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-CHARACTER OVERVIEW-
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Name: Morgana Eve Justicia
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Name: Amberley "Scarlet Amber" Carmine
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Age: 22
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Age: 29
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-INFO-
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Birthplace: Moscow, Russia
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Birthplace: Los Angeles, California, USA
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Date of Birth: November 1st
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Date of Birth: July 20th
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Nationality: Russian Caucasian
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Nationality: Hispanic/Caucasian
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Sexuality: Heterosexual
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Religion/Beliefs: Agnostic Atheist
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Religion/Beliefs: Atheist
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Favourite Colour: Purple
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Favourite Colour: Orange
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Favourite Food: Pizza
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Favourite Food: Tortilla
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Favourite Number: 45
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Favourite Number: 56.7
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Hobbies: Music, Reading, Watching TV, The Internet.
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Hobbies: Swimming, Writing, Reading, Working out, Eating.
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Professions: Member of The Cyber Guild, occasional TV show host.
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Professions: Member of the International Police, Member of the Cyber Guild, Private Eye, Musician, Freelance Journalist.
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Likes: Feeling important, 
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Likes: Sunshine, America, Music, justice.
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Dislikes:Water, Eating, Being told what to do, being alone, spending money
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Dislikes: Rain, Being away from home, criminals.
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Personality: While she has a deep passion for those around her she wont show it and prefers to act above everyone rather than show
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Personality: Amber's personality is a contradiction as she is solemn but fun, happy but pessimistic and calm but aggressive.
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real emotion.
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-APPEARANCE-
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Height: 5"9/181cm
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Height: 5"9/180cm
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Hair Colour: Blue
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Hair Colour: Black
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Natural Hair Colour: White Blonde
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Eye colour: Brown
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Eye colour: Grey
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-STATS[Level: 1]-																		
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HP/Aura: 10,000
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HP/Aura:15,000 
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Strength: 4                                                               
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Strength: 5                                                               
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Magic: 10                                                           
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Magic: 8                                                           
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Physical Defence:4                                
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Physical Defence:7                                
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Magical Defence:6                                                                                                            
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Magical Defence:8                                                                                                            
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Mana Power:5000                                                              
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Wisdom:3   
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Wisdom:5   
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Intelligence:7                                      
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Intelligence:8                                      
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Stamina:7                                                
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Stamina:8                                                
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Movement Speed:8                                             
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Movement Speed:5                                             
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Stealth:2
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Stealth:1
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-STRENGTHS-
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Morgana Boasts a massive 10 Magic supplemented with many fantastic offensive spells.
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Tanky, can take lots of hits.
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Life Magic has very good neutral coverage as few Magic Types resist it.
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High stamina so can battle for a while.
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Life provides limited but useful coverage options to counter said resistances.
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Terrible stealth, guaranteed to be seen and attacked.
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Poor Physical Defence and average Magical Defence means Morgana is squishy and vulnerable to Close Ranged Physical attacks.
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Bad strength and speed.
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Morgana is desperately weak to Bow Users as they can inflict Physical Damage from long distance.
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-EQUIPMENT-
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Guitars
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-GEAR-
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E(Effect): They play music.
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The Holy Armour of Caliburn
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Power-Ups: None.
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E(Effect): Armour made to look like the royal armour of caliburn. Can only be worn by the wielder of Caliburn.
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Power-Ups: Grants the user +5 Physical Defence and +1 Magical Defence. User receives -1 Stamina and Speed is halved.
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E(Effect): 
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Power-ups: 
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The Great Sword Caliburn
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E(Effect): Contains the soul of Caliburn, a champions catalyst. The users base Wisdom is ignored in favour of a spiritual bond with the user, This means if the user has a bond with Caliburn they will be skilled in using him. That being said they will be at a disadvantage compared to those with high wisdom.
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Power-ups: Strength is Doubled and Magic is Halved while this sword is unsheathed. When this sword is sheathed all power ups are null.
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T(Type): Temperature
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-PASSIVE-
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T(Type): Life[Marked]
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Passive- Right Temperature
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E(Effect): User cannot be killed as long as their body has the mark. If they receive fatal amounts of damage they will go into stasis
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E(Effect): The users body temperature adapts to suit their needs reducing Temperature damaging magics, eg, fire ice water damage by 50%. 
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until they can recover.
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R(Recoil): TBC
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-BASIC SPELLS-
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Five if you do not wield weapons, four if you do.
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Passive- Immortal Coil
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Secret Art One- Pneumonia 
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E(Effect): The Secondary Effects of enemy spells are negated. The Enemy cannot debuff or status the user.
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E(Effect): The user lowers the temperature in the area causing everyone in the area to become sick and tired.
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R(Recoil): User cannot have their stats increased by magic of any kind (does not apply to items).
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D(Damage): Targets Stamina is halved, Strength is at -1. Effects wear off after 5 minutes.
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C(Cost): 600
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-BASIC SPELLS-* NOT FINALISED
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R(Recoil/Drawback): both users Defences are lowered by -1.
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Basic Spell Two- Heat Up
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Basic Spell One- "Natures Call"
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E(Effect): The user heats the ground beneath a target lightly burning them (Halves physical strength).
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E(Effect): The user grants life to the nearest plant causing them to rapidly grow into a huge tree which shields the user. If the target makes contact they lose 10% of their health.
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D(Damage): Low
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D(Damage):10% of CURRENT Aura If contact is made
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R(Recoil/Drawback): Low Accuracy, Can be dodged fairly easily by those with high speed.
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R(Recoil/Drawback): Takes 10 seconds for the tree to disappear after summoned in which the user cant attack again. Cannot be used twice in a row
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Basic Spell Three- Temperate Technique
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Basic Spell Two- Soaring Skies
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E(Effect): The user calls upon their power of temperature to double their magical strength.
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E(Effect): User calls upon the giant Eagle named Spark (because "Both it and the actual spark are dumb animals") to fly them into the sky and fly them around. If anyone attacks the user the bird will attack them whilst they fly.
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D(Damage):-
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D(Damage): Mid
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C(Cost): 250
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R(Recoil/Drawback): Takes 1 minute to charge, cannot be used more than twice a battle.
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R(Recoil/Drawback): takes 1 min for the spell to charge and the bird to appear. Morgana cannot use any other spell whilst flying.
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Basic Spell Four- Solar Soul
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Basic Spell Three- Creature Clash
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E(Effect): The user absorbs heat boosting their health by 50%
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E(Effect): The user summons a dangerous animal to do their bidding; The user can only summon an animal smaller than them.
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D(Damage):-
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D(Damage): Mid
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R(Recoil/Drawback): takes 10 seconds to charge, In strong sun fully restores health, in bad weather only 25%.
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R(Recoil/Drawback): The user is in control over the creature and cannot move until the creature has attacked.
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Basic Spell Five- Freeze Shot
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Basic Spell Four- Vitality Whip
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E(Effect): The user sharply freezes a small portion of a target immobilising them for 1 minute and lowering their speed by 1 stage.
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E(Effect): The user swipes at the target with life energy which shocks them rendering them immobile for 30 seconds. The user can continue whipping the target unless its blocked or they miss. Can Deflect incoming attacks instead of doing damage.
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D(Damage): Low
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D(Damage):First hit is always Low damage. Continued Hits = Mid
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R(Recoil/Drawback): 
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R(Recoil/Drawback): If the attack misses or is blocked then the user cannot attack again for 30 seconds
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-SECRET ARTS-
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Basic Spell Five (Only w/o weapon)- Energy Slash
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E(Effect): The user channels their energy into a quick wave of energy that they throw at the target which either does damage or negates an incoming attack
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D(Damage): Mid/None if it hits another spell
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Secret Art One- Glacial Wall
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C(Cost):100
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E(Effect): The user freezes their surroundings making a wall of ice that protects them from damage that caps at 1600, any more damage is taken by the user.
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R(Recoil/Drawback): can only be used twice in a row before the cost starts to triple.
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D(Damage):-
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C(Cost): 300
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R(Recoil/Drawback):Cannot be used for 2 turns after use.
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Secret Art Three- Solar Thief
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Secret Art One- Life's Emissary
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E(Effect): The user fills the battlefield with harsh heat, unless the target is a fire user they will lose 1/12th of Mana every 5 minutes.
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E(Effect): The user calls upon angelic like spirits which will swarm the field which will fly at enemies doing large damage to them. If someone who is an enemy of the user makes contact with them their magical strength will be lowered by 50% and if an ally makes contact with them their magical strength will be boosted by 50%
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D(Damage): 1/12th of Mana every 5 minutes. This is fixed to always be 1/12.
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D(Damage): Extreme
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R(Recoil/Drawback): Users Magical strength is halved.
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R(Recoil/Drawback): Takes 30 seconds to charge. Can only be used once per battle
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Secret Art Four (Only w/o weapon)- Steam Blast
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Secret Art Two- Life Flash
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E(Effect): The user puts both their hands on the ground causing multiple boiling hot steam geysers to burst out of it all over the battlefield.
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E(Effect): The user strikes the target with a bright burning flash of light which does high damage. As well as that the spell can force the target to have a flashback to the worst parts of their lives immobilising them for 5 seconds and lowering speed by 50%.
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D(Damage): Mid
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R(Recoil/Drawback): When used consecutively damage output is halved for this spell.
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R(Recoil/Drawback): If the user closes their eyes when the attack hits them the secondary effect will be negated
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FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
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Secret Art Three- Carnivorous Creation
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E(Effect): The user places both hands on the ground and restores a once dead dinosaur to life and commands it to attack the enemies.
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Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
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R(Recoil/Drawback): Takes 30 seconds to charge and if the user loses focus the spell will fail. Can only be used once per battle and only one dinosaur can be active at any one time.
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Forbidden Art One- Quick Thaw
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Giganotosaurus-
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E(Effect): The user creates ice by lowering the temperature then raising it flooding the area, causing a flash flood that hits all targets on the ground within 40 meters.
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HP/Aura: 1000
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Strength: 20                                                                                    
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Defence: 4                                                                                                                                                                            
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R(Recoil/Drawback): takes 1 minute to charge, Can only be used once per battle.
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Speed: 6
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The strongest of the three summon-able dinosaurs. Its large serrated teeth inflict near fatal damage when it attacks.
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Forbidden Art Two- Hurricane Inferno
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D(Damage): Extreme-KO          
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E(Effect): The user rapidly cools and heats the air in turn causing a giant hurricane to apear, they then heat it more until it burns whatever it touches, the savage storm rages across the battlefield damaging everything it touches.
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R(Recoil/Drawback): Due to its small arms if its knocked over it wont be able to get back up easily and whilst it can do huge damage with its large jaw it has very poor accuracy and can be easily dodged.                                                
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D(Damage): Extreme to those it hits, Causes Low damage to those close to it.
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C(Cost): 600
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Stegosaurus-
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R(Recoil/Drawback): Takes 1 minute to charge, User has no control over the hurricane once its formed.
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HP/Aura: 1000
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Strength: 8                                                                                    
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Forbidden Art Three- Frostbite
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Defence: 20                                                                                                                                                                           
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E(Effect): The user lowers the temperature directly around them causing all water to freeze and all surrounding objects and plants to freeze as well. Anyone other than the user exposed to this will succumb to frostbite and faint if they stay in the area for too long.
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Speed: 2
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D(Damage): Low-KO
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The most defensive of the three, its body is covered in armoured plates that make it impervious to any physical attack and the fins on its back absorb magic. The only way to damage it is to attack its underside or its head- a strong blow to the head is fatal. On its tail it has four huge spikes that while it has very poor accuracy can impale someone or send them crashing to the ground. The user and their allies can ride in between the fins on its back and while they are on its back their defences are 2x.
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C(Cost): 800
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D(Damage): Mid
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R(Recoil/Drawback): The attack effects everyone including the users allies. After using this spell the user cannot use anymore cold-temperature'd attacks. Lowers magic by -2.
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Allosaurus-
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Forbidden Art Four- Heatstroke
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HP/Aura: 1000
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E(Effect): The user amps up the temperature directly around them causing all water to dry up and ignitable objects to spontaneously combust for example clothes, wooden materials and plants. Anyone other than the user exposed to this will succumb to heatstroke and faint if they stay near the flames too long.
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Strength: 15                                                                                   
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D(Damage):Low-KO
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Defence: 5                                                                                                                                                                            
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C(Cost): 800
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Speed: 10
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R(Recoil/Drawback): The attack effects everyone including the users allies. After using this spell the user cannot use anymore hot-temperature'd attacks. Lowers magic by -2.
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Of the three this is the most statistically balanced and has good speed and physical strength. And is fast and strong enough to chase targets across the battlefield.
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-ULTIMATE MOVE- 
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R(Recoil/Drawback): It has low stamina so while its fast it cannot chase a target for long and whilst its jaw is relatively strong it cant inflict extreme damage.
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BANNED-As of normal fights, only story line fights may use Ultimate arts.
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Secret Art Four- Life's Essence
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E(Effect): The user grants life to something healing it or bringing it back to life if its dead. For allies and the user this spell is used to recover 50% Health and 10% mana
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Ultimate Move- Fire Blizzard
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D(Damage):None/ KO on undead things
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E(Effect): The user buries the target in a wave of flames and then showers them with an ice cold blizzard destroying them
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C(Cost):400
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D(Damage): KO
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R(Recoil/Drawback): Lowers stamina by 10% every time its used which
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C(Cost): All mana
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R(Recoil/Drawback): 1 minute cool down
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-TAKEOVER-
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A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
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Takeover- Lioness
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Forbidden Art One- Goddesses Foray
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E(Effect):The user transforms into a large burning lioness which has extreme power over temperature and brings a drastic change in stats.
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E(Effect): The user grows angelic wings and fly's across the battle field quickly snatching life energy from any target she makes contact with. Snatching 20% of their health and 10% of their mana which they can use to restore their health.
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Stats:
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Physical Strength:10    
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R(Recoil/Drawback): Stamina is decreased by 30% every time this is used.
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Magical Strength:10   
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Physical Defence:6    
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Forbidden Art Two- Deities Deluge
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Magical Defence:7    
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E(Effect): The user calls upon god like power to bring a huge rainstorm which washes away the battlefield and floods everything.
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Wisdom:0    
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D(Damage):High
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Stamina:5     
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C(Cost):800
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Movement Speed:10    
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R(Recoil/Drawback):Can only be used once per battle
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Stealth: 1              
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Forbidden Art Three- Heavenly Inferno
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D(Damage):None.
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E(Effect): The user calls upon god like power to make fire balls strike all over the battle field incinerating everything. The fireballs explode on contact.
173+
C(Cost):None.
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D(Damage):Extreme
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R(Recoil/Drawback): takes 30 seconds to transform and then 1 minute to cool down once takeover ends. User can only stay in this form for 5 minutes and if they stay longer they will pass out from exhaustion.
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C(Cost):800
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R(Recoil/Drawback): takes a minute to charge. Lowers Magic by 10%
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Overdrive - Cell Fire
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E: The users own body catches alight making them unaffected by physical attacks and allows them to launch fire balls from their body.
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Forbidden Art Four- Skies Volley
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R: Damage from water attacks is doubled, The user cannot move.
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E(Effect): The user unleashes their second strongest attack in an attempt to wipe out the entire battlefield. They channel their life magic into the sky creating a large catastrophic meteor shower to fall upon the ground. The attack itself takes a minute to charge in which time the user will drain the surrounding environment of its life energy to power the attack. Unavoidable.
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D(Damage): Extreme/ If direct hit then KO
180+
Overdrive Art - Ignition Incendiary
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C(Cost):1000
181+
E: The user gathers all their strength and explodes fire all around them hitting all targets.
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R(Recoil/Drawback): If the user is attacked while casting the spell then the 1 minute charge time resets.
182+
D: Extreme AF
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R: The user cannot use fire based attacks for the rest of the battle.
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C: 2000 Mana
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~~~~~~~~~~~~~~~~~~
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Ultimate Move- Aura's Ascent
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