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1 | -------------------------------------------------------------------------------- | |
2 | Character Skills | |
3 | ||
4 | Now that you have your Attributes and Classes | |
5 | You can understand what your Character is capable of | |
6 | ||
7 | All Skills have a Maximum Score of 100, and a Minimum Score of 0. | |
8 | - | All Skill have a base score derived from your Attributes. |
8 | + | All Skills have a base score derived from your Attributes. |
9 | All Skills have a Primary Attribute and a Secondary Attribute. | |
10 | A Skill's base score is equal to the Primary Attribute plus half of the Secondary Attribute, round up. | |
11 | Some Skills require conditions to be fully unlocked, they're Soft Capped at a certain score. | |
12 | A Soft-Capped Skill cannot be raised above its capped score, but it can be at a higher base score. | |
13 | ||
14 | - | A Score of 10 represents the average of a Commoner from the Medieval ages. |
14 | + | |
15 | A Score of 1 represents recognizing the existence of it, but nothing else. | |
16 | A Score of 5 represents having a white/black Understanding. | |
17 | A Score of 15 represents the average of a Commoner from the Medieval ages. | |
18 | A Score of 30 represents having Competence to be Referred to. | |
19 | A Score of 50 represents being an Expert in the Field. | |
20 | - | You have [((STR+DEX+CON+INT+WIS+CHA)-60)*8] Free Skill Points to distribute how you want |
20 | + | |
21 | - | For Level 30, that's 120 points. |
21 | + | |
22 | - | For Level 80, that's 320 points. |
22 | + | |
23 | - | For Level 100, that's 400 points. |
23 | + | You have [Level*5] Free Skill Points to distribute how you want |
24 | - | For Nephilim, add an additional +128 points. |
24 | + | In addition, you have [Level] Extra Skill Points that can only be used on Extra Skills |
25 | ||
26 | Don't forget to meet your Class requirements! | |
27 | DO NOT recalculate your Skills from ability/equipment Attribute bonuses. | |
28 | -------------------------------------------------------------------------------- | |
29 | - | If the base score of a skill is less than 10, use [multiplied Attribute-1] |
29 | + | Name Pri Sec Description |
30 | - | (IE: If [STR+CON*2-20]/[CON*3-20] is 1, use [CON-1] for base score) |
30 | + | |
31 | Base Skills: | |
32 | ||
33 | - | Physical Skills: |
33 | + | [Athletics] CON CON - Determines Stamina usage efficiency for movement and Resistance to Fatigue from Stamina depletion. |
34 | - | Skills that rely on the Physical Capabilities of your Character |
34 | + | [Balance] DEX CON - Determines movement speed and ability to remain stable while on unstable surfaces, like when Wall Walking. |
35 | [Climb] STR DEX - Determines movement speed, ability to prevent falls and maintain stability while on a vertical surface. | |
36 | - | [Ki Control][STR+DEX+CON-20] - Determines Stamina usage efficiency for combat. |
36 | + | [Jump] STR CON - Determines how high and far you can jump. |
37 | [Tumble] DEX CON - Determines ability to mitigate Fall Damage and reduce damage from AoE effects. | |
38 | - | [Athletics] [CON*3-20] - Determines Stamina usage efficiency for movement and Resistance to Fatigue from Stamina depletion. |
38 | + | [Investigation] INT INT - Determines ability to make deductions based on circumstantial evidence. |
39 | - | [Balance] [CON+DEX*2-20] - Determines movement speed and ability to remain stable while on unstable surfaces, like when Wall Walking. |
39 | + | [Insight] WIS INT - Determines ability to passively label targets as an Enemy. |
40 | - | [Climb] [DEX+STR*2-20] - Determines movement speed, ability to prevent falls and maintain stability while on a vertical surface. |
40 | + | [Perception] WIS WIS - Determines range at which you can detect targets. |
41 | - | [Jump] [CON+STR*2-20] - Determines how high and far you can jump. |
41 | + | [Medicine] WIS CON - Determines Effectiveness of Healing and Regeneration Spells and Consumables. |
42 | - | [Tumble] [DEX+CON*2-20] - Determines ability to mitigate Fall Damage and reduce damage from AoE effects. |
42 | + | [Survival] WIS CON - Determines ability to recognize natural circumstances, such as changes in weather |
43 | [Deception] CHA WIS - Determines ability to avoid being labeled an Enemy by a Target's [Perception] | |
44 | - | [Flight] [STR+DEX*2-20] - Determines flight speed, stability and ability to control Wings or Supernatural Flight. |
44 | + | [Intimidation] CHA STR - Determines ability to inflict fear through Physical Actions |
45 | [Leadership] CHA CHA - Determines effectiveness of Auras or Abilities that provide benefits to nearby allies | |
46 | [Persuasion] CHA INT - Determines ability to issue simple commands to not-allied NPCs | |
47 | - | [Ride] [STR+DEX*2-20] - Determines ability to guide, control, and stay on a mount. |
47 | + | |
48 | [Flight] DEX STR - Determines flight speed, stability and ability to control Wings or Supernatural Flight. | |
49 | [Soft Cap:50] Unlocked by: 'Have Wings and can fly as easily as running' ability | |
50 | - | [Swim] [CON+STR*2-20] - Determines movement speed and precision while submerged underwater or while levitating. |
50 | + | |
51 | [Ride] DEX STR - Determines ability to guide, control, and stay on a mount. | |
52 | [Soft Cap:50] Unlocked by: 'Can issue simple/complex commands to Beast NPCs' or 'Spoken words can be understood by All Beasts' ability | |
53 | - | [Grapple] [STR*3-20] - Determines success chance when grappling and escape from grapples |
53 | + | |
54 | [Swim] STR CON - Determines movement speed and precision while submerged underwater or while levitating. | |
55 | [Soft Cap:50] Unlocked by: 'Can Breathe Underwater indefinitely' ability | |
56 | - | [Thievery] [DEX*3-20] - Determines ability to lockpick and discreetly steal loot. |
56 | + | |
57 | [Grapple] STR STR - Determines success chance when grappling and escape from grapples | |
58 | [Soft Cap:50] Unlocked by: any Grapple ability | |
59 | - | [Stealth] [WIS+DEX*2-20] - Determines ability to conceal presence from a target's [Perception] and conceal small weapons |
59 | + | |
60 | [Thievery] DEX DEX - Determines ability to lockpick and discreetly steal loot. | |
61 | [Soft Cap:50] Unlocked by: any ability with 'while undetected can access Inventory' | |
62 | ||
63 | - | Mental Skills: |
63 | + | [Stealth] DEX WIS - Determines ability to conceal presence from a target's [Perception] and conceal small weapons |
64 | - | Skills that rely on the Mental Capabilities of your Character |
64 | + | |
65 | ||
66 | - | [Mana Control][INT+WIS+CHA-20] - Determines Mana Pool recovery speed |
66 | + | [Spellcraft] INT INT - Determines ability in learning new Arcane Spells |
67 | [Soft Cap: 5] Unlocked by: 'Have Arcane Spellcasting (INT)' ability | |
68 | - | [Investigation] [INT*3-20] - Determines ability to make deductions based on circumstantial evidence. |
68 | + | |
69 | - | [Insight] [INT+WIS*2-20] - Determines ability to passively label targets as an Enemy. |
69 | + | |
70 | - | [Perception] [WIS*3-20] - Determines range at which you can detect targets. |
70 | + | Name Pri Sec Description |
71 | - | [Medicine] [CON+WIS*2-20] - Determines Effectiveness of Healing and Regeneration Spells and Consumables. |
71 | + | |
72 | - | [Survival] [CON+WIS*2-20] - Determines ability to recognize natural circumstances, such as changes in weather |
72 | + | Extra Skills: |
73 | - | [Deception] [WIS+CHA*2-20] - Determines ability to avoid being labeled an Enemy by a Target's [Perception] |
73 | + | |
74 | - | [Intimidation] [STR+CHA*2-20] - Determines ability to inflict fear through Physical Actions |
74 | + | [Craft] INT CON - Determines ability to create Objects using a particular technique: |
75 | - | [Leadership] [CHA*3-20] - Determines effectiveness of Auras or Abilities that provide benefits to nearby allies |
75 | + | |
76 | - | [Persuasion] [INT+CHA*2-20] - Determines ability to issue simple commands to not-allied NPCs |
76 | + | |
77 | Each [Craft] is a separate Skill | |
78 | ||
79 | - | [Craft][CON+INT*2-20][Soft Cap: 10+CON][Unlocked: (CON/5)+1] |
79 | + | [Knowledge] INT WIS - Determines amount of information depicted on in-game tooltips: |
80 | - | Determines ability to create Objects using a particular technique: |
80 | + | |
81 | Each [Knowledge] is a separate Skills | |
82 | ||
83 | [Profession] WIS CHA - Determines ability to Perform the functions of a Profession, and gives better prices or deals: | |
84 | [Architect], [Baker], [Barrister], [Brewer], [Butcher], [Clerk], [Cook], [Courtesan], [Driver], [Civil Engineer], [Farmer], | |
85 | - | [Knowledge][WIS+INT*2-20][Soft Cap: 10+INT][Unlocked: (INT/5)+1] |
85 | + | |
86 | - | Determines amount of information depicted on in-game tooltips: |
86 | + | |
87 | Each [Profession] is a separate Skill | |
88 | ||
89 | [Performance] CHA INT - Determines effectiveness of Perform actions with: | |
90 | - | [Profession][CHA+WIS*2-20][Soft Cap: 10+WIS][Unlocked: (WIS/5)+1] |
90 | + | |
91 | - | Determines ability to Perform the functions of a Profession, and gives better prices or deals: |
91 | + | |
92 | ||
93 | -------------------------------------------------------------------------------- |