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- Character Skills
- Now that you have your Attributes and Classes
- You can understand what your Character is capable of
- All Skills have a Maximum Score of 100, and a Minimum Score of 0.
- All Skill have a base score derived from your Attributes.
- Some Skills require conditions to be fully unlocked, they're Soft Capped at a certain score.
- A Score of 0 represents lacking the Concept.
- A Score of 1 represents recognizing the existence of it, but nothing else.
- A Score of 5 represents having a white/black Understanding.
- A Score of 10 represents the average of a Commoner from the Medieval ages.
- A Score of 30 represents having Competence to be Referred to.
- A Score of 50 represents being an Expert in the Field.
- A Score of 80 represents Mastery.
- A Score of 100 represents Incapability of Failing.
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- You have [((STR+DEX+CON+INT+WIS+CHA)-60)*8] Free Skill Points to distribute how you want
- For Level 30, that's 120 points.
- For Level 80, that's 320 points.
- For Level 100, that's 400 points.
- For Nephilim, add an additional +128 points.
- Don't forget to meet your Class requirements!
- DO NOT recalculate your Skills from ability/equipment Attribute bonuses.
- If the base score of a skill is less than 10, use [multiplied Attribute-1]
- (IE: If [STR+CON*2-20]/[CON*3-20] is 1, use [CON-1] for base score)
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- Physical Skills:
- Skills that rely on the Physical Capabilities of your Character
- [Ki Control][STR+DEX+CON-20] - Determines Stamina usage efficiency for combat.
- [Athletics] [CON*3-20] - Determines Stamina usage efficiency for movement and Resistance to Fatigue from Stamina depletion.
- [Balance] [CON+DEX*2-20] - Determines movement speed and ability to remain stable while on unstable surfaces, like when Wall Walking.
- [Climb] [DEX+STR*2-20] - Determines movement speed, ability to prevent falls and maintain stability while on a vertical surface.
- [Jump] [CON+STR*2-20] - Determines how high and far you can jump.
- [Tumble] [DEX+CON*2-20] - Determines ability to mitigate Fall Damage and reduce damage from AoE effects.
- [Flight] [STR+DEX*2-20] - Determines flight speed, stability and ability to control Wings or Supernatural Flight.
- [Soft Cap:50] Unlocked by: 'Have Wings and can fly as easily as running' ability
- [Ride] [STR+DEX*2-20] - Determines ability to guide, control, and stay on a mount.
- [Soft Cap:50] Unlocked by: 'Can issue simple/complex commands to Beast NPCs' or 'Spoken words can be understood by All Beasts' ability
- [Swim] [CON+STR*2-20] - Determines movement speed and precision while submerged underwater or while levitating.
- [Soft Cap:50] Unlocked by: 'Can Breathe Underwater indefinitely' ability
- [Grapple] [STR*3-20] - Determines success chance when grappling and escape from grapples
- [Soft Cap:50] Unlocked by: any Grapple ability
- [Thievery] [DEX*3-20] - Determines ability to lockpick and discreetly steal loot.
- [Soft Cap:50] Unlocked by: any ability with 'while undetected can access Inventory'
- [Stealth] [WIS+DEX*2-20] - Determines ability to conceal presence from a target's [Perception] and conceal small weapons
- [Soft Cap:50] Unlocked by: 'Know how to Sneak attack to deal increased damage to Targets who have not Detected them' ability
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- Mental Skills:
- Skills that rely on the Mental Capabilities of your Character
- [Mana Control][INT+WIS+CHA-20] - Determines Mana Pool recovery speed
- [Investigation] [INT*3-20] - Determines ability to make deductions based on circumstantial evidence.
- [Insight] [INT+WIS*2-20] - Determines ability to passively label targets as an Enemy.
- [Perception] [WIS*3-20] - Determines range at which you can detect targets.
- [Medicine] [CON+WIS*2-20] - Determines Effectiveness of Healing and Regeneration Spells and Consumables.
- [Survival] [CON+WIS*2-20] - Determines ability to recognize natural circumstances, such as changes in weather
- [Deception] [WIS+CHA*2-20] - Determines ability to avoid being labeled an Enemy by a Target's [Perception]
- [Intimidation] [STR+CHA*2-20] - Determines ability to inflict fear through Physical Actions
- [Leadership] [CHA*3-20] - Determines effectiveness of Auras or Abilities that provide benefits to nearby allies
- [Persuasion] [INT+CHA*2-20] - Determines ability to issue simple commands to not-allied NPCs
- [Craft][CON+INT*2-20][Soft Cap: 10+CON][Unlocked: (CON/5)+1]
- Determines ability to create Objects using a particular technique:
- [Alchemy], [Artifice], [Basketweaving], [Calligraphy], [Clothweaving], [Construction], [Cooking], [Glassblowing], [Jewelry],
- [Leather], [Mechanisms], [Papermaking], [Painting], [Pottery], [Sculpting], [Shipmaking], [Smithing]
- Each [Craft] is a separate Skill
- [Knowledge][WIS+INT*2-20][Soft Cap: 10+INT][Unlocked: (INT/5)+1]
- Determines amount of information depicted on in-game tooltips:
- [Arcana], [Dungeoneering], [Engineering], [Geography], [History], [Local], [Monster Lore], [Nature], [Nobility], [Religion]
- Each [Knowledge] is a separate Skills
- [Profession][CHA+WIS*2-20][Soft Cap: 10+WIS][Unlocked: (WIS/5)+1]
- Determines ability to Perform the functions of a Profession, and gives better prices or deals:
- [Architect], [Baker], [Barrister], [Brewer], [Butcher], [Clerk], [Cook], [Courtesan], [Driver], [Civil Engineer], [Farmer],
- [Fisherman], [Gambler], [Gardener], [Herbalist], [Innkeeper], [Librarian], [Merchant], [Midwife], [Miller], [Miner], [Porter],
- [Sailor], [Scribe], [Shepherd], [Stable Master], [Soldier], [Tanner], [Trapper], [Woodcutter]
- Each [Profession] is a separate Skill
- [Performance] - [INT+CHA*2-20][Soft Cap: 10+CHA][Unlocked: (CHA/5)+1]
- Determines effectiveness of Perform actions with:
- [Acting], [Comedy], [Dance], [Oratory], [Singing], [Keyboard Instr.], [Percussion Instr.], [String Instr.], [Wind Instr.]
- Each [Performance] is a separate Skill
- [Spellcraft] [INT*3-20] - Determines ability in learning new Arcane Spells
- [Soft Cap: 5] Unlocked by: 'Have Arcane Spellcasting (INT)' ability
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- Name of skill
- │ ┌───── Calculation that determines Base score of Skill, Minimum score 0.
- │ │
- │ │
- [Skill][YY+ZZ*2-20] - *Skills Description* ─────── What the Skill does
- [Soft Cap: 50] Unlocked by: *Unlocking condition*
- │ │
- │ └───── Way of removing Soft Cap to Maximum of 100.
- └───── Some Skills have a Soft Cap, a number indicating how big the skill can be scored.
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- ┌───── Soft Cap for not unlocked Sub-Skills, it changes depending on Attribute.
- ┌── Name of Skill │ ┌───── Number of Sub-Skills you can choose without a Soft Cap
- │ │ │
- [Skill][XX+YY*2-20][Soft Cap: 10+YY][Unlocked: ZZ]
- *Skills Description*: ────────────────────────── What the Skill does
- [Sub-Skill1], [Sub-Skill2], [Sub-Skill3], etc. ────┬─── Each Sub-Skill is a new Skill
- Each [Skill] is a separate Skill ──────────────────────┘
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