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| 1 | *************************************************************************** | |
| 2 | - | ********************* RISE OF THE EAST 2.1 CHANGELOG ********************** |
| 2 | + | ********************* RISE OF THE EAST 2.2 CHANGELOG ********************** |
| 3 | *************************************************************************** | |
| 4 | ||
| 5 | ********************** | |
| 6 | - | ******* 2.1.8 ******** |
| 6 | + | ******** 2.2.0 ******* |
| 7 | - | ***** 22/10/2020 ***** |
| 7 | + | ***** --/11/2020 ***** |
| 8 | ********************** | |
| 9 | ||
| 10 | - | 1. Fixed gem/ore values |
| 10 | + | 1. Fixed Pilots and Hijackers from taking over allied vehicles |
| 11 | - | 2. Added more MP maps (2, 3, 4 and 6 players) |
| 11 | + | 2. Fixed MP Game Speed displaying incorrect values |
| 12 | - | 3. Fixed Rangers not being allowed inside Humvees |
| 12 | + | 3. Fixed bullet shell casings and ricochet from damaging walls |
| 13 | - | 4. Fixed spies not infiltrating Allied Battle Labs |
| 13 | + | 4. Fixed Stealth Tanks having innacurate missiles |
| 14 | - | 5. Fixed some infantry not targeting fences/walls |
| 14 | + | 5. Reverted cncnet5.dll for faster loading/exit |
| 15 | - | 6. Fixed Stinger Ambush not deploying upgraded Stingers |
| 15 | + | 6. Improved target scanning capabilities of all offensive units and base defenses |
| 16 | - | 7. Fixed Comanches from missing when firing at aircraft |
| 16 | + | 7. Fixed Peacekeepers from hitting allied units |
| 17 | - | 8. Fixed some incorrect bounty values |
| 17 | + | 8. Fixed Heroic Railgun Tanks not being able to fire |
| 18 | - | 9. Added a light application of godrays to the RotE_Xtended shader profile (ReShade) |
| 18 | + | 9. Fixed Hospital Advanced Rubble state |
| 19 | - | 10. Added new weather effects and the ability to select them via the client |
| 19 | + | 10. Removed acceleration from all units, this helps melee units the most |
| 20 | - | 11. Fixed upgrades interfering with non-short games and SP missions when no units are left alive |
| 20 | + | 11. Removed ReShade client checkbox until further notice to prevent initial game loading issues |
| 21 | 12. Reduced brightness on East Asia and GLA diplomacy/option background image | |
| 22 | 13. Fixed YR S06 mission | |
| 23 | ||
| 24 | ************ | |
| 25 | * General * | |
| 26 | - | 1. Missions |
| 26 | + | |
| 27 | - | Adjusted all SP missions to include new ore changes and new upgrade system |
| 27 | + | |
| 28 | - | Improved some end game triggers for faster missions |
| 28 | + | 1. T2/T3 Infantry |
| 29 | - | Improved tech availability to the player in YR missions |
| 29 | + | Reduced damage taken from Dogs & Ravagers by 15/30% |
| 30 | ||
| 31 | - | 2. Aircraft |
| 31 | + | 2. Spawned Missiles |
| 32 | - | Increased T1 & T2 reload time by 30% |
| 32 | + | Damage is now capped at 2 cells max, previously was unlimited |
| 33 | - | T3 aircraft remain unchanged |
| 33 | + | Only applies to multiplayer games |
| 34 | ||
| 35 | - | 3. Economy |
| 35 | + | 3. Tier vs Tier |
| 36 | - | Increased Iron ore growth/spread by 40% |
| 36 | + | Further optimized damage between different tiered units, applied per tier |
| 37 | - | Increased all other ore type values by approx. 10% |
| 37 | + | This only applies to specialised weapons (e.g. reduction does not apply for bullet weapons vs armor but will apply vs infantry/air) |
| 38 | Siege units are only affected defensively, offensive capabilities remain unchanged | |
| 39 | - | 4. Upgrades |
| 39 | + | 3.1 Infantry |
| 40 | - | Reworked and are now available via a single click |
| 40 | + | Reduced damage against higher tiers by 26% (e.g. 130/96/71%) |
| 41 | - | Added an announcement briefly describing the upgrade once research is complete |
| 41 | + | Tier damage bonus reduced to 12% from 20% |
| 42 | - | Updated research time based on upgrade tier: |
| 42 | + | 3.2 Vehicles |
| 43 | - | T1 - 60 seconds |
| 43 | + | Reduced damage against higher tiers by 13% (e.g. 90/78/68%) |
| 44 | - | T2 - 90 seconds |
| 44 | + | Tier damage bonus increased to 7% from 5% |
| 45 | - | T3 - 120 seconds |
| 45 | + | |
| 46 | 4. Spies | |
| 47 | - | 5. Fake Structures |
| 47 | + | Moved spies to T2 |
| 48 | - | Infiltrating fake structures will now shut down the attacker's power by 120 seconds |
| 48 | + | Allied Spy remains unchanged |
| 49 | - | Cannot occur more than once per game |
| 49 | + | |
| 50 | 5. Build off Allies | |
| 51 | - | 6. Tech Structures |
| 51 | + | Allied refineries can now be built off of, just like Construction Yards |
| 52 | - | Oil Derricks have had their initial capture bonus reduced (350 from 750) until it is fixed to work with this system |
| 52 | + | |
| 53 | - | Now have an advanced damaged state or "advanced rubble" |
| 53 | + | 6. Upgrades & Support Powers |
| 54 | - | This puts the structure in neutral at 33% HP, meaning all of its functions cease to work |
| 54 | + | New upgrades have been added: |
| 55 | - | The structure can be brought back online with an engineer |
| 55 | + | 6.1 Allies |
| 56 | - | 6.1 If the engineer is owned by the structure's owner, it will repair it to working state |
| 56 | + | Deploy Ambulance |
| 57 | - | The owner will get his engineer back, which at this point needs to recapture the structure |
| 57 | + | Delivers an ambulance to the closest War Factory |
| 58 | - | 6.2 If the engineer is owned by another player, it will capture the rubble, the player then |
| 58 | + | Ambulances can heal and buff friendly infantry in the battlefield |
| 59 | - | needs to use another engineer to repair it back to working order |
| 59 | + | |
| 60 | - | |
| 60 | + | Air Superiority Upgrade |
| 61 | - | 7. Spawned Missiles |
| 61 | + | American T2 upgrade that builds all new F22s at veteran rank |
| 62 | - | Can no longer be targeted |
| 62 | + | |
| 63 | - | Reduced missile damage by 40% |
| 63 | + | Spectrum Shield Upgrade |
| 64 | - | Increased speed by 20% |
| 64 | + | Is now applied to existing units |
| 65 | - | Increased reload speed by 30% |
| 65 | + | |
| 66 | - | Increased range by 15% |
| 66 | + | 6.2 East Asia |
| 67 | - | These changes are only applied in multiplayer |
| 67 | + | Minigunner Training Upgrade |
| 68 | NK T1 upgrade that trains all new Minigunners at veteran rank | |
| 69 | - | 8. T3 Siege Vehicles |
| 69 | + | |
| 70 | - | Increased range by 10% |
| 70 | + | MIG Armor Upgrade |
| 71 | - | |
| 71 | + | China T1 upgrade. Increases MIG HP by 20% |
| 72 | ||
| 73 | 6.3 GLA | |
| 74 | Worker Shoes Upgrade | |
| 75 | T2 upgrade. Increases worker and slave speed by 25% | |
| 76 | - | 1. Dolphin |
| 76 | + | |
| 77 | - | Reworked weapon and no longer deals passthrough damage |
| 77 | + | Anthrax Bomb |
| 78 | - | Has a small chance to critical hit for x3 damage |
| 78 | + | Calls in a support plane to carpet bomb the target area. Leaves toxin residue |
| 79 | - | 1.1 Critical Hits |
| 79 | + | Exclusive to Scorpion Cell |
| 80 | - | Ignores armor bonuses and deals pure damage |
| 80 | + | |
| 81 | - | Disables the target's weapons for 10 seconds |
| 81 | + | Car Bomb |
| 82 | Salvages 2 cars from the Junkyard to be used by terrorists in their next bombing run | |
| 83 | - | 2. SEAL |
| 83 | + | Not available to Scorpion Cell |
| 84 | - | Increased C4 damage by 20% |
| 84 | + | |
| 85 | Advanced Training | |
| 86 | - | 3. Airstrike |
| 86 | + | All infantry and vehicles are trained at veteran rank for 1.5 min |
| 87 | - | Reduced cost to 500 from 750 |
| 87 | + | |
| 88 | Rebel Ambush | |
| 89 | - | 4. Battle Fortress |
| 89 | + | Deploys a group of rebels at the target area |
| 90 | Group size scales with tech level | |
| 91 | ||
| 92 | - | 5. TOW Missile Upgrade |
| 92 | + | Corrosion |
| 93 | - | Re-enabled for all Allied sides |
| 93 | + | Debuffs the target enemy vehicles with -25% move speed and -25% fire power |
| 94 | - | Available at War Factory |
| 94 | + | Exclusive to Scorpion Cell |
| 95 | - | Upgrades the Humvee with a TOW missile, giving it a boost against vehicles |
| 95 | + | |
| 96 | Slave Miner | |
| 97 | - | 6. Mirage Tank |
| 97 | + | Deploys a Slave Miner from the Prison Camp. Maximum of 2 per game |
| 98 | - | Normal attacks now reduce the armor of its target by 5% for 6 seconds |
| 98 | + | |
| 99 | - | Reduction stacks with other Mirage Tanks |
| 99 | + | Rocket Reload Upgrade |
| 100 | T3 upgrade that increases the attack speed of all missile based units | |
| 101 | - | 7. Prism Raider |
| 101 | + | Does not apply to the Scarab Tank's missiles in upgraded form |
| 102 | Exclusive to Scarab Cell | |
| 103 | - | Reduced cost to 750 from 800 |
| 103 | + | |
| 104 | 6.4 Soviets | |
| 105 | - | 8. Ranger |
| 105 | + | Reactive Armor |
| 106 | - | Reduced cost to 190 from 200 |
| 106 | + | T1 upgrade. Increases light and medium vehicle HP by 15% |
| 107 | ||
| 108 | - | 9. Aircraft Carrier |
| 108 | + | 6.5 Yuri |
| 109 | - | Increased Hornet speed by 20% |
| 109 | + | Juice 'em Up |
| 110 | Increases damage and move speed of friendly infantry by 15% in the target area | |
| 111 | - | 10. Bullfrog |
| 111 | + | |
| 112 | - | Increased missile speed by 66% |
| 112 | + | |
| 113 | ** Allies ** | |
| 114 | - | 11. Avenger |
| 114 | + | |
| 115 | ||
| 116 | - | Increased damage against vehicles by 20% |
| 116 | + | 1. Tanya |
| 117 | Increased attack speed reduction from cryo clouds to 50% from 33% | |
| 118 | - | 12. Tanya |
| 118 | + | No longer available to Germany |
| 119 | ||
| 120 | - | Cryo C4 now leaves cryo clouds once again |
| 120 | + | 2. Jaeger |
| 121 | New German hero infantry, replaces Tanya for Germany | |
| 122 | Able to assault garrisoned structures | |
| 123 | 2.1 Special Ability: Shard Grenade | |
| 124 | Jaeger launches a grenade at the target, releasing several prism shards on impact | |
| 125 | ||
| 126 | - | 1. Railgun Tank |
| 126 | + | 3. M1A1 Abrams |
| 127 | - | Now reduces the attack speed of its target by 30% for 12 seconds |
| 127 | + | Increased damage by 5% |
| 128 | ||
| 129 | - | 2. Incinerator |
| 129 | + | 4. Nighthawk |
| 130 | Increased damage against vehicles by 20/15/10% | |
| 131 | ||
| 132 | - | 3. Flame & Dragon Tanks |
| 132 | + | 5. Emergency Power |
| 133 | - | Reduced cost to 1175 from 1300 |
| 133 | + | Increased power supply by 10x |
| 134 | ||
| 135 | - | 4. Hacker |
| 135 | + | 6. Ranger |
| 136 | - | Can now target base defenses including those that do not require power |
| 136 | + | Reduced cost to 150 from 190 |
| 137 | - | Can now fire out of open-topped vehicles |
| 137 | + | |
| 138 | 7. SEAL | |
| 139 | - | 5. Kamikaze Dive |
| 139 | + | Reduced vision by 50% |
| 140 | - | Increased plane count to 6 from 4 |
| 140 | + | |
| 141 | Reduced cost to 430 from 450 | |
| 142 | - | 6. Railgunner |
| 142 | + | |
| 143 | - | Increased cost to 800 from 775 |
| 143 | + | 8. Peacekeeper |
| 144 | Increased cost to 600 from 500 | |
| 145 | - | 7. Chaingun Upgrade |
| 145 | + | |
| 146 | - | Increased attack speed bonus to 30% from 25% |
| 146 | + | 9. Tempest Pike |
| 147 | Can now be promoted | |
| 148 | - | 8. Gatling Tank |
| 148 | + | |
| 149 | - | Reduced gatling speed bonus by 50% |
| 149 | + | |
| 150 | - | Normalized its ground and anti-air damage |
| 150 | + | 10. Patriot Missile |
| 151 | Increased damage by 20% | |
| 152 | - | 9. Minigunner |
| 152 | + | |
| 153 | - | Reduced damage against aircraft by 15% |
| 153 | + | 11. GI |
| 154 | - | Reduced cost to 190 from 200 |
| 154 | + | Reduced cost to 150 from 175 |
| 155 | ||
| 156 | - | 10. Grenadier |
| 156 | + | 12. Javelin Soldier |
| 157 | - | Increased armor to flak from none |
| 157 | + | Increased cost to 600 from 500 |
| 158 | ||
| 159 | 13. TOW Missile Upgrade | |
| 160 | Reduced cost to 700 from 1200 | |
| 161 | ||
| 162 | ************ | |
| 163 | - | 1. Desolator |
| 163 | + | |
| 164 | - | Normal attacks now reduce the armor of its target by 15% for 6 seconds |
| 164 | + | |
| 165 | - | |
| 165 | + | |
| 166 | - | 2. Apocalypse Tank |
| 166 | + | 1. Informer |
| 167 | - | Increased damage against aircraft by 30% |
| 167 | + | New T2 spy infantry |
| 168 | - | Increased attack speed by 10% |
| 168 | + | |
| 169 | - | Removed build time multiplier |
| 169 | + | 2. Saboteur |
| 170 | Removed from the East Asian roster | |
| 171 | - | 3. Nuclear Tanks Upgrade |
| 171 | + | Moved to GLA |
| 172 | - | Reduced radiation duration by 60% |
| 172 | + | |
| 173 | 3. Hijacker | |
| 174 | - | 4. Field Bunker |
| 174 | + | Removed from the East Asian roster |
| 175 | - | Can now be sold |
| 175 | + | Moved to GLA |
| 176 | ||
| 177 | - | 5. Igla Chopper |
| 177 | + | 4. Fortified Bunker |
| 178 | - | Reduced damage against infantry by 60% |
| 178 | + | Now also comes with a Tank Hunter/Buster |
| 179 | - | Reduced damage at maximum cell range by 30% |
| 179 | + | |
| 180 | 5. Minigunner | |
| 181 | - | 6. Tank Drop |
| 181 | + | Reduced cost to 180 from 190 |
| 182 | - | Increased cost to 1100 from 900 |
| 182 | + | |
| 183 | - | Now drops a Flak Track as well |
| 183 | + | 6. Hacker |
| 184 | Reworked, no longer needs to be deployed to attack | |
| 185 | - | 7. TOS-1 MLRS |
| 185 | + | Deployed state now grants the player $5 cash every few seconds, stacks with other hackers |
| 186 | - | Reduced AoE by 30% |
| 186 | + | The hacker gets promoted over time while deployed, for a maximum of $5,6,7,8 depending on rank |
| 187 | - | Reduced damage against infantry by 15% |
| 187 | + | Deployed state ROI is approx. 3 IRL minutes at 45FPS (Multiplayer default game speed) |
| 188 | ||
| 189 | - | 8. Decimator |
| 189 | + | 7. ECM Tank |
| 190 | - | Reduced rate of turn by 1 stage, turret by 2 |
| 190 | + | Can no longer be deployed to switch modes |
| 191 | Is now allowed to carry one Engineer, making it a Repair IFV | |
| 192 | - | 9. Tesla Trooper & Defender |
| 192 | + | As a result of change its charge up capabilities cannot be used, and weapon has defaulted to final stage |
| 193 | - | Increased attack speed by 17% |
| 193 | + | Reduced cost to 700 from 750 |
| 194 | ||
| 195 | - | 10. Tesla Raider |
| 195 | + | 9. Grenadier |
| 196 | - | Increased attack speed by 20% |
| 196 | + | Reduced HP by 10% |
| 197 | - | Reduced cost to 800 from 900 |
| 197 | + | Increased accuracy of his flashbang ability by 50% |
| 198 | Reduced cost to 380 from 450 | |
| 199 | - | 11. Flak Track |
| 199 | + | |
| 200 | 10. Black Lotus | |
| 201 | ***** STILL DISABLED | |
| 202 | - | 12. Boris |
| 202 | + | New stealthed support hero |
| 203 | Replaces Huolong for North Korea | |
| 204 | Specialises in infecting enemy vehicles with a virus | |
| 205 | If not cleared by an Engineer in time, it spreads to nearby vehicles, shutting them down for a brief duration | |
| 206 | 10.1 Special Ability: No Comms. | |
| 207 | Black Lotus shuts down enemy Radars from a distance, resetting shroud for the enemy | |
| 208 | If a Spy Satellite is targeted it will be instantly destroyed | |
| 209 | - | 1. Chaos Drone |
| 209 | + | |
| 210 | - | Reduced cost to 450 from 500 |
| 210 | + | 11. Neutron Missile |
| 211 | - | Increased duration against infantry and vehicles to 4.5/9 seconds from 3/6 |
| 211 | + | ***** STILL NOT IMPLEMENTED |
| 212 | Replaces the Scud Storm | |
| 213 | - | 2. Buzzer |
| 213 | + | Launches a missile towards the target area to deal massive damage |
| 214 | - | Increased HP by 10% in both air and ground versions |
| 214 | + | The missile has a chance to neutralise enemy vehicles in the area |
| 215 | ||
| 216 | - | 3. Cloaking Field |
| 216 | + | 12. Missile Platform |
| 217 | - | First instance of this support power is now instant |
| 217 | + | Removed from East Asia. Replaced with the classic China Missile Silo |
| 218 | ||
| 219 | - | 4. Medusa |
| 219 | + | 13. Red Guard |
| 220 | - | Can no longer attack without facing its target |
| 220 | + | Reduced cost to 160 from 175 |
| 221 | - | Removed its sensors |
| 221 | + | Reduced HP by 5% |
| 222 | ||
| 223 | - | Reduced damage against vehicles by 30% |
| 223 | + | 14. Supply Drop Zone |
| 224 | Removed as Hackers are now their secondary source of cash | |
| 225 | - | 5. Mantis |
| 225 | + | Will return as a tech structure in the future |
| 226 | - | Increased respawn delay of drones to 30 seconds from 20 |
| 226 | + | |
| 227 | - | Reduced speed by 10% |
| 227 | + | |
| 228 | - | Increased spawn ammo to 2 from 1, reduced damage by 50% |
| 228 | + | *** GLA *** |
| 229 | ************ | |
| 230 | - | 6. Blight |
| 230 | + | |
| 231 | - | Reduced damage against hero units by 40% |
| 231 | + | 1. Beta version of the faction has been enabled for multiplayer |
| 232 | 1.1 Faction Info | |
| 233 | - | 7. Arch Templar |
| 233 | + | GLA does not use power |
| 234 | - | Reduced final shot AOE by 40% |
| 234 | + | Structures build 33% slower than other factions |
| 235 | - | Reduced damage against vehicles by 20% |
| 235 | + | Bounty is obtained at T2 instead of T3 |
| 236 | Some units get scavenge upgrades through veterancy | |
| 237 | - | 8. Chameleon |
| 237 | + | Does not have access to aircraft but will through spying in the future |
| 238 | - | Increased airstrike damage by 20% |
| 238 | + | Naval units are partially "stolen" until design is complete |
| 239 | Does not have a T4 resource structure, instead, Black Markets provide passive income | |
| 240 | - | 9. Drone Miner |
| 240 | + | |
| 241 | - | Will now be slowed by ore fields |
| 241 | + | 1.2 Sub-factions |
| 242 | - | Increased damage against all air targets by 30% |
| 242 | + | 1.2.1 Scarab Cell |
| 243 | Heavy focus on well armored units and demolition tactics | |
| 244 | - | 10. Genetic Mutator |
| 244 | + | |
| 245 | - | Now instantly kills T1 infantry |
| 245 | + | 1.2.2 Scorpion Cell |
| 246 | - | Increased cooldown to 6 minutes from 4 |
| 246 | + | Focused on toxin weaponry and long range siege units |
| 247 | ||
| 248 | - | 11. Obelisk of Life |
| 248 | + | 2. Jarmen Kell |
| 249 | - | Can now heal infantry by half of the vehicle heal value |
| 249 | + | Killing drivers now gives Jarmen a cash bounty of $50 per driver killed |
| 250 | - | Heal ticks will briefly increase armor by 10% |
| 250 | + | Reduced driver kill shot reload speed by 20% |
| 251 | - | Increased heal by 25% |
| 251 | + | |
| 252 | 3. Rebel | |
| 253 | - | 12. Cyborg Reaper |
| 253 | + | |
| 254 | - | Increased attack speed by 20% |
| 254 | + | |
| 255 | 4. Saboteur | |
| 256 | Moved to GLA | |
| 257 | - | 13. Militant |
| 257 | + | |
| 258 | - | Reduced cloaking speed to 1 frame |
| 258 | + | 5. Hijacker |
| 259 | - | Increased cost to 150 from 140 |
| 259 | + | Moved to GLA |
| 260 | ||
| 261 | - | 14. Floating Disc |
| 261 | + | 6. Scud Storm |
| 262 | - | Reduced cost to 1600 from 1750 |
| 262 | + | Moved to GLA |
| 263 | ||
| 264 | - | 15. Free Mind Upgrade |
| 264 | + | 7. Fake Structures |
| 265 | - | Moved up to T3 from T2 |
| 265 | + | Moved to GLA |
| 266 | - | Increased cost to 2500 from 1500 |
| 266 | + | |
| 267 | 8. Black Market | |
| 268 | - | 16. Arachnophobia |
| 268 | + | T2 Prerequisite structure that enables Bounty for GLA |
| 269 | - | Moved down to T2 from T3 |
| 269 | + | Removed build limit |
| 270 | Increased periodic cash amount to 30 from 25 | |
| 271 | - | 17. Stealth Suit Upgrade |
| 271 | + | ROI is approx. 3.5 IRL minutes at 45FPS (Multiplayer default game speed) |
| 272 | - | Moved to Radar from War Factory |
| 272 | + | |
| 273 | 9. Technical | |
| 274 | - | 18. Psychic Dominator |
| 274 | + | Can now target air units |
| 275 | - | Reduced damage to vehicles by 70% |
| 275 | + | |
| 276 | ************ | |
| 277 | - | 19. Ravager |
| 277 | + | |
| 278 | - | Can no longer assault garrisoned buildings |
| 278 | + | |
| 279 | ||
| 280 | 1. Conscript | |
| 281 | Increased cost to 150 from 100 | |
| 282 | Upgraded damage reduced by 20% | |
| 283 | ||
| 284 | 2. Spetsnaz | |
| 285 | Increased cost to 350 from 300 | |
| 286 | Increased HP by 10% | |
| 287 | Special ability can now also cull Brutes | |
| 288 | ||
| 289 | 3. Fake Structures | |
| 290 | Moved to GLA | |
| 291 | ||
| 292 | 4. Repair Vehicle | |
| 293 | Moved down to T1 | |
| 294 | Reduced HP by 10% | |
| 295 | ||
| 296 | ************ | |
| 297 | *** Yuri *** | |
| 298 | ************ | |
| 299 | ||
| 300 | 1. Ravager | |
| 301 | Removed its armor bonus against bullet weapons | |
| 302 | 1.1 Ravageling | |
| 303 | No longer triggers uranium explosions upon death | |
| 304 | ||
| 305 | 2. Infiltrator | |
| 306 | New T2 spy infantry | |
| 307 | ||
| 308 | 3. Arch Templar | |
| 309 | Removed AoE from final shot | |
| 310 | Reduced armor reduction to 10% from 15% | |
| 311 | Increased damage by 10% | |
| 312 | ||
| 313 | 4. Stealth Tank | |
| 314 | Can now target air units at 50% of its normal damage | |
| 315 | Reduced damage against structures by 10% | |
| 316 | ||
| 317 | 5. Floating Disk | |
| 318 | Increased cash drain amount to 50 from 30 | |
| 319 | Reduced drain delay by 50% | |
| 320 | ||
| 321 | 6. Bio Reactor | |
| 322 | Increased occupant power to 45 from 35 | |
| 323 | ||
| 324 | 7. Militant | |
| 325 | Reduced cost to 140 from 150 | |
| 326 | ||
| 327 | 8. Seeker / Seaker | |
| 328 | Reduced AA damage by 10% | |
| 329 | ||
| 330 | 9. Shadow Tank | |
| 331 | No longer reveals itself when firing from shroud | |
| 332 | No longer decloaks when firing if in cloaked state | |
| 333 | ||
| 334 | 10. Refinery | |
| 335 | Increased cost to 2000 from 1700 | |
| 336 | First built refinery delivers 2 Drone Miners instead of 1 |