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Character Overview
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CHARACTER OVERVIEW
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Name: Aaron "Agg" ???
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Name: Morgana "Morg" Justicia
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Full Name: Aaron (last name unknown)
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Full Name: Morgana Eve Justicia
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Age: 22
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Age: 21
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Birthplace: Bournemouth, England
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Birthplace: Moscow, Russia
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Date of Birth: January 4th 
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Date of Birth: November 1st 
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Height: 6”1 / 185.43cm
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Height: 5"9 / 175cm
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Natural Hair Colour: Dark Brown
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Natural Hair Colour: Black
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Natural Eye colour: Hazel Brown
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Natural Eye colour: Brown
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Favourite Colour: Blue
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Favourite Food: Pasta
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Favourite Food: Pizza
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Favourite Number: 25
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Favourite Number: 45
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STATISTICS: base stats 
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STATISTICS: base stats
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Level:300 
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HP/Aura: 720,000    
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HP/Aura: 300,000 
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Physical Strength (weapon damage):  7                                                             Physical Strength: 607
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Physical Strength (weapon damage): 2                                                         Physical Strength: 302   
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Magical Strength (spell damage/potency):   7                                                      Magical Strength:  490
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Magical Strength (spell damage/potency): 9                                                   Magical Strength: 700
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Physical Defence (HP, how well you take a melee/weapon attack):   8                               Physical Defence:  720
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Physical Defence (HP, how well you take a melee/weapon attack): 3                            Physical Defence: 303
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Magical Defence (how many spells you can take):    5                                              Magical Defence:   305
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Magical Defence (how many spells you can take): 6                                            Magical Defence: 306
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Mana Power: 4500                                                                                  Mana Power: 4500
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Mana Power: 5000                                                                             Mana Power: 5000
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Wisdom (How well you are with plans and weapon-wielding):     5                                   Wisdom: 305
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Wisdom (How well you are with plans and weapon-wielding): 8                                  Wisdom: 308
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Stamina (How long you can battle without tiring):     5                                           Stamina: 305
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Stamina (How long you can battle without tiring): 7                                          Stamina: 307
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Movement Speed (How fast are you and your reflexes):   5                                          Movement Speed: 305
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Movement Speed (How fast are you and your reflexes): 10                                      Movement Speed:819
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Stealth (How good you are when you need to get around without being noticed):     3               Stealth: 303
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Stealth (How good you are when you need to get around without being noticed): 5              Stealth: 305
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Strengths: Generally friendly, strong, intelligent
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Strengths: very fast and can deal powerful
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Weaknesses: not very trusting, sometimes aggressive
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Weaknesses: is not very strategic, not good at taking physical hits
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Hobbies/Professions/Likes:swimming, walking and having fun
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Hobbies/Professions/Likes: Insulting people, specifically Sarah, Games, books, films and most entertainment etc. not much else
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Dislikes:spiders, caves
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Dislikes: inferiority, being insulted, water, eating, effort.
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Personality:mostly friendly, can be aggressive sometimes, isn't the most talkative person so is sometimes quiet.
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Personality: Whilst being aggressive and confrontational, she does have a lesser seen caring side but often tries to hide it with insults and smart comments.
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Close Friends: Morgana, Eduardo, Elysia, Ben, Ema, Ali, Rihito
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Close Friends: Aaron, Sophia(RIP), Elysia, Eduardo, Shaina(RIP), Ben, Sarah
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Possible Relationships: Ali
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Possible Relationships: ...?
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Physical Appearance: (See Sprite)
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Physical Appearance: Above average height with straight, long, black hair with blue glasses. She wears a myriad of different outfits but often favours a blue skirt and red sweater.
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MAGIC: Water 
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MAGIC: Electric Magic
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(The colour depends on her mood: Blue=Sad, Red=Angry, Green=Scared, Yellow=Happy)
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Passive- Rainy Spell
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E(Effect): The user can summon rain at will which boosts their magical and physical strength by 50% but their stealth is halved.
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Passive- Electric Body
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E(Effect): Electricity is coursing constantly through Morgana's body, When attacked the user recovers recovers health by 6%. This can also cause the user move very fast in the form of pure lightning. 
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R(Recoil/Drawback): A Side effect of this is that when the user feels strong emotions electricity is involuntarily released causing crackling noises and or powerful thunderstorms to occur which can damage allies.
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Basic Spell One- Bubble Punch
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E(Effect): user throws forward their fist making a giant bubble which can explode or trap a target depending on the size of it
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C(Cost): 100
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Basic Spell One- Electro-Dome/Net
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R(Recoil/Drawback): can be burst if hit with a powerful physical attack
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E(Effect): The user controls electricity to alter the field either opting to make a force field of electric magic or a net of electricity that damages whoever touches it. The Dome is useful for arena battles and spars.
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D(Damage):Low
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Basic Spell Two- Rejuvenating Pulse
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C(Cost):200
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E(Effect):Restores 50% of user health or an allies health
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R(Recoil/Drawback): User cannot use long distance attacks whilst in the dome
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C(Cost): 250
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Basic Spell Two- Animate
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R(Recoil/Drawback): when used on allies it takes 30 seconds to charge
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E(Effect): User can take control of any equipment or object using electric to animate it, it can also be used to reanimate lost limbs.
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D(Damage): None
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Basic Spell Three- Great Shield
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C(Cost):50/100/500 (depends on what is animated)
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E(Effect): Protects user from any attack
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R(Recoil/Drawback): User cannot control non conductive objects.
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C(Cost):50/500/5000
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Basic Spell Three- Magic Conversion
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R(Recoil/Drawback): cost multiply's by 10 every time its used twice a row
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E(Effect): The user converts incoming spells into electricity which they can absorb to restore health by 50% and mana by 5%
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D(Damage): None
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Basic Spell Four- Burning Sea
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C(Cost): 300
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E(Effect): Geysers burst from the ground hitting the targets with scalding hot water leaving them with a burn, unavoidable
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R(Recoil/Drawback): Only works on non-physical spells
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C(Cost): 500
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Basic Spell Four- Bolt Slash
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R(Recoil/Drawback): takes 15 seconds to charge
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E(effect): User swipes with their hand causing a lightning bolt to strike the target which can counter any incoming attack. 
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D(Damage): Mid
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Basic Spell Five (Only w/o weapon)- Bosun's Sword
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C(Cost): 50
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E(Effect): the user creates a sword out of compressed water which can cut through any material
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R(Recoil/Drawback): Can be used a maximum of twice in a row, after that the cost starts to triple.
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C(Cost):250
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Basic Spell Five (Only w/o weapon)- Electromagnetic Frequency
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R(Recoil/Drawback): if the sword is struck by an attack it will break instantly
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E(Effect): The user emits a pulse of electromagnetic energy that will knock back anything coming their way.
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D(Damage): Mid/Extreme(If it hits technology or anything powered by electricity)
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C(Cost): 200
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R(Recoil/Drawback): Takes 10 seconds to cool down after using the attack
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Secret Art One- Krakens Carnage
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E(Effect): The user creates a dark pool of water in the middle of the field and a giant squid bursts free attacking everyone the user commands.
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R(Recoil/Drawback): User cannot use an attack while the kraken is active.
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Secret Art One- Electro Fire
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E(Effect): User creates a circle of electricity under a target which swirls for a bit then explodes on the target doing heavy damage and giving them a burn.
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Secret Art Two- Fountain of Youth
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E(Effect): User bathes in mystical water healing 10% mana and removing all stat changes negative and positive. 
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C(Cost):100
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R(Recoil/Drawback): takes 5 seconds to charge
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C(Cost): 100
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R(Recoil/Drawback): Takes a minute to charge: user's defences are lowered by 50% when the spell is in use.
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Secret Art Two- Roaring Thunder
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E(Effect): The user charges electricity then shoots a several large thunderbolts at the target; if it hits then magical strength is boosted by 50%
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Secret Art Three- Punching Wave
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E(Effect): The user attacks with a punch powered up by water that boosts their Physical Strength whenever its used.
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D(Damage): Low
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R(Recoil/Drawback): Takes 5 seconds to charge, if the bolt misses then magical strength is decreased by 10%
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R(Recoil/Drawback): if the attack misses or is blocked Physical Strength is halved
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Secret Art Three- Electrical Brain Stimulation
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E(Effect): User beams an electrical signal into a targets head assuming control of brainwaves and muscles.
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Secret Art Four (Only w/o weapon)- Whirlpool Wipe out
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E(Effect): using the last of their strength the user creates a huge whirlpool to fight without using a weapon
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C(Cost):700
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R(Recoil/Drawback): Only one person can be controlled at once and the person can break free of it if they attack the user. As well as that the amount of control over the target has is proportional to the targets wisdom.
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C(Cost): 500
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R(Recoil/Drawback): Can only be used once
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Secret Art Four- Hurricane Wind
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E(Effect):the user uses electricity to stir up the clouds which creates a hurricane that sweeps all the targets off the field.
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D(Damage):Extreme
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C(Cost):450
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Forbidden Art One- Quagmire
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R(Recoil/Drawback): takes 5 seconds for the hurricane to form
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E(Effect): The user turns the battle field into a toxic marshland filled with stagnant water dealing low damage every turn. If the water is consumed the target will become dangerously ill.
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D(Damage): low
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R(Recoil/Drawback): Holy magic can purify the water rendering it harmless.
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Forbidden Art One- Electrical Storm
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E(Effect): The user causes a storm to appear above the battlefield that continuously strikes targets with lightning bolts for 5 minutes
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Forbidden Art Two- Tides Wrath
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D(Damage): Extreme
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E(Effect): The battlefield is swamped with water powering up spells: healing moves heal 50% more, attacks do 50% more damage
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C(Cost):500
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R(Recoil/Drawback): The spell takes 30 seconds to charge
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C(Cost): 500
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R(Recoil/Drawback): Can only be used once
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Forbidden Art Two- Chill Shock
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E(Effect): The user generates cool air via electricity freezing a target. Double Damage on ground and earth users.
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Forbidden Art Three- Pressure Blast
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D(Damage): Extreme
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E(Effect): Water increases the pressure, can cause huge damage to everyone except the user
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C(Cost): 600
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R(Recoil/Drawback): Takes 10 seconds to charge
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C(Cost): 500
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R(Recoil/Drawback):Has no effect on users of air magic
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Forbidden Art Three- Charging Power
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E(Effect): Triples Magical Strength and Speed
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Forbidden Art Four- Riptide
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E(Effect): Can only be used when tides wrath is in effect: The user draws back the water rapidly dragging anyone on the battlefield underwater and smashing them against the ground. The Targets will lose any held items in the lurch during this process.
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C(Cost):500
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R(Recoil/Drawback): takes 20 seconds to charge, can only be used once per battle
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C(Cost):600
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R(Recoil/Drawback): One time use
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Forbidden Art Four- Dark Lightning
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E(Effect): The user releases most of the stored magic to create a thunderbolt more powerful than usual ones and of a dark colour which can strike anyone the user chooses. It is unavoidable and breaks cleanly through protection and will damage the target regardless of immunity based on Magic types or Marks . As well as the initial thunderbolt it also has a shock wave that does medium amounts of damage that can hit from over a mile away and will destroy all technology in the area.
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D(Damage):Extreme
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C(Cost):700
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R(Recoil/Drawback): lowers the users stats by 10%
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Ultimate Move- Shadow Wave
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E(Effect): A huge dark aura bursts from the user causing water to form a huge wave that crash's down on the targets from behind.
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D(Damage):KO
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C(Cost):all remaining mana
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Ultimate Move- Volt-Shock
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R(Recoil/Drawback):if a miss then you lose all your mana power and 25% of your original stats
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E(Effect):user absorbs all electrical power in the area and uses it to vaporise everything in the vicinity. Everything within the range of the attack is obliterated
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D(Damage): KO
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C(Cost): All Mana
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R(Recoil/Drawback): User has no mana left
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Takeover- Captains Armour
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E(Effect): Armour made of pure water energy covers the user halving all damage done to the user. Automatically activates when the used drops below 2500 mana.
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Takeover- Sentient Storm
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C(Cost):50
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E(Effect): The user is surrounded by storm clouds which halves all damage done to the user and doubles magical strength.
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R(Recoil/Drawback): Speed is halved and physical strength is halved.
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C(Cost: 50
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R(Recoil/Drawback): User cannot use close range attacks since they have to stay in the clouds.
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Overdrive - “Deity of the Seas”
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E: The user is covered in a watery armour that boosts both defences and strengths by 50% 
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Overdrive - “Thunderous Cannon”
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R: Lowers stealth, speed and stamina by 50%
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E: the user summons a cannon out of the ground that boosts attacks by 50% 
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R: takes 10 seconds to summon
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Overdriven Art - “Water Cataclysm”
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E: The user channels all of their power and all the water in the area towards the battle field submerging it in water and creating a massive water twister in the middle destroying everything it touches.
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Overdriven Art - “Molecular Shock”
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E: user fires a beam of pure electricity at the target, the beam is so powerful it damages the target at a molecular level.
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R: the user cannot create or use any water based spells for the rest of the battle
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C: 2/3rds of remaining Mana
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R: 1 minute cool down
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C: 800
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Weapon:
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Weapon: Volt Foil
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Power-ups:
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E: Created by Amitecy, a sword only an electrical user can wield.
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Power-ups: x1.5 Magical strength x2 Physical strength
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UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
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Upgrades:
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E:
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Power-Ups:
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Equiptment: They can be related to your character or just what they pick up over time.
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Equipment: Hair Straighteners
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Equiptment:
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E: The Hair straighteners allow electric to be channelled through it and act as a lightning conductor
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Power-Ups: +100% boost on physical attacks
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Extra Spells
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Extra Spells(Optional)
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Extra Spell Four- Energy Vacuum
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E(Effect): all electrical power in the area is drawn into the user then emitted in a huge explosion decreases magical strength by 15%
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D(Damage):High
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C(Cost):300
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R(Recoil/Drawback):-
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Extra Spell Three- Electrical Pinch
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E(Effect): User punch's with hair straighteners in hand hitting the target with an electrically powered punch
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D(Damage): Mid
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C(Cost):100
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R(Recoil/Drawback): cannot be used without weapon
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Secret Art Four (Only w/o weapon)- Photovoltaic Blast
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E(Effect): user shoots out a blinding light powered by electricity lowers their speed by 50%
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D(Damage): Mid
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C(Cost):100
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R(Recoil/Drawback): If its blocked the users speed will be lowered by 50%
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When your sheet is finished, send it to TGN to enter the RP
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|Original Sheet by LowRes|
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