AxeOfMen

Over Head

Jun 22nd, 2014
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  1. Levels[51] = SinglePlayerLevel.new({
  2.     name = "Over Head",
  3.     entry = Vector3.new(6,3,2),
  4.     awaitOutcome = commonWinConditions.allSpecifiedBlocksTouched,
  5.     gameplayOptions = {
  6.         blocksToRemove = { property = "BrickColor", value = BrickColors.Green }
  7.     },
  8.     instructions = "Touch the green blocks",
  9.     blockPropertyOverrides = {
  10.         {
  11.             blockPositions = {
  12.                 Vector3.new(06,1,03),
  13.                 Vector3.new(06,1,04),
  14.                 Vector3.new(06,1,05),
  15.                 Vector3.new(06,1,06),
  16.                 Vector3.new(06,1,07),
  17.                 Vector3.new(06,1,08),
  18.                 Vector3.new(06,1,09),
  19.             },
  20.             overrides = { BrickColor = BrickColors.Green }
  21.         },
  22.     },
  23.     map = {
  24.         {
  25.             {0,0,0,0,0,0,0,0,0,0,0},
  26.             {0,0,0,0,0,0,0,0,0,0,0},
  27.             {0,0,0,0,0,1,0,0,0,0,0},
  28.             {0,0,0,0,0,1,0,0,0,0,0},
  29.             {0,0,0,0,0,1,0,0,0,0,0},
  30.             {0,0,0,0,0,1,0,0,0,0,0},
  31.             {0,0,0,0,0,1,0,0,0,0,0},
  32.             {0,0,0,0,0,1,0,0,0,0,0},
  33.             {0,0,0,0,0,1,0,0,0,0,0},
  34.             {0,0,0,0,0,0,0,0,0,0,0},
  35.             {0,0,0,0,0,0,0,0,0,0,0},
  36.         },
  37.         {
  38.             {0,0,0,0,0,0,0,0,0,0,0},
  39.             {0,0,0,0,0,0,0,0,0,0,0},
  40.             {0,0,0,0,0,0,0,0,0,0,0},
  41.             {0,0,0,0,0,0,0,0,0,0,0},
  42.             {0,0,0,0,0,0,0,0,0,0,0},
  43.             {0,0,0,0,0,0,0,0,0,0,0},
  44.             {0,0,0,0,0,0,0,0,0,0,0},
  45.             {0,0,0,0,0,0,0,0,0,0,0},
  46.             {0,0,0,0,0,0,0,0,0,0,0},
  47.             {0,0,0,0,0,0,0,0,0,0,0},
  48.             {0,0,0,0,0,0,0,0,0,0,0},
  49.         },
  50.         {
  51.             {0,0,0,0,0,0,0,0,0,0,0},
  52.             {0,0,0,0,0,1,0,0,0,0,0},
  53.             {0,0,0,0,0,1,0,0,0,0,0},
  54.             {0,0,0,0,0,1,0,0,0,0,0},
  55.             {0,0,0,0,0,1,0,0,0,0,0},
  56.             {0,0,0,0,0,1,0,0,0,0,0},
  57.             {0,0,0,0,0,1,0,0,0,0,0},
  58.             {0,0,0,0,0,1,0,0,0,0,0},
  59.             {0,0,0,0,0,1,0,0,0,0,0},
  60.             {0,0,0,0,0,0,0,0,0,0,0},
  61.             {0,0,0,0,0,0,0,0,0,0,0},
  62.         },
  63.        
  64.     }
  65. })
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