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- ***************************************************************************
- ********************* RISE OF THE EAST 2.1 CHANGELOG **********************
- ***************************************************************************
- **********************
- ******* 2.1.8 ********
- ***** 22/10/2020 *****
- **********************
- 1. Fixed gem/ore values
- 2. Added more MP maps (2, 3, 4 and 6 players)
- 3. Fixed Rangers not being allowed inside Humvees
- 4. Fixed spies not infiltrating Allied Battle Labs
- 5. Fixed some infantry not targeting fences/walls
- 6. Fixed Stinger Ambush not deploying upgraded Stingers
- 7. Fixed Comanches from missing when firing at aircraft
- 8. Fixed some incorrect bounty values
- 9. Added a light application of godrays to the RotE_Xtended shader profile (ReShade)
- 10. Added new weather effects and the ability to select them via the client
- 11. Fixed upgrades interfering with non-short games and SP missions when no units are left alive
- ************
- * General *
- ************
- 1. Missions
- Adjusted all SP missions to include new ore changes and new upgrade system
- Improved some end game triggers for faster missions
- Improved tech availability to the player in YR missions
- 2. Aircraft
- Increased T1 & T2 reload time by 30%
- T3 aircraft remain unchanged
- 3. Economy
- Increased Iron ore growth/spread by 40%
- Increased all other ore type values by approx. 10%
- 4. Upgrades
- Reworked and are now available via a single click
- Added an announcement briefly describing the upgrade once research is complete
- Updated research time based on upgrade tier:
- T1 - 60 seconds
- T2 - 90 seconds
- T3 - 120 seconds
- 5. Fake Structures
- Infiltrating fake structures will now shut down the attacker's power by 120 seconds
- Cannot occur more than once per game
- 6. Tech Structures
- Oil Derricks have had their initial capture bonus reduced (350 from 750) until it is fixed to work with this system
- Now have an advanced damaged state or "advanced rubble"
- This puts the structure in neutral at 33% HP, meaning all of its functions cease to work
- The structure can be brought back online with an engineer
- 6.1 If the engineer is owned by the structure's owner, it will repair it to working state
- The owner will get his engineer back, which at this point needs to recapture the structure
- 6.2 If the engineer is owned by another player, it will capture the rubble, the player then
- needs to use another engineer to repair it back to working order
- 7. Spawned Missiles
- Can no longer be targeted
- Reduced missile damage by 40%
- Increased speed by 20%
- Increased reload speed by 30%
- Increased range by 15%
- These changes are only applied in multiplayer
- 8. T3 Siege Vehicles
- Increased range by 10%
- ************
- ** Allies **
- ************
- 1. Dolphin
- Reworked weapon and no longer deals passthrough damage
- Has a small chance to critical hit for x3 damage
- 1.1 Critical Hits
- Ignores armor bonuses and deals pure damage
- Disables the target's weapons for 10 seconds
- 2. SEAL
- Increased C4 damage by 20%
- 3. Airstrike
- Reduced cost to 500 from 750
- 4. Battle Fortress
- Increased HP by 5%
- 5. TOW Missile Upgrade
- Re-enabled for all Allied sides
- Available at War Factory
- Upgrades the Humvee with a TOW missile, giving it a boost against vehicles
- 6. Mirage Tank
- Normal attacks now reduce the armor of its target by 5% for 6 seconds
- Reduction stacks with other Mirage Tanks
- 7. Prism Raider
- Increased damage by 20%
- Reduced cost to 750 from 800
- 8. Ranger
- Reduced cost to 190 from 200
- 9. Aircraft Carrier
- Increased Hornet speed by 20%
- 10. Bullfrog
- Increased missile speed by 66%
- 11. Avenger
- Increased damage by 10%
- Increased damage against vehicles by 20%
- 12. Tanya
- Increased damage by 10%
- Cryo C4 now leaves cryo clouds once again
- ************
- *** Asia ***
- ************
- 1. Railgun Tank
- Now reduces the attack speed of its target by 30% for 12 seconds
- 2. Incinerator
- Increased HP by 10%
- 3. Flame & Dragon Tanks
- Reduced cost to 1175 from 1300
- 4. Hacker
- Can now target base defenses including those that do not require power
- Can now fire out of open-topped vehicles
- 5. Kamikaze Dive
- Increased plane count to 6 from 4
- 6. Railgunner
- Increased cost to 800 from 775
- 7. Chaingun Upgrade
- Increased attack speed bonus to 30% from 25%
- 8. Gatling Tank
- Reduced gatling speed bonus by 50%
- Normalized its ground and anti-air damage
- 9. Minigunner
- Reduced damage against aircraft by 15%
- Reduced cost to 190 from 200
- 10. Grenadier
- Increased armor to flak from none
- ************
- * Soviets *
- ************
- 1. Desolator
- Normal attacks now reduce the armor of its target by 15% for 6 seconds
- 2. Apocalypse Tank
- Increased damage against aircraft by 30%
- Increased attack speed by 10%
- Removed build time multiplier
- 3. Nuclear Tanks Upgrade
- Reduced radiation duration by 60%
- 4. Field Bunker
- Can now be sold
- 5. Igla Chopper
- Reduced damage against infantry by 60%
- Reduced damage at maximum cell range by 30%
- 6. Tank Drop
- Increased cost to 1100 from 900
- Now drops a Flak Track as well
- 7. TOS-1 MLRS
- Reduced AoE by 30%
- Reduced damage against infantry by 15%
- 8. Decimator
- Reduced rate of turn by 1 stage, turret by 2
- 9. Tesla Trooper & Defender
- Increased attack speed by 17%
- 10. Tesla Raider
- Increased attack speed by 20%
- Reduced cost to 800 from 900
- 11. Flak Track
- Increased damage by 10%
- 12. Boris
- Increased damage by 20%
- ************
- *** Yuri ***
- ************
- 1. Chaos Drone
- Reduced cost to 450 from 500
- Increased duration against infantry and vehicles to 4.5/9 seconds from 3/6
- 2. Buzzer
- Increased HP by 10% in both air and ground versions
- 3. Cloaking Field
- First instance of this support power is now instant
- 4. Medusa
- Can no longer attack without facing its target
- Removed its sensors
- Reduced attack speed by 20%
- Reduced damage against vehicles by 30%
- 5. Mantis
- Increased respawn delay of drones to 30 seconds from 20
- Reduced speed by 10%
- Increased spawn ammo to 2 from 1, reduced damage by 50%
- 6. Blight
- Reduced damage against hero units by 40%
- 7. Arch Templar
- Reduced final shot AOE by 40%
- Reduced damage against vehicles by 20%
- 8. Chameleon
- Increased airstrike damage by 20%
- 9. Drone Miner
- Will now be slowed by ore fields
- Increased damage against all air targets by 30%
- 10. Genetic Mutator
- Now instantly kills T1 infantry
- Increased cooldown to 6 minutes from 4
- 11. Obelisk of Life
- Can now heal infantry by half of the vehicle heal value
- Heal ticks will briefly increase armor by 10%
- Increased heal by 25%
- 12. Cyborg Reaper
- Increased attack speed by 20%
- Increased damage by 10%
- 13. Militant
- Reduced cloaking speed to 1 frame
- Increased cost to 150 from 140
- 14. Floating Disc
- Reduced cost to 1600 from 1750
- 15. Free Mind Upgrade
- Moved up to T3 from T2
- Increased cost to 2500 from 1500
- 16. Arachnophobia
- Moved down to T2 from T3
- 17. Stealth Suit Upgrade
- Moved to Radar from War Factory
- 18. Psychic Dominator
- Reduced damage to vehicles by 70%
- 19. Ravager
- Can no longer assault garrisoned buildings
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