AmazingAggron

Morgana RP Sheet

Dec 22nd, 2017
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  1. -CHARACTER OVERVIEW-
  2. Name: Morgana Eve Justicia
  3. Age: 22
  4.  
  5. -INFO-
  6. Birthplace: Moscow, Russia
  7. Date of Birth: November 1st
  8. Nationality: Russian Caucasian
  9. Sexuality: Heterosexual
  10. Religion/Beliefs: Agnostic Atheist
  11. Favourite Colour: Purple
  12. Favourite Food: Pizza
  13. Favourite Number: 45
  14. Hobbies: Music, Reading, Watching TV, The Internet.
  15. Professions: Member of The Cyber Guild, occasional TV show host.
  16. Likes: Feeling important,
  17. Dislikes:Water, Eating, Being told what to do, being alone, spending money
  18. Personality: While she has a deep passion for those around her she wont show it and prefers to act above everyone rather than show
  19. real emotion.
  20.  
  21. -APPEARANCE-
  22. Height: 5"9/180cm
  23. Hair Colour: Black
  24. Eye colour: Brown
  25.  
  26. -STATS[Level: 1]-
  27. HP/Aura: 10,000
  28. Strength: 4
  29. Magic: 10
  30. Physical Defence:4
  31. Magical Defence:6
  32. Mana Power:5000
  33. Wisdom:3
  34. Intelligence:7
  35. Stamina:7
  36. Movement Speed:8
  37. Stealth:2
  38.  
  39. -STRENGTHS-
  40. Morgana Boasts a massive 10 Magic supplemented with many fantastic offensive spells.
  41. Life Magic has very good neutral coverage as few Magic Types resist it.
  42. Life provides limited but useful coverage options to counter said resistances.
  43. -WEAKNESSES-
  44. Poor Physical Defence and average Magical Defence means Morgana is squishy and vulnerable to Close Ranged Physical attacks.
  45. Morgana is desperately weak to Bow Users as they can inflict Physical Damage from long distance.
  46.  
  47. -UPGRADES: None-
  48.  
  49. -GEAR-
  50. The Holy Armour of Caliburn
  51. E(Effect): Armour made to look like the royal armour of caliburn. Can only be worn by the wielder of Caliburn.
  52. Power-Ups: Grants the user +5 Physical Defence and +1 Magical Defence. User receives -1 Stamina and Speed is halved.
  53.  
  54. -WEAPONRY-
  55. The Great Sword Caliburn
  56. E(Effect): Contains the soul of Caliburn, a champions catalyst. The users base Wisdom is ignored in favour of a spiritual bond with the user, This means if the user has a bond with Caliburn they will be skilled in using him. That being said they will be at a disadvantage compared to those with high wisdom.
  57. Power-ups: Strength is Doubled and Magic is Halved while this sword is unsheathed. When this sword is sheathed all power ups are null.
  58.  
  59. -MAGIC-
  60. T(Type): Life[Marked]
  61. E(Effect): User cannot be killed as long as their body has the mark. If they receive fatal amounts of damage they will go into stasis
  62. until they can recover.
  63. R(Recoil): TBC
  64.  
  65. -PASSIVE-
  66. Passive- Immortal Coil
  67. E(Effect): The Secondary Effects of enemy spells are negated. The Enemy cannot debuff or status the user.
  68. R(Recoil): User cannot have their stats increased by magic of any kind (does not apply to items).
  69.  
  70. -BASIC SPELLS-* NOT FINALISED
  71. Five if you do not wield weapons, four if you do.
  72.  
  73. Basic Spell One- "Natures Call"
  74. E(Effect): The user grants life to the nearest plant causing them to rapidly grow into a huge tree which shields the user. If the target makes contact they lose 10% of their health.
  75. D(Damage):10% of CURRENT Aura If contact is made
  76. C(Cost): 200
  77. R(Recoil/Drawback): Takes 10 seconds for the tree to disappear after summoned in which the user cant attack again. Cannot be used twice in a row
  78.  
  79. Basic Spell Two- Soaring Skies
  80. E(Effect): User calls upon the giant Eagle named Spark (because "Both it and the actual spark are dumb animals") to fly them into the sky and fly them around. If anyone attacks the user the bird will attack them whilst they fly.
  81. D(Damage): Mid
  82. C(Cost): 250
  83. R(Recoil/Drawback): takes 1 min for the spell to charge and the bird to appear. Morgana cannot use any other spell whilst flying.
  84.  
  85. Basic Spell Three- Creature Clash
  86. E(Effect): The user summons a dangerous animal to do their bidding; The user can only summon an animal smaller than them.
  87. D(Damage): Mid
  88. C(Cost): 400
  89. R(Recoil/Drawback): The user is in control over the creature and cannot move until the creature has attacked.
  90.  
  91. Basic Spell Four- Vitality Whip
  92. E(Effect): The user swipes at the target with life energy which shocks them rendering them immobile for 30 seconds. The user can continue whipping the target unless its blocked or they miss. Can Deflect incoming attacks instead of doing damage.
  93. D(Damage):First hit is always Low damage. Continued Hits = Mid
  94. C(Cost): 400
  95. R(Recoil/Drawback): If the attack misses or is blocked then the user cannot attack again for 30 seconds
  96.  
  97. Basic Spell Five (Only w/o weapon)- Energy Slash
  98. E(Effect): The user channels their energy into a quick wave of energy that they throw at the target which either does damage or negates an incoming attack
  99. D(Damage): Mid/None if it hits another spell
  100. C(Cost):100
  101. R(Recoil/Drawback): can only be used twice in a row before the cost starts to triple.
  102.  
  103. -SECRET ARTS-
  104. Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  105.  
  106. Secret Art One- Life's Emissary
  107. E(Effect): The user calls upon angelic like spirits which will swarm the field which will fly at enemies doing large damage to them. If someone who is an enemy of the user makes contact with them their magical strength will be lowered by 50% and if an ally makes contact with them their magical strength will be boosted by 50%
  108. D(Damage): Extreme
  109. C(Cost): 500
  110. R(Recoil/Drawback): Takes 30 seconds to charge. Can only be used once per battle
  111.  
  112. Secret Art Two- Life Flash
  113. E(Effect): The user strikes the target with a bright burning flash of light which does high damage. As well as that the spell can force the target to have a flashback to the worst parts of their lives immobilising them for 5 seconds and lowering speed by 50%.
  114. D(Damage): Mid
  115. C(Cost): 600
  116. R(Recoil/Drawback): If the user closes their eyes when the attack hits them the secondary effect will be negated
  117.  
  118. Secret Art Three- Carnivorous Creation
  119. E(Effect): The user places both hands on the ground and restores a once dead dinosaur to life and commands it to attack the enemies.
  120. C(Cost): 700
  121. R(Recoil/Drawback): Takes 30 seconds to charge and if the user loses focus the spell will fail. Can only be used once per battle and only one dinosaur can be active at any one time.
  122.  
  123. Giganotosaurus-
  124. HP/Aura: 1000
  125. Strength: 20
  126. Defence: 4
  127. Speed: 6
  128. The strongest of the three summon-able dinosaurs. Its large serrated teeth inflict near fatal damage when it attacks.
  129. D(Damage): Extreme-KO
  130. R(Recoil/Drawback): Due to its small arms if its knocked over it wont be able to get back up easily and whilst it can do huge damage with its large jaw it has very poor accuracy and can be easily dodged.
  131.  
  132. Stegosaurus-
  133. HP/Aura: 1000
  134. Strength: 8
  135. Defence: 20
  136. Speed: 2
  137. The most defensive of the three, its body is covered in armoured plates that make it impervious to any physical attack and the fins on its back absorb magic. The only way to damage it is to attack its underside or its head- a strong blow to the head is fatal. On its tail it has four huge spikes that while it has very poor accuracy can impale someone or send them crashing to the ground. The user and their allies can ride in between the fins on its back and while they are on its back their defences are 2x.
  138. D(Damage): Mid
  139.  
  140. Allosaurus-
  141. HP/Aura: 1000
  142. Strength: 15
  143. Defence: 5
  144. Speed: 10
  145. Of the three this is the most statistically balanced and has good speed and physical strength. And is fast and strong enough to chase targets across the battlefield.
  146. D(Damage): High
  147. R(Recoil/Drawback): It has low stamina so while its fast it cannot chase a target for long and whilst its jaw is relatively strong it cant inflict extreme damage.
  148.  
  149. Secret Art Four- Life's Essence
  150. E(Effect): The user grants life to something healing it or bringing it back to life if its dead. For allies and the user this spell is used to recover 50% Health and 10% mana
  151. D(Damage):None/ KO on undead things
  152. C(Cost):400
  153. R(Recoil/Drawback): Lowers stamina by 10% every time its used which
  154.  
  155. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  156.  
  157. -FORBIDDEN ARTS-
  158. Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
  159.  
  160. Forbidden Art One- Goddesses Foray
  161. E(Effect): The user grows angelic wings and fly's across the battle field quickly snatching life energy from any target she makes contact with. Snatching 20% of their health and 10% of their mana which they can use to restore their health.
  162. D(Damage): High
  163. C(Cost): 600
  164. R(Recoil/Drawback): Stamina is decreased by 30% every time this is used.
  165.  
  166. Forbidden Art Two- Deities Deluge
  167. E(Effect): The user calls upon god like power to bring a huge rainstorm which washes away the battlefield and floods everything.
  168. D(Damage):High
  169. C(Cost):800
  170. R(Recoil/Drawback):Can only be used once per battle
  171.  
  172. Forbidden Art Three- Heavenly Inferno
  173. E(Effect): The user calls upon god like power to make fire balls strike all over the battle field incinerating everything. The fireballs explode on contact.
  174. D(Damage):Extreme
  175. C(Cost):800
  176. R(Recoil/Drawback): takes a minute to charge. Lowers Magic by 10%
  177.  
  178. Forbidden Art Four- Skies Volley
  179. E(Effect): The user unleashes their second strongest attack in an attempt to wipe out the entire battlefield. They channel their life magic into the sky creating a large catastrophic meteor shower to fall upon the ground. The attack itself takes a minute to charge in which time the user will drain the surrounding environment of its life energy to power the attack. Unavoidable.
  180. D(Damage): Extreme/ If direct hit then KO
  181. C(Cost):1000
  182. R(Recoil/Drawback): If the user is attacked while casting the spell then the 1 minute charge time resets.
  183.  
  184. -ULTIMATE MOVE-
  185. The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  186. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  187.  
  188. Ultimate Move- Aura's Ascent
  189. E(Effect): The user retracts the life energy from everyone she chooses killing them. She then channels the energy into the sky and brings it crashing down on their bodies completely vaporising them for good measure.
  190. D(Damage): Total Destruction
  191. C(Cost): All remaining Mana
  192. R(Recoil/Drawback): Stamina and Magical Strength are lowered by 50%
  193.  
  194. -TAKEOVER-
  195. A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  196.  
  197. Takeover- "Lifes Creation"
  198. E(Effect): The user channels their life energy to transform into any creature living or dead that once existed. Anything close to the user while they transform will be struck by powerful magic knocking them away. Anyone who gets too close to the user while they transform will have their life energy drained.
  199. D(Damage):Extreme
  200. C(Cost):50
  201. R(Recoil/Drawback): User is bound by the restrictions of the creature they pick.
  202.  
  203. Overdrive - Aeons Light
  204. E: The user glows and transforms with life energy giving them heavenly armour and doubling magical strength and physical defence and raises the magical strength of all allies on the field by 50%
  205. R: Speed and Stealth are decreased by 30%
  206.  
  207. Overdrive Art - Aeons Wrath
  208. E: The armour gained from Aeons Light overdrive is pulled off the user and torpedoed at the target by life magic impaling them. A direct hit will knock someone out. Speed and Stamina return to normal once the user loses the armour.
  209. D: Extreme-KO
  210. R: Physical Defence is halved
  211. C: 1000
  212.  
  213.  
  214. Extra spells(Optional):
  215.  
  216. Extra Spell One- Blank Slate
  217. E(Effect): The user focuses on the life energy of the target ignoring their stat buffs and only receiving damage based off their natural stats.
  218. D(Damage): None
  219. C(Cost):500
  220. R(Recoil/Drawback): takes 30 seconds to charge
  221.  
  222. Extra Spell Two- Hurricane Wind (Formerly belonged to Carina)
  223. E(Effect):the user uses electricity to stir up the clouds which creates a hurricane that sweeps all the targets off the field.
  224. D(Damage):Extreme
  225. C(Cost):450
  226. R(Recoil/Drawback): takes 5 seconds for the hurricane to form
  227.  
  228. Extra Spell Three- Dark Lightning(Morgana's favourite electric spell)
  229. E(Effect): The user releases most of the stored magic to create a thunderbolt more powerful than usual ones and of a dark colour which can strike anyone the user chooses. It is unavoidable and breaks cleanly through protection. As well as the initial thunderbolt it also has a shock wave that does medium amounts of damage that can hit from over half a mile away and will destroy all technology in the area.
  230. D(Damage):Extreme
  231. C(Cost):700
  232. R(Recoil/Drawback): lowers the users stats by 30%
  233. ~~~~~~~~~~~~~~~~~~
  234.  
  235. When your sheet is finished, put it in #sheet-submissions for a review.
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