shaman spell. Link to one ally, splitting damage evenly between you and them. 70 souls. Doesn't require mana.
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  72. Magical upgrades
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  74. Lifelink mastery: You can link to up to two allies instead of one, splitting damage evenly among the two. 50 souls.
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  76. Slow spell: You store a spell to cast it instantly in the next, or future round. Saving a spell for five rounds makes the cast free. 20 souls.
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  83. Transformations
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  85. Orc: Transform into a basic orc for 100 souls. You're much stronger than normal, but have a -30 mana penalty, on top of losing your intelligence. Orcs can enter a rage for 2 rounds.
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  87. Nob: Transform into the form of a great Nob at the cost of 400 souls. You're much stronger, and larger, but gain a -30 mana penalty. A nobs rage lasts for 3 rounds.
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  93. Misc
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  95. Orcish Prophet: Requires Nob form. Pledge your soul to Bah'Quell; this causes you to be unable to purchase anything from altars that Bah'Quell is against, however, you gain several benefits. Orcish enemies now have a small chance to bow before you and accept you as their messiah. You may have up to two Orcish followers.
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  97. Orcish Shaman: Requires Orc form(Cannot be a nob.). Enhance the following spells at the cost of 200 souls.
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  99. Lifelink: Can now chain to one additional target.
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  101. Witchfire: At the cost of 10 mana, the Shaman's Witchfire bounces off the target and hits another.
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