Zach_rookie_editor3

Joy Over heaven

Nov 24th, 2019
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  1. ---Another JOJO
  2. ---Star Platinum Over Heaven
  3. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  4. ---Edit by Zach_rookie_Editor3
  5. --- still not finished lol
  6.  
  7.  
  8. -----KEYDOWNS------
  9. --- E(Hold) - Hyper Barrage
  10. --- R - Ultimate Joy
  11. --- T - kaboom
  12. --- F - Its time to stop
  13. --- Z(Can be Spammed) - Stand Jump
  14. --- Y insta kill punch ( only work on normal player ) ( no forcefield )
  15. --- Ultimate Joy -- ( passive ) heal extremely fast
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  18. print("FE Compatibility: by WaverlyCole & Mokiros")
  19. InternalData = {}
  20. do
  21. script.Parent = owner.Character
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput"
  24. local function NewFakeEvent()
  25. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  26. return Fake
  27. end
  28. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  29. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  30. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  31. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  32. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  33. local function TriggerEvent(self,Event,...)
  34. local Trigger = Mouse[Event]
  35. if Trigger and Trigger.fakeEvent and Trigger.Function then
  36. Trigger.Function(...)
  37. end
  38. end
  39. Mouse.TrigEvent = TriggerEvent
  40. UserInputService.TrigEvent = TriggerEvent
  41. Event.OnServerEvent:Connect(function(FiredBy,Input)
  42. if FiredBy.Name ~= owner.Name then end
  43. if Input.MouseEvent then
  44. Mouse.Target = Input.Target
  45. Mouse.Hit = Input.Hit
  46. else
  47. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  48. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  50. end
  51. for _,Action in pairs(ContextActionService.Actions) do
  52. for _,Key in pairs(Action.Keys) do
  53. if Key==Input.KeyCode then
  54. Action.Function(Action.Name,Input.UserInputState,Input)
  55. end
  56. end
  57. end
  58. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  59. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  60. end
  61. end)
  62. InternalData["Mouse"] = Mouse
  63. InternalData["ContextActionService"] = ContextActionService
  64. InternalData["UserInputService"] = UserInputService
  65. Event.Parent = NLS([[
  66. local Player = owner
  67. local Event = script:WaitForChild("UserInput")
  68. local UserInputService = game:GetService("UserInputService")
  69. local Mouse = Player:GetMouse()
  70. local Input = function(Input,gameProcessedEvent)
  71. if gameProcessedEvent then return end
  72. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  73. end
  74. UserInputService.InputBegan:Connect(Input)
  75. UserInputService.InputEnded:Connect(Input)
  76. local Hit,Target
  77. while wait(1/30) do
  78. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  79. Hit,Target = Mouse.Hit,Mouse.Target
  80. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  81. end
  82. end
  83. ]],owner.Character)
  84. end
  85. RealGame = game;game = setmetatable({},{
  86. __index = function (self,Index)
  87. local Sandbox = function (Thing)
  88. if Thing:IsA("Player") then
  89. local RealPlayer = Thing
  90. return setmetatable({},{
  91. __index = function (self,Index)
  92. local Type = type(RealPlayer[Index])
  93. if Type == "function" then
  94. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  95. return function (self)
  96. return InternalData["Mouse"]
  97. end
  98. end
  99. return function (self,...)
  100. return RealPlayer[Index](RealPlayer,...)
  101. end
  102. else
  103. return RealPlayer[Index]
  104. end
  105. end;
  106. __tostring = function(self)
  107. return RealPlayer.Name
  108. end
  109. })
  110. end
  111. end
  112. if RealGame[Index] then
  113. local Type = type(RealGame[Index])
  114. if Type == "function" then
  115. if Index:lower() == "getservice" or Index:lower() == "service" then
  116. return function (self,Service)
  117. if Service:lower() == "players" then
  118. return setmetatable({},{
  119. __index = function (self2,Index2)
  120. local RealService = RealGame:GetService(Service)
  121. local Type2 = type(Index2)
  122. if Type2 == "function" then
  123. return function (self,...)
  124. return RealService[Index2](RealService,...)
  125. end
  126. else
  127. if Index2:lower() == "localplayer" then
  128. return Sandbox(owner)
  129. end
  130. return RealService[Index2]
  131. end
  132. end;
  133. __tostring = function(self)
  134. return RealGame:GetService(Service).Name
  135. end
  136. })
  137. elseif Service:lower() == "contextactionservice" then
  138. return InternalData["ContextActionService"]
  139. elseif Service:lower() == "contextactionservice" then
  140. return InternalData["UserInputService"]
  141. elseif Service:lower() == "runservice" then
  142. return setmetatable({},{
  143. __index = function(self2,Index2)
  144. local RealService = RealGame:GetService(Service)
  145. local Type2 = type(Index2)
  146. if Type2 == "function" then
  147. return function (self,...)
  148. return RealService[Index2](RealService,...)
  149. end
  150. else
  151. if Index2:lower() == "bindtorenderstep" then
  152. return function (self,Name,Priority,Function)
  153. return RealGame:GetService("RunService").Stepped:Connect(Function)
  154. end
  155. end
  156. if Index2:lower() == "renderstepped" then
  157. return RealService["Stepped"]
  158. end
  159. return RealService[Index2]
  160. end
  161. end
  162. })
  163. else
  164. return RealGame:GetService(Service)
  165. end
  166. end
  167. end
  168. return function (self,...)
  169. return RealGame[Index](RealGame,...)
  170. end
  171. else
  172. if game:GetService(Index) then
  173. return game:GetService(Index)
  174. end
  175. return RealGame[Index]
  176. end
  177. else
  178. return nil
  179. end
  180. end
  181. });Game = game;owner = game:GetService("Players").LocalPlayer
  182. print("Complete! Running...")
  183.  
  184. wait(0.1)
  185. local Player = game.Players.LocalPlayer
  186. local Character = Player.Character
  187. local Humanoid = Character.Humanoid
  188. local Mouse = Player:GetMouse()
  189. local LeftArm = Character["Left Arm"]
  190. local RightArm = Character["Right Arm"]
  191. local LeftLeg = Character["Left Leg"]
  192. local RightLeg = Character["Right Leg"]
  193. local Head = Character.Head
  194. local Torso = Character.Torso
  195. local Camera = game.Workspace.CurrentCamera
  196. local RootPart = Character.HumanoidRootPart
  197. local RootJoint = RootPart.RootJoint
  198. local Pause = false
  199. local attack = false
  200. local Change = false
  201. local DDZ = false
  202. local LOL = false
  203. local Anim = 'Idle'
  204. local attacktype = 1
  205. local delays = false
  206. local play = true
  207. local Time = 7
  208. local targetted = nil
  209. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  210. local velocity = RootPart.Velocity.y
  211. local sine = 0
  212. local change = 1
  213. local D = false
  214. Loop = false
  215. local DD = false
  216. local doe = 0
  217. local Create = LoadLibrary("RbxUtility").Create
  218. local Stand = Instance.new("Model",Character)
  219. Stand.Name = "Stand"
  220. local ST = Instance.new("Part",Stand)
  221. ST.Size = Vector3.new(2,2,1)
  222. ST.BrickColor = BrickColor.new("Bright yellow")
  223. ST.CanCollide = false
  224. local ST2 = Instance.new("SpecialMesh",ST)
  225. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  226. ST2.Scale = Vector3.new(1,1,1)
  227. local ST3 = Instance.new("Weld",ST)
  228. ST3.Part0 = RootPart
  229. ST3.Part1 = ST
  230. ST3.C0 = CFrame.new(0,0,0)
  231. local SH = Instance.new("Part",Stand)
  232. SH.Size = Vector3.new(1.25,1.25,1.25)
  233. SH.CanCollide = false
  234. SH.BrickColor = BrickColor.new("Bright yellow")
  235. local SH2 = Instance.new("SpecialMesh",SH)
  236. SH2.MeshType = "Head"
  237. SH2.Scale = Vector3.new(1,1,1)
  238. local SH2 = Instance.new("Weld",SH)
  239. SH2.Part0 = ST
  240. SH2.Part1 = SH
  241. SH2.C0 = CFrame.new(0,1.5,0)
  242. local SRA = Instance.new("Part",Stand)
  243. SRA.Size = Vector3.new(1,2,1)
  244. SRA.CanCollide = false
  245. SRA.BrickColor = BrickColor.new("Bright yellow")
  246. local SRA2 = Instance.new("SpecialMesh",SRA)
  247. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  248. SRA2.Scale = Vector3.new(1,1,1)
  249. local SRA3 = Instance.new("Weld",SRA)
  250. SRA3.Part0 = ST
  251. SRA3.Part1 = SRA
  252. SRA3.C0 = CFrame.new(1.5,0,0)
  253. local SLA = Instance.new("Part",Stand)
  254. SLA.Size = Vector3.new(1,2,1)
  255. SLA.CanCollide = false
  256. SLA.BrickColor = BrickColor.new("Bright yellow")
  257. local SLA2 = Instance.new("SpecialMesh",SLA)
  258. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  259. SLA2.Scale = Vector3.new(1,1,1)
  260. local SLA3 = Instance.new("Weld",SLA)
  261. SLA3.Part0 = ST
  262. SLA3.Part1 = SLA
  263. SLA3.C0 = CFrame.new(-1.5,0,0)
  264. local SRL = Instance.new("Part",Stand)
  265. SRL.Size = Vector3.new(1,2,1)
  266. SRL.CanCollide = false
  267. SRL.BrickColor = BrickColor.new("Bright yellow")
  268. local SRL2 = Instance.new("SpecialMesh",SRL)
  269. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  270. SRL2.Scale = Vector3.new(1,1,1)
  271. local SRL3 = Instance.new("Weld",SRL)
  272. SRL3.Part0 = ST
  273. SRL3.Part1 = SRL
  274. SRL3.C0 = CFrame.new(0.5,-2,0)
  275. local SLL = Instance.new("Part",Stand)
  276. SLL.Size = Vector3.new(1,2,1)
  277. SLL.CanCollide = false
  278. SLL.BrickColor = BrickColor.new("Bright yellow")
  279. local SLL2 = Instance.new("SpecialMesh",SLL)
  280. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  281. SLL2.Scale = Vector3.new(1,1,1)
  282. local SLL3 = Instance.new("Weld",SLL)
  283. SLL3.Part0 = ST
  284. SLL3.Part1 = SLL
  285. SLL3.C0 = CFrame.new(-0.5,-2,0)
  286. local FlA = Instance.new("ParticleEmitter",SRA)
  287. FlA.Texture = "rbxassetid://263837009"
  288. FlA.Size = NumberSequence.new(0.6)
  289. FlA.Rotation = NumberRange.new(-100, 100)
  290. FlA.RotSpeed = NumberRange.new(-200, 200)
  291. FlA.Transparency = NumberSequence.new(0,1)
  292. FlA.Speed = NumberRange.new(0.1)
  293. FlA.ZOffset = -0.1
  294. FlA.Lifetime = NumberRange.new(1)
  295. FlA.Rate = 1111
  296. FlA.LockedToPart = true
  297. FlA.LightEmission = 1
  298. FlA.VelocitySpread = 12121
  299. local ZZA = Instance.new("ParticleEmitter",SRA)
  300. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  301. ZZA.Size = NumberSequence.new(0.005)
  302. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  303. ZZA.RotSpeed = NumberRange.new(-200, 200)
  304. ZZA.Transparency = NumberSequence.new(0.7)
  305. ZZA.Lifetime = NumberRange.new(1)
  306. ZZA.Speed = NumberRange.new(0.48)
  307. ZZA.Rate = 1231231
  308. ZZA.ZOffset = 0.1
  309. ZZA.LockedToPart = true
  310. ZZA.LightEmission = 1e9
  311. ZZA.LightInfluence = 1e9
  312. local FlA1 = Instance.new("ParticleEmitter",SLA)
  313. FlA1.Texture = "rbxassetid://263837009"
  314. FlA1.Size = NumberSequence.new(0.6)
  315. FlA1.Rotation = NumberRange.new(-100, 100)
  316. FlA1.RotSpeed = NumberRange.new(-200, 200)
  317. FlA1.Transparency = NumberSequence.new(0,1)
  318. FlA1.Speed = NumberRange.new(0.1)
  319. FlA1.ZOffset = -0.1
  320. FlA1.Lifetime = NumberRange.new(1)
  321. FlA1.Rate = 1111
  322. FlA1.LockedToPart = true
  323. FlA1.LightEmission = 1
  324. FlA1.VelocitySpread = 12121
  325. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  326. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  327. ZZA1.Size = NumberSequence.new(0.005)
  328. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  329. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  330. ZZA1.Transparency = NumberSequence.new(0.7)
  331. ZZA1.Lifetime = NumberRange.new(1)
  332. ZZA1.Speed = NumberRange.new(0.48)
  333. ZZA1.Rate = 1231231
  334. ZZA1.ZOffset = 0.1
  335. ZZA1.LockedToPart = true
  336. ZZA1.LightEmission = 1e9
  337. ZZA1.LightInfluence = 1e9
  338. local FlA2 = Instance.new("ParticleEmitter",ST)
  339. FlA2.Texture = "rbxassetid://263837009"
  340. FlA2.Size = NumberSequence.new(0.6)
  341. FlA2.Rotation = NumberRange.new(-100, 100)
  342. FlA2.RotSpeed = NumberRange.new(-200, 200)
  343. FlA2.Transparency = NumberSequence.new(0,1)
  344. FlA2.Speed = NumberRange.new(0.1)
  345. FlA2.ZOffset = -0.1
  346. FlA2.Lifetime = NumberRange.new(1)
  347. FlA2.Rate = 1111
  348. FlA2.LockedToPart = true
  349. FlA2.LightEmission = 1
  350. FlA2.VelocitySpread = 12121
  351. local joy = Instance.new("Part",Character)
  352. joy.CanCollide = false
  353. joy.Size = Vector3.new(7, 0.01, 7)
  354. local joyimage = Instance.new("Decal",joy)
  355. joyimage.Face = "Top"
  356. joyimage.Texture = "http://www.roblox.com/asset/?id=1176402123"
  357. local ZZA2 = Instance.new("ParticleEmitter",ST)
  358. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  359. ZZA2.Size = NumberSequence.new(0.005)
  360. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  361. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  362. ZZA2.Transparency = NumberSequence.new(0.7)
  363. ZZA2.Lifetime = NumberRange.new(1)
  364. ZZA2.Speed = NumberRange.new(0.48)
  365. ZZA2.Rate = 1231231
  366. ZZA2.ZOffset = 0.1
  367. ZZA2.LockedToPart = true
  368. ZZA2.LightEmission = 1e9
  369. ZZA2.LightInfluence = 1e9
  370. local FlA3 = Instance.new("ParticleEmitter",SRL)
  371. FlA3.Texture = "rbxassetid://263837009"
  372. FlA3.Size = NumberSequence.new(0.6)
  373. FlA3.Rotation = NumberRange.new(-100, 100)
  374. FlA3.RotSpeed = NumberRange.new(-200, 200)
  375. FlA3.Transparency = NumberSequence.new(0,1)
  376. FlA3.Speed = NumberRange.new(0.1)
  377. FlA3.ZOffset = -0.1
  378. FlA3.Lifetime = NumberRange.new(1)
  379. FlA3.Rate = 1111
  380. FlA3.LockedToPart = true
  381. FlA3.LightEmission = 1
  382. FlA3.VelocitySpread = 12121
  383. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  384. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  385. ZZA3.Size = NumberSequence.new(0.005)
  386. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  387. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  388. ZZA3.Transparency = NumberSequence.new(0.7)
  389. ZZA3.Lifetime = NumberRange.new(1)
  390. ZZA3.Speed = NumberRange.new(0.48)
  391. ZZA3.Rate = 1231231
  392. ZZA3.ZOffset = 0.1
  393. ZZA3.LockedToPart = true
  394. ZZA3.LightEmission = 1e9
  395. ZZA3.LightInfluence = 1e9
  396. local FlA4 = Instance.new("ParticleEmitter",SLL)
  397. FlA4.Texture = "rbxassetid://263837009"
  398. FlA4.Size = NumberSequence.new(0.6)
  399. FlA4.Rotation = NumberRange.new(-100, 100)
  400. FlA4.RotSpeed = NumberRange.new(-200, 200)
  401. FlA4.Transparency = NumberSequence.new(0,1)
  402. FlA4.Speed = NumberRange.new(0.1)
  403. FlA4.ZOffset = -0.1
  404. FlA4.Lifetime = NumberRange.new(1)
  405. FlA4.Rate = 1111
  406. FlA4.LockedToPart = true
  407. FlA4.LightEmission = 1
  408. FlA4.VelocitySpread = 12121
  409. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  410. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  411. ZZA4.Size = NumberSequence.new(0.005)
  412. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  413. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  414. ZZA4.Transparency = NumberSequence.new(0.7)
  415. ZZA4.Lifetime = NumberRange.new(1)
  416. ZZA4.Speed = NumberRange.new(0.48)
  417. ZZA4.Rate = 1231231
  418. ZZA4.ZOffset = 0.1
  419. ZZA4.LockedToPart = true
  420. ZZA4.LightEmission = 1e9
  421. ZZA4.LightInfluence = 1e9
  422. local FlA5 = Instance.new("ParticleEmitter",SH)
  423. FlA5.Texture = "rbxassetid://263837009"
  424. FlA5.Size = NumberSequence.new(0.6)
  425. FlA5.Rotation = NumberRange.new(-100, 100)
  426. FlA5.RotSpeed = NumberRange.new(-200, 200)
  427. FlA5.Transparency = NumberSequence.new(0,1)
  428. FlA5.Speed = NumberRange.new(0.1)
  429. FlA5.ZOffset = -0.1
  430. FlA5.Lifetime = NumberRange.new(1)
  431. FlA5.Rate = 20
  432. FlA5.LockedToPart = true
  433. FlA5.LightEmission = 1
  434. FlA5.VelocitySpread = 12121
  435. local ZZA5 = Instance.new("ParticleEmitter",SH)
  436. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  437. ZZA5.Size = NumberSequence.new(0.005)
  438. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  439. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  440. ZZA5.Transparency = NumberSequence.new(0.7)
  441. ZZA5.Lifetime = NumberRange.new(1)
  442. ZZA5.Speed = NumberRange.new(0.48)
  443. ZZA5.Rate = 1231233
  444. ZZA5.ZOffset = 0.1
  445. ZZA5.LockedToPart = true
  446. ZZA5.LightEmission = 1e9
  447. ZZA5.LightInfluence = 1e9
  448. FlA.Enabled = false
  449. FlA1.Enabled = false
  450. FlA2.Enabled = false
  451. FlA3.Enabled = false
  452. FlA4.Enabled = false
  453. FlA5.Enabled = false
  454. ZZA.Enabled= false
  455. ZZA1.Enabled = false
  456. ZZA2.Enabled = false
  457. ZZA3.Enabled = false
  458. ZZA4.Enabled = false
  459. ZZA5.Enabled = false
  460. local Face = Instance.new("Decal",SH)
  461. Face.Face = "Front"
  462. Face.Texture = "rbxassetid://1176402123"
  463. local StarH = Instance.new("Part",Stand)
  464. StarH.BrickColor = BrickColor.new("Bright yellow")
  465. StarH.CanCollide = false
  466. local StarH2 = Instance.new("SpecialMesh",StarH)
  467. StarH2.MeshId = "rbxassetid://874044556"
  468. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  469. local StarH3 = Instance.new("Weld",StarH)
  470. StarH3.Part0 = SH
  471. StarH3.Part1 = StarH
  472. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  473. local Scarf = Instance.new("Part",Stand)
  474. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  475. Scarf.CanCollide = false
  476. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  477. Scarf2.MeshId = "rbxassetid://873798502"
  478. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  479. local Scarf3 = Instance.new("Weld",Scarf)
  480. Scarf3.Part0 = SH
  481. Scarf3.Part1 = Scarf
  482. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  483. local Clot = Instance.new("Part",Stand)
  484. Clot.BrickColor = BrickColor.new("Pastel yellow")
  485. Clot.CanCollide = false
  486. local Clot2 = Instance.new("SpecialMesh",Clot)
  487. Clot2.MeshId = "rbxassetid://874045262"
  488. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  489. local Clot3 = Instance.new("Weld",Clot)
  490. Clot3.Part0 = ST
  491. Clot3.Part1 = Clot
  492. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  493. local BClot = Instance.new("Part",Stand)
  494. BClot.BrickColor = BrickColor.new("Pastel yellow")
  495. BClot.CanCollide = false
  496. local BClot2 = Instance.new("SpecialMesh",BClot)
  497. BClot2.MeshId = "rbxassetid://874045262"
  498. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  499. local BClot3 = Instance.new("Weld",BClot)
  500. BClot3.Part0 = ST
  501. BClot3.Part1 = BClot
  502. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  503. local Shoulder = Instance.new("Part",Stand)
  504. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  505. Shoulder.CanCollide = false
  506. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  507. Shoulder2.MeshId = "rbxassetid://874040321"
  508. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  509. local Shoulder3 = Instance.new("Weld",Shoulder)
  510. Shoulder3.Part0 = SRA
  511. Shoulder3.Part1 = Shoulder
  512. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  513. local OtShoulder = Instance.new("Part",Stand)
  514. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  515. OtShoulder.CanCollide = false
  516. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  517. OtShoulder2.MeshId = "rbxassetid://874040321"
  518. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  519. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  520. OtShoulder3.Part0 = SLA
  521. OtShoulder3.Part1 = OtShoulder
  522. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  523. local Abs = Instance.new("Part",Stand)
  524. Abs.BrickColor = BrickColor.new("Bright yellow")
  525. Abs.CanCollide = false
  526. local Abs2 = Instance.new("SpecialMesh",Abs)
  527. Abs2.MeshId = "rbxassetid://958074736"
  528. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  529. local Abs3 = Instance.new("Weld",Abs)
  530. Abs3.Part0 = ST
  531. Abs3.Part1 = Abs
  532. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  533. Humanoid.Animator.Parent = nil
  534. Character.Animate.Parent = nil
  535. mas = Instance.new("Model",game:GetService("Lighting"))
  536. WeldConstraint0 = Instance.new("WeldConstraint")
  537. WeldConstraint1 = Instance.new("WeldConstraint")
  538. WeldConstraint2 = Instance.new("WeldConstraint")
  539. WeldConstraint3 = Instance.new("WeldConstraint")
  540. WeldConstraint4 = Instance.new("WeldConstraint")
  541. WeldConstraint5 = Instance.new("WeldConstraint")
  542. WeldConstraint6 = Instance.new("WeldConstraint")
  543. WeldConstraint7 = Instance.new("WeldConstraint")
  544. WeldConstraint8 = Instance.new("WeldConstraint")
  545. WeldConstraint9 = Instance.new("WeldConstraint")
  546. WeldConstraint10 = Instance.new("WeldConstraint")
  547. WeldConstraint11 = Instance.new("WeldConstraint")
  548. WeldConstraint12 = Instance.new("WeldConstraint")
  549. WeldConstraint13 = Instance.new("WeldConstraint")
  550. Part14 = Instance.new("Part")
  551. Part15 = Instance.new("Part")
  552. WeldConstraint16 = Instance.new("WeldConstraint")
  553. WeldConstraint17 = Instance.new("WeldConstraint")
  554. WeldConstraint18 = Instance.new("WeldConstraint")
  555. WeldConstraint19 = Instance.new("WeldConstraint")
  556. WeldConstraint20 = Instance.new("WeldConstraint")
  557. WeldConstraint21 = Instance.new("WeldConstraint")
  558. WeldConstraint22 = Instance.new("WeldConstraint")
  559. WeldConstraint23 = Instance.new("WeldConstraint")
  560. WeldConstraint24 = Instance.new("WeldConstraint")
  561. WeldConstraint25 = Instance.new("WeldConstraint")
  562. WeldConstraint26 = Instance.new("WeldConstraint")
  563. WeldConstraint27 = Instance.new("WeldConstraint")
  564. WeldConstraint28 = Instance.new("WeldConstraint")
  565. WeldConstraint29 = Instance.new("WeldConstraint")
  566. Part30 = Instance.new("Part")
  567. Part31 = Instance.new("Part")
  568. Part32 = Instance.new("Part")
  569. Part33 = Instance.new("Part")
  570. Part34 = Instance.new("Part")
  571. Part35 = Instance.new("Part")
  572. Part36 = Instance.new("Part")
  573. Part37 = Instance.new("Part")
  574. Part38 = Instance.new("Part")
  575. Part39 = Instance.new("Part")
  576. Part40 = Instance.new("Part")
  577. Part41 = Instance.new("Part")
  578. Part42 = Instance.new("Part")
  579. WeldConstraint20.Parent = Part15
  580. WeldConstraint20.Part0 = Part15
  581. WeldConstraint20.Part1 = Part33
  582. WeldConstraint22.Parent = Part15
  583. WeldConstraint22.Part0 = Part15
  584. WeldConstraint22.Part1 = Part35
  585. WeldConstraint21.Parent = Part15
  586. WeldConstraint21.Part0 = Part15
  587. WeldConstraint21.Part1 = Part34
  588. WeldConstraint23.Parent = Part15
  589. WeldConstraint23.Part0 = Part15
  590. WeldConstraint23.Part1 = Part36
  591. WeldConstraint24.Parent = Part15
  592. WeldConstraint24.Part0 = Part15
  593. WeldConstraint24.Part1 = Part37
  594. WeldConstraint25.Parent = Part15
  595. WeldConstraint25.Part0 = Part15
  596. WeldConstraint25.Part1 = Part38
  597. WeldConstraint26.Parent = Part15
  598. WeldConstraint26.Part0 = Part15
  599. WeldConstraint26.Part1 = Part39
  600. WeldConstraint27.Parent = Part15
  601. WeldConstraint27.Part0 = Part15
  602. WeldConstraint27.Part1 = Part40
  603. WeldConstraint29.Parent = Part15
  604. WeldConstraint29.Part0 = Part15
  605. WeldConstraint29.Part1 = Part42
  606. WeldConstraint28.Parent = Part15
  607. WeldConstraint28.Part0 = Part15
  608. WeldConstraint28.Part1 = Part41
  609. WeldConstraint16.Parent = Part15
  610. WeldConstraint16.Part0 = Part15
  611. WeldConstraint16.Part1 = Part14
  612. WeldConstraint17.Parent = Part15
  613. WeldConstraint17.Part0 = Part15
  614. WeldConstraint17.Part1 = Part30
  615. WeldConstraint18.Parent = Part15
  616. WeldConstraint18.Part0 = Part15
  617. WeldConstraint18.Part1 = Part31
  618. WeldConstraint19.Parent = Part15
  619. WeldConstraint19.Part0 = Part15
  620. WeldConstraint19.Part1 = Part32
  621. Part14.Name = "Glove"
  622. Part14.Parent = mas
  623. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  624. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  625. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  626. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  627. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  628. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  629. Part14.BottomSurface = Enum.SurfaceType.Smooth
  630. Part14.BrickColor = BrickColor.new("Pastel yellow")
  631. Part14.CanCollide = false
  632. Part14.Material = Enum.Material.SmoothPlastic
  633. Part14.TopSurface = Enum.SurfaceType.Smooth
  634. Part14.brickColor = BrickColor.new("Pastel yellow")
  635. Part15.Name = "LeftHandle"
  636. Part15.Parent = mas
  637. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  638. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  639. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  640. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  641. Part15.Color = Color3.new(1, 1, 0)
  642. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  643. Part15.BottomSurface = Enum.SurfaceType.Smooth
  644. Part15.BrickColor = BrickColor.new("New Yeller")
  645. Part15.CanCollide = false
  646. Part15.Material = Enum.Material.SmoothPlastic
  647. Part15.TopSurface = Enum.SurfaceType.Smooth
  648. Part15.brickColor = BrickColor.new("New Yeller")
  649. Part15.Shape = Enum.PartType.Ball
  650. WeldConstraint16.Parent = Part15
  651. WeldConstraint16.Part0 = Part15
  652. WeldConstraint16.Part1 = Part14
  653. WeldConstraint17.Parent = Part15
  654. WeldConstraint17.Part0 = Part15
  655. WeldConstraint17.Part1 = Part30
  656. WeldConstraint18.Parent = Part15
  657. WeldConstraint18.Part0 = Part15
  658. WeldConstraint18.Part1 = Part31
  659. WeldConstraint19.Parent = Part15
  660. WeldConstraint19.Part0 = Part15
  661. WeldConstraint19.Part1 = Part32
  662. WeldConstraint20.Parent = Part15
  663. WeldConstraint20.Part0 = Part15
  664. WeldConstraint20.Part1 = Part33
  665. WeldConstraint21.Parent = Part15
  666. WeldConstraint21.Part0 = Part15
  667. WeldConstraint21.Part1 = Part34
  668. WeldConstraint22.Parent = Part15
  669. WeldConstraint22.Part0 = Part15
  670. WeldConstraint22.Part1 = Part35
  671. WeldConstraint23.Parent = Part15
  672. WeldConstraint23.Part0 = Part15
  673. WeldConstraint23.Part1 = Part36
  674. WeldConstraint24.Parent = Part15
  675. WeldConstraint24.Part0 = Part15
  676. WeldConstraint24.Part1 = Part37
  677. WeldConstraint25.Parent = Part15
  678. WeldConstraint25.Part0 = Part15
  679. WeldConstraint25.Part1 = Part38
  680. WeldConstraint26.Parent = Part15
  681. WeldConstraint26.Part0 = Part15
  682. WeldConstraint26.Part1 = Part39
  683. WeldConstraint27.Parent = Part15
  684. WeldConstraint27.Part0 = Part15
  685. WeldConstraint27.Part1 = Part40
  686. WeldConstraint28.Parent = Part15
  687. WeldConstraint28.Part0 = Part15
  688. WeldConstraint28.Part1 = Part41
  689. WeldConstraint29.Parent = Part15
  690. WeldConstraint29.Part0 = Part15
  691. WeldConstraint29.Part1 = Part42
  692. Part30.Parent = mas
  693. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  694. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  695. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  696. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  697. Part30.Color = Color3.new(1, 1, 0)
  698. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  699. Part30.BottomSurface = Enum.SurfaceType.Smooth
  700. Part30.BrickColor = BrickColor.new("New Yeller")
  701. Part30.CanCollide = false
  702. Part30.Material = Enum.Material.SmoothPlastic
  703. Part30.TopSurface = Enum.SurfaceType.Smooth
  704. Part30.brickColor = BrickColor.new("New Yeller")
  705. Part30.Shape = Enum.PartType.Ball
  706. Part31.Parent = mas
  707. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  708. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  709. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  710. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  711. Part31.Color = Color3.new(1, 1, 0)
  712. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  713. Part31.BottomSurface = Enum.SurfaceType.Smooth
  714. Part31.BrickColor = BrickColor.new("New Yeller")
  715. Part31.CanCollide = false
  716. Part31.Material = Enum.Material.SmoothPlastic
  717. Part31.TopSurface = Enum.SurfaceType.Smooth
  718. Part31.brickColor = BrickColor.new("New Yeller")
  719. Part31.Shape = Enum.PartType.Ball
  720. Part32.Parent = mas
  721. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  722. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  723. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  724. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  725. Part32.Color = Color3.new(1, 1, 0)
  726. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  727. Part32.BottomSurface = Enum.SurfaceType.Smooth
  728. Part32.BrickColor = BrickColor.new("New Yeller")
  729. Part32.CanCollide = false
  730. Part32.Material = Enum.Material.SmoothPlastic
  731. Part32.TopSurface = Enum.SurfaceType.Smooth
  732. Part32.brickColor = BrickColor.new("New Yeller")
  733. Part32.Shape = Enum.PartType.Ball
  734. Part33.Parent = mas
  735. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  736. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  737. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  738. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  739. Part33.Color = Color3.new(1, 1, 0)
  740. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  741. Part33.BottomSurface = Enum.SurfaceType.Smooth
  742. Part33.BrickColor = BrickColor.new("New Yeller")
  743. Part33.CanCollide = false
  744. Part33.Material = Enum.Material.SmoothPlastic
  745. Part33.TopSurface = Enum.SurfaceType.Smooth
  746. Part33.brickColor = BrickColor.new("New Yeller")
  747. Part33.Shape = Enum.PartType.Ball
  748. Part34.Parent = mas
  749. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  750. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  751. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  752. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  753. Part34.Color = Color3.new(1, 1, 0)
  754. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  755. Part34.BottomSurface = Enum.SurfaceType.Smooth
  756. Part34.BrickColor = BrickColor.new("New Yeller")
  757. Part34.CanCollide = false
  758. Part34.Material = Enum.Material.SmoothPlastic
  759. Part34.TopSurface = Enum.SurfaceType.Smooth
  760. Part34.brickColor = BrickColor.new("New Yeller")
  761. Part34.Shape = Enum.PartType.Ball
  762. Part35.Parent = mas
  763. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  764. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  765. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  766. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  767. Part35.Color = Color3.new(1, 1, 0)
  768. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  769. Part35.BottomSurface = Enum.SurfaceType.Smooth
  770. Part35.BrickColor = BrickColor.new("New Yeller")
  771. Part35.CanCollide = false
  772. Part35.Material = Enum.Material.SmoothPlastic
  773. Part35.TopSurface = Enum.SurfaceType.Smooth
  774. Part35.brickColor = BrickColor.new("New Yeller")
  775. Part35.Shape = Enum.PartType.Ball
  776. Part36.Parent = mas
  777. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  778. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  779. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  780. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  781. Part36.Color = Color3.new(1, 1, 0)
  782. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  783. Part36.BottomSurface = Enum.SurfaceType.Smooth
  784. Part36.BrickColor = BrickColor.new("New Yeller")
  785. Part36.CanCollide = false
  786. Part36.Material = Enum.Material.SmoothPlastic
  787. Part36.TopSurface = Enum.SurfaceType.Smooth
  788. Part36.brickColor = BrickColor.new("New Yeller")
  789. Part36.Shape = Enum.PartType.Ball
  790. Part37.Parent = mas
  791. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  792. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  793. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  794. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  795. Part37.Color = Color3.new(1, 1, 0)
  796. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  797. Part37.BottomSurface = Enum.SurfaceType.Smooth
  798. Part37.BrickColor = BrickColor.new("New Yeller")
  799. Part37.CanCollide = false
  800. Part37.Material = Enum.Material.SmoothPlastic
  801. Part37.TopSurface = Enum.SurfaceType.Smooth
  802. Part37.brickColor = BrickColor.new("New Yeller")
  803. Part37.Shape = Enum.PartType.Ball
  804. Part38.Parent = mas
  805. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  806. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  807. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  808. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  809. Part38.Color = Color3.new(1, 1, 0)
  810. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  811. Part38.BottomSurface = Enum.SurfaceType.Smooth
  812. Part38.BrickColor = BrickColor.new("New Yeller")
  813. Part38.CanCollide = false
  814. Part38.Material = Enum.Material.SmoothPlastic
  815. Part38.TopSurface = Enum.SurfaceType.Smooth
  816. Part38.brickColor = BrickColor.new("New Yeller")
  817. Part38.Shape = Enum.PartType.Ball
  818. Part39.Parent = mas
  819. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  820. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  821. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  822. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  823. Part39.Color = Color3.new(1, 1, 0)
  824. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  825. Part39.BottomSurface = Enum.SurfaceType.Smooth
  826. Part39.BrickColor = BrickColor.new("New Yeller")
  827. Part39.CanCollide = false
  828. Part39.Material = Enum.Material.SmoothPlastic
  829. Part39.TopSurface = Enum.SurfaceType.Smooth
  830. Part39.brickColor = BrickColor.new("New Yeller")
  831. Part39.Shape = Enum.PartType.Ball
  832. Part40.Parent = mas
  833. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  834. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  835. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  836. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  837. Part40.Color = Color3.new(1, 1, 0)
  838. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  839. Part40.BottomSurface = Enum.SurfaceType.Smooth
  840. Part40.BrickColor = BrickColor.new("New Yeller")
  841. Part40.CanCollide = false
  842. Part40.Material = Enum.Material.SmoothPlastic
  843. Part40.TopSurface = Enum.SurfaceType.Smooth
  844. Part40.brickColor = BrickColor.new("New Yeller")
  845. Part41.Parent = mas
  846. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  847. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  848. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  849. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  850. Part41.Color = Color3.new(1, 1, 0)
  851. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  852. Part41.BottomSurface = Enum.SurfaceType.Smooth
  853. Part41.BrickColor = BrickColor.new("New Yeller")
  854. Part41.CanCollide = false
  855. Part41.Material = Enum.Material.SmoothPlastic
  856. Part41.TopSurface = Enum.SurfaceType.Smooth
  857. Part41.brickColor = BrickColor.new("New Yeller")
  858. Part42.Parent = mas
  859. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  860. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  861. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  862. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  863. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  864. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  865. Part42.BottomSurface = Enum.SurfaceType.Smooth
  866. Part42.BrickColor = BrickColor.new("Bright yellow")
  867. Part42.CanCollide = false
  868. Part42.Material = Enum.Material.SmoothPlastic
  869. Part42.TopSurface = Enum.SurfaceType.Smooth
  870. Part42.brickColor = BrickColor.new("Bright yellow")
  871. for i,v in pairs(mas:GetChildren()) do
  872. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  873. pcall(function() v:MakeJoints() end)
  874. end
  875. local Wld = Instance.new("Weld",Part15)
  876. Wld.Part0 = SLA
  877. Wld.Part1 = Part15
  878. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  879. mas2 = Instance.new("Model",game:GetService("Lighting"))
  880. WeldConstraint0 = Instance.new("WeldConstraint")
  881. WeldConstraint1 = Instance.new("WeldConstraint")
  882. WeldConstraint2 = Instance.new("WeldConstraint")
  883. WeldConstraint3 = Instance.new("WeldConstraint")
  884. WeldConstraint4 = Instance.new("WeldConstraint")
  885. WeldConstraint5 = Instance.new("WeldConstraint")
  886. WeldConstraint6 = Instance.new("WeldConstraint")
  887. WeldConstraint7 = Instance.new("WeldConstraint")
  888. WeldConstraint8 = Instance.new("WeldConstraint")
  889. WeldConstraint9 = Instance.new("WeldConstraint")
  890. WeldConstraint10 = Instance.new("WeldConstraint")
  891. WeldConstraint11 = Instance.new("WeldConstraint")
  892. WeldConstraint12 = Instance.new("WeldConstraint")
  893. WeldConstraint13 = Instance.new("WeldConstraint")
  894. Part14 = Instance.new("Part")
  895. Part15 = Instance.new("Part")
  896. WeldConstraint16 = Instance.new("WeldConstraint")
  897. WeldConstraint17 = Instance.new("WeldConstraint")
  898. WeldConstraint18 = Instance.new("WeldConstraint")
  899. WeldConstraint19 = Instance.new("WeldConstraint")
  900. WeldConstraint20 = Instance.new("WeldConstraint")
  901. WeldConstraint21 = Instance.new("WeldConstraint")
  902. WeldConstraint22 = Instance.new("WeldConstraint")
  903. WeldConstraint23 = Instance.new("WeldConstraint")
  904. WeldConstraint24 = Instance.new("WeldConstraint")
  905. WeldConstraint25 = Instance.new("WeldConstraint")
  906. WeldConstraint26 = Instance.new("WeldConstraint")
  907. WeldConstraint27 = Instance.new("WeldConstraint")
  908. WeldConstraint28 = Instance.new("WeldConstraint")
  909. WeldConstraint29 = Instance.new("WeldConstraint")
  910. Part30 = Instance.new("Part")
  911. Part31 = Instance.new("Part")
  912. Part32 = Instance.new("Part")
  913. Part33 = Instance.new("Part")
  914. Part34 = Instance.new("Part")
  915. Part35 = Instance.new("Part")
  916. Part36 = Instance.new("Part")
  917. Part37 = Instance.new("Part")
  918. Part38 = Instance.new("Part")
  919. Part39 = Instance.new("Part")
  920. Part40 = Instance.new("Part")
  921. Part41 = Instance.new("Part")
  922. Part42 = Instance.new("Part")
  923. WeldConstraint20.Parent = Part15
  924. WeldConstraint20.Part0 = Part15
  925. WeldConstraint20.Part1 = Part33
  926. WeldConstraint22.Parent = Part15
  927. WeldConstraint22.Part0 = Part15
  928. WeldConstraint22.Part1 = Part35
  929. WeldConstraint21.Parent = Part15
  930. WeldConstraint21.Part0 = Part15
  931. WeldConstraint21.Part1 = Part34
  932. WeldConstraint23.Parent = Part15
  933. WeldConstraint23.Part0 = Part15
  934. WeldConstraint23.Part1 = Part36
  935. WeldConstraint24.Parent = Part15
  936. WeldConstraint24.Part0 = Part15
  937. WeldConstraint24.Part1 = Part37
  938. WeldConstraint25.Parent = Part15
  939. WeldConstraint25.Part0 = Part15
  940. WeldConstraint25.Part1 = Part38
  941. WeldConstraint26.Parent = Part15
  942. WeldConstraint26.Part0 = Part15
  943. WeldConstraint26.Part1 = Part39
  944. WeldConstraint27.Parent = Part15
  945. WeldConstraint27.Part0 = Part15
  946. WeldConstraint27.Part1 = Part40
  947. WeldConstraint29.Parent = Part15
  948. WeldConstraint29.Part0 = Part15
  949. WeldConstraint29.Part1 = Part42
  950. WeldConstraint28.Parent = Part15
  951. WeldConstraint28.Part0 = Part15
  952. WeldConstraint28.Part1 = Part41
  953. WeldConstraint16.Parent = Part15
  954. WeldConstraint16.Part0 = Part15
  955. WeldConstraint16.Part1 = Part14
  956. WeldConstraint17.Parent = Part15
  957. WeldConstraint17.Part0 = Part15
  958. WeldConstraint17.Part1 = Part30
  959. WeldConstraint18.Parent = Part15
  960. WeldConstraint18.Part0 = Part15
  961. WeldConstraint18.Part1 = Part31
  962. WeldConstraint19.Parent = Part15
  963. WeldConstraint19.Part0 = Part15
  964. WeldConstraint19.Part1 = Part32
  965. Part14.Name = "Glove"
  966. Part14.Parent = mas2
  967. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  968. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  969. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  970. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  971. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  972. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  973. Part14.BottomSurface = Enum.SurfaceType.Smooth
  974. Part14.BrickColor = BrickColor.new("Pastel yellow")
  975. Part14.CanCollide = false
  976. Part14.Material = Enum.Material.SmoothPlastic
  977. Part14.TopSurface = Enum.SurfaceType.Smooth
  978. Part14.brickColor = BrickColor.new("Pastel yellow")
  979. Part15.Name = "LeftHandle"
  980. Part15.Parent = mas2
  981. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  982. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  983. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  984. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  985. Part15.Color = Color3.new(1, 1, 0)
  986. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  987. Part15.BottomSurface = Enum.SurfaceType.Smooth
  988. Part15.BrickColor = BrickColor.new("New Yeller")
  989. Part15.CanCollide = false
  990. Part15.Material = Enum.Material.SmoothPlastic
  991. Part15.TopSurface = Enum.SurfaceType.Smooth
  992. Part15.brickColor = BrickColor.new("New Yeller")
  993. Part15.Shape = Enum.PartType.Ball
  994. WeldConstraint16.Parent = Part15
  995. WeldConstraint16.Part0 = Part15
  996. WeldConstraint16.Part1 = Part14
  997. WeldConstraint17.Parent = Part15
  998. WeldConstraint17.Part0 = Part15
  999. WeldConstraint17.Part1 = Part30
  1000. WeldConstraint18.Parent = Part15
  1001. WeldConstraint18.Part0 = Part15
  1002. WeldConstraint18.Part1 = Part31
  1003. WeldConstraint19.Parent = Part15
  1004. WeldConstraint19.Part0 = Part15
  1005. WeldConstraint19.Part1 = Part32
  1006. WeldConstraint20.Parent = Part15
  1007. WeldConstraint20.Part0 = Part15
  1008. WeldConstraint20.Part1 = Part33
  1009. WeldConstraint21.Parent = Part15
  1010. WeldConstraint21.Part0 = Part15
  1011. WeldConstraint21.Part1 = Part34
  1012. WeldConstraint22.Parent = Part15
  1013. WeldConstraint22.Part0 = Part15
  1014. WeldConstraint22.Part1 = Part35
  1015. WeldConstraint23.Parent = Part15
  1016. WeldConstraint23.Part0 = Part15
  1017. WeldConstraint23.Part1 = Part36
  1018. WeldConstraint24.Parent = Part15
  1019. WeldConstraint24.Part0 = Part15
  1020. WeldConstraint24.Part1 = Part37
  1021. WeldConstraint25.Parent = Part15
  1022. WeldConstraint25.Part0 = Part15
  1023. WeldConstraint25.Part1 = Part38
  1024. WeldConstraint26.Parent = Part15
  1025. WeldConstraint26.Part0 = Part15
  1026. WeldConstraint26.Part1 = Part39
  1027. WeldConstraint27.Parent = Part15
  1028. WeldConstraint27.Part0 = Part15
  1029. WeldConstraint27.Part1 = Part40
  1030. WeldConstraint28.Parent = Part15
  1031. WeldConstraint28.Part0 = Part15
  1032. WeldConstraint28.Part1 = Part41
  1033. WeldConstraint29.Parent = Part15
  1034. WeldConstraint29.Part0 = Part15
  1035. WeldConstraint29.Part1 = Part42
  1036. Part30.Parent = mas2
  1037. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1038. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1039. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1040. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1041. Part30.Color = Color3.new(1, 1, 0)
  1042. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1043. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1044. Part30.BrickColor = BrickColor.new("New Yeller")
  1045. Part30.CanCollide = false
  1046. Part30.Material = Enum.Material.SmoothPlastic
  1047. Part30.TopSurface = Enum.SurfaceType.Smooth
  1048. Part30.brickColor = BrickColor.new("New Yeller")
  1049. Part30.Shape = Enum.PartType.Ball
  1050. Part31.Parent = mas2
  1051. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1052. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1053. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1054. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1055. Part31.Color = Color3.new(1, 1, 0)
  1056. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1057. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1058. Part31.BrickColor = BrickColor.new("New Yeller")
  1059. Part31.CanCollide = false
  1060. Part31.Material = Enum.Material.SmoothPlastic
  1061. Part31.TopSurface = Enum.SurfaceType.Smooth
  1062. Part31.brickColor = BrickColor.new("New Yeller")
  1063. Part31.Shape = Enum.PartType.Ball
  1064. Part32.Parent = mas2
  1065. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1066. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1067. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1068. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1069. Part32.Color = Color3.new(1, 1, 0)
  1070. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1071. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1072. Part32.BrickColor = BrickColor.new("New Yeller")
  1073. Part32.CanCollide = false
  1074. Part32.Material = Enum.Material.SmoothPlastic
  1075. Part32.TopSurface = Enum.SurfaceType.Smooth
  1076. Part32.brickColor = BrickColor.new("New Yeller")
  1077. Part32.Shape = Enum.PartType.Ball
  1078. Part33.Parent = mas2
  1079. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1080. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1081. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1082. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1083. Part33.Color = Color3.new(1, 1, 0)
  1084. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1085. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1086. Part33.BrickColor = BrickColor.new("New Yeller")
  1087. Part33.CanCollide = false
  1088. Part33.Material = Enum.Material.SmoothPlastic
  1089. Part33.TopSurface = Enum.SurfaceType.Smooth
  1090. Part33.brickColor = BrickColor.new("New Yeller")
  1091. Part33.Shape = Enum.PartType.Ball
  1092. Part34.Parent = mas2
  1093. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1094. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1095. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1096. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1097. Part34.Color = Color3.new(1, 1, 0)
  1098. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1099. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1100. Part34.BrickColor = BrickColor.new("New Yeller")
  1101. Part34.CanCollide = false
  1102. Part34.Material = Enum.Material.SmoothPlastic
  1103. Part34.TopSurface = Enum.SurfaceType.Smooth
  1104. Part34.brickColor = BrickColor.new("New Yeller")
  1105. Part34.Shape = Enum.PartType.Ball
  1106. Part35.Parent = mas2
  1107. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1108. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1109. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1110. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1111. Part35.Color = Color3.new(1, 1, 0)
  1112. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1113. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1114. Part35.BrickColor = BrickColor.new("New Yeller")
  1115. Part35.CanCollide = false
  1116. Part35.Material = Enum.Material.SmoothPlastic
  1117. Part35.TopSurface = Enum.SurfaceType.Smooth
  1118. Part35.brickColor = BrickColor.new("New Yeller")
  1119. Part35.Shape = Enum.PartType.Ball
  1120. Part36.Parent = mas2
  1121. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1122. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1123. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1124. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1125. Part36.Color = Color3.new(1, 1, 0)
  1126. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1127. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1128. Part36.BrickColor = BrickColor.new("New Yeller")
  1129. Part36.CanCollide = false
  1130. Part36.Material = Enum.Material.SmoothPlastic
  1131. Part36.TopSurface = Enum.SurfaceType.Smooth
  1132. Part36.brickColor = BrickColor.new("New Yeller")
  1133. Part36.Shape = Enum.PartType.Ball
  1134. Part37.Parent = mas2
  1135. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1136. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1137. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1138. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1139. Part37.Color = Color3.new(1, 1, 0)
  1140. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1141. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1142. Part37.BrickColor = BrickColor.new("New Yeller")
  1143. Part37.CanCollide = false
  1144. Part37.Material = Enum.Material.SmoothPlastic
  1145. Part37.TopSurface = Enum.SurfaceType.Smooth
  1146. Part37.brickColor = BrickColor.new("New Yeller")
  1147. Part37.Shape = Enum.PartType.Ball
  1148. Part38.Parent = mas2
  1149. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1150. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1151. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1152. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1153. Part38.Color = Color3.new(1, 1, 0)
  1154. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1155. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1156. Part38.BrickColor = BrickColor.new("New Yeller")
  1157. Part38.CanCollide = false
  1158. Part38.Material = Enum.Material.SmoothPlastic
  1159. Part38.TopSurface = Enum.SurfaceType.Smooth
  1160. Part38.brickColor = BrickColor.new("New Yeller")
  1161. Part38.Shape = Enum.PartType.Ball
  1162. Part39.Parent = mas2
  1163. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1164. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1165. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1166. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1167. Part39.Color = Color3.new(1, 1, 0)
  1168. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1169. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1170. Part39.BrickColor = BrickColor.new("New Yeller")
  1171. Part39.CanCollide = false
  1172. Part39.Material = Enum.Material.SmoothPlastic
  1173. Part39.TopSurface = Enum.SurfaceType.Smooth
  1174. Part39.brickColor = BrickColor.new("New Yeller")
  1175. Part39.Shape = Enum.PartType.Ball
  1176. Part40.Parent = mas2
  1177. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1178. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1179. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1180. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1181. Part40.Color = Color3.new(1, 1, 0)
  1182. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1183. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1184. Part40.BrickColor = BrickColor.new("New Yeller")
  1185. Part40.CanCollide = false
  1186. Part40.Material = Enum.Material.SmoothPlastic
  1187. Part40.TopSurface = Enum.SurfaceType.Smooth
  1188. Part40.brickColor = BrickColor.new("New Yeller")
  1189. Part41.Parent = mas2
  1190. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1191. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1192. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1193. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1194. Part41.Color = Color3.new(1, 1, 0)
  1195. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1196. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1197. Part41.BrickColor = BrickColor.new("New Yeller")
  1198. Part41.CanCollide = false
  1199. Part41.Material = Enum.Material.SmoothPlastic
  1200. Part41.TopSurface = Enum.SurfaceType.Smooth
  1201. Part41.brickColor = BrickColor.new("New Yeller")
  1202. Part42.Parent = mas2
  1203. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1204. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1205. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1206. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1207. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1208. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1209. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1210. Part42.BrickColor = BrickColor.new("Institutional white")
  1211. Part42.CanCollide = false
  1212. Part42.Material = Enum.Material.SmoothPlastic
  1213. Part42.TopSurface = Enum.SurfaceType.Smooth
  1214. Part42.brickColor = BrickColor.new("Institutional white")
  1215. for i,v in pairs(mas2:GetChildren()) do
  1216. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1217. pcall(function() v:MakeJoints() end)
  1218. end
  1219. local Wld = Instance.new("Weld",Part15)
  1220. Wld.Part0 = SRA
  1221. Wld.Part1 = Part15
  1222. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1223. for i,v in pairs(mas:children()) do
  1224. if v:IsA("Part") then
  1225. v.Transparency = 1
  1226. end
  1227. end
  1228. for i,v in pairs(Character.Stand:children()) do
  1229. if v:IsA("Part") then
  1230. v.Transparency = 1
  1231. Face.Transparency = 1
  1232. end
  1233. end
  1234. local newMotor = function(part0, part1, c0, c1)
  1235. local w = Create('Motor'){
  1236. Parent = part0,
  1237. Part0 = part0,
  1238. Part1 = part1,
  1239. C0 = c0,
  1240. C1 = c1,
  1241. }
  1242. return w
  1243. end
  1244. function clerp(a, b, t)
  1245. return a:lerp(b, t)
  1246. end
  1247.  
  1248. coroutine.resume(coroutine.create(function()
  1249. while true do
  1250. Humanoid.Health = Humanoid.Health + 999999999
  1251. game:GetService("RunService").RenderStepped:wait()
  1252. end
  1253. end))
  1254. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1255. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1256.  
  1257. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1258. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1259. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1260. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1261. RootJoint.C1 = CFrame.new(0, 0, 0)
  1262. RootJoint.C0 = CFrame.new(0, 0, 0)
  1263. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1264. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1265.  
  1266. local rarmc1 = RW.C1
  1267. local larmc1 = LW.C1
  1268. local rlegc1 = RH.C1
  1269. local llegc1 = LH.C1
  1270.  
  1271. local resetc1 = false
  1272.  
  1273. function PlayAnimationFromTable(table, speed, bool)
  1274. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1275. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1276. RW.C0 = clerp(RW.C0, table[3], speed)
  1277. LW.C0 = clerp(LW.C0, table[4], speed)
  1278. RH.C0 = clerp(RH.C0, table[5], speed)
  1279. LH.C0 = clerp(LH.C0, table[6], speed)
  1280. if bool == true then
  1281. if resetc1 == false then
  1282. resetc1 = true
  1283. RootJoint.C1 = RootJoint.C1
  1284. Torso.Neck.C1 = Torso.Neck.C1
  1285. RW.C1 = rarmc1
  1286. LW.C1 = larmc1
  1287. RH.C1 = rlegc1
  1288. LH.C1 = llegc1
  1289. end
  1290. end
  1291. end
  1292.  
  1293. ArtificialHB = Create("BindableEvent", script){
  1294. Parent = script,
  1295. Name = "Heartbeat",
  1296. }
  1297.  
  1298. script:WaitForChild("Heartbeat")
  1299.  
  1300. frame = 1 / 30
  1301. tf = 0
  1302. allowframeloss = false
  1303. tossremainder = false
  1304. lastframe = tick()
  1305. script.Heartbeat:Fire()
  1306.  
  1307. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1308. tf = tf + s
  1309. if tf >= frame then
  1310. if allowframeloss then
  1311. script.Heartbeat:Fire()
  1312. lastframe = tick()
  1313. else
  1314. for i = 1, math.floor(tf / frame) do
  1315. script.Heartbeat:Fire()
  1316. end
  1317. lastframe = tick()
  1318. end
  1319. if tossremainder then
  1320. tf = 0
  1321. else
  1322. tf = tf - frame * math.floor(tf / frame)
  1323. end
  1324. end
  1325. end)
  1326.  
  1327. function swait(num)
  1328. if num == 0 or num == nil then
  1329. ArtificialHB.Event:wait()
  1330. else
  1331. for i = 0, num do
  1332. ArtificialHB.Event:wait()
  1333. end
  1334. end
  1335. end
  1336.  
  1337.  
  1338.  
  1339. Mouse.KeyDown:connect(function(key)
  1340. if key == "q" then
  1341. if Change == false then
  1342. Stand()
  1343. Change = true
  1344. elseif Change == true then
  1345. UnStand()
  1346. Change = false
  1347. end
  1348. end
  1349. end)
  1350.  
  1351.  
  1352. function Stand()
  1353. if D == false then
  1354. D = true
  1355. Pause = true
  1356. for i = 0,0.1,0.1 do
  1357. swait()
  1358. PlayAnimationFromTable({
  1359. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1361. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1362. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1363. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1364. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1365. }, .5, false)
  1366. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1367. end
  1368. coroutine.resume(coroutine.create(function()
  1369. for i = 0,1.2,0.1 do
  1370. swait()
  1371. PlayAnimationFromTable({
  1372. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1373. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1374. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1375. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1376. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1377. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1378. }, .5, false)
  1379. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1380. end
  1381. Pause = false
  1382. end))
  1383. local Sound = Instance.new("Sound",ST)
  1384. Sound.Pitch = 1
  1385. Sound.Volume = 30
  1386. Sound.Looped = false
  1387. Sound.SoundId = "rbxassetid://1079408535"
  1388. Sound:play()
  1389. coroutine.resume(coroutine.create(function()
  1390. for i,v in pairs(mas:children()) do
  1391. if v:IsA("Part") then
  1392. coroutine.resume(coroutine.create(function()
  1393. v.Transparency = v.Transparency - 0.1
  1394. game:GetService("RunService").RenderStepped:wait()
  1395. end))
  1396. v.Transparency = 1
  1397. end
  1398. end
  1399. end))
  1400. for i,v in pairs(Character.Stand:children()) do
  1401. if v:IsA("Part") then
  1402. coroutine.resume(coroutine.create(function()
  1403. for i = 1,11 do
  1404. v.Transparency = v.Transparency - 0.1
  1405. Face.Transparency = Face.Transparency - 0.1
  1406. game:GetService("RunService").RenderStepped:wait()
  1407. end
  1408. FlA.Enabled = true
  1409. FlA1.Enabled = true
  1410. FlA2.Enabled = true
  1411. FlA3.Enabled = true
  1412. FlA4.Enabled = true
  1413. FlA5.Enabled = true
  1414. ZZA.Enabled = true
  1415. ZZA1.Enabled = true
  1416. ZZA2.Enabled = true
  1417. ZZA3.Enabled = true
  1418. ZZA4.Enabled = true
  1419. ZZA5.Enabled = true
  1420. end))
  1421. end
  1422. end
  1423. ZZZ = Mouse.KeyDown:connect(function(key)
  1424. if key == "t" then
  1425. Blast()
  1426. end
  1427. if key == "h" then
  1428. BlastH()
  1429. end
  1430. if key == "r" then
  1431. StrongOra()
  1432. end
  1433. if key == "y" then
  1434. UltraORA()
  1435. end
  1436. if key == "e" then
  1437. OHOra()
  1438. end
  1439. if key == "f" then
  1440. TimeStop()
  1441. end
  1442. if key == "z" then
  1443. Jump()
  1444. end
  1445. end)
  1446. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1447. if key == "e" then
  1448. Stop()
  1449. end
  1450. end)
  1451. wait(0.5)
  1452. D = false
  1453. end
  1454. end
  1455.  
  1456. function Blast()
  1457. if D == false then
  1458. D = true
  1459. Pause = true
  1460. for i = 0,1.2,0.1 do
  1461. swait()
  1462. PlayAnimationFromTable({
  1463. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1466. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469. }, .5, false)
  1470. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1471. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1472. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1473. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1474. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1475. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1476. end
  1477. coroutine.resume(coroutine.create(function()
  1478. wait(0.7)
  1479. Pause = false
  1480. end))
  1481. local Bl = Instance.new("Part",workspace)
  1482. Bl.CanCollide = false
  1483. Bl.Material = "Neon"
  1484. Bl.Shape = "Ball"
  1485. Bl.Size = Vector3.new(20,20,20)
  1486. Bl.BrickColor = BrickColor.new("New Yeller")
  1487. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1488. local Fl = Instance.new("BodyVelocity",Bl)
  1489. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1490. Fl.Velocity = RootPart.CFrame.lookVector*160
  1491. local Ring = Instance.new("Part",RootPart)
  1492. Ring.Size = Vector3.new(1,1,1)
  1493. Ring.CanCollide = false
  1494. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1495. Ring.Anchored = true
  1496. Ring.BrickColor = BrickColor.new("Institutional white")
  1497. Ring.Transparency = 0
  1498. local Ring2 = Instance.new("SpecialMesh",Ring)
  1499. Ring2.MeshId = "rbxassetid://3270017"
  1500. Ring2.Scale = Vector3.new(1,1,0.1)
  1501. coroutine.resume(coroutine.create(function()
  1502. for i = 1,50 do
  1503. Ring2.Scale = Ring2.Scale + Vector3.new(3,3,3)
  1504. Ring.Transparency = Ring.Transparency + 0.07
  1505. game:GetService("RunService").RenderStepped:wait()
  1506. end
  1507. Ring:remove()
  1508. end))
  1509. Bl.Touched:connect(function(hit)
  1510. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1511. Bl:remove()
  1512. local S = Instance.new("Sound",hit.Parent.Head)
  1513. S.SoundId = "rbxassetid://2686077452"
  1514. S.Volume = 30
  1515. S.Looped = false
  1516. S:play()
  1517. hit.Parent.Humanoid:TakeDamage(1000)
  1518. hit.Parent.Humanoid.WalkSpeed = 2
  1519. local Ef = Instance.new("Part",workspace)
  1520. Ef.Size = Vector3.new(1,1,1)
  1521. Ef.CanCollide = false
  1522. Ef.Shape = "Ball"
  1523. Ef.Material = "Neon"
  1524. Ef.BrickColor = BrickColor.new("New Yeller")
  1525. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1526. Ef.Anchored = true
  1527. local Ef2 = Instance.new("SpecialMesh",Ef)
  1528. Ef2.MeshType = "Sphere"
  1529. Ef2.Scale = Vector3.new(1,1,1)
  1530. coroutine.resume(coroutine.create(function()
  1531. for i = 1,6 do
  1532. local random = math.random(-4,4)
  1533. local random2 = math.random(-4,4)
  1534. local random3 = math.random(-4,4)
  1535. local Ring = Instance.new("Part",Ef)
  1536. Ring.Size = Vector3.new(1,1,1)
  1537. Ring.CanCollide = false
  1538. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1539. Ring.Anchored = true
  1540. Ring.BrickColor = BrickColor.new("Institutional white")
  1541. Ring.Transparency = 0
  1542. local Ring2 = Instance.new("SpecialMesh",Ring)
  1543. Ring2.MeshId = "rbxassetid://3270017"
  1544. Ring2.Scale = Vector3.new(1,1,0.1)
  1545. coroutine.resume(coroutine.create(function()
  1546. for i = 1,170 do
  1547. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1548. Ring.Transparency = Ring.Transparency + 0.01
  1549. game:GetService("RunService").RenderStepped:wait()
  1550. end
  1551. Ring:remove()
  1552. end))
  1553. end
  1554. end))
  1555. for i = 1,170 do
  1556. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1557. Ef.Transparency = Ef.Transparency + 0.01
  1558. game:GetService("RunService").RenderStepped:wait()
  1559. end
  1560. Ef:remove()
  1561. end
  1562. end)
  1563. wait(1.5)
  1564. D = false
  1565. end
  1566. end
  1567.  
  1568.  
  1569. function BlastH()
  1570. if D == false then
  1571. D = true
  1572. Pause = true
  1573. for i = 0,1.2,0.1 do
  1574. swait()
  1575. PlayAnimationFromTable({
  1576. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1577. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1578. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1579. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1580. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1581. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. }, .5, false)
  1583. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1584. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1585. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1586. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1587. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1588. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1589. end
  1590. coroutine.resume(coroutine.create(function()
  1591. wait(0.7)
  1592. Pause = false
  1593. end))
  1594. local Bl = Instance.new("Part",workspace)
  1595. Bl.CanCollide = false
  1596. Bl.Material = "Neon"
  1597. Bl.Shape = "Ball"
  1598. Bl.Size = Vector3.new(20,20,20)
  1599. Bl.BrickColor = BrickColor.new("Lime green")
  1600. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1601. local Fl = Instance.new("BodyVelocity",Bl)
  1602. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1603. Fl.Velocity = RootPart.CFrame.lookVector*160
  1604. local Ring = Instance.new("Part",RootPart)
  1605. Ring.Size = Vector3.new(1,1,1)
  1606. Ring.CanCollide = false
  1607. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1608. Ring.Anchored = true
  1609. Ring.BrickColor = BrickColor.new("Institutional white")
  1610. Ring.Transparency = 0
  1611. local Ring2 = Instance.new("SpecialMesh",Ring)
  1612. Ring2.MeshId = "rbxassetid://3270017"
  1613. Ring2.Scale = Vector3.new(1,1,0.1)
  1614. coroutine.resume(coroutine.create(function()
  1615. for i = 1,50 do
  1616. Ring2.Scale = Ring2.Scale + Vector3.new(0.1,0.1,0.1)
  1617. Ring.Transparency = Ring.Transparency + 0.07
  1618. game:GetService("RunService").RenderStepped:wait()
  1619. end
  1620. Ring:remove()
  1621. end))
  1622. Bl.Touched:connect(function(hit)
  1623. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1624. Bl:remove()
  1625. local S = Instance.new("Sound",hit.Parent.Head)
  1626. S.SoundId = "rbxassetid://2686077452"
  1627. S.Volume = 30
  1628. S.Looped = false
  1629. S:play()
  1630. hit.Parent.Humanoid:TakeDamage(1)
  1631. hit.Parent.Humanoid.WalkSpeed = 0
  1632. local Ef = Instance.new("Part",workspace)
  1633. Ef.Size = Vector3.new(1,1,1)
  1634. Ef.CanCollide = false
  1635. Ef.Shape = "Ball"
  1636. Ef.Material = "Neon"
  1637. Ef.BrickColor = BrickColor.new("New Yeller")
  1638. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1639. Ef.Anchored = true
  1640. local Ef2 = Instance.new("SpecialMesh",Ef)
  1641. Ef2.MeshType = "Sphere"
  1642. Ef2.Scale = Vector3.new(1,1,1)
  1643. coroutine.resume(coroutine.create(function()
  1644. for i = 1,6 do
  1645. local random = math.random(-4,4)
  1646. local random2 = math.random(-4,4)
  1647. local random3 = math.random(-4,4)
  1648. local Ring = Instance.new("Part",Ef)
  1649. Ring.Size = Vector3.new(1,1,1)
  1650. Ring.CanCollide = false
  1651. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1652. Ring.Anchored = true
  1653. Ring.BrickColor = BrickColor.new("Institutional white")
  1654. Ring.Transparency = 0
  1655. local Ring2 = Instance.new("SpecialMesh",Ring)
  1656. Ring2.MeshId = "rbxassetid://3270017"
  1657. Ring2.Scale = Vector3.new(1,1,0.1)
  1658. coroutine.resume(coroutine.create(function()
  1659. for i = 1,170 do
  1660. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1661. Ring.Transparency = Ring.Transparency + 0.01
  1662. game:GetService("RunService").RenderStepped:wait()
  1663. end
  1664. Ring:remove()
  1665. end))
  1666. end
  1667. end))
  1668. for i = 1,170 do
  1669. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1670. Ef.Transparency = Ef.Transparency + 0.01
  1671. game:GetService("RunService").RenderStepped:wait()
  1672. end
  1673. Ef:remove()
  1674. end
  1675. end)
  1676. wait(1.5)
  1677. D = false
  1678. end
  1679. end
  1680.  
  1681. function Jump()
  1682. if DD == false then
  1683. DD = true
  1684. local S = Instance.new("Sound",ST)
  1685. S.SoundId = "rbxassetid://3077287610"
  1686. S.Pitch = 1
  1687. S.Volume = 12312
  1688. S.Looped = false
  1689. S:play()
  1690. print("ASD")
  1691. local Bod = Instance.new("BodyPosition",RootPart)
  1692. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1693. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1694. local Ef = Instance.new("Part",workspace)
  1695. Ef.Size = Vector3.new(1,1,1)
  1696. Ef.CanCollide = false
  1697. Ef.Anchored = true
  1698. Ef.BrickColor = BrickColor.new("New Yeller")
  1699. Ef.Material = "Neon"
  1700. Ef.Shape = "Ball"
  1701. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1702. coroutine.resume(coroutine.create(function()
  1703. for i = 1,30 do
  1704. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1705. Ef.Transparency = Ef.Transparency + 0.07
  1706. game:GetService("RunService").RenderStepped:wait()
  1707. end
  1708. Ef:remove()
  1709. end))
  1710. wait(0.1)
  1711. Bod:remove()
  1712. wait(1)
  1713. DD = false
  1714. end
  1715. end
  1716.  
  1717. function TimeStop()
  1718. if DDZ == false then
  1719. DDZ = true
  1720. local S = Instance.new("Sound",ST)
  1721. S.SoundId = "rbxassetid://2462968125"
  1722. S.Pitch = 1.2
  1723. S.Volume = 12
  1724. S.Looped = false
  1725. S:play()
  1726. local Ef = Instance.new("Part",workspace)
  1727. Ef.Size = Vector3.new(1,1,1)
  1728. Ef.Material = "Glass"
  1729. Ef.BrickColor = BrickColor.new("Lime green")
  1730. Ef.Transparency = 0.6
  1731. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1732. Ef.Anchored = true
  1733. Ef.CanCollide = false
  1734. Ef.Shape = "Ball"
  1735. local Ef2 = Instance.new("SpecialMesh",Ef)
  1736. Ef2.MeshType = "Sphere"
  1737. Ef2.Scale = Vector3.new(1,1,1)
  1738. coroutine.resume(coroutine.create(function()
  1739. for i = 1,70 do
  1740. Ef2.Scale = Ef2.Scale + Vector3.new(9,9,9)
  1741. game:GetService("RunService").RenderStepped:wait()
  1742. end
  1743. for i = 1,70 do
  1744. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1745. game:GetService("RunService").RenderStepped:wait()
  1746. end
  1747. Ef:remove()
  1748. end))
  1749. local HB = Instance.new("Part",workspace)
  1750. HB.CanCollide = false
  1751. HB.Anchored = true
  1752. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1753. HB.Size = Vector3.new(300,300,300)
  1754. HB.Transparency = 1
  1755. HB.Touched:connect(function(hit)
  1756. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1757. hit.Parent.Torso.Anchored = true
  1758. hit.Parent.Head.Anchored = true
  1759. hit.Parent["Right Arm"].Anchored = true
  1760. hit.Parent["Left Arm"].Anchored = true
  1761. hit.Parent["Right Leg"].Anchored = true
  1762. hit.Parent["Left Leg"].Anchored = true
  1763. wait(Time)
  1764. hit.Parent.Torso.Anchored = false
  1765. hit.Parent.Head.Anchored = false
  1766. hit.Parent["Right Arm"].Anchored = false
  1767. hit.Parent["Left Arm"].Anchored = false
  1768. hit.Parent["Right Leg"].Anchored = false
  1769. hit.Parent["Left Leg"].Anchored = false
  1770. end
  1771. end)
  1772. wait(32)
  1773. HB:remove()
  1774. DDZ = false
  1775. end
  1776. end
  1777.  
  1778. function StrongOra()
  1779. if D == false then
  1780. D = true
  1781. Pause = true
  1782. local HB = Instance.new("Part",SRA)
  1783. HB.CanCollide = false
  1784. HB.Transparency = 1
  1785. HB.Size = Vector3.new(1,1,1)
  1786. local HB2 = Instance.new("Weld",HB)
  1787. HB2.Part0 = SRA
  1788. HB2.Part1 = HB
  1789. HB2.C0 = CFrame.new(0,0,0)
  1790. HB.Touched:connect(function(hit)
  1791. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1792. HB:remove()
  1793. hit.Parent.Humanoid:TakeDamage(50)
  1794. hit.Parent.Humanoid.PlatformStand = true
  1795. local Ef = Instance.new("Part",workspace)
  1796. Ef.Size = Vector3.new(1,1,1)
  1797. Ef.CanCollide = false
  1798. Ef.Anchored = true
  1799. Ef.Shape = "Ball"
  1800. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1801. Ef.Material = "Neon"
  1802. Ef.BrickColor = BrickColor.new("White")
  1803. local Ef2 = Instance.new("SpecialMesh",Ef)
  1804. Ef2.MeshType = "Sphere"
  1805. Ef2.Scale = Vector3.new(1,1,1)
  1806. coroutine.resume(coroutine.create(function()
  1807. for i = 1,5 do
  1808. local random = math.random(-3,3)
  1809. local random2 = math.random(-3,3)
  1810. local random3 = math.random(-3,3)
  1811. local ZC = Instance.new("Part",workspace)
  1812. ZC.Size = Vector3.new(1,1,1)
  1813. ZC.CanCollide = false
  1814. ZC.Anchored = true
  1815. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1816. ZC.Shape = "Ball"
  1817. ZC.Material = "Neon"
  1818. ZC.BrickColor = BrickColor.new("New Yeller")
  1819. local ZC2 = Instance.new("SpecialMesh",ZC)
  1820. ZC2.MeshType = "Sphere"
  1821. ZC2.Scale = Vector3.new(1,1,1)
  1822. coroutine.resume(coroutine.create(function()
  1823. for i = 1,100 do
  1824. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1825. ZC.Transparency = ZC.Transparency + 0.03
  1826. game:GetService("RunService").RenderStepped:wait()
  1827. end
  1828. ZC:remove()
  1829. end))
  1830. end
  1831. end))
  1832. coroutine.resume(coroutine.create(function()
  1833. for i = 1,100 do
  1834. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1835. Ef.Transparency = Ef.Transparency + 0.03
  1836. game:GetService("RunService").RenderStepped:wait()
  1837. end
  1838. Ef:remove()
  1839. end))
  1840. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1841. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1842. Fl.velocity = RootPart.CFrame.lookVector*190
  1843. wait(0.3)
  1844. Fl:remove()
  1845. wait(0.5)
  1846. hit.Parent.Humanoid.PlatformStand = false
  1847. end
  1848. end)
  1849. for i = 0,0.5,0.1 do
  1850. swait()
  1851. PlayAnimationFromTable({
  1852. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1853. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1854. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1855. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1856. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1857. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1858. }, .5, false)
  1859. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1860. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1861. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1862. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1863. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1864. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1865. end
  1866. local Ora = Instance.new("Sound",ST)
  1867. Ora.SoundId = "rbxassetid://565207203"
  1868. Ora.Pitch = 1
  1869. Ora.Looped = false
  1870. Ora.Volume = 12312
  1871. Ora:play()
  1872. for i = 0,0.6,0.1 do
  1873. swait()
  1874. PlayAnimationFromTable({
  1875. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1876. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1877. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1878. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1879. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1880. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1881. }, .5, false)
  1882. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1883. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1884. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1885. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1886. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1887. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1888. end
  1889. coroutine.resume(coroutine.create(function()
  1890. wait(0.4)
  1891. HB:remove()
  1892. end))
  1893. Pause = false
  1894. wait(0.5)
  1895. D = false
  1896. end
  1897. end
  1898.  
  1899. function UltraORA()
  1900. if D == false then
  1901. D = true
  1902. Pause = true
  1903. local HB = Instance.new("Part",SRA)
  1904. HB.CanCollide = false
  1905. HB.Transparency = 1
  1906. HB.Size = Vector3.new(1,1,1)
  1907. local HB2 = Instance.new("Weld",HB)
  1908. HB2.Part0 = SRA
  1909. HB2.Part1 = HB
  1910. HB2.C0 = CFrame.new(0,0,0)
  1911. HB.Touched:connect(function(hit)
  1912. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1913. HB:remove()
  1914. hit.Parent.Humanoid:TakeDamage(9999999999)
  1915. hit.Parent.Humanoid.PlatformStand = true
  1916. wait(0.1)
  1917. SRA2.Scale = Vector3.new(9,9,9)
  1918. local Ef = Instance.new("Part",workspace)
  1919. Ef.Size = Vector3.new(1,1,1)
  1920. Ef.CanCollide = false
  1921. Ef.Anchored = true
  1922. Ef.Shape = "Ball"
  1923. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1924. Ef.Material = "Neon"
  1925. Ef.BrickColor = BrickColor.new("White")
  1926. local Ef2 = Instance.new("SpecialMesh",Ef)
  1927. Ef2.MeshType = "Sphere"
  1928. Ef2.Scale = Vector3.new(1,1,1)
  1929. coroutine.resume(coroutine.create(function()
  1930. for i = 1,5 do
  1931. local random = math.random(-3,3)
  1932. local random2 = math.random(-3,3)
  1933. local random3 = math.random(-3,3)
  1934. local ZC = Instance.new("Part",workspace)
  1935. ZC.Size = Vector3.new(1,1,1)
  1936. ZC.CanCollide = false
  1937. ZC.Anchored = true
  1938. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1939. ZC.Shape = "Ball"
  1940. ZC.Material = "Neon"
  1941. ZC.BrickColor = BrickColor.new("New Yeller")
  1942. local ZC2 = Instance.new("SpecialMesh",ZC)
  1943. ZC2.MeshType = "Sphere"
  1944. ZC2.Scale = Vector3.new(1,1,1)
  1945. coroutine.resume(coroutine.create(function()
  1946. for i = 1,100 do
  1947. ZC2.Scale = ZC2.Scale + Vector3.new(9,9,9)
  1948. ZC.Transparency = ZC.Transparency + 0.03
  1949. game:GetService("RunService").RenderStepped:wait()
  1950. end
  1951. ZC:remove()
  1952. end))
  1953. end
  1954. end))
  1955. coroutine.resume(coroutine.create(function()
  1956. for i = 1,100 do
  1957. Ef2.Scale = Ef2.Scale + Vector3.new(9,9,9)
  1958. Ef.Transparency = Ef.Transparency + 0.03
  1959. game:GetService("RunService").RenderStepped:wait()
  1960. end
  1961. Ef:remove()
  1962. end))
  1963. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1964. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1965. Fl.velocity = RootPart.CFrame.lookVector*190
  1966. wait(0.3)
  1967. Fl:remove()
  1968. wait(0.5)
  1969. hit.Parent.Humanoid.PlatformStand = false
  1970. end
  1971. end)
  1972. for i = 0,0.5,0.1 do
  1973. swait()
  1974. PlayAnimationFromTable({
  1975. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1976. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1977. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1978. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1979. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1980. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1981. }, .5, false)
  1982. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1983. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1984. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1985. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1986. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1987. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1988. end
  1989. local Ora = Instance.new("Sound",ST)
  1990. Ora.SoundId = "rbxassetid://2323593299"
  1991. Ora.Pitch = 1
  1992. Ora.Looped = false
  1993. Ora.Volume = 12312
  1994. Ora:play()
  1995. for i = 0,0.6,0.1 do
  1996. swait()
  1997. PlayAnimationFromTable({
  1998. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1999. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2000. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2001. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2002. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2003. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2004. }, .5, false)
  2005. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  2006. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  2007. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  2008. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  2009. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  2010. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  2011. end
  2012. coroutine.resume(coroutine.create(function()
  2013. wait(0.4)
  2014. HB:remove()
  2015. end))
  2016. Pause = false
  2017. wait(0.5)
  2018. D = false
  2019. end
  2020. end
  2021. function OHOra()
  2022. if D == false then
  2023. D = true
  2024. Pause = true
  2025. Loop = true
  2026. SoundZ = Instance.new("Sound",ST)
  2027. SoundZ.SoundId = "rbxassetid://408861590"
  2028. SoundZ.Volume = 30
  2029. SoundZ.Looped = true
  2030. SoundZ.Pitch = 1.8
  2031. SoundZ:play()
  2032. while Loop do
  2033. local HB = Instance.new("Part",SRA)
  2034. HB.CanCollide = false
  2035. HB.Transparency = 1
  2036. local HB2 = Instance.new("Weld",HB)
  2037. HB2.Part0 = SRA
  2038. HB2.Part1 = HB
  2039. HB2.C0 = CFrame.new(0,-1.1,0)
  2040. HB.Touched:connect(function(hit)
  2041. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2042. HB:remove()
  2043. hit.Parent.Humanoid:TakeDamage(3)
  2044. hit.Parent.Humanoid.WalkSpeed = 0
  2045. local random = math.random(-3,3)
  2046. local random2 = math.random(-3,3)
  2047. local random3 = math.random(-3,3)
  2048. local Ef = Instance.new("Part",workspace)
  2049. Ef.Size = Vector3.new(1,1,1)
  2050. Ef.CanCollide = false
  2051. Ef.Material = "Neon"
  2052. Ef.BrickColor = BrickColor.new("White")
  2053. Ef.Anchored = true
  2054. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2055. local Ef2 = Instance.new("SpecialMesh",Ef)
  2056. Ef2.MeshType = "Sphere"
  2057. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2058. local Part = Instance.new("Part",workspace)
  2059. Part.Size = Vector3.new(1,1,1)
  2060. Part.CanCollide = false
  2061. Part.BrickColor = BrickColor.new("Lime green")
  2062. Part.Material = "Neon"
  2063. Part.Anchored = true
  2064. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2065. local Part2 = Instance.new("SpecialMesh",Part)
  2066. Part2.MeshType = "Sphere"
  2067. Part2.Scale = Vector3.new(1,1,1)
  2068. for i = 1,50 do
  2069. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2070. Part.Transparency = Part.Transparency + 0.07
  2071. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2072. Ef.Transparency = Ef.Transparency + 0.07
  2073. game:GetService("RunService").RenderStepped:wait()
  2074. end
  2075. Part:remove()
  2076. Ef:remove()
  2077. end
  2078. end)
  2079. for i = 0,0.15,0.1 do
  2080. swait()
  2081. PlayAnimationFromTable({
  2082. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2083. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2084. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2085. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2086. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2087. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2088. }, .5, false)
  2089. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  2090. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2091. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2092. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2093. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  2094. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  2095. end
  2096. coroutine.resume(coroutine.create(function()
  2097. wait(1)
  2098. HB:remove()
  2099. end))
  2100. local CCB = Instance.new("Part",SRA)
  2101. CCB.CanCollide = false
  2102. CCB.Transparency = 1
  2103. local CCB2 = Instance.new("Weld",CCB)
  2104. CCB2.Part0 = SRA
  2105. CCB2.Part1 = CCB
  2106. CCB2.C0 = CFrame.new(0,-1.1,0)
  2107. CCB.Touched:connect(function(hit)
  2108. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  2109. CCB:remove()
  2110. hit.Parent.Humanoid:TakeDamage(3)
  2111. hit.Parent.Humanoid.WalkSpeed = 0
  2112. local random = math.random(-3,3)
  2113. local random2 = math.random(-3,3)
  2114. local random3 = math.random(-3,3)
  2115. local Ef = Instance.new("Part",workspace)
  2116. Ef.Size = Vector3.new(1,1,1)
  2117. Ef.CanCollide = false
  2118. Ef.Material = "Neon"
  2119. Ef.BrickColor = BrickColor.new("White")
  2120. Ef.Anchored = true
  2121. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2122. local Ef2 = Instance.new("SpecialMesh",Ef)
  2123. Ef2.MeshType = "Sphere"
  2124. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  2125. local Part = Instance.new("Part",workspace)
  2126. Part.Size = Vector3.new(1,1,1)
  2127. Part.CanCollide = false
  2128. Part.BrickColor = BrickColor.new("New Yeller")
  2129. Part.Material = "Neon"
  2130. Part.Anchored = true
  2131. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  2132. local Part2 = Instance.new("SpecialMesh",Part)
  2133. Part2.MeshType = "Sphere"
  2134. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  2135. for i = 1,50 do
  2136. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  2137. Part.Transparency = Part.Transparency + 0.07
  2138. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  2139. Ef.Transparency = Ef.Transparency + 0.07
  2140. game:GetService("RunService").RenderStepped:wait()
  2141. end
  2142. Part:remove()
  2143. Ef:remove()
  2144. end
  2145. end)
  2146. for i = 0,0.15,0.1 do
  2147. swait()
  2148. PlayAnimationFromTable({
  2149. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  2150. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  2151. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  2152. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  2153. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  2154. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  2155. }, .5, false)
  2156. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  2157. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  2158. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  2159. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  2160. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  2161. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  2162. end
  2163. coroutine.resume(coroutine.create(function()
  2164. wait(1)
  2165. CCB:remove()
  2166. end))
  2167. game:GetService("RunService").RenderStepped:wait()
  2168. end
  2169. wait(0.2)
  2170. SRA2.Scale = Vector3.new(1,1,1)
  2171. wait(0.2)
  2172. D = false
  2173. end
  2174. end
  2175.  
  2176. function Stop()
  2177. Pause = false
  2178. SoundZ:remove()
  2179. Loop = false
  2180. end
  2181.  
  2182. function UnStand()
  2183. if D == false then
  2184. D = true
  2185. FlA.Enabled = false
  2186. FlA1.Enabled = false
  2187. FlA2.Enabled = false
  2188. FlA3.Enabled = false
  2189. FlA4.Enabled = false
  2190. FlA5.Enabled = false
  2191. ZZA.Enabled= false
  2192. ZZA1.Enabled = false
  2193. ZZA2.Enabled = false
  2194. ZZA3.Enabled = false
  2195. ZZA4.Enabled = false
  2196. ZZA5.Enabled = false
  2197. Pause = true
  2198. coroutine.resume(coroutine.create(function()
  2199. for i = 0,1.2,0.1 do
  2200. swait()
  2201. PlayAnimationFromTable({
  2202. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2203. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2204. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  2205. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2206. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2207. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2208. }, .5, false)
  2209. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2210. end
  2211. Pause = false
  2212. ZZZ:disconnect()
  2213. ZZZ1:disconnect()
  2214. end))
  2215. for i,v in pairs(Character.Stand:children()) do
  2216. if v:IsA("Part") then
  2217. coroutine.resume(coroutine.create(function()
  2218. for i = 1,11 do
  2219. v.Transparency = v.Transparency + 0.1
  2220. Face.Transparency = Face.Transparency + 0.1
  2221. game:GetService("RunService").RenderStepped:wait()
  2222. end
  2223. end))
  2224. end
  2225. end
  2226. wait(0.5)
  2227. D = false
  2228.  
  2229. end
  2230. end
  2231.  
  2232.  
  2233. New = function(Object, Parent, Name, Data)
  2234. local Object = Instance.new(Object)
  2235. for Index, Value in pairs(Data or {}) do
  2236. Object[Index] = Value
  2237. end
  2238. Object.Parent = Parent
  2239. Object.Name = Name
  2240. return Object
  2241. end
  2242. function rayCast(Position, Direction, Range, Ignore)
  2243. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2244. end
  2245.  
  2246.  
  2247.  
  2248.  
  2249. coroutine.wrap(function()
  2250. while 1 do
  2251. swait()
  2252. if doe <= 360 then
  2253. doe = doe + 2
  2254. else
  2255. doe = 0
  2256. end
  2257. end
  2258. end)()
  2259. while true do
  2260. swait()
  2261. for i, v in pairs(Character:GetChildren()) do
  2262. if v:IsA("Part") then
  2263. v.Material = "SmoothPlastic"
  2264. elseif v:IsA("Accessory") then
  2265. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2266. end
  2267. end
  2268.  
  2269. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2270. velocity = RootPart.Velocity.y
  2271. sine = sine + change
  2272. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2273. if RootPart.Velocity.y > 1 and hit == nil then
  2274. Anim = "Jump"
  2275. if Pause == false then
  2276. PlayAnimationFromTable({
  2277. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2278. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2279. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2280. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2281. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2282. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2283. }, .3, false)
  2284. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2285. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2286. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2287. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2288. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2289. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2290. end
  2291. elseif RootPart.Velocity.y < -1 and hit == nil then
  2292. Anim = "Fall"
  2293. if Pause == false then
  2294. PlayAnimationFromTable({
  2295. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2296. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2297. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2298. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2299. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2300. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2301. }, .3, false)
  2302. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2303. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2304. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2305. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2306. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2307. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2308. end
  2309. elseif Torsovelocity < 1 and hit ~= nil then
  2310. Anim = "Idle"
  2311. if Pause == false then
  2312. change = 1
  2313. PlayAnimationFromTable({
  2314. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2315. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2316. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2317. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2318. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2319. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2320. }, .3, false)
  2321. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2322. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2323. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2324. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2325. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2326. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2327. end
  2328. elseif Torsovelocity > 2 and hit ~= nil then
  2329. Anim = "Walk"
  2330. if Pause == false then
  2331. PlayAnimationFromTable({
  2332. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2333. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2334. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2335. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2336. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2337. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2338. }, .3, false)
  2339. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2340. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2341. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2342. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2343. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2344. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2345. end
  2346. end
  2347. end
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