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- General Altar
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- Consumables
- Health potion: 10 souls
- Mana potion: 10 souls
- Mana package: 20 souls for 10 mana (2 souls per mana point.) Upon reaching 100 mana players must pay 80 souls to gain 30 mana.
- Revival potion: 50 souls
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- Weapons
- Material modifiers
- Steel x1
- Orcanium x2
- Exotic weapons cost +5 additional souls.
- Daggers: 10 souls
- One-handed: 20 souls
- Pole weapons: Spear, Pike. 20 souls
- Large pole weapons: Halberd, Bardiche. 30 souls
- Greatweapons: 30 souls
- Crossbows/Bows: 20 souls
- Throwing Daggers: 5 souls a pop.
- Bolts/Arrows: 10 souls for 10
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- Armor
- Material Modifiers
- Steel: X1
- Orcanium: x3
- Bucklers: 10 souls
- Kite shield: 20 souls
- Greatshield: 40 souls.
- Leather: 20 souls.
- Studded: 25 souls
- Scale/Chain: 40 souls
- Full plate: 100 souls.
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- Magic
- Magic Missile: Effects one target. Accurate, but deals small damage. Cost 10 mana to cast. 20 souls.
- Firebolt: Effects one target; deals area of effect damage on critical hit. Cost 15 mana to cast. 30 Souls
- Icebolt: Effects one target; slows. Cost 15 mana. 30 souls
- Earth spike: Lasts for 2 rounds before crumbling. Chance of instantly killing average enemies. Cost 30 mana to cast. 50 souls.
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- Other
- Human: Return to your human form; lose all the benefits and downfalls of being whatever race you were before, at the price of 30 souls.
- Upgrade Pet: Upgrade pet to next tier. Price is dependent on the level and strength of your pet.
- Upgrade Weapon: Enhance your weapon with a +1 bonus; costs 20(+5 for every bonus it already has) to enhance. At the third enhancement you may add a custom feature to your weapon. Has 40% chance of failing at third enhancement and beyond. 60% at 6, and 80% at 9. The Cap is +10.
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