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- -CHARACTER OVERVIEW-
- Name: Amberley "Scarlet Amber" Carmine
- Age: 29
- -INFO-
- Birthplace: Los Angeles, California, USA
- Date of Birth: July 20th
- Nationality: Hispanic/Caucasian
- Sexuality: Heterosexual
- Religion/Beliefs: Atheist
- Favourite Colour: Orange
- Favourite Food: Tortilla
- Favourite Number: 56.7
- Hobbies: Swimming, Writing, Reading, Working out, Eating.
- Professions: Member of the International Police, Member of the Cyber Guild, Private Eye, Musician, Freelance Journalist.
- Likes: Sunshine, America, Music, justice.
- Dislikes: Rain, Being away from home, criminals.
- Personality: Amber's personality is a contradiction as she is solemn but fun, happy but pessimistic and calm but aggressive.
- -APPEARANCE-
- Height: 5"9/181cm
- Hair Colour: Blue
- Natural Hair Colour: White Blonde
- Eye colour: Grey
- -STATS[Level: 1]-
- HP/Aura:15,000
- Strength: 5
- Magic: 8
- Physical Defence:7
- Magical Defence:8
- Mana Power:5000
- Wisdom:5
- Intelligence:8
- Stamina:8
- Movement Speed:5
- Stealth:1
- -STRENGTHS-
- Tanky, can take lots of hits.
- High stamina so can battle for a while.
- -WEAKNESSES-
- Terrible stealth, guaranteed to be seen and attacked.
- Bad strength and speed.
- -UPGRADES: None-
- -EQUIPMENT-
- Guitars
- E(Effect): They play music.
- Power-Ups: None.
- -WEAPONRY-
- E(Effect):
- Power-ups:
- -MAGIC-
- T(Type): Temperature
- -PASSIVE-
- Passive- Right Temperature
- E(Effect): The users body temperature adapts to suit their needs reducing Temperature damaging magics, eg, fire ice water damage by 50%.
- -BASIC SPELLS-
- Five if you do not wield weapons, four if you do.
- Secret Art One- Pneumonia
- E(Effect): The user lowers the temperature in the area causing everyone in the area to become sick and tired.
- D(Damage): Targets Stamina is halved, Strength is at -1. Effects wear off after 5 minutes.
- C(Cost): 600
- R(Recoil/Drawback): both users Defences are lowered by -1.
- Basic Spell Two- Heat Up
- E(Effect): The user heats the ground beneath a target lightly burning them (Halves physical strength).
- D(Damage): Low
- C(Cost): 200
- R(Recoil/Drawback): Low Accuracy, Can be dodged fairly easily by those with high speed.
- Basic Spell Three- Temperate Technique
- E(Effect): The user calls upon their power of temperature to double their magical strength.
- D(Damage):-
- C(Cost): 600
- R(Recoil/Drawback): Takes 1 minute to charge, cannot be used more than twice a battle.
- Basic Spell Four- Solar Soul
- E(Effect): The user absorbs heat boosting their health by 50%
- D(Damage):-
- C(Cost): 400
- R(Recoil/Drawback): takes 10 seconds to charge, In strong sun fully restores health, in bad weather only 25%.
- Basic Spell Five- Freeze Shot
- E(Effect): The user sharply freezes a small portion of a target immobilising them for 1 minute and lowering their speed by 1 stage.
- D(Damage): Low
- C(Cost): 400
- R(Recoil/Drawback):
- -SECRET ARTS-
- Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Glacial Wall
- E(Effect): The user freezes their surroundings making a wall of ice that protects them from damage that caps at 1600, any more damage is taken by the user.
- D(Damage):-
- C(Cost): 300
- R(Recoil/Drawback):Cannot be used for 2 turns after use.
- Secret Art Three- Solar Thief
- E(Effect): The user fills the battlefield with harsh heat, unless the target is a fire user they will lose 1/12th of Mana every 5 minutes.
- D(Damage): 1/12th of Mana every 5 minutes. This is fixed to always be 1/12.
- C(Cost): 700
- R(Recoil/Drawback): Users Magical strength is halved.
- Secret Art Four (Only w/o weapon)- Steam Blast
- E(Effect): The user puts both their hands on the ground causing multiple boiling hot steam geysers to burst out of it all over the battlefield.
- D(Damage): High
- C(Cost): 500
- R(Recoil/Drawback): When used consecutively damage output is halved for this spell.
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- -FORBIDDEN ARTS-
- Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
- Forbidden Art One- Quick Thaw
- E(Effect): The user creates ice by lowering the temperature then raising it flooding the area, causing a flash flood that hits all targets on the ground within 40 meters.
- D(Damage): High
- C(Cost): 500
- R(Recoil/Drawback): takes 1 minute to charge, Can only be used once per battle.
- Forbidden Art Two- Hurricane Inferno
- E(Effect): The user rapidly cools and heats the air in turn causing a giant hurricane to apear, they then heat it more until it burns whatever it touches, the savage storm rages across the battlefield damaging everything it touches.
- D(Damage): Extreme to those it hits, Causes Low damage to those close to it.
- C(Cost): 600
- R(Recoil/Drawback): Takes 1 minute to charge, User has no control over the hurricane once its formed.
- Forbidden Art Three- Frostbite
- E(Effect): The user lowers the temperature directly around them causing all water to freeze and all surrounding objects and plants to freeze as well. Anyone other than the user exposed to this will succumb to frostbite and faint if they stay in the area for too long.
- D(Damage): Low-KO
- C(Cost): 800
- R(Recoil/Drawback): The attack effects everyone including the users allies. After using this spell the user cannot use anymore cold-temperature'd attacks. Lowers magic by -2.
- Forbidden Art Four- Heatstroke
- E(Effect): The user amps up the temperature directly around them causing all water to dry up and ignitable objects to spontaneously combust for example clothes, wooden materials and plants. Anyone other than the user exposed to this will succumb to heatstroke and faint if they stay near the flames too long.
- D(Damage):Low-KO
- C(Cost): 800
- R(Recoil/Drawback): The attack effects everyone including the users allies. After using this spell the user cannot use anymore hot-temperature'd attacks. Lowers magic by -2.
- -ULTIMATE MOVE-
- The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- Fire Blizzard
- E(Effect): The user buries the target in a wave of flames and then showers them with an ice cold blizzard destroying them
- D(Damage): KO
- C(Cost): All mana
- R(Recoil/Drawback): 1 minute cool down
- -TAKEOVER-
- A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- Lioness
- E(Effect):The user transforms into a large burning lioness which has extreme power over temperature and brings a drastic change in stats.
- Stats:
- Physical Strength:10
- Magical Strength:10
- Physical Defence:6
- Magical Defence:7
- Wisdom:0
- Stamina:5
- Movement Speed:10
- Stealth: 1
- D(Damage):None.
- C(Cost):None.
- R(Recoil/Drawback): takes 30 seconds to transform and then 1 minute to cool down once takeover ends. User can only stay in this form for 5 minutes and if they stay longer they will pass out from exhaustion.
- Overdrive - Cell Fire
- E: The users own body catches alight making them unaffected by physical attacks and allows them to launch fire balls from their body.
- R: Damage from water attacks is doubled, The user cannot move.
- Overdrive Art - Ignition Incendiary
- E: The user gathers all their strength and explodes fire all around them hitting all targets.
- D: Extreme AF
- R: The user cannot use fire based attacks for the rest of the battle.
- C: 2000 Mana
- ~~~~~~~~~~~~~~~~~~
- When your sheet is finished, put it in #sheet-submissions for a review.
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