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| 1 | Levels[51] = SinglePlayerLevel.new({
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| 2 | name = "Over Head", | |
| 3 | entry = Vector3.new(6,3,2), | |
| 4 | awaitOutcome = commonWinConditions.allSpecifiedBlocksTouched, | |
| 5 | gameplayOptions = {
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| 6 | blocksToRemove = { property = "BrickColor", value = BrickColors.Green }
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| 7 | }, | |
| 8 | instructions = "Touch the green blocks", | |
| 9 | blockPropertyOverrides = {
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| 10 | {
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| 11 | blockPositions = {
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| 12 | Vector3.new(06,1,03), | |
| 13 | Vector3.new(06,1,04), | |
| 14 | Vector3.new(06,1,05), | |
| 15 | Vector3.new(06,1,06), | |
| 16 | Vector3.new(06,1,07), | |
| 17 | Vector3.new(06,1,08), | |
| 18 | Vector3.new(06,1,09), | |
| 19 | }, | |
| 20 | overrides = { BrickColor = BrickColors.Green }
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| 21 | }, | |
| 22 | }, | |
| 23 | map = {
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| 24 | {
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| 25 | {0,0,0,0,0,0,0,0,0,0,0},
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| 26 | {0,0,0,0,0,0,0,0,0,0,0},
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| 27 | {0,0,0,0,0,1,0,0,0,0,0},
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| 28 | {0,0,0,0,0,1,0,0,0,0,0},
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| 29 | {0,0,0,0,0,1,0,0,0,0,0},
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| 30 | {0,0,0,0,0,1,0,0,0,0,0},
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| 31 | {0,0,0,0,0,1,0,0,0,0,0},
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| 32 | {0,0,0,0,0,1,0,0,0,0,0},
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| 33 | {0,0,0,0,0,1,0,0,0,0,0},
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| 34 | {0,0,0,0,0,0,0,0,0,0,0},
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| 35 | {0,0,0,0,0,0,0,0,0,0,0},
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| 36 | }, | |
| 37 | {
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| 38 | {0,0,0,0,0,0,0,0,0,0,0},
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| 39 | {0,0,0,0,0,0,0,0,0,0,0},
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| 40 | {0,0,0,0,0,0,0,0,0,0,0},
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| 41 | {0,0,0,0,0,0,0,0,0,0,0},
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| 42 | {0,0,0,0,0,0,0,0,0,0,0},
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| 43 | {0,0,0,0,0,0,0,0,0,0,0},
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| 44 | {0,0,0,0,0,0,0,0,0,0,0},
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| 45 | {0,0,0,0,0,0,0,0,0,0,0},
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| 46 | {0,0,0,0,0,0,0,0,0,0,0},
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| 47 | {0,0,0,0,0,0,0,0,0,0,0},
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| 48 | {0,0,0,0,0,0,0,0,0,0,0},
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| 49 | }, | |
| 50 | {
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| 51 | {0,0,0,0,0,0,0,0,0,0,0},
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| 52 | {0,0,0,0,0,1,0,0,0,0,0},
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| 53 | {0,0,0,0,0,1,0,0,0,0,0},
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| 54 | {0,0,0,0,0,1,0,0,0,0,0},
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| 55 | {0,0,0,0,0,1,0,0,0,0,0},
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| 56 | {0,0,0,0,0,1,0,0,0,0,0},
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| 57 | {0,0,0,0,0,1,0,0,0,0,0},
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| 58 | {0,0,0,0,0,1,0,0,0,0,0},
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| 59 | {0,0,0,0,0,1,0,0,0,0,0},
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| 60 | {0,0,0,0,0,0,0,0,0,0,0},
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| 61 | {0,0,0,0,0,0,0,0,0,0,0},
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| 62 | }, | |
| 63 | ||
| 64 | } | |
| 65 | }) |