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Zach_rookie_editor3

Joy over heaven ( unfinish )

Nov 22nd, 2019
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  1. ---Another JOJO
  2. ---Star Platinum Over Heaven
  3. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  4. ---Edit by Zach_rookie_Editor3
  5. --- still not finished lol
  6.  
  7. ---I couldnt make a GUI cuz im lazy so
  8. -----KEYDOWNS------
  9. --- E(Hold) - Hyper Barrage
  10. --- R - Ultimate Joy
  11. --- T - kaboom
  12. --- F - Its time to stop
  13. --- Z(Can be Spammed) - Stand Jump
  14. --- Ultimate Joy -- ( passive ) heal extremely fast
  15.  
  16. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  17. print("FE Compatibility: by WaverlyCole & Mokiros")
  18. InternalData = {}
  19. do
  20. script.Parent = owner.Character
  21. local Event = Instance.new("RemoteEvent")
  22. Event.Name = "UserInput"
  23. local function NewFakeEvent()
  24. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  25. return Fake
  26. end
  27. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  28. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  29. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  30. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  31. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  32. local function TriggerEvent(self,Event,...)
  33. local Trigger = Mouse[Event]
  34. if Trigger and Trigger.fakeEvent and Trigger.Function then
  35. Trigger.Function(...)
  36. end
  37. end
  38. Mouse.TrigEvent = TriggerEvent
  39. UserInputService.TrigEvent = TriggerEvent
  40. Event.OnServerEvent:Connect(function(FiredBy,Input)
  41. if FiredBy.Name ~= owner.Name then end
  42. if Input.MouseEvent then
  43. Mouse.Target = Input.Target
  44. Mouse.Hit = Input.Hit
  45. else
  46. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  47. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  49. end
  50. for _,Action in pairs(ContextActionService.Actions) do
  51. for _,Key in pairs(Action.Keys) do
  52. if Key==Input.KeyCode then
  53. Action.Function(Action.Name,Input.UserInputState,Input)
  54. end
  55. end
  56. end
  57. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  58. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  59. end
  60. end)
  61. InternalData["Mouse"] = Mouse
  62. InternalData["ContextActionService"] = ContextActionService
  63. InternalData["UserInputService"] = UserInputService
  64. Event.Parent = NLS([[
  65. local Player = owner
  66. local Event = script:WaitForChild("UserInput")
  67. local UserInputService = game:GetService("UserInputService")
  68. local Mouse = Player:GetMouse()
  69. local Input = function(Input,gameProcessedEvent)
  70. if gameProcessedEvent then return end
  71. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  72. end
  73. UserInputService.InputBegan:Connect(Input)
  74. UserInputService.InputEnded:Connect(Input)
  75. local Hit,Target
  76. while wait(1/30) do
  77. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  78. Hit,Target = Mouse.Hit,Mouse.Target
  79. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  80. end
  81. end
  82. ]],owner.Character)
  83. end
  84. RealGame = game;game = setmetatable({},{
  85. __index = function (self,Index)
  86. local Sandbox = function (Thing)
  87. if Thing:IsA("Player") then
  88. local RealPlayer = Thing
  89. return setmetatable({},{
  90. __index = function (self,Index)
  91. local Type = type(RealPlayer[Index])
  92. if Type == "function" then
  93. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  94. return function (self)
  95. return InternalData["Mouse"]
  96. end
  97. end
  98. return function (self,...)
  99. return RealPlayer[Index](RealPlayer,...)
  100. end
  101. else
  102. return RealPlayer[Index]
  103. end
  104. end;
  105. __tostring = function(self)
  106. return RealPlayer.Name
  107. end
  108. })
  109. end
  110. end
  111. if RealGame[Index] then
  112. local Type = type(RealGame[Index])
  113. if Type == "function" then
  114. if Index:lower() == "getservice" or Index:lower() == "service" then
  115. return function (self,Service)
  116. if Service:lower() == "players" then
  117. return setmetatable({},{
  118. __index = function (self2,Index2)
  119. local RealService = RealGame:GetService(Service)
  120. local Type2 = type(Index2)
  121. if Type2 == "function" then
  122. return function (self,...)
  123. return RealService[Index2](RealService,...)
  124. end
  125. else
  126. if Index2:lower() == "localplayer" then
  127. return Sandbox(owner)
  128. end
  129. return RealService[Index2]
  130. end
  131. end;
  132. __tostring = function(self)
  133. return RealGame:GetService(Service).Name
  134. end
  135. })
  136. elseif Service:lower() == "contextactionservice" then
  137. return InternalData["ContextActionService"]
  138. elseif Service:lower() == "contextactionservice" then
  139. return InternalData["UserInputService"]
  140. elseif Service:lower() == "runservice" then
  141. return setmetatable({},{
  142. __index = function(self2,Index2)
  143. local RealService = RealGame:GetService(Service)
  144. local Type2 = type(Index2)
  145. if Type2 == "function" then
  146. return function (self,...)
  147. return RealService[Index2](RealService,...)
  148. end
  149. else
  150. if Index2:lower() == "bindtorenderstep" then
  151. return function (self,Name,Priority,Function)
  152. return RealGame:GetService("RunService").Stepped:Connect(Function)
  153. end
  154. end
  155. if Index2:lower() == "renderstepped" then
  156. return RealService["Stepped"]
  157. end
  158. return RealService[Index2]
  159. end
  160. end
  161. })
  162. else
  163. return RealGame:GetService(Service)
  164. end
  165. end
  166. end
  167. return function (self,...)
  168. return RealGame[Index](RealGame,...)
  169. end
  170. else
  171. if game:GetService(Index) then
  172. return game:GetService(Index)
  173. end
  174. return RealGame[Index]
  175. end
  176. else
  177. return nil
  178. end
  179. end
  180. });Game = game;owner = game:GetService("Players").LocalPlayer
  181. print("Complete! Running...")
  182.  
  183. wait(0.1)
  184. local Player = game.Players.LocalPlayer
  185. local Character = Player.Character
  186. local Humanoid = Character.Humanoid
  187. local Mouse = Player:GetMouse()
  188. local LeftArm = Character["Left Arm"]
  189. local RightArm = Character["Right Arm"]
  190. local LeftLeg = Character["Left Leg"]
  191. local RightLeg = Character["Right Leg"]
  192. local Head = Character.Head
  193. local Torso = Character.Torso
  194. local Camera = game.Workspace.CurrentCamera
  195. local RootPart = Character.HumanoidRootPart
  196. local RootJoint = RootPart.RootJoint
  197. local Pause = false
  198. local attack = false
  199. local Change = false
  200. local DDZ = false
  201. local LOL = false
  202. local Anim = 'Idle'
  203. local attacktype = 1
  204. local delays = false
  205. local play = true
  206. local Time = 7
  207. local targetted = nil
  208. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  209. local velocity = RootPart.Velocity.y
  210. local sine = 0
  211. local change = 1
  212. local D = false
  213. Loop = false
  214. local DD = false
  215. local doe = 0
  216. local Create = LoadLibrary("RbxUtility").Create
  217. local Stand = Instance.new("Model",Character)
  218. Stand.Name = "Stand"
  219. local ST = Instance.new("Part",Stand)
  220. ST.Size = Vector3.new(2,2,1)
  221. ST.BrickColor = BrickColor.new("Bright yellow")
  222. ST.CanCollide = false
  223. local ST2 = Instance.new("SpecialMesh",ST)
  224. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  225. ST2.Scale = Vector3.new(1,1,1)
  226. local ST3 = Instance.new("Weld",ST)
  227. ST3.Part0 = RootPart
  228. ST3.Part1 = ST
  229. ST3.C0 = CFrame.new(0,0,0)
  230. local SH = Instance.new("Part",Stand)
  231. SH.Size = Vector3.new(1.25,1.25,1.25)
  232. SH.CanCollide = false
  233. SH.BrickColor = BrickColor.new("Bright yellow")
  234. local SH2 = Instance.new("SpecialMesh",SH)
  235. SH2.MeshType = "Head"
  236. SH2.Scale = Vector3.new(1,1,1)
  237. local SH2 = Instance.new("Weld",SH)
  238. SH2.Part0 = ST
  239. SH2.Part1 = SH
  240. SH2.C0 = CFrame.new(0,1.5,0)
  241. local SRA = Instance.new("Part",Stand)
  242. SRA.Size = Vector3.new(1,2,1)
  243. SRA.CanCollide = false
  244. SRA.BrickColor = BrickColor.new("Bright yellow")
  245. local SRA2 = Instance.new("SpecialMesh",SRA)
  246. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  247. SRA2.Scale = Vector3.new(1,1,1)
  248. local SRA3 = Instance.new("Weld",SRA)
  249. SRA3.Part0 = ST
  250. SRA3.Part1 = SRA
  251. SRA3.C0 = CFrame.new(1.5,0,0)
  252. local SLA = Instance.new("Part",Stand)
  253. SLA.Size = Vector3.new(1,2,1)
  254. SLA.CanCollide = false
  255. SLA.BrickColor = BrickColor.new("Bright yellow")
  256. local SLA2 = Instance.new("SpecialMesh",SLA)
  257. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  258. SLA2.Scale = Vector3.new(1,1,1)
  259. local SLA3 = Instance.new("Weld",SLA)
  260. SLA3.Part0 = ST
  261. SLA3.Part1 = SLA
  262. SLA3.C0 = CFrame.new(-1.5,0,0)
  263. local SRL = Instance.new("Part",Stand)
  264. SRL.Size = Vector3.new(1,2,1)
  265. SRL.CanCollide = false
  266. SRL.BrickColor = BrickColor.new("Bright yellow")
  267. local SRL2 = Instance.new("SpecialMesh",SRL)
  268. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  269. SRL2.Scale = Vector3.new(1,1,1)
  270. local SRL3 = Instance.new("Weld",SRL)
  271. SRL3.Part0 = ST
  272. SRL3.Part1 = SRL
  273. SRL3.C0 = CFrame.new(0.5,-2,0)
  274. local SLL = Instance.new("Part",Stand)
  275. SLL.Size = Vector3.new(1,2,1)
  276. SLL.CanCollide = false
  277. SLL.BrickColor = BrickColor.new("Bright yellow")
  278. local SLL2 = Instance.new("SpecialMesh",SLL)
  279. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  280. SLL2.Scale = Vector3.new(1,1,1)
  281. local SLL3 = Instance.new("Weld",SLL)
  282. SLL3.Part0 = ST
  283. SLL3.Part1 = SLL
  284. SLL3.C0 = CFrame.new(-0.5,-2,0)
  285. local FlA = Instance.new("ParticleEmitter",SRA)
  286. FlA.Texture = "rbxassetid://263837009"
  287. FlA.Size = NumberSequence.new(0.6)
  288. FlA.Rotation = NumberRange.new(-100, 100)
  289. FlA.RotSpeed = NumberRange.new(-200, 200)
  290. FlA.Transparency = NumberSequence.new(0,1)
  291. FlA.Speed = NumberRange.new(0.1)
  292. FlA.ZOffset = -0.1
  293. FlA.Lifetime = NumberRange.new(1)
  294. FlA.Rate = 1111
  295. FlA.LockedToPart = true
  296. FlA.LightEmission = 1
  297. FlA.VelocitySpread = 12121
  298. local ZZA = Instance.new("ParticleEmitter",SRA)
  299. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  300. ZZA.Size = NumberSequence.new(0.005)
  301. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  302. ZZA.RotSpeed = NumberRange.new(-200, 200)
  303. ZZA.Transparency = NumberSequence.new(0.7)
  304. ZZA.Lifetime = NumberRange.new(1)
  305. ZZA.Speed = NumberRange.new(0.48)
  306. ZZA.Rate = 1231231
  307. ZZA.ZOffset = 0.1
  308. ZZA.LockedToPart = true
  309. ZZA.LightEmission = 1e9
  310. ZZA.LightInfluence = 1e9
  311. local FlA1 = Instance.new("ParticleEmitter",SLA)
  312. FlA1.Texture = "rbxassetid://263837009"
  313. FlA1.Size = NumberSequence.new(0.6)
  314. FlA1.Rotation = NumberRange.new(-100, 100)
  315. FlA1.RotSpeed = NumberRange.new(-200, 200)
  316. FlA1.Transparency = NumberSequence.new(0,1)
  317. FlA1.Speed = NumberRange.new(0.1)
  318. FlA1.ZOffset = -0.1
  319. FlA1.Lifetime = NumberRange.new(1)
  320. FlA1.Rate = 1111
  321. FlA1.LockedToPart = true
  322. FlA1.LightEmission = 1
  323. FlA1.VelocitySpread = 12121
  324. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  325. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  326. ZZA1.Size = NumberSequence.new(0.005)
  327. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  328. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  329. ZZA1.Transparency = NumberSequence.new(0.7)
  330. ZZA1.Lifetime = NumberRange.new(1)
  331. ZZA1.Speed = NumberRange.new(0.48)
  332. ZZA1.Rate = 1231231
  333. ZZA1.ZOffset = 0.1
  334. ZZA1.LockedToPart = true
  335. ZZA1.LightEmission = 1e9
  336. ZZA1.LightInfluence = 1e9
  337. local FlA2 = Instance.new("ParticleEmitter",ST)
  338. FlA2.Texture = "rbxassetid://263837009"
  339. FlA2.Size = NumberSequence.new(0.6)
  340. FlA2.Rotation = NumberRange.new(-100, 100)
  341. FlA2.RotSpeed = NumberRange.new(-200, 200)
  342. FlA2.Transparency = NumberSequence.new(0,1)
  343. FlA2.Speed = NumberRange.new(0.1)
  344. FlA2.ZOffset = -0.1
  345. FlA2.Lifetime = NumberRange.new(1)
  346. FlA2.Rate = 1111
  347. FlA2.LockedToPart = true
  348. FlA2.LightEmission = 1
  349. FlA2.VelocitySpread = 12121
  350. local joy = Instance.new("Part",Character)
  351. joy.CanCollide = false
  352. joy.Size = Vector3.new(7, 0.01, 7)
  353. local joyimage = Instance.new("Decal",joy)
  354. joyimage.Face = "Top"
  355. joyimage.Texture = "http://www.roblox.com/asset/?id=1176402123"
  356. local ZZA2 = Instance.new("ParticleEmitter",ST)
  357. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  358. ZZA2.Size = NumberSequence.new(0.005)
  359. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  360. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  361. ZZA2.Transparency = NumberSequence.new(0.7)
  362. ZZA2.Lifetime = NumberRange.new(1)
  363. ZZA2.Speed = NumberRange.new(0.48)
  364. ZZA2.Rate = 1231231
  365. ZZA2.ZOffset = 0.1
  366. ZZA2.LockedToPart = true
  367. ZZA2.LightEmission = 1e9
  368. ZZA2.LightInfluence = 1e9
  369. local FlA3 = Instance.new("ParticleEmitter",SRL)
  370. FlA3.Texture = "rbxassetid://263837009"
  371. FlA3.Size = NumberSequence.new(0.6)
  372. FlA3.Rotation = NumberRange.new(-100, 100)
  373. FlA3.RotSpeed = NumberRange.new(-200, 200)
  374. FlA3.Transparency = NumberSequence.new(0,1)
  375. FlA3.Speed = NumberRange.new(0.1)
  376. FlA3.ZOffset = -0.1
  377. FlA3.Lifetime = NumberRange.new(1)
  378. FlA3.Rate = 1111
  379. FlA3.LockedToPart = true
  380. FlA3.LightEmission = 1
  381. FlA3.VelocitySpread = 12121
  382. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  383. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  384. ZZA3.Size = NumberSequence.new(0.005)
  385. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  386. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  387. ZZA3.Transparency = NumberSequence.new(0.7)
  388. ZZA3.Lifetime = NumberRange.new(1)
  389. ZZA3.Speed = NumberRange.new(0.48)
  390. ZZA3.Rate = 1231231
  391. ZZA3.ZOffset = 0.1
  392. ZZA3.LockedToPart = true
  393. ZZA3.LightEmission = 1e9
  394. ZZA3.LightInfluence = 1e9
  395. local FlA4 = Instance.new("ParticleEmitter",SLL)
  396. FlA4.Texture = "rbxassetid://263837009"
  397. FlA4.Size = NumberSequence.new(0.6)
  398. FlA4.Rotation = NumberRange.new(-100, 100)
  399. FlA4.RotSpeed = NumberRange.new(-200, 200)
  400. FlA4.Transparency = NumberSequence.new(0,1)
  401. FlA4.Speed = NumberRange.new(0.1)
  402. FlA4.ZOffset = -0.1
  403. FlA4.Lifetime = NumberRange.new(1)
  404. FlA4.Rate = 1111
  405. FlA4.LockedToPart = true
  406. FlA4.LightEmission = 1
  407. FlA4.VelocitySpread = 12121
  408. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  409. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  410. ZZA4.Size = NumberSequence.new(0.005)
  411. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  412. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  413. ZZA4.Transparency = NumberSequence.new(0.7)
  414. ZZA4.Lifetime = NumberRange.new(1)
  415. ZZA4.Speed = NumberRange.new(0.48)
  416. ZZA4.Rate = 1231231
  417. ZZA4.ZOffset = 0.1
  418. ZZA4.LockedToPart = true
  419. ZZA4.LightEmission = 1e9
  420. ZZA4.LightInfluence = 1e9
  421. local FlA5 = Instance.new("ParticleEmitter",SH)
  422. FlA5.Texture = "rbxassetid://263837009"
  423. FlA5.Size = NumberSequence.new(0.6)
  424. FlA5.Rotation = NumberRange.new(-100, 100)
  425. FlA5.RotSpeed = NumberRange.new(-200, 200)
  426. FlA5.Transparency = NumberSequence.new(0,1)
  427. FlA5.Speed = NumberRange.new(0.1)
  428. FlA5.ZOffset = -0.1
  429. FlA5.Lifetime = NumberRange.new(1)
  430. FlA5.Rate = 20
  431. FlA5.LockedToPart = true
  432. FlA5.LightEmission = 1
  433. FlA5.VelocitySpread = 12121
  434. local ZZA5 = Instance.new("ParticleEmitter",SH)
  435. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  436. ZZA5.Size = NumberSequence.new(0.005)
  437. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  438. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  439. ZZA5.Transparency = NumberSequence.new(0.7)
  440. ZZA5.Lifetime = NumberRange.new(1)
  441. ZZA5.Speed = NumberRange.new(0.48)
  442. ZZA5.Rate = 1231233
  443. ZZA5.ZOffset = 0.1
  444. ZZA5.LockedToPart = true
  445. ZZA5.LightEmission = 1e9
  446. ZZA5.LightInfluence = 1e9
  447. FlA.Enabled = false
  448. FlA1.Enabled = false
  449. FlA2.Enabled = false
  450. FlA3.Enabled = false
  451. FlA4.Enabled = false
  452. FlA5.Enabled = false
  453. ZZA.Enabled= false
  454. ZZA1.Enabled = false
  455. ZZA2.Enabled = false
  456. ZZA3.Enabled = false
  457. ZZA4.Enabled = false
  458. ZZA5.Enabled = false
  459. local Face = Instance.new("Decal",SH)
  460. Face.Face = "Front"
  461. Face.Texture = "rbxassetid://1176402123"
  462. local StarH = Instance.new("Part",Stand)
  463. StarH.BrickColor = BrickColor.new("Bright yellow")
  464. StarH.CanCollide = false
  465. local StarH2 = Instance.new("SpecialMesh",StarH)
  466. StarH2.MeshId = "rbxassetid://874044556"
  467. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  468. local StarH3 = Instance.new("Weld",StarH)
  469. StarH3.Part0 = SH
  470. StarH3.Part1 = StarH
  471. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  472. local Scarf = Instance.new("Part",Stand)
  473. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  474. Scarf.CanCollide = false
  475. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  476. Scarf2.MeshId = "rbxassetid://873798502"
  477. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  478. local Scarf3 = Instance.new("Weld",Scarf)
  479. Scarf3.Part0 = SH
  480. Scarf3.Part1 = Scarf
  481. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  482. local Clot = Instance.new("Part",Stand)
  483. Clot.BrickColor = BrickColor.new("Pastel yellow")
  484. Clot.CanCollide = false
  485. local Clot2 = Instance.new("SpecialMesh",Clot)
  486. Clot2.MeshId = "rbxassetid://874045262"
  487. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  488. local Clot3 = Instance.new("Weld",Clot)
  489. Clot3.Part0 = ST
  490. Clot3.Part1 = Clot
  491. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  492. local BClot = Instance.new("Part",Stand)
  493. BClot.BrickColor = BrickColor.new("Pastel yellow")
  494. BClot.CanCollide = false
  495. local BClot2 = Instance.new("SpecialMesh",BClot)
  496. BClot2.MeshId = "rbxassetid://874045262"
  497. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  498. local BClot3 = Instance.new("Weld",BClot)
  499. BClot3.Part0 = ST
  500. BClot3.Part1 = BClot
  501. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  502. local Shoulder = Instance.new("Part",Stand)
  503. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  504. Shoulder.CanCollide = false
  505. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  506. Shoulder2.MeshId = "rbxassetid://874040321"
  507. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  508. local Shoulder3 = Instance.new("Weld",Shoulder)
  509. Shoulder3.Part0 = SRA
  510. Shoulder3.Part1 = Shoulder
  511. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  512. local OtShoulder = Instance.new("Part",Stand)
  513. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  514. OtShoulder.CanCollide = false
  515. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  516. OtShoulder2.MeshId = "rbxassetid://874040321"
  517. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  518. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  519. OtShoulder3.Part0 = SLA
  520. OtShoulder3.Part1 = OtShoulder
  521. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  522. local Abs = Instance.new("Part",Stand)
  523. Abs.BrickColor = BrickColor.new("Bright yellow")
  524. Abs.CanCollide = false
  525. local Abs2 = Instance.new("SpecialMesh",Abs)
  526. Abs2.MeshId = "rbxassetid://958074736"
  527. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  528. local Abs3 = Instance.new("Weld",Abs)
  529. Abs3.Part0 = ST
  530. Abs3.Part1 = Abs
  531. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  532. Humanoid.Animator.Parent = nil
  533. Character.Animate.Parent = nil
  534. mas = Instance.new("Model",game:GetService("Lighting"))
  535. WeldConstraint0 = Instance.new("WeldConstraint")
  536. WeldConstraint1 = Instance.new("WeldConstraint")
  537. WeldConstraint2 = Instance.new("WeldConstraint")
  538. WeldConstraint3 = Instance.new("WeldConstraint")
  539. WeldConstraint4 = Instance.new("WeldConstraint")
  540. WeldConstraint5 = Instance.new("WeldConstraint")
  541. WeldConstraint6 = Instance.new("WeldConstraint")
  542. WeldConstraint7 = Instance.new("WeldConstraint")
  543. WeldConstraint8 = Instance.new("WeldConstraint")
  544. WeldConstraint9 = Instance.new("WeldConstraint")
  545. WeldConstraint10 = Instance.new("WeldConstraint")
  546. WeldConstraint11 = Instance.new("WeldConstraint")
  547. WeldConstraint12 = Instance.new("WeldConstraint")
  548. WeldConstraint13 = Instance.new("WeldConstraint")
  549. Part14 = Instance.new("Part")
  550. Part15 = Instance.new("Part")
  551. WeldConstraint16 = Instance.new("WeldConstraint")
  552. WeldConstraint17 = Instance.new("WeldConstraint")
  553. WeldConstraint18 = Instance.new("WeldConstraint")
  554. WeldConstraint19 = Instance.new("WeldConstraint")
  555. WeldConstraint20 = Instance.new("WeldConstraint")
  556. WeldConstraint21 = Instance.new("WeldConstraint")
  557. WeldConstraint22 = Instance.new("WeldConstraint")
  558. WeldConstraint23 = Instance.new("WeldConstraint")
  559. WeldConstraint24 = Instance.new("WeldConstraint")
  560. WeldConstraint25 = Instance.new("WeldConstraint")
  561. WeldConstraint26 = Instance.new("WeldConstraint")
  562. WeldConstraint27 = Instance.new("WeldConstraint")
  563. WeldConstraint28 = Instance.new("WeldConstraint")
  564. WeldConstraint29 = Instance.new("WeldConstraint")
  565. Part30 = Instance.new("Part")
  566. Part31 = Instance.new("Part")
  567. Part32 = Instance.new("Part")
  568. Part33 = Instance.new("Part")
  569. Part34 = Instance.new("Part")
  570. Part35 = Instance.new("Part")
  571. Part36 = Instance.new("Part")
  572. Part37 = Instance.new("Part")
  573. Part38 = Instance.new("Part")
  574. Part39 = Instance.new("Part")
  575. Part40 = Instance.new("Part")
  576. Part41 = Instance.new("Part")
  577. Part42 = Instance.new("Part")
  578. WeldConstraint20.Parent = Part15
  579. WeldConstraint20.Part0 = Part15
  580. WeldConstraint20.Part1 = Part33
  581. WeldConstraint22.Parent = Part15
  582. WeldConstraint22.Part0 = Part15
  583. WeldConstraint22.Part1 = Part35
  584. WeldConstraint21.Parent = Part15
  585. WeldConstraint21.Part0 = Part15
  586. WeldConstraint21.Part1 = Part34
  587. WeldConstraint23.Parent = Part15
  588. WeldConstraint23.Part0 = Part15
  589. WeldConstraint23.Part1 = Part36
  590. WeldConstraint24.Parent = Part15
  591. WeldConstraint24.Part0 = Part15
  592. WeldConstraint24.Part1 = Part37
  593. WeldConstraint25.Parent = Part15
  594. WeldConstraint25.Part0 = Part15
  595. WeldConstraint25.Part1 = Part38
  596. WeldConstraint26.Parent = Part15
  597. WeldConstraint26.Part0 = Part15
  598. WeldConstraint26.Part1 = Part39
  599. WeldConstraint27.Parent = Part15
  600. WeldConstraint27.Part0 = Part15
  601. WeldConstraint27.Part1 = Part40
  602. WeldConstraint29.Parent = Part15
  603. WeldConstraint29.Part0 = Part15
  604. WeldConstraint29.Part1 = Part42
  605. WeldConstraint28.Parent = Part15
  606. WeldConstraint28.Part0 = Part15
  607. WeldConstraint28.Part1 = Part41
  608. WeldConstraint16.Parent = Part15
  609. WeldConstraint16.Part0 = Part15
  610. WeldConstraint16.Part1 = Part14
  611. WeldConstraint17.Parent = Part15
  612. WeldConstraint17.Part0 = Part15
  613. WeldConstraint17.Part1 = Part30
  614. WeldConstraint18.Parent = Part15
  615. WeldConstraint18.Part0 = Part15
  616. WeldConstraint18.Part1 = Part31
  617. WeldConstraint19.Parent = Part15
  618. WeldConstraint19.Part0 = Part15
  619. WeldConstraint19.Part1 = Part32
  620. Part14.Name = "Glove"
  621. Part14.Parent = mas
  622. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  623. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  624. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  625. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  626. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  627. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  628. Part14.BottomSurface = Enum.SurfaceType.Smooth
  629. Part14.BrickColor = BrickColor.new("Pastel yellow")
  630. Part14.CanCollide = false
  631. Part14.Material = Enum.Material.SmoothPlastic
  632. Part14.TopSurface = Enum.SurfaceType.Smooth
  633. Part14.brickColor = BrickColor.new("Pastel yellow")
  634. Part15.Name = "LeftHandle"
  635. Part15.Parent = mas
  636. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  637. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  638. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  639. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  640. Part15.Color = Color3.new(1, 1, 0)
  641. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  642. Part15.BottomSurface = Enum.SurfaceType.Smooth
  643. Part15.BrickColor = BrickColor.new("New Yeller")
  644. Part15.CanCollide = false
  645. Part15.Material = Enum.Material.SmoothPlastic
  646. Part15.TopSurface = Enum.SurfaceType.Smooth
  647. Part15.brickColor = BrickColor.new("New Yeller")
  648. Part15.Shape = Enum.PartType.Ball
  649. WeldConstraint16.Parent = Part15
  650. WeldConstraint16.Part0 = Part15
  651. WeldConstraint16.Part1 = Part14
  652. WeldConstraint17.Parent = Part15
  653. WeldConstraint17.Part0 = Part15
  654. WeldConstraint17.Part1 = Part30
  655. WeldConstraint18.Parent = Part15
  656. WeldConstraint18.Part0 = Part15
  657. WeldConstraint18.Part1 = Part31
  658. WeldConstraint19.Parent = Part15
  659. WeldConstraint19.Part0 = Part15
  660. WeldConstraint19.Part1 = Part32
  661. WeldConstraint20.Parent = Part15
  662. WeldConstraint20.Part0 = Part15
  663. WeldConstraint20.Part1 = Part33
  664. WeldConstraint21.Parent = Part15
  665. WeldConstraint21.Part0 = Part15
  666. WeldConstraint21.Part1 = Part34
  667. WeldConstraint22.Parent = Part15
  668. WeldConstraint22.Part0 = Part15
  669. WeldConstraint22.Part1 = Part35
  670. WeldConstraint23.Parent = Part15
  671. WeldConstraint23.Part0 = Part15
  672. WeldConstraint23.Part1 = Part36
  673. WeldConstraint24.Parent = Part15
  674. WeldConstraint24.Part0 = Part15
  675. WeldConstraint24.Part1 = Part37
  676. WeldConstraint25.Parent = Part15
  677. WeldConstraint25.Part0 = Part15
  678. WeldConstraint25.Part1 = Part38
  679. WeldConstraint26.Parent = Part15
  680. WeldConstraint26.Part0 = Part15
  681. WeldConstraint26.Part1 = Part39
  682. WeldConstraint27.Parent = Part15
  683. WeldConstraint27.Part0 = Part15
  684. WeldConstraint27.Part1 = Part40
  685. WeldConstraint28.Parent = Part15
  686. WeldConstraint28.Part0 = Part15
  687. WeldConstraint28.Part1 = Part41
  688. WeldConstraint29.Parent = Part15
  689. WeldConstraint29.Part0 = Part15
  690. WeldConstraint29.Part1 = Part42
  691. Part30.Parent = mas
  692. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  693. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  694. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  695. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  696. Part30.Color = Color3.new(1, 1, 0)
  697. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  698. Part30.BottomSurface = Enum.SurfaceType.Smooth
  699. Part30.BrickColor = BrickColor.new("New Yeller")
  700. Part30.CanCollide = false
  701. Part30.Material = Enum.Material.SmoothPlastic
  702. Part30.TopSurface = Enum.SurfaceType.Smooth
  703. Part30.brickColor = BrickColor.new("New Yeller")
  704. Part30.Shape = Enum.PartType.Ball
  705. Part31.Parent = mas
  706. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  707. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  708. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  709. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  710. Part31.Color = Color3.new(1, 1, 0)
  711. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  712. Part31.BottomSurface = Enum.SurfaceType.Smooth
  713. Part31.BrickColor = BrickColor.new("New Yeller")
  714. Part31.CanCollide = false
  715. Part31.Material = Enum.Material.SmoothPlastic
  716. Part31.TopSurface = Enum.SurfaceType.Smooth
  717. Part31.brickColor = BrickColor.new("New Yeller")
  718. Part31.Shape = Enum.PartType.Ball
  719. Part32.Parent = mas
  720. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  721. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  722. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  723. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  724. Part32.Color = Color3.new(1, 1, 0)
  725. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  726. Part32.BottomSurface = Enum.SurfaceType.Smooth
  727. Part32.BrickColor = BrickColor.new("New Yeller")
  728. Part32.CanCollide = false
  729. Part32.Material = Enum.Material.SmoothPlastic
  730. Part32.TopSurface = Enum.SurfaceType.Smooth
  731. Part32.brickColor = BrickColor.new("New Yeller")
  732. Part32.Shape = Enum.PartType.Ball
  733. Part33.Parent = mas
  734. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  735. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  736. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  737. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  738. Part33.Color = Color3.new(1, 1, 0)
  739. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  740. Part33.BottomSurface = Enum.SurfaceType.Smooth
  741. Part33.BrickColor = BrickColor.new("New Yeller")
  742. Part33.CanCollide = false
  743. Part33.Material = Enum.Material.SmoothPlastic
  744. Part33.TopSurface = Enum.SurfaceType.Smooth
  745. Part33.brickColor = BrickColor.new("New Yeller")
  746. Part33.Shape = Enum.PartType.Ball
  747. Part34.Parent = mas
  748. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  749. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  750. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  751. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  752. Part34.Color = Color3.new(1, 1, 0)
  753. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  754. Part34.BottomSurface = Enum.SurfaceType.Smooth
  755. Part34.BrickColor = BrickColor.new("New Yeller")
  756. Part34.CanCollide = false
  757. Part34.Material = Enum.Material.SmoothPlastic
  758. Part34.TopSurface = Enum.SurfaceType.Smooth
  759. Part34.brickColor = BrickColor.new("New Yeller")
  760. Part34.Shape = Enum.PartType.Ball
  761. Part35.Parent = mas
  762. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  763. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  764. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  765. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  766. Part35.Color = Color3.new(1, 1, 0)
  767. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  768. Part35.BottomSurface = Enum.SurfaceType.Smooth
  769. Part35.BrickColor = BrickColor.new("New Yeller")
  770. Part35.CanCollide = false
  771. Part35.Material = Enum.Material.SmoothPlastic
  772. Part35.TopSurface = Enum.SurfaceType.Smooth
  773. Part35.brickColor = BrickColor.new("New Yeller")
  774. Part35.Shape = Enum.PartType.Ball
  775. Part36.Parent = mas
  776. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  777. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  778. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  779. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  780. Part36.Color = Color3.new(1, 1, 0)
  781. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  782. Part36.BottomSurface = Enum.SurfaceType.Smooth
  783. Part36.BrickColor = BrickColor.new("New Yeller")
  784. Part36.CanCollide = false
  785. Part36.Material = Enum.Material.SmoothPlastic
  786. Part36.TopSurface = Enum.SurfaceType.Smooth
  787. Part36.brickColor = BrickColor.new("New Yeller")
  788. Part36.Shape = Enum.PartType.Ball
  789. Part37.Parent = mas
  790. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  791. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  792. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  793. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  794. Part37.Color = Color3.new(1, 1, 0)
  795. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  796. Part37.BottomSurface = Enum.SurfaceType.Smooth
  797. Part37.BrickColor = BrickColor.new("New Yeller")
  798. Part37.CanCollide = false
  799. Part37.Material = Enum.Material.SmoothPlastic
  800. Part37.TopSurface = Enum.SurfaceType.Smooth
  801. Part37.brickColor = BrickColor.new("New Yeller")
  802. Part37.Shape = Enum.PartType.Ball
  803. Part38.Parent = mas
  804. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  805. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  806. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  807. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  808. Part38.Color = Color3.new(1, 1, 0)
  809. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  810. Part38.BottomSurface = Enum.SurfaceType.Smooth
  811. Part38.BrickColor = BrickColor.new("New Yeller")
  812. Part38.CanCollide = false
  813. Part38.Material = Enum.Material.SmoothPlastic
  814. Part38.TopSurface = Enum.SurfaceType.Smooth
  815. Part38.brickColor = BrickColor.new("New Yeller")
  816. Part38.Shape = Enum.PartType.Ball
  817. Part39.Parent = mas
  818. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  819. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  820. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  821. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  822. Part39.Color = Color3.new(1, 1, 0)
  823. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  824. Part39.BottomSurface = Enum.SurfaceType.Smooth
  825. Part39.BrickColor = BrickColor.new("New Yeller")
  826. Part39.CanCollide = false
  827. Part39.Material = Enum.Material.SmoothPlastic
  828. Part39.TopSurface = Enum.SurfaceType.Smooth
  829. Part39.brickColor = BrickColor.new("New Yeller")
  830. Part39.Shape = Enum.PartType.Ball
  831. Part40.Parent = mas
  832. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  833. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  834. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  835. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  836. Part40.Color = Color3.new(1, 1, 0)
  837. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  838. Part40.BottomSurface = Enum.SurfaceType.Smooth
  839. Part40.BrickColor = BrickColor.new("New Yeller")
  840. Part40.CanCollide = false
  841. Part40.Material = Enum.Material.SmoothPlastic
  842. Part40.TopSurface = Enum.SurfaceType.Smooth
  843. Part40.brickColor = BrickColor.new("New Yeller")
  844. Part41.Parent = mas
  845. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  846. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  847. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  848. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  849. Part41.Color = Color3.new(1, 1, 0)
  850. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  851. Part41.BottomSurface = Enum.SurfaceType.Smooth
  852. Part41.BrickColor = BrickColor.new("New Yeller")
  853. Part41.CanCollide = false
  854. Part41.Material = Enum.Material.SmoothPlastic
  855. Part41.TopSurface = Enum.SurfaceType.Smooth
  856. Part41.brickColor = BrickColor.new("New Yeller")
  857. Part42.Parent = mas
  858. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  859. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  860. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  861. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  862. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  863. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  864. Part42.BottomSurface = Enum.SurfaceType.Smooth
  865. Part42.BrickColor = BrickColor.new("Bright yellow")
  866. Part42.CanCollide = false
  867. Part42.Material = Enum.Material.SmoothPlastic
  868. Part42.TopSurface = Enum.SurfaceType.Smooth
  869. Part42.brickColor = BrickColor.new("Bright yellow")
  870. for i,v in pairs(mas:GetChildren()) do
  871. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  872. pcall(function() v:MakeJoints() end)
  873. end
  874. local Wld = Instance.new("Weld",Part15)
  875. Wld.Part0 = SLA
  876. Wld.Part1 = Part15
  877. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  878. mas2 = Instance.new("Model",game:GetService("Lighting"))
  879. WeldConstraint0 = Instance.new("WeldConstraint")
  880. WeldConstraint1 = Instance.new("WeldConstraint")
  881. WeldConstraint2 = Instance.new("WeldConstraint")
  882. WeldConstraint3 = Instance.new("WeldConstraint")
  883. WeldConstraint4 = Instance.new("WeldConstraint")
  884. WeldConstraint5 = Instance.new("WeldConstraint")
  885. WeldConstraint6 = Instance.new("WeldConstraint")
  886. WeldConstraint7 = Instance.new("WeldConstraint")
  887. WeldConstraint8 = Instance.new("WeldConstraint")
  888. WeldConstraint9 = Instance.new("WeldConstraint")
  889. WeldConstraint10 = Instance.new("WeldConstraint")
  890. WeldConstraint11 = Instance.new("WeldConstraint")
  891. WeldConstraint12 = Instance.new("WeldConstraint")
  892. WeldConstraint13 = Instance.new("WeldConstraint")
  893. Part14 = Instance.new("Part")
  894. Part15 = Instance.new("Part")
  895. WeldConstraint16 = Instance.new("WeldConstraint")
  896. WeldConstraint17 = Instance.new("WeldConstraint")
  897. WeldConstraint18 = Instance.new("WeldConstraint")
  898. WeldConstraint19 = Instance.new("WeldConstraint")
  899. WeldConstraint20 = Instance.new("WeldConstraint")
  900. WeldConstraint21 = Instance.new("WeldConstraint")
  901. WeldConstraint22 = Instance.new("WeldConstraint")
  902. WeldConstraint23 = Instance.new("WeldConstraint")
  903. WeldConstraint24 = Instance.new("WeldConstraint")
  904. WeldConstraint25 = Instance.new("WeldConstraint")
  905. WeldConstraint26 = Instance.new("WeldConstraint")
  906. WeldConstraint27 = Instance.new("WeldConstraint")
  907. WeldConstraint28 = Instance.new("WeldConstraint")
  908. WeldConstraint29 = Instance.new("WeldConstraint")
  909. Part30 = Instance.new("Part")
  910. Part31 = Instance.new("Part")
  911. Part32 = Instance.new("Part")
  912. Part33 = Instance.new("Part")
  913. Part34 = Instance.new("Part")
  914. Part35 = Instance.new("Part")
  915. Part36 = Instance.new("Part")
  916. Part37 = Instance.new("Part")
  917. Part38 = Instance.new("Part")
  918. Part39 = Instance.new("Part")
  919. Part40 = Instance.new("Part")
  920. Part41 = Instance.new("Part")
  921. Part42 = Instance.new("Part")
  922. WeldConstraint20.Parent = Part15
  923. WeldConstraint20.Part0 = Part15
  924. WeldConstraint20.Part1 = Part33
  925. WeldConstraint22.Parent = Part15
  926. WeldConstraint22.Part0 = Part15
  927. WeldConstraint22.Part1 = Part35
  928. WeldConstraint21.Parent = Part15
  929. WeldConstraint21.Part0 = Part15
  930. WeldConstraint21.Part1 = Part34
  931. WeldConstraint23.Parent = Part15
  932. WeldConstraint23.Part0 = Part15
  933. WeldConstraint23.Part1 = Part36
  934. WeldConstraint24.Parent = Part15
  935. WeldConstraint24.Part0 = Part15
  936. WeldConstraint24.Part1 = Part37
  937. WeldConstraint25.Parent = Part15
  938. WeldConstraint25.Part0 = Part15
  939. WeldConstraint25.Part1 = Part38
  940. WeldConstraint26.Parent = Part15
  941. WeldConstraint26.Part0 = Part15
  942. WeldConstraint26.Part1 = Part39
  943. WeldConstraint27.Parent = Part15
  944. WeldConstraint27.Part0 = Part15
  945. WeldConstraint27.Part1 = Part40
  946. WeldConstraint29.Parent = Part15
  947. WeldConstraint29.Part0 = Part15
  948. WeldConstraint29.Part1 = Part42
  949. WeldConstraint28.Parent = Part15
  950. WeldConstraint28.Part0 = Part15
  951. WeldConstraint28.Part1 = Part41
  952. WeldConstraint16.Parent = Part15
  953. WeldConstraint16.Part0 = Part15
  954. WeldConstraint16.Part1 = Part14
  955. WeldConstraint17.Parent = Part15
  956. WeldConstraint17.Part0 = Part15
  957. WeldConstraint17.Part1 = Part30
  958. WeldConstraint18.Parent = Part15
  959. WeldConstraint18.Part0 = Part15
  960. WeldConstraint18.Part1 = Part31
  961. WeldConstraint19.Parent = Part15
  962. WeldConstraint19.Part0 = Part15
  963. WeldConstraint19.Part1 = Part32
  964. Part14.Name = "Glove"
  965. Part14.Parent = mas2
  966. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  967. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  968. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  969. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  970. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  971. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  972. Part14.BottomSurface = Enum.SurfaceType.Smooth
  973. Part14.BrickColor = BrickColor.new("Pastel yellow")
  974. Part14.CanCollide = false
  975. Part14.Material = Enum.Material.SmoothPlastic
  976. Part14.TopSurface = Enum.SurfaceType.Smooth
  977. Part14.brickColor = BrickColor.new("Pastel yellow")
  978. Part15.Name = "LeftHandle"
  979. Part15.Parent = mas2
  980. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  981. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  982. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  983. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  984. Part15.Color = Color3.new(1, 1, 0)
  985. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  986. Part15.BottomSurface = Enum.SurfaceType.Smooth
  987. Part15.BrickColor = BrickColor.new("New Yeller")
  988. Part15.CanCollide = false
  989. Part15.Material = Enum.Material.SmoothPlastic
  990. Part15.TopSurface = Enum.SurfaceType.Smooth
  991. Part15.brickColor = BrickColor.new("New Yeller")
  992. Part15.Shape = Enum.PartType.Ball
  993. WeldConstraint16.Parent = Part15
  994. WeldConstraint16.Part0 = Part15
  995. WeldConstraint16.Part1 = Part14
  996. WeldConstraint17.Parent = Part15
  997. WeldConstraint17.Part0 = Part15
  998. WeldConstraint17.Part1 = Part30
  999. WeldConstraint18.Parent = Part15
  1000. WeldConstraint18.Part0 = Part15
  1001. WeldConstraint18.Part1 = Part31
  1002. WeldConstraint19.Parent = Part15
  1003. WeldConstraint19.Part0 = Part15
  1004. WeldConstraint19.Part1 = Part32
  1005. WeldConstraint20.Parent = Part15
  1006. WeldConstraint20.Part0 = Part15
  1007. WeldConstraint20.Part1 = Part33
  1008. WeldConstraint21.Parent = Part15
  1009. WeldConstraint21.Part0 = Part15
  1010. WeldConstraint21.Part1 = Part34
  1011. WeldConstraint22.Parent = Part15
  1012. WeldConstraint22.Part0 = Part15
  1013. WeldConstraint22.Part1 = Part35
  1014. WeldConstraint23.Parent = Part15
  1015. WeldConstraint23.Part0 = Part15
  1016. WeldConstraint23.Part1 = Part36
  1017. WeldConstraint24.Parent = Part15
  1018. WeldConstraint24.Part0 = Part15
  1019. WeldConstraint24.Part1 = Part37
  1020. WeldConstraint25.Parent = Part15
  1021. WeldConstraint25.Part0 = Part15
  1022. WeldConstraint25.Part1 = Part38
  1023. WeldConstraint26.Parent = Part15
  1024. WeldConstraint26.Part0 = Part15
  1025. WeldConstraint26.Part1 = Part39
  1026. WeldConstraint27.Parent = Part15
  1027. WeldConstraint27.Part0 = Part15
  1028. WeldConstraint27.Part1 = Part40
  1029. WeldConstraint28.Parent = Part15
  1030. WeldConstraint28.Part0 = Part15
  1031. WeldConstraint28.Part1 = Part41
  1032. WeldConstraint29.Parent = Part15
  1033. WeldConstraint29.Part0 = Part15
  1034. WeldConstraint29.Part1 = Part42
  1035. Part30.Parent = mas2
  1036. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1037. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1038. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1039. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1040. Part30.Color = Color3.new(1, 1, 0)
  1041. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1042. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1043. Part30.BrickColor = BrickColor.new("New Yeller")
  1044. Part30.CanCollide = false
  1045. Part30.Material = Enum.Material.SmoothPlastic
  1046. Part30.TopSurface = Enum.SurfaceType.Smooth
  1047. Part30.brickColor = BrickColor.new("New Yeller")
  1048. Part30.Shape = Enum.PartType.Ball
  1049. Part31.Parent = mas2
  1050. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1051. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1052. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1053. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1054. Part31.Color = Color3.new(1, 1, 0)
  1055. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1056. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1057. Part31.BrickColor = BrickColor.new("New Yeller")
  1058. Part31.CanCollide = false
  1059. Part31.Material = Enum.Material.SmoothPlastic
  1060. Part31.TopSurface = Enum.SurfaceType.Smooth
  1061. Part31.brickColor = BrickColor.new("New Yeller")
  1062. Part31.Shape = Enum.PartType.Ball
  1063. Part32.Parent = mas2
  1064. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1065. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1066. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1067. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1068. Part32.Color = Color3.new(1, 1, 0)
  1069. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1070. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1071. Part32.BrickColor = BrickColor.new("New Yeller")
  1072. Part32.CanCollide = false
  1073. Part32.Material = Enum.Material.SmoothPlastic
  1074. Part32.TopSurface = Enum.SurfaceType.Smooth
  1075. Part32.brickColor = BrickColor.new("New Yeller")
  1076. Part32.Shape = Enum.PartType.Ball
  1077. Part33.Parent = mas2
  1078. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1079. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1080. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1081. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1082. Part33.Color = Color3.new(1, 1, 0)
  1083. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1084. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1085. Part33.BrickColor = BrickColor.new("New Yeller")
  1086. Part33.CanCollide = false
  1087. Part33.Material = Enum.Material.SmoothPlastic
  1088. Part33.TopSurface = Enum.SurfaceType.Smooth
  1089. Part33.brickColor = BrickColor.new("New Yeller")
  1090. Part33.Shape = Enum.PartType.Ball
  1091. Part34.Parent = mas2
  1092. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1093. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1094. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1095. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1096. Part34.Color = Color3.new(1, 1, 0)
  1097. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1098. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1099. Part34.BrickColor = BrickColor.new("New Yeller")
  1100. Part34.CanCollide = false
  1101. Part34.Material = Enum.Material.SmoothPlastic
  1102. Part34.TopSurface = Enum.SurfaceType.Smooth
  1103. Part34.brickColor = BrickColor.new("New Yeller")
  1104. Part34.Shape = Enum.PartType.Ball
  1105. Part35.Parent = mas2
  1106. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1107. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1108. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1109. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1110. Part35.Color = Color3.new(1, 1, 0)
  1111. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1112. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1113. Part35.BrickColor = BrickColor.new("New Yeller")
  1114. Part35.CanCollide = false
  1115. Part35.Material = Enum.Material.SmoothPlastic
  1116. Part35.TopSurface = Enum.SurfaceType.Smooth
  1117. Part35.brickColor = BrickColor.new("New Yeller")
  1118. Part35.Shape = Enum.PartType.Ball
  1119. Part36.Parent = mas2
  1120. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1121. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1122. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1123. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1124. Part36.Color = Color3.new(1, 1, 0)
  1125. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1126. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1127. Part36.BrickColor = BrickColor.new("New Yeller")
  1128. Part36.CanCollide = false
  1129. Part36.Material = Enum.Material.SmoothPlastic
  1130. Part36.TopSurface = Enum.SurfaceType.Smooth
  1131. Part36.brickColor = BrickColor.new("New Yeller")
  1132. Part36.Shape = Enum.PartType.Ball
  1133. Part37.Parent = mas2
  1134. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1135. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1136. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1137. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1138. Part37.Color = Color3.new(1, 1, 0)
  1139. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1140. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1141. Part37.BrickColor = BrickColor.new("New Yeller")
  1142. Part37.CanCollide = false
  1143. Part37.Material = Enum.Material.SmoothPlastic
  1144. Part37.TopSurface = Enum.SurfaceType.Smooth
  1145. Part37.brickColor = BrickColor.new("New Yeller")
  1146. Part37.Shape = Enum.PartType.Ball
  1147. Part38.Parent = mas2
  1148. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1149. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1150. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1151. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1152. Part38.Color = Color3.new(1, 1, 0)
  1153. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1154. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1155. Part38.BrickColor = BrickColor.new("New Yeller")
  1156. Part38.CanCollide = false
  1157. Part38.Material = Enum.Material.SmoothPlastic
  1158. Part38.TopSurface = Enum.SurfaceType.Smooth
  1159. Part38.brickColor = BrickColor.new("New Yeller")
  1160. Part38.Shape = Enum.PartType.Ball
  1161. Part39.Parent = mas2
  1162. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1163. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1164. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1165. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1166. Part39.Color = Color3.new(1, 1, 0)
  1167. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1168. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1169. Part39.BrickColor = BrickColor.new("New Yeller")
  1170. Part39.CanCollide = false
  1171. Part39.Material = Enum.Material.SmoothPlastic
  1172. Part39.TopSurface = Enum.SurfaceType.Smooth
  1173. Part39.brickColor = BrickColor.new("New Yeller")
  1174. Part39.Shape = Enum.PartType.Ball
  1175. Part40.Parent = mas2
  1176. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1177. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1178. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1179. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1180. Part40.Color = Color3.new(1, 1, 0)
  1181. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1182. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1183. Part40.BrickColor = BrickColor.new("New Yeller")
  1184. Part40.CanCollide = false
  1185. Part40.Material = Enum.Material.SmoothPlastic
  1186. Part40.TopSurface = Enum.SurfaceType.Smooth
  1187. Part40.brickColor = BrickColor.new("New Yeller")
  1188. Part41.Parent = mas2
  1189. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1190. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1191. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1192. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1193. Part41.Color = Color3.new(1, 1, 0)
  1194. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1195. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1196. Part41.BrickColor = BrickColor.new("New Yeller")
  1197. Part41.CanCollide = false
  1198. Part41.Material = Enum.Material.SmoothPlastic
  1199. Part41.TopSurface = Enum.SurfaceType.Smooth
  1200. Part41.brickColor = BrickColor.new("New Yeller")
  1201. Part42.Parent = mas2
  1202. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1203. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1204. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1205. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1206. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1207. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1208. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1209. Part42.BrickColor = BrickColor.new("Institutional white")
  1210. Part42.CanCollide = false
  1211. Part42.Material = Enum.Material.SmoothPlastic
  1212. Part42.TopSurface = Enum.SurfaceType.Smooth
  1213. Part42.brickColor = BrickColor.new("Institutional white")
  1214. for i,v in pairs(mas2:GetChildren()) do
  1215. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1216. pcall(function() v:MakeJoints() end)
  1217. end
  1218. local Wld = Instance.new("Weld",Part15)
  1219. Wld.Part0 = SRA
  1220. Wld.Part1 = Part15
  1221. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1222. for i,v in pairs(mas:children()) do
  1223. if v:IsA("Part") then
  1224. v.Transparency = 1
  1225. end
  1226. end
  1227. for i,v in pairs(Character.Stand:children()) do
  1228. if v:IsA("Part") then
  1229. v.Transparency = 1
  1230. Face.Transparency = 1
  1231. end
  1232. end
  1233. local newMotor = function(part0, part1, c0, c1)
  1234. local w = Create('Motor'){
  1235. Parent = part0,
  1236. Part0 = part0,
  1237. Part1 = part1,
  1238. C0 = c0,
  1239. C1 = c1,
  1240. }
  1241. return w
  1242. end
  1243. function clerp(a, b, t)
  1244. return a:lerp(b, t)
  1245. end
  1246.  
  1247. coroutine.resume(coroutine.create(function()
  1248. while true do
  1249. Humanoid.Health = Humanoid.Health + 999999999
  1250. game:GetService("RunService").RenderStepped:wait()
  1251. end
  1252. end))
  1253. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1254. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1255.  
  1256. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1257. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1258. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1259. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1260. RootJoint.C1 = CFrame.new(0, 0, 0)
  1261. RootJoint.C0 = CFrame.new(0, 0, 0)
  1262. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1263. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1264.  
  1265. local rarmc1 = RW.C1
  1266. local larmc1 = LW.C1
  1267. local rlegc1 = RH.C1
  1268. local llegc1 = LH.C1
  1269.  
  1270. local resetc1 = false
  1271.  
  1272. function PlayAnimationFromTable(table, speed, bool)
  1273. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1274. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1275. RW.C0 = clerp(RW.C0, table[3], speed)
  1276. LW.C0 = clerp(LW.C0, table[4], speed)
  1277. RH.C0 = clerp(RH.C0, table[5], speed)
  1278. LH.C0 = clerp(LH.C0, table[6], speed)
  1279. if bool == true then
  1280. if resetc1 == false then
  1281. resetc1 = true
  1282. RootJoint.C1 = RootJoint.C1
  1283. Torso.Neck.C1 = Torso.Neck.C1
  1284. RW.C1 = rarmc1
  1285. LW.C1 = larmc1
  1286. RH.C1 = rlegc1
  1287. LH.C1 = llegc1
  1288. end
  1289. end
  1290. end
  1291.  
  1292. ArtificialHB = Create("BindableEvent", script){
  1293. Parent = script,
  1294. Name = "Heartbeat",
  1295. }
  1296.  
  1297. script:WaitForChild("Heartbeat")
  1298.  
  1299. frame = 1 / 30
  1300. tf = 0
  1301. allowframeloss = false
  1302. tossremainder = false
  1303. lastframe = tick()
  1304. script.Heartbeat:Fire()
  1305.  
  1306. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1307. tf = tf + s
  1308. if tf >= frame then
  1309. if allowframeloss then
  1310. script.Heartbeat:Fire()
  1311. lastframe = tick()
  1312. else
  1313. for i = 1, math.floor(tf / frame) do
  1314. script.Heartbeat:Fire()
  1315. end
  1316. lastframe = tick()
  1317. end
  1318. if tossremainder then
  1319. tf = 0
  1320. else
  1321. tf = tf - frame * math.floor(tf / frame)
  1322. end
  1323. end
  1324. end)
  1325.  
  1326. function swait(num)
  1327. if num == 0 or num == nil then
  1328. ArtificialHB.Event:wait()
  1329. else
  1330. for i = 0, num do
  1331. ArtificialHB.Event:wait()
  1332. end
  1333. end
  1334. end
  1335.  
  1336.  
  1337.  
  1338. Mouse.KeyDown:connect(function(key)
  1339. if key == "q" then
  1340. if Change == false then
  1341. Stand()
  1342. Change = true
  1343. elseif Change == true then
  1344. UnStand()
  1345. Change = false
  1346. end
  1347. end
  1348. end)
  1349.  
  1350.  
  1351. function Stand()
  1352. if D == false then
  1353. D = true
  1354. Pause = true
  1355. for i = 0,0.1,0.1 do
  1356. swait()
  1357. PlayAnimationFromTable({
  1358. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1361. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1362. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364. }, .5, false)
  1365. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1366. end
  1367. coroutine.resume(coroutine.create(function()
  1368. for i = 0,1.2,0.1 do
  1369. swait()
  1370. PlayAnimationFromTable({
  1371. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1372. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1373. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1374. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1375. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1376. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1377. }, .5, false)
  1378. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1379. end
  1380. Pause = false
  1381. end))
  1382. local Sound = Instance.new("Sound",ST)
  1383. Sound.Pitch = 1
  1384. Sound.Volume = 30
  1385. Sound.Looped = false
  1386. Sound.SoundId = "rbxassetid://1079408535"
  1387. Sound:play()
  1388. coroutine.resume(coroutine.create(function()
  1389. for i,v in pairs(mas:children()) do
  1390. if v:IsA("Part") then
  1391. coroutine.resume(coroutine.create(function()
  1392. v.Transparency = v.Transparency - 0.1
  1393. game:GetService("RunService").RenderStepped:wait()
  1394. end))
  1395. v.Transparency = 1
  1396. end
  1397. end
  1398. end))
  1399. for i,v in pairs(Character.Stand:children()) do
  1400. if v:IsA("Part") then
  1401. coroutine.resume(coroutine.create(function()
  1402. for i = 1,11 do
  1403. v.Transparency = v.Transparency - 0.1
  1404. Face.Transparency = Face.Transparency - 0.1
  1405. game:GetService("RunService").RenderStepped:wait()
  1406. end
  1407. FlA.Enabled = true
  1408. FlA1.Enabled = true
  1409. FlA2.Enabled = true
  1410. FlA3.Enabled = true
  1411. FlA4.Enabled = true
  1412. FlA5.Enabled = true
  1413. ZZA.Enabled = true
  1414. ZZA1.Enabled = true
  1415. ZZA2.Enabled = true
  1416. ZZA3.Enabled = true
  1417. ZZA4.Enabled = true
  1418. ZZA5.Enabled = true
  1419. end))
  1420. end
  1421. end
  1422. ZZZ = Mouse.KeyDown:connect(function(key)
  1423. if key == "t" then
  1424. Blast()
  1425. end
  1426. if key == "r" then
  1427. StrongOra()
  1428. end
  1429. if key == "e" then
  1430. OHOra()
  1431. end
  1432. if key == "f" then
  1433. TimeStop()
  1434. end
  1435. if key == "z" then
  1436. Jump()
  1437. end
  1438. end)
  1439. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1440. if key == "e" then
  1441. Stop()
  1442. end
  1443. end)
  1444. wait(0.5)
  1445. D = false
  1446. end
  1447. end
  1448.  
  1449. function Blast()
  1450. if D == false then
  1451. D = true
  1452. Pause = true
  1453. for i = 0,1.2,0.1 do
  1454. swait()
  1455. PlayAnimationFromTable({
  1456. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1457. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1458. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1459. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. }, .5, false)
  1463. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1464. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1465. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1466. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1467. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1468. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1469. end
  1470. coroutine.resume(coroutine.create(function()
  1471. wait(0.7)
  1472. Pause = false
  1473. end))
  1474. local Bl = Instance.new("Part",workspace)
  1475. Bl.CanCollide = false
  1476. Bl.Material = "Neon"
  1477. Bl.Shape = "Ball"
  1478. Bl.Size = Vector3.new(20,20,20)
  1479. Bl.BrickColor = BrickColor.new("New Yeller")
  1480. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1481. local Fl = Instance.new("BodyVelocity",Bl)
  1482. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1483. Fl.Velocity = RootPart.CFrame.lookVector*160
  1484. local Ring = Instance.new("Part",RootPart)
  1485. Ring.Size = Vector3.new(1,1,1)
  1486. Ring.CanCollide = false
  1487. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1488. Ring.Anchored = true
  1489. Ring.BrickColor = BrickColor.new("Institutional white")
  1490. Ring.Transparency = 0
  1491. local Ring2 = Instance.new("SpecialMesh",Ring)
  1492. Ring2.MeshId = "rbxassetid://3270017"
  1493. Ring2.Scale = Vector3.new(1,1,0.1)
  1494. coroutine.resume(coroutine.create(function()
  1495. for i = 1,50 do
  1496. Ring2.Scale = Ring2.Scale + Vector3.new(3,3,3)
  1497. Ring.Transparency = Ring.Transparency + 0.07
  1498. game:GetService("RunService").RenderStepped:wait()
  1499. end
  1500. Ring:remove()
  1501. end))
  1502. Bl.Touched:connect(function(hit)
  1503. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1504. Bl:remove()
  1505. local S = Instance.new("Sound",hit.Parent.Head)
  1506. S.SoundId = "rbxassetid://2686077452"
  1507. S.Volume = 30
  1508. S.Looped = false
  1509. S:play()
  1510. hit.Parent.Humanoid:TakeDamage(1000)
  1511. hit.Parent.Humanoid.WalkSpeed = 2
  1512. local Ef = Instance.new("Part",workspace)
  1513. Ef.Size = Vector3.new(1,1,1)
  1514. Ef.CanCollide = false
  1515. Ef.Shape = "Ball"
  1516. Ef.Material = "Neon"
  1517. Ef.BrickColor = BrickColor.new("New Yeller")
  1518. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1519. Ef.Anchored = true
  1520. local Ef2 = Instance.new("SpecialMesh",Ef)
  1521. Ef2.MeshType = "Sphere"
  1522. Ef2.Scale = Vector3.new(1,1,1)
  1523. coroutine.resume(coroutine.create(function()
  1524. for i = 1,6 do
  1525. local random = math.random(-4,4)
  1526. local random2 = math.random(-4,4)
  1527. local random3 = math.random(-4,4)
  1528. local Ring = Instance.new("Part",Ef)
  1529. Ring.Size = Vector3.new(1,1,1)
  1530. Ring.CanCollide = false
  1531. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1532. Ring.Anchored = true
  1533. Ring.BrickColor = BrickColor.new("Institutional white")
  1534. Ring.Transparency = 0
  1535. local Ring2 = Instance.new("SpecialMesh",Ring)
  1536. Ring2.MeshId = "rbxassetid://3270017"
  1537. Ring2.Scale = Vector3.new(1,1,0.1)
  1538. coroutine.resume(coroutine.create(function()
  1539. for i = 1,170 do
  1540. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1541. Ring.Transparency = Ring.Transparency + 0.01
  1542. game:GetService("RunService").RenderStepped:wait()
  1543. end
  1544. Ring:remove()
  1545. end))
  1546. end
  1547. end))
  1548. for i = 1,170 do
  1549. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1550. Ef.Transparency = Ef.Transparency + 0.01
  1551. game:GetService("RunService").RenderStepped:wait()
  1552. end
  1553. Ef:remove()
  1554. end
  1555. end)
  1556. wait(1.5)
  1557. D = false
  1558. end
  1559. end
  1560.  
  1561. function Jump()
  1562. if DD == false then
  1563. DD = true
  1564. local S = Instance.new("Sound",ST)
  1565. S.SoundId = "rbxassetid://3077287610"
  1566. S.Pitch = 1
  1567. S.Volume = 12312
  1568. S.Looped = false
  1569. S:play()
  1570. print("ASD")
  1571. local Bod = Instance.new("BodyPosition",RootPart)
  1572. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1573. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1574. local Ef = Instance.new("Part",workspace)
  1575. Ef.Size = Vector3.new(1,1,1)
  1576. Ef.CanCollide = false
  1577. Ef.Anchored = true
  1578. Ef.BrickColor = BrickColor.new("New Yeller")
  1579. Ef.Material = "Neon"
  1580. Ef.Shape = "Ball"
  1581. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1582. coroutine.resume(coroutine.create(function()
  1583. for i = 1,30 do
  1584. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1585. Ef.Transparency = Ef.Transparency + 0.07
  1586. game:GetService("RunService").RenderStepped:wait()
  1587. end
  1588. Ef:remove()
  1589. end))
  1590. wait(0.1)
  1591. Bod:remove()
  1592. wait(1)
  1593. DD = false
  1594. end
  1595. end
  1596.  
  1597. function TimeStop()
  1598. if DDZ == false then
  1599. DDZ = true
  1600. local S = Instance.new("Sound",ST)
  1601. S.SoundId = "rbxassetid://2462968125"
  1602. S.Pitch = 1.2
  1603. S.Volume = 12
  1604. S.Looped = false
  1605. S:play()
  1606. local Ef = Instance.new("Part",workspace)
  1607. Ef.Size = Vector3.new(1,1,1)
  1608. Ef.Material = "Glass"
  1609. Ef.BrickColor = BrickColor.new("Lime green")
  1610. Ef.Transparency = 0.6
  1611. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1612. Ef.Anchored = true
  1613. Ef.CanCollide = false
  1614. Ef.Shape = "Ball"
  1615. local Ef2 = Instance.new("SpecialMesh",Ef)
  1616. Ef2.MeshType = "Sphere"
  1617. Ef2.Scale = Vector3.new(1,1,1)
  1618. coroutine.resume(coroutine.create(function()
  1619. for i = 1,70 do
  1620. Ef2.Scale = Ef2.Scale + Vector3.new(9,9,9)
  1621. game:GetService("RunService").RenderStepped:wait()
  1622. end
  1623. for i = 1,70 do
  1624. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1625. game:GetService("RunService").RenderStepped:wait()
  1626. end
  1627. Ef:remove()
  1628. end))
  1629. local HB = Instance.new("Part",workspace)
  1630. HB.CanCollide = false
  1631. HB.Anchored = true
  1632. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1633. HB.Size = Vector3.new(300,300,300)
  1634. HB.Transparency = 1
  1635. HB.Touched:connect(function(hit)
  1636. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1637. hit.Parent.Torso.Anchored = true
  1638. hit.Parent.Head.Anchored = true
  1639. hit.Parent["Right Arm"].Anchored = true
  1640. hit.Parent["Left Arm"].Anchored = true
  1641. hit.Parent["Right Leg"].Anchored = true
  1642. hit.Parent["Left Leg"].Anchored = true
  1643. wait(Time)
  1644. hit.Parent.Torso.Anchored = false
  1645. hit.Parent.Head.Anchored = false
  1646. hit.Parent["Right Arm"].Anchored = false
  1647. hit.Parent["Left Arm"].Anchored = false
  1648. hit.Parent["Right Leg"].Anchored = false
  1649. hit.Parent["Left Leg"].Anchored = false
  1650. end
  1651. end)
  1652. wait(32)
  1653. HB:remove()
  1654. DDZ = false
  1655. end
  1656. end
  1657.  
  1658. function StrongOra()
  1659. if D == false then
  1660. D = true
  1661. Pause = true
  1662. local HB = Instance.new("Part",SRA)
  1663. HB.CanCollide = false
  1664. HB.Transparency = 1
  1665. HB.Size = Vector3.new(1,1,1)
  1666. local HB2 = Instance.new("Weld",HB)
  1667. HB2.Part0 = SRA
  1668. HB2.Part1 = HB
  1669. HB2.C0 = CFrame.new(0,0,0)
  1670. HB.Touched:connect(function(hit)
  1671. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1672. HB:remove()
  1673. hit.Parent.Humanoid:TakeDamage(50)
  1674. hit.Parent.Humanoid.PlatformStand = true
  1675. local Ef = Instance.new("Part",workspace)
  1676. Ef.Size = Vector3.new(1,1,1)
  1677. Ef.CanCollide = false
  1678. Ef.Anchored = true
  1679. Ef.Shape = "Ball"
  1680. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1681. Ef.Material = "Neon"
  1682. Ef.BrickColor = BrickColor.new("White")
  1683. local Ef2 = Instance.new("SpecialMesh",Ef)
  1684. Ef2.MeshType = "Sphere"
  1685. Ef2.Scale = Vector3.new(1,1,1)
  1686. coroutine.resume(coroutine.create(function()
  1687. for i = 1,5 do
  1688. local random = math.random(-3,3)
  1689. local random2 = math.random(-3,3)
  1690. local random3 = math.random(-3,3)
  1691. local ZC = Instance.new("Part",workspace)
  1692. ZC.Size = Vector3.new(1,1,1)
  1693. ZC.CanCollide = false
  1694. ZC.Anchored = true
  1695. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1696. ZC.Shape = "Ball"
  1697. ZC.Material = "Neon"
  1698. ZC.BrickColor = BrickColor.new("New Yeller")
  1699. local ZC2 = Instance.new("SpecialMesh",ZC)
  1700. ZC2.MeshType = "Sphere"
  1701. ZC2.Scale = Vector3.new(1,1,1)
  1702. coroutine.resume(coroutine.create(function()
  1703. for i = 1,100 do
  1704. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1705. ZC.Transparency = ZC.Transparency + 0.03
  1706. game:GetService("RunService").RenderStepped:wait()
  1707. end
  1708. ZC:remove()
  1709. end))
  1710. end
  1711. end))
  1712. coroutine.resume(coroutine.create(function()
  1713. for i = 1,100 do
  1714. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1715. Ef.Transparency = Ef.Transparency + 0.03
  1716. game:GetService("RunService").RenderStepped:wait()
  1717. end
  1718. Ef:remove()
  1719. end))
  1720. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1721. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1722. Fl.velocity = RootPart.CFrame.lookVector*190
  1723. wait(0.3)
  1724. Fl:remove()
  1725. wait(0.5)
  1726. hit.Parent.Humanoid.PlatformStand = false
  1727. end
  1728. end)
  1729. for i = 0,0.5,0.1 do
  1730. swait()
  1731. PlayAnimationFromTable({
  1732. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1733. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1734. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1735. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1736. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1737. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1738. }, .5, false)
  1739. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1740. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1741. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1742. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1743. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1744. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1745. end
  1746. local Ora = Instance.new("Sound",ST)
  1747. Ora.SoundId = "rbxassetid://565207203"
  1748. Ora.Pitch = 1
  1749. Ora.Looped = false
  1750. Ora.Volume = 12312
  1751. Ora:play()
  1752. for i = 0,0.6,0.1 do
  1753. swait()
  1754. PlayAnimationFromTable({
  1755. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1756. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1757. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1758. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1759. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1760. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1761. }, .5, false)
  1762. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1763. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1764. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1765. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1766. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1767. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1768. end
  1769. coroutine.resume(coroutine.create(function()
  1770. wait(0.4)
  1771. HB:remove()
  1772. end))
  1773. Pause = false
  1774. wait(0.5)
  1775. D = false
  1776. end
  1777. end
  1778. function OHOra()
  1779. if D == false then
  1780. D = true
  1781. Pause = true
  1782. Loop = true
  1783. SoundZ = Instance.new("Sound",ST)
  1784. SoundZ.SoundId = "rbxassetid://791374350"
  1785. SoundZ.Volume = 30
  1786. SoundZ.Looped = true
  1787. SoundZ.Pitch = 1.8
  1788. SoundZ:play()
  1789. while Loop do
  1790. local HB = Instance.new("Part",SRA)
  1791. HB.CanCollide = false
  1792. HB.Transparency = 1
  1793. local HB2 = Instance.new("Weld",HB)
  1794. HB2.Part0 = SRA
  1795. HB2.Part1 = HB
  1796. HB2.C0 = CFrame.new(0,-1.1,0)
  1797. HB.Touched:connect(function(hit)
  1798. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1799. HB:remove()
  1800. hit.Parent.Humanoid:TakeDamage(3)
  1801. hit.Parent.Humanoid.WalkSpeed = 0
  1802. local random = math.random(-3,3)
  1803. local random2 = math.random(-3,3)
  1804. local random3 = math.random(-3,3)
  1805. local Ef = Instance.new("Part",workspace)
  1806. Ef.Size = Vector3.new(1,1,1)
  1807. Ef.CanCollide = false
  1808. Ef.Material = "Neon"
  1809. Ef.BrickColor = BrickColor.new("White")
  1810. Ef.Anchored = true
  1811. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1812. local Ef2 = Instance.new("SpecialMesh",Ef)
  1813. Ef2.MeshType = "Sphere"
  1814. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1815. local Part = Instance.new("Part",workspace)
  1816. Part.Size = Vector3.new(1,1,1)
  1817. Part.CanCollide = false
  1818. Part.BrickColor = BrickColor.new("Lime green")
  1819. Part.Material = "Neon"
  1820. Part.Anchored = true
  1821. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1822. local Part2 = Instance.new("SpecialMesh",Part)
  1823. Part2.MeshType = "Sphere"
  1824. Part2.Scale = Vector3.new(1,1,1)
  1825. for i = 1,50 do
  1826. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1827. Part.Transparency = Part.Transparency + 0.07
  1828. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1829. Ef.Transparency = Ef.Transparency + 0.07
  1830. game:GetService("RunService").RenderStepped:wait()
  1831. end
  1832. Part:remove()
  1833. Ef:remove()
  1834. end
  1835. end)
  1836. for i = 0,0.15,0.1 do
  1837. swait()
  1838. PlayAnimationFromTable({
  1839. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1840. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1841. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1842. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1843. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1844. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1845. }, .5, false)
  1846. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1847. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1848. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1849. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1850. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1851. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1852. end
  1853. coroutine.resume(coroutine.create(function()
  1854. wait(1)
  1855. HB:remove()
  1856. end))
  1857. local CCB = Instance.new("Part",SRA)
  1858. CCB.CanCollide = false
  1859. CCB.Transparency = 1
  1860. local CCB2 = Instance.new("Weld",CCB)
  1861. CCB2.Part0 = SRA
  1862. CCB2.Part1 = CCB
  1863. CCB2.C0 = CFrame.new(0,-1.1,0)
  1864. CCB.Touched:connect(function(hit)
  1865. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1866. CCB:remove()
  1867. hit.Parent.Humanoid:TakeDamage(3)
  1868. hit.Parent.Humanoid.WalkSpeed = 0
  1869. local random = math.random(-3,3)
  1870. local random2 = math.random(-3,3)
  1871. local random3 = math.random(-3,3)
  1872. local Ef = Instance.new("Part",workspace)
  1873. Ef.Size = Vector3.new(1,1,1)
  1874. Ef.CanCollide = false
  1875. Ef.Material = "Neon"
  1876. Ef.BrickColor = BrickColor.new("White")
  1877. Ef.Anchored = true
  1878. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1879. local Ef2 = Instance.new("SpecialMesh",Ef)
  1880. Ef2.MeshType = "Sphere"
  1881. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1882. local Part = Instance.new("Part",workspace)
  1883. Part.Size = Vector3.new(1,1,1)
  1884. Part.CanCollide = false
  1885. Part.BrickColor = BrickColor.new("New Yeller")
  1886. Part.Material = "Neon"
  1887. Part.Anchored = true
  1888. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1889. local Part2 = Instance.new("SpecialMesh",Part)
  1890. Part2.MeshType = "Sphere"
  1891. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1892. for i = 1,50 do
  1893. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1894. Part.Transparency = Part.Transparency + 0.07
  1895. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1896. Ef.Transparency = Ef.Transparency + 0.07
  1897. game:GetService("RunService").RenderStepped:wait()
  1898. end
  1899. Part:remove()
  1900. Ef:remove()
  1901. end
  1902. end)
  1903. for i = 0,0.15,0.1 do
  1904. swait()
  1905. PlayAnimationFromTable({
  1906. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1907. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1908. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1909. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1910. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1911. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1912. }, .5, false)
  1913. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1914. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1915. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1916. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1917. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1918. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1919. end
  1920. coroutine.resume(coroutine.create(function()
  1921. wait(1)
  1922. CCB:remove()
  1923. end))
  1924. game:GetService("RunService").RenderStepped:wait()
  1925. end
  1926. wait(0.2)
  1927. D = false
  1928. end
  1929. end
  1930.  
  1931. function Stop()
  1932. Pause = false
  1933. SoundZ:remove()
  1934. Loop = false
  1935. end
  1936.  
  1937. function UnStand()
  1938. if D == false then
  1939. D = true
  1940. FlA.Enabled = false
  1941. FlA1.Enabled = false
  1942. FlA2.Enabled = false
  1943. FlA3.Enabled = false
  1944. FlA4.Enabled = false
  1945. FlA5.Enabled = false
  1946. ZZA.Enabled= false
  1947. ZZA1.Enabled = false
  1948. ZZA2.Enabled = false
  1949. ZZA3.Enabled = false
  1950. ZZA4.Enabled = false
  1951. ZZA5.Enabled = false
  1952. Pause = true
  1953. coroutine.resume(coroutine.create(function()
  1954. for i = 0,1.2,0.1 do
  1955. swait()
  1956. PlayAnimationFromTable({
  1957. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1958. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1959. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1960. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1961. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1962. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1963. }, .5, false)
  1964. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1965. end
  1966. Pause = false
  1967. ZZZ:disconnect()
  1968. ZZZ1:disconnect()
  1969. end))
  1970. for i,v in pairs(Character.Stand:children()) do
  1971. if v:IsA("Part") then
  1972. coroutine.resume(coroutine.create(function()
  1973. for i = 1,11 do
  1974. v.Transparency = v.Transparency + 0.1
  1975. Face.Transparency = Face.Transparency + 0.1
  1976. game:GetService("RunService").RenderStepped:wait()
  1977. end
  1978. end))
  1979. end
  1980. end
  1981. wait(0.5)
  1982. D = false
  1983.  
  1984. end
  1985. end
  1986.  
  1987.  
  1988. New = function(Object, Parent, Name, Data)
  1989. local Object = Instance.new(Object)
  1990. for Index, Value in pairs(Data or {}) do
  1991. Object[Index] = Value
  1992. end
  1993. Object.Parent = Parent
  1994. Object.Name = Name
  1995. return Object
  1996. end
  1997. function rayCast(Position, Direction, Range, Ignore)
  1998. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1999. end
  2000.  
  2001.  
  2002.  
  2003.  
  2004. coroutine.wrap(function()
  2005. while 1 do
  2006. swait()
  2007. if doe <= 360 then
  2008. doe = doe + 2
  2009. else
  2010. doe = 0
  2011. end
  2012. end
  2013. end)()
  2014. while true do
  2015. swait()
  2016. for i, v in pairs(Character:GetChildren()) do
  2017. if v:IsA("Part") then
  2018. v.Material = "SmoothPlastic"
  2019. elseif v:IsA("Accessory") then
  2020. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2021. end
  2022. end
  2023.  
  2024. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2025. velocity = RootPart.Velocity.y
  2026. sine = sine + change
  2027. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2028. if RootPart.Velocity.y > 1 and hit == nil then
  2029. Anim = "Jump"
  2030. if Pause == false then
  2031. PlayAnimationFromTable({
  2032. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2033. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2034. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2035. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2036. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2037. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2038. }, .3, false)
  2039. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2040. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2041. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2042. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2043. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2044. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2045. end
  2046. elseif RootPart.Velocity.y < -1 and hit == nil then
  2047. Anim = "Fall"
  2048. if Pause == false then
  2049. PlayAnimationFromTable({
  2050. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2051. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2052. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2053. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2054. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2055. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2056. }, .3, false)
  2057. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2058. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2059. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2060. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2061. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2062. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2063. end
  2064. elseif Torsovelocity < 1 and hit ~= nil then
  2065. Anim = "Idle"
  2066. if Pause == false then
  2067. change = 1
  2068. PlayAnimationFromTable({
  2069. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2070. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2071. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2072. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2073. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2074. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2075. }, .3, false)
  2076. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2077. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2078. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2079. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2080. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2081. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2082. end
  2083. elseif Torsovelocity > 2 and hit ~= nil then
  2084. Anim = "Walk"
  2085. if Pause == false then
  2086. PlayAnimationFromTable({
  2087. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2088. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2089. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2090. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2091. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2092. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2093. }, .3, false)
  2094. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2095. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2096. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2097. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2098. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2099. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2100. end
  2101. end
  2102. end
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