AmazingAggron

Amber RP Sheet V2

Apr 12th, 2018
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  1. -CHARACTER OVERVIEW-
  2. Name: Amberley "Scarlet Amber" Carmine
  3. Age: 29
  4.  
  5. -INFO-
  6. Birthplace: Los Angeles, California, USA
  7. Date of Birth: July 20th
  8. Nationality: Hispanic/Caucasian
  9. Sexuality: Heterosexual
  10. Religion/Beliefs: Atheist
  11. Favourite Colour: Orange
  12. Favourite Food: Tortilla
  13. Favourite Number: 56.7
  14. Hobbies: Swimming, Writing, Reading, Working out, Eating.
  15. Professions: Member of the International Police, Member of the Cyber Guild, Private Eye, Musician, Freelance Journalist.
  16. Likes: Sunshine, America, Music, justice.
  17. Dislikes: Rain, Being away from home, criminals.
  18. Personality: Amber's personality is a contradiction as she is solemn but fun, happy but pessimistic and calm but aggressive.
  19.  
  20. -APPEARANCE-
  21. Height: 5"9/181cm
  22. Hair Colour: Blue
  23. Natural Hair Colour: White Blonde
  24. Eye colour: Grey
  25.  
  26. -STATS[Level: 1]-
  27. HP/Aura:15,000
  28. Strength: 5
  29. Magic: 8
  30. Physical Defence:7
  31. Magical Defence:8
  32. Mana Power:5000
  33. Wisdom:5
  34. Intelligence:8
  35. Stamina:8
  36. Movement Speed:5
  37. Stealth:1
  38.  
  39. -STRENGTHS-
  40. Tanky, can take lots of hits.
  41. High stamina so can battle for a while.
  42. -WEAKNESSES-
  43. Terrible stealth, guaranteed to be seen and attacked.
  44. Bad strength and speed.
  45. -UPGRADES: None-
  46.  
  47. -EQUIPMENT-
  48. Guitars
  49. E(Effect): They play music.
  50. Power-Ups: None.
  51.  
  52. -WEAPONRY-
  53. E(Effect):
  54. Power-ups:
  55.  
  56. -MAGIC-
  57. T(Type): Temperature
  58.  
  59. -PASSIVE-
  60. Passive- Right Temperature
  61. E(Effect): The users body temperature adapts to suit their needs reducing Temperature damaging magics, eg, fire ice water damage by 50%.
  62.  
  63. -BASIC SPELLS-
  64. Five if you do not wield weapons, four if you do.
  65.  
  66. Secret Art One- Pneumonia
  67. E(Effect): The user lowers the temperature in the area causing everyone in the area to become sick and tired.
  68. D(Damage): Targets Stamina is halved, Strength is at -1. Effects wear off after 5 minutes.
  69. C(Cost): 600
  70. R(Recoil/Drawback): both users Defences are lowered by -1.
  71.  
  72. Basic Spell Two- Heat Up
  73. E(Effect): The user heats the ground beneath a target lightly burning them (Halves physical strength).
  74. D(Damage): Low
  75. C(Cost): 200
  76. R(Recoil/Drawback): Low Accuracy, Can be dodged fairly easily by those with high speed.
  77.  
  78. Basic Spell Three- Temperate Technique
  79. E(Effect): The user calls upon their power of temperature to double their magical strength.
  80. D(Damage):-
  81. C(Cost): 600
  82. R(Recoil/Drawback): Takes 1 minute to charge, cannot be used more than twice a battle.
  83.  
  84. Basic Spell Four- Solar Soul
  85. E(Effect): The user absorbs heat boosting their health by 50%
  86. D(Damage):-
  87. C(Cost): 400
  88. R(Recoil/Drawback): takes 10 seconds to charge, In strong sun fully restores health, in bad weather only 25%.
  89.  
  90. Basic Spell Five- Freeze Shot
  91. E(Effect): The user sharply freezes a small portion of a target immobilising them for 1 minute and lowering their speed by 1 stage.
  92. D(Damage): Low
  93. C(Cost): 400
  94. R(Recoil/Drawback):
  95.  
  96. -SECRET ARTS-
  97. Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  98.  
  99. Secret Art One- Glacial Wall
  100. E(Effect): The user freezes their surroundings making a wall of ice that protects them from damage that caps at 1600, any more damage is taken by the user.
  101. D(Damage):-
  102. C(Cost): 300
  103. R(Recoil/Drawback):Cannot be used for 2 turns after use.
  104.  
  105. Secret Art Three- Solar Thief
  106. E(Effect): The user fills the battlefield with harsh heat, unless the target is a fire user they will lose 1/12th of Mana every 5 minutes.
  107. D(Damage): 1/12th of Mana every 5 minutes. This is fixed to always be 1/12.
  108. C(Cost): 700
  109. R(Recoil/Drawback): Users Magical strength is halved.
  110.  
  111. Secret Art Four (Only w/o weapon)- Steam Blast
  112. E(Effect): The user puts both their hands on the ground causing multiple boiling hot steam geysers to burst out of it all over the battlefield.
  113. D(Damage): High
  114. C(Cost): 500
  115. R(Recoil/Drawback): When used consecutively damage output is halved for this spell.
  116.  
  117. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  118.  
  119. -FORBIDDEN ARTS-
  120. Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
  121.  
  122. Forbidden Art One- Quick Thaw
  123. E(Effect): The user creates ice by lowering the temperature then raising it flooding the area, causing a flash flood that hits all targets on the ground within 40 meters.
  124. D(Damage): High
  125. C(Cost): 500
  126. R(Recoil/Drawback): takes 1 minute to charge, Can only be used once per battle.
  127.  
  128. Forbidden Art Two- Hurricane Inferno
  129. E(Effect): The user rapidly cools and heats the air in turn causing a giant hurricane to apear, they then heat it more until it burns whatever it touches, the savage storm rages across the battlefield damaging everything it touches.
  130. D(Damage): Extreme to those it hits, Causes Low damage to those close to it.
  131. C(Cost): 600
  132. R(Recoil/Drawback): Takes 1 minute to charge, User has no control over the hurricane once its formed.
  133.  
  134. Forbidden Art Three- Frostbite
  135. E(Effect): The user lowers the temperature directly around them causing all water to freeze and all surrounding objects and plants to freeze as well. Anyone other than the user exposed to this will succumb to frostbite and faint if they stay in the area for too long.
  136. D(Damage): Low-KO
  137. C(Cost): 800
  138. R(Recoil/Drawback): The attack effects everyone including the users allies. After using this spell the user cannot use anymore cold-temperature'd attacks. Lowers magic by -2.
  139.  
  140. Forbidden Art Four- Heatstroke
  141. E(Effect): The user amps up the temperature directly around them causing all water to dry up and ignitable objects to spontaneously combust for example clothes, wooden materials and plants. Anyone other than the user exposed to this will succumb to heatstroke and faint if they stay near the flames too long.
  142. D(Damage):Low-KO
  143. C(Cost): 800
  144. R(Recoil/Drawback): The attack effects everyone including the users allies. After using this spell the user cannot use anymore hot-temperature'd attacks. Lowers magic by -2.
  145.  
  146. -ULTIMATE MOVE-
  147. The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  148. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  149.  
  150. Ultimate Move- Fire Blizzard
  151. E(Effect): The user buries the target in a wave of flames and then showers them with an ice cold blizzard destroying them
  152. D(Damage): KO
  153. C(Cost): All mana
  154. R(Recoil/Drawback): 1 minute cool down
  155.  
  156. -TAKEOVER-
  157. A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  158.  
  159. Takeover- Lioness
  160. E(Effect):The user transforms into a large burning lioness which has extreme power over temperature and brings a drastic change in stats.
  161.  
  162. Stats:
  163. Physical Strength:10
  164. Magical Strength:10
  165. Physical Defence:6
  166. Magical Defence:7
  167. Wisdom:0
  168. Stamina:5
  169. Movement Speed:10
  170. Stealth: 1
  171.  
  172. D(Damage):None.
  173. C(Cost):None.
  174. R(Recoil/Drawback): takes 30 seconds to transform and then 1 minute to cool down once takeover ends. User can only stay in this form for 5 minutes and if they stay longer they will pass out from exhaustion.
  175.  
  176. Overdrive - Cell Fire
  177. E: The users own body catches alight making them unaffected by physical attacks and allows them to launch fire balls from their body.
  178. R: Damage from water attacks is doubled, The user cannot move.
  179.  
  180. Overdrive Art - Ignition Incendiary
  181. E: The user gathers all their strength and explodes fire all around them hitting all targets.
  182. D: Extreme AF
  183. R: The user cannot use fire based attacks for the rest of the battle.
  184. C: 2000 Mana
  185.  
  186. ~~~~~~~~~~~~~~~~~~
  187.  
  188. When your sheet is finished, put it in #sheet-submissions for a review.
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