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1
***************************************************************************
2-
********************* RISE OF THE EAST 2.1 CHANGELOG **********************
2+
********************* RISE OF THE EAST 2.2 CHANGELOG **********************
3
***************************************************************************
4
5
**********************
6-
******* 2.1.8 ********
6+
******** 2.2.0 *******
7-
***** 22/10/2020 *****
7+
***** --/11/2020 *****
8
**********************
9
10-
1.	Fixed gem/ore values
10+
1.	Fixed Pilots and Hijackers from taking over allied vehicles
11-
2.	Added more MP maps (2, 3, 4 and 6 players)
11+
2.	Fixed MP Game Speed displaying incorrect values
12-
3.	Fixed Rangers not being allowed inside Humvees
12+
3.	Fixed bullet shell casings and ricochet from damaging walls
13-
4.	Fixed spies not infiltrating Allied Battle Labs
13+
4.	Fixed Stealth Tanks having innacurate missiles
14-
5.	Fixed some infantry not targeting fences/walls
14+
5.	Reverted cncnet5.dll for faster loading/exit
15-
6.	Fixed Stinger Ambush not deploying upgraded Stingers
15+
6.	Improved target scanning capabilities of all offensive units and base defenses
16-
7.	Fixed Comanches from missing when firing at aircraft
16+
7.	Fixed Peacekeepers from hitting allied units
17-
8.	Fixed some incorrect bounty values
17+
8.	Fixed Heroic Railgun Tanks not being able to fire
18-
9.	Added a light application of godrays to the RotE_Xtended shader profile (ReShade)
18+
9.	Fixed Hospital Advanced Rubble state
19-
10.	Added new weather effects and the ability to select them via the client
19+
10.	Removed acceleration from all units, this helps melee units the most
20-
11.	Fixed upgrades interfering with non-short games and SP missions when no units are left alive
20+
11.	Removed ReShade client checkbox until further notice to prevent initial game loading issues
21
12. 	Reduced brightness on East Asia and GLA diplomacy/option background image
22
13.	Fixed YR S06 mission
23
24
************
25
* General  *
26-
1.	Missions
26+
27-
	Adjusted all SP missions to include new ore changes and new upgrade system
27+
28-
	Improved some end game triggers for faster missions
28+
1.	T2/T3 Infantry
29-
	Improved tech availability to the player in YR missions
29+
	Reduced damage taken from Dogs & Ravagers by 15/30%
30
	
31-
2.	Aircraft
31+
2.	Spawned Missiles
32-
	Increased T1 & T2 reload time by 30%
32+
	Damage is now capped at 2 cells max, previously was unlimited
33-
	T3 aircraft remain unchanged
33+
	Only applies to multiplayer games
34
	
35-
3.	Economy
35+
3.	Tier vs Tier
36-
	Increased Iron ore growth/spread by 40%
36+
	Further optimized damage between different tiered units, applied per tier
37-
	Increased all other ore type values by approx. 10%
37+
	This only applies to specialised weapons (e.g. reduction does not apply for bullet weapons vs armor but will apply vs infantry/air)
38
	Siege units are only affected defensively, offensive capabilities remain unchanged
39-
4.	Upgrades
39+
		3.1		Infantry
40-
	Reworked and are now available via a single click
40+
				Reduced damage against higher tiers by 26% (e.g. 130/96/71%)
41-
	Added an announcement briefly describing the upgrade once research is complete
41+
				Tier damage bonus reduced to 12% from 20%
42-
	Updated research time based on upgrade tier:
42+
		3.2		Vehicles
43-
		T1 - 60 seconds
43+
				Reduced damage against higher tiers by 13% (e.g. 90/78/68%)
44-
		T2 - 90 seconds
44+
				Tier damage bonus increased to 7% from 5%
45-
		T3 - 120 seconds
45+
				
46
4.	Spies
47-
5.	Fake Structures
47+
	Moved spies to T2
48-
	Infiltrating fake structures will now shut down the attacker's power by 120 seconds
48+
	Allied Spy remains unchanged
49-
	Cannot occur more than once per game
49+
50
5.	Build off Allies
51-
6.	Tech Structures
51+
	Allied refineries can now be built off of, just like Construction Yards
52-
	Oil Derricks have had their initial capture bonus reduced (350 from 750) until it is fixed to work with this system
52+
53-
	Now have an advanced damaged state or "advanced rubble"
53+
6.	Upgrades & Support Powers
54-
	This puts the structure in neutral at 33% HP, meaning all of its functions cease to work
54+
	New upgrades have been added:
55-
	The structure can be brought back online with an engineer
55+
		6.1		Allies
56-
		6.1		If the engineer is owned by the structure's owner, it will repair it to working state
56+
				Deploy Ambulance
57-
				The owner will get his engineer back, which at this point needs to recapture the structure
57+
				Delivers an ambulance to the closest War Factory
58-
		6.2		If the engineer is owned by another player, it will capture the rubble, the player then
58+
				Ambulances can heal and buff friendly infantry in the battlefield
59-
				needs to use another engineer to repair it back to working order
59+
				
60-
			
60+
				Air Superiority Upgrade
61-
7.	Spawned Missiles
61+
				American T2 upgrade that builds all new F22s at veteran rank
62-
	Can no longer be targeted
62+
				
63-
	Reduced missile damage by 40%
63+
				Spectrum Shield Upgrade
64-
	Increased speed by 20%
64+
				Is now applied to existing units
65-
	Increased reload speed by 30%
65+
				
66-
	Increased range by 15%
66+
		6.2		East Asia
67-
	These changes are only applied in multiplayer
67+
				Minigunner Training Upgrade
68
				NK T1 upgrade that trains all new Minigunners at veteran rank
69-
8.	T3 Siege Vehicles
69+
				
70-
	Increased range by 10%
70+
				MIG Armor Upgrade
71-
			
71+
				China T1 upgrade. Increases MIG HP by 20%
72
				
73
		6.3		GLA
74
				Worker Shoes Upgrade
75
				T2 upgrade. Increases worker and slave speed by 25%
76-
1.	Dolphin
76+
				
77-
	Reworked weapon and no longer deals passthrough damage
77+
				Anthrax Bomb
78-
	Has a small chance to critical hit for x3 damage
78+
				Calls in a support plane to carpet bomb the target area. Leaves toxin residue
79-
		1.1		Critical Hits
79+
				Exclusive to Scorpion Cell
80-
				Ignores armor bonuses and deals pure damage
80+
				
81-
				Disables the target's weapons for 10 seconds
81+
				Car Bomb
82
				Salvages 2 cars from the Junkyard to be used by terrorists in their next bombing run
83-
2.	SEAL
83+
				Not available to Scorpion Cell
84-
	Increased C4 damage by 20%
84+
				
85
				Advanced Training
86-
3.	Airstrike
86+
				All infantry and vehicles are trained at veteran rank for 1.5 min
87-
	Reduced cost to 500 from 750
87+
				
88
				Rebel Ambush
89-
4.	Battle Fortress
89+
				Deploys a group of rebels at the target area
90
				Group size scales with tech level
91
				
92-
5.	TOW Missile Upgrade
92+
				Corrosion
93-
	Re-enabled for all Allied sides
93+
				Debuffs the target enemy vehicles with -25% move speed and -25% fire power
94-
	Available at War Factory
94+
				Exclusive to Scorpion Cell
95-
	Upgrades the Humvee with a TOW missile, giving it a boost against vehicles
95+
				
96
				Slave Miner
97-
6.	Mirage Tank
97+
				Deploys a Slave Miner from the Prison Camp. Maximum of 2 per game
98-
	Normal attacks now reduce the armor of its target by 5% for 6 seconds
98+
				
99-
	Reduction stacks with other Mirage Tanks
99+
				Rocket Reload Upgrade
100
				T3 upgrade that increases the attack speed of all missile based units
101-
7.	Prism Raider
101+
				Does not apply to the Scarab Tank's missiles in upgraded form
102
				Exclusive to Scarab Cell
103-
	Reduced cost to 750 from 800
103+
104
		6.4		Soviets		
105-
8.	Ranger
105+
				Reactive Armor
106-
	Reduced cost to 190 from 200
106+
				T1 upgrade. Increases light and medium vehicle HP by 15%
107
108-
9.	Aircraft Carrier
108+
		6.5		Yuri
109-
	Increased Hornet speed by 20%
109+
				Juice 'em Up
110
				Increases damage and move speed of friendly infantry by 15% in the target area
111-
10.	Bullfrog
111+
				
112-
	Increased missile speed by 66%
112+
113
** Allies **
114-
11.	Avenger
114+
115
116-
	Increased damage against vehicles by 20%
116+
1.	Tanya
117
	Increased attack speed reduction from cryo clouds to 50% from 33%
118-
12.	Tanya
118+
	No longer available to Germany
119
	
120-
	Cryo C4 now leaves cryo clouds once again
120+
2.	Jaeger
121
	New German hero infantry, replaces Tanya for Germany
122
	Able to assault garrisoned structures
123
		2.1		Special Ability: Shard Grenade
124
				Jaeger launches a grenade at the target, releasing several prism shards on impact
125
				
126-
1.	Railgun Tank
126+
3.	M1A1 Abrams
127-
	Now reduces the attack speed of its target by 30% for 12 seconds
127+
	Increased damage by 5%
128
	
129-
2.	Incinerator
129+
4.	Nighthawk
130
	Increased damage against vehicles by 20/15/10%
131
	
132-
3.	Flame & Dragon Tanks
132+
5.	Emergency Power
133-
	Reduced cost to 1175 from 1300
133+
	Increased power supply by 10x
134
	
135-
4.	Hacker
135+
6.	Ranger
136-
	Can now target base defenses including those that do not require power
136+
	Reduced cost to 150 from 190
137-
	Can now fire out of open-topped vehicles
137+
138
7.	SEAL
139-
5.	Kamikaze Dive
139+
	Reduced vision by 50%
140-
	Increased plane count to 6 from 4
140+
141
	Reduced cost to 430 from 450
142-
6.	Railgunner
142+
143-
	Increased cost to 800 from 775
143+
8.	Peacekeeper
144
	Increased cost to 600 from 500
145-
7.	Chaingun Upgrade
145+
146-
	Increased attack speed bonus to 30% from 25%
146+
9.	Tempest Pike
147
	Can now be promoted
148-
8.	Gatling Tank
148+
149-
	Reduced gatling speed bonus by 50%
149+
150-
	Normalized its ground and anti-air damage
150+
10.	Patriot Missile
151
	Increased damage by 20%
152-
9.	Minigunner
152+
153-
	Reduced damage against aircraft by 15%
153+
11.	GI
154-
	Reduced cost to 190 from 200
154+
	Reduced cost to 150 from 175
155
	
156-
10.	Grenadier
156+
12.	Javelin Soldier
157-
	Increased armor to flak from none
157+
	Increased cost to 600 from 500
158
	
159
13.	TOW Missile Upgrade
160
	Reduced cost to 700 from 1200
161
162
************
163-
1.	Desolator
163+
164-
	Normal attacks now reduce the armor of its target by 15% for 6 seconds
164+
165-
		
165+
166-
2.	Apocalypse Tank
166+
1.	Informer
167-
	Increased damage against aircraft by 30%
167+
	New T2 spy infantry
168-
	Increased attack speed by 10%
168+
169-
	Removed build time multiplier
169+
2.	Saboteur
170
	Removed from the East Asian roster
171-
3.	Nuclear Tanks Upgrade
171+
	Moved to GLA
172-
	Reduced radiation duration by 60%
172+
173
3.	Hijacker
174-
4.	Field Bunker
174+
	Removed from the East Asian roster
175-
	Can now be sold
175+
	Moved to GLA
176
177-
5.	Igla Chopper
177+
4.	Fortified Bunker
178-
	Reduced damage against infantry by 60%
178+
	Now also comes with a Tank Hunter/Buster
179-
	Reduced damage at maximum cell range by 30%
179+
180
5.	Minigunner
181-
6.	Tank Drop
181+
	Reduced cost to 180 from 190
182-
	Increased cost to 1100 from 900
182+
183-
	Now drops a Flak Track as well
183+
6.	Hacker
184
	Reworked, no longer needs to be deployed to attack
185-
7.	TOS-1 MLRS
185+
	Deployed state now grants the player $5 cash every few seconds, stacks with other hackers
186-
	Reduced AoE by 30%
186+
	The hacker gets promoted over time while deployed, for a maximum of $5,6,7,8 depending on rank
187-
	Reduced damage against infantry by 15%
187+
	Deployed state ROI is approx. 3 IRL minutes at 45FPS (Multiplayer default game speed)
188
	
189-
8.	Decimator
189+
7.	ECM Tank
190-
	Reduced rate of turn by 1 stage, turret by 2
190+
	Can no longer be deployed to switch modes
191
	Is now allowed to carry one Engineer, making it a Repair IFV
192-
9.	Tesla Trooper & Defender
192+
	As a result of change its charge up capabilities cannot be used, and weapon has defaulted to final stage
193-
	Increased attack speed by 17%
193+
	Reduced cost to 700 from 750
194
	
195-
10.	Tesla Raider
195+
9.	Grenadier
196-
	Increased attack speed by 20%
196+
	Reduced HP by 10%
197-
	Reduced cost to 800 from 900
197+
	Increased accuracy of his flashbang ability by 50%
198
	Reduced cost to 380 from 450
199-
11.	Flak Track
199+
200
10.	Black Lotus
201
	***** STILL DISABLED
202-
12.	Boris
202+
	New stealthed support hero
203
	Replaces Huolong for North Korea
204
	Specialises in infecting enemy vehicles with a virus
205
	If not cleared by an Engineer in time, it spreads to nearby vehicles, shutting them down for a brief duration
206
		10.1	Special Ability: No Comms.
207
				Black Lotus shuts down enemy Radars from a distance, resetting shroud for the enemy
208
				If a Spy Satellite is targeted it will be instantly destroyed
209-
1.	Chaos Drone
209+
210-
	Reduced cost to 450 from 500
210+
11.	Neutron Missile
211-
	Increased duration against infantry and vehicles to 4.5/9 seconds from 3/6
211+
	***** STILL NOT IMPLEMENTED
212
	Replaces the Scud Storm
213-
2.	Buzzer
213+
	Launches a missile towards the target area to deal massive damage
214-
	Increased HP by 10% in both air and ground versions
214+
	The missile has a chance to neutralise enemy vehicles in the area
215
	
216-
3.	Cloaking Field
216+
12.	Missile Platform
217-
	First instance of this support power is now instant
217+
	Removed from East Asia. Replaced with the classic China Missile Silo
218
	
219-
4.	Medusa
219+
13.	Red Guard
220-
	Can no longer attack without facing its target
220+
	Reduced cost to 160 from 175
221-
	Removed its sensors
221+
	Reduced HP by 5%
222
	
223-
	Reduced damage against vehicles by 30%
223+
14.	Supply Drop Zone
224
	Removed as Hackers are now their secondary source of cash
225-
5.	Mantis
225+
	Will return as a tech structure in the future
226-
	Increased respawn delay of drones to 30 seconds from 20
226+
227-
	Reduced speed by 10%
227+
228-
	Increased spawn ammo to 2 from 1, reduced damage by 50%
228+
*** GLA  ***
229
************
230-
6.	Blight
230+
231-
	Reduced damage against hero units by 40%
231+
1.	Beta version of the faction has been enabled for multiplayer
232
		1.1		Faction Info
233-
7.	Arch Templar
233+
				GLA does not use power
234-
	Reduced final shot AOE by 40%
234+
				Structures build 33% slower than other factions
235-
	Reduced damage against vehicles by 20%
235+
				Bounty is obtained at T2 instead of T3
236
				Some units get scavenge upgrades through veterancy
237-
8.	Chameleon
237+
				Does not have access to aircraft but will through spying in the future
238-
	Increased airstrike damage by 20%
238+
				Naval units are partially "stolen" until design is complete
239
				Does not have a T4 resource structure, instead, Black Markets provide passive income
240-
9.	Drone Miner
240+
				
241-
	Will now be slowed by ore fields
241+
		1.2		Sub-factions
242-
	Increased damage against all air targets by 30%
242+
					1.2.1	Scarab Cell
243
							Heavy focus on well armored units and demolition tactics
244-
10.	Genetic Mutator
244+
					
245-
	Now instantly kills T1 infantry
245+
					1.2.2	Scorpion Cell
246-
	Increased cooldown to 6 minutes from 4
246+
							Focused on toxin weaponry and long range siege units 
247
				
248-
11.	Obelisk of Life
248+
2.	Jarmen Kell
249-
	Can now heal infantry by half of the vehicle heal value
249+
	Killing drivers now gives Jarmen a cash bounty of $50 per driver killed
250-
	Heal ticks will briefly increase armor by 10%
250+
	Reduced driver kill shot reload speed by 20%
251-
	Increased heal by 25%
251+
252
3.	Rebel
253-
12.	Cyborg Reaper
253+
254-
	Increased attack speed by 20%
254+
255
4.	Saboteur
256
	Moved to GLA
257-
13.	Militant
257+
258-
	Reduced cloaking speed to 1 frame
258+
5.	Hijacker
259-
	Increased cost to 150 from 140
259+
	Moved to GLA
260
	
261-
14.	Floating Disc
261+
6.	Scud Storm
262-
	Reduced cost to 1600 from 1750
262+
	Moved to GLA
263
	
264-
15.	Free Mind Upgrade
264+
7.	Fake Structures
265-
	Moved up to T3 from T2
265+
	Moved to GLA
266-
	Increased cost to 2500 from 1500
266+
267
8.	Black Market
268-
16.	Arachnophobia
268+
	T2 Prerequisite structure that enables Bounty for GLA
269-
	Moved down to T2 from T3
269+
	Removed build limit
270
	Increased periodic cash amount to 30 from 25
271-
17.	Stealth Suit Upgrade
271+
	ROI is approx. 3.5 IRL minutes at 45FPS (Multiplayer default game speed)
272-
	Moved to Radar from War Factory
272+
273
9.	Technical
274-
18.	Psychic Dominator
274+
	Can now target air units
275-
	Reduced damage to vehicles by 70%
275+
276
************
277-
19.	Ravager
277+
278-
	Can no longer assault garrisoned buildings
278+
279
280
1.	Conscript
281
	Increased cost to 150 from 100
282
	Upgraded damage reduced by 20%
283
	
284
2.	Spetsnaz
285
	Increased cost to 350 from 300
286
	Increased HP by 10%
287
	Special ability can now also cull Brutes
288
	
289
3.	Fake Structures
290
	Moved to GLA
291
	
292
4.	Repair Vehicle
293
	Moved down to T1
294
	Reduced HP by 10%
295
	
296
************
297
*** Yuri ***
298
************
299
300
1.	Ravager
301
	Removed its armor bonus against bullet weapons
302
		1.1		Ravageling
303
				No longer triggers uranium explosions upon death
304
				
305
2.	Infiltrator
306
	New T2 spy infantry
307
	
308
3.	Arch Templar
309
	Removed AoE from final shot
310
	Reduced armor reduction to 10% from 15%
311
	Increased damage by 10%
312
	
313
4.	Stealth Tank
314
	Can now target air units at 50% of its normal damage
315
	Reduced damage against structures by 10%
316
	
317
5.	Floating Disk
318
	Increased cash drain amount to 50 from 30
319
	Reduced drain delay by 50%
320
321
6.	Bio Reactor
322
	Increased occupant power to 45 from 35
323
	
324
7.	Militant
325
	Reduced cost to 140 from 150
326
	
327
8.	Seeker / Seaker
328
	Reduced AA damage by 10%
329
	
330
9.	Shadow Tank
331
	No longer reveals itself when firing from shroud
332
	No longer decloaks when firing if in cloaked state
333
	
334
10.	Refinery
335
	Increased cost to 2000 from 1700
336
	First built refinery delivers 2 Drone Miners instead of 1