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- Levels[51] = SinglePlayerLevel.new({
- name = "Over Head",
- entry = Vector3.new(6,3,2),
- awaitOutcome = commonWinConditions.allSpecifiedBlocksTouched,
- gameplayOptions = {
- blocksToRemove = { property = "BrickColor", value = BrickColors.Green }
- },
- instructions = "Touch the green blocks",
- blockPropertyOverrides = {
- {
- blockPositions = {
- Vector3.new(06,1,03),
- Vector3.new(06,1,04),
- Vector3.new(06,1,05),
- Vector3.new(06,1,06),
- Vector3.new(06,1,07),
- Vector3.new(06,1,08),
- Vector3.new(06,1,09),
- },
- overrides = { BrickColor = BrickColors.Green }
- },
- },
- map = {
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- },
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- },
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,1,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- },
- }
- })
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