TTHelvianTT

General Altar

Aug 10th, 2014
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  1. General Altar
  2.  
  3. --------------------------------------------------------------------------------------------------------------------------------------
  4.  
  5. Consumables
  6.  
  7. Health potion: 10 souls
  8.  
  9. Mana potion: 10 souls
  10.  
  11. Mana package: 20 souls for 10 mana (2 souls per mana point.) Upon reaching 100 mana players must pay 80 souls to gain 30 mana.
  12.  
  13. Revival potion: 50 souls
  14.  
  15.  
  16.  
  17. --------------------------------------------------------------------------------------------------------------------------------------
  18. Weapons
  19. Material modifiers
  20. Steel x1
  21. Orcanium x2
  22.  
  23. Exotic weapons cost +5 additional souls.
  24.  
  25. Daggers: 10 souls
  26.  
  27. One-handed: 20 souls
  28.  
  29. Pole weapons: Spear, Pike. 20 souls
  30.  
  31. Large pole weapons: Halberd, Bardiche. 30 souls
  32.  
  33. Greatweapons: 30 souls
  34.  
  35. Crossbows/Bows: 20 souls
  36.  
  37. Throwing Daggers: 5 souls a pop.
  38.  
  39. Bolts/Arrows: 10 souls for 10
  40.  
  41. --------------------------------------------------------------------------------------------------------------------------------------
  42. Armor
  43.  
  44. Material Modifiers
  45. Steel: X1
  46. Orcanium: x3
  47.  
  48. Bucklers: 10 souls
  49.  
  50. Kite shield: 20 souls
  51.  
  52. Greatshield: 40 souls.
  53.  
  54. Leather: 20 souls.
  55.  
  56. Studded: 25 souls
  57.  
  58. Scale/Chain: 40 souls
  59.  
  60. Full plate: 100 souls.
  61.  
  62.  
  63. --------------------------------------------------------------------------------------------------------------------------------------
  64.  
  65.  
  66. Magic
  67.  
  68. Magic Missile: Effects one target. Accurate, but deals small damage. Cost 10 mana to cast. 20 souls.
  69.  
  70. Firebolt: Effects one target; deals area of effect damage on critical hit. Cost 15 mana to cast. 30 Souls
  71.  
  72. Icebolt: Effects one target; slows. Cost 15 mana. 30 souls
  73.  
  74. Earth spike: Lasts for 2 rounds before crumbling. Chance of instantly killing average enemies. Cost 30 mana to cast. 50 souls.
  75.  
  76. --------------------------------------------------------------------------------------------------------------------------------------
  77.  
  78.  
  79. Other
  80.  
  81. Human: Return to your human form; lose all the benefits and downfalls of being whatever race you were before, at the price of 30 souls.
  82.  
  83. Upgrade Pet: Upgrade pet to next tier. Price is dependent on the level and strength of your pet.
  84.  
  85. Upgrade Weapon: Enhance your weapon with a +1 bonus; costs 20(+5 for every bonus it already has) to enhance. At the third enhancement you may add a custom feature to your weapon. Has 40% chance of failing at third enhancement and beyond. 60% at 6, and 80% at 9. The Cap is +10.
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