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Character Skills
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Now that you have your Attributes and Classes
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You can understand what your Character is capable of
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All Skills have a Maximum Score of 100, and a Minimum Score of 0.
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All Skill have a base score derived from your Attributes.
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All Skills have a base score derived from your Attributes.
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All Skills have a Primary Attribute and a Secondary Attribute.
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A Skill's base score is equal to the Primary Attribute plus half of the Secondary Attribute, round up.
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Some Skills require conditions to be fully unlocked, they're Soft Capped at a certain score.
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A Soft-Capped Skill cannot be raised above its capped score, but it can be at a higher base score.
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A Score of  10 represents the average of a Commoner from the Medieval ages.
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A Score of   1 represents recognizing the existence of it, but nothing else.
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A Score of   5 represents having a white/black Understanding.
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A Score of  15 represents the average of a Commoner from the Medieval ages.
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A Score of  30 represents having Competence to be Referred to.
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A Score of  50 represents being an Expert in the Field.
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You have [((STR+DEX+CON+INT+WIS+CHA)-60)*8] Free Skill Points to distribute how you want
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For Level  30, that's 120 points.
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For Level  80, that's 320 points.
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For Level 100, that's 400 points.
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You have [Level*5] Free Skill Points to distribute how you want
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For Nephilim, add an additional +128 points.
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In addition, you have [Level] Extra Skill Points that can only be used on Extra Skills
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Don't forget to meet your Class requirements!
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DO NOT recalculate your Skills from ability/equipment Attribute bonuses.
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If the base score of a skill is less than 10, use [multiplied Attribute-1]
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Name            Pri Sec     Description
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(IE: If [STR+CON*2-20]/[CON*3-20] is 1, use [CON-1] for base score)
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Base Skills:
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Physical Skills:
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[Athletics]     CON CON   - Determines Stamina usage efficiency for movement and Resistance to Fatigue from Stamina depletion.
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Skills that rely on the Physical Capabilities of your Character
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[Balance]       DEX CON   - Determines movement speed and ability to remain stable while on unstable surfaces, like when Wall Walking.
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[Climb]         STR DEX   - Determines movement speed, ability to prevent falls and maintain stability while on a vertical surface.
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[Ki Control][STR+DEX+CON-20] - Determines Stamina usage efficiency for combat.
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[Jump]          STR CON   - Determines how high and far you can jump.
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[Tumble]        DEX CON   - Determines ability to mitigate Fall Damage and reduce damage from AoE effects.
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[Athletics]    [CON*3-20] - Determines Stamina usage efficiency for movement and Resistance to Fatigue from Stamina depletion.
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[Investigation] INT INT   - Determines ability to make deductions based on circumstantial evidence.
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[Balance]  [CON+DEX*2-20] - Determines movement speed and ability to remain stable while on unstable surfaces, like when Wall Walking.
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[Insight]       WIS INT   - Determines ability to passively label targets as an Enemy.
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[Climb]    [DEX+STR*2-20] - Determines movement speed, ability to prevent falls and maintain stability while on a vertical surface.
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[Perception]    WIS WIS   - Determines range at which you can detect targets.
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[Jump]     [CON+STR*2-20] - Determines how high and far you can jump.
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[Medicine]      WIS CON   - Determines Effectiveness of Healing and Regeneration Spells and Consumables.
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[Tumble]   [DEX+CON*2-20] - Determines ability to mitigate Fall Damage and reduce damage from AoE effects.
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[Survival]      WIS CON   - Determines ability to recognize natural circumstances, such as changes in weather
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[Deception]     CHA WIS   - Determines ability to avoid being labeled an Enemy by a Target's [Perception]
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[Flight]   [STR+DEX*2-20] - Determines flight speed, stability and ability to control Wings or Supernatural Flight.
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[Intimidation]  CHA STR   - Determines ability to inflict fear through Physical Actions
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[Leadership]    CHA CHA   - Determines effectiveness of Auras or Abilities that provide benefits to nearby allies
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[Persuasion]    CHA INT   - Determines ability to issue simple commands to not-allied NPCs
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[Ride]     [STR+DEX*2-20] - Determines ability to guide, control, and stay on a mount.
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[Flight]        DEX STR   - Determines flight speed, stability and ability to control Wings or Supernatural Flight.
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[Soft Cap:50] Unlocked by: 'Have Wings and can fly as easily as running' ability
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[Swim]     [CON+STR*2-20] - Determines movement speed and precision while submerged underwater or while levitating.
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[Ride]          DEX STR   - Determines ability to guide, control, and stay on a mount.
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[Soft Cap:50] Unlocked by: 'Can issue simple/complex commands to Beast NPCs' or 'Spoken words can be understood by All Beasts' ability
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[Grapple]      [STR*3-20] - Determines success chance when grappling and escape from grapples 
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[Swim]          STR CON   - Determines movement speed and precision while submerged underwater or while levitating.
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[Soft Cap:50] Unlocked by: 'Can Breathe Underwater indefinitely' ability
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[Thievery]     [DEX*3-20] - Determines ability to lockpick and discreetly steal loot.
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[Grapple]       STR STR   - Determines success chance when grappling and escape from grapples 
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[Soft Cap:50] Unlocked by: any Grapple ability
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[Stealth]  [WIS+DEX*2-20] - Determines ability to conceal presence from a target's [Perception] and conceal small weapons
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[Thievery]      DEX DEX   - Determines ability to lockpick and discreetly steal loot.
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[Soft Cap:50] Unlocked by: any ability with 'while undetected can access Inventory'
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Mental Skills:
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[Stealth]       DEX WIS   - Determines ability to conceal presence from a target's [Perception] and conceal small weapons
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Skills that rely on the Mental Capabilities of your Character
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[Mana Control][INT+WIS+CHA-20] - Determines Mana Pool recovery speed
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[Spellcraft]    INT INT   - Determines ability in learning new Arcane Spells
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[Soft Cap: 5] Unlocked by: 'Have Arcane Spellcasting (INT)' ability
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[Investigation]    [INT*3-20] - Determines ability to make deductions based on circumstantial evidence.
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[Insight]      [INT+WIS*2-20] - Determines ability to passively label targets as an Enemy.
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[Perception]       [WIS*3-20] - Determines range at which you can detect targets.
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Name            Pri Sec     Description
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[Medicine]     [CON+WIS*2-20] - Determines Effectiveness of Healing and Regeneration Spells and Consumables.
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[Survival]     [CON+WIS*2-20] - Determines ability to recognize natural circumstances, such as changes in weather
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Extra Skills:
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[Deception]    [WIS+CHA*2-20] - Determines ability to avoid being labeled an Enemy by a Target's [Perception]
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[Intimidation] [STR+CHA*2-20] - Determines ability to inflict fear through Physical Actions
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[Craft]         INT CON   - Determines ability to create Objects using a particular technique:
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[Leadership]       [CHA*3-20] - Determines effectiveness of Auras or Abilities that provide benefits to nearby allies
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[Persuasion]   [INT+CHA*2-20] - Determines ability to issue simple commands to not-allied NPCs
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Each [Craft] is a separate Skill
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[Craft][CON+INT*2-20][Soft Cap: 10+CON][Unlocked: (CON/5)+1]
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[Knowledge]     INT WIS   - Determines amount of information depicted on in-game tooltips:
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  Determines ability to create Objects using a particular technique:
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Each [Knowledge] is a separate Skills
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[Profession]    WIS CHA   - Determines ability to Perform the functions of a Profession, and gives better prices or deals:
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    [Architect], [Baker], [Barrister], [Brewer], [Butcher], [Clerk], [Cook], [Courtesan], [Driver], [Civil Engineer], [Farmer],
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[Knowledge][WIS+INT*2-20][Soft Cap: 10+INT][Unlocked: (INT/5)+1]
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  Determines amount of information depicted on in-game tooltips:
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Each [Profession] is a separate Skill
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[Performance]   CHA INT   - Determines effectiveness of Perform actions with:
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[Profession][CHA+WIS*2-20][Soft Cap: 10+WIS][Unlocked: (WIS/5)+1]
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  Determines ability to Perform the functions of a Profession, and gives better prices or deals:
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