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- ***************************************************************************
- ********************* RISE OF THE EAST 2.2 CHANGELOG **********************
- ***************************************************************************
- **********************
- ******** 2.2.0 *******
- ***** --/11/2020 *****
- **********************
- 1. Fixed Pilots and Hijackers from taking over allied vehicles
- 2. Fixed MP Game Speed displaying incorrect values
- 3. Fixed bullet shell casings and ricochet from damaging walls
- 4. Fixed Stealth Tanks having innacurate missiles
- 5. Reverted cncnet5.dll for faster loading/exit
- 6. Improved target scanning capabilities of all offensive units and base defenses
- 7. Fixed Peacekeepers from hitting allied units
- 8. Fixed Heroic Railgun Tanks not being able to fire
- 9. Fixed Hospital Advanced Rubble state
- 10. Removed acceleration from all units, this helps melee units the most
- 11. Removed ReShade client checkbox until further notice to prevent initial game loading issues
- 12. Reduced brightness on East Asia and GLA diplomacy/option background image
- 13. Fixed YR S06 mission
- ************
- * General *
- ************
- 1. T2/T3 Infantry
- Reduced damage taken from Dogs & Ravagers by 15/30%
- 2. Spawned Missiles
- Damage is now capped at 2 cells max, previously was unlimited
- Only applies to multiplayer games
- 3. Tier vs Tier
- Further optimized damage between different tiered units, applied per tier
- This only applies to specialised weapons (e.g. reduction does not apply for bullet weapons vs armor but will apply vs infantry/air)
- Siege units are only affected defensively, offensive capabilities remain unchanged
- 3.1 Infantry
- Reduced damage against higher tiers by 26% (e.g. 130/96/71%)
- Tier damage bonus reduced to 12% from 20%
- 3.2 Vehicles
- Reduced damage against higher tiers by 13% (e.g. 90/78/68%)
- Tier damage bonus increased to 7% from 5%
- 4. Spies
- Moved spies to T2
- Allied Spy remains unchanged
- 5. Build off Allies
- Allied refineries can now be built off of, just like Construction Yards
- 6. Upgrades & Support Powers
- New upgrades have been added:
- 6.1 Allies
- Deploy Ambulance
- Delivers an ambulance to the closest War Factory
- Ambulances can heal and buff friendly infantry in the battlefield
- Air Superiority Upgrade
- American T2 upgrade that builds all new F22s at veteran rank
- Spectrum Shield Upgrade
- Is now applied to existing units
- 6.2 East Asia
- Minigunner Training Upgrade
- NK T1 upgrade that trains all new Minigunners at veteran rank
- MIG Armor Upgrade
- China T1 upgrade. Increases MIG HP by 20%
- 6.3 GLA
- Worker Shoes Upgrade
- T2 upgrade. Increases worker and slave speed by 25%
- Anthrax Bomb
- Calls in a support plane to carpet bomb the target area. Leaves toxin residue
- Exclusive to Scorpion Cell
- Car Bomb
- Salvages 2 cars from the Junkyard to be used by terrorists in their next bombing run
- Not available to Scorpion Cell
- Advanced Training
- All infantry and vehicles are trained at veteran rank for 1.5 min
- Rebel Ambush
- Deploys a group of rebels at the target area
- Group size scales with tech level
- Corrosion
- Debuffs the target enemy vehicles with -25% move speed and -25% fire power
- Exclusive to Scorpion Cell
- Slave Miner
- Deploys a Slave Miner from the Prison Camp. Maximum of 2 per game
- Rocket Reload Upgrade
- T3 upgrade that increases the attack speed of all missile based units
- Does not apply to the Scarab Tank's missiles in upgraded form
- Exclusive to Scarab Cell
- 6.4 Soviets
- Reactive Armor
- T1 upgrade. Increases light and medium vehicle HP by 15%
- 6.5 Yuri
- Juice 'em Up
- Increases damage and move speed of friendly infantry by 15% in the target area
- ************
- ** Allies **
- ************
- 1. Tanya
- Increased attack speed reduction from cryo clouds to 50% from 33%
- No longer available to Germany
- 2. Jaeger
- New German hero infantry, replaces Tanya for Germany
- Able to assault garrisoned structures
- 2.1 Special Ability: Shard Grenade
- Jaeger launches a grenade at the target, releasing several prism shards on impact
- 3. M1A1 Abrams
- Increased damage by 5%
- 4. Nighthawk
- Increased damage against vehicles by 20/15/10%
- 5. Emergency Power
- Increased power supply by 10x
- 6. Ranger
- Reduced cost to 150 from 190
- 7. SEAL
- Reduced vision by 50%
- Increased HP by 10%
- Reduced cost to 430 from 450
- 8. Peacekeeper
- Increased cost to 600 from 500
- 9. Tempest Pike
- Can now be promoted
- Increased HP by 5%
- 10. Patriot Missile
- Increased damage by 20%
- 11. GI
- Reduced cost to 150 from 175
- 12. Javelin Soldier
- Increased cost to 600 from 500
- 13. TOW Missile Upgrade
- Reduced cost to 700 from 1200
- ************
- *** Asia ***
- ************
- 1. Informer
- New T2 spy infantry
- 2. Saboteur
- Removed from the East Asian roster
- Moved to GLA
- 3. Hijacker
- Removed from the East Asian roster
- Moved to GLA
- 4. Fortified Bunker
- Now also comes with a Tank Hunter/Buster
- 5. Minigunner
- Reduced cost to 180 from 190
- 6. Hacker
- Reworked, no longer needs to be deployed to attack
- Deployed state now grants the player $5 cash every few seconds, stacks with other hackers
- The hacker gets promoted over time while deployed, for a maximum of $5,6,7,8 depending on rank
- Deployed state ROI is approx. 3 IRL minutes at 45FPS (Multiplayer default game speed)
- 7. ECM Tank
- Can no longer be deployed to switch modes
- Is now allowed to carry one Engineer, making it a Repair IFV
- As a result of change its charge up capabilities cannot be used, and weapon has defaulted to final stage
- Reduced cost to 700 from 750
- 9. Grenadier
- Reduced HP by 10%
- Increased accuracy of his flashbang ability by 50%
- Reduced cost to 380 from 450
- 10. Black Lotus
- ***** STILL DISABLED
- New stealthed support hero
- Replaces Huolong for North Korea
- Specialises in infecting enemy vehicles with a virus
- If not cleared by an Engineer in time, it spreads to nearby vehicles, shutting them down for a brief duration
- 10.1 Special Ability: No Comms.
- Black Lotus shuts down enemy Radars from a distance, resetting shroud for the enemy
- If a Spy Satellite is targeted it will be instantly destroyed
- 11. Neutron Missile
- ***** STILL NOT IMPLEMENTED
- Replaces the Scud Storm
- Launches a missile towards the target area to deal massive damage
- The missile has a chance to neutralise enemy vehicles in the area
- 12. Missile Platform
- Removed from East Asia. Replaced with the classic China Missile Silo
- 13. Red Guard
- Reduced cost to 160 from 175
- Reduced HP by 5%
- 14. Supply Drop Zone
- Removed as Hackers are now their secondary source of cash
- Will return as a tech structure in the future
- ************
- *** GLA ***
- ************
- 1. Beta version of the faction has been enabled for multiplayer
- 1.1 Faction Info
- GLA does not use power
- Structures build 33% slower than other factions
- Bounty is obtained at T2 instead of T3
- Some units get scavenge upgrades through veterancy
- Does not have access to aircraft but will through spying in the future
- Naval units are partially "stolen" until design is complete
- Does not have a T4 resource structure, instead, Black Markets provide passive income
- 1.2 Sub-factions
- 1.2.1 Scarab Cell
- Heavy focus on well armored units and demolition tactics
- 1.2.2 Scorpion Cell
- Focused on toxin weaponry and long range siege units
- 2. Jarmen Kell
- Killing drivers now gives Jarmen a cash bounty of $50 per driver killed
- Reduced driver kill shot reload speed by 20%
- 3. Rebel
- Reduced attack speed by 20%
- 4. Saboteur
- Moved to GLA
- 5. Hijacker
- Moved to GLA
- 6. Scud Storm
- Moved to GLA
- 7. Fake Structures
- Moved to GLA
- 8. Black Market
- T2 Prerequisite structure that enables Bounty for GLA
- Removed build limit
- Increased periodic cash amount to 30 from 25
- ROI is approx. 3.5 IRL minutes at 45FPS (Multiplayer default game speed)
- 9. Technical
- Can now target air units
- ************
- * Soviets *
- ************
- 1. Conscript
- Increased cost to 150 from 100
- Upgraded damage reduced by 20%
- 2. Spetsnaz
- Increased cost to 350 from 300
- Increased HP by 10%
- Special ability can now also cull Brutes
- 3. Fake Structures
- Moved to GLA
- 4. Repair Vehicle
- Moved down to T1
- Reduced HP by 10%
- ************
- *** Yuri ***
- ************
- 1. Ravager
- Removed its armor bonus against bullet weapons
- 1.1 Ravageling
- No longer triggers uranium explosions upon death
- 2. Infiltrator
- New T2 spy infantry
- 3. Arch Templar
- Removed AoE from final shot
- Reduced armor reduction to 10% from 15%
- Increased damage by 10%
- 4. Stealth Tank
- Can now target air units at 50% of its normal damage
- Reduced damage against structures by 10%
- 5. Floating Disk
- Increased cash drain amount to 50 from 30
- Reduced drain delay by 50%
- 6. Bio Reactor
- Increased occupant power to 45 from 35
- 7. Militant
- Reduced cost to 140 from 150
- 8. Seeker / Seaker
- Reduced AA damage by 10%
- 9. Shadow Tank
- No longer reveals itself when firing from shroud
- No longer decloaks when firing if in cloaked state
- 10. Refinery
- Increased cost to 2000 from 1700
- First built refinery delivers 2 Drone Miners instead of 1
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