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1
local aura = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
2
aura.Size = NumberSequence.new(0)
3
aura.Lifetime = NumberRange.new(0)
4
aura.LightEmission = 0
5
local jun = game.Players.LocalPlayer
6
local Player=game.Players.LocalPlayer
7-
repeat wait()
7+
8-
local Char=Player.Character
8+
9-
repeat wait()
9+
10-
until Char
10+
11-
local CurrentEffects={}
11+
12-
local CurrentDamages={}
12+
13-
local Human=Char.Humanoid
13+
14-
local LArm=Char["Left Arm"]
14+
15-
local RArm=Char["Right Arm"]
15+
16-
local LLeg=Char["Left Leg"]
16+
17-
local RLeg=Char["Right Leg"]
17+
18-
local Torso=Char.Torso
18+
19-
local RS=Torso["Right Shoulder"]
19+
20-
local LS=Torso["Left Shoulder"]
20+
21-
local RH=Torso["Right Hip"]
21+
22-
local LH=Torso["Left Hip"]
22+
23-
local Head=Char.Head
23+
24-
local Neck=Torso.Neck
24+
25-
local RootPart=Char.HumanoidRootPart
25+
26-
local RootJoint=RootPart.RootJoint
26+
27-
local equipped=false
27+
28-
local Debounce=false
28+
29-
local Anim="Idle"
29+
30-
local chat = game:GetService("Chat")
30+
31-
local Mouse=Player:GetMouse()
31+
32-
local Lighting=game.Lighting
32+
33-
local cf=CFrame.new
33+
34-
local v3=Vector3.new
34+
35-
local c3=Color3.new
35+
36-
local it=Instance.new
36+
37-
local angles=CFrame.Angles
37+
38-
local rad=math.rad
38+
39-
local ran=math.random
39+
40-
local huge=math.huge
40+
41-
local attacking=false
41+
42-
local attacktype=1
42+
43-
local Portalling=false
43+
44
selectionBoxOfRightLeg.LineThickness = 0.01
45
selectionBoxOfRightLeg.Transparency = 0
46
47
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
48
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
49
selectionBoxOfLeftArm.Color = BrickColor.new("Lime green")
50
selectionBoxOfLeftArm.LineThickness = 0.01
51
selectionBoxOfLeftArm.Transparency = 0
52-
local symbolimg = "rbxassetid://349165228"
52+
53
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
54
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
55
selectionBoxOfLeftLeg.Color = BrickColor.new("Lime green")
56
selectionBoxOfLeftLeg.LineThickness = 0.01
57
selectionBoxOfLeftLeg.Transparency = 0
58
59
60
LightOnBody = Instance.new("PointLight", Head)
61
LightOnBody.Brightness = 3000
62-
local eColors = {"Royal purple", "Really black"}
62+
63-
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
63+
64-
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
64+
65-
LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
65+
66-
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
66+
67-
RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
67+
68-
ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
68+
69-
r=game:service'RunService'.RenderStepped
69+
70-
--------------------------------------------------------------------
70+
71
humanoid = Instance.new("Humanoid",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
72
shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
73
shirt.Name = "Shirt"
74
pants = Instance.new("Pants",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
75
pants.Name = "Pants"
76
torso = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
77
torso.Size = Vector3.new(2,2,1)
78
torso.Rotation = Vector3.new(0,180,0)
79
torso.Position = Vector3.new(0,4,0)
80
torso.BrickColor = BrickColor.new("Really black")
81
torso.Name = "Torso"
82
head = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
83
head.Size = Vector3.new(1.25,1.25,1.25)
84
head.BrickColor = BrickColor.new("Really black")
85
head.Name = "Head"
86
head.Position = Vector3.new(0,6,0)
87
headmesh = Instance.new("SpecialMesh",head)
88
headmesh.MeshType = "Head"
89
larm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
90
larm.Size = Vector3.new(1,2,1)
91
larm.BrickColor = BrickColor.new("Really black")
92
larm.Name = "Left Arm"
93
larm.Position = Vector3.new(-2,4,0)
94
rarm = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
95
rarm.Size = Vector3.new(1,2,1)
96
rarm.BrickColor = BrickColor.new("Really black")
97
rarm.Name = "Right Arm"
98
rarm.Position = Vector3.new(2,4,0)
99
lleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
100
lleg.Size = Vector3.new(1,2,1)
101
lleg.Name = "Left Leg"
102
lleg.Position = Vector3.new(1,2,0)
103
lleg.BrickColor = BrickColor.new("Really black")
104
rleg = Instance.new("Part",game.Players.LocalPlayer.Character.Torso.GodOfDestruction)
105
rleg.Size = Vector3.new(1,2,1)
106
rleg.Name = "Right Leg"
107
rleg.Position = Vector3.new(-1,2,0)
108
rleg.BrickColor = BrickColor.new("Really black")
109
headweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head)
110
headweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Head
111
headweld.Part1 = torso
112
headweld.C0 = CFrame.new(0, -1.5, 0)
113
larmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
114
larmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
115
larmweld.Part1 = larm
116
larmweld.C0 = CFrame.new(1.5, 0, 0)
117
rarmweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
118
rarmweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
119
rarmweld.Part1 = rarm
120
rarmweld.C0 = CFrame.new(-1.5, 0, 0)
121
rlegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
122
rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
123
rlegweld.Part1 = rleg
124
rlegweld.C0 = CFrame.new(-0.5, -2, 0)
125
llegweld = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso)
126
llegweld.Part0 = game.Players.LocalPlayer.Character.Torso.GodOfDestruction.Torso
127
llegweld.Part1 = lleg
128
llegweld.C0 = CFrame.new(0.5, -2, 0)
129
npctoplayer = Instance.new("Weld",game.Players.LocalPlayer.Character.Torso)
130
npctoplayer.Part0 = game.Players.LocalPlayer.Character.Torso
131
npctoplayer.Part1 = torso
132
npctoplayer.C0 = CFrame.new(0, 0, -10) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
133
134
135
local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
136
selectionBoxOfTorso.Adornee = torso
137
selectionBoxOfTorso.Color = BrickColor.new("Really red")
138
selectionBoxOfTorso.LineThickness = 0.01
139
selectionBoxOfTorso.Transparency = 0
140
	
141
local selectionBoxOfRightArm = Instance.new("SelectionBox",rarm)
142
selectionBoxOfRightArm.Adornee =rarm
143
selectionBoxOfRightArm.Color = BrickColor.new("Really red")
144
selectionBoxOfRightArm.LineThickness = 0.01
145
selectionBoxOfRightArm.Transparency = 0
146
	
147
local selectionBoxOfRightLeg = Instance.new("SelectionBox",rleg)
148
selectionBoxOfRightLeg.Adornee =rleg
149
selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
150
selectionBoxOfRightLeg.LineThickness = 0.01
151
selectionBoxOfRightLeg.Transparency = 0
152
153
local selectionBoxOfLeftArm = Instance.new("SelectionBox",larm)
154
selectionBoxOfLeftArm.Adornee = larm
155
selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
156
selectionBoxOfLeftArm.LineThickness = 0.01
157
selectionBoxOfLeftArm.Transparency = 0
158
159
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",lleg)
160
selectionBoxOfLeftLeg.Adornee = lleg
161
selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
162
selectionBoxOfLeftLeg.LineThickness = 0.01
163
selectionBoxOfLeftLeg.Transparency = 0
164
165
166
LightOnBody = Instance.new("PointLight", head)
167
LightOnBody.Brightness = 3000
168
LightOnBody.Range = 20
169
LightOnBody.Color = Color3.new(225, 0, 0)
170
171
172
173
174
175
176
177
178
CV="Pastel blue"
179
	
180
local txt = Instance.new("BillboardGui", GodOfDestruction)
181
txt.Adornee = head
182
txt.Name = "_status"
183
txt.Size = UDim2.new(2, 0, 1.2, 0)
184
txt.StudsOffset = Vector3.new(-9, 8, 0)
185
local text = Instance.new("TextLabel", txt)
186
text.Size = UDim2.new(10, 0, 7, 0)
187
text.FontSize = "Size24"
188
text.TextScaled = true
189
text.TextTransparency = 0
190
text.BackgroundTransparency = 1 
191
text.TextTransparency = 0
192
text.TextStrokeTransparency = 0
193
text.Font = "Antique"
194
text.TextStrokeColor3 = Color3.new(225,0,0)
195
196
v=Instance.new("Part")
197
v.Name = "ColorBrick"
198
v.Parent=Player.Character
199
v.FormFactor="Symmetric"
200
v.Anchored=true
201
v.CanCollide=false
202
v.BottomSurface="Smooth"
203
v.TopSurface="Smooth"
204
v.Size=Vector3.new(10,5,3)
205
v.Transparency=1
206
v.CFrame=Char.Torso.CFrame
207
v.BrickColor=BrickColor.new(CV)
208
v.Transparency=1
209
text.TextColor3 = Color3.new(0,0,0)
210
v.Shape="Block"
211
text.Text = "God Of Destruction"
212
213
214
215
216
local ChatService = game:GetService("Chat")
217
218
ChatService:Chat(Head, "If we fuse...we will become the omni god..", "Green")
219
wait(4)
220
ChatService:Chat(Head, "No one will be able to stop us...", "Green")
221
wait(4)
222
ChatService:Chat(Head, "Lets do this...", "Green")
223
224
225
local close = -10
226
for i=1,10 do
227
	wait(0.2)
228
	close = close + 1
229
	npctoplayer.C0 = CFrame.new(0, 0, close) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
230
end
231
game.Players.LocalPlayer.Character.Torso.GodOfDestruction:Destroy()
232
wait(0.1)
233
local p = game.Players.LocalPlayer
234
local char = p.Character
235
local mouse = p:GetMouse()
236
local larm = char["Left Arm"]
237
local rarm = char["Right Arm"]
238
local lleg = char["Left Leg"]
239
local rleg = char["Right Leg"]
240
local hed = char.Head
241
local torso = char.Torso
242
local hum = char.Humanoid
243
local cam = game.Workspace.CurrentCamera
244
local root = char.HumanoidRootPart
245
local deb = false
246
local shot = 0
247
local debris=game:service"Debris"
248
local l = game:GetService("Lighting")
249
local rs = game:GetService("RunService").RenderStepped
250
251
252
Debounces = {
253
CanAttack = true;
254
NoIdl = false;
255
Slashing = false;
256
Slashed = false;
257
RPunch = false;
258
Invisible = false;
259
RPunched = false;
260
LPunch = false;
261
LPunched = false;
262
}
263
local Touche = {char.Name, }
264
265
266
function genWeld(a,b)
267
    local w = Instance.new("Weld",a)
268
    w.Part0 = a
269
    w.Part1 = b
270
    return w
271
end
272
function weld(a, b)
273
    local weld = Instance.new("Weld")
274
    weld.Name = "W"
275
    weld.Part0 = a
276
    weld.Part1 = b
277
    weld.C0 = a.CFrame:inverse() * b.CFrame
278
    weld.Parent = a
279
    return weld;
280
end
281
----------------------------------------------------
282
function Lerp(c1,c2,al)
283
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
284
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
285
for i,v in pairs(com1) do
286
com1[i] = v+(com2[i]-v)*al
287
end
288
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
289
end
290
----------------------------------------------------
291
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
292
local wld = Instance.new("Weld", wp1)
293
wld.Part0 = wp0
294
wld.Part1 = wp1
295
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
296
end
297
----------------------------------------------------
298
function weld5(part0, part1, c0, c1)
299
    weeld=Instance.new("Weld", part0)
300
    weeld.Part0=part0
301
    weeld.Part1=part1
302
    weeld.C0=c0
303
    weeld.C1=c1
304
    return weeld
305
end
306
----------------------------------------------------
307
function HasntTouched(plrname)
308
local ret = true
309
for _, v in pairs(Touche) do
310
if v == plrname then
311
ret = false
312
end
313
end
314
return ret
315
end
316
----------------------------------------------------
317
318
newWeld(torso, larm, -1.5, 0.5, 0)
319
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
320
newWeld(torso, rarm, 1.5, 0.5, 0)
321
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
322
newWeld(torso, hed, 0, 1.5, 0)
323
newWeld(torso, lleg, -0.5, -1, 0)
324
lleg.Weld.C1 = CFrame.new(0, 1, 0)
325
newWeld(torso, rleg, 0.5, -1, 0)
326
rleg.Weld.C1 = CFrame.new(0, 1, 0)
327
newWeld(root, torso, 0, -1, 0)
328
torso.Weld.C1 = CFrame.new(0, -1, 0)
329
330
331
p = Instance.new("Part")
332
p.BrickColor = BrickColor.new("Dark indigo")
333
p.Transparency = 1
334
TorsoColor = p.BrickColor
335
336
337
local Transforming = true
338
hum.WalkSpeed = 0
339
340
341
342
343
local fx = Instance.new("Part",Torso)
344
wit = p.BrickColor.Color
345
wit2 = Color3.new(85,0,127)
346
local glowz = Instance.new("ParticleEmitter",fx)
347
glowz.LightEmission = 1
348
glowz.Texture = "rbxassetid://284205403"
349
glowz.Color = ColorSequence.new(wit)
350
glowz.Size = NumberSequence.new(5)
351
glowz.Speed = NumberRange.new(25,50)
352
glowz.LockedToPart = false
353
glowz.Transparency = NumberSequence.new(0.75)
354
glowz.RotSpeed = NumberRange.new(-2000,2000)
355
glowz.Lifetime = NumberRange.new(1)
356
glowz.Rate = 50000
357
glowz.VelocitySpread = 9001
358
local glowz2 = Instance.new("ParticleEmitter",fx)
359
glowz2.LightEmission = 0.5
360
glowz.Texture = "rbxassetid://284205403"
361
glowz2.Color = ColorSequence.new(wit2)
362
glowz2.Size = NumberSequence.new(5)
363
glowz2.Speed = NumberRange.new(25,50)
364
glowz2.LockedToPart = false
365
glowz2.Transparency = NumberSequence.new(0.75)
366
glowz2.RotSpeed = NumberRange.new(-2000,2000)
367
glowz2.Lifetime = NumberRange.new(1)
368
glowz2.Rate = 50000
369
glowz2.VelocitySpread = 9001
370
fx.Anchored = true
371
fx.Material = "Neon"
372
fx.CanCollide = false
373
fx.Locked = true
374
fx.Transparency = 1
375
fx.Material = "Neon"
376
fx.Size = Vector3.new(1,1,1)
377
fx.TopSurface = "SmoothNoOutlines"
378
fx.BottomSurface = "SmoothNoOutlines"
379
fx.BrickColor = BrickColor.new("Really black")
380
fxm = Instance.new("SpecialMesh",fx)
381
fxm.MeshType = "Sphere"
382
local sa2 = Instance.new("Sound",Torso)
383
sa2.SoundId = "rbxassetid://93724183"
384
sa2.Pitch = 0.5
385
sa2.Volume = 5
386
sa2.Looped = false
387
sa2:Play()
388
local value = 1
389
fxm.Scale = Vector3.new(1,1,1)
390
for i = 1, 20 do rs:wait()
391
        value = value - 0.05
392
        fx.Transparency = fx.Transparency - (1/20)
393
        fx.CFrame = Torso.CFrame
394
        fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
395
        rs:wait()
396
end
397
398
399
selectionBoxOfTorso:Destroy()
400
selectionBoxOfRightArm:Destroy()
401
selectionBoxOfRightLeg:Destroy()
402
selectionBoxOfLeftArm:Destroy()
403
selectionBoxOfLeftLeg:Destroy()
404
LightOnBody:Destroy()
405
406
407
local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
408
selectionBoxOfTorso.Adornee = Torso
409
selectionBoxOfTorso.Color = BrickColor.new("Royal purple")
410
selectionBoxOfTorso.LineThickness = 0.01
411
selectionBoxOfTorso.Transparency = 0
412
	
413
local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
414
selectionBoxOfRightArm.Adornee = Char["Right Arm"]
415
selectionBoxOfRightArm.Color = BrickColor.new("Royal purple")
416
selectionBoxOfRightArm.LineThickness = 0.01
417
selectionBoxOfRightArm.Transparency = 0
418
	
419
local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
420
selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
421
selectionBoxOfRightLeg.Color = BrickColor.new("Royal purple")
422
selectionBoxOfRightLeg.LineThickness = 0.01
423
selectionBoxOfRightLeg.Transparency = 0
424
425
local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
426
selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
427
selectionBoxOfLeftArm.Color = BrickColor.new("Royal purple")
428
selectionBoxOfLeftArm.LineThickness = 0.01
429
selectionBoxOfLeftArm.Transparency = 0
430
431
local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
432
selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
433
selectionBoxOfLeftLeg.Color = BrickColor.new("Royal purple")
434
selectionBoxOfLeftLeg.LineThickness = 0.01
435
selectionBoxOfLeftLeg.Transparency = 0
436
437
438
439
440
local Orbd = Instance.new("Part", char)
441
Orbd.Name = "Orbd"
442
Orbd.Shape = Enum.PartType.Ball
443
Orbd.CanCollide = false
444
445
	Orbd.BrickColor = BrickColor.new("Royal purple")
446
447
Orbd.Transparency = 0
448
Orbd.Material = "Neon"
449
Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
450
Orbd.TopSurface = Enum.SurfaceType.Smooth
451
Orbd.BottomSurface = Enum.SurfaceType.Smooth
452
453
local Weld = Instance.new("Weld", Orbd)
454
Weld.Part0 = char.Head
455
Weld.Part1 = Orbd
456
Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
457
local glov = Instance.new("PointLight", Orbd)
458
glov.Brightness = 3000
459
glov.Range = 20
460
glov.Color = Color3.new(255, 0, 255)
461
462
--------------------------------------------------------
463
local Orbvc = Instance.new("Part", char)
464
Orbvc.Name = "Orbvc"
465
Orbvc.Shape = Enum.PartType.Ball
466
Orbvc.CanCollide = false
467
468
	Orbvc.BrickColor = BrickColor.new("Royal purple")
469
470
Orbvc.Transparency = 0
471
Orbvc.Material = "Neon"
472
Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
473
Orbvc.TopSurface = Enum.SurfaceType.Smooth
474
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
475
476
local Weld = Instance.new("Weld", Orbvc)
477
Weld.Part0 = char.Head
478
Weld.Part1 = Orbvc
479
Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
480
local glo = Instance.new("PointLight", Orbvc)
481
glo.Brightness = 3000
482
glo.Range = 20
483
glo.Color = Color3.new(255, 0, 255)
484
----------------------------------------------------
485
486
487
488
489
490
491
492
493
494
495
function FindNearestTorso(Position,Distance,SinglePlayer)
496
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
497
        local List = {}
498
        for i,v in pairs(workspace:GetChildren())do
499
            if v:IsA("Model")then
500
                if v:findFirstChild("Torso")then
501
                    if v ~= char then
502
                        if(v.Torso.Position -Position).magnitude <= Distance then
503
                            table.insert(List,v)
504
                        end
505
                    end
506
                end
507
            end
508
        end
509
    return List
510
end
511
512
513
514
515
GroundWave1 = function()
516
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
517
	local Colors = {"Royal purple", "Really black"}
518
		local wave = Instance.new("Part", Torso)
519
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
520
		wave.Anchored = true
521
		wave.CanCollide = false
522
		wave.Locked = true
523
		wave.Size = Vector3.new(1, 1, 1)
524
		wave.TopSurface = "Smooth"
525
		wave.BottomSurface = "Smooth"
526
		wave.Transparency = 0.35
527
		wave.CFrame = HandCF
528
		wm = Instance.new("SpecialMesh", wave)
529
		wm.MeshId = "rbxassetid://3270017"
530
		coroutine.wrap(function()
531
		for i = 1, 30, 1 do
532
		wm.Scale = Vector3.new(50, 50, 1 + i*50)
533
		wave.Size = wm.Scale
534
		wave.CFrame = HandCF
535
		wave.Transparency = i/30
536
		wait()
537
		end
538
		wait()
539
		wave:Destroy()
540
	end)()
541
end
542
----------------------------------------------------
543
544
545
GroundWave3 = function()
546
	local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
547
	local Colors = {"Royal purple", "Royal purple"}
548
		local wave = Instance.new("Part", torso)
549
		wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
550
		wave.Anchored = true
551
		wave.CanCollide = false
552
		wave.Locked = true
553
		wave.Size = Vector3.new(1, 1, 1)
554
		wave.TopSurface = "Smooth"
555
		wave.BottomSurface = "Smooth"
556
		wave.Transparency = 0.35
557
		wave.CFrame = HandCF
558
		wm = Instance.new("SpecialMesh", wave)
559
		wm.MeshId = "rbxassetid://3270017"
560
		coroutine.wrap(function()
561
		for i = 1, 14, 1 do
562
		wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
563
		wave.Size = wm.Scale
564
		wave.CFrame = HandCF
565
		wave.Transparency = i/14
566
		wait()
567
		end
568
		wait()
569
		wave:Destroy()
570
	end)()
571
end
572
573
574
575
576
577
local acos = math.acos
578
local sqrt = math.sqrt
579
local Vec3 = Vector3.new
580
local fromAxisAngle = CFrame.fromAxisAngle
581
582
local function toAxisAngle(CFr)
583
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
584
        local Angle = math.acos((R00+R11+R22-1)/2)
585
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
586
        A = A == 0 and 0.00001 or A
587
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
588
        B = B == 0 and 0.00001 or B
589
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
590
        C = C == 0 and 0.00001 or C
591
        local x = (R21-R12)/sqrt(A)
592
        local y = (R02-R20)/sqrt(B)
593
        local z = (R10-R01)/sqrt(C)
594
        return Vec3(x,y,z),Angle
595
end
596
597
local acos = math.acos
598
local sqrt = math.sqrt
599
local Vec3 = Vector3.new
600
local fromAxisAngle = CFrame.fromAxisAngle
601
602
local function toAxisAngle(CFr)
603
        local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
604
        local Angle = math.acos((R00+R11+R22-1)/2)
605
        local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
606
        A = A == 0 and 0.00001 or A
607
        local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
608
        B = B == 0 and 0.00001 or B
609
        local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
610
        C = C == 0 and 0.00001 or C
611
        local x = (R21-R12)/sqrt(A)
612
        local y = (R02-R20)/sqrt(B)
613
        local z = (R10-R01)/sqrt(C)
614
        return Vec3(x,y,z),Angle
615
end
616
617
function ApplyTrig(Num,Func)
618
        local Min,Max = Func(0),Func(1)
619
        local i = Func(Num)
620
        return (i-Min)/(Max-Min)
621
        --[[if Func == "sin" then
622
                return (math.sin((1-Num)*math.pi)+1)/2
623
        elseif Func == "cos" then
624
                return (math.cos((1-Num)*math.pi)+1)/2
625
        end]]
626
end
627
628
function LerpCFrame(CFrame1,CFrame2,Num)
629
        local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
630
        return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
631
end
632
633
634
635
local togglecamshake = true
636
637
function camshake(partoz, magn, intens)
638
    if togglecamshake == true then
639
      return
640
    end
641
    for _, guy in pairs(workspace:GetChildren()) do
642
      if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Torso") and guy.Name ~= "Noob" and magn > (guy:FindFirstChild("Torso").Position - partoz.Position).magnitude then
643
        coroutine.resume(coroutine.create(function()
644
          local humz = guy:FindFirstChild("Humanoid")
645
          local torse = guy:FindFirstChild("Torso")
646
          for _ = 1, 5 * intens do
647
            wait()
648
            humz.CameraOffset = Vector3.new(2 * math.random(-intens, intens), 0.5 * math.random(-intens, intens), 2 * math.random(-intens, intens))
649
          end
650
          humz.CameraOffset = Vector3.new(0, 0, 0)
651
        end))
652
      end
653
    end
654
  end
655
656
657
function Crater(Torso,Radius)
658
        Spawn(function()
659
        local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
660
        local Ignore = {}
661
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
662
                if v.Character ~= nil then
663
                        Ignore[#Ignore+1] = v.Character
664
                end
665
        end
666
        local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
667
        if Hit == nil then return end
668
        local Parts = {}
669
        for i = 1,360,10 do
670
                local P = Instance.new("Part",Torso.Parent)
671
                P.Anchored = true
672
                P.FormFactor = "Custom"
673
                P.BrickColor = BrickColor.new("Royal purple")
674
                P.Material = "Granite"
675
                P.TopSurface = "Smooth"
676
                P.BottomSurface = "Smooth"
677
                P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
678
                P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
679
                Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
680
                if math.random(0,5) == 0 then -- rubble
681
                        local P = Instance.new("Part",Torso.Parent)
682
                        P.Anchored = true
683
                        P.FormFactor = "Custom"
684
                        P.BrickColor = BrickColor.new("Royal Purple")
685
                        P.Material = Hit.Material
686
                        P.TopSurface = "Smooth"
687
                        P.BottomSurface = "Smooth"
688
                        P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
689
                        P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
690
                        Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
691
                end
692
        end
693
        for i = 0,1,0.05 do
694
                for i2,v in pairs(Parts) do
695
                        v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
696
                end
697
                wait(0.02)
698
        end
699
        for i,v in pairs(Parts) do
700
                if v[1].Size.X > 2.1 then
701
                        v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
702
                end
703
                v[1].Anchored = false
704
        end
705
        for i = 0,1,0.05 do
706
                for i2,v in pairs(Parts) do
707
                        v[1].Transparency = i
708
                        if i == 1 then
709
                                v[1]:Destroy()
710
                        elseif i >= 0.25 then
711
                                v[1].CanCollide = false
712
                        end
713
                end
714
                wait(0.02)
715
        end
716
        Parts = nil
717
        end)
718
end
719
720
721
722
GroundWave = function()
723
        if Transforming == true then
724
                local value = 5
725
                local value2 = 10
726
                local value3 = 20
727
local sa2 = Instance.new("Sound",Torso)
728
sa2.SoundId = "rbxassetid://393621716"
729
sa2.Pitch = 1
730
sa2.Volume = 10
731
sa2.Looped = false
732
sa2:Play()
733
                local wave = Instance.new("Part", Torso)
734
local glowz = Instance.new("ParticleEmitter",wave)
735
glowz.LightEmission = 1
736
glowz.Texture = "rbxassetid://284205403"
737
glowz.Color = ColorSequence.new(wit)
738
glowz.Size = NumberSequence.new(30)
739
glowz.Speed = NumberRange.new(25,100)
740
glowz.LockedToPart = false
741
glowz.Transparency = NumberSequence.new(0.75)
742
glowz.RotSpeed = NumberRange.new(-2000,2000)
743
glowz.Lifetime = NumberRange.new(1)
744
glowz.Rate = 50000
745
glowz.VelocitySpread = 9001
746
local glowz2 = Instance.new("ParticleEmitter",wave)
747
glowz2.LightEmission = 1
748
glowz.Texture = "rbxassetid://284205403"
749
glowz2.Color = ColorSequence.new(wit)
750
glowz2.Size = NumberSequence.new(30)
751
glowz2.Speed = NumberRange.new(25,100)
752
glowz2.LockedToPart = false
753
glowz2.Transparency = NumberSequence.new(0.75)
754
glowz2.RotSpeed = NumberRange.new(-2000,2000)
755
glowz2.Lifetime = NumberRange.new(1)
756
glowz2.Rate = 50000
757
glowz2.VelocitySpread = 9001
758
                wave.BrickColor = BrickColor.new("Really black")
759
                wave.Anchored = true
760
                wave.CanCollide = false
761
                wave.Locked = true
762
                wave.Size = Vector3.new(1, 1, 1)
763
                wave.TopSurface = "Smooth"
764
                wave.BottomSurface = "Smooth"
765
                wave.Transparency = 0.35
766
                wave.CFrame = fx.CFrame
767
                wave.Material = "Neon"
768
                wm = Instance.new("SpecialMesh", wave)
769
                wm.MeshType = "Sphere"
770
                wm.Scale = Vector3.new(1,1,1)
771
                local wave2 = Instance.new("Part", Torso)
772
                wave2.BrickColor = TorsoColor
773
                wave2.Anchored = true
774
                wave2.CanCollide = false
775
                wave2.Locked = true
776
                wave2.Size = Vector3.new(1, 1, 1)
777
                wave2.TopSurface = "Smooth"
778
                wave2.BottomSurface = "Smooth"
779
                wave2.Transparency = 0.35
780
                wave2.CFrame = fx.CFrame
781
                wave2.Material = "Neon"
782
                wm2 = Instance.new("SpecialMesh", wave2)
783
                wm2.MeshType = "FileMesh"
784
                wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
785
                wm2.Scale = Vector3.new(1,1,1)
786
                local wave3 = Instance.new("Part", Torso)
787
                wave3.BrickColor = BrickColor.new("Really black")
788
                wave3.Anchored = true
789
                wave3.CanCollide = false
790
                wave3.Locked = true
791
                wave3.Size = Vector3.new(1, 1, 1)
792
                wave3.TopSurface = "Smooth"
793
                wave3.BottomSurface = "Smooth"
794
                wave3.Transparency = 0.35
795
                wave3.CFrame = fx.CFrame
796
                wave3.Material = "Neon"
797
                wm3 = Instance.new("SpecialMesh", wave3)
798
                wm3.MeshType = "FileMesh"
799
                wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
800
                wm3.Scale = Vector3.new(1,1,1)
801
                coroutine.wrap(function()
802
                for i = 1, 18, 1 do
803
                value = value - 0.5
804
                value2 = value2 - 0.75*1.5
805
                value3 = value3 - 0.475*1.5
806
                wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
807
                wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
808
                wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
809
                --wave.Size = wm.Scale
810
                wave.CFrame = fx.CFrame
811
                wave.Transparency = i/14
812
                --wave2.Size = wm2.Scale
813
                wave2.CFrame = fx.CFrame
814
                wave2.Rotation = Vector3.new(90, 0, 0)
815
                wave2.Transparency = i/14
816
                --wave3.Size = wm3.Scale
817
                wave3.CFrame = fx.CFrame
818
                wave3.Rotation = Vector3.new(90, 0, 0)
819
                wave3.Transparency = i/14
820
                wait()
821
                glowz.Rate = 0
822
                glowz2.Rate = 0
823
                end
824
                wait()
825
                wave:Destroy()
826
                wave2:Destroy()
827
                wave3:Destroy()
828
        end)()
829
        elseif Transforming == false then
830
        wait()
831
        end
832
end
833
834
for i = 1, 100 do rs:wait()
835
        fx.CFrame = Torso.CFrame
836
end
837
838
spawn(function()
839
	while wait(1) do
840
		GroundWave()
841
	end
842
end)
843
844
845
846
847
848
849
local RbxUtility = LoadLibrary("RbxUtility")
850
local Create = RbxUtility.Create
851
852
function RemoveOutlines(part)
853
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
854
end
855
function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
856
	local Part = Create("Part"){
857
		Parent = Parent,
858
		Reflectance = Reflectance,
859
		Transparency = Transparency,
860
		CanCollide = false,
861
		Locked = true,
862
		BrickColor = BrickColor.new(tostring(BColor)),
863
		Name = Name,
864
		Size = Size,
865
		Material = Material,
866
	}
867
	RemoveOutlines(Part)
868
	return Part
869
end
870
local Effects = {}
871
872
873
874
wait(2)
875
local Muss = Instance.new("Sound",char)
876
Muss.SoundId = "rbxassetid://186942568"
877
Muss.Pitch = 1
878
Muss.Volume = 0
879
Muss.Looped = true
880
Muss:Play()
881
Transforming = false
882
883
884
local value2 = 1
885
for i = 1, 20 do rs:wait()
886
        value2 = value2 - 0.05
887
        glowz.Rate = 0
888
        glowz2.Rate = 0
889
        fx.Transparency = fx.Transparency + (1/20)
890
        fx.CFrame = torso.CFrame
891
        fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
892
        rs:wait()
893
end
894
895
896
local Mus = Instance.new("Sound",char)
897
Mus.SoundId = "rbxassetid://752647397"
898
Mus.Pitch = 1
899
Mus.Volume = 40
900
Mus.Looped = false
901
wait(0.3)
902
Mus:Play()
903
904
glowz:Destroy()
905
glowz2:Destroy()
906
for i = 1,20 do
907
	
908
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
909
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
910
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
911
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
912
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.4, -.7) * CFrame.Angles(math.rad(-20), 0, math.rad(0)), 0.4)
913
end
914
wait(1)
915
for i = 1,20 do
916
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
917
								rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
918
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
919
920
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
921
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
922
923
end
924
925
926
wait(5)
927
928
wait(1.3)
929
for i = 1,20 do
930
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
931
					
932
					
933
end
934
wait(0.4)
935
for i = 1,20 do
936
					
937
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
938
end
939
wait(0.6)
940
for i = 1,20 do
941
	wait()
942
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
943
					rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-35)), 0.2)
944
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(35)), 0.2)
945
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
946
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.4)
947
end
948
wait(0.2)
949
for i = 1,20 do
950
	torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
951
								rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(30)), 0.2)
952
					larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(-30)), 0.2)
953
954
					lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-10)), 0.4)
955
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(10)), 0.4)
956
957
end
958
wait()
959
960
camshake(torso, 48, 6)
961
for i,v in pairs(FindNearestTorso(Torso.CFrame.p,40))do
962
			if v:FindFirstChild('Humanoid') then
963
				v.Humanoid:TakeDamage(math.random(999999999999999999999999,99999999999999999999999999999999999999))
964
			end
965
end
966
967
968
969
970
function RayCast(Position, Direction, MaxDistance, IgnoreList)
971
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
972
end
973
974
function rayCast(Position, Direction, MaxDistance, IgnoreList)
975
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
976
end
977
local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
978
	TBlast.BrickColor = BrickColor.new("Pink")
979
	TBlast.Transparency = 1
980
	TBlast.Anchored = true
981
	TBlast.CanCollide = false
982
	TBlast.CFrame = root.CFrame
983
	TBlast.Size = Vector3.new(2,2,2)
984
	TBMesh.Parent = TBlast
985
	TBMesh.MeshType = "Sphere"
986
	game.Lighting.Brightness = 0
987
		game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
988
		game.Lighting.TimeOfDay = 0.1
989
		game.Lighting.FogEnd = 1000
990
		game.Lighting.FogColor = TBlast.BrickColor.Color
991
		game.Lighting.TimeOfDay = "00:00:00"
992
		game.Lighting.Ambient = Color3.new(0,0,0)
993
		game.Lighting.FogColor = Color3.new(0,0,0)
994
		game.Lighting.FogEnd = 500
995
		game.Lighting.FogStart = 0
996
		game.Lighting.GlobalShadows = true
997
		
998
		
999
1000
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
1001
        local valuer = 5
1002
        local valuer2 = 10
1003
        local valuer3 = 15
1004
local sa2 = Instance.new("Sound",torso)
1005
sa2.SoundId = "rbxassetid://130972023"
1006
sa2.Pitch = 1
1007
sa2.Volume = 5
1008
sa2.Looped = false
1009
sa2:Play()
1010
local sar2 = Instance.new("Sound",torso)
1011
sar2.SoundId = "rbxassetid://153274423"
1012
sar2.Pitch = 1
1013
sar2.Volume = 5
1014
sar2.Looped = false
1015
sar2:Play()
1016
Crater(torso,67)
1017
1018
GroundWave4 = function()
1019
        
1020
                local wave = Instance.new("Part", torso)
1021
                wave.BrickColor = BrickColor.new("Royal purple")
1022
                wave.Anchored = true
1023
                wave.CanCollide = false
1024
                wave.Locked = true
1025
                wave.Size = Vector3.new(1, 1, 1)
1026
                wave.TopSurface = "Smooth"
1027
                wave.BottomSurface = "Smooth"
1028
                wave.Transparency = 0.35
1029
                wave.CFrame = fx.CFrame
1030
                wm = Instance.new("SpecialMesh", wave)
1031
                wm.MeshType = "Sphere"
1032
                wm.Scale = Vector3.new(1,1,1)
1033
                coroutine.wrap(function()
1034
                for i = 1, 18, 1 do
1035
                wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
1036
                --wave.Size = wm.Scale
1037
                wave.CFrame = fx.CFrame
1038
                wave.Transparency = i/14
1039
                wait()
1040
                end
1041
                wait()
1042
                wave:Destroy()
1043
        end)()
1044
        
1045
end
1046
1047
1048
1049
1050
1051
		GroundWave1()
1052
		
1053
		
1054
		CV="Pastel blue"
1055
	
1056
local txt = Instance.new("BillboardGui", Char)
1057
txt.Adornee = Char .Head
1058
txt.Name = "_status"
1059
txt.Size = UDim2.new(2, 0, 1.2, 0)
1060
txt.StudsOffset = Vector3.new(-9, 8, 0)
1061
local text = Instance.new("TextLabel", txt)
1062
text.Size = UDim2.new(10, 0, 7, 0)
1063
text.FontSize = "Size24"
1064
text.TextScaled = true
1065
text.TextTransparency = 0
1066
text.BackgroundTransparency = 1 
1067
text.TextTransparency = 0
1068
text.TextStrokeTransparency = 0
1069
text.Font = "Antique"
1070
text.TextStrokeColor3 = Color3.new(170,0,255)
1071
1072
v=Instance.new("Part")
1073
v.Name = "ColorBrick"
1074
v.Parent=Player.Character
1075
v.FormFactor="Symmetric"
1076
v.Anchored=true
1077
v.CanCollide=false
1078
v.BottomSurface="Smooth"
1079
v.TopSurface="Smooth"
1080
v.Size=Vector3.new(10,5,3)
1081
v.Transparency=1
1082
v.CFrame=Char.Torso.CFrame
1083
v.BrickColor=BrickColor.new(CV)
1084
v.Transparency=1
1085
text.TextColor3 = Color3.new(0,0,0)
1086
v.Shape="Block"
1087
text.Text = "The Omni-God of Erradication"
1088
1089
1090
1091
1092
ROW = function(out, trans, s, wt, t, ang, plus)
1093
					for i = 1, 360, 360/t do
1094
						local c = Instance.new("Part", game.Workspace)
1095
						c.FormFactor = 3
1096
						c.TopSurface = 0
1097
						c.BottomSurface = 0
1098
						c.Size = s
1099
						c.Anchored = true
1100
						c.CanCollide = wt
1101
						c.Material=workspace.Base.Material
1102
						c.Transparency = trans
1103
						c.BrickColor = workspace.Base.BrickColor
1104
						c.CFrame = CFrame.new(Torso.CFrame.x,0,Torso.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
1105
						c.Locked=true
1106
						game.Debris:AddItem(c,15)
1107
					end
1108
end
1109
1110
ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
1111
	
1112
	
1113
	
1114
	
1115
	
1116
	
1117
	
1118
        local wave = Instance.new("Part", torso)
1119
        wave.BrickColor = TorsoColor
1120
        wave.Anchored = true
1121
        wave.CanCollide = false
1122
        wave.Locked = true
1123
        wave.Size = Vector3.new(1, 1, 1)
1124
        wave.TopSurface = "Smooth"
1125
        wave.BottomSurface = "Smooth"
1126
        wave.Transparency = 0.35
1127
        wave.CFrame = HandCF
1128
        wm = Instance.new("SpecialMesh", wave)
1129
        wm.MeshId = "rbxassetid://3270017"
1130
        local wave2 = Instance.new("Part", torso)
1131
        wave2.BrickColor = BrickColor.new("Really black")
1132
        wave2.Anchored = true
1133
        wave2.CanCollide = false
1134
        wave2.Locked = true
1135
        wave2.Size = Vector3.new(1, 1, 1)
1136
        wave2.TopSurface = "Smooth"
1137
        wave2.BottomSurface = "Smooth"
1138
        wave2.Transparency = 0.35
1139
        wave2.CFrame = HandCF
1140
        wm2 = Instance.new("SpecialMesh", wave2)
1141
        wm2.MeshId = "rbxassetid://3270017"
1142
        local wave3 = Instance.new("Part", torso)
1143
        wave3.BrickColor = TorsoColor
1144
        wave3.Anchored = true
1145
        wave3.CanCollide = false
1146
        wave3.Locked = true
1147
        wave3.Size = Vector3.new(1, 1, 1)
1148
        wave3.TopSurface = "Smooth"
1149
        wave3.BottomSurface = "Smooth"
1150
        wave3.Transparency = 0.35
1151
        wave3.CFrame = HandCF
1152
        wm3 = Instance.new("SpecialMesh", wave3)
1153
        wm3.MeshId = "rbxassetid://3270017"
1154
        coroutine.wrap(function()
1155
        for i = 1, 14, 1 do
1156
        valuer = valuer - 0.35
1157
        valuer2 = valuer - 0.45
1158
        valuer3 = valuer3 - 0.475
1159
        wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
1160
        wave.Size = wm.Scale
1161
        wave.CFrame = HandCF
1162
        wave.Transparency = i/14
1163
        wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
1164
        wave2.Size = wm2.Scale
1165
        wave2.CFrame = HandCF
1166
        wave2.Transparency = i/14
1167
        wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
1168
        wave3.Size = wm2.Scale
1169
        wave3.CFrame = HandCF
1170
        wave3.Transparency = i/14
1171
        wait()
1172
        end
1173
        wait()
1174
        wave:Destroy()
1175
        wave2:Destroy()
1176
end)()
1177
1178
local torso = game.Players.LocalPlayer.Character.Torso
1179
local block = Instance.new("Part",torso)
1180
block.Size = Vector3.new(0.1,0.1,0.1)
1181
block.Position = block.Position + Vector3.new(2,2,2)
1182
block.Transparency = 1
1183
local weld = Instance.new("Weld",torso)
1184
weld.Part0 = torso
1185
weld.Part1 = block
1186
weld.C0 = CFrame.new(0,5,0)
1187
local tables = {5,4,3,2,1}
1188
local part = Instance.new("ParticleEmitter")
1189
part.Parent = game.Players.LocalPlayer.Character.Torso
1190
part.LockedToPart = true
1191
1192
part.Texture = "rbxassetid://300899196"
1193
part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
1194
part.Transparency = NumberSequence.new(0.7)
1195
part.Lifetime = NumberRange.new(2)
1196
part.Rate = 30
1197
local part2 = Instance.new("ParticleEmitter",block)
1198
part2.Lifetime = NumberRange.new(5)
1199
part2.Speed = NumberRange.new(0)
1200
part2.Size = NumberSequence.new(18)
1201
part2.LockedToPart = true
1202
part2.Transparency = NumberSequence.new(0.5)
1203
part2.Rate = 3
1204
part2.Color = ColorSequence.new(Color3.fromRGB(170,0,255))
1205
part2.Texture = "http://www.roblox.com/asset/?id=358965396"
1206
local model = Instance.new("Model",torso)
1207
1208
local ball0 = Instance.new("Part",model)
1209
ball0.Position = ball0.Position + Vector3.new(2,2,2)
1210
ball0.Transparency = 0.5
1211
ball0.BrickColor = BrickColor.new("Royal purple")
1212
ball0.Size = Vector3.new(1,1,1)
1213
ball0mesh = Instance.new("SpecialMesh",ball0)
1214
ball0mesh.MeshType = "Sphere"
1215
ball0mesh.Scale = Vector3.new(1,1,1)
1216
ballweld = Instance.new("Weld",model)
1217
ballweld.Part0 = torso
1218
ballweld.Part1 = ball0
1219
1220
1221
1222
1223
for i = 1,15 do
1224
	wait(0.1)
1225
	part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30),NumberSequenceKeypoint.new(1,1)})
1226
	part2.Size = NumberSequence.new(15)
1227
for i = 1 , 3 do
1228
wait()
1229
	ball0mesh.Scale = ball0mesh.Scale + Vector3.new(13,13,13)
1230
1231
end
1232
1233
	wait(0.1)
1234
	part2.Size = NumberSequence.new(8)
1235
	part.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,18),NumberSequenceKeypoint.new(1,1)})
1236
	ball0mesh.Scale = Vector3.new(1,1,1)
1237
1238
end
1239
1240
hum.WalkSpeed = 16
1241
Muss.Volume = 8
1242
1243
1244
Charging = true
1245
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1246
function FDebris()
1247
	repeat
1248
    local p = Instance.new('Part',Torso)
1249
    p.formFactor = 'Custom'
1250
    p.Size = Vector3.new(1,1,1)
1251
    p.BrickColor = BrickColor.new("Dark indigo")
1252
    p.CanCollide = false
1253
    p.Transparency = 0.2
1254
    p.Anchored = true
1255
    p.Locked=true
1256
    p.Material = "Neon"
1257
    s = math.random(1,40)/10
1258
    local m = Instance.new("BlockMesh",p)
1259
    m.Scale = Vector3.new(s,s,s)
1260
    p.CFrame = Torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
1261
	--[[coroutine.wrap(function()
1262
		wait(2)
1263
		while Charging == true do
1264
		wait(2)
1265
		GroundWave1()
1266
		wait(2)
1267
		end
1268
	end)()]]--
1269
	
1270
	spawn(function()
1271
        while rs:wait() do
1272
            if p.Transparency >= 1 then p:Destroy() break end
1273
            p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
1274
            p.Transparency = p.Transparency+0.01
1275
        end
1276
    end)
1277
    wait(.3)
1278
until Charging == false
1279
end
1280
				
1281
1282
spawn(function()
1283
	while wait(.01)
1284
		 do
1285
		FDebris()	
1286
		end
1287
end)	
1288
1289
1290
1291
FloatPart = function()
1292
	local Part = Instance.new('Part',Torso)
1293
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1294
	Part.Anchored = true
1295
	Part.Material = 'Neon'
1296
	Part.CanCollide = false
1297
	Part.BrickColor = BrickColor.new("Royal purple")
1298
	local Mesh = Instance.new('SpecialMesh',Part)
1299
	Mesh.Scale = Vector3.new(4,4,.2)
1300
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1301
	Mesh.VertexColor = Vector3.new(0,170,255)
1302
	spawn(function()
1303
		for i = 1,30 do
1304
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1305
			Part.Transparency = Part.Transparency + .035
1306
			game["Run Service"].RenderStepped:wait()
1307
		end
1308
		Part:Destroy()
1309
	end)
1310
end;
1311
1312
DubPart = function()
1313
	local Part = Instance.new('Part',Torso)
1314
	Part.CFrame = CFrame.new(Torso.CFrame.X,workspace.Base.CFrame.Y+1,Torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
1315
	Part.Anchored = true
1316
	Part.CanCollide = false
1317
	Part.Material = 'Neon'
1318
	Part.BrickColor = BrickColor.new(SecondaryColor)
1319
	local Mesh = Instance.new('SpecialMesh',Part)
1320
	Mesh.Scale = Vector3.new(7,7,.2)
1321
	Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
1322
	Mesh.VertexColor = Vector3.new(0,170,255)
1323
	spawn(function()
1324
		for i = 1,30 do
1325
			Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
1326
			Part.Transparency = Part.Transparency + .035
1327
			game["Run Service"].RenderStepped:wait()
1328
		end
1329
		Part:Destroy()
1330
	end)
1331
end;
1332
1333
Fade = function(Item,t)
1334
	spawn(function()
1335
		for i = 1,20 do
1336
			Item.Transparency = Item.Transparency + .05
1337
			if t then
1338
				wait(t)
1339
			else 
1340
				wait()
1341
			end
1342
		end
1343
		Item:Destroy()
1344
	end)
1345
end
1346
1347
Particle = function(PrimaryColor)
1348
	local Part = Instance.new('Part',Torso)
1349
	Part.BrickColor = BrickColor.new(PrimaryColor)
1350
	Part.Anchored = true
1351
	Part.Transparency = .3
1352
	Part.CanCollide = false
1353
	Part.CFrame = Torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
1354
	local Mesh = Instance.new('BlockMesh',Part)
1355
	Mesh.Scale = Vector3.new(.05,.1,.1)
1356
	spawn(function()
1357
		for i = 1,40 do
1358
			Part.Transparency = Part.Transparency + .0125
1359
			Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
1360
			game["Run Service"].RenderStepped:wait()
1361
		end
1362
		Part:Destroy()
1363
	end)
1364
end;
1365
1366
--[[spawn(function()
1367
	while wait() do
1368
		wait(.05)
1369
		FloatPart()
1370
		wait(.08)
1371
		FloatPart()
1372
		wait(.05)
1373
		DubPart()
1374
		wait(.08)
1375
	end
1376
end)]]
1377
1378
game["Run Service"].RenderStepped:connect(function(_)
1379
	Particle("Royale purple")
1380
	Particle("Really black")
1381
        Particle("Royal purple")
1382
	--Character['HumanoidRootPart'].C1 = Character['HumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
1383
end)
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
function FindNearestTorso(Position,Distance,SinglePlayer)
1401
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1402
        local List = {}
1403
        for i,v in pairs(workspace:GetChildren())do
1404
            if v:IsA("Model")then
1405
                if v:findFirstChild("Torso")then
1406
                    if v ~= char then
1407
                        if(v.Torso.Position -Position).magnitude <= Distance then
1408
                            table.insert(List,v)
1409
                        end 
1410
                    end 
1411
                end 
1412
            end 
1413
        end
1414
    return List
1415
end
1416
1417
1418
1419
1420
vt = Vector3.new
1421
1422
1423
1424
local player = game.Players.LocalPlayer
1425
local pchar = player.Character
1426
local mouse = player:GetMouse()
1427
local cam = workspace.CurrentCamera
1428
1429
local rad = math.rad
1430
bodyparts = {}
1431
local keysDown = {}
1432
local flySpeed = 0
1433
local MAX_FLY_SPEED = 150
1434
1435
local canFly = false
1436
local flyToggled = false
1437
1438
local forward, side = 0, 0
1439
local lastForward, lastSide = 0, 0
1440
1441
local floatBP = Instance.new("BodyPosition")
1442
floatBP.maxForce = Vector3.new(0, math.huge, 0)
1443
local flyBV = Instance.new("BodyVelocity")
1444
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
1445
local turnBG = Instance.new("BodyGyro")
1446
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
1447
1448
mouse.KeyDown:connect(function(key)
1449
        keysDown[key] = true
1450
1451
        if key == "f" then
1452
                flyToggled = not flyToggled
1453
1454
        if not flyToggled then
1455
                stanceToggle = "Normal"
1456
                floatBP.Parent = nil
1457
                flyBV.Parent = nil
1458
                turnBG.Parent = nil
1459
                root.Velocity = Vector3.new()
1460
                pchar.Humanoid.PlatformStand = false
1461
        end
1462
end
1463
1464
end)
1465
mouse.KeyUp:connect(function(key)
1466
        keysDown[key] = nil
1467
end)
1468
1469
local function updateFly()
1470
	
1471
	
1472
	
1473
1474
        if not flyToggled then return end
1475
1476
        lastForward = forward
1477
        lastSide = side
1478
1479
        forward = 0
1480
        side = 0
1481
1482
        if keysDown.w then
1483
                forward = forward + 1
1484
        end
1485
        if keysDown.s then
1486
                forward = forward - 1
1487
        end
1488
        if keysDown.a then
1489
                side = side - 1
1490
        end
1491
        if keysDown.d then
1492
                side = side + 1
1493
        end
1494
1495
        canFly = (forward ~= 0 or side ~= 0)
1496
1497
        if canFly then
1498
                stanceToggle = "Floating"
1499
                turnBG.Parent = root
1500
                floatBP.Parent = nil
1501
                flyBV.Parent = root
1502
1503
                flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
1504
                if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
1505
        else
1506
                floatBP.position = root.Position
1507
                floatBP.Parent = root
1508
1509
                flySpeed = flySpeed - 1
1510
                if flySpeed < 0 then flySpeed = 0 end
1511
        end
1512
1513
        local camCF = cam.CoordinateFrame
1514
        local in_forward = canFly and forward or lastForward
1515
        local in_side = canFly and side or lastSide
1516
1517
        flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,in_forward * 0.2, 0).p) - camCF.p) * flySpeed
1518
1519
        turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,0)
1520
end
1521
1522
game:service'RunService'.RenderStepped:connect(function()
1523
        if flyToggled then
1524
                pchar.Humanoid.PlatformStand = true
1525
        end
1526
        updateFly()
1527
end)
1528
1529
1530
1531
mouse.KeyDown:connect(function(key)
1532
  if key == "b" then
1533
    hum.WalkSpeed = 0
1534
    if Debounces.CanAttack == true then
1535
      Debounces.CanAttack = false
1536
      Debounces.NoIdl = true
1537
      Debounces.on = true
1538
      v = Instance.new("Sound")
1539
      v.SoundId = "http://www.roblox.com/asset/?id=753551986"
1540
      v.Parent = char
1541
      v.Looped = false
1542
      v.Pitch = 1
1543
      v.Volume =  3000
1544
      wait(0.01)
1545
      v:Play()
1546
wait()
1547
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
1548
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
1549
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
1550
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
1551
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(-5)), 0.1)
1552
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), 0, math.rad(5)), 0.1)
1553
        if Debounces.on == false then
1554
        end
1555
        wait()
1556
      end
1557
      wait()
1558
      
1559
    
1560
      local function Shockwave7()
1561
        local ENERGY = Instance.new("Part", Char)
1562
		ENERGY.Name = "ENERGY"
1563
		ENERGY.CanCollide = false
1564
			ENERGY.BrickColor = BrickColor.new("Really black")
1565
		ENERGY.Transparency = 0.2
1566
		ENERGY.TopSurface = 0
1567
		ENERGY.BottomSurface = 0
1568
		ENERGY.Anchored = true
1569
		local cm = Instance.new("CylinderMesh", ENERGY)
1570
		cm.Scale = Vector3.new(1, 20, 1)
1571
		ENERGY.Size = Vector3.new(5, 20, 5)
1572
		ENERGY.CFrame = char.Torso.CFrame
1573
		ENERGY.Touched:connect(function(hit)
1574
                    if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
1575
                        local Occlude = true
1576
                        local NotOccludes = {
1577
                            char.Name;
1578
                            "Wings";
1579
                            "Scythe";
1580
                            "Thingy";
1581
                            "Thingy2"; -- put all of the names in a table pls
1582
                        }
1583
                        for i,v in pairs(NotOccludes) do
1584
                            if hit.Parent.Name == v then
1585
                                Occlude = false
1586
                            end
1587
                        end
1588
                        --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name     ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and     hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
1589
                        if Occlude then
1590
                            hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 9999999999999999999999999999999999999999999999999999999999999999999999999999999999
1591
                            hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * 220
1592
                        end
1593
                    end
1594
                end)
1595
		for i = 1, 50 do
1596
			ENERGY.CFrame = char.Torso.CFrame
1597
			ENERGY.Transparency = ENERGY.Transparency + 0.012
1598
			ENERGY.Size = ENERGY.Size + Vector3.new(0.2, 0, 0.2)
1599
			wait()
1600
		end
1601
		ENERGY:Destroy()
1602
      end
1603
Shockwave7()
1604
1605
1606
pt=Instance.new('Part',torso)
1607
pt.Anchored=true
1608
pt.CanCollide=false
1609
pt.Locked = true
1610
pt.FormFactor='Custom'
1611
pt.Size=Vector3.new(1,1,1)
1612
pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
1613
pt.Transparency=.6
1614
pt.BrickColor=BrickColor.new('Royal purple')
1615
msh=Instance.new('SpecialMesh',pt)
1616
msh.MeshId='http://www.roblox.com/asset/?id=20329976'
1617
msh.Scale=Vector3.new(8,4,8)
1618
pt2=pt:clone()
1619
pt2.Parent = torso
1620
pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
1621
pt2.BrickColor=BrickColor.new("Really black")
1622
msh2=msh:clone()
1623
msh2.Parent=pt2
1624
msh2.Scale=Vector3.new(10,5,10)
1625
1626
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
1627
bl = Instance.new("Part", char)
1628
bl.Locked = true
1629
bl.Name = "Shell"
1630
bl.BrickColor = BrickColor.new("Royal purple")
1631
bl.Anchored = true
1632
bl.CanCollide = false
1633
bl.Transparency = 0
1634
bl.Reflectance = 0
1635
bl.BottomSurface = 0
1636
bl.TopSurface = 0
1637
bl.Shape = 0
1638
blm = Instance.new("SpecialMesh",bl)
1639
blm.MeshType = "Sphere"
1640
blm.Scale = Vector3.new(1,1,1)
1641
blm.MeshId = "rbxassetid://9982590"
1642
1643
	coroutine.resume(coroutine.create(function()
1644
        for i=1, math.huge, 4 do
1645
				rs:wait()
1646
				bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
1647
				blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
1648
				bl.Transparency = bl.Transparency + 0.005
1649
				pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
1650
				pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
1651
				msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
1652
				msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
1653
			end
1654
end))
1655
     
1656
      for i = 1, 15 do
1657
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1658
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1659
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1660
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1661
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1662
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1663
        if Debounces.on == false then
1664
          break
1665
        end
1666
        wait()
1667
      end
1668
      for i = 1, 15 do
1669
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1670
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1671
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1672
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1673
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1674
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1675
        if Debounces.on == false then
1676
          break
1677
        end
1678
        wait()
1679
      end
1680
      for i = 1, 15 do
1681
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1682
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1683
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1684
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1685
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1686
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1687
        if Debounces.on == false then
1688
          break
1689
        end
1690
        wait()
1691
      end
1692
      for i = 1, 15 do
1693
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1694
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1695
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1696
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1697
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1698
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1699
        if Debounces.on == false then
1700
          break
1701
        end
1702
        wait()
1703
      end
1704
      for i = 1, 15 do
1705
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
1706
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
1707
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
1708
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
1709
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
1710
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1711
        if Debounces.on == false then
1712
          break
1713
        end
1714
        wait()
1715
      end
1716
      for i = 1, 10 do
1717
        larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
1718
        rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
1719
        hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0.2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
1720
        torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
1721
        lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
1722
        rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
1723
        if Debounces.on == false then
1724
          break
1725
        end
1726
        wait()
1727
      end
1728
      wait(1.4)
1729
      Debounces.NoIdl = false
1730
      hum.WalkSpeed = 5
1731
      Debounces.on = false
1732
      wait()
1733
      if Debounces.CanAttack == false then
1734
        Debounces.CanAttack = true
1735
        v:Destroy()
1736
        bl:Destroy()
1737
		blm:Destroy()
1738
		pt:Destroy()
1739
		pt2:Destroy()
1740
		msh:Destroy()
1741
	    msh2:Destroy()
1742
      end
1743
    end
1744
  end)
1745
1746
1747
1748
1749
1750
local grabbed = false
1751
local cf = CFrame.new
1752
local mr = math.rad
1753
local angles = CFrame.Angles
1754
local ud = UDim2.new
1755
local c3 = Color3.new
1756
local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
1757
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1758
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
1759
local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
1760
1761
clerp = function(a, b, t)
1762
  return a:lerp(b, t)
1763
end
1764
1765
local RbxUtility = LoadLibrary("RbxUtility")
1766
local Create = RbxUtility.Create
1767
RemoveOutlines = function(part)
1768
  part.TopSurface = 10
1769
end
1770
1771
CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1772
  local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
1773
  RemoveOutlines(Part)
1774
  return Part
1775
end
1776
1777
CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1778
  local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
1779
  if Mesh == "SpecialMesh" then
1780
    Msh.MeshType = MeshType
1781
    Msh.MeshId = MeshId
1782
  end
1783
  return Msh
1784
end
1785
1786
1787
1788
1789
1790
1791
1792
ArtificialHB = Instance.new("BindableEvent", script)
1793
ArtificialHB.Name = "Heartbeat"
1794
script:WaitForChild("Heartbeat")
1795
frame = 0.033333333333333
1796
tf = 0
1797
allowframeloss = false
1798
tossremainder = false
1799
lastframe = tick()
1800
script.Heartbeat:Fire()
1801
game:GetService("RunService").Heartbeat:connect(function(s, p)
1802
  tf = tf + s
1803
  if frame <= tf then
1804
    if allowframeloss then
1805
      script.Heartbeat:Fire()
1806
      lastframe = tick()
1807
    else
1808
      for i = 1, math.floor(tf / frame) do
1809
        script.Heartbeat:Fire()
1810
      end
1811
      lastframe = tick()
1812
    end
1813
    if tossremainder then
1814
      tf = 0
1815
    else
1816
      tf = tf - frame * math.floor(tf / frame)
1817
    end
1818
  end
1819
end
1820
)
1821
swait = function(num)
1822
  if num == 0 or num == nil then
1823
    ArtificialHB.Event:wait()
1824
  else
1825
    for i = 0, num do
1826
      ArtificialHB.Event:wait()
1827
    end
1828
  end
1829
end
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
CreateWeld = function(Parent, Part0, Part1, C0, C1)
1840
  local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
1841
  return Weld
1842
end
1843
1844
rayCast = function(Position, Direction, Range, Ignore)
1845
  return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
1846
end
1847
1848
CreateSound = function(id, par, vol, pit)
1849
  coroutine.resume(coroutine.create(function()
1850
    local sou = Instance.new("Sound", par or workspace)
1851
    sou.Volume = vol
1852
    sou.Pitch = pit or 1
1853
    sou.SoundId = id
1854
    swait()
1855
    sou:play()
1856
    game:GetService("Debris"):AddItem(sou, 6)
1857
  end
1858
))
1859
end
1860
1861
local getclosest = function(obj, distance)
1862
  local last, lastx = distance + 1, nil
1863
  for i,v in pairs(workspace:GetChildren()) do
1864
    if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
1865
      local t = v.Torso
1866
      local dist = t.Position - obj.Position.magnitude
1867
      if dist <= distance and dist < last then
1868
        last = dist
1869
        lastx = v
1870
      end
1871
    end
1872
  end
1873
  return lastx
1874
end
1875
1876
Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
1877
  if hit.Parent == nil then
1878
    return 
1879
  end
1880
  local h = hit.Parent:FindFirstChild("Humanoid")
1881
  for _,v in pairs(hit.Parent:children()) do
1882
    if v:IsA("Humanoid") then
1883
      h = v
1884
    end
1885
  end
1886
  if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
1887
    if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
1888
      return 
1889
    end
1890
    local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
1891
    game:GetService("Debris"):AddItem(c, 0.5)
1892
    if HitSound ~= nil and HitPitch ~= nil then
1893
      CreateSound(HitSound, hit, 1, HitPitch)
1894
    end
1895
    local Damage = math.random(minim, maxim)
1896
    local blocked = false
1897
    local block = hit.Parent:findFirstChild("Block")
1898
    if block ~= nil and block.className == "IntValue" and block.Value > 0 then
1899
      blocked = true
1900
      block.Value = block.Value - 1
1901
      print(block.Value)
1902
    end
1903
    if blocked == false then
1904
      h.Health = h.Health - Damage
1905
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1906
    else
1907
      h.Health = h.Health - Damage / 2
1908
      ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
1909
    end
1910
    if Type == "Knockdown" then
1911
      local hum = hit.Parent.Humanoid
1912
      hum.PlatformStand = true
1913
      coroutine.resume(coroutine.create(function(HHumanoid)
1914
    swait(1)
1915
    HHumanoid.PlatformStand = false
1916
  end
1917
), hum)
1918
      local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
1919
      local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
1920
      local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
1921
      game:GetService("Debris"):AddItem(bodvol, 0.5)
1922
      game:GetService("Debris"):AddItem(rl, 0.5)
1923
    else
1924
      do
1925
        if Type == "Debuff" then
1926
            print'hi'
1927
        else
1928
          if Type == "Up" then
1929
            local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
1930
            game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
1931
          else
1932
            do
1933
              if Type == "DarkUp" then
1934
                coroutine.resume(coroutine.create(function()
1935
    for i = 0, 1, 0.1 do
1936
      swait()
1937
      BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
1938
    end
1939
  end
1940
))
1941
                local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
1942
                game:GetService("Debris"):AddItem(bodyVelocity, 1)
1943
              else
1944
                do
1945
                  if Type == "Snare" then
1946
                    local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
1947
                    game:GetService("Debris"):AddItem(bp, 1)
1948
                  else
1949
                    do
1950
                      if Type == "Freeze" then
1951
                        local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
1952
                        local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
1953
                        hit.Parent.Torso.Anchored = true
1954
                        coroutine.resume(coroutine.create(function(Part)
1955
    swait(1.5)
1956
    Part.Anchored = false
1957
  end), hit.Parent.Torso)
1958
                        game:GetService("Debris"):AddItem(BodPos, 3)
1959
                        game:GetService("Debris"):AddItem(BodGy, 3)
1960
                      end
1961
                      do
1962
                        local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
1963
                        game:GetService("Debris"):AddItem(debounce, Delay)
1964
                        c = Instance.new("ObjectValue")
1965
                        c.Name = "creator"
1966
                        c.Value = Player
1967
                        c.Parent = h
1968
                        game:GetService("Debris"):AddItem(c, 0.5)
1969
                      end
1970
                    end
1971
                  end
1972
                end
1973
              end
1974
            end
1975
          end
1976
        end
1977
      end
1978
    end
1979
  end
1980
end
1981
1982
ShowDamage = function(Pos, Text, Time, Color)
1983
  local Rate = 0.033333333333333
1984
  if not Pos then
1985
    local Pos = Vector3.new(0, 0, 0)
1986
  end
1987
  local Text = Text or ""
1988
  local Time = Time or 2
1989
  if not Color then
1990
    local Color = Color3.new(1, 0, 1)
1991
  end
1992
  local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
1993
  EffectPart.Anchored = true
1994
  local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
1995
  local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
1996
  game.Debris:AddItem(EffectPart, Time + 0.1)
1997
  EffectPart.Parent = game:GetService("Workspace")
1998
  delay(0, function()
1999
    local Frames = Time / Rate
2000
    for Frame = 1, Frames do
2001
      wait(Rate)
2002
      local Percent = Frame / Frames
2003
      EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
2004
      TextLabel.TextTransparency = Percent
2005
    end
2006
    if EffectPart and EffectPart.Parent then
2007
      EffectPart:Destroy()
2008
    end
2009
  end
2010
)
2011
end
2012
2013
MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
2014
  for _,c in pairs(workspace:children()) do
2015
    local hum = c:findFirstChild("Humanoid")
2016
    if hum ~= nil then
2017
      local head = c:findFirstChild("Torso")
2018
      if head ~= nil then
2019
        local targ = head.Position - Part.Position
2020
        local mag = targ.magnitude
2021
        if mag <= magni and c.Name ~= Player.Name then
2022
          Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
2023
        end
2024
      end
2025
    end
2026
  end
2027
end
2028
2029
2030
2031
2032
2033
local effect = Instance.new("Model", Char)
2034
effect.Name = "Effects"
2035
2036
2037
2038
2039
2040
BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
2041
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2042
  prt.Anchored = true
2043
  prt.CFrame = cframe
2044
  local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2045
  game:GetService("Debris"):AddItem(prt, 10)
2046
  if Type == 1 or Type == nil then
2047
    table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
2048
  else
2049
    if Type == 2 then
2050
      table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
2051
    end
2052
  end
2053
end
2054
2055
2056
2057
2058
WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
2059
  local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
2060
  prt.Anchored = true
2061
  prt.CFrame = cframe
2062
  local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
2063
  game:GetService("Debris"):AddItem(prt, 10)
2064
  table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
2065
end
2066
2067
2068
2069
local grabbing = false
2070
WindFloor = function()
2071
 
2072
end
2073
2074
2075
2076
bc = BrickColor.new
2077
function WindFloor2()
2078
		local shur = Instance.new("Part",char)
2079
		local gahd = Instance.new("Sound",shur)
2080
gahd.SoundId = "rbxassetid://402981977"
2081
gahd.Volume = 5
2082
gahd.Pitch = 0.75
2083
gahd:Play()
2084
shur.Transparency = 1
2085
shur.Material = "Neon"
2086
shur.BrickColor = bc("Royal purple")
2087
shur.Anchored = true
2088
shur.CFrame = mouse.Hit
2089
shur.Rotation = vt(0,math.random(-500,500),0)
2090
shur.Size = vt(1,0.2,1)
2091
shur.CanCollide = false
2092
local dec = Instance.new("Decal",shur)
2093
dec.Texture = symbolimg
2094
dec.Face = "Top"
2095
local dec2 = dec:Clone()
2096
dec2.Parent = shur
2097
dec2.Face = "Bottom"
2098
local Meshshur = Instance.new("CylinderMesh",shur)
2099
Meshshur.Scale = vt(0,1,0)
2100
local value1 = 1*2.25
2101
for i = 0, 50 do
2102
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2103
	value1 = value1 - 0.015*2.25
2104
	wait(0)
2105
end
2106
local spart = Instance.new("Part",char)
2107
local tick = Instance.new("Sound",spart)
2108
tick.SoundId = "rbxassetid://414516914"
2109
tick.Volume = 2.5
2110
tick.Pitch = 0.45
2111
tick:Play()
2112
spart.Size = vt(1,1,1)
2113
spart.BrickColor = BrickColor.new("Royal purple")
2114
spart.Transparency = 0.1
2115
spart.Anchored = true
2116
spart.CanCollide = false
2117
spart.CFrame = shur.CFrame + vt(0,2.5,0)
2118
local expld = Instance.new("Explosion", spart)
2119
expld.BlastRadius = 27.5
2120
expld.Position = spart.Position
2121
local mesh = Instance.new("SpecialMesh",spart)
2122
mesh.MeshType = "FileMesh"
2123
mesh.Scale = vt(1,0.01,1)
2124
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2125
local parz = spart:Clone()
2126
local mshe = parz.Mesh
2127
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2128
parz.CFrame = spart.CFrame
2129
parz.Parent = char
2130
local par2 = spart:Clone()
2131
local msh = par2.Mesh
2132
par2.Mesh.MeshType = "Sphere"
2133
par2.Material = "Neon"
2134
par2.CFrame = spart.CFrame
2135
par2.BrickColor = BrickColor.new("Royal purple")
2136
par2.Parent = char
2137
local par3 = spart:Clone()
2138
local msh3 = par2.Mesh
2139
msh3.Scale = vt(15,0,15)
2140
par3.Mesh.MeshType = "Sphere"
2141
par3.Material = "Neon"
2142
par3.CFrame = spart.CFrame
2143
par3.BrickColor = BrickColor.new("Royal purple")
2144
par3.Parent = char
2145
for i = 0, 150 do
2146
spart.Transparency = spart.Transparency + 0.01
2147
mesh.Scale = mesh.Scale + vt(2.25,0.15,2.25)
2148
spart.Position = spart.Position
2149
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2150
par2.Transparency = par2.Transparency + 0.01
2151
msh.Scale = msh.Scale + vt(1.5/1.25,1.5/1.25,1.5/1.25)
2152
par2.Position = par2.Position
2153
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2154
par3.Transparency = par2.Transparency + 0.05
2155
msh3.Scale = msh3.Scale + vt(-0.5,50/1.25,-0.5)
2156
par3.Position = par2.Position
2157
par3.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2158
parz.Transparency = par2.Transparency + 0.01
2159
mshe.Scale = msh.Scale + vt(4,1,4)
2160
parz.Position = parz.Position
2161
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2162
wait(0)
2163
end
2164
for i = 0, 100 do
2165
	dec.Transparency = dec.Transparency + 0.015
2166
		dec2.Transparency = dec.Transparency
2167
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2168
	value1 = value1 - 0.015*2.25
2169
	wait(0)
2170
end
2171
shur:Destroy()
2172
par2:Destroy()
2173
spart:Destroy()
2174
end
2175
2176
2177
2178
2179
2180
2181
2182
function BlastStorm()
2183
2184
local lag = Instance.new("Sound", workspace)
2185
lag.SoundId = "rbxassetid://752783199"
2186
lag.Volume = 20000
2187
lag.Pitch = 1
2188
lag:Play()
2189
wait(0)
2190
	local ff = Instance.new("ForceField",char)
2191
		local shur = Instance.new("Part",char)
2192
		local gahd = Instance.new("Sound",char)
2193
gahd.SoundId = "rbxassetid://402981977"
2194
gahd.Volume = 2.5
2195
gahd.Pitch = 0.6
2196
gahd:Play()
2197
shur.Transparency = 1
2198
shur.Material = "Neon"
2199
shur.BrickColor = bc("Royal purple")
2200
shur.Anchored = true
2201
shur.CFrame = mouse.Hit
2202
shur.Size = vt(1,0.2,1)
2203
shur.CanCollide = false
2204
local dec = Instance.new("Decal",shur)
2205
dec.Texture = symbolimg
2206
dec.Face = "Top"
2207
local dec2 = dec:Clone()
2208
dec2.Parent = shur
2209
dec2.Face = "Bottom"
2210
local Meshshur = Instance.new("CylinderMesh",shur)
2211
Meshshur.Scale = vt(0,1,0)
2212
local value1 = 1*12.5
2213
for i = 0, 50 do
2214
shur.CFrame = torso.CFrame + vt(0,-2.5,0)
2215
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2216
	value1 = value1 - 0.015*12.5
2217
	wait(0)
2218
end
2219
2220
wait(0)
2221
local spart = Instance.new("Part",char)
2222
local tick = Instance.new("Sound",char)
2223
tick.SoundId = "rbxassetid://414516914"
2224
tick.Volume = 2.5
2225
tick.Pitch = 0.4
2226
tick:Play()
2227
local tickz = Instance.new("Sound",char)
2228
tickz.SoundId = "rbxassetid://435742675"
2229
tickz.Volume = 1
2230
tickz.Pitch = 1
2231
tickz:Play()
2232
local tickr = Instance.new("Sound",char)
2233
tickr.SoundId = "rbxassetid://435742675"
2234
tickr.Volume = 2.5
2235
tickr.Pitch = 0.5
2236
tickr:Play()
2237
local tickel = Instance.new("Sound",char)
2238
tickel.SoundId = "rbxassetid://2248511"
2239
tickel.Volume = 3
2240
tickel.Pitch = 0.2
2241
tickel:Play()
2242
spart.Size = vt(1,1,1)
2243
spart.BrickColor = BrickColor.new("Royal purple")
2244
spart.Transparency = 0.1
2245
spart.Anchored = true
2246
spart.CanCollide = false
2247
spart.CFrame = mouse.Hit
2248
local expld = Instance.new("Explosion", spart)
2249
expld.BlastRadius = 500000
2250
expld.Position = spart.Position
2251
local mesh = Instance.new("SpecialMesh",spart)
2252
mesh.MeshType = "FileMesh"
2253
mesh.Scale = vt(1,0.01,1)
2254
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
2255
local parz = spart:Clone()
2256
local mshe = parz.Mesh
2257
mshe.MeshId = "http://www.roblox.com/asset/?id=1051557"
2258
parz.CFrame = spart.CFrame
2259
parz.Parent = char
2260
local par2 = spart:Clone()
2261
local msh = par2.Mesh
2262
par2.Mesh.MeshType = "Sphere"
2263
par2.Material = "Neon"
2264
par2.CFrame = spart.CFrame
2265
par2.BrickColor = BrickColor.new("Royal purple")
2266
par2.Parent = char
2267
for i = 0, 200 do
2268
spart.Transparency = spart.Transparency + 0.005
2269
mesh.Scale = mesh.Scale + vt(10,1,10)
2270
spart.Position = spart.Position
2271
spart.CFrame = spart.CFrame*CFrame.Angles(0,0.5,0)
2272
par2.Transparency = par2.Transparency + 0.005
2273
msh.Scale = msh.Scale + vt(5/1.25,1000/1.25,5/1.25)
2274
par2.Position = par2.Position
2275
par2.CFrame = par2.CFrame*CFrame.Angles(0,-0.5,0)
2276
parz.Transparency = par2.Transparency + 0.005
2277
mshe.Scale = msh.Scale + vt(6,1,6)
2278
parz.Position = parz.Position
2279
parz.CFrame = parz.CFrame*CFrame.Angles(0,-0.5,0)
2280
wait(0)
2281
end
2282
ff:Destroy()
2283
for i = 0, 100 do
2284
	dec.Transparency = dec.Transparency + 0.015
2285
		dec2.Transparency = dec.Transparency
2286
	Meshshur.Scale = Meshshur.Scale + vt(value1,0,value1)
2287
	value1 = value1 - 0.015*12.5
2288
	wait(0)
2289
end
2290
shur:Destroy()
2291
par2:Destroy()
2292
spart:Destroy()
2293
tick:Destroy()
2294
tickr:Destroy()
2295
tickz:Destroy()
2296
tickel:Destroy()
2297
end
2298
2299
2300
2301
2302
2303
2304
2305
2306
local maincolor = Color3.new(170/255,0/255,255/255)
2307
2308
2309
2310
function noobyisscripter()
2311
local hitted = false
2312
local valuesize = 5
2313
 local lb = Instance.new("Part")
2314
  lb.Parent = char
2315
   lb.Material = "Neon"
2316
    lb.BrickColor = BrickColor.new(maincolor)
2317
     lb.CanCollide = false
2318
     lb.Shape = "Ball"
2319
     lb.CFrame = char.Torso.CFrame + Vector3.new(0,0.7,0)
2320
     lb.Anchored = false
2321
     lb.Size = vt(1,1,1)
2322
     local thing = Instance.new("SpecialMesh",lb)
2323
     thing.MeshType = "Sphere"
2324
local trail = Instance.new("ParticleEmitter",lb)
2325
trail.Texture = "rbxassetid://296874871"
2326
trail.LightEmission = 0.95
2327
trail.Color = ColorSequence.new(maincolor)
2328
trail.Rate = 10000
2329
trail.Lifetime = NumberRange.new(1.5)
2330
trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
2331
trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
2332
trail.Speed = NumberRange.new(0,0)
2333
trail.RotSpeed = NumberRange.new(-500,500)
2334
  local bv = Instance.new("BodyVelocity")
2335
  bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2336
  bv.velocity = mouse.Hit.lookVector *100
2337
  bv.Parent = lb
2338
  wait(0.1)
2339
pewdiepie=lb.Touched:connect(function(hit)
2340
if hitted == false then
2341
local sd = Instance.new("Sound",lb)
2342
sd.SoundId = "rbxassetid://138210320"
2343
sd.Volume = 2.5
2344
sd:Play()
2345
hitted = true
2346
trail.Rate = 0
2347
lb.Anchored = true
2348
local explosion = Instance.new("Explosion",lb)
2349
explosion.BlastRadius = 10
2350
explosion.Position = lb.Position
2351
local ex = Instance.new("ParticleEmitter",lb)
2352
ex.Texture = "rbxassetid://296874871"
2353
ex.LightEmission = 0.95
2354
ex.Color = ColorSequence.new(maincolor)
2355
ex.Rate = 10000
2356
ex.Lifetime = NumberRange.new(1.75)
2357
ex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,25,0)})
2358
ex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
2359
ex.Speed = NumberRange.new(25,45)
2360
ex.VelocitySpread = 90000
2361
ex.RotSpeed = NumberRange.new(-500,500)
2362
for i = 0, 19 do
2363
wait()
2364
valuesize = valuesize - 0.25
2365
thing.Scale = thing.Scale + vt(valuesize,valuesize,valuesize)
2366
end
2367
ex.Rate = 0
2368
for i = 0, 9 do
2369
wait()
2370
lb.Transparency = lb.Transparency + 0.1
2371
end
2372
wait(5)
2373
lb:Destroy()
2374
end
2375
end)
2376
end
2377
2378
2379
mouse.KeyDown:connect(function(key)
2380
	if key == "g" then
2381
		if Debounces.CanAttack == true then
2382
		Debounces.CanAttack = false
2383
		Debounces.on = true
2384
		Debounces.NoIdl = true
2385
pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
2386
shot1 = Instance.new("Sound",Torso)
2387
shot1.SoundId = "rbxassetid://200633492"
2388
shot1.Looped = false
2389
shot1.Pitch = 3
2390
shot1.Volume = 400
2391
shot1:Play()
2392
Debounces.RPunch = true
2393
Debounces.LPunch = true
2394
Debounces.ks = true
2395
Debounces.ks2 = true
2396
for i = 1, 3 do
2397
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2398
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2399
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2400
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2401
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2402
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2403
if Debounces.on == false then break end
2404
wait()
2405
end
2406
shot1 = Instance.new("Sound",Torso)
2407
shot1.SoundId = "rbxassetid://200633492"
2408
shot1.Looped = false
2409
shot1.Pitch = 3
2410
shot1.Volume = 400
2411
shot1:Play()
2412
wait(0.5)
2413
noobyisscripter()
2414
for i = 1, 3 do
2415
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2416
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2417
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2418
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2419
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2420
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2421
if Debounces.on == false then break end
2422
wait()
2423
end
2424
shot1 = Instance.new("Sound",Torso)
2425
shot1.SoundId = "rbxassetid://200633492"
2426
shot1.Looped = false
2427
shot1.Pitch = 3
2428
shot1.Volume = 400
2429
shot1:Play()
2430
wait(0.5)
2431
noobyisscripter()
2432
for i = 1, 3 do
2433
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2434
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2435
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2436
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2437
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2438
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2439
if Debounces.on == false then break end
2440
wait()
2441
end
2442
shot1 = Instance.new("Sound",Torso)
2443
shot1.SoundId = "rbxassetid://200633492"
2444
shot1.Looped = false
2445
shot1.Pitch = 3
2446
shot1.Volume = 400
2447
shot1:Play()
2448
wait(0.5)
2449
noobyisscripter()
2450
for i = 1, 3 do
2451
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2452
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2453
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2454
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2455
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2456
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2457
if Debounces.on == false then break end
2458
wait()
2459
end
2460
shot1 = Instance.new("Sound",Torso)
2461
shot1.SoundId = "rbxassetid://200633492"
2462
shot1.Looped = false
2463
shot1.Pitch = 3
2464
shot1.Volume = 400
2465
shot1:Play()
2466
wait(0.5)
2467
noobyisscripter()
2468
for i = 1, 3 do
2469
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2470
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2471
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2472
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2473
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2474
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2475
if Debounces.on == false then break end
2476
wait()
2477
end
2478
shot1 = Instance.new("Sound",Torso)
2479
shot1.SoundId = "rbxassetid://200633492"
2480
shot1.Looped = false
2481
shot1.Pitch = 3
2482
shot1.Volume = 400
2483
shot1:Play()
2484
wait(0.5)
2485
noobyisscripter()
2486
for i = 1, 3 do
2487
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2488
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2489
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2490
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2491
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2492
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2493
if Debounces.on == false then break end
2494
wait()
2495
end
2496
shot1 = Instance.new("Sound",Torso)
2497
shot1.SoundId = "rbxassetid://200633492"
2498
shot1.Looped = false
2499
shot1.Pitch = 3
2500
shot1.Volume = 400
2501
shot1:Play()
2502
wait(0.5)
2503
noobyisscripter()
2504
for i = 1, 3 do
2505
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2506
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2507
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2508
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2509
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2510
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2511
if Debounces.on == false then break end
2512
wait()
2513
end
2514
shot1 = Instance.new("Sound",Torso)
2515
shot1.SoundId = "rbxassetid://200633492"
2516
shot1.Looped = false
2517
shot1.Pitch = 3
2518
shot1.Volume = 400
2519
shot1:Play()
2520
wait(0.5)
2521
noobyisscripter()
2522
for i = 1, 3 do
2523
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2524
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2525
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2526
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2527
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2528
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2529
if Debounces.on == false then break end
2530
wait()
2531
end
2532
shot1 = Instance.new("Sound",Torso)
2533
shot1.SoundId = "rbxassetid://200633492"
2534
shot1.Looped = false
2535
shot1.Pitch = 3
2536
shot1.Volume = 400
2537
shot1:Play()
2538
wait(0.5)
2539
noobyisscripter()
2540
for i = 1, 3 do
2541
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2542
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2543
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2544
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2545
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2546
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2547
if Debounces.on == false then break end
2548
wait()
2549
end
2550
shot1 = Instance.new("Sound",Torso)
2551
shot1.SoundId = "rbxassetid://200633492"
2552
shot1.Looped = false
2553
shot1.Pitch = 3
2554
shot1.Volume = 400
2555
shot1:Play()
2556
wait(0.5)
2557
noobyisscripter()
2558
for i = 1, 3 do
2559
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2560
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2561
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2562
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2563
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2564
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2565
if Debounces.on == false then break end
2566
wait()
2567
end
2568
shot1 = Instance.new("Sound",Torso)
2569
shot1.SoundId = "rbxassetid://200633492"
2570
shot1.Looped = false
2571
shot1.Pitch = 3
2572
shot1.Volume = 400
2573
shot1:Play()
2574
wait(0.5)
2575
noobyisscripter()
2576
for i = 1, 3 do
2577
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2578
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2579
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2580
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2581
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2582
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2583
if Debounces.on == false then break end
2584
wait()
2585
end
2586
shot1 = Instance.new("Sound",Torso)
2587
shot1.SoundId = "rbxassetid://200633492"
2588
shot1.Looped = false
2589
shot1.Pitch = 3
2590
shot1.Volume = 400
2591
shot1:Play()
2592
wait(0.5)
2593
noobyisscripter()
2594
for i = 1, 3 do
2595
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2596
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2597
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2598
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2599
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2600
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2601
if Debounces.on == false then break end
2602
wait()
2603
end
2604
shot1 = Instance.new("Sound",Torso)
2605
shot1.SoundId = "rbxassetid://200633492"
2606
shot1.Looped = false
2607
shot1.Pitch = 3
2608
shot1.Volume = 400
2609
shot1:Play()
2610
wait(0.5)
2611
noobyisscripter()
2612
for i = 1, 3 do
2613
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2614
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2615
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2616
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2617
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2618
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2619
if Debounces.on == false then break end
2620
wait()
2621
end
2622
shot1 = Instance.new("Sound",Torso)
2623
shot1.SoundId = "rbxassetid://200633492"
2624
shot1.Looped = false
2625
shot1.Pitch = 3
2626
shot1.Volume = 400
2627
shot1:Play()
2628
wait(0.5)
2629
noobyisscripter()
2630
for i = 1, 3 do
2631
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2632
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2633
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2634
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2635
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2636
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2637
if Debounces.on == false then break end
2638
wait()
2639
end
2640
shot1 = Instance.new("Sound",Torso)
2641
shot1.SoundId = "rbxassetid://200633492"
2642
shot1.Looped = false
2643
shot1.Pitch = 3
2644
shot1.Volume = 400
2645
shot1:Play()
2646
wait(0.5)
2647
noobyisscripter()
2648
for i = 1, 3 do
2649
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
2650
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
2651
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
2652
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
2653
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
2654
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
2655
if Debounces.on == false then break end
2656
wait()
2657
end
2658
shot1 = Instance.new("Sound",Torso)
2659
shot1.SoundId = "rbxassetid://200633492"
2660
shot1.Looped = false
2661
shot1.Pitch = 3
2662
shot1.Volume = 400
2663
shot1:Play()
2664
wait(0.5)
2665
noobyisscripter()
2666
for i = 1, 3 do
2667
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2668
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2669
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2670
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2671
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2672
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2673
if Debounces.on == false then break end
2674
wait()
2675
end
2676
shot1 = Instance.new("Sound",Torso)
2677
shot1.SoundId = "rbxassetid://200633492"
2678
shot1.Looped = false
2679
shot1.Pitch = 3
2680
shot1.Volume = 400
2681
shot1:Play()
2682
wait(0.5)
2683
noobyisscripter()
2684
for i = 1, 3 do
2685
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
2686
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
2687
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2688
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2689
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2690
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2691
if Debounces.on == false then break end
2692
wait()
2693
end
2694
shot1 = Instance.new("Sound",Torso)
2695
shot1.SoundId = "rbxassetid://200633492"
2696
shot1.Looped = false
2697
shot1.Pitch = 3
2698
shot1.Volume = 400
2699
shot1:Play()
2700
wait(0.5)
2701
noobyisscripter()
2702
for i = 1, 3 do
2703
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2704
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
2705
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2706
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2707
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2708
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2709
if Debounces.on == false then break end
2710
wait()
2711
end
2712
shot1 = Instance.new("Sound",Torso)
2713
shot1.SoundId = "rbxassetid://200633492"
2714
shot1.Looped = false
2715
shot1.Pitch = 3
2716
shot1.Volume = 400
2717
shot1:Play()
2718
wait(0.5)
2719
noobyisscripter()
2720
for i = 1, 3 do
2721
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
2722
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
2723
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
2724
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
2725
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
2726
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
2727
if Debounces.on == false then break end
2728
wait()
2729
end
2730
shot1 = Instance.new("Sound",Torso)
2731
shot1.SoundId = "rbxassetid://200633492"
2732
shot1.Looped = false
2733
shot1.Pitch = 3
2734
shot1.Volume = 400
2735
shot1:Play()
2736
wait(0.5)
2737
noobyisscripter()
2738
for i = 1, 3 do
2739
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
2740
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
2741
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
2742
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
2743
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
2744
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
2745
if Debounces.on == false then break end
2746
wait()
2747
end
2748
2749
Debounces.LPunch = false
2750
Debounces.RPunch = false
2751
Debounces.ks = false
2752
Debounces.ks2 = false
2753
if Debounces.CanAttack == false then
2754
Debounces.CanAttack = true
2755
Debounces.on = false
2756
Debounces.NoIdl = false
2757
end
2758
end
2759
end
2760
end)
2761
2762
2763
2764
2765
mouse.KeyDown:connect(function(key)
2766
	if key == "r" then
2767
2768
		if Debounces.CanAttack == true then
2769
			Debounces.CanAttack = false
2770
			Debounces.NoIdl = true
2771
			Debounces.on = true
2772
			game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"Here is all of my energy","Red")
2773
			function FindNearestTorso(Position,Distance,SinglePlayer)
2774
				if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
2775
					local List = {}
2776
					for i,v in pairs(workspace:GetChildren())do
2777
						if v:IsA("Model")then
2778
							if v:findFirstChild("Torso")then
2779
								if v ~= char then
2780
									if(v.Torso.Position -Position).magnitude <= Distance then
2781
										table.insert(List,v)
2782
									end
2783
								end
2784
							end
2785
						end
2786
					end
2787
				return List
2788
			end
2789
	z = Instance.new("Sound",hed)
2790
	z.SoundId = "rbxassetid://232213955"
2791
	z.Pitch = 1
2792
	z.Volume = 1
2793
	wait(0.2)
2794
	z:Play()
2795
	sp = Instance.new("Part",hed)
2796
	sp.Anchored = true
2797
	sp.CanCollide = false
2798
	sp.Locked = false
2799
	sp.Transparency = 0
2800
	sp.Material = "Neon"
2801
	sp.Size = Vector3.new(1,1,1)
2802
	sp.TopSurface = "SmoothNoOutlines"
2803
	sp.BottomSurface = "SmoothNoOutlines"
2804
	sp.BrickColor = BrickColor.new("Royal purple")
2805
	spm = Instance.new("SpecialMesh",sp)
2806
	spm.MeshType = "Sphere"
2807
	spm.Scale = Vector3.new(100,100,100)
2808
	sp2 = Instance.new("Part", rarm)
2809
	sp2.Name = "Energy"
2810
	sp2.BrickColor = BrickColor.new("Royal purple")
2811
	sp2.Size = Vector3.new(1,1,1)
2812
	sp2.Shape = "Ball"
2813
	sp2.CanCollide = false
2814
	sp2.Anchored = true
2815
	sp2.Locked = true
2816
	sp2.TopSurface = 0
2817
	sp2.BottomSurface = 0
2818
	sp2.Transparency = 1
2819
	spm2 = Instance.new("SpecialMesh",sp2)
2820
	spm2.MeshId = "rbxassetid://9982590"
2821
	spm2.Scale = Vector3.new(100,100,100)
2822
	for i = 1, 20 do
2823
		spm.Scale = spm.Scale - Vector3.new(1,1,1)
2824
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2825
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2826
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2827
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
2828
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2829
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2830
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2831
		if Debounces.on == false then break end
2832
		rs:wait()
2833
	end
2834
	for i = 1, 100, 20 do rs:wait()
2835
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2836
	end
2837
	for i = 1, 20 do
2838
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2839
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2840
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2841
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
2842
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2843
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2844
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2845
		if Debounces.on == false then break end
2846
		rs:wait()
2847
	end
2848
	sp.Transparency = 0
2849
	for i = 1, 20 do
2850
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2851
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.4)
2852
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.4)
2853
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
2854
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
2855
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
2856
		if Debounces.on == false then break end
2857
		rs:wait()
2858
	end
2859
	wait(1)
2860
	sp.Transparency = 0
2861
	sp2.Transparency = 0.84
2862
	for i = 1, 20 do
2863
		--spm.Scale = spm.Scale - Vector3.new(15,15,15)
2864
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2865
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
2866
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-8)), 0.4)
2867
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(8)), 0.2)
2868
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
2869
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
2870
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-8)), 0.2)
2871
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(8)), 0.2)
2872
		if Debounces.on == false then break end
2873
		rs:wait()
2874
	end
2875
	for i = 1, 2880, 50 do
2876
		rs:wait()
2877
		sp.CFrame = root.CFrame*CFrame.new(0,100,0)
2878
		sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) 
2879
		rs:wait()
2880
	end
2881
	sp:Destroy()
2882
	sp2:Destroy()
2883
game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character,"TAKE THIS!","Red")
2884
	local X = Instance.new("Part",char)
2885
	local O = Instance.new("ObjectValue",X)
2886
	O.Name = "creator"
2887
	X.Locked = true
2888
	X.Name = "Shell"
2889
	X.Anchored = false
2890
	X.CanCollide = false
2891
	X.Transparency = 0
2892
	X.Reflectance = 0
2893
	X.BottomSurface = 0
2894
	X.TopSurface = 0
2895
	X.Shape = 0
2896
	local V = Instance.new("ObjectValue",X)
2897
	V.Value = char
2898
	V.Name = "creator"
2899
	X.BrickColor = BrickColor.new("Royal purple")
2900
	X.Size = Vector3.new(1,1,1)
2901
	X.Material = "Neon"
2902
	local Z = Instance.new("SpecialMesh",X)
2903
	Z.MeshType = "Sphere"
2904
	Z.Scale = Vector3.new(100,100,100)
2905
	X.CFrame = rarm.CFrame*CFrame.new(15,15,15)
2906
	local bv = Instance.new("BodyVelocity",X)
2907
	bv.maxForce = Vector3.new(99999,99999,99999)
2908
	X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
2909
	bv.velocity = X.CFrame.lookVector*65
2910
2911
	Explode = X.Touched:connect(function(hit)
2912
	
2913
			local cf = X.CFrame
2914
			bv:Destroy()
2915
			X.Anchored = true
2916
			Z:Remove()
2917
			Explode:disconnect()
2918
			
2919
			local ROW2 = function(out, trans, s, wt, t, ang, plus)
2920
					for i = 1, 360, 360/t do
2921
						local c = Instance.new("Part", game.Workspace)
2922
						c.FormFactor = 3
2923
						c.TopSurface = 0
2924
						c.BottomSurface = 0
2925
						c.Size = s
2926
						c.Anchored = true
2927
						c.CanCollide = wt
2928
						c.Material=workspace.Base.Material
2929
						c.Transparency = trans
2930
						c.BrickColor = workspace.Base.BrickColor
2931
						c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i +  plus), 0) *     CFrame.new(0, 0, out) * ang
2932
						c.Locked=true
2933
						game.Debris:AddItem(c,25)
2934
					end
2935
end
2936
2937
ROW2(18, 0, Vector3.new(34.5, 70, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad    (math.random(-30,30))), 0)
2938
	
2939
	
2940
	local ra = Ray.new(X.Position, X.CFrame.upVector * 3)
2941
    local part, positi = workspace:FindPartOnRayWithIgnoreList(ra, {Char}, false, true)
2942
    if part then
2943
      local cfremz = CFrame.new(positi)
2944
      debris(cfremz, part, 30)
2945
    end
2946
				
2947
			X.Size = Vector3.new(6,6,6)
2948
			X.Touched:connect(function(hit) end)
2949
			X.CanCollide = false
2950
			local part3 = Instance.new("Part", rarm)
2951
			part3.Anchored=true
2952
			part3.CanCollide=false
2953
			part3.Locked = true
2954
			part3.TopSurface = "SmoothNoOutlines"
2955
			part3.BottomSurface = "SmoothNoOutlines"
2956
			part3.FormFactor='Custom'
2957
			part3.Size=Vector3.new(2,2, 2)
2958
			part3.CFrame=X.CFrame
2959
			part3.Transparency=0
2960
			part3.BrickColor=TorsoColor
2961
			local mesh3 = Instance.new("SpecialMesh",part3)
2962
			mesh3.MeshType = "Sphere"
2963
			mesh3.Scale = Vector3.new(2,2,2)
2964
			--debris:AddItem(X,8)
2965
			local part4 = Instance.new("Part", rarm)
2966
			part4.Material = "Neon"
2967
			part4.Anchored=true
2968
			part4.CanCollide=false
2969
			part4.Locked = true
2970
			part4.TopSurface = "SmoothNoOutlines"
2971
			part4.BottomSurface = "SmoothNoOutlines"
2972
			part4.FormFactor='Custom'
2973
			part4.Size=Vector3.new(2,2, 2)
2974
			part4.CFrame=X.CFrame
2975
			part4.Transparency=0
2976
			part4.BrickColor=BrickColor.new("Black")
2977
			local mesh4 = Instance.new("SpecialMesh",part4)
2978
			mesh4.MeshType = "Sphere"
2979
			mesh4.Scale = Vector3.new(1,1,1)
2980
			local part7 = Instance.new("Part", rarm)
2981
			part7.Material = "Neon"
2982
			part7.Anchored=true
2983
			part7.CanCollide=false
2984
			part7.Locked = true
2985
			part7.TopSurface = "SmoothNoOutlines"
2986
			part7.BottomSurface = "SmoothNoOutlines"
2987
			part7.FormFactor='Custom'
2988
			part7.Size=Vector3.new(2,2, 2)
2989
			part7.CFrame=X.CFrame
2990
			part7.Transparency=0
2991
			part7.BrickColor=BrickColor.new("Really black")
2992
			local mesh7 = Instance.new("SpecialMesh",part7)
2993
			mesh7.MeshType = "Sphere"
2994
			mesh7.Scale = Vector3.new(0.2, 0.2, 0.2)
2995
		--[[X.Touched:connect(function(ht)
2996
				hit = ht.Parent
2997
			if ht and hit:IsA("Model") then
2998
					if hit:FindFirstChild("Humanoid") then
2999
						if hit.Name ~= p.Name then
3000
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3001
							wait(.3)
3002
						end
3003
					end
3004
			elseif ht and hit:IsA("Hat") then
3005
				if hit.Parent.Name ~= p.Name then
3006
					if hit.Parent:FindFirstChild("Humanoid") then
3007
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3008
						wait(.3)
3009
					end
3010
				end
3011
			end
3012
		end)
3013
		part3.Touched:connect(function(ht)
3014
				hit = ht.Parent
3015
			if ht and hit:IsA("Model") then
3016
					if hit:FindFirstChild("Humanoid") then
3017
						if hit.Name ~= p.Name then
3018
							hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3019
							wait(.3)
3020
						end
3021
					end
3022
			elseif ht and hit:IsA("Hat") then
3023
				if hit.Parent.Name ~= p.Name then
3024
					if hit.Parent:FindFirstChild("Humanoid") then
3025
						hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
3026
						wait(.3)
3027
					end
3028
				end
3029
			end
3030
		end)]]--
3031
		for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
3032
			if v:FindFirstChild('Humanoid') then
3033
				v.Humanoid:TakeDamage(math.random(999999999999999999999999999999999999999999,999999999999999999999999999999999999999))
3034
				v.Humanoid.PlatformStand = true
3035
				v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 999
3036
			end
3037
		end
3038
3039
		local acos = math.acos
3040
		local sqrt = math.sqrt
3041
		local Vec3 = Vector3.new
3042
		local fromAxisAngle = CFrame.fromAxisAngle
3043
3044
		local function toAxisAngle(CFr)
3045
			local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
3046
			local Angle = math.acos((R00+R11+R22-1)/2)
3047
			local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3048
			A = A == 0 and 0.00001 or A
3049
			local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3050
			B = B == 0 and 0.00001 or B
3051
			local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
3052
			C = C == 0 and 0.00001 or C
3053
			local x = (R21-R12)/sqrt(A)
3054
			local y = (R02-R20)/sqrt(B)
3055
			local z = (R10-R01)/sqrt(C)
3056
			return Vec3(x,y,z),Angle
3057
		end
3058
3059
		function ApplyTrig(Num,Func)
3060
			local Min,Max = Func(0),Func(1)
3061
			local i = Func(Num)
3062
			return (i-Min)/(Max-Min)
3063
		end
3064
3065
		function LerpCFrame(CFrame1,CFrame2,Num)
3066
			local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
3067
			return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
3068
		end
3069
3070
		function Crater(Torso,Radius)
3071
			Spawn(function()
3072
				local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
3073
				local Ignore = {}
3074
				for i,v in pairs(game:GetService("Players"):GetPlayers()) do
3075
					if v.Character ~= nil then
3076
						Ignore[#Ignore+1] = v.Character
3077
					end
3078
				end
3079
				local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
3080
				if Hit == nil then return end
3081
					local Parts = {}
3082
					for i = 1,360,10 do
3083
						local P = Instance.new("Part",Torso.Parent)
3084
						P.Anchored = true
3085
						P.FormFactor = "Custom"
3086
						P.BrickColor = Hit.BrickColor
3087
						P.Material = Hit.Material
3088
						P.TopSurface = "Smooth"
3089
						P.BottomSurface = "Smooth"
3090
						P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
3091
						P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3092
						Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
3093
						if math.random(0,5) == 0 then -- rubble
3094
							local P = Instance.new("Part",Torso.Parent)
3095
							P.Anchored = true
3096
							P.FormFactor = "Custom"
3097
							P.BrickColor = Hit.BrickColor
3098
							P.Material = Hit.Material
3099
							P.TopSurface = "Smooth"
3100
							P.BottomSurface = "Smooth"
3101
							P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
3102
							P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
3103
							Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
3104
							end
3105
						end
3106
						for i = 0,1,0.05 do
3107
							for i2,v in pairs(Parts) do
3108
								v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
3109
							end
3110
							wait(0.02)
3111
						end
3112
						for i,v in pairs(Parts) do
3113
							if v[1].Size.X > 2.1 then
3114
								v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
3115
							end
3116
							v[1].Anchored = false
3117
						end
3118
						for i = 0,1,0.05 do
3119
							for i2,v in pairs(Parts) do
3120
								v[1].Transparency = i
3121
								if i == 1 then
3122
									v[1]:Destroy()
3123
								elseif i >= 0.25 then
3124
									v[1].CanCollide = false
3125
								end
3126
							end
3127
						wait(0.02)
3128
						end
3129
					Parts = nil
3130
					end)
3131
				end
3132
3133
				
3134
				Part = function(x,y,z,color,tr,cc,an,parent)
3135
					local p = Instance.new('Part',parent or Weapon)
3136
					p.formFactor = 'Custom'
3137
					p.Size = Vector3.new(x,y,z)
3138
					p.BrickColor = BrickColor.new(color)
3139
					p.CanCollide = cc
3140
					p.Transparency = tr
3141
					p.Anchored = an
3142
					p.TopSurface,p.BottomSurface = 0,0
3143
					p.Locked=true
3144
					p:BreakJoints()
3145
				return p end
3146
3147
			Mesh = function(par,num,x,y,z)
3148
			local msh = _
3149
			if num == 1 then msh = Instance.new("CylinderMesh",par)
3150
			elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
3151
			elseif num == 3 then msh = Instance.new("BlockMesh",par)
3152
			elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
3153
			elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
3154
			end msh.Scale = Vector3.new(x,y,z)
3155
			return msh end
3156
3157
			function explosion(col1,col2,cfr,sz,rng,dmg)
3158
				local a= Part(1,1,1,col1,.5,false,true,workspace)
3159
				local a2= Part(1,1,1,col2,.5,false,true,workspace)
3160
				local a3= Part(1,1,1,col2,.5,false,true,workspace)
3161
				v1,v2,v3=sz.x,sz.y,sz.z
3162
				local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
3163
				local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
3164
				local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
3165
				a.CFrame=cfr
3166
				a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3167
				a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
3168
3169
				Spawn(function()
3170
					while wait() do
3171
						if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
3172
							m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
3173
							m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
3174
							m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
3175
							a.Transparency=a.Transparency+0.05
3176
							a2.Transparency=a2.Transparency+0.05
3177
							a3.Transparency=a3.Transparency+0.05
3178
						end
3179
					end)
3180
				end
3181
3182
				Crater(X,120)
3183
				Crater(X,220)
3184
				Crater(X,320)
3185
				z = Instance.new("Sound",workspace)
3186
				z.SoundId = "rbxassetid://231917744"
3187
				z.Pitch = .5
3188
				z.Volume = 5
3189
				z1 = Instance.new("Sound",workspace)
3190
				z1.SoundId = "rbxassetid://231917744"
3191
				z1.Pitch = .5
3192
				z1.Volume = 5
3193
				z2 = Instance.new("Sound",workspace)
3194
				z2.SoundId = "rbxassetid://231917744"
3195
				z2.Pitch = .5
3196
				z2.Volume = 5
3197
				z3 = Instance.new("Sound",workspace)
3198
				z3.SoundId = "rbxassetid://245537790"
3199
				z3.Pitch = .7
3200
				z3.Volume = 5
3201
				z4 = Instance.new("Sound",workspace)
3202
				z4.SoundId = "rbxassetid://245537790"
3203
				z4.Pitch = .7
3204
				z4.Volume = 5
3205
                                z4a = Instance.new("Sound",workspace)
3206
                                z4a.SoundId = "rbxassetid://419447292"
3207
                                z4a.Pitch = 1
3208
                                z4a.Volume = 5
3209
                                z3a = Instance.new("Sound",workspace)
3210
                                z3a.SoundId = "rbxassetid://421328847"
3211
                                z3a.Pitch = 1
3212
                                z3a.Volume = 5
3213
                                wait(0.1)
3214
				z:Play()
3215
				z1:Play()
3216
				z2:Play()
3217
				z3:Play()
3218
				z4:Play()
3219
				z3a:Play()
3220
				z4a:Play()
3221
3222
				local part=Instance.new('Part',rarm)
3223
				part.Anchored=true
3224
				part.CanCollide=false
3225
				part.Locked = true
3226
				part.FormFactor='Custom'
3227
				part.Size=Vector3.new(2,2,2)
3228
				part.CFrame=X.CFrame*CFrame.new(0,0,0)
3229
				part.Transparency=0
3230
				part.BrickColor=BrickColor.new('Really black')
3231
				local mesh=Instance.new('SpecialMesh',part)
3232
				mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
3233
				mesh.Scale=Vector3.new(4,4,4)
3234
				local part2=part:clone()
3235
				part2.Parent = rarm
3236
				part2.BrickColor=TorsoColor
3237
				local part5=part:clone()
3238
				part5.Parent = rarm
3239
				part5.BrickColor=TorsoColor
3240
				local part6=part:clone()
3241
				part6.Parent = rarm
3242
				part6.BrickColor=BrickColor.new("Black")
3243
				local mesh2=mesh:clone()
3244
				mesh2.Parent=part2
3245
				mesh2.Scale=Vector3.new(6, 6, 6)
3246
				local mesh5=mesh:clone()
3247
				mesh5.Parent=part5
3248
				mesh5.Scale=Vector3.new(6, 6, 6)
3249
				local mesh6=mesh:clone()
3250
				mesh6.Parent=part6
3251
				mesh6.Scale=Vector3.new(6, 6, 6)
3252
				local blast = Instance.new("Part", rarm)
3253
				blast.BrickColor = BrickColor.new("Really black")
3254
				blast.Anchored = true
3255
				blast.CanCollide = false
3256
				blast.Locked = true
3257
				blast.Size = Vector3.new(2, 2, 2)
3258
				blast.TopSurface = "Smooth"
3259
				blast.BottomSurface = "Smooth"
3260
				blast.Transparency = 0
3261
				blast.CFrame = HandCF
3262
				local bm = Instance.new("SpecialMesh", blast)
3263
				bm.Scale = Vector3.new(10,2,10)
3264
				bm.MeshId = "rbxassetid://3270017"
3265
				local blast2 = Instance.new("Part", rarm)
3266
				blast2.BrickColor = BrickColor.new("Really black")
3267
				blast2.Anchored = true
3268
				blast2.CanCollide = false
3269
				blast2.Locked = true
3270
				blast2.Size = Vector3.new(2, 2, 2)
3271
				blast2.TopSurface = "Smooth"
3272
				blast2.BottomSurface = "Smooth"
3273
				blast2.Transparency = 0
3274
				blast2.CFrame = HandCF
3275
				local bm2 = Instance.new("SpecialMesh", blast2)
3276
				bm2.Scale = Vector3.new(6,2,6)
3277
				bm2.MeshId = "rbxassetid://3270017"
3278
				local blast3 = Instance.new("Part", rarm)
3279
				blast3.BrickColor = BrickColor.new("Really black")
3280
				blast3.Anchored = true
3281
				blast3.CanCollide = false
3282
				blast3.Locked = true
3283
				blast3.Size = Vector3.new(1, 1, 1)
3284
				blast3.TopSurface = "Smooth"
3285
				blast3.BottomSurface = "Smooth"
3286
				blast3.Transparency = 0
3287
				blast3.CFrame = HandCF
3288
				local bm3 = Instance.new("SpecialMesh", blast3)
3289
				bm3.Scale = Vector3.new(6,2,6)
3290
				bm3.MeshId = "rbxassetid://3270017"
3291
				for i = 1,120 do rs:wait()
3292
					X.Transparency = X.Transparency + (1/120)
3293
					part.Transparency = part.Transparency + (1/120)
3294
					part2.Transparency = part2.Transparency + (1/120)
3295
					part3.Transparency = part3.Transparency + (1/120)
3296
					part4.Transparency = part4.Transparency + (1/120)
3297
					part5.Transparency = part5.Transparency + (1/120)
3298
					part6.Transparency = part6.Transparency + (1/120)
3299
					part7.Transparency = part7.Transparency + (1/120)
3300
					blast.Transparency = blast.Transparency + (1/120)
3301
					blast2.Transparency = blast2.Transparency + (1/120)
3302
					blast3.Transparency = blast3.Transparency + (1/120)
3303
					X.Size = X.Size + Vector3.new(1.6,1.6,1.6)
3304
					--part3.Size = part3.Size + Vector3.new(6,6,6)
3305
					mesh.Scale = mesh.Scale + Vector3.new(2,.4,2)
3306
					mesh2.Scale = mesh2.Scale + Vector3.new(2.2,.4,2.2)
3307
					mesh3.Scale = mesh3.Scale + Vector3.new(6,6,6)
3308
					mesh4.Scale = mesh4.Scale + Vector3.new(3.4,3.4,3.4)
3309
					mesh5.Scale = mesh5.Scale + Vector3.new(3.2,.4,3.2)
3310
					mesh6.Scale = mesh6.Scale + Vector3.new(4,.4,4)
3311
					mesh7.Scale = mesh7.Scale + Vector3.new(8,8,8)
3312
					bm.Scale = bm.Scale + Vector3.new(12,12,.4)
3313
					bm2.Scale = bm2.Scale + Vector3.new(8,8,.4)
3314
					bm3.Scale = bm3.Scale + Vector3.new(8,8,.4)
3315
					X.CFrame = cf
3316
					part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
3317
					part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
3318
					part3.CFrame=X.CFrame
3319
					part4.CFrame=X.CFrame
3320
					part7.CFrame=X.CFrame
3321
					part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
3322
					part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
3323
					blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
3324
					blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
3325
					blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
3326
					rs:wait()
3327
					end
3328
					X:Destroy()
3329
					part:Destroy()
3330
					part2:Destroy()
3331
					part3:Destroy()
3332
					part4:Destroy()
3333
					part5:Destroy()
3334
					part6:Destroy()
3335
					blast:Destroy()
3336
					blast2:Destroy()
3337
					blast3:Destroy()
3338
					z:Destroy()
3339
					z1:Destroy()
3340
					z2:Destroy()
3341
					z3:Destroy()
3342
					z4:Destroy()
3343
			for i = 1, 20 do
3344
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
3345
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
3346
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
3347
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
3348
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
3349
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
3350
				if Debounces.on == false then break end
3351
				rs:wait()
3352
			end
3353
			if Debounces.CanAttack == false then
3354
				Debounces.CanAttack = true
3355
				Debounces.NoIdl = false
3356
				Debounces.on = false
3357
			end
3358
	end)
3359
		end
3360
	end
3361
	end)
3362
	
3363
	
3364
	
3365
	
3366
	
3367
	
3368
	
3369
	WindFloor = function()
3370
  local useRageVer = false
3371
  local locor = 0
3372
  if TrackFunction ~= nil then
3373
    TrackFunction:disconnect()
3374
    TrackFunction = nil
3375
  end
3376
  Ult = true
3377
  Ragemode = false
3378
  CanInterrupt(false)
3379
  PlayerIsAttacking = true
3380
  local cl = 0
3381
  local clastframe = lastframe
3382
  BodyVel.velocity = Vector3.new()
3383
  local CPlane = MousePlane()
3384
  BodyVel.maxForce = Vector3.new(1000000, 1000000, 1000000)
3385
  vPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(vPlayer.Character.HumanoidRootPart.Position, vPlayer.Character.HumanoidRootPart.Position + CPlane * 50)
3386
  BodyGyro.cframe = CFrame.new(vPlayer.Character.HumanoidRootPart.CFrame.p, vPlayer.Character.HumanoidRootPart.CFrame.p + CPlane * 50)
3387
  local cl = 0
3388
  DesiredWalkspeed = 0
3389
  p = Instance.new("Sound", vPlayer.Character.Torso)
3390
  p.Volume = 0.8
3391
  p.Pitch = 1
3392
  p.SoundId = "http://www.roblox.com/asset/?id=240517975"
3393
  p:Play()
3394
  game:GetService("Debris"):AddItem(p, 3)
3395
  local pb = Instance.new("Sound", vPlayer.Character.Torso)
3396
  pb.Volume = 1
3397
  pb.Pitch = 0.85
3398
  pb.SoundId = "http://www.roblox.com/asset/?id=240517987"
3399
  pb:Play()
3400
  game:GetService("Debris"):AddItem(pb, 10)
3401
  do
3402
    for i = 1, 8 do
3403
      swait()
3404
      cl = cl + i * 0.02
3405
      LerpWelds(clastframe, cl, Animations.LHB.Animation(0))
3406
      if i == 4 then
3407
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(11, 1, 11))
3408
        pc.Mesh.MeshType = "FileMesh"
3409
        pc.Anchored = true
3410
        pc.CanCollide = false
3411
        pc.Parent = workspace
3412
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3413
        pc.Name = "Shockwave"
3414
        game:GetService("Debris"):AddItem(pc, 5)
3415
        coroutine.resume(coroutine.create(function(p)
3416
    for ii = 1, 10 do
3417
      p.Transparency = ii / 10
3418
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3419
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.5, 0, 0.5)
3420
      swait()
3421
    end
3422
    p:Remove()
3423
  end), pc)
3424
      end
3425
    end
3426
  end
3427
  BodyVel.Parent = vPlayer.Character.HumanoidRootPart
3428
  BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3429
  cl = 0
3430
  clastframe = lastframe
3431
  for i = 1, 6 do
3432
    swait()
3433
    cl = cl + i * 0.05
3434
    LerpWelds(clastframe, cl, Animations.LHB.Animation(1))
3435
    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3436
    eff.Parent = workspace
3437
    eff.Name = "BloodEffect"
3438
    eff.Anchored = true
3439
    eff.CanCollide = false
3440
    game:GetService("Debris"):AddItem(eff, 5)
3441
    coroutine.resume(coroutine.create(function(p, V, x)
3442
    A = vPlayer.Character.Torso.Velocity / 60
3443
    for i = 1, 12 do
3444
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3445
      p.Transparency = 0.75 + i / 48
3446
      p.CFrame = p.CFrame * V + A
3447
      swait()
3448
    end
3449
    p:Remove()
3450
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3451
    if i ~= 1 and (i ~= 4 or i == 6) then
3452
      local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "White", "SpecialMesh", Vector3.new(8, 1, 8))
3453
      pc.Mesh.MeshType = "FileMesh"
3454
      pc.Anchored = true
3455
      pc.CanCollide = false
3456
      pc.Parent = workspace
3457
      pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3458
      pc.Name = "Shockwave"
3459
      game:GetService("Debris"):AddItem(pc, 5)
3460
      coroutine.resume(coroutine.create(function(p)
3461
    for ii = 1, 7 do
3462
      p.Transparency = ii / 7
3463
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(3), 0) - Vector3.new(0, 0, 0)
3464
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.4, 0, 1.4)
3465
      swait()
3466
    end
3467
    p:Remove()
3468
  end), pc)
3469
    end
3470
  end
3471
  swait()
3472
  for i = 1, 20 do
3473
    do
3474
      CPlane = MousePlane()
3475
      BodyGyro.Parent = vPlayer.Character.HumanoidRootPart
3476
      BodyGyro.cframe = CFrame.new(BodyGyro.Parent.Position, BodyGyro.Parent.Position + CPlane * 50)
3477
      if i == 5 or i == 10 then
3478
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.random(-10, 10), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3479
        pc.Mesh.MeshType = "FileMesh"
3480
        pc.Anchored = true
3481
        pc.CanCollide = false
3482
        pc.Parent = workspace
3483
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3484
        pc.Name = "Shockwave"
3485
        game:GetService("Debris"):AddItem(pc, 5)
3486
        coroutine.resume(coroutine.create(function(p)
3487
    for ii = 1, 13 do
3488
      p.Transparency = ii / 13
3489
      p.CFrame = p.CFrame * CFrame.Angles(0, -math.rad(10 + ii), 0) - Vector3.new(0, 0, 0)
3490
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(3, 0, 3)
3491
      swait()
3492
    end
3493
    p:Remove()
3494
  end), pc)
3495
      else
3496
        do
3497
          do
3498
            if i == 2 or i == 10 then
3499
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)) * CFrame.Angles(math.rad(90), 0, 0), "Really black", "SpecialMesh", Vector3.new(56, 56, 1))
3500
              pc.Mesh.MeshType = "FileMesh"
3501
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
3502
              pc.Parent = workspace
3503
              pc.Anchored = true
3504
              pc.CanCollide = false
3505
              pc.Transparency = 0.5
3506
              game:GetService("Debris"):AddItem(pc, 5)
3507
              coroutine.resume(coroutine.create(function(p)
3508
    for ii = 1, 20 do
3509
      p.Transparency = ii / 20
3510
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
3511
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 1.4, 0) * 2
3512
      swait()
3513
    end
3514
    p:Remove()
3515
  end), pc)
3516
            end
3517
            if i % 4 == 0 then
3518
              for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
3519
                applyCameraShake(v, 80 + i * 10, 4)
3520
              end
3521
              local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position - Vector3.new(0, 1.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(18, 2, 18))
3522
              pc.Mesh.MeshType = "FileMesh"
3523
              pc.Anchored = true
3524
              pc.CanCollide = false
3525
              pc.Parent = workspace
3526
              pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3527
              pc.Name = "Shockwave"
3528
              game:GetService("Debris"):AddItem(pc, 5)
3529
              coroutine.resume(coroutine.create(function(p)
3530
    for ii = 1, 10 do
3531
      p.Transparency = ii / 10
3532
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3533
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1.4, 0, 1.4)
3534
      swait()
3535
    end
3536
    p:Remove()
3537
  end), pc)
3538
            else
3539
              do
3540
                do
3541
                  if i % 1 == 0 then
3542
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(0.7, 0.7, 0.7))
3543
                    eff.Parent = workspace
3544
                    eff.Name = "BloodEffect"
3545
                    eff.Anchored = true
3546
                    eff.CanCollide = false
3547
                    game:GetService("Debris"):AddItem(eff, 5)
3548
                    coroutine.resume(coroutine.create(function(p, V, x)
3549
    A = vPlayer.Character.Torso.Velocity / 60
3550
    for i = 1, 8 do
3551
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(6, 6, 6) / 8
3552
      p.Transparency = 0.2
3553
      p.CFrame = p.CFrame * V + A
3554
      swait()
3555
    end
3556
    p:Remove()
3557
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3558
                    local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3559
                    eff.Parent = workspace
3560
                    eff.Name = "BloodEffect"
3561
                    eff.Anchored = true
3562
                    eff.CanCollide = false
3563
                    game:GetService("Debris"):AddItem(eff, 5)
3564
                    coroutine.resume(coroutine.create(function(p, V, x)
3565
    A = vPlayer.Character.Torso.Velocity / 60
3566
    for i = 1, 12 do
3567
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 12
3568
      p.Transparency = 0.75 + i / 48
3569
      p.CFrame = p.CFrame * V + A
3570
      swait()
3571
    end
3572
    p:Remove()
3573
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3574
                  end
3575
                  do
3576
                    fwait()
3577
                  end
3578
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3579
3580
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3581
3582
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3583
3584
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3585
3586
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3587
3588
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_ELSE_STMT
3589
3590
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out IF_STMT
3591
3592
                  -- DECOMPILER ERROR at PC942: LeaveBlock: unexpected jumping out DO_STMT
3593
3594
                end
3595
              end
3596
            end
3597
          end
3598
        end
3599
      end
3600
    end
3601
  end
3602
  cl = 0
3603
  clastframe = lastframe
3604
  for i = 1, 6 do
3605
    swait()
3606
    cl = cl + i * 0.05
3607
    LerpWelds(clastframe, cl, Animations.LHB.Animation(2))
3608
    local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3609
    pc.CanCollide = false
3610
    pc.Anchored = true
3611
    pc.Parent = workspace
3612
    game:GetService("Debris"):AddItem(pc, 5)
3613
    coroutine.resume(coroutine.create(function(p)
3614
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3615
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3616
    for i = 1, 30 do
3617
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 30
3618
      p.Transparency = i / 30
3619
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3620
      swait()
3621
    end
3622
    p:Remove()
3623
  end), pc)
3624
  end
3625
  cl = 0
3626
  clastframe = lastframe
3627
  local Grabbee = nil
3628
  for i = 1, 15 do
3629
    fwait()
3630
    do
3631
      if i == 3 then
3632
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position, vPlayer.Character.Torso.Position + CPlane * 5) * CFrame.Angles(math.rad(90), math.rad(0), 0), "Really black", "SpecialMesh", Vector3.new(8, 2, 8))
3633
        pc.Mesh.MeshType = "FileMesh"
3634
        pc.Anchored = true
3635
        pc.CanCollide = false
3636
        pc.Parent = workspace
3637
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3638
        pc.Name = "Shockwave"
3639
        game:GetService("Debris"):AddItem(pc, 5)
3640
        coroutine.resume(coroutine.create(function(p)
3641
    for ii = 1, 10 do
3642
      p.Transparency = ii / 10
3643
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(7 + ii), 0) - Vector3.new(0, 0, 0)
3644
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, 0, 1)
3645
      swait()
3646
    end
3647
    p:Remove()
3648
  end), pc)
3649
      end
3650
      BodyVel.velocity = CPlane * (i * 7.5 + 65)
3651
      for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + CPlane * 2, 4.75)) do
3652
        Grabbee = v
3653
        do break end
3654
      end
3655
      do
3656
        local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(2.3, 2.3, 2.3))
3657
        pc.CanCollide = false
3658
        pc.Anchored = true
3659
        pc.Parent = workspace
3660
        game:GetService("Debris"):AddItem(pc, 5)
3661
        coroutine.resume(coroutine.create(function(p)
3662
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3663
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40) + vPlayer.Character.Torso.Velocity / 120
3664
    for i = 1, 20 do
3665
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
3666
      p.Transparency = i / 20
3667
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.0054555555555556 * i, 0) + C
3668
      swait()
3669
    end
3670
    p:Remove()
3671
  end), pc)
3672
        do
3673
          local pc = NewPart(Vector3.new(1, 1, 1), vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -3.5, 0) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Really black", "BlockMesh", Vector3.new(5, 5, 5))
3674
          pc.CanCollide = false
3675
          pc.Anchored = true
3676
          pc.Parent = workspace
3677
          game:GetService("Debris"):AddItem(pc, 5)
3678
          coroutine.resume(coroutine.create(function(p)
3679
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3680
    for i = 1, 20 do
3681
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(5, 5, 5) / 20
3682
      p.Transparency = 0.5 + i / 40
3683
      p.CFrame = p.CFrame * R
3684
      swait()
3685
    end
3686
    p:Remove()
3687
  end), pc)
3688
          if i <= 6 then
3689
            cl = cl + i * 0.05
3690
            LerpWelds(clastframe, cl, Animations.LHB.Animation(3))
3691
          end
3692
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3693
3694
          -- DECOMPILER ERROR at PC1273: LeaveBlock: unexpected jumping out DO_STMT
3695
3696
        end
3697
      end
3698
    end
3699
  end
3700
  if Grabbee ~= nil then
3701
    if Grabbee:FindFirstChild("Stats") and Grabbee.Stats.Stunned.Value == false then
3702
      Grabbee.Stats.Stun.Value = 999
3703
    end
3704
    cbuff = Instance.new("NumberValue", playerstats.Decrease)
3705
    cbuff.Name = "DecreaseDef"
3706
    cbuff.Value = -2
3707
    Mana.Value = Mana.Value - 10
3708
    if useRageVer == true then
3709
      borb = math.floor(40 + Mana.Value / 3 + (locor) / 3) * 0.4
3710
    else
3711
      borb = math.floor(40 + Mana.Value / 3) * 0.4
3712
    end
3713
    local Grabdone = false
3714
    gpos = Instance.new("BodyPosition")
3715
    gpos.Name = ":<"
3716
    gpos.Parent = vPlayer.Character.HumanoidRootPart
3717
    gpos.P = 5000
3718
    gpos.D = 600
3719
    gpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3720
    gpos.position = vPlayer.Character.HumanoidRootPart.Position
3721
    coroutine.resume(coroutine.create(function(NNoob)
3722
    nubgyro = nil
3723
    while Grabdone == false and vPlayer.Character.Humanoid.Health > 0 do
3724
      if NNoob.Parent == nil then
3725
        break
3726
      else
3727
        if NNoob.Humanoid.Health < 0 then
3728
          break
3729
        end
3730
      end
3731
      NNoob.Humanoid.PlatformStand = true
3732
      if nubgyro == nil or nubpos == nil then
3733
        if NNoob.Torso:FindFirstChild(":>") then
3734
          NNoob.Torso[":>"]:Remove()
3735
        end
3736
        if NNoob.Torso:FindFirstChild(":<") then
3737
          NNoob.Torso[":<"]:Remove()
3738
        end
3739
        nubgyro = Instance.new("BodyGyro")
3740
        nubgyro.Name = ":>"
3741
        nubgyro.Parent = NNoob.Torso
3742
        nubgyro.P = 5000
3743
        nubgyro.D = 200
3744
        nubgyro.maxTorque = Vector3.new(50000, 50000, 50000) * 5000
3745
        nubgyro.cframe = vPlayer.Character["Left Arm"].CFrame
3746
        nubpos = Instance.new("BodyPosition")
3747
        nubpos.Name = ":<"
3748
        nubpos.Parent = NNoob.Torso
3749
        nubpos.P = 8000
3750
        nubpos.D = 200
3751
        nubpos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
3752
        nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.6, 0).p
3753
      else
3754
        if nubgyro.Parent == nil then
3755
          nubgyro = nil
3756
          nubpos = nil
3757
        else
3758
          nubgyro.cframe = vPlayer.Character.HumanoidRootPart.CFrame * CFrame.fromEulerAnglesXYZ(math.pi / 18, math.pi, 0)
3759
          nubpos.position = vPlayer.Character["Left Arm"].CFrame * CFrame.new(0, -1.4, 0).p - Vector3.new(0, 0.3, 0)
3760
        end
3761
      end
3762
      swait()
3763
    end
3764
    if nubpos and nubgyro then
3765
      nubpos:Remove()
3766
      nubgyro:Remove()
3767
      if NNoob:FindFirstChild("Humanoid") then
3768
        NNoob.Humanoid.PlatformStand = false
3769
      end
3770
    end
3771
  end), Grabbee)
3772
    p = Instance.new("Sound", vPlayer.Character.Torso)
3773
    p.Volume = 1
3774
    p.Pitch = 0.9
3775
    p.SoundId = "http://www.roblox.com/asset/?id=240429615"
3776
    p:Play()
3777
    game:GetService("Debris"):AddItem(p, 3)
3778
    BodyVel.velocity = Vector3.new()
3779
    cl = 0
3780
    clastframe = lastframe
3781
    for i = 1, 7 do
3782
      swait()
3783
      cl = cl + i * 0.036
3784
      LerpWelds(clastframe, cl, Animations.LHB.Animation(4))
3785
    end
3786
    cl = 0
3787
    clastframe = lastframe
3788
    for i = 1, 8 do
3789
      swait()
3790
      cl = cl + i * 0.028
3791
      LerpWelds(clastframe, cl, Animations.LHB.Animation(5))
3792
    end
3793
    p = Instance.new("Sound", vPlayer.Character.Torso)
3794
    p.Volume = 1
3795
    p.Pitch = 0.55
3796
    p.SoundId = "http://www.roblox.com/asset/?id=233856115"
3797
    p:Play()
3798
    game:GetService("Debris"):AddItem(p, 3)
3799
    p = Instance.new("Sound", vPlayer.Character.Torso)
3800
    p.Volume = 1
3801
    p.Pitch = 1
3802
    p.SoundId = "http://www.roblox.com/asset/?id=192410070"
3803
    p:Play()
3804
    game:GetService("Debris"):AddItem(p, 3)
3805
    p = Instance.new("Sound", vPlayer.Character.Torso)
3806
    p.Volume = 1
3807
    p.Pitch = 0.4
3808
    p.SoundId = "http://www.roblox.com/asset/?id=231917822"
3809
    p:Play()
3810
    game:GetService("Debris"):AddItem(p, 3)
3811
    p = Instance.new("Sound", Grabbee.Torso)
3812
    p.Volume = 1
3813
    p.Pitch = 1
3814
    p.SoundId = "http://www.roblox.com/asset/?id=243711335"
3815
    p:Play()
3816
    game:GetService("Debris"):AddItem(p, 3)
3817
    local sees = math.ceil(Mana.Value / borb)
3818
    local sees2 = (math.ceil(Corruption / borb))
3819
    local partic1, partic2 = nil, nil
3820
    partic1 = Instance.new("ParticleEmitter")
3821
    partic1.Name = "AttackParticleEmitter3"
3822
    partic1.Texture = "http://www.roblox.com/asset/?id=233069772"
3823
    partic1.LightEmission = 0
3824
    partic1.ZOffset = 2
3825
    partic1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 1)})
3826
    partic1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 5), NumberSequenceKeypoint.new(1, 1)})
3827
    partic1.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0.1, 0.1, 0.1))
3828
    partic1.Rate = 80
3829
    partic1.VelocitySpread = 180
3830
    partic1.Speed = NumberRange.new(6, 10)
3831
    partic1.Lifetime = NumberRange.new(1, 1.2)
3832
    partic1.Rotation = NumberRange.new(-180, 180)
3833
    partic1.RotSpeed = NumberRange.new(-100, 100)
3834
    partic1.Parent = Grabbee.Torso
3835
    if useRageVer then
3836
      partic2 = Instance.new("ParticleEmitter", p)
3837
      partic2.Name = "AttackParticleEmitter3"
3838
      partic2.Texture = "http://www.roblox.com/asset/?id=241409051"
3839
      partic2.LightEmission = 0
3840
      partic2.ZOffset = 1
3841
      partic2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 1)})
3842
      partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(1, 0)})
3843
      partic2.Color = ColorSequence.new(Color3.new(0.3, 0.3, 0.3), Color3.new(0.2, 0.2, 0.2))
3844
      partic2.Rate = 60
3845
      partic2.VelocitySpread = 180
3846
      partic2.Speed = NumberRange.new(1, 2)
3847
      partic2.Lifetime = NumberRange.new(1, 1.2)
3848
      partic2.Rotation = NumberRange.new(-180, 180)
3849
      partic2.RotSpeed = NumberRange.new(-100, 100)
3850
      partic2.Acceleration = Vector3.new(0, 10, 0)
3851
      partic2.Parent = Grabbee.Torso
3852
    end
3853
    for i = 1, borb + borb % 2 do
3854
      swait()
3855
      if i % 2 == 0 then
3856
        applyDamage(Grabbee, 3, Vector3.new(), false, false, nil, 0, 0, "", 0, false, false, 0, true, "Pure", true, false)
3857
        local st = Grabbee:FindFirstChild("Stats")
3858
        if st and st:FindFirstChild("Mana") then
3859
          if st.Mana.Value >= 3 then
3860
            --script.Parent.DMG.RemoteEventM:FireServer(st.Mana, 3)
3861
			st.Mana.Value = st.Mana.Value - 3
3862
          else
3863
            st.Mana.Value = 0
3864
          end
3865
        end
3866
      end
3867
      do
3868
        if sees <= Mana.Value then
3869
          Mana.Value = Mana.Value - sees
3870
        else
3871
          Mana.Value = 0
3872
        end
3873
        if useRageVer then
3874
          if sees2 <= Corruption then
3875
            Corruption = Corruption - sees2
3876
          else
3877
            Corruption = 0
3878
          end
3879
        end
3880
        if useRageVer == true and i % 2 == 0 then
3881
          if vPlayer.Character.Humanoid.Health >= 6.5 then
3882
            vPlayer.Character.Humanoid:TakeDamage(1.5)
3883
          end
3884
          local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-20, 20) / 10, math.random(-20, 20) / 20).p, 0)
3885
          eb.Parent = workspace
3886
          eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
3887
          eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
3888
          game:GetService("Debris"):AddItem(eb, 3)
3889
          coroutine.resume(coroutine.create(function(p)
3890
    local r = math.random(-3, 3) * 9
3891
    if r > -12 and r < 1 then
3892
      r = -12
3893
    else
3894
      if r < 12 and r > -1 then
3895
        r = 12
3896
      end
3897
    end
3898
    for i = 1, 12 do
3899
      p.BillboardGui.ImageLabel.ImageTransparency = 0.5 + i / 24
3900
      p.BillboardGui.Size = UDim2.new(3 + i, 0, 3 + i, 0)
3901
      p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
3902
      swait()
3903
    end
3904
    p:Remove()
3905
  end), eb)
3906
        end
3907
        do
3908
          local eff = NewPart(Vector3.new(1, 1, 1), vPlayer.Character.Torso.CFrame * CFrame.new(math.random(-20, 20) / 30, math.random(-20, 20) / 30, math.random(-20, 20) / 30) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(12, 12, 12))
3909
          eff.Parent = workspace
3910
          eff.Name = "BloodEffect"
3911
          eff.Anchored = true
3912
          eff.CanCollide = false
3913
          game:GetService("Debris"):AddItem(eff, 5)
3914
          coroutine.resume(coroutine.create(function(p, V, x)
3915
    A = vPlayer.Character.Torso.Velocity / 60
3916
    for i = 1, 8 do
3917
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(11, 1, 11) / 8
3918
      p.Transparency = 0.75 + i / 32
3919
      p.CFrame = p.CFrame * V + A
3920
      swait()
3921
    end
3922
    p:Remove()
3923
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3924
          if i % 5 == 0 then
3925
            for _,v in pairs(GetNubsInRadius(vPlayer.Character.HumanoidRootPart.Position + Vector3.new(0, 1, 0), 35)) do
3926
              applyCameraShake(v, 120, 5)
3927
            end
3928
            applyCameraShake(vPlayer.Character, 120, 5)
3929
            local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(vPlayer.Character.Torso.Position + Vector3.new(0, 2.5, 0)) * CFrame.Angles(0, math.rad(i * 20), 0), "Really black", "SpecialMesh", Vector3.new(6, 13, 6))
3930
            pc.Mesh.MeshType = "FileMesh"
3931
            pc.Anchored = true
3932
            pc.CanCollide = false
3933
            pc.Parent = workspace
3934
            pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
3935
            pc.Name = "Shockwave"
3936
            game:GetService("Debris"):AddItem(pc, 5)
3937
            coroutine.resume(coroutine.create(function(p)
3938
    for ii = 1, 13 do
3939
      p.Transparency = ii / 13
3940
      p.CFrame = p.CFrame * CFrame.Angles(0, math.rad(5 + ii), 0) - Vector3.new(0, 0.38461538461538, 0)
3941
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1, -1, 1)
3942
      swait()
3943
    end
3944
    p:Remove()
3945
  end), pc)
3946
          end
3947
          do
3948
            if Grabbee.Parent == nil then
3949
              break
3950
            else
3951
              if Grabbee:FindFirstChild("Humanoid") == nil then
3952
                break
3953
              end
3954
            end
3955
            local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(1.1, 1.1, 1.1))
3956
            eff.Parent = workspace
3957
            eff.Name = "BloodEffect"
3958
            eff.Anchored = true
3959
            eff.CanCollide = false
3960
            game:GetService("Debris"):AddItem(eff, 5)
3961
            coroutine.resume(coroutine.create(function(p, V, x)
3962
    A = vPlayer.Character.Torso.Velocity / 60
3963
    for i = 1, 12 do
3964
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(5, 5, 5) / 12
3965
      p.Transparency = 0.25 + i / 48
3966
      p.CFrame = p.CFrame * V + A
3967
      swait()
3968
    end
3969
    p:Remove()
3970
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2), math.rad(math.random(-8, 8) * 2)))
3971
            do
3972
              if i % 3 == 0 then
3973
                local pc = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10) * CFrame.Angles(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), "Bright blue", "BlockMesh", Vector3.new(2, 2, 2))
3974
                pc.CanCollide = false
3975
                pc.Anchored = true
3976
                pc.Parent = workspace
3977
                game:GetService("Debris"):AddItem(pc, 5)
3978
                coroutine.resume(coroutine.create(function(p)
3979
    local R = CFrame.Angles(math.random(-3, 3), math.random(-4, 4), math.random(-5, 5))
3980
    local C = Vector3.new(math.random(-5, 5) / 40, math.random(-5, 5) / 40, math.random(-5, 5) / 40)
3981
    for i = 1, 20 do
3982
      p.Mesh.Scale = p.Mesh.Scale - Vector3.new(2, 2, 2) / 20
3983
      p.Transparency = i / 20
3984
      p.CFrame = p.CFrame * R - Vector3.new(0, 0.029757575757576 * i, 0)
3985
      swait()
3986
    end
3987
    p:Remove()
3988
  end), pc)
3989
              end
3990
            end
3991
          end
3992
        end
3993
      end
3994
    end
3995
    cl = 0
3996
    clastframe = lastframe
3997
    for i = 1, 5 do
3998
      wait()
3999
      cl = cl + i * 0.07
4000
      if i == 3 then
4001
        Grabdone = true
4002
        partic1.Enabled = false
4003
        game:GetService("Debris"):AddItem(partic1, 5)
4004
        if partic2 then
4005
          partic2.Enabled = false
4006
          game:GetService("Debris"):AddItem(partic2, 5)
4007
        end
4008
        p = Instance.new("Sound", vPlayer.Character.Torso)
4009
        p.Volume = 1
4010
        p.Pitch = 0.95
4011
        p.SoundId = "http://www.roblox.com/asset/?id=241816029"
4012
        p:Play()
4013
        game:GetService("Debris"):AddItem(p, 3)
4014
        if Grabbee:FindFirstChild("Stats") then
4015
          if Grabbee.Stats.Mana.Value >= 10 then
4016
            Grabbee.Stats.Mana.Value = Grabbee.Stats.Mana.Value - 10
4017
          else
4018
            Grabbee.Stats.Mana.Value = 0
4019
          end
4020
          if Grabbee.Stats.Stunned.Value == false then
4021
            Grabbee.Stats.Stun.Value = 999
4022
          end
4023
        end
4024
        applyDamage(Grabbee, 15, Vector3.new(0, 30, 0) + CPlane * 40, true, false, addonCullMovers, 0, 0, "", 0, false, false, 0, true, "IgnoreDefense", true, false)
4025
        local pc = NewPart(Vector3.new(1, 1, 1), CFrame.new(Grabbee.Torso.Position, Grabbee.Torso.Position + CPlane * 9.5 + Vector3.new(0, 5, 0)) * CFrame.Angles(math.random(-30, 30) / 50, math.random(-30, 30) / 50, math.random(-30, 30) / 50), "Really black", "SpecialMesh", Vector3.new(6, 6, 2))
4026
        pc.Mesh.MeshType = "FileMesh"
4027
        pc.Mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
4028
        pc.Parent = workspace
4029
        pc.Anchored = true
4030
        pc.CanCollide = false
4031
        pc.Transparency = 0.5
4032
        game:GetService("Debris"):AddItem(pc, 5)
4033
        coroutine.resume(coroutine.create(function(p)
4034
    for ii = 1, 28 do
4035
      p.Transparency = ii / 28
4036
      p.CFrame = p.CFrame * CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0.1)
4037
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(1.8 - ii * 0.05, 1.8 - ii * 0.05, 0)
4038
      swait()
4039
    end
4040
    p:Remove()
4041
  end), pc)
4042
        for loel = 1, 8 do
4043
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4044
          eff.Parent = workspace
4045
          eff.Name = "BloodEffect"
4046
          eff.Anchored = true
4047
          eff.CanCollide = false
4048
          game:GetService("Debris"):AddItem(eff, 5)
4049
          coroutine.resume(coroutine.create(function(p, V, x)
4050
    for i = 1, 25 do
4051
      p.Transparency = 0.5 + i / 50
4052
      p.CFrame = p.CFrame + x / 2
4053
      swait()
4054
    end
4055
    p:Remove()
4056
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))), Vector3.new(math.random(-10, 10) / 10, math.random(-10, 10) / 10, math.random(-10, 10) / 10))
4057
        end
4058
        for loel = 1, 3 do
4059
          local eff = NewPart(Vector3.new(1, 1, 1), Grabbee.Torso.CFrame * CFrame.new(math.random(-20, 20) / 10, math.random(-25, 25) / 10, math.random(-20, 20) / 20) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "BlockMesh", Vector3.new(4, 4, 4))
4060
          eff.Parent = workspace
4061
          eff.Name = "BloodEffect"
4062
          eff.Anchored = true
4063
          eff.CanCollide = false
4064
          game:GetService("Debris"):AddItem(eff, 5)
4065
          coroutine.resume(coroutine.create(function(p, V, x)
4066
    for i = 1, 25 do
4067
      p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 8, 14 + loel * 8, 14 + loel * 8) / 25
4068
      p.Transparency = 0.25 + i / 18.75
4069
      p.CFrame = p.CFrame * V
4070
      swait()
4071
    end
4072
    p:Remove()
4073
  end), eff, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
4074
        end
4075
      end
4076
      do
4077
        do
4078
          LerpWelds(clastframe, cl, Animations.LHB.Animation(6))
4079
          -- DECOMPILER ERROR at PC2735: LeaveBlock: unexpected jumping out DO_STMT
4080
4081
        end
4082
      end
4083
    end
4084
    cbuff:Remove()
4085
    gpos:Remove()
4086
  else
4087
    do
4088
      for i = 1, 4 do
4089
        fwait()
4090
        BodyVel.velocity = BodyVel.velocity / 1.25
4091
      end
4092
      do
4093
        cl = 0
4094
        coroutine.resume(coroutine.create(function(p)
4095
    for i = 1, 30 do
4096
      p.Volume = 1 - i / 30
4097
      swait()
4098
    end
4099
    p:Stop()
4100
  end), pb)
4101
        clastframe = lastframe
4102
        BodyVel.maxForce = Vector3.new(1000000, 0, 1000000)
4103
        for i = 1, 15 do
4104
          fwait()
4105
          BodyVel.velocity = BodyVel.velocity / 1.2
4106
          LerpWelds(clastframe, i / 15, Animations.Stand.Animation(0))
4107
        end
4108
        if Grabbee == nil then
4109
          Cooldowns["4"] = CooldownsB["4"] / 3
4110
        else
4111
          Cooldowns["4"] = CooldownsB["4"]
4112
        end
4113
      end
4114
    end
4115
  end
4116
        CanInterrupt(true)
4117
        PlayerIsAttacking = false
4118
        BodyVel.Parent = nil
4119
        BodyGyro.Parent = nil
4120
        Ult = false
4121
end
4122
4123
4124
4125
mouse.KeyDown:connect(function(k)
4126
  
4127
k = k:lower()
4128
if k == "q" then
4129
  BlastStorm()
4130
end
4131
if k == "e" then
4132
  WindFloor2()
4133
end
4134
if k == "t" then
4135
  WindFloor()
4136
end
4137
end)
4138
4139
4140
4141
4142
4143
4144
4145
4146
local BC = BrickColor.new
4147
local Col3 = Color3.new
4148
local Inst = Instance.new
4149
local Ud2 = UDim2.new
4150
local FONT = "SourceSansLight"
4151
4152
4153
4154
4155
4156
4157
4158
 Colour1 = BC("Pastel Blue")
4159
 Colour2 = BC("Black")
4160
 Colour3 = BC("Ghost grey")
4161
 Chaos_UI = Inst("ScreenGui", Player.PlayerGui)
4162
Chaos_UI.Name = "Chaos UI"
4163
ColMain, KP, Moves, OM = Inst("Frame", Chaos_UI), Inst("Frame", Chaos_UI), Inst("ScrollingFrame", Chaos_UI), Inst("TextButton", Chaos_UI)
4164
4165
4166
Moves.BackgroundColor3 = Col3(72/255,72/255,72/255)
4167
Moves.BackgroundTransparency = .8
4168
Moves.BorderSizePixel = 0
4169
Moves.Name = "Moves"
4170
Moves.Position = Ud2(-.2, 0, .4, 0)
4171
Moves.Size = Ud2(.2, 0, .5, 0)
4172
Moves.ScrollBarThickness = 8
4173
OM.Name = "VML"
4174
OM.Position = Ud2(.002, 0, .83, 0)
4175
OM.Size = Ud2(.05, 0, .08, 0)
4176
OM.Visible = false
4177
OM.Style = "RobloxRoundButton"
4178
OM.Font = FONT
4179
OM.Text = "View Move List"
4180
OM.TextColor3 = Col3(1,1,1)
4181
OM.TextScaled = true
4182
local Title = Inst("TextLabel", Moves)
4183
Title.BackgroundTransparency = 1
4184
Title.Name = "Title"
4185
Title.Size = Ud2(1, 0, .014, 0)
4186
Title.Font = FONT
4187
Title.Text = "Move List"
4188
Title.TextColor3 = Col3(1,1,1)
4189
Title.TextScaled = true
4190
Title.TextStrokeTransparency = 0
4191
4192
		OM.Visible = true
4193
4194
function Create_Moves_In_List()
4195
	local ah = .012
4196
	local am = .012
4197
	local move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "*Whatever you do, DO NOT use 2 different moves tat the same time!!*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4198
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "Q - Ultimate Shadow Blast, must be flying when in use, *be carefull using this*" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4199
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "E - Shadow Blast" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4200
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "R - Purple Nova, I recommend being in a high distance when you use this" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4201
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "T - Unfinished, dont press it" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4202
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "F - Fly mode/ Fly mode Deactivate" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4203
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "B - Roar, you know how that is" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4204
	move = Title:Clone() move.Parent = Moves move.Name = "A Move" move.Text = "G - Destructive Fire Blasts, I recommend being in fly mode" move.Position = Ud2(0, 0, ah, 0) move.TextXAlignment = "Left" ah = ah+am
4205
end
4206
Create_Moves_In_List()
4207
4208
4209
local mopen = false
4210
OM.MouseButton1Click:connect(function()
4211
	if not Debounces.UIAction and not mopen then
4212
		Debounces.UIAction = true
4213
		OM.Text = "Hide Move List"
4214
		mopen = true
4215
		Moves:TweenPosition(Ud2(.002, 0, .4, 0),_, "Bounce", .6, true)
4216
		OM:TweenPosition(Ud2(.202, 0, .83, 0),_, "Bounce", .6, true)
4217
		wait(.3)
4218
		Debounces.UIAction = false
4219
	elseif not Debounces.UIAction and mopen then
4220
		Debounces.UIAction = true
4221
		OM.Text = "View Move List"
4222
		mopen = false
4223
		Moves:TweenPosition(Ud2(-.2, 0, .4, 0),_, "Bounce", .6, true)
4224
		OM:TweenPosition(Ud2(.002, 0, .83, 0),_, "Bounce", .6, true)
4225
		wait(.3)
4226
		Debounces.UIAction = false
4227
	end
4228
end)
4229
4230
4231
4232
4233
4234
local animpose = "Idle"
4235
local lastanimpose = "Idle"
4236
local sine = 0
4237
local change = 1
4238
local val = 0
4239
local ffing = false
4240
-------------------------------
4241
game:GetService("RunService").RenderStepped:connect(function()
4242
--[[if char.Humanoid.Jump == true then
4243
jump = true
4244
else
4245
jump = false
4246
end]]
4247
char.Humanoid.FreeFalling:connect(function(f)
4248
if f then
4249
ffing = true
4250
else
4251
ffing = false
4252
end
4253
end)
4254
sine = sine + change
4255
if jumpn == true then
4256
animpose = "Jumping"
4257
elseif ffing == true then
4258
animpose = "Freefalling"
4259
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
4260
animpose = "Idle"
4261
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
4262
animpose = "Walking"
4263
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
4264
animpose = "Running"
4265
end
4266
if animpose ~= lastanimpose then
4267
sine = 0
4268
if Debounces.NoIdl == false then
4269
if animpose == "Idle" then
4270
for i = 1, 2 do
4271
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
4272
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
4273
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
4274
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
4275
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
4276
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
4277
end
4278
elseif animpose == "Walking" then
4279
for i = 1, 2 do
4280
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4281
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4282
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4283
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4284
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4285
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4286
end
4287
elseif animpose == "Running" then
4288
for i = 1, 2 do
4289
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
4290
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
4291
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
4292
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
4293
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
4294
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
4295
wait()
4296
end
4297
end
4298
else
4299
end
4300
end
4301
lastanimpose = animpose
4302
if Debounces.NoIdl == false then
4303
if animpose == "Idle" then
4304
change = 0.5
4305
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4)
4306
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4)
4307
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
4308
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
4309
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
4310
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4)
4311
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
4312
elseif animpose == "Walking" then
4313
change = 1
4314
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
4315
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
4316
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
4317
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
4318
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
4319
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
4320
elseif animpose == "Running" then
4321
change = 1
4322
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
4323
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
4324
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
4325
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
4326
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
4327
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
4328
end
4329
end
4330
end)
4331
4332
hum.MaxHealth = math.huge
4333
wait(3)
4334
hum.Health = math.huge
4335
4336
4337
spawn(function()
4338
	while wait(2)
4339
		 do
4340
		GroundWave3()	
4341
	end
4342
end)
4343
4344
4345
while true do --Loop
4346
	wait(0.04)
4347
part2.Texture = "http://www.roblox.com/asset/?id=358965396" --Insert decal's first texture 
4348
part2.Texture = "http://www.roblox.com/asset/?id=358965513" --second texture
4349
wait(0.04) --wait 1 second, you can change this and make it different for every one
4350
part2.Texture = "http://www.roblox.com/asset/?id=358965632" 
4351
wait(0.04)
4352
part2.Texture = "http://www.roblox.com/asset/?id=358965664" 
4353
wait(0.04)
4354
end