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- CHARACTER OVERVIEW
- Name: Morgana "Morg" Justicia
- Full Name: Morgana Eve Justicia
- Age: 21
- Birthplace: Moscow, Russia
- Date of Birth: November 1st
- Height: 5"9 / 175cm
- Natural Hair Colour: Black
- Natural Eye colour: Brown
- Favourite Colour: Blue
- Favourite Food: Pizza
- Favourite Number: 45
- STATISTICS: base stats
- Level:300
- HP/Aura: 300,000
- Physical Strength (weapon damage): 2 Physical Strength: 302
- Magical Strength (spell damage/potency): 9 Magical Strength: 700
- Physical Defence (HP, how well you take a melee/weapon attack): 3 Physical Defence: 303
- Magical Defence (how many spells you can take): 6 Magical Defence: 306
- Mana Power: 5000 Mana Power: 5000
- Wisdom (How well you are with plans and weapon-wielding): 8 Wisdom: 308
- Stamina (How long you can battle without tiring): 7 Stamina: 307
- Movement Speed (How fast are you and your reflexes): 10 Movement Speed:819
- Stealth (How good you are when you need to get around without being noticed): 5 Stealth: 305
- Strengths: very fast and can deal powerful
- Weaknesses: is not very strategic, not good at taking physical hits
- Hobbies/Professions/Likes: Insulting people, specifically Sarah, Games, books, films and most entertainment etc. not much else
- Dislikes: inferiority, being insulted, water, eating, effort.
- Personality: Whilst being aggressive and confrontational, she does have a lesser seen caring side but often tries to hide it with insults and smart comments.
- Close Friends: Aaron, Sophia(RIP), Elysia, Eduardo, Shaina(RIP), Ben, Sarah
- Possible Relationships: ...?
- Physical Appearance: Above average height with straight, long, black hair with blue glasses. She wears a myriad of different outfits but often favours a blue skirt and red sweater.
- MAGIC: Electric Magic
- (The colour depends on her mood: Blue=Sad, Red=Angry, Green=Scared, Yellow=Happy)
- PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
- Passive- Electric Body
- E(Effect): Electricity is coursing constantly through Morgana's body, When attacked the user recovers recovers health by 6%. This can also cause the user move very fast in the form of pure lightning.
- R(Recoil/Drawback): A Side effect of this is that when the user feels strong emotions electricity is involuntarily released causing crackling noises and or powerful thunderstorms to occur which can damage allies.
- BASIC SPELLS: Five if you do not wield weapons, four if you do.
- Basic Spell One- Electro-Dome/Net
- E(Effect): The user controls electricity to alter the field either opting to make a force field of electric magic or a net of electricity that damages whoever touches it. The Dome is useful for arena battles and spars.
- D(Damage):Low
- C(Cost):200
- R(Recoil/Drawback): User cannot use long distance attacks whilst in the dome
- Basic Spell Two- Animate
- E(Effect): User can take control of any equipment or object using electric to animate it, it can also be used to reanimate lost limbs.
- D(Damage): None
- C(Cost):50/100/500 (depends on what is animated)
- R(Recoil/Drawback): User cannot control non conductive objects.
- Basic Spell Three- Magic Conversion
- E(Effect): The user converts incoming spells into electricity which they can absorb to restore health by 50% and mana by 5%
- D(Damage): None
- C(Cost): 300
- R(Recoil/Drawback): Only works on non-physical spells
- Basic Spell Four- Bolt Slash
- E(effect): User swipes with their hand causing a lightning bolt to strike the target which can counter any incoming attack.
- D(Damage): Mid
- C(Cost): 50
- R(Recoil/Drawback): Can be used a maximum of twice in a row, after that the cost starts to triple.
- Basic Spell Five (Only w/o weapon)- Electromagnetic Frequency
- E(Effect): The user emits a pulse of electromagnetic energy that will knock back anything coming their way.
- D(Damage): Mid/Extreme(If it hits technology or anything powered by electricity)
- C(Cost): 200
- R(Recoil/Drawback): Takes 10 seconds to cool down after using the attack
- SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Electro Fire
- E(Effect): User creates a circle of electricity under a target which swirls for a bit then explodes on the target doing heavy damage and giving them a burn.
- D(Damage):High
- C(Cost):100
- R(Recoil/Drawback): takes 5 seconds to charge
- Secret Art Two- Roaring Thunder
- E(Effect): The user charges electricity then shoots a several large thunderbolts at the target; if it hits then magical strength is boosted by 50%
- D(Damage): High
- C(Cost): 150
- R(Recoil/Drawback): Takes 5 seconds to charge, if the bolt misses then magical strength is decreased by 10%
- Secret Art Three- Electrical Brain Stimulation
- E(Effect): User beams an electrical signal into a targets head assuming control of brainwaves and muscles.
- D(Damage):-
- C(Cost):700
- R(Recoil/Drawback): Only one person can be controlled at once and the person can break free of it if they attack the user. As well as that the amount of control over the target has is proportional to the targets wisdom.
- Secret Art Four- Hurricane Wind
- E(Effect):the user uses electricity to stir up the clouds which creates a hurricane that sweeps all the targets off the field.
- D(Damage):Extreme
- C(Cost):450
- R(Recoil/Drawback): takes 5 seconds for the hurricane to form
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- Forbidden Art One- Electrical Storm
- E(Effect): The user causes a storm to appear above the battlefield that continuously strikes targets with lightning bolts for 5 minutes
- D(Damage): Extreme
- C(Cost):500
- R(Recoil/Drawback): The spell takes 30 seconds to charge
- Forbidden Art Two- Chill Shock
- E(Effect): The user generates cool air via electricity freezing a target. Double Damage on ground and earth users.
- D(Damage): Extreme
- C(Cost): 600
- R(Recoil/Drawback): Takes 10 seconds to charge
- Forbidden Art Three- Charging Power
- E(Effect): Triples Magical Strength and Speed
- D(Damage):-
- C(Cost):500
- R(Recoil/Drawback): takes 20 seconds to charge, can only be used once per battle
- Forbidden Art Four- Dark Lightning
- E(Effect): The user releases most of the stored magic to create a thunderbolt more powerful than usual ones and of a dark colour which can strike anyone the user chooses. It is unavoidable and breaks cleanly through protection and will damage the target regardless of immunity based on Magic types or Marks . As well as the initial thunderbolt it also has a shock wave that does medium amounts of damage that can hit from over a mile away and will destroy all technology in the area.
- D(Damage):Extreme
- C(Cost):700
- R(Recoil/Drawback): lowers the users stats by 10%
- ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- Volt-Shock
- E(Effect):user absorbs all electrical power in the area and uses it to vaporise everything in the vicinity. Everything within the range of the attack is obliterated
- D(Damage): KO
- C(Cost): All Mana
- R(Recoil/Drawback): User has no mana left
- TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Sentient Storm
- E(Effect): The user is surrounded by storm clouds which halves all damage done to the user and doubles magical strength.
- D(Damage):High
- C(Cost: 50
- R(Recoil/Drawback): User cannot use close range attacks since they have to stay in the clouds.
- Overdrive - “Thunderous Cannon”
- E: the user summons a cannon out of the ground that boosts attacks by 50%
- R: takes 10 seconds to summon
- Overdriven Art - “Molecular Shock”
- E: user fires a beam of pure electricity at the target, the beam is so powerful it damages the target at a molecular level.
- D: Extreme
- R: 1 minute cool down
- C: 800
- Weapon: Volt Foil
- E: Created by Amitecy, a sword only an electrical user can wield.
- Power-ups: x1.5 Magical strength x2 Physical strength
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
- Upgrades:
- E:
- Power-Ups:
- Equipment: Hair Straighteners
- E: The Hair straighteners allow electric to be channelled through it and act as a lightning conductor
- Power-Ups: +100% boost on physical attacks
- Extra Spells
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- Extra Spell Four- Energy Vacuum
- E(Effect): all electrical power in the area is drawn into the user then emitted in a huge explosion decreases magical strength by 15%
- D(Damage):High
- C(Cost):300
- R(Recoil/Drawback):-
- Extra Spell Three- Electrical Pinch
- E(Effect): User punch's with hair straighteners in hand hitting the target with an electrically powered punch
- D(Damage): Mid
- C(Cost):100
- R(Recoil/Drawback): cannot be used without weapon
- Secret Art Four (Only w/o weapon)- Photovoltaic Blast
- E(Effect): user shoots out a blinding light powered by electricity lowers their speed by 50%
- D(Damage): Mid
- C(Cost):100
- R(Recoil/Drawback): If its blocked the users speed will be lowered by 50%
- When your sheet is finished, send it to TGN to enter the RP
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- |Original Sheet by LowRes|
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