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Levels[51] = SinglePlayerLevel.new({
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	name = "Over Head",
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	entry = Vector3.new(6,3,2),
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	awaitOutcome = commonWinConditions.allSpecifiedBlocksTouched,
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	gameplayOptions = {
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		blocksToRemove = { property = "BrickColor", value = BrickColors.Green }
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	},
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	instructions = "Touch the green blocks",
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	blockPropertyOverrides = {
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		{
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			blockPositions = {
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				Vector3.new(06,1,03),
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				Vector3.new(06,1,04),
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				Vector3.new(06,1,05),
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				Vector3.new(06,1,06),
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				Vector3.new(06,1,07),
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				Vector3.new(06,1,08),
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				Vector3.new(06,1,09),
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			},
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			overrides = { BrickColor = BrickColors.Green }
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		},
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	},
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	map = {
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		{
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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		},
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		{
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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		},
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		{
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,1,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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			{0,0,0,0,0,0,0,0,0,0,0},
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		},
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	}
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})