ThatLazyBones

Skills (3.0)

Nov 13th, 2019
3,182
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.88 KB | None | 0 0
  1. --------------------------------------------------------------------------------
  2. Character Skills
  3.  
  4. Now that you have your Attributes and Classes
  5. You can understand what your Character is capable of
  6.  
  7. All Skills have a Maximum Score of 100, and a Minimum Score of 0.
  8. All Skill have a base score derived from your Attributes.
  9. Some Skills require conditions to be fully unlocked, they're Soft Capped at a certain score.
  10.  
  11. A Score of 0 represents lacking the Concept.
  12. A Score of 1 represents recognizing the existence of it, but nothing else.
  13. A Score of 5 represents having a white/black Understanding.
  14. A Score of 10 represents the average of a Commoner from the Medieval ages.
  15. A Score of 30 represents having Competence to be Referred to.
  16. A Score of 50 represents being an Expert in the Field.
  17. A Score of 80 represents Mastery.
  18. A Score of 100 represents Incapability of Failing.
  19. --------------------------------------------------------------------------------
  20. You have [((STR+DEX+CON+INT+WIS+CHA)-60)*8] Free Skill Points to distribute how you want
  21. For Level 30, that's 120 points.
  22. For Level 80, that's 320 points.
  23. For Level 100, that's 400 points.
  24. For Nephilim, add an additional +128 points.
  25.  
  26. Don't forget to meet your Class requirements!
  27. DO NOT recalculate your Skills from ability/equipment Attribute bonuses.
  28.  
  29. If the base score of a skill is less than 10, use [multiplied Attribute-1]
  30. (IE: If [STR+CON*2-20]/[CON*3-20] is 1, use [CON-1] for base score)
  31. --------------------------------------------------------------------------------
  32. --------------------------------------------------------------------------------
  33. Physical Skills:
  34. Skills that rely on the Physical Capabilities of your Character
  35.  
  36. [Ki Control][STR+DEX+CON-20] - Determines Stamina usage efficiency for combat.
  37.  
  38. [Athletics] [CON*3-20] - Determines Stamina usage efficiency for movement and Resistance to Fatigue from Stamina depletion.
  39. [Balance] [CON+DEX*2-20] - Determines movement speed and ability to remain stable while on unstable surfaces, like when Wall Walking.
  40. [Climb] [DEX+STR*2-20] - Determines movement speed, ability to prevent falls and maintain stability while on a vertical surface.
  41. [Jump] [CON+STR*2-20] - Determines how high and far you can jump.
  42. [Tumble] [DEX+CON*2-20] - Determines ability to mitigate Fall Damage and reduce damage from AoE effects.
  43.  
  44. [Flight] [STR+DEX*2-20] - Determines flight speed, stability and ability to control Wings or Supernatural Flight.
  45. [Soft Cap:50] Unlocked by: 'Have Wings and can fly as easily as running' ability
  46.  
  47. [Ride] [STR+DEX*2-20] - Determines ability to guide, control, and stay on a mount.
  48. [Soft Cap:50] Unlocked by: 'Can issue simple/complex commands to Beast NPCs' or 'Spoken words can be understood by All Beasts' ability
  49.  
  50. [Swim] [CON+STR*2-20] - Determines movement speed and precision while submerged underwater or while levitating.
  51. [Soft Cap:50] Unlocked by: 'Can Breathe Underwater indefinitely' ability
  52.  
  53. [Grapple] [STR*3-20] - Determines success chance when grappling and escape from grapples
  54. [Soft Cap:50] Unlocked by: any Grapple ability
  55.  
  56. [Thievery] [DEX*3-20] - Determines ability to lockpick and discreetly steal loot.
  57. [Soft Cap:50] Unlocked by: any ability with 'while undetected can access Inventory'
  58.  
  59. [Stealth] [WIS+DEX*2-20] - Determines ability to conceal presence from a target's [Perception] and conceal small weapons
  60. [Soft Cap:50] Unlocked by: 'Know how to Sneak attack to deal increased damage to Targets who have not Detected them' ability
  61. --------------------------------------------------------------------------------
  62. --------------------------------------------------------------------------------
  63. Mental Skills:
  64. Skills that rely on the Mental Capabilities of your Character
  65.  
  66. [Mana Control][INT+WIS+CHA-20] - Determines Mana Pool recovery speed
  67.  
  68. [Investigation] [INT*3-20] - Determines ability to make deductions based on circumstantial evidence.
  69. [Insight] [INT+WIS*2-20] - Determines ability to passively label targets as an Enemy.
  70. [Perception] [WIS*3-20] - Determines range at which you can detect targets.
  71. [Medicine] [CON+WIS*2-20] - Determines Effectiveness of Healing and Regeneration Spells and Consumables.
  72. [Survival] [CON+WIS*2-20] - Determines ability to recognize natural circumstances, such as changes in weather
  73. [Deception] [WIS+CHA*2-20] - Determines ability to avoid being labeled an Enemy by a Target's [Perception]
  74. [Intimidation] [STR+CHA*2-20] - Determines ability to inflict fear through Physical Actions
  75. [Leadership] [CHA*3-20] - Determines effectiveness of Auras or Abilities that provide benefits to nearby allies
  76. [Persuasion] [INT+CHA*2-20] - Determines ability to issue simple commands to not-allied NPCs
  77.  
  78.  
  79. [Craft][CON+INT*2-20][Soft Cap: 10+CON][Unlocked: (CON/5)+1]
  80. Determines ability to create Objects using a particular technique:
  81. [Alchemy], [Artifice], [Basketweaving], [Calligraphy], [Clothweaving], [Construction], [Cooking], [Glassblowing], [Jewelry],
  82. [Leather], [Mechanisms], [Papermaking], [Painting], [Pottery], [Sculpting], [Shipmaking], [Smithing]
  83. Each [Craft] is a separate Skill
  84.  
  85. [Knowledge][WIS+INT*2-20][Soft Cap: 10+INT][Unlocked: (INT/5)+1]
  86. Determines amount of information depicted on in-game tooltips:
  87. [Arcana], [Dungeoneering], [Engineering], [Geography], [History], [Local], [Monster Lore], [Nature], [Nobility], [Religion]
  88. Each [Knowledge] is a separate Skills
  89.  
  90. [Profession][CHA+WIS*2-20][Soft Cap: 10+WIS][Unlocked: (WIS/5)+1]
  91. Determines ability to Perform the functions of a Profession, and gives better prices or deals:
  92. [Architect], [Baker], [Barrister], [Brewer], [Butcher], [Clerk], [Cook], [Courtesan], [Driver], [Civil Engineer], [Farmer],
  93. [Fisherman], [Gambler], [Gardener], [Herbalist], [Innkeeper], [Librarian], [Merchant], [Midwife], [Miller], [Miner], [Porter],
  94. [Sailor], [Scribe], [Shepherd], [Stable Master], [Soldier], [Tanner], [Trapper], [Woodcutter]
  95. Each [Profession] is a separate Skill
  96.  
  97. [Performance] - [INT+CHA*2-20][Soft Cap: 10+CHA][Unlocked: (CHA/5)+1]
  98. Determines effectiveness of Perform actions with:
  99. [Acting], [Comedy], [Dance], [Oratory], [Singing], [Keyboard Instr.], [Percussion Instr.], [String Instr.], [Wind Instr.]
  100. Each [Performance] is a separate Skill
  101.  
  102.  
  103. [Spellcraft] [INT*3-20] - Determines ability in learning new Arcane Spells
  104. [Soft Cap: 5] Unlocked by: 'Have Arcane Spellcasting (INT)' ability
  105. --------------------------------------------------------------------------------
  106. --------------------------------------------------------------------------------
  107. Name of skill
  108. │ ┌───── Calculation that determines Base score of Skill, Minimum score 0.
  109. │ │
  110. │ │
  111. [Skill][YY+ZZ*2-20] - *Skills Description* ─────── What the Skill does
  112. [Soft Cap: 50] Unlocked by: *Unlocking condition*
  113. │ │
  114. │ └───── Way of removing Soft Cap to Maximum of 100.
  115. └───── Some Skills have a Soft Cap, a number indicating how big the skill can be scored.
  116. --------------------------------------------------------------------------------
  117. ┌───── Soft Cap for not unlocked Sub-Skills, it changes depending on Attribute.
  118. ┌── Name of Skill │ ┌───── Number of Sub-Skills you can choose without a Soft Cap
  119. │ │ │
  120. [Skill][XX+YY*2-20][Soft Cap: 10+YY][Unlocked: ZZ]
  121. *Skills Description*: ────────────────────────── What the Skill does
  122. [Sub-Skill1], [Sub-Skill2], [Sub-Skill3], etc. ────┬─── Each Sub-Skill is a new Skill
  123. Each [Skill] is a separate Skill ──────────────────────┘
  124. --------------------------------------------------------------------------------
Add Comment
Please, Sign In to add comment