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1
---Another JOJO
2
---Star Platinum Over Heaven
3
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
4
---Edit by Zach_rookie_Editor3
5
--- still not finished lol
6
7-
---I couldnt make a GUI cuz im lazy so
7+
8
-----KEYDOWNS------
9
--- E(Hold) - Hyper Barrage
10
--- R - Ultimate Joy
11
--- T - kaboom
12
--- F - Its time to stop
13
--- Z(Can be Spammed) - Stand Jump
14
--- Y insta kill punch ( only work on normal player ) ( no forcefield )
15
--- Ultimate Joy --    ( passive ) heal extremely fast
16
17
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
18
print("FE Compatibility: by WaverlyCole & Mokiros")
19
InternalData = {}
20
do
21
    script.Parent = owner.Character
22
    local Event = Instance.new("RemoteEvent")
23
    Event.Name = "UserInput"
24
    local function NewFakeEvent()
25
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
26
        return Fake
27
    end
28
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
29
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
30
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
31
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
32
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
33
    local function TriggerEvent(self,Event,...)
34
        local Trigger = Mouse[Event]
35
        if Trigger and Trigger.fakeEvent and Trigger.Function then
36
            Trigger.Function(...)
37
        end
38
    end
39
    Mouse.TrigEvent = TriggerEvent
40
    UserInputService.TrigEvent = TriggerEvent
41
    Event.OnServerEvent:Connect(function(FiredBy,Input)
42
        if FiredBy.Name ~= owner.Name then end
43
        if Input.MouseEvent then
44
            Mouse.Target = Input.Target
45
            Mouse.Hit = Input.Hit
46
        else
47
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
48
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
49
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
50
            end
51
            for _,Action in pairs(ContextActionService.Actions) do
52
                for _,Key in pairs(Action.Keys) do
53
                    if Key==Input.KeyCode then
54
                        Action.Function(Action.Name,Input.UserInputState,Input)
55
                    end
56
                end
57
            end
58
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
59
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
60
        end
61
    end)
62
    InternalData["Mouse"] = Mouse
63
    InternalData["ContextActionService"] = ContextActionService
64
    InternalData["UserInputService"] = UserInputService
65
    Event.Parent = NLS([[
66
        local Player = owner
67
        local Event = script:WaitForChild("UserInput")
68
        local UserInputService = game:GetService("UserInputService")
69
        local Mouse = Player:GetMouse()
70
        local Input = function(Input,gameProcessedEvent)
71
            if gameProcessedEvent then return end
72
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
73
        end
74
        UserInputService.InputBegan:Connect(Input)
75
        UserInputService.InputEnded:Connect(Input)
76
        local Hit,Target
77
        while wait(1/30) do
78
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
79
                Hit,Target = Mouse.Hit,Mouse.Target
80
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
81
            end
82
        end
83
    ]],owner.Character)
84
end
85
RealGame = game;game = setmetatable({},{
86
    __index = function (self,Index)
87
        local Sandbox = function (Thing)
88
            if Thing:IsA("Player") then
89
                local RealPlayer = Thing
90
                return setmetatable({},{
91
                    __index = function (self,Index)
92
                        local Type = type(RealPlayer[Index])
93
                        if Type == "function" then
94
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
95
                                return function (self)
96
                                    return InternalData["Mouse"]
97
                                end
98
                            end
99
                            return function (self,...)
100
                                return RealPlayer[Index](RealPlayer,...)
101
                            end
102
                        else
103
                            return RealPlayer[Index]
104
                        end
105
                    end;
106
                    __tostring = function(self)
107
                        return RealPlayer.Name
108
                    end
109
                })
110
            end
111
        end
112
        if RealGame[Index] then
113
            local Type = type(RealGame[Index])
114
            if Type == "function" then
115
                if Index:lower() == "getservice" or Index:lower() == "service" then
116
                    return function (self,Service)
117
                        if Service:lower() == "players" then
118
                            return setmetatable({},{
119
                                __index = function (self2,Index2)
120
                                    local RealService = RealGame:GetService(Service)
121
                                    local Type2 = type(Index2)
122
                                    if Type2 == "function" then
123
                                        return function (self,...)
124
                                            return RealService[Index2](RealService,...)
125
                                        end
126
                                    else
127
                                        if Index2:lower() == "localplayer" then
128
                                            return Sandbox(owner)
129
                                        end
130
                                        return RealService[Index2]
131
                                    end
132
                                end;
133
                                __tostring = function(self)
134
                                    return RealGame:GetService(Service).Name
135
                                end
136
                            })
137
                        elseif Service:lower() == "contextactionservice" then
138
                            return InternalData["ContextActionService"]
139
                        elseif Service:lower() == "contextactionservice" then
140
                            return InternalData["UserInputService"]
141
                        elseif Service:lower() == "runservice" then
142
                            return setmetatable({},{
143
                                __index = function(self2,Index2)
144
                                    local RealService = RealGame:GetService(Service)
145
                                    local Type2 = type(Index2)
146
                                    if Type2 == "function" then
147
                                        return function (self,...)
148
                                            return RealService[Index2](RealService,...)
149
                                        end
150
                                    else
151
                                        if Index2:lower() == "bindtorenderstep" then
152
                                            return function (self,Name,Priority,Function)
153
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
154
                                            end
155
                                        end
156
                                        if Index2:lower() == "renderstepped" then
157
                                            return RealService["Stepped"]
158
                                        end
159
                                        return RealService[Index2]
160
                                    end
161
                                end
162
                            })
163
                        else
164
                            return RealGame:GetService(Service)
165
                        end
166
                    end
167
                end
168
                return function (self,...)
169
                    return RealGame[Index](RealGame,...)
170
                end
171
            else
172
                if game:GetService(Index) then
173
                    return game:GetService(Index)
174
                end
175
                return RealGame[Index]
176
            end
177
        else
178
            return nil
179
        end
180
    end
181
});Game = game;owner = game:GetService("Players").LocalPlayer
182
print("Complete! Running...")
183
184
wait(0.1)
185
local Player = game.Players.LocalPlayer
186
local Character = Player.Character
187
local Humanoid = Character.Humanoid
188
local Mouse = Player:GetMouse()
189
local LeftArm = Character["Left Arm"]
190
local RightArm = Character["Right Arm"]
191
local LeftLeg = Character["Left Leg"]
192
local RightLeg = Character["Right Leg"]
193
local Head = Character.Head
194
local Torso = Character.Torso
195
local Camera = game.Workspace.CurrentCamera
196
local RootPart = Character.HumanoidRootPart
197
local RootJoint = RootPart.RootJoint
198
local Pause = false
199
local attack = false
200
local Change = false
201
local DDZ = false
202
local LOL = false
203
local Anim = 'Idle'
204
local attacktype = 1
205
local delays = false
206
local play = true
207
local Time = 7
208
local targetted = nil
209
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
210
local velocity = RootPart.Velocity.y
211
local sine = 0
212
local change = 1
213
local D = false
214
Loop = false
215
local DD = false
216
local doe = 0
217
local Create = LoadLibrary("RbxUtility").Create
218
local Stand = Instance.new("Model",Character)
219
Stand.Name = "Stand"
220
local ST = Instance.new("Part",Stand)
221
ST.Size = Vector3.new(2,2,1)
222
ST.BrickColor = BrickColor.new("Bright yellow")
223
ST.CanCollide = false
224
local ST2 = Instance.new("SpecialMesh",ST)
225
ST2.MeshId = "rbxasset://fonts/torso.mesh"
226
ST2.Scale = Vector3.new(1,1,1)
227
local ST3 = Instance.new("Weld",ST)
228
ST3.Part0 = RootPart
229
ST3.Part1 = ST
230
ST3.C0 = CFrame.new(0,0,0)
231
local SH = Instance.new("Part",Stand)
232
SH.Size = Vector3.new(1.25,1.25,1.25)
233
SH.CanCollide = false
234
SH.BrickColor = BrickColor.new("Bright yellow")
235
local SH2 = Instance.new("SpecialMesh",SH)
236
SH2.MeshType = "Head"
237
SH2.Scale = Vector3.new(1,1,1)
238
local SH2 = Instance.new("Weld",SH)
239
SH2.Part0 = ST
240
SH2.Part1 = SH
241
SH2.C0 = CFrame.new(0,1.5,0)
242
local SRA = Instance.new("Part",Stand)
243
SRA.Size = Vector3.new(1,2,1)
244
SRA.CanCollide = false
245
SRA.BrickColor = BrickColor.new("Bright yellow")
246
local SRA2 = Instance.new("SpecialMesh",SRA)
247
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
248
SRA2.Scale = Vector3.new(1,1,1)
249
local SRA3 = Instance.new("Weld",SRA)
250
SRA3.Part0 = ST
251
SRA3.Part1 = SRA
252
SRA3.C0 = CFrame.new(1.5,0,0)
253
local SLA = Instance.new("Part",Stand)
254
SLA.Size = Vector3.new(1,2,1)
255
SLA.CanCollide = false
256
SLA.BrickColor = BrickColor.new("Bright yellow")
257
local SLA2 = Instance.new("SpecialMesh",SLA)
258
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
259
SLA2.Scale = Vector3.new(1,1,1)
260
local SLA3 = Instance.new("Weld",SLA)
261
SLA3.Part0 = ST
262
SLA3.Part1 = SLA
263
SLA3.C0 = CFrame.new(-1.5,0,0)
264
local SRL = Instance.new("Part",Stand)
265
SRL.Size = Vector3.new(1,2,1)
266
SRL.CanCollide = false
267
SRL.BrickColor = BrickColor.new("Bright yellow")
268
local SRL2 = Instance.new("SpecialMesh",SRL)
269
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
270
SRL2.Scale = Vector3.new(1,1,1)
271
local SRL3 = Instance.new("Weld",SRL)
272
SRL3.Part0 = ST
273
SRL3.Part1 = SRL
274
SRL3.C0 = CFrame.new(0.5,-2,0)
275
local SLL = Instance.new("Part",Stand)
276
SLL.Size = Vector3.new(1,2,1)
277
SLL.CanCollide = false
278
SLL.BrickColor = BrickColor.new("Bright yellow")
279
local SLL2 = Instance.new("SpecialMesh",SLL)
280
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
281
SLL2.Scale = Vector3.new(1,1,1)
282
local SLL3 = Instance.new("Weld",SLL)
283
SLL3.Part0 = ST
284
SLL3.Part1 = SLL
285
SLL3.C0 = CFrame.new(-0.5,-2,0)
286
local FlA = Instance.new("ParticleEmitter",SRA)
287
FlA.Texture = "rbxassetid://263837009"
288
FlA.Size = NumberSequence.new(0.6)
289
FlA.Rotation = NumberRange.new(-100, 100)
290
FlA.RotSpeed = NumberRange.new(-200, 200)
291
FlA.Transparency = NumberSequence.new(0,1)
292
FlA.Speed = NumberRange.new(0.1)
293
FlA.ZOffset = -0.1
294
FlA.Lifetime = NumberRange.new(1)
295
FlA.Rate = 1111
296
FlA.LockedToPart = true
297
FlA.LightEmission = 1
298
FlA.VelocitySpread = 12121
299
local ZZA = Instance.new("ParticleEmitter",SRA)
300
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
301
ZZA.Size = NumberSequence.new(0.005)
302
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
303
ZZA.RotSpeed = NumberRange.new(-200, 200)
304
ZZA.Transparency = NumberSequence.new(0.7)
305
ZZA.Lifetime = NumberRange.new(1)
306
ZZA.Speed = NumberRange.new(0.48)
307
ZZA.Rate = 1231231
308
ZZA.ZOffset = 0.1
309
ZZA.LockedToPart = true
310
ZZA.LightEmission = 1e9
311
ZZA.LightInfluence = 1e9
312
local FlA1 = Instance.new("ParticleEmitter",SLA)
313
FlA1.Texture = "rbxassetid://263837009"
314
FlA1.Size = NumberSequence.new(0.6)
315
FlA1.Rotation = NumberRange.new(-100, 100)
316
FlA1.RotSpeed = NumberRange.new(-200, 200)
317
FlA1.Transparency = NumberSequence.new(0,1)
318
FlA1.Speed = NumberRange.new(0.1)
319
FlA1.ZOffset = -0.1
320
FlA1.Lifetime = NumberRange.new(1)
321
FlA1.Rate = 1111
322
FlA1.LockedToPart = true
323
FlA1.LightEmission = 1
324
FlA1.VelocitySpread = 12121
325
local ZZA1 = Instance.new("ParticleEmitter",SLA)
326
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
327
ZZA1.Size = NumberSequence.new(0.005)
328
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
329
ZZA1.RotSpeed = NumberRange.new(-200, 200)
330
ZZA1.Transparency = NumberSequence.new(0.7)
331
ZZA1.Lifetime = NumberRange.new(1)
332
ZZA1.Speed = NumberRange.new(0.48)
333
ZZA1.Rate = 1231231
334
ZZA1.ZOffset = 0.1
335
ZZA1.LockedToPart = true
336
ZZA1.LightEmission = 1e9
337
ZZA1.LightInfluence = 1e9
338
local FlA2 = Instance.new("ParticleEmitter",ST)
339
FlA2.Texture = "rbxassetid://263837009"
340
FlA2.Size = NumberSequence.new(0.6)
341
FlA2.Rotation = NumberRange.new(-100, 100)
342
FlA2.RotSpeed = NumberRange.new(-200, 200)
343
FlA2.Transparency = NumberSequence.new(0,1)
344
FlA2.Speed = NumberRange.new(0.1)
345
FlA2.ZOffset = -0.1
346
FlA2.Lifetime = NumberRange.new(1)
347
FlA2.Rate = 1111
348
FlA2.LockedToPart = true
349
FlA2.LightEmission = 1
350
FlA2.VelocitySpread = 12121
351
local joy = Instance.new("Part",Character)
352
joy.CanCollide = false
353
joy.Size = Vector3.new(7, 0.01, 7)
354
local joyimage = Instance.new("Decal",joy)
355
joyimage.Face = "Top"
356
joyimage.Texture = "http://www.roblox.com/asset/?id=1176402123"
357
local ZZA2 = Instance.new("ParticleEmitter",ST)
358
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
359
ZZA2.Size = NumberSequence.new(0.005)
360
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
361
ZZA2.RotSpeed = NumberRange.new(-200, 200)
362
ZZA2.Transparency = NumberSequence.new(0.7)
363
ZZA2.Lifetime = NumberRange.new(1)
364
ZZA2.Speed = NumberRange.new(0.48)
365
ZZA2.Rate = 1231231
366
ZZA2.ZOffset = 0.1
367
ZZA2.LockedToPart = true
368
ZZA2.LightEmission = 1e9
369
ZZA2.LightInfluence = 1e9
370
local FlA3 = Instance.new("ParticleEmitter",SRL)
371
FlA3.Texture = "rbxassetid://263837009"
372
FlA3.Size = NumberSequence.new(0.6)
373
FlA3.Rotation = NumberRange.new(-100, 100)
374
FlA3.RotSpeed = NumberRange.new(-200, 200)
375
FlA3.Transparency = NumberSequence.new(0,1)
376
FlA3.Speed = NumberRange.new(0.1)
377
FlA3.ZOffset = -0.1
378
FlA3.Lifetime = NumberRange.new(1)
379
FlA3.Rate = 1111
380
FlA3.LockedToPart = true
381
FlA3.LightEmission = 1
382
FlA3.VelocitySpread = 12121
383
local ZZA3 = Instance.new("ParticleEmitter",SRL)
384
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
385
ZZA3.Size = NumberSequence.new(0.005)
386
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
387
ZZA3.RotSpeed = NumberRange.new(-200, 200)
388
ZZA3.Transparency = NumberSequence.new(0.7)
389
ZZA3.Lifetime = NumberRange.new(1)
390
ZZA3.Speed = NumberRange.new(0.48)
391
ZZA3.Rate = 1231231
392
ZZA3.ZOffset = 0.1
393
ZZA3.LockedToPart = true
394
ZZA3.LightEmission = 1e9
395
ZZA3.LightInfluence = 1e9
396
local FlA4 = Instance.new("ParticleEmitter",SLL)
397
FlA4.Texture = "rbxassetid://263837009"
398
FlA4.Size = NumberSequence.new(0.6)
399
FlA4.Rotation = NumberRange.new(-100, 100)
400
FlA4.RotSpeed = NumberRange.new(-200, 200)
401
FlA4.Transparency = NumberSequence.new(0,1)
402
FlA4.Speed = NumberRange.new(0.1)
403
FlA4.ZOffset = -0.1
404
FlA4.Lifetime = NumberRange.new(1)
405
FlA4.Rate = 1111
406
FlA4.LockedToPart = true
407
FlA4.LightEmission = 1
408
FlA4.VelocitySpread = 12121
409
local ZZA4 = Instance.new("ParticleEmitter",SLL)
410
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
411
ZZA4.Size = NumberSequence.new(0.005)
412
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
413
ZZA4.RotSpeed = NumberRange.new(-200, 200)
414
ZZA4.Transparency = NumberSequence.new(0.7)
415
ZZA4.Lifetime = NumberRange.new(1)
416
ZZA4.Speed = NumberRange.new(0.48)
417
ZZA4.Rate = 1231231
418
ZZA4.ZOffset = 0.1
419
ZZA4.LockedToPart = true
420
ZZA4.LightEmission = 1e9
421
ZZA4.LightInfluence = 1e9
422
local FlA5 = Instance.new("ParticleEmitter",SH)
423
FlA5.Texture = "rbxassetid://263837009"
424
FlA5.Size = NumberSequence.new(0.6)
425
FlA5.Rotation = NumberRange.new(-100, 100)
426
FlA5.RotSpeed = NumberRange.new(-200, 200)
427
FlA5.Transparency = NumberSequence.new(0,1)
428
FlA5.Speed = NumberRange.new(0.1)
429
FlA5.ZOffset = -0.1
430
FlA5.Lifetime = NumberRange.new(1)
431
FlA5.Rate = 20
432
FlA5.LockedToPart = true
433
FlA5.LightEmission = 1
434
FlA5.VelocitySpread = 12121
435
local ZZA5 = Instance.new("ParticleEmitter",SH)
436
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
437
ZZA5.Size = NumberSequence.new(0.005)
438
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
439
ZZA5.RotSpeed = NumberRange.new(-200, 200)
440
ZZA5.Transparency = NumberSequence.new(0.7)
441
ZZA5.Lifetime = NumberRange.new(1)
442
ZZA5.Speed = NumberRange.new(0.48)
443
ZZA5.Rate = 1231233
444
ZZA5.ZOffset = 0.1
445
ZZA5.LockedToPart = true
446
ZZA5.LightEmission = 1e9
447
ZZA5.LightInfluence = 1e9
448
FlA.Enabled = false
449
FlA1.Enabled = false
450
FlA2.Enabled = false
451
FlA3.Enabled = false
452
FlA4.Enabled = false
453
FlA5.Enabled = false
454
ZZA.Enabled= false
455
ZZA1.Enabled = false
456
ZZA2.Enabled = false
457
ZZA3.Enabled = false
458
ZZA4.Enabled = false
459
ZZA5.Enabled = false
460
local Face = Instance.new("Decal",SH)
461
Face.Face = "Front"
462
Face.Texture = "rbxassetid://1176402123"
463
local StarH = Instance.new("Part",Stand)
464
StarH.BrickColor = BrickColor.new("Bright yellow")
465
StarH.CanCollide = false
466
local StarH2 = Instance.new("SpecialMesh",StarH)
467
StarH2.MeshId = "rbxassetid://874044556"
468
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
469
local StarH3 = Instance.new("Weld",StarH)
470
StarH3.Part0 = SH
471
StarH3.Part1 = StarH
472
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
473
local Scarf = Instance.new("Part",Stand)
474
Scarf.BrickColor = BrickColor.new("Pastel yellow")
475
Scarf.CanCollide = false
476
local Scarf2 = Instance.new("SpecialMesh",Scarf)
477
Scarf2.MeshId = "rbxassetid://873798502"
478
Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
479
local Scarf3 = Instance.new("Weld",Scarf)
480
Scarf3.Part0 = SH
481
Scarf3.Part1 = Scarf
482
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
483
local Clot = Instance.new("Part",Stand)
484
Clot.BrickColor = BrickColor.new("Pastel yellow")
485
Clot.CanCollide = false
486
local Clot2 = Instance.new("SpecialMesh",Clot)
487
Clot2.MeshId = "rbxassetid://874045262"
488
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
489
local Clot3 = Instance.new("Weld",Clot)
490
Clot3.Part0 = ST
491
Clot3.Part1 = Clot
492
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
493
local BClot = Instance.new("Part",Stand)
494
BClot.BrickColor = BrickColor.new("Pastel yellow")
495
BClot.CanCollide = false
496
local BClot2 = Instance.new("SpecialMesh",BClot)
497
BClot2.MeshId = "rbxassetid://874045262"
498
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
499
local BClot3 = Instance.new("Weld",BClot)
500
BClot3.Part0 = ST
501
BClot3.Part1 = BClot
502
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
503
local Shoulder = Instance.new("Part",Stand)
504
Shoulder.BrickColor = BrickColor.new("Pastel yellow")
505
Shoulder.CanCollide = false
506
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
507
Shoulder2.MeshId = "rbxassetid://874040321"
508
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
509
local Shoulder3 = Instance.new("Weld",Shoulder)
510
Shoulder3.Part0 = SRA
511
Shoulder3.Part1 = Shoulder
512
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
513
local OtShoulder = Instance.new("Part",Stand)
514
OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
515
OtShoulder.CanCollide = false
516
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
517
OtShoulder2.MeshId = "rbxassetid://874040321"
518
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
519
local OtShoulder3 = Instance.new("Weld",OtShoulder)
520
OtShoulder3.Part0 = SLA
521
OtShoulder3.Part1 = OtShoulder
522
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
523
local Abs = Instance.new("Part",Stand)
524
Abs.BrickColor = BrickColor.new("Bright yellow")
525
Abs.CanCollide = false
526
local Abs2 = Instance.new("SpecialMesh",Abs)
527
Abs2.MeshId = "rbxassetid://958074736"
528
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
529
local Abs3 = Instance.new("Weld",Abs)
530
Abs3.Part0 = ST
531
Abs3.Part1 = Abs
532
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
533
Humanoid.Animator.Parent = nil
534
Character.Animate.Parent = nil
535
mas = Instance.new("Model",game:GetService("Lighting"))
536
WeldConstraint0 = Instance.new("WeldConstraint")
537
WeldConstraint1 = Instance.new("WeldConstraint")
538
WeldConstraint2 = Instance.new("WeldConstraint")
539
WeldConstraint3 = Instance.new("WeldConstraint")
540
WeldConstraint4 = Instance.new("WeldConstraint")
541
WeldConstraint5 = Instance.new("WeldConstraint")
542
WeldConstraint6 = Instance.new("WeldConstraint")
543
WeldConstraint7 = Instance.new("WeldConstraint")
544
WeldConstraint8 = Instance.new("WeldConstraint")
545
WeldConstraint9 = Instance.new("WeldConstraint")
546
WeldConstraint10 = Instance.new("WeldConstraint")
547
WeldConstraint11 = Instance.new("WeldConstraint")
548
WeldConstraint12 = Instance.new("WeldConstraint")
549
WeldConstraint13 = Instance.new("WeldConstraint")
550
Part14 = Instance.new("Part")
551
Part15 = Instance.new("Part")
552
WeldConstraint16 = Instance.new("WeldConstraint")
553
WeldConstraint17 = Instance.new("WeldConstraint")
554
WeldConstraint18 = Instance.new("WeldConstraint")
555
WeldConstraint19 = Instance.new("WeldConstraint")
556
WeldConstraint20 = Instance.new("WeldConstraint")
557
WeldConstraint21 = Instance.new("WeldConstraint")
558
WeldConstraint22 = Instance.new("WeldConstraint")
559
WeldConstraint23 = Instance.new("WeldConstraint")
560
WeldConstraint24 = Instance.new("WeldConstraint")
561
WeldConstraint25 = Instance.new("WeldConstraint")
562
WeldConstraint26 = Instance.new("WeldConstraint")
563
WeldConstraint27 = Instance.new("WeldConstraint")
564
WeldConstraint28 = Instance.new("WeldConstraint")
565
WeldConstraint29 = Instance.new("WeldConstraint")
566
Part30 = Instance.new("Part")
567
Part31 = Instance.new("Part")
568
Part32 = Instance.new("Part")
569
Part33 = Instance.new("Part")
570
Part34 = Instance.new("Part")
571
Part35 = Instance.new("Part")
572
Part36 = Instance.new("Part")
573
Part37 = Instance.new("Part")
574
Part38 = Instance.new("Part")
575
Part39 = Instance.new("Part")
576
Part40 = Instance.new("Part")
577
Part41 = Instance.new("Part")
578
Part42 = Instance.new("Part")
579
WeldConstraint20.Parent = Part15
580
WeldConstraint20.Part0 = Part15
581
WeldConstraint20.Part1 = Part33
582
WeldConstraint22.Parent = Part15
583
WeldConstraint22.Part0 = Part15
584
WeldConstraint22.Part1 = Part35
585
WeldConstraint21.Parent = Part15
586
WeldConstraint21.Part0 = Part15
587
WeldConstraint21.Part1 = Part34
588
WeldConstraint23.Parent = Part15
589
WeldConstraint23.Part0 = Part15
590
WeldConstraint23.Part1 = Part36
591
WeldConstraint24.Parent = Part15
592
WeldConstraint24.Part0 = Part15
593
WeldConstraint24.Part1 = Part37
594
WeldConstraint25.Parent = Part15
595
WeldConstraint25.Part0 = Part15
596
WeldConstraint25.Part1 = Part38
597
WeldConstraint26.Parent = Part15
598
WeldConstraint26.Part0 = Part15
599
WeldConstraint26.Part1 = Part39
600
WeldConstraint27.Parent = Part15
601
WeldConstraint27.Part0 = Part15
602
WeldConstraint27.Part1 = Part40
603
WeldConstraint29.Parent = Part15
604
WeldConstraint29.Part0 = Part15
605
WeldConstraint29.Part1 = Part42
606
WeldConstraint28.Parent = Part15
607
WeldConstraint28.Part0 = Part15
608
WeldConstraint28.Part1 = Part41
609
WeldConstraint16.Parent = Part15
610
WeldConstraint16.Part0 = Part15
611
WeldConstraint16.Part1 = Part14
612
WeldConstraint17.Parent = Part15
613
WeldConstraint17.Part0 = Part15
614
WeldConstraint17.Part1 = Part30
615
WeldConstraint18.Parent = Part15
616
WeldConstraint18.Part0 = Part15
617
WeldConstraint18.Part1 = Part31
618
WeldConstraint19.Parent = Part15
619
WeldConstraint19.Part0 = Part15
620
WeldConstraint19.Part1 = Part32
621
Part14.Name = "Glove"
622
Part14.Parent = mas
623
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
624
Part14.Orientation = Vector3.new(0, 178.389999, 0)
625
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
626
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
627
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
628
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
629
Part14.BottomSurface = Enum.SurfaceType.Smooth
630
Part14.BrickColor = BrickColor.new("Pastel yellow")
631
Part14.CanCollide = false
632
Part14.Material = Enum.Material.SmoothPlastic
633
Part14.TopSurface = Enum.SurfaceType.Smooth
634
Part14.brickColor = BrickColor.new("Pastel yellow")
635
Part15.Name = "LeftHandle"
636
Part15.Parent = mas
637
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
638
Part15.Orientation = Vector3.new(0, 179.73999, 0)
639
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
640
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
641
Part15.Color = Color3.new(1, 1, 0)
642
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
643
Part15.BottomSurface = Enum.SurfaceType.Smooth
644
Part15.BrickColor = BrickColor.new("New Yeller")
645
Part15.CanCollide = false
646
Part15.Material = Enum.Material.SmoothPlastic
647
Part15.TopSurface = Enum.SurfaceType.Smooth
648
Part15.brickColor = BrickColor.new("New Yeller")
649
Part15.Shape = Enum.PartType.Ball
650
WeldConstraint16.Parent = Part15
651
WeldConstraint16.Part0 = Part15
652
WeldConstraint16.Part1 = Part14
653
WeldConstraint17.Parent = Part15
654
WeldConstraint17.Part0 = Part15
655
WeldConstraint17.Part1 = Part30
656
WeldConstraint18.Parent = Part15
657
WeldConstraint18.Part0 = Part15
658
WeldConstraint18.Part1 = Part31
659
WeldConstraint19.Parent = Part15
660
WeldConstraint19.Part0 = Part15
661
WeldConstraint19.Part1 = Part32
662
WeldConstraint20.Parent = Part15
663
WeldConstraint20.Part0 = Part15
664
WeldConstraint20.Part1 = Part33
665
WeldConstraint21.Parent = Part15
666
WeldConstraint21.Part0 = Part15
667
WeldConstraint21.Part1 = Part34
668
WeldConstraint22.Parent = Part15
669
WeldConstraint22.Part0 = Part15
670
WeldConstraint22.Part1 = Part35
671
WeldConstraint23.Parent = Part15
672
WeldConstraint23.Part0 = Part15
673
WeldConstraint23.Part1 = Part36
674
WeldConstraint24.Parent = Part15
675
WeldConstraint24.Part0 = Part15
676
WeldConstraint24.Part1 = Part37
677
WeldConstraint25.Parent = Part15
678
WeldConstraint25.Part0 = Part15
679
WeldConstraint25.Part1 = Part38
680
WeldConstraint26.Parent = Part15
681
WeldConstraint26.Part0 = Part15
682
WeldConstraint26.Part1 = Part39
683
WeldConstraint27.Parent = Part15
684
WeldConstraint27.Part0 = Part15
685
WeldConstraint27.Part1 = Part40
686
WeldConstraint28.Parent = Part15
687
WeldConstraint28.Part0 = Part15
688
WeldConstraint28.Part1 = Part41
689
WeldConstraint29.Parent = Part15
690
WeldConstraint29.Part0 = Part15
691
WeldConstraint29.Part1 = Part42
692
Part30.Parent = mas
693
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
694
Part30.Orientation = Vector3.new(0, 178.389999, 0)
695
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
696
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
697
Part30.Color = Color3.new(1, 1, 0)
698
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
699
Part30.BottomSurface = Enum.SurfaceType.Smooth
700
Part30.BrickColor = BrickColor.new("New Yeller")
701
Part30.CanCollide = false
702
Part30.Material = Enum.Material.SmoothPlastic
703
Part30.TopSurface = Enum.SurfaceType.Smooth
704
Part30.brickColor = BrickColor.new("New Yeller")
705
Part30.Shape = Enum.PartType.Ball
706
Part31.Parent = mas
707
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
708
Part31.Orientation = Vector3.new(0, 178.389999, 0)
709
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
710
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
711
Part31.Color = Color3.new(1, 1, 0)
712
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
713
Part31.BottomSurface = Enum.SurfaceType.Smooth
714
Part31.BrickColor = BrickColor.new("New Yeller")
715
Part31.CanCollide = false
716
Part31.Material = Enum.Material.SmoothPlastic
717
Part31.TopSurface = Enum.SurfaceType.Smooth
718
Part31.brickColor = BrickColor.new("New Yeller")
719
Part31.Shape = Enum.PartType.Ball
720
Part32.Parent = mas
721
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
722
Part32.Orientation = Vector3.new(0, 178.389999, 0)
723
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
724
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
725
Part32.Color = Color3.new(1, 1, 0)
726
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
727
Part32.BottomSurface = Enum.SurfaceType.Smooth
728
Part32.BrickColor = BrickColor.new("New Yeller")
729
Part32.CanCollide = false
730
Part32.Material = Enum.Material.SmoothPlastic
731
Part32.TopSurface = Enum.SurfaceType.Smooth
732
Part32.brickColor = BrickColor.new("New Yeller")
733
Part32.Shape = Enum.PartType.Ball
734
Part33.Parent = mas
735
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
736
Part33.Orientation = Vector3.new(0, 178.389999, 0)
737
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
738
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
739
Part33.Color = Color3.new(1, 1, 0)
740
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
741
Part33.BottomSurface = Enum.SurfaceType.Smooth
742
Part33.BrickColor = BrickColor.new("New Yeller")
743
Part33.CanCollide = false
744
Part33.Material = Enum.Material.SmoothPlastic
745
Part33.TopSurface = Enum.SurfaceType.Smooth
746
Part33.brickColor = BrickColor.new("New Yeller")
747
Part33.Shape = Enum.PartType.Ball
748
Part34.Parent = mas
749
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
750
Part34.Orientation = Vector3.new(0, 178.389999, 0)
751
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
752
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
753
Part34.Color = Color3.new(1, 1, 0)
754
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
755
Part34.BottomSurface = Enum.SurfaceType.Smooth
756
Part34.BrickColor = BrickColor.new("New Yeller")
757
Part34.CanCollide = false
758
Part34.Material = Enum.Material.SmoothPlastic
759
Part34.TopSurface = Enum.SurfaceType.Smooth
760
Part34.brickColor = BrickColor.new("New Yeller")
761
Part34.Shape = Enum.PartType.Ball
762
Part35.Parent = mas
763
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
764
Part35.Orientation = Vector3.new(0, 178.389999, 0)
765
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
766
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
767
Part35.Color = Color3.new(1, 1, 0)
768
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
769
Part35.BottomSurface = Enum.SurfaceType.Smooth
770
Part35.BrickColor = BrickColor.new("New Yeller")
771
Part35.CanCollide = false
772
Part35.Material = Enum.Material.SmoothPlastic
773
Part35.TopSurface = Enum.SurfaceType.Smooth
774
Part35.brickColor = BrickColor.new("New Yeller")
775
Part35.Shape = Enum.PartType.Ball
776
Part36.Parent = mas
777
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
778
Part36.Orientation = Vector3.new(0, 178.389999, 0)
779
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
780
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
781
Part36.Color = Color3.new(1, 1, 0)
782
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
783
Part36.BottomSurface = Enum.SurfaceType.Smooth
784
Part36.BrickColor = BrickColor.new("New Yeller")
785
Part36.CanCollide = false
786
Part36.Material = Enum.Material.SmoothPlastic
787
Part36.TopSurface = Enum.SurfaceType.Smooth
788
Part36.brickColor = BrickColor.new("New Yeller")
789
Part36.Shape = Enum.PartType.Ball
790
Part37.Parent = mas
791
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
792
Part37.Orientation = Vector3.new(0, 178.389999, 0)
793
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
794
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
795
Part37.Color = Color3.new(1, 1, 0)
796
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
797
Part37.BottomSurface = Enum.SurfaceType.Smooth
798
Part37.BrickColor = BrickColor.new("New Yeller")
799
Part37.CanCollide = false
800
Part37.Material = Enum.Material.SmoothPlastic
801
Part37.TopSurface = Enum.SurfaceType.Smooth
802
Part37.brickColor = BrickColor.new("New Yeller")
803
Part37.Shape = Enum.PartType.Ball
804
Part38.Parent = mas
805
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
806
Part38.Orientation = Vector3.new(0, 178.389999, 0)
807
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
808
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
809
Part38.Color = Color3.new(1, 1, 0)
810
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
811
Part38.BottomSurface = Enum.SurfaceType.Smooth
812
Part38.BrickColor = BrickColor.new("New Yeller")
813
Part38.CanCollide = false
814
Part38.Material = Enum.Material.SmoothPlastic
815
Part38.TopSurface = Enum.SurfaceType.Smooth
816
Part38.brickColor = BrickColor.new("New Yeller")
817
Part38.Shape = Enum.PartType.Ball
818
Part39.Parent = mas
819
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
820
Part39.Orientation = Vector3.new(0, 178.389999, 0)
821
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
822
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
823
Part39.Color = Color3.new(1, 1, 0)
824
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
825
Part39.BottomSurface = Enum.SurfaceType.Smooth
826
Part39.BrickColor = BrickColor.new("New Yeller")
827
Part39.CanCollide = false
828
Part39.Material = Enum.Material.SmoothPlastic
829
Part39.TopSurface = Enum.SurfaceType.Smooth
830
Part39.brickColor = BrickColor.new("New Yeller")
831
Part39.Shape = Enum.PartType.Ball
832
Part40.Parent = mas
833
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
834
Part40.Orientation = Vector3.new(0, 178.389999, 0)
835
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
836
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
837
Part40.Color = Color3.new(1, 1, 0)
838
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
839
Part40.BottomSurface = Enum.SurfaceType.Smooth
840
Part40.BrickColor = BrickColor.new("New Yeller")
841
Part40.CanCollide = false
842
Part40.Material = Enum.Material.SmoothPlastic
843
Part40.TopSurface = Enum.SurfaceType.Smooth
844
Part40.brickColor = BrickColor.new("New Yeller")
845
Part41.Parent = mas
846
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
847
Part41.Orientation = Vector3.new(0, 178.389999, 0)
848
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
849
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
850
Part41.Color = Color3.new(1, 1, 0)
851
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
852
Part41.BottomSurface = Enum.SurfaceType.Smooth
853
Part41.BrickColor = BrickColor.new("New Yeller")
854
Part41.CanCollide = false
855
Part41.Material = Enum.Material.SmoothPlastic
856
Part41.TopSurface = Enum.SurfaceType.Smooth
857
Part41.brickColor = BrickColor.new("New Yeller")
858
Part42.Parent = mas
859
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
860
Part42.Orientation = Vector3.new(0, 179.73999, 0)
861
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
862
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
863
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
864
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
865
Part42.BottomSurface = Enum.SurfaceType.Smooth
866
Part42.BrickColor = BrickColor.new("Bright yellow")
867
Part42.CanCollide = false
868
Part42.Material = Enum.Material.SmoothPlastic
869
Part42.TopSurface = Enum.SurfaceType.Smooth
870
Part42.brickColor = BrickColor.new("Bright yellow")
871
for i,v in pairs(mas:GetChildren()) do
872
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
873
	pcall(function() v:MakeJoints() end)
874
end
875
local Wld = Instance.new("Weld",Part15)
876
Wld.Part0 = SLA
877
Wld.Part1 = Part15
878
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
879
mas2 = Instance.new("Model",game:GetService("Lighting"))
880
WeldConstraint0 = Instance.new("WeldConstraint")
881
WeldConstraint1 = Instance.new("WeldConstraint")
882
WeldConstraint2 = Instance.new("WeldConstraint")
883
WeldConstraint3 = Instance.new("WeldConstraint")
884
WeldConstraint4 = Instance.new("WeldConstraint")
885
WeldConstraint5 = Instance.new("WeldConstraint")
886
WeldConstraint6 = Instance.new("WeldConstraint")
887
WeldConstraint7 = Instance.new("WeldConstraint")
888
WeldConstraint8 = Instance.new("WeldConstraint")
889
WeldConstraint9 = Instance.new("WeldConstraint")
890
WeldConstraint10 = Instance.new("WeldConstraint")
891
WeldConstraint11 = Instance.new("WeldConstraint")
892
WeldConstraint12 = Instance.new("WeldConstraint")
893
WeldConstraint13 = Instance.new("WeldConstraint")
894
Part14 = Instance.new("Part")
895
Part15 = Instance.new("Part")
896
WeldConstraint16 = Instance.new("WeldConstraint")
897
WeldConstraint17 = Instance.new("WeldConstraint")
898
WeldConstraint18 = Instance.new("WeldConstraint")
899
WeldConstraint19 = Instance.new("WeldConstraint")
900
WeldConstraint20 = Instance.new("WeldConstraint")
901
WeldConstraint21 = Instance.new("WeldConstraint")
902
WeldConstraint22 = Instance.new("WeldConstraint")
903
WeldConstraint23 = Instance.new("WeldConstraint")
904
WeldConstraint24 = Instance.new("WeldConstraint")
905
WeldConstraint25 = Instance.new("WeldConstraint")
906
WeldConstraint26 = Instance.new("WeldConstraint")
907
WeldConstraint27 = Instance.new("WeldConstraint")
908
WeldConstraint28 = Instance.new("WeldConstraint")
909
WeldConstraint29 = Instance.new("WeldConstraint")
910
Part30 = Instance.new("Part")
911
Part31 = Instance.new("Part")
912
Part32 = Instance.new("Part")
913
Part33 = Instance.new("Part")
914
Part34 = Instance.new("Part")
915
Part35 = Instance.new("Part")
916
Part36 = Instance.new("Part")
917
Part37 = Instance.new("Part")
918
Part38 = Instance.new("Part")
919
Part39 = Instance.new("Part")
920
Part40 = Instance.new("Part")
921
Part41 = Instance.new("Part")
922
Part42 = Instance.new("Part")
923
WeldConstraint20.Parent = Part15
924
WeldConstraint20.Part0 = Part15
925
WeldConstraint20.Part1 = Part33
926
WeldConstraint22.Parent = Part15
927
WeldConstraint22.Part0 = Part15
928
WeldConstraint22.Part1 = Part35
929
WeldConstraint21.Parent = Part15
930
WeldConstraint21.Part0 = Part15
931
WeldConstraint21.Part1 = Part34
932
WeldConstraint23.Parent = Part15
933
WeldConstraint23.Part0 = Part15
934
WeldConstraint23.Part1 = Part36
935
WeldConstraint24.Parent = Part15
936
WeldConstraint24.Part0 = Part15
937
WeldConstraint24.Part1 = Part37
938
WeldConstraint25.Parent = Part15
939
WeldConstraint25.Part0 = Part15
940
WeldConstraint25.Part1 = Part38
941
WeldConstraint26.Parent = Part15
942
WeldConstraint26.Part0 = Part15
943
WeldConstraint26.Part1 = Part39
944
WeldConstraint27.Parent = Part15
945
WeldConstraint27.Part0 = Part15
946
WeldConstraint27.Part1 = Part40
947
WeldConstraint29.Parent = Part15
948
WeldConstraint29.Part0 = Part15
949
WeldConstraint29.Part1 = Part42
950
WeldConstraint28.Parent = Part15
951
WeldConstraint28.Part0 = Part15
952
WeldConstraint28.Part1 = Part41
953
WeldConstraint16.Parent = Part15
954
WeldConstraint16.Part0 = Part15
955
WeldConstraint16.Part1 = Part14
956
WeldConstraint17.Parent = Part15
957
WeldConstraint17.Part0 = Part15
958
WeldConstraint17.Part1 = Part30
959
WeldConstraint18.Parent = Part15
960
WeldConstraint18.Part0 = Part15
961
WeldConstraint18.Part1 = Part31
962
WeldConstraint19.Parent = Part15
963
WeldConstraint19.Part0 = Part15
964
WeldConstraint19.Part1 = Part32
965
Part14.Name = "Glove"
966
Part14.Parent = mas2
967
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
968
Part14.Orientation = Vector3.new(0, 178.389999, 0)
969
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
970
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
971
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
972
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
973
Part14.BottomSurface = Enum.SurfaceType.Smooth
974
Part14.BrickColor = BrickColor.new("Pastel yellow")
975
Part14.CanCollide = false
976
Part14.Material = Enum.Material.SmoothPlastic
977
Part14.TopSurface = Enum.SurfaceType.Smooth
978
Part14.brickColor = BrickColor.new("Pastel yellow")
979
Part15.Name = "LeftHandle"
980
Part15.Parent = mas2
981
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
982
Part15.Orientation = Vector3.new(0, 179.73999, 0)
983
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
984
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
985
Part15.Color = Color3.new(1, 1, 0)
986
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
987
Part15.BottomSurface = Enum.SurfaceType.Smooth
988
Part15.BrickColor = BrickColor.new("New Yeller")
989
Part15.CanCollide = false
990
Part15.Material = Enum.Material.SmoothPlastic
991
Part15.TopSurface = Enum.SurfaceType.Smooth
992
Part15.brickColor = BrickColor.new("New Yeller")
993
Part15.Shape = Enum.PartType.Ball
994
WeldConstraint16.Parent = Part15
995
WeldConstraint16.Part0 = Part15
996
WeldConstraint16.Part1 = Part14
997
WeldConstraint17.Parent = Part15
998
WeldConstraint17.Part0 = Part15
999
WeldConstraint17.Part1 = Part30
1000
WeldConstraint18.Parent = Part15
1001
WeldConstraint18.Part0 = Part15
1002
WeldConstraint18.Part1 = Part31
1003
WeldConstraint19.Parent = Part15
1004
WeldConstraint19.Part0 = Part15
1005
WeldConstraint19.Part1 = Part32
1006
WeldConstraint20.Parent = Part15
1007
WeldConstraint20.Part0 = Part15
1008
WeldConstraint20.Part1 = Part33
1009
WeldConstraint21.Parent = Part15
1010
WeldConstraint21.Part0 = Part15
1011
WeldConstraint21.Part1 = Part34
1012
WeldConstraint22.Parent = Part15
1013
WeldConstraint22.Part0 = Part15
1014
WeldConstraint22.Part1 = Part35
1015
WeldConstraint23.Parent = Part15
1016
WeldConstraint23.Part0 = Part15
1017
WeldConstraint23.Part1 = Part36
1018
WeldConstraint24.Parent = Part15
1019
WeldConstraint24.Part0 = Part15
1020
WeldConstraint24.Part1 = Part37
1021
WeldConstraint25.Parent = Part15
1022
WeldConstraint25.Part0 = Part15
1023
WeldConstraint25.Part1 = Part38
1024
WeldConstraint26.Parent = Part15
1025
WeldConstraint26.Part0 = Part15
1026
WeldConstraint26.Part1 = Part39
1027
WeldConstraint27.Parent = Part15
1028
WeldConstraint27.Part0 = Part15
1029
WeldConstraint27.Part1 = Part40
1030
WeldConstraint28.Parent = Part15
1031
WeldConstraint28.Part0 = Part15
1032
WeldConstraint28.Part1 = Part41
1033
WeldConstraint29.Parent = Part15
1034
WeldConstraint29.Part0 = Part15
1035
WeldConstraint29.Part1 = Part42
1036
Part30.Parent = mas2
1037
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1038
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1039
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1040
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1041
Part30.Color = Color3.new(1, 1, 0)
1042
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1043
Part30.BottomSurface = Enum.SurfaceType.Smooth
1044
Part30.BrickColor = BrickColor.new("New Yeller")
1045
Part30.CanCollide = false
1046
Part30.Material = Enum.Material.SmoothPlastic
1047
Part30.TopSurface = Enum.SurfaceType.Smooth
1048
Part30.brickColor = BrickColor.new("New Yeller")
1049
Part30.Shape = Enum.PartType.Ball
1050
Part31.Parent = mas2
1051
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1052
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1053
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1054
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1055
Part31.Color = Color3.new(1, 1, 0)
1056
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1057
Part31.BottomSurface = Enum.SurfaceType.Smooth
1058
Part31.BrickColor = BrickColor.new("New Yeller")
1059
Part31.CanCollide = false
1060
Part31.Material = Enum.Material.SmoothPlastic
1061
Part31.TopSurface = Enum.SurfaceType.Smooth
1062
Part31.brickColor = BrickColor.new("New Yeller")
1063
Part31.Shape = Enum.PartType.Ball
1064
Part32.Parent = mas2
1065
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1066
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1067
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1068
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1069
Part32.Color = Color3.new(1, 1, 0)
1070
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1071
Part32.BottomSurface = Enum.SurfaceType.Smooth
1072
Part32.BrickColor = BrickColor.new("New Yeller")
1073
Part32.CanCollide = false
1074
Part32.Material = Enum.Material.SmoothPlastic
1075
Part32.TopSurface = Enum.SurfaceType.Smooth
1076
Part32.brickColor = BrickColor.new("New Yeller")
1077
Part32.Shape = Enum.PartType.Ball
1078
Part33.Parent = mas2
1079
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1080
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1081
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1082
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1083
Part33.Color = Color3.new(1, 1, 0)
1084
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1085
Part33.BottomSurface = Enum.SurfaceType.Smooth
1086
Part33.BrickColor = BrickColor.new("New Yeller")
1087
Part33.CanCollide = false
1088
Part33.Material = Enum.Material.SmoothPlastic
1089
Part33.TopSurface = Enum.SurfaceType.Smooth
1090
Part33.brickColor = BrickColor.new("New Yeller")
1091
Part33.Shape = Enum.PartType.Ball
1092
Part34.Parent = mas2
1093
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1094
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1095
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1096
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1097
Part34.Color = Color3.new(1, 1, 0)
1098
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1099
Part34.BottomSurface = Enum.SurfaceType.Smooth
1100
Part34.BrickColor = BrickColor.new("New Yeller")
1101
Part34.CanCollide = false
1102
Part34.Material = Enum.Material.SmoothPlastic
1103
Part34.TopSurface = Enum.SurfaceType.Smooth
1104
Part34.brickColor = BrickColor.new("New Yeller")
1105
Part34.Shape = Enum.PartType.Ball
1106
Part35.Parent = mas2
1107
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1108
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1109
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1110
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1111
Part35.Color = Color3.new(1, 1, 0)
1112
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1113
Part35.BottomSurface = Enum.SurfaceType.Smooth
1114
Part35.BrickColor = BrickColor.new("New Yeller")
1115
Part35.CanCollide = false
1116
Part35.Material = Enum.Material.SmoothPlastic
1117
Part35.TopSurface = Enum.SurfaceType.Smooth
1118
Part35.brickColor = BrickColor.new("New Yeller")
1119
Part35.Shape = Enum.PartType.Ball
1120
Part36.Parent = mas2
1121
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1122
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1123
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1124
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1125
Part36.Color = Color3.new(1, 1, 0)
1126
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1127
Part36.BottomSurface = Enum.SurfaceType.Smooth
1128
Part36.BrickColor = BrickColor.new("New Yeller")
1129
Part36.CanCollide = false
1130
Part36.Material = Enum.Material.SmoothPlastic
1131
Part36.TopSurface = Enum.SurfaceType.Smooth
1132
Part36.brickColor = BrickColor.new("New Yeller")
1133
Part36.Shape = Enum.PartType.Ball
1134
Part37.Parent = mas2
1135
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1136
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1137
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1138
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1139
Part37.Color = Color3.new(1, 1, 0)
1140
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1141
Part37.BottomSurface = Enum.SurfaceType.Smooth
1142
Part37.BrickColor = BrickColor.new("New Yeller")
1143
Part37.CanCollide = false
1144
Part37.Material = Enum.Material.SmoothPlastic
1145
Part37.TopSurface = Enum.SurfaceType.Smooth
1146
Part37.brickColor = BrickColor.new("New Yeller")
1147
Part37.Shape = Enum.PartType.Ball
1148
Part38.Parent = mas2
1149
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1150
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1151
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1152
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1153
Part38.Color = Color3.new(1, 1, 0)
1154
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1155
Part38.BottomSurface = Enum.SurfaceType.Smooth
1156
Part38.BrickColor = BrickColor.new("New Yeller")
1157
Part38.CanCollide = false
1158
Part38.Material = Enum.Material.SmoothPlastic
1159
Part38.TopSurface = Enum.SurfaceType.Smooth
1160
Part38.brickColor = BrickColor.new("New Yeller")
1161
Part38.Shape = Enum.PartType.Ball
1162
Part39.Parent = mas2
1163
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1164
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1165
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1166
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1167
Part39.Color = Color3.new(1, 1, 0)
1168
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1169
Part39.BottomSurface = Enum.SurfaceType.Smooth
1170
Part39.BrickColor = BrickColor.new("New Yeller")
1171
Part39.CanCollide = false
1172
Part39.Material = Enum.Material.SmoothPlastic
1173
Part39.TopSurface = Enum.SurfaceType.Smooth
1174
Part39.brickColor = BrickColor.new("New Yeller")
1175
Part39.Shape = Enum.PartType.Ball
1176
Part40.Parent = mas2
1177
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1178
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1179
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1180
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1181
Part40.Color = Color3.new(1, 1, 0)
1182
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1183
Part40.BottomSurface = Enum.SurfaceType.Smooth
1184
Part40.BrickColor = BrickColor.new("New Yeller")
1185
Part40.CanCollide = false
1186
Part40.Material = Enum.Material.SmoothPlastic
1187
Part40.TopSurface = Enum.SurfaceType.Smooth
1188
Part40.brickColor = BrickColor.new("New Yeller")
1189
Part41.Parent = mas2
1190
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1191
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1192
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1193
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1194
Part41.Color = Color3.new(1, 1, 0)
1195
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1196
Part41.BottomSurface = Enum.SurfaceType.Smooth
1197
Part41.BrickColor = BrickColor.new("New Yeller")
1198
Part41.CanCollide = false
1199
Part41.Material = Enum.Material.SmoothPlastic
1200
Part41.TopSurface = Enum.SurfaceType.Smooth
1201
Part41.brickColor = BrickColor.new("New Yeller")
1202
Part42.Parent = mas2
1203
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1204
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1205
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1206
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1207
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1208
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1209
Part42.BottomSurface = Enum.SurfaceType.Smooth
1210
Part42.BrickColor = BrickColor.new("Institutional white")
1211
Part42.CanCollide = false
1212
Part42.Material = Enum.Material.SmoothPlastic
1213
Part42.TopSurface = Enum.SurfaceType.Smooth
1214
Part42.brickColor = BrickColor.new("Institutional white")
1215
for i,v in pairs(mas2:GetChildren()) do
1216
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1217
	pcall(function() v:MakeJoints() end)
1218
end
1219
local Wld = Instance.new("Weld",Part15)
1220
Wld.Part0 = SRA
1221
Wld.Part1 = Part15
1222
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1223
for i,v in pairs(mas:children()) do
1224
    if v:IsA("Part") then
1225
        v.Transparency = 1
1226
    end
1227
end
1228
for i,v in pairs(Character.Stand:children()) do
1229
    if v:IsA("Part") then
1230
        v.Transparency = 1
1231
		Face.Transparency = 1
1232
    end
1233
end
1234
local newMotor = function(part0, part1, c0, c1)
1235
	local w = Create('Motor'){
1236
		Parent = part0,
1237
		Part0 = part0,
1238
		Part1 = part1,
1239
		C0 = c0,
1240
		C1 = c1,
1241
	}
1242
	return w
1243
end
1244
function clerp(a, b, t)
1245
	return a:lerp(b, t)
1246
end
1247
1248
coroutine.resume(coroutine.create(function()
1249
while true do
1250
	Humanoid.Health = Humanoid.Health + 999999999
1251
	game:GetService("RunService").RenderStepped:wait()
1252
end
1253
end))
1254
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1255
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1256
1257
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1258
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1259
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1260
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1261
RootJoint.C1 = CFrame.new(0, 0, 0)
1262
RootJoint.C0 = CFrame.new(0, 0, 0)
1263
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1264
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1265
1266
local rarmc1 = RW.C1
1267
local larmc1 = LW.C1
1268
local rlegc1 = RH.C1
1269
local llegc1 = LH.C1
1270
1271
local resetc1 = false
1272
1273
function PlayAnimationFromTable(table, speed, bool)
1274
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1275
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1276
	RW.C0 = clerp(RW.C0, table[3], speed) 
1277
	LW.C0 = clerp(LW.C0, table[4], speed) 
1278
	RH.C0 = clerp(RH.C0, table[5], speed) 
1279
	LH.C0 = clerp(LH.C0, table[6], speed) 
1280
	if bool == true then
1281
		if resetc1 == false then
1282
			resetc1 = true
1283
			RootJoint.C1 = RootJoint.C1
1284
			Torso.Neck.C1 = Torso.Neck.C1
1285
			RW.C1 = rarmc1
1286
			LW.C1 = larmc1
1287
			RH.C1 = rlegc1
1288
			LH.C1 = llegc1
1289
		end
1290
	end
1291
end
1292
1293
ArtificialHB = Create("BindableEvent", script){
1294
	Parent = script,
1295
	Name = "Heartbeat",
1296
}
1297
1298
script:WaitForChild("Heartbeat")
1299
1300
frame = 1 / 30
1301
tf = 0
1302
allowframeloss = false
1303
tossremainder = false
1304
lastframe = tick()
1305
script.Heartbeat:Fire()
1306
1307
game:GetService("RunService").Heartbeat:connect(function(s, p)
1308
	tf = tf + s
1309
	if tf >= frame then
1310
		if allowframeloss then
1311
			script.Heartbeat:Fire()
1312
			lastframe = tick()
1313
		else
1314
			for i = 1, math.floor(tf / frame) do
1315
				script.Heartbeat:Fire()
1316
			end
1317
			lastframe = tick()
1318
		end
1319
		if tossremainder then
1320
			tf = 0
1321
		else
1322
			tf = tf - frame * math.floor(tf / frame)
1323
		end
1324
	end
1325
end)
1326
1327
function swait(num)
1328
	if num == 0 or num == nil then
1329
		ArtificialHB.Event:wait()
1330
	else
1331
		for i = 0, num do
1332
			ArtificialHB.Event:wait()
1333
		end
1334
	end
1335
end
1336
1337
1338
1339
Mouse.KeyDown:connect(function(key)
1340
	if key == "q" then
1341
		if Change == false then
1342
			Stand()
1343
			Change = true
1344
		elseif Change == true then
1345
			UnStand()
1346
			Change = false 
1347
		end
1348
	end
1349
end)
1350
1351
1352
function Stand()
1353
	if D == false then
1354
		D = true
1355
		Pause = true
1356
		for i = 0,0.1,0.1 do
1357
		swait()
1358
		PlayAnimationFromTable({
1359
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1360
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1361
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1362
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1363
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1364
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1365
		}, .5, false)
1366
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1367
		end
1368
		coroutine.resume(coroutine.create(function()
1369
		for i = 0,1.2,0.1 do
1370
		swait()
1371
		PlayAnimationFromTable({
1372
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1373
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1374
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1375
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1376
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1377
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1378
		}, .5, false)
1379
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1380
		end
1381
		Pause = false
1382
		end))
1383
		local Sound = Instance.new("Sound",ST)
1384
		Sound.Pitch = 1
1385
		Sound.Volume = 30
1386
		Sound.Looped = false
1387
		Sound.SoundId = "rbxassetid://1079408535"
1388
		Sound:play()
1389
		coroutine.resume(coroutine.create(function()
1390
		for i,v in pairs(mas:children()) do
1391
		    if v:IsA("Part") then
1392
				coroutine.resume(coroutine.create(function()
1393
				v.Transparency = v.Transparency - 0.1
1394
				game:GetService("RunService").RenderStepped:wait()	
1395
				end))
1396
		        v.Transparency = 1
1397
		    end
1398
		end
1399
		end))
1400
		for i,v in pairs(Character.Stand:children()) do
1401
		    if v:IsA("Part") then
1402
				coroutine.resume(coroutine.create(function()
1403
				for i = 1,11 do
1404
		        v.Transparency = v.Transparency - 0.1
1405
				Face.Transparency = Face.Transparency - 0.1
1406
				game:GetService("RunService").RenderStepped:wait()
1407
				end
1408
				FlA.Enabled = true
1409
				FlA1.Enabled = true
1410
				FlA2.Enabled = true
1411
				FlA3.Enabled = true
1412
				FlA4.Enabled = true
1413
				FlA5.Enabled = true
1414
				ZZA.Enabled = true
1415
				ZZA1.Enabled = true
1416
				ZZA2.Enabled = true
1417
				ZZA3.Enabled = true
1418
				ZZA4.Enabled = true
1419
				ZZA5.Enabled = true
1420
				end))
1421
		    end
1422
		end
1423
		ZZZ = Mouse.KeyDown:connect(function(key)
1424
			if key == "t" then
1425
				Blast()
1426
			end
1427
             if key == "h" then
1428
				BlastH()
1429
			end
1430
			if key == "r" then
1431
				StrongOra()
1432
			end
1433
            if key == "y" then
1434
				UltraORA()
1435
			end
1436
			if key == "e" then 
1437
				OHOra()
1438
			end
1439
			if key == "f" then
1440
				TimeStop()
1441
			end
1442
			if key == "z" then
1443
				Jump()
1444
			end
1445
		end)
1446
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1447
			if key == "e" then
1448
				Stop()
1449
			end
1450
		end)
1451
		wait(0.5)
1452
		D = false
1453
	end
1454
end
1455
1456
function Blast()
1457
	if D == false then 
1458
		D = true
1459
		Pause = true
1460
		for i = 0,1.2,0.1 do
1461
		swait()
1462
		PlayAnimationFromTable({
1463
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1464
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1465
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1466
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1467
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1468
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1469
		}, .5, false)
1470
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1471
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1472
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1473
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1474
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1475
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1476
		end
1477
		coroutine.resume(coroutine.create(function()
1478
		wait(0.7)
1479
		Pause = false
1480
		end))
1481
		local Bl = Instance.new("Part",workspace)
1482
		Bl.CanCollide = false
1483
		Bl.Material = "Neon"
1484
		Bl.Shape = "Ball"
1485
		Bl.Size = Vector3.new(20,20,20)
1486
		Bl.BrickColor = BrickColor.new("New Yeller")
1487
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1488
		local Fl = Instance.new("BodyVelocity",Bl)
1489
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1490
		Fl.Velocity = RootPart.CFrame.lookVector*160
1491
		local Ring = Instance.new("Part",RootPart)
1492
		Ring.Size = Vector3.new(1,1,1)
1493
		Ring.CanCollide = false
1494
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1495
		Ring.Anchored = true
1496
		Ring.BrickColor = BrickColor.new("Institutional white")
1497
		Ring.Transparency = 0
1498
		local Ring2 = Instance.new("SpecialMesh",Ring)
1499
		Ring2.MeshId = "rbxassetid://3270017"
1500
		Ring2.Scale = Vector3.new(1,1,0.1)
1501
		coroutine.resume(coroutine.create(function()
1502
		for i = 1,50 do
1503
			Ring2.Scale = Ring2.Scale + Vector3.new(3,3,3)
1504
			Ring.Transparency = Ring.Transparency + 0.07
1505
			game:GetService("RunService").RenderStepped:wait()
1506
		end
1507
		Ring:remove()
1508
		end))
1509
		Bl.Touched:connect(function(hit)
1510
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1511
				Bl:remove()
1512
				local S = Instance.new("Sound",hit.Parent.Head)
1513
				S.SoundId = "rbxassetid://2686077452" 
1514
				S.Volume = 30
1515
				S.Looped = false
1516
				S:play()
1517
				hit.Parent.Humanoid:TakeDamage(1000)
1518
				hit.Parent.Humanoid.WalkSpeed = 2
1519
				local Ef = Instance.new("Part",workspace)
1520
				Ef.Size = Vector3.new(1,1,1)
1521
				Ef.CanCollide = false
1522
				Ef.Shape = "Ball"
1523
				Ef.Material = "Neon"
1524
				Ef.BrickColor = BrickColor.new("New Yeller")
1525
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1526
				Ef.Anchored = true
1527
				local Ef2 = Instance.new("SpecialMesh",Ef)
1528
				Ef2.MeshType = "Sphere"
1529
				Ef2.Scale = Vector3.new(1,1,1)
1530
				coroutine.resume(coroutine.create(function()
1531
				for i = 1,6 do
1532
				local random = math.random(-4,4)
1533
				local random2 = math.random(-4,4)
1534
				local random3 = math.random(-4,4)
1535
				local Ring = Instance.new("Part",Ef)
1536
				Ring.Size = Vector3.new(1,1,1)
1537
				Ring.CanCollide = false
1538
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1539
				Ring.Anchored = true
1540
				Ring.BrickColor = BrickColor.new("Institutional white")
1541
				Ring.Transparency = 0
1542
				local Ring2 = Instance.new("SpecialMesh",Ring)
1543
				Ring2.MeshId = "rbxassetid://3270017"
1544
				Ring2.Scale = Vector3.new(1,1,0.1)
1545
				coroutine.resume(coroutine.create(function()
1546
				for i = 1,170 do
1547
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1548
					Ring.Transparency = Ring.Transparency + 0.01
1549
					game:GetService("RunService").RenderStepped:wait()
1550
				end
1551
				Ring:remove()
1552
				end))
1553
				end
1554
				end))
1555
				for i = 1,170 do
1556
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1557
					Ef.Transparency = Ef.Transparency + 0.01
1558
					game:GetService("RunService").RenderStepped:wait()
1559
				end
1560
				Ef:remove()
1561
			end
1562
		end)
1563
		wait(1.5)
1564
		D = false
1565
	end
1566
end
1567
1568
1569
function BlastH()
1570
	if D == false then 
1571
		D = true
1572
		Pause = true
1573
		for i = 0,1.2,0.1 do
1574
		swait()
1575
		PlayAnimationFromTable({
1576
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1577
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1578
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1579
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1580
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1581
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1582
		}, .5, false)
1583
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1584
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1585
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1586
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1587
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1588
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1589
		end
1590
		coroutine.resume(coroutine.create(function()
1591
		wait(0.7)
1592
		Pause = false
1593
		end))
1594
		local Bl = Instance.new("Part",workspace)
1595
		Bl.CanCollide = false
1596
		Bl.Material = "Neon"
1597
		Bl.Shape = "Ball"
1598
		Bl.Size = Vector3.new(20,20,20)
1599
		Bl.BrickColor = BrickColor.new("Lime green")
1600
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1601
		local Fl = Instance.new("BodyVelocity",Bl)
1602
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1603
		Fl.Velocity = RootPart.CFrame.lookVector*160
1604
		local Ring = Instance.new("Part",RootPart)
1605
		Ring.Size = Vector3.new(1,1,1)
1606
		Ring.CanCollide = false
1607
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1608
		Ring.Anchored = true
1609
		Ring.BrickColor = BrickColor.new("Institutional white")
1610
		Ring.Transparency = 0
1611
		local Ring2 = Instance.new("SpecialMesh",Ring)
1612
		Ring2.MeshId = "rbxassetid://3270017"
1613
		Ring2.Scale = Vector3.new(1,1,0.1)
1614
		coroutine.resume(coroutine.create(function()
1615
		for i = 1,50 do
1616
			Ring2.Scale = Ring2.Scale + Vector3.new(0.1,0.1,0.1)
1617
			Ring.Transparency = Ring.Transparency + 0.07
1618
			game:GetService("RunService").RenderStepped:wait()
1619
		end
1620
		Ring:remove()
1621
		end))
1622
		Bl.Touched:connect(function(hit)
1623
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1624
				Bl:remove()
1625
				local S = Instance.new("Sound",hit.Parent.Head)
1626
				S.SoundId = "rbxassetid://2686077452" 
1627
				S.Volume = 30
1628
				S.Looped = false
1629
				S:play()
1630
				hit.Parent.Humanoid:TakeDamage(1)
1631
				hit.Parent.Humanoid.WalkSpeed = 0
1632
				local Ef = Instance.new("Part",workspace)
1633
				Ef.Size = Vector3.new(1,1,1)
1634
				Ef.CanCollide = false
1635
				Ef.Shape = "Ball"
1636
				Ef.Material = "Neon"
1637
				Ef.BrickColor = BrickColor.new("New Yeller")
1638
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1639
				Ef.Anchored = true
1640
				local Ef2 = Instance.new("SpecialMesh",Ef)
1641
				Ef2.MeshType = "Sphere"
1642
				Ef2.Scale = Vector3.new(1,1,1)
1643
				coroutine.resume(coroutine.create(function()
1644
				for i = 1,6 do
1645
				local random = math.random(-4,4)
1646
				local random2 = math.random(-4,4)
1647
				local random3 = math.random(-4,4)
1648
				local Ring = Instance.new("Part",Ef)
1649
				Ring.Size = Vector3.new(1,1,1)
1650
				Ring.CanCollide = false
1651
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1652
				Ring.Anchored = true
1653
				Ring.BrickColor = BrickColor.new("Institutional white")
1654
				Ring.Transparency = 0
1655
				local Ring2 = Instance.new("SpecialMesh",Ring)
1656
				Ring2.MeshId = "rbxassetid://3270017"
1657
				Ring2.Scale = Vector3.new(1,1,0.1)
1658
				coroutine.resume(coroutine.create(function()
1659
				for i = 1,170 do
1660
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1661
					Ring.Transparency = Ring.Transparency + 0.01
1662
					game:GetService("RunService").RenderStepped:wait()
1663
				end
1664
				Ring:remove()
1665
				end))
1666
				end
1667
				end))
1668
				for i = 1,170 do
1669
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1670
					Ef.Transparency = Ef.Transparency + 0.01
1671
					game:GetService("RunService").RenderStepped:wait()
1672
				end
1673
				Ef:remove()
1674
			end
1675
		end)
1676
		wait(1.5)
1677
		D = false
1678
	end
1679
end
1680
1681
function Jump()
1682
	if DD == false then
1683
		DD = true
1684
        local S = Instance.new("Sound",ST)
1685
		S.SoundId = "rbxassetid://3077287610"
1686
		S.Pitch = 1
1687
		S.Volume = 12312
1688
		S.Looped = false
1689
		S:play()
1690
		print("ASD")
1691
		local Bod = Instance.new("BodyPosition",RootPart)
1692
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1693
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1694
		local Ef = Instance.new("Part",workspace)
1695
		Ef.Size = Vector3.new(1,1,1)
1696
		Ef.CanCollide = false
1697
		Ef.Anchored = true
1698
		Ef.BrickColor = BrickColor.new("New Yeller")
1699
		Ef.Material = "Neon"
1700
		Ef.Shape = "Ball"
1701
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1702
		coroutine.resume(coroutine.create(function()
1703
		for i = 1,30 do
1704
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1705
			Ef.Transparency = Ef.Transparency + 0.07
1706
			game:GetService("RunService").RenderStepped:wait()
1707
		end
1708
		Ef:remove()
1709
		end))
1710
		wait(0.1)
1711
		Bod:remove()
1712
		wait(1)
1713
		DD = false
1714
	end
1715
end
1716
1717
function TimeStop()
1718
	if DDZ == false then
1719
		DDZ = true
1720
		local S = Instance.new("Sound",ST)
1721
		S.SoundId = "rbxassetid://2462968125"
1722
		S.Pitch = 1.2
1723
		S.Volume = 12
1724
		S.Looped = false
1725
		S:play()
1726
		local Ef = Instance.new("Part",workspace)
1727
		Ef.Size = Vector3.new(1,1,1)
1728
		Ef.Material = "Glass"
1729
		Ef.BrickColor = BrickColor.new("Lime green")
1730
		Ef.Transparency = 0.6
1731
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1732
		Ef.Anchored = true
1733
		Ef.CanCollide = false
1734
		Ef.Shape = "Ball"
1735
		local Ef2 = Instance.new("SpecialMesh",Ef)
1736
		Ef2.MeshType = "Sphere"
1737
		Ef2.Scale = Vector3.new(1,1,1)
1738
		coroutine.resume(coroutine.create(function()
1739
		for i = 1,70 do
1740
			Ef2.Scale = Ef2.Scale + Vector3.new(9,9,9)
1741
			game:GetService("RunService").RenderStepped:wait()
1742
		end
1743
		for i = 1,70 do
1744
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1745
			game:GetService("RunService").RenderStepped:wait()
1746
		end
1747
		Ef:remove()
1748
		end))
1749
		local HB = Instance.new("Part",workspace)
1750
		HB.CanCollide = false
1751
		HB.Anchored = true
1752
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1753
		HB.Size = Vector3.new(300,300,300)
1754
		HB.Transparency = 1
1755
		HB.Touched:connect(function(hit)
1756
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1757
				hit.Parent.Torso.Anchored = true
1758
				hit.Parent.Head.Anchored = true
1759
				hit.Parent["Right Arm"].Anchored = true
1760
				hit.Parent["Left Arm"].Anchored = true
1761
				hit.Parent["Right Leg"].Anchored = true
1762
				hit.Parent["Left Leg"].Anchored = true
1763
				wait(Time)
1764
				hit.Parent.Torso.Anchored = false
1765
				hit.Parent.Head.Anchored = false
1766
				hit.Parent["Right Arm"].Anchored = false
1767
				hit.Parent["Left Arm"].Anchored = false
1768
				hit.Parent["Right Leg"].Anchored = false
1769
				hit.Parent["Left Leg"].Anchored = false
1770
			end
1771
		end)
1772
		wait(32)
1773
		HB:remove()
1774
		DDZ = false
1775
	end
1776
end
1777
1778
function StrongOra()
1779
	if D == false then 
1780
		D = true
1781
		Pause = true
1782
		local HB = Instance.new("Part",SRA)
1783
		HB.CanCollide = false
1784-
		SoundZ.SoundId = "rbxassetid://791374350"
1784+
1785
		HB.Size = Vector3.new(1,1,1)
1786
		local HB2 = Instance.new("Weld",HB)
1787
		HB2.Part0 = SRA
1788
		HB2.Part1 = HB
1789
		HB2.C0 = CFrame.new(0,0,0)
1790
		HB.Touched:connect(function(hit)
1791
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1792
				HB:remove()
1793
				hit.Parent.Humanoid:TakeDamage(50)
1794
				hit.Parent.Humanoid.PlatformStand = true
1795
				local Ef = Instance.new("Part",workspace)
1796
				Ef.Size = Vector3.new(1,1,1)
1797
				Ef.CanCollide = false
1798
				Ef.Anchored = true
1799
				Ef.Shape = "Ball"
1800
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1801
				Ef.Material = "Neon"
1802
				Ef.BrickColor = BrickColor.new("White")
1803
				local Ef2 = Instance.new("SpecialMesh",Ef)
1804
				Ef2.MeshType = "Sphere"
1805
				Ef2.Scale = Vector3.new(1,1,1)
1806
				coroutine.resume(coroutine.create(function()
1807
				for i = 1,5 do
1808
				local random = math.random(-3,3)
1809
				local random2 = math.random(-3,3)
1810
				local random3 = math.random(-3,3)
1811
				local ZC = Instance.new("Part",workspace)
1812
				ZC.Size = Vector3.new(1,1,1)
1813
				ZC.CanCollide = false
1814
				ZC.Anchored = true
1815
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1816
				ZC.Shape = "Ball"
1817
				ZC.Material = "Neon"
1818
				ZC.BrickColor = BrickColor.new("New Yeller")
1819
				local ZC2 = Instance.new("SpecialMesh",ZC)
1820
				ZC2.MeshType = "Sphere"
1821
				ZC2.Scale = Vector3.new(1,1,1)
1822
				coroutine.resume(coroutine.create(function()
1823
				for i = 1,100 do
1824
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1825
					ZC.Transparency = ZC.Transparency + 0.03
1826
					game:GetService("RunService").RenderStepped:wait()
1827
				end
1828
				ZC:remove()
1829
				end))
1830
				end
1831
				end))
1832
				coroutine.resume(coroutine.create(function()
1833
				for i = 1,100 do
1834
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1835
					Ef.Transparency = Ef.Transparency + 0.03
1836
					game:GetService("RunService").RenderStepped:wait()
1837
				end
1838
				Ef:remove()
1839
				end))
1840
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1841
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1842
				Fl.velocity = RootPart.CFrame.lookVector*190
1843
				wait(0.3)
1844
				Fl:remove()
1845
				wait(0.5)
1846
				hit.Parent.Humanoid.PlatformStand = false
1847
			end
1848
		end)
1849
		for i = 0,0.5,0.1 do
1850
		swait()
1851
		PlayAnimationFromTable({
1852
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1853
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1854
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1855
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1856
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1857
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1858
		}, .5, false)
1859
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1860
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1861
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1862
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1863
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1864
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1865
		end
1866
		local Ora = Instance.new("Sound",ST)
1867
		Ora.SoundId = "rbxassetid://565207203"
1868
		Ora.Pitch = 1
1869
		Ora.Looped = false
1870
		Ora.Volume = 12312
1871
		Ora:play()
1872
		for i = 0,0.6,0.1 do
1873
		swait()
1874
		PlayAnimationFromTable({
1875
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1876
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1877
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1878
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1879
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1880
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1881
		}, .5, false)
1882
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1883
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1884
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1885
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1886
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1887
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1888
		end
1889
		coroutine.resume(coroutine.create(function()
1890
		wait(0.4)
1891
		HB:remove()
1892
		end))
1893
		Pause = false
1894
		wait(0.5)
1895
		D = false
1896
	end
1897
end
1898
1899
function UltraORA()
1900
	if D == false then 
1901
		D = true
1902
		Pause = true
1903
		local HB = Instance.new("Part",SRA)
1904
		HB.CanCollide = false
1905
		HB.Transparency = 1
1906
		HB.Size = Vector3.new(1,1,1)
1907
		local HB2 = Instance.new("Weld",HB)
1908
		HB2.Part0 = SRA
1909
		HB2.Part1 = HB
1910
		HB2.C0 = CFrame.new(0,0,0)
1911
		HB.Touched:connect(function(hit)
1912
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1913
				HB:remove()
1914
				hit.Parent.Humanoid:TakeDamage(9999999999)
1915
				hit.Parent.Humanoid.PlatformStand = true
1916
                wait(0.1)
1917
                SRA2.Scale = Vector3.new(9,9,9)
1918
				local Ef = Instance.new("Part",workspace)
1919
				Ef.Size = Vector3.new(1,1,1)
1920
				Ef.CanCollide = false
1921
				Ef.Anchored = true
1922
				Ef.Shape = "Ball"
1923
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1924
				Ef.Material = "Neon"
1925
				Ef.BrickColor = BrickColor.new("White")
1926
				local Ef2 = Instance.new("SpecialMesh",Ef)
1927
				Ef2.MeshType = "Sphere"
1928
				Ef2.Scale = Vector3.new(1,1,1)
1929
				coroutine.resume(coroutine.create(function()
1930
				for i = 1,5 do
1931
				local random = math.random(-3,3)
1932
				local random2 = math.random(-3,3)
1933
				local random3 = math.random(-3,3)
1934
				local ZC = Instance.new("Part",workspace)
1935
				ZC.Size = Vector3.new(1,1,1)
1936
				ZC.CanCollide = false
1937
				ZC.Anchored = true
1938
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1939
				ZC.Shape = "Ball"
1940
				ZC.Material = "Neon"
1941
				ZC.BrickColor = BrickColor.new("New Yeller")
1942
				local ZC2 = Instance.new("SpecialMesh",ZC)
1943
				ZC2.MeshType = "Sphere"
1944
				ZC2.Scale = Vector3.new(1,1,1)
1945
				coroutine.resume(coroutine.create(function()
1946
				for i = 1,100 do
1947
					ZC2.Scale = ZC2.Scale + Vector3.new(9,9,9)
1948
					ZC.Transparency = ZC.Transparency + 0.03
1949
					game:GetService("RunService").RenderStepped:wait()
1950
				end
1951
				ZC:remove()
1952
				end))
1953
				end
1954
				end))
1955
				coroutine.resume(coroutine.create(function()
1956
				for i = 1,100 do
1957
					Ef2.Scale = Ef2.Scale + Vector3.new(9,9,9)
1958
					Ef.Transparency = Ef.Transparency + 0.03
1959
					game:GetService("RunService").RenderStepped:wait()
1960
				end
1961
				Ef:remove()
1962
				end))
1963
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1964
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1965
				Fl.velocity = RootPart.CFrame.lookVector*190
1966
				wait(0.3)
1967
				Fl:remove()
1968
				wait(0.5)
1969
				hit.Parent.Humanoid.PlatformStand = false
1970
			end
1971
		end)
1972
		for i = 0,0.5,0.1 do
1973
		swait()
1974
		PlayAnimationFromTable({
1975
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1976
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1977
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1978
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1979
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1980
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1981
		}, .5, false)
1982
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1983
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1984
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1985
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1986
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1987
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1988
		end
1989
		local Ora = Instance.new("Sound",ST)
1990
		Ora.SoundId = "rbxassetid://2323593299"
1991
		Ora.Pitch = 1
1992
		Ora.Looped = false
1993
		Ora.Volume = 12312
1994
		Ora:play()
1995
		for i = 0,0.6,0.1 do
1996
		swait()
1997
		PlayAnimationFromTable({
1998
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1999
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
2000
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
2001
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
2002
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
2003
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
2004
		}, .5, false)
2005
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
2006
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
2007
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
2008
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
2009
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
2010
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
2011
		end
2012
		coroutine.resume(coroutine.create(function()
2013
		wait(0.4)
2014
		HB:remove()
2015
		end))
2016
		Pause = false
2017
		wait(0.5)
2018
		D = false
2019
	end
2020
end
2021
function OHOra()
2022
	if D == false then
2023
		D = true
2024
		Pause = true
2025
		Loop = true
2026
		SoundZ = Instance.new("Sound",ST)
2027
		SoundZ.SoundId = "rbxassetid://408861590"
2028
		SoundZ.Volume = 30
2029
		SoundZ.Looped = true
2030
		SoundZ.Pitch = 1.8
2031
		SoundZ:play()
2032
		while Loop do
2033
			local HB = Instance.new("Part",SRA)
2034
			HB.CanCollide = false
2035
			HB.Transparency = 1
2036
			local HB2 = Instance.new("Weld",HB)
2037
			HB2.Part0 = SRA
2038
			HB2.Part1 = HB
2039
			HB2.C0 = CFrame.new(0,-1.1,0)
2040
			HB.Touched:connect(function(hit)
2041
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2042
					HB:remove()
2043
					hit.Parent.Humanoid:TakeDamage(3)
2044
					hit.Parent.Humanoid.WalkSpeed = 0
2045
					local random = math.random(-3,3)
2046
					local random2 = math.random(-3,3)
2047
					local random3 = math.random(-3,3)
2048
					local Ef = Instance.new("Part",workspace)
2049
					Ef.Size = Vector3.new(1,1,1)
2050
					Ef.CanCollide = false
2051
					Ef.Material = "Neon"
2052
					Ef.BrickColor = BrickColor.new("White")
2053
					Ef.Anchored = true
2054
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2055
					local Ef2 = Instance.new("SpecialMesh",Ef)
2056
					Ef2.MeshType = "Sphere"
2057
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2058
					local Part = Instance.new("Part",workspace)
2059
					Part.Size = Vector3.new(1,1,1)
2060
					Part.CanCollide = false
2061
					Part.BrickColor = BrickColor.new("Lime green")
2062
					Part.Material = "Neon"
2063
					Part.Anchored = true
2064
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2065
					local Part2 = Instance.new("SpecialMesh",Part)
2066
					Part2.MeshType = "Sphere"
2067
					Part2.Scale = Vector3.new(1,1,1)
2068
					for i = 1,50 do
2069
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
2070
						Part.Transparency = Part.Transparency + 0.07
2071
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
2072
						Ef.Transparency = Ef.Transparency + 0.07
2073
						game:GetService("RunService").RenderStepped:wait()
2074
					end
2075
					Part:remove()
2076
					Ef:remove()
2077
					end
2078
			end)
2079
			for i = 0,0.15,0.1 do
2080
			swait()
2081
			PlayAnimationFromTable({
2082
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
2083
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
2084
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
2085
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
2086
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
2087
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2088
			}, .5, false)
2089
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
2090
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
2091
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2092
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2093
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
2094
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
2095
			end
2096
			coroutine.resume(coroutine.create(function()
2097
				wait(1)
2098
				HB:remove()
2099
			end))
2100
			local CCB = Instance.new("Part",SRA)
2101
			CCB.CanCollide = false
2102
			CCB.Transparency = 1
2103
			local CCB2 = Instance.new("Weld",CCB)
2104
			CCB2.Part0 = SRA
2105
			CCB2.Part1 = CCB
2106
			CCB2.C0 = CFrame.new(0,-1.1,0)
2107
			CCB.Touched:connect(function(hit)
2108
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2109
					CCB:remove()
2110
					hit.Parent.Humanoid:TakeDamage(3)
2111
					hit.Parent.Humanoid.WalkSpeed = 0
2112
					local random = math.random(-3,3)
2113
					local random2 = math.random(-3,3)
2114
					local random3 = math.random(-3,3)
2115
					local Ef = Instance.new("Part",workspace)
2116
					Ef.Size = Vector3.new(1,1,1)
2117
					Ef.CanCollide = false
2118
					Ef.Material = "Neon"
2119
					Ef.BrickColor = BrickColor.new("White")
2120
					Ef.Anchored = true
2121
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2122
					local Ef2 = Instance.new("SpecialMesh",Ef)
2123
					Ef2.MeshType = "Sphere"
2124
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2125
					local Part = Instance.new("Part",workspace)
2126
					Part.Size = Vector3.new(1,1,1)
2127
					Part.CanCollide = false
2128
					Part.BrickColor = BrickColor.new("New Yeller")
2129
					Part.Material = "Neon"
2130
					Part.Anchored = true
2131
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2132
					local Part2 = Instance.new("SpecialMesh",Part)
2133
					Part2.MeshType = "Sphere"
2134
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
2135
					for i = 1,50 do
2136
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
2137
						Part.Transparency = Part.Transparency + 0.07
2138
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
2139
						Ef.Transparency = Ef.Transparency + 0.07
2140
						game:GetService("RunService").RenderStepped:wait()
2141
					end
2142
					Part:remove()
2143
					Ef:remove()
2144
				end
2145
			end)
2146
			for i = 0,0.15,0.1 do
2147
			swait()
2148
			PlayAnimationFromTable({
2149
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
2150
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
2151
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
2152
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
2153
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
2154
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2155
			}, .5, false)
2156
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
2157
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
2158
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2159
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2160
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
2161
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
2162
			end
2163
			coroutine.resume(coroutine.create(function()
2164
				wait(1)
2165
				CCB:remove()
2166
			end))
2167
			game:GetService("RunService").RenderStepped:wait()
2168
		end
2169
		wait(0.2)
2170
         SRA2.Scale = Vector3.new(1,1,1) 
2171
        wait(0.2)
2172
		D = false
2173
	end
2174
end
2175
2176
function Stop()
2177
	Pause = false
2178
	SoundZ:remove()
2179
	Loop = false
2180
end
2181
2182
function UnStand()
2183
	if D == false then
2184
		D = true
2185
		FlA.Enabled = false
2186
		FlA1.Enabled = false
2187
		FlA2.Enabled = false
2188
		FlA3.Enabled = false
2189
		FlA4.Enabled = false
2190
		FlA5.Enabled = false
2191
		ZZA.Enabled= false
2192
		ZZA1.Enabled = false
2193
		ZZA2.Enabled = false
2194
		ZZA3.Enabled = false
2195
		ZZA4.Enabled = false
2196
		ZZA5.Enabled = false
2197
		Pause = true
2198
		coroutine.resume(coroutine.create(function()
2199
		for i = 0,1.2,0.1 do
2200
		swait()
2201
		PlayAnimationFromTable({
2202
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2203
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2204
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
2205
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2206
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2207
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2208
		}, .5, false)
2209
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2210
		end
2211
		Pause = false
2212
		ZZZ:disconnect()
2213
		ZZZ1:disconnect()
2214
		end))
2215
		for i,v in pairs(Character.Stand:children()) do
2216
		    if v:IsA("Part") then
2217
				coroutine.resume(coroutine.create(function()
2218
				for i = 1,11 do
2219
		        v.Transparency = v.Transparency + 0.1
2220
				Face.Transparency = Face.Transparency + 0.1
2221
				game:GetService("RunService").RenderStepped:wait()
2222
				end
2223
				end))
2224
		    end
2225
		end
2226
		wait(0.5)
2227
		D = false
2228
		
2229
	end
2230
end
2231
2232
2233
New = function(Object, Parent, Name, Data)
2234
	local Object = Instance.new(Object)
2235
	for Index, Value in pairs(Data or {}) do
2236
		Object[Index] = Value
2237
	end
2238
	Object.Parent = Parent
2239
	Object.Name = Name
2240
	return Object
2241
end
2242
function rayCast(Position, Direction, Range, Ignore)
2243
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
2244
end 
2245
2246
2247
2248
2249
coroutine.wrap(function()
2250
while 1 do
2251
swait()
2252
if doe <= 360 then
2253
	doe = doe + 2
2254
else
2255
	doe = 0
2256
end
2257
end
2258
end)()
2259
while true do
2260
	swait()
2261
	for i, v in pairs(Character:GetChildren()) do
2262
		if v:IsA("Part") then
2263
			v.Material = "SmoothPlastic"
2264
		elseif v:IsA("Accessory") then
2265
			v:WaitForChild("Handle").Material = "SmoothPlastic"
2266
		end
2267
	end
2268
2269
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
2270
	velocity = RootPart.Velocity.y
2271
	sine = sine + change
2272
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2273
		if RootPart.Velocity.y > 1 and hit == nil then 
2274
			Anim = "Jump"
2275
			if Pause == false then
2276
		PlayAnimationFromTable({
2277
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
2278
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2279
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2280
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
2281
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2282
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2283
		}, .3, false)
2284
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2285
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2286
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2287
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2288
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2289
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2290
					end
2291
		elseif RootPart.Velocity.y < -1 and hit == nil then 
2292
			Anim = "Fall"
2293
			if Pause == false then
2294
		PlayAnimationFromTable({
2295
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, 
2296
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2297
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2298
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm 
2299
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2300
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2301
		}, .3, false)
2302
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2303
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2304
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2305
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2306
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2307
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2308
					end
2309
		elseif Torsovelocity < 1 and hit ~= nil then
2310
			Anim = "Idle"
2311
			if Pause == false then
2312
				change = 1
2313
		PlayAnimationFromTable({
2314
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 
2315
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), 
2316
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), 
2317
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), 
2318
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), 
2319
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2320
		}, .3, false)
2321
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2322
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2323
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2324
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2325
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2326
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2327
			end
2328
		elseif Torsovelocity > 2 and hit ~= nil then
2329
			Anim = "Walk"
2330
			if Pause == false then
2331
		PlayAnimationFromTable({		
2332
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), 
2333
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), 
2334
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0), 
2335
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0), 
2336
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), 
2337
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2338
		}, .3, false)
2339
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2340
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2341
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2342
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2343
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2344
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2345
			end
2346
		end
2347
end