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Over Head

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Jun 22nd, 2014
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  1. Levels[51] = SinglePlayerLevel.new({
  2. name = "Over Head",
  3. entry = Vector3.new(6,3,2),
  4. awaitOutcome = commonWinConditions.allSpecifiedBlocksTouched,
  5. gameplayOptions = {
  6. blocksToRemove = { property = "BrickColor", value = BrickColors.Green }
  7. },
  8. instructions = "Touch the green blocks",
  9. blockPropertyOverrides = {
  10. {
  11. blockPositions = {
  12. Vector3.new(06,1,03),
  13. Vector3.new(06,1,04),
  14. Vector3.new(06,1,05),
  15. Vector3.new(06,1,06),
  16. Vector3.new(06,1,07),
  17. Vector3.new(06,1,08),
  18. Vector3.new(06,1,09),
  19. },
  20. overrides = { BrickColor = BrickColors.Green }
  21. },
  22. },
  23. map = {
  24. {
  25. {0,0,0,0,0,0,0,0,0,0,0},
  26. {0,0,0,0,0,0,0,0,0,0,0},
  27. {0,0,0,0,0,1,0,0,0,0,0},
  28. {0,0,0,0,0,1,0,0,0,0,0},
  29. {0,0,0,0,0,1,0,0,0,0,0},
  30. {0,0,0,0,0,1,0,0,0,0,0},
  31. {0,0,0,0,0,1,0,0,0,0,0},
  32. {0,0,0,0,0,1,0,0,0,0,0},
  33. {0,0,0,0,0,1,0,0,0,0,0},
  34. {0,0,0,0,0,0,0,0,0,0,0},
  35. {0,0,0,0,0,0,0,0,0,0,0},
  36. },
  37. {
  38. {0,0,0,0,0,0,0,0,0,0,0},
  39. {0,0,0,0,0,0,0,0,0,0,0},
  40. {0,0,0,0,0,0,0,0,0,0,0},
  41. {0,0,0,0,0,0,0,0,0,0,0},
  42. {0,0,0,0,0,0,0,0,0,0,0},
  43. {0,0,0,0,0,0,0,0,0,0,0},
  44. {0,0,0,0,0,0,0,0,0,0,0},
  45. {0,0,0,0,0,0,0,0,0,0,0},
  46. {0,0,0,0,0,0,0,0,0,0,0},
  47. {0,0,0,0,0,0,0,0,0,0,0},
  48. {0,0,0,0,0,0,0,0,0,0,0},
  49. },
  50. {
  51. {0,0,0,0,0,0,0,0,0,0,0},
  52. {0,0,0,0,0,1,0,0,0,0,0},
  53. {0,0,0,0,0,1,0,0,0,0,0},
  54. {0,0,0,0,0,1,0,0,0,0,0},
  55. {0,0,0,0,0,1,0,0,0,0,0},
  56. {0,0,0,0,0,1,0,0,0,0,0},
  57. {0,0,0,0,0,1,0,0,0,0,0},
  58. {0,0,0,0,0,1,0,0,0,0,0},
  59. {0,0,0,0,0,1,0,0,0,0,0},
  60. {0,0,0,0,0,0,0,0,0,0,0},
  61. {0,0,0,0,0,0,0,0,0,0,0},
  62. },
  63.  
  64. }
  65. })
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