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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | do | |
| 4 | print("FE Compatibility code by Mokiros")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | --Creating fake input objects with fake variables | |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = owner | |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | plr = owner | |
| 84 | char = plr.Character | |
| 85 | hum = char.Humanoid | |
| 86 | local cam = game.Workspace.CurrentCamera | |
| 87 | Camera = cam | |
| 88 | local CamInterrupt = false | |
| 89 | local TwoD = false | |
| 90 | local TargetInfo = {nil, nil}
| |
| 91 | cam.CameraType = "Custom" | |
| 92 | t = char.Torso | |
| 93 | h = char.Head | |
| 94 | ra = char["Right Arm"] | |
| 95 | la = char["Left Arm"] | |
| 96 | rl = char["Right Leg"] | |
| 97 | ll = char["Left Leg"] | |
| 98 | tors = char.Torso | |
| 99 | lleg = char["Left Leg"] | |
| 100 | root = char.HumanoidRootPart | |
| 101 | hed = char.Head | |
| 102 | rleg = char["Right Leg"] | |
| 103 | rarm = char["Right Arm"] | |
| 104 | larm = char["Left Arm"] | |
| 105 | radian = math.rad | |
| 106 | random = math.random | |
| 107 | Vec3 = Vector3.new | |
| 108 | Inst = Instance.new | |
| 109 | cFrame = CFrame.new | |
| 110 | Euler = CFrame.fromEulerAnglesXYZ | |
| 111 | vt = Vector3.new | |
| 112 | bc = BrickColor.new | |
| 113 | br = BrickColor.random | |
| 114 | it = Instance.new | |
| 115 | cf = CFrame.new | |
| 116 | ||
| 117 | local Booleans = {
| |
| 118 | CamFollow = true, | |
| 119 | GyroUse = true | |
| 120 | } | |
| 121 | ||
| 122 | function lerp(object, newCFrame, alpha) | |
| 123 | return object:lerp(newCFrame, alpha) | |
| 124 | end | |
| 125 | ||
| 126 | local Directer = Inst("BodyGyro", root)
| |
| 127 | Directer.MaxTorque = Vec3(0, 0, 0) | |
| 128 | Directer.P = 600000 | |
| 129 | local CPart = Inst("Part")
| |
| 130 | CPart.Anchored = true | |
| 131 | CPart.CanCollide = false | |
| 132 | CPart.Locked = true | |
| 133 | CPart.Transparency = 1 | |
| 134 | ||
| 135 | local rainbowmode = false | |
| 136 | local chaosmode = false | |
| 137 | ||
| 138 | local kan = Instance.new("Sound",char)
| |
| 139 | kan.Volume = 5 | |
| 140 | kan.TimePosition = 0 | |
| 141 | kan.PlaybackSpeed = 1 | |
| 142 | kan.Pitch = 1 | |
| 143 | kan.SoundId = "rbxassetid://2114921530" | |
| 144 | kan.Name = "wrecked" | |
| 145 | kan.Looped = true | |
| 146 | kan:Play() | |
| 147 | ||
| 148 | local currentThemePlaying = kan.SoundId | |
| 149 | local currentPitch = kan.Pitch | |
| 150 | local currentVol = kan.Volume | |
| 151 | function newTheme(ID,timepos,pitch,vol) | |
| 152 | local kanz = kan | |
| 153 | --kanz:Stop() | |
| 154 | kanz.Volume = vol | |
| 155 | --kanz.TimePosition = timepos | |
| 156 | kanz.PlaybackSpeed = pitch | |
| 157 | kanz.Pitch = pitch | |
| 158 | kanz.SoundId = ID | |
| 159 | kanz.Name = "wrecked" | |
| 160 | kanz.Looped = true | |
| 161 | currentThemePlaying = kanz.SoundId | |
| 162 | currentVol = kanz.Volume | |
| 163 | currentPitch = kanz.Pitch | |
| 164 | --kanz:Play() | |
| 165 | --coroutine.resume(coroutine.create(function() | |
| 166 | --wait(0.05) | |
| 167 | --end)) | |
| 168 | end | |
| 169 | ||
| 170 | ||
| 171 | function newThemeCust(ID,timepos,pitch,vol) | |
| 172 | local kanz = kan | |
| 173 | kanz:Stop() | |
| 174 | kanz.Volume = vol | |
| 175 | kanz.TimePosition = timepos | |
| 176 | kanz.PlaybackSpeed = pitch | |
| 177 | kanz.Pitch = pitch | |
| 178 | kanz.SoundId = ID | |
| 179 | kanz.Name = "wrecked" | |
| 180 | kanz.Looped = true | |
| 181 | currentThemePlaying = kanz.SoundId | |
| 182 | currentVol = kanz.Volume | |
| 183 | currentPitch = kanz.Pitch | |
| 184 | kanz:Play() | |
| 185 | coroutine.resume(coroutine.create(function() | |
| 186 | wait(0.05) | |
| 187 | end)) | |
| 188 | end | |
| 189 | ||
| 190 | local mutedtog = false | |
| 191 | ||
| 192 | function CameraEnshaking(Length,Intensity) | |
| 193 | coroutine.resume(coroutine.create(function() | |
| 194 | local intensity = 1*Intensity | |
| 195 | local rotM = 0.01*Intensity | |
| 196 | for i = 0, Length, 0.1 do | |
| 197 | swait() | |
| 198 | intensity = intensity - 0.05*Intensity/Length | |
| 199 | rotM = rotM - 0.0005*Intensity/Length | |
| 200 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
| 201 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
| 202 | end | |
| 203 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
| 204 | end)) | |
| 205 | end | |
| 206 | CamShake=function(Part,Distan,Power,Times) | |
| 207 | local de=Part.Position | |
| 208 | for i,v in pairs(workspace:children()) do | |
| 209 | if v:IsA("Model") and v:findFirstChild("Humanoid") then
| |
| 210 | for _,c in pairs(v:children()) do | |
| 211 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
| 212 | local Noob=v.Humanoid | |
| 213 | if Noob~=nil then | |
| 214 | coroutine.resume(coroutine.create(function() | |
| 215 | FV = Instance.new("BoolValue", Noob)
| |
| 216 | FV.Name = "CameraShake" | |
| 217 | for ShakeNum=1,Times do | |
| 218 | swait() | |
| 219 | local ef=Power | |
| 220 | if ef>=1 then | |
| 221 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
| 222 | else | |
| 223 | ef=Power*10 | |
| 224 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) | |
| 225 | end | |
| 226 | end | |
| 227 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 228 | FV:Destroy() | |
| 229 | end)) | |
| 230 | CameraShake(Times, Power, Noob) | |
| 231 | end | |
| 232 | end | |
| 233 | end | |
| 234 | end | |
| 235 | end | |
| 236 | end | |
| 237 | ||
| 238 | ||
| 239 | function chatfunc(text,color,typet,font,timeex) | |
| 240 | local chat = coroutine.wrap(function() | |
| 241 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 242 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 243 | end | |
| 244 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 245 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 246 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 247 | naeeym2.Adornee = Character.Head | |
| 248 | naeeym2.Name = "TalkingBillBoard" | |
| 249 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 250 | tecks2.BackgroundTransparency = 1 | |
| 251 | tecks2.BorderSizePixel = 0 | |
| 252 | tecks2.Text = "" | |
| 253 | tecks2.Font = font | |
| 254 | tecks2.TextSize = 30 | |
| 255 | tecks2.TextStrokeTransparency = 0 | |
| 256 | tecks2.TextColor3 = color | |
| 257 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 258 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 259 | local tecks3 = Instance.new("TextLabel",naeeym2)
| |
| 260 | tecks3.BackgroundTransparency = 1 | |
| 261 | tecks3.BorderSizePixel = 0 | |
| 262 | tecks3.Text = "" | |
| 263 | tecks3.Font = font | |
| 264 | tecks3.TextSize = 30 | |
| 265 | tecks3.TextStrokeTransparency = 0 | |
| 266 | if typet == "Inverted" then | |
| 267 | tecks3.TextColor3 = Color3.new(0,0,0) | |
| 268 | tecks3.TextStrokeColor3 = color | |
| 269 | elseif typet == "Normal" then | |
| 270 | tecks3.TextColor3 = color | |
| 271 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
| 272 | end | |
| 273 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
| 274 | coroutine.resume(coroutine.create(function() | |
| 275 | while true do | |
| 276 | swait(1) | |
| 277 | if chaosmode == true then | |
| 278 | tecks2.TextColor3 = BrickColor.random().Color | |
| 279 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
| 280 | end | |
| 281 | end | |
| 282 | end)) | |
| 283 | modet.TextTransparency = modet.TextTransparency + 1 | |
| 284 | modet.TextStrokeTransparency = modet.TextStrokeTransparency + 1 | |
| 285 | for i = 0, 74*timeex do | |
| 286 | swait() | |
| 287 | modet.TextTransparency = 1 | |
| 288 | modet.TextStrokeTransparency = 1 | |
| 289 | tecks2.Text = text | |
| 290 | tecks3.Text = text | |
| 291 | end | |
| 292 | local randomrot = math.random(1,2) | |
| 293 | if randomrot == 1 then | |
| 294 | for i = 1, 50 do | |
| 295 | swait() | |
| 296 | tecks2.Text = text | |
| 297 | tecks3.Text = text | |
| 298 | modet.TextTransparency = modet.TextTransparency - .02 | |
| 299 | modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02 | |
| 300 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 301 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 302 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 303 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
| 304 | end | |
| 305 | elseif randomrot == 2 then | |
| 306 | for i = 1, 50 do | |
| 307 | swait() | |
| 308 | tecks2.Text = text | |
| 309 | tecks3.Text = text | |
| 310 | modet.TextTransparency = modet.TextTransparency - .02 | |
| 311 | modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02 | |
| 312 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 313 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 314 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 315 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
| 316 | end | |
| 317 | end | |
| 318 | modet.TextTransparency = 0 | |
| 319 | modet.TextStrokeTransparency = 0 | |
| 320 | if toggleTag == false then | |
| 321 | modet.TextTransparency = 1 | |
| 322 | modet.TextStrokeTransparency = 1 | |
| 323 | end | |
| 324 | naeeym2:Destroy() | |
| 325 | end) | |
| 326 | chat() | |
| 327 | end | |
| 328 | ||
| 329 | function bosschatfunc(text,color,watval) | |
| 330 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 331 | coroutine.resume(coroutine.create(function() | |
| 332 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then
| |
| 333 | v.PlayerGui:FindFirstChild("Dialog"):destroy()
| |
| 334 | end | |
| 335 | local scrg = Instance.new("ScreenGui",v.PlayerGui)
| |
| 336 | CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
| |
| 337 | scrg.Name = "Dialog" | |
| 338 | local txtlb = Instance.new("TextLabel",scrg)
| |
| 339 | txtlb.Text = "" | |
| 340 | txtlb.Font = "Bodoni" | |
| 341 | txtlb.TextColor3 = Color3.new(0,0,0) | |
| 342 | txtlb.TextStrokeTransparency = 0 | |
| 343 | txtlb.BackgroundTransparency = 0.75 | |
| 344 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
| 345 | txtlb.TextStrokeColor3 = color | |
| 346 | txtlb.TextScaled = true | |
| 347 | txtlb.Size = UDim2.new(1,0,0.25,0) | |
| 348 | txtlb.TextXAlignment = "Left" | |
| 349 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
| 350 | local txtlb2 = Instance.new("TextLabel",scrg)
| |
| 351 | txtlb2.Text = "Lunar Banisher" | |
| 352 | txtlb2.Font = "Arcade" | |
| 353 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
| 354 | txtlb2.TextStrokeTransparency = 0 | |
| 355 | txtlb2.BackgroundTransparency = 1 | |
| 356 | txtlb2.TextStrokeColor3 = color | |
| 357 | txtlb2.TextSize = 40 | |
| 358 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
| 359 | txtlb2.TextXAlignment = "Left" | |
| 360 | txtlb2.Position = UDim2.new(0,0,1,0) | |
| 361 | local fvalen = 0.55 | |
| 362 | local fval = -0.49 | |
| 363 | coroutine.resume(coroutine.create(function() | |
| 364 | while true do | |
| 365 | swait() | |
| 366 | if chaosmode == true then | |
| 367 | txtlb.Rotation = math.random(-1,1) | |
| 368 | txtlb2.Rotation = math.random(-1,1) | |
| 369 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
| 370 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
| 371 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
| 372 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
| 373 | end | |
| 374 | end | |
| 375 | end)) | |
| 376 | coroutine.resume(coroutine.create(function() | |
| 377 | while true do | |
| 378 | swait() | |
| 379 | if scrg.Parent ~= nil then | |
| 380 | fvalen = fvalen - 0.0001 | |
| 381 | elseif scrg.Parent == nil then | |
| 382 | break | |
| 383 | end | |
| 384 | end | |
| 385 | end)) | |
| 386 | local flol = 1.75 | |
| 387 | local flil = 1.6 | |
| 388 | coroutine.resume(coroutine.create(function() | |
| 389 | for i = 0, 9 do | |
| 390 | swait() | |
| 391 | fval = fval + 0.05 | |
| 392 | flol = flol - 0.1 | |
| 393 | flil = flil - 0.1 | |
| 394 | txtlb.Text = "" | |
| 395 | txtlb.Position = UDim2.new(0,0,flol,0) | |
| 396 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
| 397 | end | |
| 398 | txtlb.Text = text | |
| 399 | wait(watval) | |
| 400 | local valinc = 0 | |
| 401 | for i = 0, 99 do | |
| 402 | swait() | |
| 403 | valinc = valinc + 0.0001 | |
| 404 | flol = flol + valinc | |
| 405 | flil = flil + valinc | |
| 406 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
| 407 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
| 408 | txtlb.Position = UDim2.new(0,0,flol,0) | |
| 409 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
| 410 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
| 411 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
| 412 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
| 413 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
| 414 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
| 415 | end | |
| 416 | scrg:Destroy() | |
| 417 | end)) | |
| 418 | end)) | |
| 419 | end | |
| 420 | end | |
| 421 | ||
| 422 | local disably = false | |
| 423 | function warnedpeople(text,represfont,color,color2) | |
| 424 | if disably ~= true then | |
| 425 | CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
| |
| 426 | CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
| |
| 427 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 428 | coroutine.resume(coroutine.create(function() | |
| 429 | if v.PlayerGui:FindFirstChild("Spinny")~= nil then
| |
| 430 | v.PlayerGui:FindFirstChild("Spinny"):destroy()
| |
| 431 | end | |
| 432 | local scrg = Instance.new("ScreenGui",v.PlayerGui)
| |
| 433 | scrg.Name = "Spinny" | |
| 434 | local frm = Instance.new("Frame",scrg)
| |
| 435 | frm.BackgroundTransparency = 0.25 | |
| 436 | frm.BackgroundColor3 = color | |
| 437 | frm.BorderSizePixel = 0 | |
| 438 | frm.Rotation = 45 | |
| 439 | frm.Size = UDim2.new(3,0,0,100) | |
| 440 | frm.Position = UDim2.new(-4,0,0,0) | |
| 441 | local frm2 = frm:Clone() | |
| 442 | frm2.Parent = scrg | |
| 443 | frm2.BackgroundColor3 = color2 | |
| 444 | frm2.Position = UDim2.new(-4.05,0,0,0) | |
| 445 | local imlb = Instance.new("ImageLabel",scrg)
| |
| 446 | imlb.BackgroundTransparency = 1 | |
| 447 | imlb.BackgroundColor3 = Color3.new(0,0,0) | |
| 448 | imlb.Image = "rbxassetid://2344851144" | |
| 449 | imlb.Size = UDim2.new(0,750,0,750) | |
| 450 | imlb.ImageColor3 = color2 | |
| 451 | imlb.ImageTransparency = 0.25 | |
| 452 | imlb.Position = UDim2.new(-2.5,0,-2.5,0) | |
| 453 | local imlb2 = imlb:Clone() | |
| 454 | imlb2.Image = "rbxassetid://2325939897" | |
| 455 | imlb2.Size = UDim2.new(1,0,1,0) | |
| 456 | imlb2.ImageColor3 = color | |
| 457 | imlb2.ImageTransparency = 0 | |
| 458 | imlb2.Position = UDim2.new(0,0,0,0) | |
| 459 | local imlb3 = imlb:Clone() | |
| 460 | imlb3.Image = "rbxassetid://2344830904" | |
| 461 | imlb3.Size = UDim2.new(1,0,1,0) | |
| 462 | imlb3.ImageColor3 = color2 | |
| 463 | imlb3.ImageTransparency = 0 | |
| 464 | imlb3.Position = UDim2.new(0,0,0,0) | |
| 465 | local imlb4 = imlb:Clone() | |
| 466 | imlb4.Image = "rbxassetid://2344870656" | |
| 467 | imlb4.Size = UDim2.new(3,0,3,0) | |
| 468 | imlb4.ImageColor3 = Color3.new(1,1,1) | |
| 469 | imlb4.ImageTransparency = 0 | |
| 470 | imlb4.Position = UDim2.new(-1,0,-1,0) | |
| 471 | local imlb5 = imlb:Clone() | |
| 472 | imlb5.Image = "rbxassetid://2344870656" | |
| 473 | imlb5.Size = UDim2.new(10,0,10,0) | |
| 474 | imlb5.ImageColor3 = color2 | |
| 475 | imlb5.ImageTransparency = 0 | |
| 476 | imlb5.Position = UDim2.new(-4.5,0,-4.5,0) | |
| 477 | imlb2.Parent = imlb | |
| 478 | imlb3.Parent = imlb | |
| 479 | imlb4.Parent = imlb | |
| 480 | imlb5.Parent = imlb | |
| 481 | local txtlb2 = Instance.new("TextLabel",imlb)
| |
| 482 | txtlb2.Text = text | |
| 483 | txtlb2.Font = represfont | |
| 484 | txtlb2.TextColor3 = color | |
| 485 | txtlb2.TextStrokeTransparency = 0 | |
| 486 | txtlb2.BackgroundTransparency = 1 | |
| 487 | txtlb2.TextStrokeColor3 = color2 | |
| 488 | txtlb2.TextScaled = true | |
| 489 | txtlb2.Size = UDim2.new(1,0,1,0) | |
| 490 | txtlb2.Position = UDim2.new(0,0,0,0) | |
| 491 | local fvalen = 0.55 | |
| 492 | local fval = -0.49 | |
| 493 | coroutine.resume(coroutine.create(function() | |
| 494 | while true do | |
| 495 | swait() | |
| 496 | if chaosmode == true then | |
| 497 | txtlb2.Rotation = math.random(-1,1) | |
| 498 | imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
| 499 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
| 500 | imlb.ImageColor3 = BrickColor.random().Color | |
| 501 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
| 502 | end | |
| 503 | end | |
| 504 | end)) | |
| 505 | coroutine.resume(coroutine.create(function() | |
| 506 | while true do | |
| 507 | swait() | |
| 508 | if scrg.Parent ~= nil then | |
| 509 | fvalen = fvalen - 0.0001 | |
| 510 | elseif scrg.Parent == nil then | |
| 511 | break | |
| 512 | end | |
| 513 | end | |
| 514 | end)) | |
| 515 | local flol = -5 | |
| 516 | local flil = 1.6 | |
| 517 | coroutine.resume(coroutine.create(function() | |
| 518 | for i = 0, 49 do | |
| 519 | swait() | |
| 520 | flol = flol + 0.125 | |
| 521 | flil = flil - 0.1 | |
| 522 | frm.Size = frm.Size + UDim2.new(0.1,0,0,0) | |
| 523 | frm.Rotation = frm.Rotation - 0.25 | |
| 524 | frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0) | |
| 525 | frm2.Rotation = frm.Rotation + 0.325 | |
| 526 | imlb3.Rotation = imlb3.Rotation - 10 | |
| 527 | imlb2.Rotation = imlb.Rotation + 7.5 | |
| 528 | imlb.Rotation = imlb.Rotation + 5 | |
| 529 | txtlb2.Rotation = txtlb2.Rotation - 5.125 | |
| 530 | imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0) | |
| 531 | end | |
| 532 | for i = 0, 99 do | |
| 533 | swait() | |
| 534 | fval = fval + 0.05 | |
| 535 | flol = flol + 0.005 | |
| 536 | frm.Size = frm.Size + UDim2.new(0.005,0,0,0) | |
| 537 | frm.Rotation = frm.Rotation - 0.075 | |
| 538 | frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0) | |
| 539 | frm2.Rotation = frm2.Rotation + 0.125 | |
| 540 | imlb3.Rotation = imlb3.Rotation - 2 | |
| 541 | imlb2.Rotation = imlb.Rotation + 1.5 | |
| 542 | imlb.Rotation = imlb.Rotation + 1 | |
| 543 | txtlb2.Rotation = txtlb2.Rotation - 1.125 | |
| 544 | imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0) | |
| 545 | end | |
| 546 | local valinc = 0 | |
| 547 | local vinc2 = 1 | |
| 548 | for i = 0, 99 do | |
| 549 | swait() | |
| 550 | vinc2 = vinc2 + 0.25 | |
| 551 | valinc = valinc + 0.0001 | |
| 552 | flol = flol + valinc | |
| 553 | flil = flil + valinc | |
| 554 | txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2 | |
| 555 | imlb3.Rotation = imlb3.Rotation - 2*vinc2 | |
| 556 | imlb.Rotation = imlb.Rotation + 1*vinc2 | |
| 557 | imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0) | |
| 558 | frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0) | |
| 559 | frm.Rotation = frm.Rotation + 0.1*vinc2 | |
| 560 | frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0) | |
| 561 | frm2.Rotation = frm2.Rotation + 0.225*vinc2 | |
| 562 | frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075 | |
| 563 | frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075 | |
| 564 | imlb.ImageTransparency = imlb.ImageTransparency + 0.005 | |
| 565 | imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01 | |
| 566 | imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01 | |
| 567 | imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01 | |
| 568 | imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01 | |
| 569 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
| 570 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
| 571 | end | |
| 572 | scrg:Destroy() | |
| 573 | end)) | |
| 574 | end)) | |
| 575 | end | |
| 576 | end | |
| 577 | end | |
| 578 | ||
| 579 | local Create = LoadLibrary("RbxUtility").Create
| |
| 580 | ||
| 581 | CFuncs = {
| |
| 582 | ["Part"] = {
| |
| 583 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 584 | local Part = Create("Part"){
| |
| 585 | Parent = Parent, | |
| 586 | Reflectance = Reflectance, | |
| 587 | Transparency = Transparency, | |
| 588 | CanCollide = false, | |
| 589 | Locked = true, | |
| 590 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 591 | Name = Name, | |
| 592 | Size = Size, | |
| 593 | Material = Material, | |
| 594 | } | |
| 595 | RemoveOutlines(Part) | |
| 596 | return Part | |
| 597 | end; | |
| 598 | }; | |
| 599 | ||
| 600 | ["Mesh"] = {
| |
| 601 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 602 | local Msh = Create(Mesh){
| |
| 603 | Parent = Part, | |
| 604 | Offset = OffSet, | |
| 605 | Scale = Scale, | |
| 606 | } | |
| 607 | if Mesh == "SpecialMesh" then | |
| 608 | Msh.MeshType = MeshType | |
| 609 | Msh.MeshId = MeshId | |
| 610 | end | |
| 611 | return Msh | |
| 612 | end; | |
| 613 | }; | |
| 614 | ||
| 615 | ["Mesh"] = {
| |
| 616 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 617 | local Msh = Create(Mesh){
| |
| 618 | Parent = Part, | |
| 619 | Offset = OffSet, | |
| 620 | Scale = Scale, | |
| 621 | } | |
| 622 | if Mesh == "SpecialMesh" then | |
| 623 | Msh.MeshType = MeshType | |
| 624 | Msh.MeshId = MeshId | |
| 625 | end | |
| 626 | return Msh | |
| 627 | end; | |
| 628 | }; | |
| 629 | ||
| 630 | ["Weld"] = {
| |
| 631 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 632 | local Weld = Create("Weld"){
| |
| 633 | Parent = Parent, | |
| 634 | Part0 = Part0, | |
| 635 | Part1 = Part1, | |
| 636 | C0 = C0, | |
| 637 | C1 = C1, | |
| 638 | } | |
| 639 | return Weld | |
| 640 | end; | |
| 641 | }; | |
| 642 | ||
| 643 | ["Sound"] = {
| |
| 644 | Create = function(id, par, vol, pit) | |
| 645 | coroutine.resume(coroutine.create(function() | |
| 646 | local S = Create("Sound"){
| |
| 647 | Volume = vol, | |
| 648 | Name = "EffectSoundo", | |
| 649 | Pitch = pit or 1, | |
| 650 | SoundId = id, | |
| 651 | Parent = par or workspace, | |
| 652 | } | |
| 653 | wait() | |
| 654 | S:play() | |
| 655 | game:GetService("Debris"):AddItem(S, 10)
| |
| 656 | end)) | |
| 657 | end; | |
| 658 | }; | |
| 659 | ||
| 660 | ["TimeSound"] = {
| |
| 661 | Create = function(id, par, vol, pit, timepos) | |
| 662 | coroutine.resume(coroutine.create(function() | |
| 663 | local S = Create("Sound"){
| |
| 664 | Volume = vol, | |
| 665 | Name = "EffectSoundo", | |
| 666 | Pitch = pit or 1, | |
| 667 | SoundId = id, | |
| 668 | TimePosition = timepos, | |
| 669 | Parent = par or workspace, | |
| 670 | } | |
| 671 | wait() | |
| 672 | S:play() | |
| 673 | game:GetService("Debris"):AddItem(S, 10)
| |
| 674 | end)) | |
| 675 | end; | |
| 676 | }; | |
| 677 | ["EchoSound"] = {
| |
| 678 | Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) | |
| 679 | coroutine.resume(coroutine.create(function() | |
| 680 | local Sas = Create("Sound"){
| |
| 681 | Volume = vol, | |
| 682 | Name = "EffectSoundo", | |
| 683 | Pitch = pit or 1, | |
| 684 | SoundId = id, | |
| 685 | TimePosition = timepos, | |
| 686 | Parent = par or workspace, | |
| 687 | } | |
| 688 | local E = Create("EchoSoundEffect"){
| |
| 689 | Delay = echodelay, | |
| 690 | Name = "Echo", | |
| 691 | Feedback = fedb, | |
| 692 | DryLevel = dryl, | |
| 693 | Parent = Sas, | |
| 694 | } | |
| 695 | wait() | |
| 696 | Sas:play() | |
| 697 | game:GetService("Debris"):AddItem(Sas, delays)
| |
| 698 | end)) | |
| 699 | end; | |
| 700 | }; | |
| 701 | ||
| 702 | ["LongSound"] = {
| |
| 703 | Create = function(id, par, vol, pit) | |
| 704 | coroutine.resume(coroutine.create(function() | |
| 705 | local S = Create("Sound"){
| |
| 706 | Volume = vol, | |
| 707 | Pitch = pit or 1, | |
| 708 | SoundId = id, | |
| 709 | Parent = par or workspace, | |
| 710 | } | |
| 711 | wait() | |
| 712 | S:play() | |
| 713 | game:GetService("Debris"):AddItem(S, 60)
| |
| 714 | end)) | |
| 715 | end; | |
| 716 | }; | |
| 717 | ||
| 718 | ["ParticleEmitter"] = {
| |
| 719 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 720 | local fp = Create("ParticleEmitter"){
| |
| 721 | Parent = Parent, | |
| 722 | Color = ColorSequence.new(Color1, Color2), | |
| 723 | LightEmission = LightEmission, | |
| 724 | Size = Size, | |
| 725 | Texture = Texture, | |
| 726 | Transparency = Transparency, | |
| 727 | ZOffset = ZOffset, | |
| 728 | Acceleration = Accel, | |
| 729 | Drag = Drag, | |
| 730 | LockedToPart = LockedToPart, | |
| 731 | VelocityInheritance = VelocityInheritance, | |
| 732 | EmissionDirection = EmissionDirection, | |
| 733 | Enabled = Enabled, | |
| 734 | Lifetime = LifeTime, | |
| 735 | Rate = Rate, | |
| 736 | Rotation = Rotation, | |
| 737 | RotSpeed = RotSpeed, | |
| 738 | Speed = Speed, | |
| 739 | VelocitySpread = VelocitySpread, | |
| 740 | } | |
| 741 | return fp | |
| 742 | end; | |
| 743 | }; | |
| 744 | ||
| 745 | CreateTemplate = {
| |
| 746 | ||
| 747 | }; | |
| 748 | } | |
| 749 | ||
| 750 | ||
| 751 | ||
| 752 | New = function(Object, Parent, Name, Data) | |
| 753 | local Object = Instance.new(Object) | |
| 754 | for Index, Value in pairs(Data or {}) do
| |
| 755 | Object[Index] = Value | |
| 756 | end | |
| 757 | Object.Parent = Parent | |
| 758 | Object.Name = Name | |
| 759 | return Object | |
| 760 | end | |
| 761 | local halocolor = BrickColor.new("Gold")
| |
| 762 | local halocolor2 = BrickColor.new("Really black")
| |
| 763 | local starcolor = BrickColor.new("Really black")
| |
| 764 | local lunacolor = BrickColor.new("Gold")
| |
| 765 | local lunacolor2 = BrickColor.new("Gold")
| |
| 766 | local wepcolor = BrickColor.new("Really black")
| |
| 767 | local maincolor = BrickColor.new("Really black")
| |
| 768 | local m = Instance.new("Model",char)
| |
| 769 | local m2 = Instance.new("Model",char)
| |
| 770 | local m3 = Instance.new("Model",char)
| |
| 771 | local mw1 = Instance.new("Model",char)
| |
| 772 | local mw2 = Instance.new("Model",char)
| |
| 773 | ||
| 774 | ||
| 775 | local extrawingmod1 = Instance.new("Model",char)
| |
| 776 | local extrawingmod2 = Instance.new("Model",char)
| |
| 777 | ||
| 778 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
| 779 | local p = Instance.new("Part")
| |
| 780 | p.TopSurface = 0 | |
| 781 | p.BottomSurface = 0 | |
| 782 | p.Parent = parent | |
| 783 | p.Size = Vector3.new(0.1,0.1,0.1) | |
| 784 | p.Transparency = transparency | |
| 785 | p.Reflectance = reflectance | |
| 786 | p.CanCollide = false | |
| 787 | p.Locked = true | |
| 788 | p.BrickColor = brickcolor | |
| 789 | p.Material = material | |
| 790 | return p | |
| 791 | end | |
| 792 | ||
| 793 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
| 794 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 795 | mesh.MeshType = meshtype | |
| 796 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
| 797 | return mesh | |
| 798 | end | |
| 799 | ||
| 800 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
| 801 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 802 | mesh.MeshType = "FileMesh" | |
| 803 | mesh.MeshId = meshid | |
| 804 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 805 | return mesh | |
| 806 | end | |
| 807 | ||
| 808 | ||
| 809 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
| 810 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 811 | mesh.MeshType = "FileMesh" | |
| 812 | mesh.MeshId = meshid | |
| 813 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
| 814 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 815 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
| 816 | return mesh | |
| 817 | end | |
| 818 | ||
| 819 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
| 820 | local weld = Instance.new("Weld")
| |
| 821 | weld.Parent = parent | |
| 822 | weld.Part0 = part0 | |
| 823 | weld.Part1 = part1 | |
| 824 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
| 825 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
| 826 | return weld | |
| 827 | end | |
| 828 | ||
| 829 | ||
| 830 | -------------- | |
| 831 | - | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) |
| 831 | + | |
| 832 | - | CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 832 | + | |
| 833 | - | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) |
| 833 | + | |
| 834 | - | CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 834 | + | |
| 835 | ||
| 836 | - | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) |
| 836 | + | |
| 837 | - | CreateMesh(handle,"Brick",0,0,0) |
| 837 | + | |
| 838 | - | local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 838 | + | |
| 839 | - | local valuaring = 10 |
| 839 | + | |
| 840 | - | for i = 0, 49 do |
| 840 | + | |
| 841 | - | valuaring = valuaring + 10 |
| 841 | + | |
| 842 | - | rn = CreateParta(mw2,0,0,"Neon",halocolor) |
| 842 | + | |
| 843 | - | CreateMesh(rn,"Brick",0.25,0.1,0.1) |
| 843 | + | |
| 844 | - | CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 844 | + | |
| 845 | v.BrickColor = BrickColor.new("Crimson")
| |
| 846 | v.Material = "Granite" | |
| 847 | - | handlex = CreateParta(mw2,1,1,"Neon",maincolor) |
| 847 | + | |
| 848 | - | CreateMesh(handle,"Brick",0,0,0) |
| 848 | + | |
| 849 | - | CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 849 | + | |
| 850 | - | local valuaring = 10 |
| 850 | + | |
| 851 | - | for i = 0, 49 do |
| 851 | + | |
| 852 | - | valuaring = valuaring + 10 |
| 852 | + | |
| 853 | - | rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor) |
| 853 | + | |
| 854 | - | CreateMesh(rn,"Brick",0.5,0.2,0.2) |
| 854 | + | |
| 855 | - | CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 855 | + | |
| 856 | if v:IsA("Part") then
| |
| 857 | v.BrickColor = BrickColor.new("Really black")
| |
| 858 | v.Material = "Neon" | |
| 859 | end | |
| 860 | end | |
| 861 | for i, v in pairs(mw1:GetChildren()) do | |
| 862 | if v:IsA("Part") then
| |
| 863 | v.Transparency = 1 | |
| 864 | v.BrickColor = BrickColor.new("Really black")
| |
| 865 | v.Material = "Neon" | |
| 866 | end | |
| 867 | end | |
| 868 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
| 869 | if v:IsA("Part") then
| |
| 870 | v.Transparency = 1 | |
| 871 | v.BrickColor = BrickColor.new("White")
| |
| 872 | v.Material = "Neon" | |
| 873 | end | |
| 874 | end | |
| 875 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
| 876 | if v:IsA("Part") then
| |
| 877 | v.Transparency = 1 | |
| 878 | v.BrickColor = BrickColor.new("White")
| |
| 879 | v.Material = "Neon" | |
| 880 | end | |
| 881 | end | |
| 882 | local MAINRUINCOLOR = BrickColor.new("Really black")
| |
| 883 | local SECONDRUINCOLOR = BrickColor.new("Really black")
| |
| 884 | local THIRDRUINCOLOR = BrickColor.new("Really black")
| |
| 885 | ||
| 886 | function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo) | |
| 887 | for i, v in pairs(mw2:GetChildren()) do | |
| 888 | if v:IsA("Part") then
| |
| 889 | v.BrickColor = one | |
| 890 | v.Material = "Neon" | |
| 891 | end | |
| 892 | end | |
| 893 | refec.Color = ColorSequence.new(one.Color) | |
| 894 | refec2.Color = ColorSequence.new(one.Color) | |
| 895 | refec3.Color = ColorSequence.new(one.Color) | |
| 896 | tr1.Color = ColorSequence.new(one.Color) | |
| 897 | tr2.Color = ColorSequence.new(one.Color) | |
| 898 | tr3.Color = ColorSequence.new(one.Color) | |
| 899 | imgl2.ImageColor3 = one.Color | |
| 900 | circl.ImageColor3 = two.Color | |
| 901 | techc.ImageColor3 = one.Color | |
| 902 | circl2.ImageColor3 = one.Color | |
| 903 | ned.TextColor3 = two.Color | |
| 904 | ned.TextStrokeColor3 = one.Color | |
| 905 | for i, v in pairs(mw1:GetChildren()) do | |
| 906 | if v:IsA("Part") then
| |
| 907 | v.Transparency = 0 | |
| 908 | v.BrickColor = two | |
| 909 | v.Material = "Neon" | |
| 910 | end | |
| 911 | end | |
| 912 | tl1.Color = ColorSequence.new(two.Color) | |
| 913 | tl2.Color = ColorSequence.new(two.Color) | |
| 914 | tl3.Color = ColorSequence.new(two.Color) | |
| 915 | for i, v in pairs(m:GetChildren()) do | |
| 916 | if v:IsA("Part") then
| |
| 917 | v.BrickColor = three | |
| 918 | v.Material = "Ice" | |
| 919 | end | |
| 920 | end | |
| 921 | for i, v in pairs(m2:GetChildren()) do | |
| 922 | if v:IsA("Part") then
| |
| 923 | v.BrickColor = four | |
| 924 | v.Material = "Ice" | |
| 925 | end | |
| 926 | end | |
| 927 | for i, v in pairs(m3:GetChildren()) do | |
| 928 | if v:IsA("Part") then
| |
| 929 | v.BrickColor = five | |
| 930 | v.Material = "Neon" | |
| 931 | end | |
| 932 | end | |
| 933 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
| 934 | if v:IsA("Part") then
| |
| 935 | v.Transparency = exonetran | |
| 936 | v.BrickColor = exone | |
| 937 | v.Material = "Neon" | |
| 938 | end | |
| 939 | end | |
| 940 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
| 941 | if v:IsA("Part") then
| |
| 942 | v.Transparency = extwotran | |
| 943 | v.BrickColor = extwo | |
| 944 | v.Material = "Neon" | |
| 945 | end | |
| 946 | end | |
| 947 | end | |
| 948 | ||
| 949 | function bosschatfunc(text,color,watval) | |
| 950 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 951 | coroutine.resume(coroutine.create(function() | |
| 952 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then
| |
| 953 | v.PlayerGui:FindFirstChild("Dialog"):destroy()
| |
| 954 | end | |
| 955 | local scrg = Instance.new("ScreenGui",v.PlayerGui)
| |
| 956 | scrg.Name = "Dialog" | |
| 957 | local txtlb = Instance.new("TextLabel",scrg)
| |
| 958 | txtlb.Text = "" | |
| 959 | txtlb.Font = "Bodoni" | |
| 960 | txtlb.TextColor3 = Color3.new(0,0,0) | |
| 961 | txtlb.TextStrokeTransparency = 0 | |
| 962 | txtlb.BackgroundTransparency = 0.75 | |
| 963 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
| 964 | txtlb.TextStrokeColor3 = color | |
| 965 | txtlb.TextScaled = true | |
| 966 | txtlb.Size = UDim2.new(1,0,0.25,0) | |
| 967 | txtlb.TextXAlignment = "Left" | |
| 968 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
| 969 | local txtlb2 = Instance.new("TextLabel",scrg)
| |
| 970 | txtlb2.Text = "Chaotic:" | |
| 971 | txtlb2.Font = "Arcade" | |
| 972 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
| 973 | txtlb2.TextStrokeTransparency = 0 | |
| 974 | txtlb2.BackgroundTransparency = 1 | |
| 975 | txtlb2.TextStrokeColor3 = color | |
| 976 | txtlb2.TextSize = 40 | |
| 977 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
| 978 | txtlb2.TextXAlignment = "Left" | |
| 979 | txtlb2.Position = UDim2.new(0,0,1,0) | |
| 980 | local fvalen = 0.55 | |
| 981 | local fval = -0.49 | |
| 982 | coroutine.resume(coroutine.create(function() | |
| 983 | while true do | |
| 984 | Swait() | |
| 985 | if MODE == "Sanity" then | |
| 986 | txtlb.Rotation = math.random(-1,1) | |
| 987 | txtlb2.Rotation = math.random(-1,1) | |
| 988 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
| 989 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
| 990 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
| 991 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
| 992 | end | |
| 993 | end | |
| 994 | end)) | |
| 995 | coroutine.resume(coroutine.create(function() | |
| 996 | while true do | |
| 997 | Swait() | |
| 998 | if scrg.Parent ~= nil then | |
| 999 | fvalen = fvalen - 0.0001 | |
| 1000 | elseif scrg.Parent == nil then | |
| 1001 | break | |
| 1002 | end | |
| 1003 | end | |
| 1004 | end)) | |
| 1005 | local flol = 1.75 | |
| 1006 | local flil = 1.6 | |
| 1007 | coroutine.resume(coroutine.create(function() | |
| 1008 | for i = 0, 9 do | |
| 1009 | Swait() | |
| 1010 | fval = fval + 0.05 | |
| 1011 | flol = flol - 0.1 | |
| 1012 | flil = flil - 0.1 | |
| 1013 | txtlb.Text = "" | |
| 1014 | txtlb.Position = UDim2.new(0,0,flol,0) | |
| 1015 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
| 1016 | end | |
| 1017 | txtlb.Text = text | |
| 1018 | wait(watval) | |
| 1019 | local valinc = 0 | |
| 1020 | for i = 0, 99 do | |
| 1021 | Swait() | |
| 1022 | valinc = valinc + 0.0001 | |
| 1023 | flol = flol + valinc | |
| 1024 | flil = flil + valinc | |
| 1025 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
| 1026 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
| 1027 | txtlb.Position = UDim2.new(0,0,flol,0) | |
| 1028 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
| 1029 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
| 1030 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
| 1031 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
| 1032 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
| 1033 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
| 1034 | end | |
| 1035 | scrg:Destroy() | |
| 1036 | end)) | |
| 1037 | end)) | |
| 1038 | end | |
| 1039 | end | |
| 1040 | ||
| 1041 | function BigBlack(text,color,watval) | |
| 1042 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 1043 | coroutine.resume(coroutine.create(function() | |
| 1044 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then
| |
| 1045 | v.PlayerGui:FindFirstChild("Dialog"):destroy()
| |
| 1046 | end | |
| 1047 | local scrg = Instance.new("ScreenGui",v.PlayerGui)
| |
| 1048 | scrg.Name = "Dialog" | |
| 1049 | local txtlb = Instance.new("TextLabel",scrg)
| |
| 1050 | txtlb.Text = "" | |
| 1051 | txtlb.Font = "Bodoni" | |
| 1052 | txtlb.TextColor3 = Color3.new(0,0,0) | |
| 1053 | txtlb.TextStrokeTransparency = 1 | |
| 1054 | txtlb.BackgroundTransparency = 1 | |
| 1055 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
| 1056 | txtlb.TextStrokeColor3 = color | |
| 1057 | txtlb.TextScaled = true | |
| 1058 | txtlb.Size = UDim2.new(1,0,1,0) | |
| 1059 | txtlb.TextXAlignment = "Center" | |
| 1060 | txtlb.Position = UDim2.new(0,0,6.75 + 1,0) | |
| 1061 | local txtlb2 = Instance.new("TextLabel",scrg)
| |
| 1062 | txtlb2.Text = "Chaotic:" | |
| 1063 | txtlb2.Font = "Arcade" | |
| 1064 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
| 1065 | txtlb2.TextStrokeTransparency = 0 | |
| 1066 | txtlb2.BackgroundTransparency = 1 | |
| 1067 | txtlb2.TextStrokeColor3 = color | |
| 1068 | txtlb2.TextSize = 40 | |
| 1069 | txtlb2.Size = UDim2.new(1,0,0.25,0) | |
| 1070 | txtlb2.TextXAlignment = "Left" | |
| 1071 | txtlb2.Position = UDim2.new(0,0,1,0) | |
| 1072 | local fvalen = 0.55 | |
| 1073 | local fval = -0.49 | |
| 1074 | coroutine.resume(coroutine.create(function() | |
| 1075 | while true do | |
| 1076 | Swait() | |
| 1077 | if MODE == "Sanity" then | |
| 1078 | txtlb.Rotation = math.random(-1,1) | |
| 1079 | txtlb2.Rotation = math.random(-1,1) | |
| 1080 | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
| 1081 | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) | |
| 1082 | txtlb.TextStrokeColor3 = BrickColor.random().Color | |
| 1083 | txtlb2.TextStrokeColor3 = BrickColor.random().Color | |
| 1084 | end | |
| 1085 | end | |
| 1086 | end)) | |
| 1087 | coroutine.resume(coroutine.create(function() | |
| 1088 | while true do | |
| 1089 | Swait() | |
| 1090 | if scrg.Parent ~= nil then | |
| 1091 | fvalen = fvalen - 0.0001 | |
| 1092 | elseif scrg.Parent == nil then | |
| 1093 | break | |
| 1094 | end | |
| 1095 | end | |
| 1096 | end)) | |
| 1097 | local flol = 1.05 | |
| 1098 | local flil = 0.75 | |
| 1099 | local flil2 = -0.2 | |
| 1100 | coroutine.resume(coroutine.create(function() | |
| 1101 | for i = 1,string.len(text),1 do | |
| 1102 | wait() | |
| 1103 | text.Text = string.sub(text,1,i) | |
| 1104 | end | |
| 1105 | end)) | |
| 1106 | coroutine.resume(coroutine.create(function() | |
| 1107 | for i = 0, 1 do | |
| 1108 | fval = fval + 0.05 | |
| 1109 | flol = flol - 0.1 | |
| 1110 | flil2 = flil2 + 0.1 | |
| 1111 | txtlb.Text = "" | |
| 1112 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
| 1113 | txtlb.BackgroundTransparency = 1 - 0.1 | |
| 1114 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
| 1115 | end | |
| 1116 | ||
| 1117 | for i = 0, 99 do | |
| 1118 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01 | |
| 1119 | txtlb.TextTransparency = txtlb.TextTransparency - 0.01 | |
| 1120 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01 | |
| 1121 | txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01 | |
| 1122 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025 | |
| 1123 | end | |
| 1124 | ||
| 1125 | txtlb.Text = text | |
| 1126 | wait(watval) | |
| 1127 | local valinc = 0 | |
| 1128 | for i = 0, 99 do | |
| 1129 | Swait() | |
| 1130 | valinc = valinc + 0.0002 | |
| 1131 | flol = flol + valinc | |
| 1132 | flil2 = flil2 + valinc | |
| 1133 | txtlb.Rotation = txtlb.Rotation + valinc*15 | |
| 1134 | txtlb2.Rotation = txtlb2.Rotation - valinc*15 | |
| 1135 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
| 1136 | txtlb2.Position = UDim2.new(flil2,0,0,0) | |
| 1137 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
| 1138 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
| 1139 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
| 1140 | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 | |
| 1141 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
| 1142 | end | |
| 1143 | scrg:Destroy() | |
| 1144 | end)) | |
| 1145 | end)) | |
| 1146 | end | |
| 1147 | end | |
| 1148 | ------ | |
| 1149 | ||
| 1150 | ||
| 1151 | function RemoveOutlines(part) | |
| 1152 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1153 | end | |
| 1154 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1155 | local Part = Create("Part")({
| |
| 1156 | Parent = Parent, | |
| 1157 | Reflectance = Reflectance, | |
| 1158 | Transparency = Transparency, | |
| 1159 | CanCollide = false, | |
| 1160 | Locked = true, | |
| 1161 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1162 | Name = Name, | |
| 1163 | Size = Size, | |
| 1164 | Material = Material | |
| 1165 | }) | |
| 1166 | Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
| 1167 | RemoveOutlines(Part) | |
| 1168 | return Part | |
| 1169 | end | |
| 1170 | function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1171 | local Msh = Create(Mesh)({
| |
| 1172 | Parent = Part, | |
| 1173 | Offset = OffSet, | |
| 1174 | Scale = Scale | |
| 1175 | }) | |
| 1176 | if Mesh == "SpecialMesh" then | |
| 1177 | Msh.MeshType = MeshType | |
| 1178 | Msh.MeshId = MeshId | |
| 1179 | end | |
| 1180 | return Msh | |
| 1181 | end | |
| 1182 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 1183 | local Weld = Create("Weld")({
| |
| 1184 | Parent = Parent, | |
| 1185 | Part0 = Part0, | |
| 1186 | Part1 = Part1, | |
| 1187 | C0 = C0, | |
| 1188 | C1 = C1 | |
| 1189 | }) | |
| 1190 | return Weld | |
| 1191 | end | |
| 1192 | ||
| 1193 | ||
| 1194 | ||
| 1195 | Player = plr | |
| 1196 | PlayerGui = Player.PlayerGui | |
| 1197 | Cam = workspace.CurrentCamera | |
| 1198 | Backpack = Player.Backpack | |
| 1199 | Character = Player.Character | |
| 1200 | Humanoid = Character.Humanoid | |
| 1201 | RootPart = Character["HumanoidRootPart"] | |
| 1202 | Torso = Character["Torso"] | |
| 1203 | Head = Character["Head"] | |
| 1204 | RightArm = Character["Right Arm"] | |
| 1205 | LeftArm = Character["Left Arm"] | |
| 1206 | RightLeg = Character["Right Leg"] | |
| 1207 | LeftLeg = Character["Left Leg"] | |
| 1208 | RootJoint = RootPart["RootJoint"] | |
| 1209 | Neck = Torso["Neck"] | |
| 1210 | RightShoulder = Torso["Right Shoulder"] | |
| 1211 | LeftShoulder = Torso["Left Shoulder"] | |
| 1212 | RightHip = Torso["Right Hip"] | |
| 1213 | LeftHip = Torso["Left Hip"] | |
| 1214 | local sick = Instance.new("Sound",Torso)
| |
| 1215 | sick.SoundId = "rbxassetid://1306847940" | |
| 1216 | sick.Looped = true | |
| 1217 | sick.Pitch = 1 | |
| 1218 | sick.Volume = 0 | |
| 1219 | sick.TimePosition = 0 | |
| 1220 | Character.Archivable = true | |
| 1221 | Humanoid.DisplayDistanceType = "None" | |
| 1222 | ||
| 1223 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 1224 | naeeym2.AlwaysOnTop = true | |
| 1225 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 1226 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 1227 | naeeym2.Adornee = Character.Head | |
| 1228 | naeeym2.Name = "Name" | |
| 1229 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1230 | tecks2.BackgroundTransparency = 1 | |
| 1231 | tecks2.TextScaled = true | |
| 1232 | tecks2.BorderSizePixel = 0 | |
| 1233 | tecks2.Text = "NIGHTFALL BANISH" | |
| 1234 | tecks2.Font = "Antique" | |
| 1235 | tecks2.TextSize = 30 | |
| 1236 | tecks2.TextTransparency = 1 | |
| 1237 | tecks2.TextStrokeTransparency = 1 | |
| 1238 | tecks2.TextColor3 = Color3.new(0/0,0/0,0/0) | |
| 1239 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1240 | tecks2.Parent = naeeym2 | |
| 1241 | ||
| 1242 | IT = Instance.new | |
| 1243 | CF = CFrame.new | |
| 1244 | VT = Vector3.new | |
| 1245 | RAD = math.rad | |
| 1246 | C3 = Color3.new | |
| 1247 | UD2 = UDim2.new | |
| 1248 | BRICKC = BrickColor.new | |
| 1249 | ANGLES = CFrame.Angles | |
| 1250 | EULER = CFrame.fromEulerAnglesXYZ | |
| 1251 | COS = math.cos | |
| 1252 | ACOS = math.acos | |
| 1253 | SIN = math.sin | |
| 1254 | ASIN = math.asin | |
| 1255 | ABS = math.abs | |
| 1256 | MRANDOM = math.random | |
| 1257 | FLOOR = math.floor | |
| 1258 | ||
| 1259 | --//=================================\\ | |
| 1260 | --|| USEFUL VALUES | |
| 1261 | --\\=================================// | |
| 1262 | ||
| 1263 | Animation_Speed = 3 | |
| 1264 | local FORCERESET = false | |
| 1265 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 1266 | local Speed = 16 | |
| 1267 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1268 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1269 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 1270 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 1271 | local DAMAGEMULTIPLIER = 1 | |
| 1272 | local ANIM = "Idle" | |
| 1273 | local ATTACK = false | |
| 1274 | local EQUIPPED = false | |
| 1275 | local HOLD = false | |
| 1276 | local COMBO = 1 | |
| 1277 | local Rooted = false | |
| 1278 | local INTRO = false | |
| 1279 | local Gun = IT("Model")
| |
| 1280 | Gun.Name = "Gun" | |
| 1281 | local SINE = 0 | |
| 1282 | local KEYHOLD = false | |
| 1283 | local CHANGE = 2 / Animation_Speed | |
| 1284 | local WALKINGANIM = false | |
| 1285 | local VALUE1 = false | |
| 1286 | local VALUE2 = false | |
| 1287 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 1288 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 1289 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 1290 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 1291 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 1292 | WEAPONGUI.Name = "BanishV3Gui" | |
| 1293 | local Weapon = IT("Model")
| |
| 1294 | Weapon.Name = "Adds" | |
| 1295 | local FaceGradient = IT("Folder", Character)
| |
| 1296 | FaceGradient.Name = "FaceGradient" | |
| 1297 | local Effects = IT("Folder", Weapon)
| |
| 1298 | Effects.Name = "Effects" | |
| 1299 | local ANIMATOR = Humanoid.Animator | |
| 1300 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 1301 | local UNANCHOR = true | |
| 1302 | local TOBANISH = {}
| |
| 1303 | script.Parent = PlayerGui | |
| 1304 | ||
| 1305 | --//=================================\\ | |
| 1306 | --\\=================================// | |
| 1307 | ||
| 1308 | ||
| 1309 | --//=================================\\ | |
| 1310 | --|| CUSTOMIZATION | |
| 1311 | --\\=================================// | |
| 1312 | ||
| 1313 | Class_Name = "Sharpshooter" | |
| 1314 | Weapon_Name = "Add-ons" | |
| 1315 | ||
| 1316 | Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
| |
| 1317 | Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
| |
| 1318 | ||
| 1319 | Custom_Color_3 = BRICKC("Really black"); --Color for the abilities.
| |
| 1320 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 1321 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 1322 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 1323 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 1324 | ||
| 1325 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 1326 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 1327 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 1328 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 1329 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 1330 | ||
| 1331 | ||
| 1332 | Player_Size = 1 --Size of the player. | |
| 1333 | Animation_Speed = 3 | |
| 1334 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 1335 | ||
| 1336 | local Speed = 16 | |
| 1337 | local Effects2 = {}
| |
| 1338 | ||
| 1339 | --//=================================\\ | |
| 1340 | --|| END OF CUSTOMIZATION | |
| 1341 | --\\=================================// | |
| 1342 | ||
| 1343 | ||
| 1344 | --//=================================\\ | |
| 1345 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 1346 | --\\=================================// | |
| 1347 | ||
| 1348 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 1349 | ArtificialHB.Name = "ArtificialHB" | |
| 1350 | ||
| 1351 | script:WaitForChild("ArtificialHB")
| |
| 1352 | ||
| 1353 | frame = Frame_Speed | |
| 1354 | tf = 0 | |
| 1355 | allowframeloss = false | |
| 1356 | tossremainder = false | |
| 1357 | lastframe = tick() | |
| 1358 | script.ArtificialHB:Fire() | |
| 1359 | ||
| 1360 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1361 | tf = tf + s | |
| 1362 | if tf >= frame then | |
| 1363 | if allowframeloss then | |
| 1364 | script.ArtificialHB:Fire() | |
| 1365 | lastframe = tick() | |
| 1366 | else | |
| 1367 | for i = 1, math.floor(tf / frame) do | |
| 1368 | script.ArtificialHB:Fire() | |
| 1369 | end | |
| 1370 | lastframe = tick() | |
| 1371 | end | |
| 1372 | if tossremainder then | |
| 1373 | tf = 0 | |
| 1374 | else | |
| 1375 | tf = tf - frame * math.floor(tf / frame) | |
| 1376 | end | |
| 1377 | end | |
| 1378 | end) | |
| 1379 | ||
| 1380 | --//=================================\\ | |
| 1381 | --\\=================================// | |
| 1382 | ||
| 1383 | --//=================================\\ | |
| 1384 | --|| SOME FUNCTIONS | |
| 1385 | --\\=================================// | |
| 1386 | ||
| 1387 | function Clerp(a, b, t) | |
| 1388 | local qa = {QuaternionFromCFrame(a)}
| |
| 1389 | local qb = {QuaternionFromCFrame(b)}
| |
| 1390 | local ax, ay, az = a.x, a.y, a.z | |
| 1391 | local bx, by, bz = b.x, b.y, b.z | |
| 1392 | local _t = 1 - t | |
| 1393 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1394 | end | |
| 1395 | ||
| 1396 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1397 | local frame = IT("Frame")
| |
| 1398 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1399 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1400 | frame.Position = POSITION | |
| 1401 | frame.Size = SIZE | |
| 1402 | frame.BackgroundColor3 = COLOR | |
| 1403 | frame.BorderColor3 = BORDERCOLOR | |
| 1404 | frame.Name = NAME | |
| 1405 | frame.Parent = PARENT | |
| 1406 | return frame | |
| 1407 | end | |
| 1408 | ||
| 1409 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1410 | local label = IT("TextLabel")
| |
| 1411 | label.BackgroundTransparency = 1 | |
| 1412 | label.Size = UD2(1, 0, 1, 0) | |
| 1413 | label.Position = UD2(0, 0, 0, 0) | |
| 1414 | label.TextColor3 = TEXTCOLOR | |
| 1415 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1416 | label.TextTransparency = TRANSPARENCY | |
| 1417 | label.FontSize = TEXTFONTSIZE | |
| 1418 | label.Font = TEXTFONT | |
| 1419 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1420 | label.TextScaled = false | |
| 1421 | label.Text = TEXT | |
| 1422 | label.Name = NAME | |
| 1423 | label.Parent = PARENT | |
| 1424 | return label | |
| 1425 | end | |
| 1426 | ||
| 1427 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1428 | if FLOOR ~= nil then | |
| 1429 | coroutine.resume(coroutine.create(function() | |
| 1430 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 1431 | PART.CFrame = CF(POSITION) | |
| 1432 | for i = 1, 45 do | |
| 1433 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 1434 | RingPiece.Material = FLOOR.Material | |
| 1435 | RingPiece.Color = FLOOR.Color | |
| 1436 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1437 | Debris:AddItem(RingPiece,SWAIT) | |
| 1438 | end | |
| 1439 | PART:remove() | |
| 1440 | end)) | |
| 1441 | end | |
| 1442 | end | |
| 1443 | ||
| 1444 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 1445 | if FLOOR ~= nil then | |
| 1446 | for i = 1, AMOUNT do | |
| 1447 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 1448 | DEBREE.Material = FLOOR.Material | |
| 1449 | DEBREE.Color = FLOOR.Color | |
| 1450 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1451 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 1452 | coroutine.resume(coroutine.create(function() | |
| 1453 | Swait(15) | |
| 1454 | DEBREE.Parent = workspace | |
| 1455 | DEBREE.CanCollide = true | |
| 1456 | Debris:AddItem(DEBREE,SWAIT) | |
| 1457 | end)) | |
| 1458 | end | |
| 1459 | end | |
| 1460 | end | |
| 1461 | ||
| 1462 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1463 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1464 | end | |
| 1465 | ||
| 1466 | function PositiveAngle(NUMBER) | |
| 1467 | if NUMBER >= 0 then | |
| 1468 | NUMBER = 0 | |
| 1469 | end | |
| 1470 | return NUMBER | |
| 1471 | end | |
| 1472 | ||
| 1473 | function NegativeAngle(NUMBER) | |
| 1474 | if NUMBER <= 0 then | |
| 1475 | NUMBER = 0 | |
| 1476 | end | |
| 1477 | return NUMBER | |
| 1478 | end | |
| 1479 | ||
| 1480 | function Swait(NUMBER) | |
| 1481 | if NUMBER == 0 or NUMBER == nil then | |
| 1482 | ArtificialHB.Event:wait() | |
| 1483 | else | |
| 1484 | for i = 1, NUMBER do | |
| 1485 | ArtificialHB.Event:wait() | |
| 1486 | end | |
| 1487 | end | |
| 1488 | end | |
| 1489 | ||
| 1490 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1491 | local NEWMESH = IT(MESH) | |
| 1492 | if MESH == "SpecialMesh" then | |
| 1493 | NEWMESH.MeshType = MESHTYPE | |
| 1494 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1495 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1496 | end | |
| 1497 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1498 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1499 | end | |
| 1500 | end | |
| 1501 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1502 | NEWMESH.Scale = SCALE | |
| 1503 | NEWMESH.Parent = PARENT | |
| 1504 | return NEWMESH | |
| 1505 | end | |
| 1506 | ||
| 1507 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1508 | local NEWPART = IT("Part")
| |
| 1509 | NEWPART.formFactor = FORMFACTOR | |
| 1510 | NEWPART.Reflectance = REFLECTANCE | |
| 1511 | NEWPART.Transparency = TRANSPARENCY | |
| 1512 | NEWPART.CanCollide = false | |
| 1513 | NEWPART.Locked = true | |
| 1514 | NEWPART.Anchored = true | |
| 1515 | if ANCHOR == false then | |
| 1516 | NEWPART.Anchored = false | |
| 1517 | end | |
| 1518 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1519 | NEWPART.Name = NAME | |
| 1520 | NEWPART.Size = SIZE | |
| 1521 | NEWPART.Position = Torso.Position | |
| 1522 | NEWPART.Material = MATERIAL | |
| 1523 | NEWPART:BreakJoints() | |
| 1524 | NEWPART.Parent = PARENT | |
| 1525 | return NEWPART | |
| 1526 | end | |
| 1527 | ||
| 1528 | local function weldBetween(a, b) | |
| 1529 | local weldd = Instance.new("ManualWeld")
| |
| 1530 | weldd.Part0 = a | |
| 1531 | weldd.Part1 = b | |
| 1532 | weldd.C0 = CFrame.new() | |
| 1533 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1534 | weldd.Parent = a | |
| 1535 | return weldd | |
| 1536 | end | |
| 1537 | ||
| 1538 | ||
| 1539 | function QuaternionFromCFrame(cf) | |
| 1540 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1541 | local trace = m00 + m11 + m22 | |
| 1542 | if trace > 0 then | |
| 1543 | local s = math.sqrt(1 + trace) | |
| 1544 | local recip = 0.5 / s | |
| 1545 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1546 | else | |
| 1547 | local i = 0 | |
| 1548 | if m11 > m00 then | |
| 1549 | i = 1 | |
| 1550 | end | |
| 1551 | if m22 > (i == 0 and m00 or m11) then | |
| 1552 | i = 2 | |
| 1553 | end | |
| 1554 | if i == 0 then | |
| 1555 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1556 | local recip = 0.5 / s | |
| 1557 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1558 | elseif i == 1 then | |
| 1559 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1560 | local recip = 0.5 / s | |
| 1561 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1562 | elseif i == 2 then | |
| 1563 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1564 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1565 | end | |
| 1566 | end | |
| 1567 | end | |
| 1568 | ||
| 1569 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1570 | local xs, ys, zs = x + x, y + y, z + z | |
| 1571 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1572 | local xx = x * xs | |
| 1573 | local xy = x * ys | |
| 1574 | local xz = x * zs | |
| 1575 | local yy = y * ys | |
| 1576 | local yz = y * zs | |
| 1577 | local zz = z * zs | |
| 1578 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1579 | end | |
| 1580 | ||
| 1581 | function QuaternionSlerp(a, b, t) | |
| 1582 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1583 | local startInterp, finishInterp; | |
| 1584 | if cosTheta >= 0.0001 then | |
| 1585 | if (1 - cosTheta) > 0.0001 then | |
| 1586 | local theta = ACOS(cosTheta) | |
| 1587 | local invSinTheta = 1 / SIN(theta) | |
| 1588 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1589 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1590 | else | |
| 1591 | startInterp = 1 - t | |
| 1592 | finishInterp = t | |
| 1593 | end | |
| 1594 | else | |
| 1595 | if (1 + cosTheta) > 0.0001 then | |
| 1596 | local theta = ACOS(-cosTheta) | |
| 1597 | local invSinTheta = 1 / SIN(theta) | |
| 1598 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1599 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1600 | else | |
| 1601 | startInterp = t - 1 | |
| 1602 | finishInterp = t | |
| 1603 | end | |
| 1604 | end | |
| 1605 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1606 | end | |
| 1607 | ||
| 1608 | function Clerp(a, b, t) | |
| 1609 | local qa = {QuaternionFromCFrame(a)}
| |
| 1610 | local qb = {QuaternionFromCFrame(b)}
| |
| 1611 | local ax, ay, az = a.x, a.y, a.z | |
| 1612 | local bx, by, bz = b.x, b.y, b.z | |
| 1613 | local _t = 1 - t | |
| 1614 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1615 | end | |
| 1616 | ||
| 1617 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1618 | local frame = IT("Frame")
| |
| 1619 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1620 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1621 | frame.Position = POSITION | |
| 1622 | frame.Size = SIZE | |
| 1623 | frame.BackgroundColor3 = COLOR | |
| 1624 | frame.BorderColor3 = BORDERCOLOR | |
| 1625 | frame.Name = NAME | |
| 1626 | frame.Parent = PARENT | |
| 1627 | return frame | |
| 1628 | end | |
| 1629 | ||
| 1630 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1631 | local label = IT("TextLabel")
| |
| 1632 | label.BackgroundTransparency = 1 | |
| 1633 | label.Size = UD2(1, 0, 1, 0) | |
| 1634 | label.Position = UD2(0, 0, 0, 0) | |
| 1635 | label.TextColor3 = TEXTCOLOR | |
| 1636 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1637 | label.TextTransparency = TRANSPARENCY | |
| 1638 | label.FontSize = TEXTFONTSIZE | |
| 1639 | label.Font = TEXTFONT | |
| 1640 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1641 | label.TextScaled = false | |
| 1642 | label.Text = TEXT | |
| 1643 | label.Name = NAME | |
| 1644 | label.Parent = PARENT | |
| 1645 | return label | |
| 1646 | end | |
| 1647 | ||
| 1648 | function NoOutlines(PART) | |
| 1649 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1650 | end | |
| 1651 | ||
| 1652 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1653 | local NEWWELD = IT(TYPE) | |
| 1654 | NEWWELD.Part0 = PART0 | |
| 1655 | NEWWELD.Part1 = PART1 | |
| 1656 | NEWWELD.C0 = C0 | |
| 1657 | NEWWELD.C1 = C1 | |
| 1658 | NEWWELD.Parent = PARENT | |
| 1659 | return NEWWELD | |
| 1660 | end | |
| 1661 | ||
| 1662 | local S = IT("Sound")
| |
| 1663 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1664 | local NEWSOUND = nil | |
| 1665 | coroutine.resume(coroutine.create(function() | |
| 1666 | NEWSOUND = S:Clone() | |
| 1667 | NEWSOUND.Parent = PARENT | |
| 1668 | NEWSOUND.Volume = VOLUME | |
| 1669 | NEWSOUND.Pitch = PITCH | |
| 1670 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1671 | NEWSOUND:play() | |
| 1672 | if DOESLOOP == true then | |
| 1673 | NEWSOUND.Looped = true | |
| 1674 | else | |
| 1675 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 1676 | NEWSOUND:remove() | |
| 1677 | end | |
| 1678 | end)) | |
| 1679 | return NEWSOUND | |
| 1680 | end | |
| 1681 | ||
| 1682 | function CFrameFromTopBack(at, top, back) | |
| 1683 | local right = top:Cross(back) | |
| 1684 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1685 | end | |
| 1686 | ||
| 1687 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1688 | function WACKYEFFECT(Table) | |
| 1689 | local TYPE = (Table.EffectType or "Sphere") | |
| 1690 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1691 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1692 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1693 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1694 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1695 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1696 | local ROTATION1 = (Table.RotationX or 0) | |
| 1697 | local ROTATION2 = (Table.RotationY or 0) | |
| 1698 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1699 | local MATERIAL = (Table.Material or "Neon") | |
| 1700 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1701 | local TIME = (Table.Time or 45) | |
| 1702 | local SOUNDID = (Table.SoundID or nil) | |
| 1703 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1704 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1705 | coroutine.resume(coroutine.create(function() | |
| 1706 | local PLAYSSOUND = false | |
| 1707 | local SOUND = nil | |
| 1708 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1709 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1710 | PLAYSSOUND = true | |
| 1711 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1712 | end | |
| 1713 | EFFECT.Color = COLOR | |
| 1714 | local MSH = nil | |
| 1715 | if TYPE == "Sphere" then | |
| 1716 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1717 | elseif TYPE == "Block" then | |
| 1718 | MSH = IT("BlockMesh",EFFECT)
| |
| 1719 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1720 | elseif TYPE == "Wave" then | |
| 1721 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1722 | elseif TYPE == "Ring" then | |
| 1723 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1724 | elseif TYPE == "Slash" then | |
| 1725 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1726 | elseif TYPE == "Round Slash" then | |
| 1727 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1728 | elseif TYPE == "Swirl" then | |
| 1729 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1730 | elseif TYPE == "Skull" then | |
| 1731 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1732 | elseif TYPE == "Crystal" then | |
| 1733 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1734 | end | |
| 1735 | if MSH ~= nil then | |
| 1736 | local MOVESPEED = nil | |
| 1737 | if MOVEDIRECTION ~= nil then | |
| 1738 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1739 | end | |
| 1740 | local GROWTH = SIZE - ENDSIZE | |
| 1741 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1742 | if TYPE == "Block" then | |
| 1743 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1744 | else | |
| 1745 | EFFECT.CFrame = CFRAME | |
| 1746 | end | |
| 1747 | for LOOP = 1, TIME+1 do | |
| 1748 | Swait() | |
| 1749 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1750 | if TYPE == "Wave" then | |
| 1751 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1752 | end | |
| 1753 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1754 | if TYPE == "Block" then | |
| 1755 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1756 | else | |
| 1757 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1758 | end | |
| 1759 | if MOVEDIRECTION ~= nil then | |
| 1760 | local ORI = EFFECT.Orientation | |
| 1761 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1762 | EFFECT.Orientation = ORI | |
| 1763 | end | |
| 1764 | end | |
| 1765 | if PLAYSSOUND == false then | |
| 1766 | EFFECT:remove() | |
| 1767 | else | |
| 1768 | SOUND.Stopped:Connect(function() | |
| 1769 | EFFECT:remove() | |
| 1770 | end) | |
| 1771 | end | |
| 1772 | else | |
| 1773 | if PLAYSSOUND == false then | |
| 1774 | EFFECT:remove() | |
| 1775 | else | |
| 1776 | repeat Swait() until SOUND.Playing == false | |
| 1777 | EFFECT:remove() | |
| 1778 | end | |
| 1779 | end | |
| 1780 | end)) | |
| 1781 | end | |
| 1782 | ||
| 1783 | local DECAL = IT("Decal")
| |
| 1784 | function MakeRing() | |
| 1785 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really black"), "MagicRing", VT(0, 0, 0), true)
| |
| 1786 | local MSH = IT("BlockMesh", RING)
| |
| 1787 | local TOP = DECAL:Clone() | |
| 1788 | local BOTTOM = DECAL:Clone() | |
| 1789 | TOP.Parent = RING | |
| 1790 | BOTTOM.Parent = RING | |
| 1791 | TOP.Face = "Top" | |
| 1792 | BOTTOM.Face = "Bottom" | |
| 1793 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 1794 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 1795 | local function REMOVE() | |
| 1796 | coroutine.resume(coroutine.create(function() | |
| 1797 | local SIZE = MSH.Scale.X | |
| 1798 | for i = 1, 35 do | |
| 1799 | Swait() | |
| 1800 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 1801 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 1802 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 1803 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 1804 | end | |
| 1805 | RING:remove() | |
| 1806 | end)) | |
| 1807 | end | |
| 1808 | return RING, MSH, REMOVE | |
| 1809 | end | |
| 1810 | ||
| 1811 | function MakeForm(PART,TYPE) | |
| 1812 | if TYPE == "Cyl" then | |
| 1813 | local MSH = IT("CylinderMesh",PART)
| |
| 1814 | elseif TYPE == "Ball" then | |
| 1815 | local MSH = IT("SpecialMesh",PART)
| |
| 1816 | MSH.MeshType = "Sphere" | |
| 1817 | elseif TYPE == "Wedge" then | |
| 1818 | local MSH = IT("SpecialMesh",PART)
| |
| 1819 | MSH.MeshType = "Wedge" | |
| 1820 | end | |
| 1821 | end | |
| 1822 | ||
| 1823 | function SpawnTrail(FROM,TO,BIG) | |
| 1824 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0)) | |
| 1825 | MakeForm(TRAIL,"Cyl") | |
| 1826 | local DIST = (FROM - TO).Magnitude | |
| 1827 | if BIG == true then | |
| 1828 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 1829 | else | |
| 1830 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 1831 | end | |
| 1832 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1833 | coroutine.resume(coroutine.create(function() | |
| 1834 | for i = 1, 5 do | |
| 1835 | Swait() | |
| 1836 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1837 | end | |
| 1838 | TRAIL:remove() | |
| 1839 | end)) | |
| 1840 | end | |
| 1841 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1842 | function WACKYEFFECT(Table) | |
| 1843 | local TYPE = (Table.EffectType or "Sphere") | |
| 1844 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1845 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1846 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1847 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1848 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1849 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1850 | local ROTATION1 = (Table.RotationX or 0) | |
| 1851 | local ROTATION2 = (Table.RotationY or 0) | |
| 1852 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1853 | local MATERIAL = (Table.Material or "Neon") | |
| 1854 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1855 | local TIME = (Table.Time or 45) | |
| 1856 | local SOUNDID = (Table.SoundID or nil) | |
| 1857 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1858 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1859 | coroutine.resume(coroutine.create(function() | |
| 1860 | local PLAYSSOUND = false | |
| 1861 | local SOUND = nil | |
| 1862 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1863 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1864 | PLAYSSOUND = true | |
| 1865 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1866 | end | |
| 1867 | EFFECT.Color = COLOR | |
| 1868 | local MSH = nil | |
| 1869 | if TYPE == "Sphere" then | |
| 1870 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1871 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 1872 | MSH = IT("BlockMesh",EFFECT)
| |
| 1873 | MSH.Scale = SIZE | |
| 1874 | elseif TYPE == "Wave" then | |
| 1875 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1876 | elseif TYPE == "Ring" then | |
| 1877 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1878 | elseif TYPE == "Slash" then | |
| 1879 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1880 | elseif TYPE == "Round Slash" then | |
| 1881 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1882 | elseif TYPE == "Swirl" then | |
| 1883 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1884 | elseif TYPE == "Skull" then | |
| 1885 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1886 | elseif TYPE == "Crystal" then | |
| 1887 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1888 | end | |
| 1889 | if MSH ~= nil then | |
| 1890 | local MOVESPEED = nil | |
| 1891 | if MOVEDIRECTION ~= nil then | |
| 1892 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1893 | end | |
| 1894 | local GROWTH = SIZE - ENDSIZE | |
| 1895 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1896 | if TYPE == "Block" then | |
| 1897 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1898 | else | |
| 1899 | EFFECT.CFrame = CFRAME | |
| 1900 | end | |
| 1901 | for LOOP = 1, TIME+1 do | |
| 1902 | Swait() | |
| 1903 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1904 | if TYPE == "Wave" then | |
| 1905 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1906 | end | |
| 1907 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1908 | if TYPE == "Block" then | |
| 1909 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1910 | else | |
| 1911 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1912 | end | |
| 1913 | if MOVEDIRECTION ~= nil then | |
| 1914 | local ORI = EFFECT.Orientation | |
| 1915 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1916 | EFFECT.Orientation = ORI | |
| 1917 | end | |
| 1918 | end | |
| 1919 | if PLAYSSOUND == false then | |
| 1920 | EFFECT:remove() | |
| 1921 | else | |
| 1922 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 1923 | EFFECT:remove() | |
| 1924 | end | |
| 1925 | else | |
| 1926 | if PLAYSSOUND == false then | |
| 1927 | EFFECT:remove() | |
| 1928 | else | |
| 1929 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 1930 | EFFECT:remove() | |
| 1931 | end | |
| 1932 | end | |
| 1933 | end)) | |
| 1934 | end | |
| 1935 | ||
| 1936 | function MakeForm(PART,TYPE) | |
| 1937 | if TYPE == "Cyl" then | |
| 1938 | local MSH = IT("CylinderMesh",PART)
| |
| 1939 | elseif TYPE == "Ball" then | |
| 1940 | local MSH = IT("SpecialMesh",PART)
| |
| 1941 | MSH.MeshType = "Sphere" | |
| 1942 | elseif TYPE == "Wedge" then | |
| 1943 | local MSH = IT("SpecialMesh",PART)
| |
| 1944 | MSH.MeshType = "Wedge" | |
| 1945 | end | |
| 1946 | end | |
| 1947 | ||
| 1948 | function SpawnTrail(FROM,TO,BIG) | |
| 1949 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0)) | |
| 1950 | MakeForm(TRAIL,"Cyl") | |
| 1951 | local DIST = (FROM - TO).Magnitude | |
| 1952 | if BIG == true then | |
| 1953 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 1954 | else | |
| 1955 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 1956 | end | |
| 1957 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1958 | coroutine.resume(coroutine.create(function() | |
| 1959 | for i = 1, 5 do | |
| 1960 | Swait() | |
| 1961 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1962 | end | |
| 1963 | TRAIL:remove() | |
| 1964 | end)) | |
| 1965 | end | |
| 1966 | ||
| 1967 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 1968 | local TORSO = Torso | |
| 1969 | local HUM = Humanoid | |
| 1970 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1971 | coroutine.wrap(function() | |
| 1972 | VT = Vector3.new | |
| 1973 | MRANDOM = math.random | |
| 1974 | local A = TIME | |
| 1975 | local B = INTENSITY | |
| 1976 | local C = true | |
| 1977 | local HUMANOID = Humanoid | |
| 1978 | local TIMER = A or 35 | |
| 1979 | local SHAKE = B or 5 | |
| 1980 | local FADE = C or true | |
| 1981 | if HUMANOID then | |
| 1982 | local FADER = SHAKE / TIMER | |
| 1983 | for i = 1, TIMER do | |
| 1984 | wait() | |
| 1985 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 1986 | end | |
| 1987 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 1988 | end | |
| 1989 | ||
| 1990 | end)() | |
| 1991 | end | |
| 1992 | end | |
| 1993 | ||
| 1994 | function chatfunc(text) | |
| 1995 | local chat = coroutine.wrap(function() | |
| 1996 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1997 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1998 | end | |
| 1999 | local Bill = Instance.new("BillboardGui",Character)
| |
| 2000 | Bill.Size = UDim2.new(0,100,0,40) | |
| 2001 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 2002 | Bill.Adornee = Character.Head | |
| 2003 | Bill.Name = "TalkingBillBoard" | |
| 2004 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 2005 | Hehe.BackgroundTransparency = 1 | |
| 2006 | Hehe.BorderSizePixel = 0 | |
| 2007 | Hehe.Text = "" | |
| 2008 | Hehe.Font = "Bodoni" | |
| 2009 | Hehe.TextSize = 40 | |
| 2010 | Hehe.TextStrokeTransparency = 0 | |
| 2011 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 2012 | coroutine.resume(coroutine.create(function() | |
| 2013 | while Hehe ~= nil do | |
| 2014 | Swait() | |
| 2015 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 2016 | Hehe.Rotation = math.random(-2.5,2.5) | |
| 2017 | Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0) | |
| 2018 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 2019 | end | |
| 2020 | end)) | |
| 2021 | for i = 1,string.len(text),1 do | |
| 2022 | Swait() | |
| 2023 | Hehe.Text = string.sub(text,1,i) | |
| 2024 | end | |
| 2025 | Swait(90)--Re[math.random(1, 93)] | |
| 2026 | for i = 0, 1, .025 do | |
| 2027 | Swait() | |
| 2028 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 2029 | Hehe.TextStrokeTransparency = i | |
| 2030 | Hehe.TextTransparency = i | |
| 2031 | end | |
| 2032 | Bill:Destroy() | |
| 2033 | end) | |
| 2034 | chat() | |
| 2035 | end | |
| 2036 | ||
| 2037 | Debris = game:GetService("Debris")
| |
| 2038 | ||
| 2039 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 2040 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 2041 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 2042 | end | |
| 2043 | ||
| 2044 | function turnto(position) | |
| 2045 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 2046 | end | |
| 2047 | ||
| 2048 | --//=================================\\ | |
| 2049 | --|| RAGDOLL STUFF | |
| 2050 | --\\=================================// | |
| 2051 | ||
| 2052 | function recurse(root,callback,i) | |
| 2053 | i= i or 0 | |
| 2054 | for _,v in pairs(root:GetChildren()) do | |
| 2055 | i = i + 1 | |
| 2056 | callback(i,v) | |
| 2057 | ||
| 2058 | if #v:GetChildren() > 0 then | |
| 2059 | i = recurse(v,callback,i) | |
| 2060 | end | |
| 2061 | end | |
| 2062 | ||
| 2063 | return i | |
| 2064 | end | |
| 2065 | ||
| 2066 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 2067 | attachmentName = attachmentName.."RigAttachment" | |
| 2068 | local constraint = Instance.new(className.."Constraint") | |
| 2069 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 2070 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 2071 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 2072 | ||
| 2073 | for _,propertyData in next,properties or {} do
| |
| 2074 | constraint[propertyData[1]] = propertyData[2] | |
| 2075 | end | |
| 2076 | ||
| 2077 | constraint.Parent = character | |
| 2078 | end | |
| 2079 | ||
| 2080 | function getAttachment0(character, attachmentName) | |
| 2081 | for _,child in next,character:GetChildren() do | |
| 2082 | local attachment = child:FindFirstChild(attachmentName) | |
| 2083 | if attachment then | |
| 2084 | return attachment | |
| 2085 | end | |
| 2086 | end | |
| 2087 | end | |
| 2088 | ||
| 2089 | function ArtificialHitbox(Part) | |
| 2090 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 2091 | HITBOX.CanCollide = true | |
| 2092 | HITBOX.CFrame = Part.CFrame | |
| 2093 | weldBetween(Part,HITBOX) | |
| 2094 | end | |
| 2095 | ||
| 2096 | function R15Ragdoll(character,KeepArms) | |
| 2097 | character:BreakJoints() | |
| 2098 | coroutine.resume(coroutine.create(function() | |
| 2099 | recurse(character, function(_,v) | |
| 2100 | if v:IsA("Attachment") then
| |
| 2101 | v.Axis = Vector3.new(0, 1, 0) | |
| 2102 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 2103 | v.Rotation = Vector3.new(0, 0, 0) | |
| 2104 | end | |
| 2105 | end) | |
| 2106 | for _,child in next,character:GetChildren() do | |
| 2107 | if child:IsA("Accoutrement") then
| |
| 2108 | for _,part in next,child:GetChildren() do | |
| 2109 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 2110 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 2111 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 2112 | if attachment0 and attachment1 then | |
| 2113 | local constraint = Instance.new("HingeConstraint")
| |
| 2114 | constraint.Attachment0 = attachment0 | |
| 2115 | constraint.Attachment1 = attachment1 | |
| 2116 | constraint.LimitsEnabled = true | |
| 2117 | constraint.UpperAngle = 0 | |
| 2118 | constraint.LowerAngle = 0 | |
| 2119 | constraint.Parent = character | |
| 2120 | end | |
| 2121 | ArtificialHitbox(part) | |
| 2122 | elseif part.Name == "HumanoidRootPart" then | |
| 2123 | part:remove() | |
| 2124 | end | |
| 2125 | end | |
| 2126 | end | |
| 2127 | end | |
| 2128 | ||
| 2129 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 2130 | {"LimitsEnabled",true};
| |
| 2131 | {"UpperAngle",5};
| |
| 2132 | }) | |
| 2133 | if character:FindFirstChild("Head") then
| |
| 2134 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 2135 | {"LimitsEnabled",true};
| |
| 2136 | {"UpperAngle",15};
| |
| 2137 | }) | |
| 2138 | end | |
| 2139 | ||
| 2140 | local handProperties = {
| |
| 2141 | {"LimitsEnabled", true};
| |
| 2142 | {"UpperAngle",0};
| |
| 2143 | {"LowerAngle",0};
| |
| 2144 | } | |
| 2145 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 2146 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 2147 | ||
| 2148 | local shinProperties = {
| |
| 2149 | {"LimitsEnabled", true};
| |
| 2150 | {"UpperAngle", 0};
| |
| 2151 | {"LowerAngle", -75};
| |
| 2152 | } | |
| 2153 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 2154 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 2155 | ||
| 2156 | local footProperties = {
| |
| 2157 | {"LimitsEnabled", true};
| |
| 2158 | {"UpperAngle", 15};
| |
| 2159 | {"LowerAngle", -45};
| |
| 2160 | } | |
| 2161 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 2162 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 2163 | if KeepArms == true then | |
| 2164 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 2165 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 2166 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 2167 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 2168 | end | |
| 2169 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 2170 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 2171 | Debris:AddItem(character,5) | |
| 2172 | end)) | |
| 2173 | end | |
| 2174 | ||
| 2175 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 2176 | coroutine.resume(coroutine.create(function() | |
| 2177 | Character2:BreakJoints() | |
| 2178 | local hum = Character2:findFirstChild("Humanoid")
| |
| 2179 | hum:remove() | |
| 2180 | local function Scan(ch) | |
| 2181 | local e | |
| 2182 | for e = 1,#ch do | |
| 2183 | Scan(ch[e]:GetChildren()) | |
| 2184 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 2185 | ch[e]:remove() | |
| 2186 | end | |
| 2187 | end | |
| 2188 | end | |
| 2189 | local NEWHUM = IT("Humanoid")
| |
| 2190 | NEWHUM.Name = "Corpse" | |
| 2191 | NEWHUM.Health = 0 | |
| 2192 | NEWHUM.MaxHealth = 0 | |
| 2193 | NEWHUM.PlatformStand = true | |
| 2194 | NEWHUM.Parent = Character2 | |
| 2195 | NEWHUM.DisplayDistanceType = "None" | |
| 2196 | ||
| 2197 | local ch = Character2:GetChildren() | |
| 2198 | local i | |
| 2199 | for i = 1,#ch do | |
| 2200 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 2201 | ch[i]:remove() | |
| 2202 | end | |
| 2203 | end | |
| 2204 | ||
| 2205 | local Torso2 = Character2.Torso | |
| 2206 | local movevector = Vector3.new() | |
| 2207 | ||
| 2208 | if Torso2 then | |
| 2209 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 2210 | local Head = Character2:FindFirstChild("Head")
| |
| 2211 | if Head then | |
| 2212 | local Neck = Instance.new("Weld")
| |
| 2213 | Neck.Name = "Neck" | |
| 2214 | Neck.Part0 = Torso2 | |
| 2215 | Neck.Part1 = Head | |
| 2216 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 2217 | Neck.C1 = CFrame.new() | |
| 2218 | Neck.Parent = Torso2 | |
| 2219 | ||
| 2220 | end | |
| 2221 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 2222 | if Limb and KeepArms == true then | |
| 2223 | ||
| 2224 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 2225 | local Joint = Instance.new("Glue")
| |
| 2226 | Joint.Name = "RightShoulder" | |
| 2227 | Joint.Part0 = Torso2 | |
| 2228 | Joint.Part1 = Limb | |
| 2229 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 2230 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 2231 | Joint.Parent = Torso2 | |
| 2232 | ||
| 2233 | local B = Instance.new("Part")
| |
| 2234 | B.TopSurface = 0 | |
| 2235 | B.BottomSurface = 0 | |
| 2236 | B.formFactor = "Symmetric" | |
| 2237 | B.Size = Vector3.new(1, 1, 1) | |
| 2238 | B.Transparency = 1 | |
| 2239 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 2240 | B.Parent = Character2 | |
| 2241 | local W = Instance.new("Weld")
| |
| 2242 | W.Part0 = Limb | |
| 2243 | W.Part1 = B | |
| 2244 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 2245 | W.Parent = Limb | |
| 2246 | ||
| 2247 | end | |
| 2248 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 2249 | if Limb and KeepArms == true then | |
| 2250 | ||
| 2251 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 2252 | local Joint = Instance.new("Glue")
| |
| 2253 | Joint.Name = "LeftShoulder" | |
| 2254 | Joint.Part0 = Torso2 | |
| 2255 | Joint.Part1 = Limb | |
| 2256 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 2257 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 2258 | Joint.Parent = Torso2 | |
| 2259 | ||
| 2260 | local B = Instance.new("Part")
| |
| 2261 | B.TopSurface = 0 | |
| 2262 | B.BottomSurface = 0 | |
| 2263 | B.formFactor = "Symmetric" | |
| 2264 | B.Size = Vector3.new(1, 1, 1) | |
| 2265 | B.Transparency = 1 | |
| 2266 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 2267 | B.Parent = Character2 | |
| 2268 | local W = Instance.new("Weld")
| |
| 2269 | W.Part0 = Limb | |
| 2270 | W.Part1 = B | |
| 2271 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 2272 | W.Parent = Limb | |
| 2273 | ||
| 2274 | end | |
| 2275 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 2276 | if Limb then | |
| 2277 | ||
| 2278 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 2279 | local Joint = Instance.new("Glue")
| |
| 2280 | Joint.Name = "RightHip" | |
| 2281 | Joint.Part0 = Torso2 | |
| 2282 | Joint.Part1 = Limb | |
| 2283 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 2284 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 2285 | Joint.Parent = Torso2 | |
| 2286 | ||
| 2287 | local B = Instance.new("Part")
| |
| 2288 | B.TopSurface = 0 | |
| 2289 | B.BottomSurface = 0 | |
| 2290 | B.formFactor = "Symmetric" | |
| 2291 | B.Size = Vector3.new(1, 1, 1) | |
| 2292 | B.Transparency = 1 | |
| 2293 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 2294 | B.Parent = Character2 | |
| 2295 | local W = Instance.new("Weld")
| |
| 2296 | W.Part0 = Limb | |
| 2297 | W.Part1 = B | |
| 2298 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 2299 | W.Parent = Limb | |
| 2300 | ||
| 2301 | end | |
| 2302 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 2303 | if Limb then | |
| 2304 | ||
| 2305 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 2306 | local Joint = Instance.new("Glue")
| |
| 2307 | Joint.Name = "LeftHip" | |
| 2308 | Joint.Part0 = Torso2 | |
| 2309 | Joint.Part1 = Limb | |
| 2310 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 2311 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 2312 | Joint.Parent = Torso2 | |
| 2313 | ||
| 2314 | local B = Instance.new("Part")
| |
| 2315 | B.TopSurface = 0 | |
| 2316 | B.BottomSurface = 0 | |
| 2317 | B.formFactor = "Symmetric" | |
| 2318 | B.Size = Vector3.new(1, 1, 1) | |
| 2319 | B.Transparency = 1 | |
| 2320 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 2321 | B.Parent = Character2 | |
| 2322 | local W = Instance.new("Weld")
| |
| 2323 | W.Part0 = Limb | |
| 2324 | W.Part1 = B | |
| 2325 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 2326 | W.Parent = Limb | |
| 2327 | ||
| 2328 | end | |
| 2329 | --[ | |
| 2330 | local Bar = Instance.new("Part")
| |
| 2331 | Bar.TopSurface = 0 | |
| 2332 | Bar.BottomSurface = 0 | |
| 2333 | Bar.formFactor = "Symmetric" | |
| 2334 | Bar.Size = Vector3.new(1, 1, 1) | |
| 2335 | Bar.Transparency = 1 | |
| 2336 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 2337 | Bar.Parent = Character2 | |
| 2338 | local Weld = Instance.new("Weld")
| |
| 2339 | Weld.Part0 = Torso2 | |
| 2340 | Weld.Part1 = Bar | |
| 2341 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 2342 | Weld.Parent = Torso2 | |
| 2343 | --]] | |
| 2344 | end | |
| 2345 | Character2.Parent = workspace | |
| 2346 | Debris:AddItem(Character2,5) | |
| 2347 | ||
| 2348 | return Character2,Torso2 | |
| 2349 | end)) | |
| 2350 | end | |
| 2351 | ||
| 2352 | --//=================================\\ | |
| 2353 | --|| WEAPON CREATION | |
| 2354 | --\\=================================// | |
| 2355 | ||
| 2356 | ||
| 2357 | local Particle = IT("ParticleEmitter",nil)
| |
| 2358 | Particle.Enabled = false | |
| 2359 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 2360 | Particle.LightEmission = 0.5 | |
| 2361 | Particle.Rate = 150 | |
| 2362 | Particle.ZOffset = 0.2 | |
| 2363 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 2364 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 2365 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 2366 | Particle.Color = ColorSequence.new(C3(0/255,0/255,255/255),C3(0.4,0,0)) | |
| 2367 | ||
| 2368 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 2369 | function ParticleEmitter(Table) | |
| 2370 | local PRTCL = Particle:Clone() | |
| 2371 | local Speed = Table.Speed or 5 | |
| 2372 | local Drag = Table.Drag or 0 | |
| 2373 | local Size1 = Table.Size1 or 1 | |
| 2374 | local Size2 = Table.Size2 or 5 | |
| 2375 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 2376 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 2377 | local Parent = Table.Parent or Torso | |
| 2378 | local Emit = Table.Emit or 100 | |
| 2379 | local Offset = Table.Offset or 360 | |
| 2380 | local Acel = Table.Acel or VT(0,0,0) | |
| 2381 | local Enabled = Table.Enabled or false | |
| 2382 | PRTCL.Parent = Parent | |
| 2383 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 2384 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 2385 | PRTCL.Speed = NumberRange.new(Speed) | |
| 2386 | PRTCL.VelocitySpread = Offset | |
| 2387 | PRTCL.Drag = Drag | |
| 2388 | PRTCL.Acceleration = Acel | |
| 2389 | if Enabled == false then | |
| 2390 | PRTCL:Emit(Emit) | |
| 2391 | Debris:AddItem(PRTCL,Lifetime2) | |
| 2392 | else | |
| 2393 | PRTCL.Enabled = true | |
| 2394 | end | |
| 2395 | return PRTCL | |
| 2396 | end | |
| 2397 | ||
| 2398 | local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 2399 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 2400 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2401 | MakeForm(Part,"Wedge") | |
| 2402 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 2403 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 2404 | MakeForm(Part,"Wedge") | |
| 2405 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 2406 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 2407 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2408 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 2409 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2410 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 2411 | MakeForm(Part,"Cyl") | |
| 2412 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2413 | for i = 1, 8 do | |
| 2414 | local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 2415 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 2416 | end | |
| 2417 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 2418 | MakeForm(Part,"Cyl") | |
| 2419 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2420 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 2421 | MakeForm(Part,"Ball") | |
| 2422 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2423 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 2424 | MakeForm(Part,"Wedge") | |
| 2425 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 2426 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 2427 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2428 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 2429 | MakeForm(Part,"Cyl") | |
| 2430 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2431 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 2432 | MakeForm(Part,"Cyl") | |
| 2433 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2434 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 2435 | MakeForm(Part,"Cyl") | |
| 2436 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2437 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false) | |
| 2438 | MakeForm(Part,"Wedge") | |
| 2439 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
| |
| 2440 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 2441 | MakeForm(Part,"Cyl") | |
| 2442 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2443 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false) | |
| 2444 | MakeForm(Part,"Wedge") | |
| 2445 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 2446 | local LASTPART = Handle | |
| 2447 | for i = 1, 10 do | |
| 2448 | if LASTPART == Handle then | |
| 2449 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 2450 | LASTPART = Part | |
| 2451 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2452 | else | |
| 2453 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 2454 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 2455 | LASTPART = Part | |
| 2456 | end | |
| 2457 | end | |
| 2458 | ||
| 2459 | local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false) | |
| 2460 | MakeForm(Barrel,"Cyl") | |
| 2461 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2462 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 2463 | MakeForm(Part,"Cyl") | |
| 2464 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 2465 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 2466 | MakeForm(Part,"Wedge") | |
| 2467 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2468 | local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 2469 | MakeForm(Hole,"Cyl") | |
| 2470 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 2471 | local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 2472 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 2473 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 2474 | local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 2475 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 2476 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 2477 | coroutine.resume(coroutine.create(function() | |
| 2478 | while wait() do | |
| 2479 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 2480 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 2481 | end | |
| 2482 | end)) | |
| 2483 | ||
| 2484 | for _, c in pairs(Gun:GetDescendants()) do | |
| 2485 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2486 | c.Material = "Glass" | |
| 2487 | c.Color = C3(0,0,0) | |
| 2488 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2489 | c.Color = C3(0/255,0/255,255/255) | |
| 2490 | c.Material = "Neon" | |
| 2491 | end | |
| 2492 | end | |
| 2493 | ||
| 2494 | for i = 1, 35 do | |
| 2495 | local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 2496 | FACE.Color = C3(0,0,0) | |
| 2497 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 2498 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 2499 | end | |
| 2500 | ||
| 2501 | Weapon.Parent = Character | |
| 2502 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2503 | if c.ClassName == "Part" then | |
| 2504 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2505 | end | |
| 2506 | end | |
| 2507 | ||
| 2508 | Weapon.Parent = Character | |
| 2509 | Gun.Parent = nil | |
| 2510 | ||
| 2511 | for _, c in pairs(Gun:GetChildren()) do | |
| 2512 | if c.ClassName == "Part" then | |
| 2513 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2514 | end | |
| 2515 | end | |
| 2516 | ||
| 2517 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2518 | if c.ClassName == "Part" then | |
| 2519 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2520 | end | |
| 2521 | end | |
| 2522 | ||
| 2523 | local EXE = Instance.new("Shirt")
| |
| 2524 | EXE.ShirtTemplate = "rbxassetid://338740550" | |
| 2525 | EXE.Parent = Character | |
| 2526 | EXE.Name = "Cloth" | |
| 2527 | local LOL = Instance.new("Pants")
| |
| 2528 | LOL.PantsTemplate = "rbxassetid://338750779" | |
| 2529 | LOL.Parent = Character | |
| 2530 | LOL.Name = "Cloth" | |
| 2531 | ||
| 2532 | Head.Color = C3(21,71,109) | |
| 2533 | Torso.Color = C3(21,71,109) | |
| 2534 | LeftArm.Color = C3(21,71,109) | |
| 2535 | LeftLeg.Color = C3(21,71,109) | |
| 2536 | RightArm.Color = C3(21,71,109) | |
| 2537 | RightLeg.Color = C3(21,71,109) | |
| 2538 | ||
| 2539 | local SKILLTEXTCOLOR = C3(0/255,0/255,255/255) | |
| 2540 | local SKILLFONT = "Antique" | |
| 2541 | local SKILLTEXTSIZE = 7 | |
| 2542 | ||
| 2543 | Humanoid.Died:connect(function() | |
| 2544 | ATTACK = true | |
| 2545 | end) | |
| 2546 | ||
| 2547 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 1 Frame") | |
| 2548 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 2 Frame") | |
| 2549 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 3 Frame") | |
| 2550 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 4 Frame") | |
| 2551 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 5 Frame") | |
| 2552 | ||
| 2553 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 2554 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 2555 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 2556 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 2557 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 2558 | ||
| 2559 | function printbye(Name) | |
| 2560 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 2561 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 2562 | end | |
| 2563 | if INTRO == false and INSTANT == false then | |
| 2564 | INTRO = true | |
| 2565 | coroutine.resume(coroutine.create(function() | |
| 2566 | sick:Play() | |
| 2567 | Intro() | |
| 2568 | end)) | |
| 2569 | end | |
| 2570 | ||
| 2571 | workspace.ChildAdded:connect(function(instance) | |
| 2572 | for BANISH = 1, #TOBANISH do | |
| 2573 | if TOBANISH[BANISH] ~= nil then | |
| 2574 | if instance.Name == TOBANISH[BANISH] then | |
| 2575 | coroutine.resume(coroutine.create(function() | |
| 2576 | printbye(instance.Name) | |
| 2577 | instance:ClearAllChildren() | |
| 2578 | Debris:AddItem(instance,0.0005) | |
| 2579 | end)) | |
| 2580 | end | |
| 2581 | end | |
| 2582 | end | |
| 2583 | end) | |
| 2584 | ||
| 2585 | --//=================================\\ | |
| 2586 | --|| DAMAGING | |
| 2587 | --\\=================================// | |
| 2588 | ||
| 2589 | function ApplyDamage(Humanoid,Damage,OneShot) | |
| 2590 | Damage = Damage * DAMAGEMULTIPLIER | |
| 2591 | local DEAD = false | |
| 2592 | if Humanoid.Health < 2000 and OneShot == false then | |
| 2593 | if Humanoid.Health - Damage > 0 then | |
| 2594 | Humanoid.Health = Humanoid.Health - Damage | |
| 2595 | else | |
| 2596 | Humanoid.Parent:BreakJoints() | |
| 2597 | DEAD = true | |
| 2598 | end | |
| 2599 | else | |
| 2600 | DEAD = true | |
| 2601 | Humanoid.Parent:BreakJoints() | |
| 2602 | end | |
| 2603 | if DEAD == true then | |
| 2604 | local PARTS = {}
| |
| 2605 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
| 2606 | if CHILD:IsA("BasePart") then
| |
| 2607 | table.insert(PARTS,CHILD) | |
| 2608 | end | |
| 2609 | end | |
| 2610 | coroutine.resume(coroutine.create(function() | |
| 2611 | wait(2) | |
| 2612 | repeat | |
| 2613 | Swait() | |
| 2614 | local PIECE = nil | |
| 2615 | if MRANDOM(1,5) == 1 then | |
| 2616 | for E = 1, #PARTS do | |
| 2617 | if MRANDOM(1,5) == 1 then | |
| 2618 | PIECE = PARTS[E] | |
| 2619 | table.remove(PARTS,E) | |
| 2620 | break | |
| 2621 | end | |
| 2622 | end | |
| 2623 | end | |
| 2624 | if PIECE ~= nil then | |
| 2625 | if PIECE.Name == "Head" then | |
| 2626 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 2627 | else | |
| 2628 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 2629 | end | |
| 2630 | PIECE:remove() | |
| 2631 | end | |
| 2632 | until #PARTS == 0 | |
| 2633 | end)) | |
| 2634 | end | |
| 2635 | end | |
| 2636 | ||
| 2637 | ||
| 2638 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
| 2639 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 2640 | defence.Name = ("HitBy"..Player.Name)
| |
| 2641 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 2642 | Damage = Damage * DAMAGEMULTIPLIER | |
| 2643 | if Humanoid.Health ~= 0 then | |
| 2644 | local CritChance = MRANDOM(1,100) | |
| 2645 | if Damage > Humanoid.Health then | |
| 2646 | Damage = math.ceil(Humanoid.Health) | |
| 2647 | if Damage == 0 then | |
| 2648 | Damage = 0.1 | |
| 2649 | end | |
| 2650 | end | |
| 2651 | Humanoid.Health = Humanoid.Health - Damage | |
| 2652 | end | |
| 2653 | end | |
| 2654 | ||
| 2655 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
| 2656 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 2657 | defence.Name = ("HitBy"..Player.Name)
| |
| 2658 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 2659 | Damage = Damage * DAMAGEMULTIPLIER | |
| 2660 | if Humanoid.Health ~= 0 then | |
| 2661 | local CritChance = MRANDOM(1,100) | |
| 2662 | if Damage > Humanoid.Health then | |
| 2663 | Damage = math.ceil(Humanoid.Health) | |
| 2664 | if Damage == 0 then | |
| 2665 | Damage = 0.1 | |
| 2666 | end | |
| 2667 | end | |
| 2668 | Humanoid.Health = Humanoid.Health - Damage | |
| 2669 | end | |
| 2670 | end | |
| 2671 | ||
| 2672 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 2673 | local CHILDREN = workspace:GetDescendants() | |
| 2674 | for index, CHILD in pairs(CHILDREN) do | |
| 2675 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2676 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2677 | if HUM then | |
| 2678 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2679 | if TORSO then | |
| 2680 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2681 | if INSTAKILL == true then | |
| 2682 | CHILD:BreakJoints() | |
| 2683 | else | |
| 2684 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 2685 | ApplyDamage(HUM,DMG,TORSO) | |
| 2686 | end | |
| 2687 | if FLING > 0 then | |
| 2688 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2689 | if c:IsA("BasePart") then
| |
| 2690 | local bv = Instance.new("BodyVelocity")
| |
| 2691 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2692 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 2693 | bv.Parent = c | |
| 2694 | Debris:AddItem(bv,0.05) | |
| 2695 | end | |
| 2696 | end | |
| 2697 | end | |
| 2698 | end | |
| 2699 | end | |
| 2700 | end | |
| 2701 | end | |
| 2702 | end | |
| 2703 | end | |
| 2704 | ||
| 2705 | function CameraEnshaking(Length, Intensity) | |
| 2706 | coroutine.resume(coroutine.create(function() | |
| 2707 | local intensity = 1 * Intensity | |
| 2708 | local rotM = 0.01 * Intensity | |
| 2709 | for i = 0, Length, 0.1 do | |
| 2710 | Swait() | |
| 2711 | intensity = intensity - 0.05 * Intensity / Length | |
| 2712 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 2713 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
| 2714 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
| 2715 | end | |
| 2716 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 2717 | end)) | |
| 2718 | end | |
| 2719 | ||
| 2720 | function KillChildren(v) | |
| 2721 | v:BreakJoints() | |
| 2722 | for _, c in pairs(v:GetChildren()) do | |
| 2723 | if c:IsA("BasePart") then
| |
| 2724 | if c.Transparency < 1 then | |
| 2725 | if c:FindFirstChildOfClass("Decal") then
| |
| 2726 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2727 | end | |
| 2728 | particles(c) | |
| 2729 | c.PE.Enabled = true | |
| 2730 | c.Parent = Effects | |
| 2731 | c.CanCollide = false | |
| 2732 | c.Material = "Neon" | |
| 2733 | c.Color = C3(0/255,0/255,255/255) | |
| 2734 | c.Transparency = 1 | |
| 2735 | local grav = Instance.new("BodyPosition",c)
| |
| 2736 | grav.P = 20000 | |
| 2737 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2738 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 2739 | grav.Name = "GravityForce" | |
| 2740 | coroutine.resume(coroutine.create(function() | |
| 2741 | for i = 1, 20 do | |
| 2742 | Swait() | |
| 2743 | c.Transparency = c.Transparency + 1/20 | |
| 2744 | end | |
| 2745 | c.PE.Enabled = false | |
| 2746 | Debris:AddItem(c,2) | |
| 2747 | end)) | |
| 2748 | end | |
| 2749 | end | |
| 2750 | end | |
| 2751 | end | |
| 2752 | ||
| 2753 | function ApplyAoE(POSITION,RANGE) | |
| 2754 | local CHILDREN = workspace:GetDescendants() | |
| 2755 | for index, CHILD in pairs(CHILDREN) do | |
| 2756 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2757 | local LISTED = false | |
| 2758 | for LIST = 1, #WHITELIST do | |
| 2759 | if WHITELIST[LIST] ~= nil then | |
| 2760 | if CHILD.Name == WHITELIST[LIST] then | |
| 2761 | LISTED = true | |
| 2762 | end | |
| 2763 | end | |
| 2764 | end | |
| 2765 | if LISTED == false then | |
| 2766 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2767 | if HUM then | |
| 2768 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2769 | if TORSO then | |
| 2770 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
| 2771 | KillChildren(CHILD) | |
| 2772 | end | |
| 2773 | end | |
| 2774 | end | |
| 2775 | end | |
| 2776 | end | |
| 2777 | end | |
| 2778 | end | |
| 2779 | ||
| 2780 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
| 2781 | coroutine.resume(coroutine.create(function() | |
| 2782 | local METEOR = IT("Model",Effects)
| |
| 2783 | METEOR.Name = "Meteorite" | |
| 2784 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 2785 | METEOR.PrimaryPart = CENTER | |
| 2786 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 2787 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2788 | for i = 1, 15 do | |
| 2789 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE) | |
| 2790 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2791 | end | |
| 2792 | if ISDEBREE ~= true then | |
| 2793 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 2794 | else | |
| 2795 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 2796 | end | |
| 2797 | local IMPACT = false | |
| 2798 | CreateSound(463593339, CENTER, 10, 0.6) | |
| 2799 | if SIZE >= 3.5 then | |
| 2800 | for i = 1, MRANDOM(3,7) do | |
| 2801 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
| 2802 | end | |
| 2803 | end | |
| 2804 | for i = 1, 200 do | |
| 2805 | Swait() | |
| 2806 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 2807 | if HITFLOOR == nil then | |
| 2808 | local ORI = CENTER.Orientation | |
| 2809 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 2810 | else | |
| 2811 | if HITFLOOR.Anchored == true then | |
| 2812 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
| 2813 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
| 2814 | end | |
| 2815 | IMPACT = true | |
| 2816 | break | |
| 2817 | end | |
| 2818 | end | |
| 2819 | if IMPACT == true then | |
| 2820 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 2821 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 2822 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 2823 | ApplyAoE(CENTER.Position,30*SIZE) | |
| 2824 | end | |
| 2825 | METEOR:remove() | |
| 2826 | end)) | |
| 2827 | end | |
| 2828 | ||
| 2829 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
| 2830 | local CHILDREN = workspace:GetDescendants() | |
| 2831 | for index, CHILD in pairs(CHILDREN) do | |
| 2832 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2833 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2834 | if HUM then | |
| 2835 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2836 | if TORSO then | |
| 2837 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2838 | if BRUTAL == true then | |
| 2839 | Kill(CHILD) | |
| 2840 | else | |
| 2841 | CHILD:BreakJoints() | |
| 2842 | end | |
| 2843 | end | |
| 2844 | end | |
| 2845 | end | |
| 2846 | end | |
| 2847 | end | |
| 2848 | end | |
| 2849 | ||
| 2850 | function Kill(Char) | |
| 2851 | local NewCharacter = IT("Model",Effects)
| |
| 2852 | NewCharacter.Name = "Ow im ded ;-;" | |
| 2853 | for _, c in pairs(Char:GetDescendants()) do | |
| 2854 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 2855 | c:BreakJoints() | |
| 2856 | c.Material = "Glass" | |
| 2857 | c.Color = C3(0/255,0/255,255/255) | |
| 2858 | c.CanCollide = true | |
| 2859 | c.Transparency = 0.3 | |
| 2860 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2861 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2862 | end | |
| 2863 | if c.Name == "Head" then | |
| 2864 | c:ClearAllChildren() | |
| 2865 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 2866 | end | |
| 2867 | if c.ClassName == "MeshPart" then | |
| 2868 | c.TextureID = "" | |
| 2869 | end | |
| 2870 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 2871 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 2872 | end | |
| 2873 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2874 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2875 | end | |
| 2876 | c.Parent = NewCharacter | |
| 2877 | c.Name = "DeadPart" | |
| 2878 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 2879 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 2880 | end | |
| 2881 | end | |
| 2882 | Char:remove() | |
| 2883 | Debris:AddItem(NewCharacter,5) | |
| 2884 | end | |
| 2885 | ||
| 2886 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 2887 | local CHILDREN = workspace:GetDescendants() | |
| 2888 | for index, CHILD in pairs(CHILDREN) do | |
| 2889 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2890 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2891 | if HUM then | |
| 2892 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2893 | if TORSO then | |
| 2894 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2895 | if BRUTAL == true then | |
| 2896 | Kill(CHILD) | |
| 2897 | else | |
| 2898 | CHILD:BreakJoints() | |
| 2899 | end | |
| 2900 | end | |
| 2901 | end | |
| 2902 | end | |
| 2903 | end | |
| 2904 | end | |
| 2905 | end | |
| 2906 | ||
| 2907 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 2908 | local CHILDREN = workspace:GetDescendants() | |
| 2909 | for index, CHILD in pairs(CHILDREN) do | |
| 2910 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2911 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2912 | if HUM then | |
| 2913 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2914 | if TORSO then | |
| 2915 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2916 | if BRUTAL == true then | |
| 2917 | Kill(CHILD) | |
| 2918 | else | |
| 2919 | CHILD:BreakJoints() | |
| 2920 | end | |
| 2921 | end | |
| 2922 | end | |
| 2923 | end | |
| 2924 | end | |
| 2925 | end | |
| 2926 | end | |
| 2927 | ||
| 2928 | function Banish(Foe) | |
| 2929 | if Foe then | |
| 2930 | coroutine.resume(coroutine.create(function() | |
| 2931 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 2932 | table.insert(TOBANISH,Foe.Name) | |
| 2933 | printbye(Foe.Name) | |
| 2934 | --end | |
| 2935 | Foe.Archivable = true | |
| 2936 | local CLONE = Foe:Clone() | |
| 2937 | Foe:Destroy() | |
| 2938 | CLONE.Parent = Effects | |
| 2939 | CLONE:BreakJoints() | |
| 2940 | local MATERIALS = {"Glass","Neon"}
| |
| 2941 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2942 | if c:IsA("BasePart") then
| |
| 2943 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 2944 | CreateSound(138271815, c, 10, 1, false) | |
| 2945 | end | |
| 2946 | c.Anchored = true | |
| 2947 | c.Transparency = c.Transparency + 0.2 | |
| 2948 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2949 | c.Color = C3(0/255,0/255,255/255) | |
| 2950 | if c.ClassName == "MeshPart" then | |
| 2951 | c.TextureID = "" | |
| 2952 | end | |
| 2953 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2954 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2955 | end | |
| 2956 | if c:FindFirstChildOfClass("Decal") then
| |
| 2957 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2958 | end | |
| 2959 | c.Name = "Banished" | |
| 2960 | c.CanCollide = false | |
| 2961 | else | |
| 2962 | c:remove() | |
| 2963 | end | |
| 2964 | end | |
| 2965 | local A = false | |
| 2966 | for i = 1, 35 do | |
| 2967 | if A == false then | |
| 2968 | A = true | |
| 2969 | elseif A == true then | |
| 2970 | A = false | |
| 2971 | end | |
| 2972 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2973 | if c:IsA("BasePart") then
| |
| 2974 | c.Anchored = true | |
| 2975 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2976 | c.Transparency = c.Transparency + 0.8/35 | |
| 2977 | if A == false then | |
| 2978 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2979 | elseif A == true then | |
| 2980 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2981 | end | |
| 2982 | end | |
| 2983 | end | |
| 2984 | Swait() | |
| 2985 | end | |
| 2986 | CLONE:remove() | |
| 2987 | end)) | |
| 2988 | end | |
| 2989 | end | |
| 2990 | ||
| 2991 | ||
| 2992 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 2993 | local CHILDREN = workspace:GetDescendants() | |
| 2994 | for index, CHILD in pairs(CHILDREN) do | |
| 2995 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2996 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2997 | if HUM then | |
| 2998 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2999 | if TORSO then | |
| 3000 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 3001 | if ISBANISH == true then | |
| 3002 | Banish(CHILD) | |
| 3003 | else | |
| 3004 | if ISBANISH == "Gravity" then | |
| 3005 | HUM.PlatformStand = true | |
| 3006 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 3007 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 3008 | grav.D = 15 | |
| 3009 | grav.P = 20000 | |
| 3010 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 3011 | grav.position = TORSO.Position | |
| 3012 | grav.Name = "V3BanishForce"..Player.Name | |
| 3013 | else | |
| 3014 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 3015 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 3016 | end | |
| 3017 | else | |
| 3018 | HUM.PlatformStand = false | |
| 3019 | end | |
| 3020 | end | |
| 3021 | elseif ISBANISH == "Gravity" then | |
| 3022 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 3023 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 3024 | HUM.PlatformStand = false | |
| 3025 | end | |
| 3026 | end | |
| 3027 | end | |
| 3028 | end | |
| 3029 | end | |
| 3030 | end | |
| 3031 | end | |
| 3032 | ||
| 3033 | function SpawnSmite(POS) | |
| 3034 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 3035 | local EMITPOS = HITPOS | |
| 3036 | if HITFLOOR ~= nil then | |
| 3037 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3038 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 3039 | EMITPOS = HITPOS | |
| 3040 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3041 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 3042 | EMITPOS = HITPOS | |
| 3043 | end | |
| 3044 | end | |
| 3045 | if HITFLOOR ~= nil then | |
| 3046 | ApplyAoE(EMITPOS,10) | |
| 3047 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 3048 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 3049 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 3050 | for i = 1, 5 do | |
| 3051 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
| 3052 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 3053 | end | |
| 3054 | end | |
| 3055 | end | |
| 3056 | ||
| 3057 | --//=================================\\ | |
| 3058 | --|| ATTACK FUNCTIONS AND STUFF | |
| 3059 | --\\=================================// | |
| 3060 | ||
| 3061 | function eh() | |
| 3062 | ATTACK = true | |
| 3063 | Rooted = false | |
| 3064 | Speed = 20 | |
| 3065 | Swait() | |
| 3066 | local CHILDREN = workspace:GetDescendants() | |
| 3067 | for index, CHILD in pairs(CHILDREN) do | |
| 3068 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 3069 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3070 | if HUM then | |
| 3071 | local TORSO = CHILD:FindFirstChild("Head")
| |
| 3072 | if TORSO then | |
| 3073 | if (TORSO.Position - Head.Position).Magnitude <= 25 then | |
| 3074 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3075 | TORSO:remove() | |
| 3076 | if CHILD:FindFirstChild("Torso") then
| |
| 3077 | Ragdoll(CHILD,Torso,true) | |
| 3078 | elseif CHILD:FindFirstChild("UpperTorso") then
| |
| 3079 | R15Ragdoll(CHILD,true) | |
| 3080 | end | |
| 3081 | end | |
| 3082 | end | |
| 3083 | end | |
| 3084 | end | |
| 3085 | end | |
| 3086 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 3087 | Swait() | |
| 3088 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 3089 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 3091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 3092 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3094 | end | |
| 3095 | Speed = 20 | |
| 3096 | ATTACK = false | |
| 3097 | Rooted = false | |
| 3098 | end | |
| 3099 | ||
| 3100 | function Taunt() | |
| 3101 | ATTACK = true | |
| 3102 | Rooted = true | |
| 3103 | CreateSound("1238240145", Torso, 6, 0.9)
| |
| 3104 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 3105 | Swait() | |
| 3106 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 3108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3109 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3110 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3111 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3112 | end | |
| 3113 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 3114 | Swait() | |
| 3115 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 3117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3121 | end | |
| 3122 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 3123 | Swait() | |
| 3124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 3126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3128 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3130 | end | |
| 3131 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 3132 | Swait() | |
| 3133 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3134 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 3135 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3136 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3137 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3138 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3139 | end | |
| 3140 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 3141 | Swait() | |
| 3142 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 3144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3145 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3146 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3148 | end | |
| 3149 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 3150 | Swait() | |
| 3151 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3152 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 3153 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3154 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3155 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3156 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3157 | end | |
| 3158 | ATTACK = false | |
| 3159 | Rooted = false | |
| 3160 | end | |
| 3161 | ||
| 3162 | function TakeOnMe() | |
| 3163 | Speed = 16 | |
| 3164 | local MEME = CreateSound(1171341451, Effects, 2, 1, false) | |
| 3165 | ATTACK = true | |
| 3166 | Rooted = false | |
| 3167 | local DANCE = true | |
| 3168 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 3169 | if NEWKEY == "p" then | |
| 3170 | DANCE = false | |
| 3171 | end | |
| 3172 | end) | |
| 3173 | PLAYSONG = false | |
| 3174 | while true do | |
| 3175 | for i = 1, 15 do | |
| 3176 | Swait() | |
| 3177 | MEME.Parent = Effects | |
| 3178 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3182 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3183 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3184 | end | |
| 3185 | if DANCE == false then | |
| 3186 | break | |
| 3187 | end | |
| 3188 | for i = 1, 15 do | |
| 3189 | Swait() | |
| 3190 | MEME.Parent = Effects | |
| 3191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 3193 | if MRANDOM(1,7) == 1 then | |
| 3194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 3195 | end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3197 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3199 | end | |
| 3200 | end | |
| 3201 | PLAYSONG = true | |
| 3202 | KEY:Disconnect() | |
| 3203 | MEME:remove() | |
| 3204 | Speed = 25 | |
| 3205 | ATTACK = false | |
| 3206 | Rooted = false | |
| 3207 | end | |
| 3208 | ||
| 3209 | function Intro() | |
| 3210 | ATTACK = true | |
| 3211 | Rooted = true | |
| 3212 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3213 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p | |
| 3214 | for i=0, 6, 0.1 / Animation_Speed do | |
| 3215 | Swait() | |
| 3216 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 5 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3217 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3218 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3219 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3220 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3221 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3222 | end | |
| 3223 | CreateSound(1208650519, Torso, 2, 0.8) | |
| 3224 | CreateSound(246480487, Character, 10, 1) | |
| 3225 | for i=0, 17, 0.1 / Animation_Speed do | |
| 3226 | Swait() | |
| 3227 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3229 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3230 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3231 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3232 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3233 | end | |
| 3234 | CreateSound(1841058541,Character,3,1,false) | |
| 3235 | for i=0, 0.7, 0.1 / Animation_Speed do | |
| 3236 | Swait() | |
| 3237 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3) | |
| 3238 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5) | |
| 3240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3241 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3242 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3243 | end | |
| 3244 | Head.Color = C3(0/0,0/0,0/0) | |
| 3245 | Torso.Color = C3(0/0,0/0,0/0) | |
| 3246 | LeftArm.Color = C3(0/0,0/0,0/0) | |
| 3247 | LeftLeg.Color = C3(0/0,0/0,0/0) | |
| 3248 | RightArm.Color = C3(0/0,0/0,0/0) | |
| 3249 | RightLeg.Color = C3(0/0,0/0,0/0) | |
| 3250 | EXE.ShirtTemplate = "rbxassetid://863473913" | |
| 3251 | LOL.PantsTemplate = "rbxassetid://770508500" | |
| 3252 | Gun.Parent = Character | |
| 3253 | tecks2.TextTransparency = 0 | |
| 3254 | for i = 1, 100 do | |
| 3255 | Swait() | |
| 3256 | for _, c in pairs(Character:GetChildren()) do | |
| 3257 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 3258 | c.Transparency = 0 | |
| 3259 | end | |
| 3260 | end | |
| 3261 | for _, c in pairs(Weapon:GetChildren()) do | |
| 3262 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 3263 | c.Transparency = 0 | |
| 3264 | end | |
| 3265 | end | |
| 3266 | end | |
| 3267 | TRANSFORMED = true | |
| 3268 | ATTACK = false | |
| 3269 | Rooted = false | |
| 3270 | end | |
| 3271 | ||
| 3272 | function Shot() | |
| 3273 | ATTACK = true | |
| 3274 | Rooted = false | |
| 3275 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 3276 | Swait() | |
| 3277 | turnto(Mouse.Hit.p) | |
| 3278 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3279 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3280 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3281 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3282 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3283 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3284 | end | |
| 3285 | repeat | |
| 3286 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 3287 | Swait() | |
| 3288 | turnto(Mouse.Hit.p) | |
| 3289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3293 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3295 | end | |
| 3296 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 3297 | SpawnTrail(Hole.Position,POS) | |
| 3298 | if HIT ~= nil then | |
| 3299 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 3300 | Banish(HIT.Parent) | |
| 3301 | end | |
| 3302 | end | |
| 3303 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
| 3304 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 3305 | Swait() | |
| 3306 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3307 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 3308 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3309 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3310 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3311 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3312 | end | |
| 3313 | until KEYHOLD == false | |
| 3314 | ATTACK = false | |
| 3315 | Rooted = false | |
| 3316 | end | |
| 3317 | ||
| 3318 | function MagicMissiles() | |
| 3319 | ATTACK = true | |
| 3320 | Rooted = true | |
| 3321 | local SELECTING = true | |
| 3322 | local SPOTS = {}
| |
| 3323 | coroutine.resume(coroutine.create(function() | |
| 3324 | local LOOP = 0 | |
| 3325 | repeat | |
| 3326 | LOOP = LOOP + 1 | |
| 3327 | Swait() | |
| 3328 | if LOOP >= 10 then | |
| 3329 | LOOP = 0 | |
| 3330 | for i = 1, #SPOTS do | |
| 3331 | if SPOTS[i] ~= nil then | |
| 3332 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 3333 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 3334 | end | |
| 3335 | end | |
| 3336 | end | |
| 3337 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 3338 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3339 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3340 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3341 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3342 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3343 | until SELECTING == false | |
| 3344 | Rooted = false | |
| 3345 | repeat | |
| 3346 | LOOP = LOOP + 1 | |
| 3347 | Swait() | |
| 3348 | if LOOP >= 10 then | |
| 3349 | LOOP = 0 | |
| 3350 | for i = 1, #SPOTS do | |
| 3351 | if SPOTS[i] ~= nil then | |
| 3352 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 3353 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 3354 | end | |
| 3355 | end | |
| 3356 | end | |
| 3357 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 3358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 3359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3361 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3363 | until ATTACK == false | |
| 3364 | end)) | |
| 3365 | repeat | |
| 3366 | repeat Swait() until HOLD == true | |
| 3367 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 3368 | if DIST > 65 then | |
| 3369 | DIST = 65 | |
| 3370 | end | |
| 3371 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 3372 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 3373 | if HITFLOOR ~= nil then | |
| 3374 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
| 3375 | end | |
| 3376 | repeat Swait() until HOLD == false | |
| 3377 | until #SPOTS == 5 | |
| 3378 | SELECTING = false | |
| 3379 | for i = 1, #SPOTS do | |
| 3380 | if SPOTS[i] ~= nil then | |
| 3381 | local POS = SPOTS[i] | |
| 3382 | coroutine.resume(coroutine.create(function() | |
| 3383 | local MISSILE = IT("Model",Effects)
| |
| 3384 | MISSILE.Name = "Missile" | |
| 3385 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2)) | |
| 3386 | MakeForm(BASEPART,"Cyl") | |
| 3387 | MISSILE.PrimaryPart = BASEPART | |
| 3388 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 3389 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2)) | |
| 3390 | MakeForm(HEAD,"Ball") | |
| 3391 | HEAD.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
| 3392 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5)) | |
| 3393 | MakeForm(TAIL,"Cyl") | |
| 3394 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
| 3395 | for i = 1, 10 do | |
| 3396 | Swait() | |
| 3397 | for _, c in pairs(MISSILE:GetChildren()) do | |
| 3398 | if c.ClassName == "Part" then | |
| 3399 | c.Transparency = c.Transparency - 1/10 | |
| 3400 | end | |
| 3401 | end | |
| 3402 | end | |
| 3403 | for i = 1, 15*1.5 do | |
| 3404 | Swait() | |
| 3405 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
| 3406 | end | |
| 3407 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
| 3408 | MISSILE:remove() | |
| 3409 | end)) | |
| 3410 | end | |
| 3411 | end | |
| 3412 | wait(0.6) | |
| 3413 | ATTACK = false | |
| 3414 | Rooted = false | |
| 3415 | end | |
| 3416 | ||
| 3417 | function Shot2() | |
| 3418 | ATTACK = true | |
| 3419 | Rooted = false | |
| 3420 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 3421 | Swait() | |
| 3422 | turnto(Mouse.Hit.p) | |
| 3423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3424 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3427 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3429 | end | |
| 3430 | repeat | |
| 3431 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 3432 | Swait() | |
| 3433 | turnto(Mouse.Hit.p) | |
| 3434 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3435 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3436 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3437 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3438 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3439 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3440 | end | |
| 3441 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 3442 | SpawnTrail(Hole.Position,POS) | |
| 3443 | if HIT ~= nil then | |
| 3444 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 3445 | Kill(HIT.Parent) | |
| 3446 | end | |
| 3447 | end | |
| 3448 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
| 3449 | for i=0, 0.2, 0.05 / Animation_Speed do | |
| 3450 | Swait() | |
| 3451 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3452 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 3453 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3454 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3455 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3456 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3457 | end | |
| 3458 | until KEYHOLD == false | |
| 3459 | ATTACK = false | |
| 3460 | Rooted = false | |
| 3461 | end | |
| 3462 | ||
| 3463 | function AttackTemplate() | |
| 3464 | ATTACK = true | |
| 3465 | Rooted = false | |
| 3466 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3467 | Swait() | |
| 3468 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3471 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3472 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3473 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3474 | end | |
| 3475 | ATTACK = false | |
| 3476 | Rooted = false | |
| 3477 | end | |
| 3478 | ||
| 3479 | function Finisher() | |
| 3480 | local TARGET = Mouse.Target | |
| 3481 | if TARGET ~= nil then | |
| 3482 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3483 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3484 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 3485 | if ROOT and HUM.Health > 0 then | |
| 3486 | local FOE = Mouse.Target.Parent | |
| 3487 | ATTACK = true | |
| 3488 | Rooted = true | |
| 3489 | RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4) | |
| 3490 | ROOT.Anchored = true | |
| 3491 | CreateSound(670796769, Torso, 9999, 0.6, false) | |
| 3492 | CreateSound(159882598, Torso, 5, 0.9, false) | |
| 3493 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 3494 | Swait() | |
| 3495 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3498 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3499 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3500 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3501 | end | |
| 3502 | HUM.PlatformStand = true | |
| 3503 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
| 3504 | coroutine.resume(coroutine.create(function() | |
| 3505 | Swait() | |
| 3506 | ROOT.Anchored = true | |
| 3507 | end)) | |
| 3508 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
| 3509 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3510 | Swait() | |
| 3511 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 3512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 3513 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3514 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3515 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3516 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3517 | end | |
| 3518 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3519 | Swait() | |
| 3520 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 3521 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 3522 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3523 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3524 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3525 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3526 | end | |
| 3527 | local AMMO = 6 | |
| 3528 | local FIRING = true | |
| 3529 | local SHOOTING = false | |
| 3530 | local TIMER = 70 | |
| 3531 | CreateSound(147722227, GunPoint, 6, 1.3, false) | |
| 3532 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3533 | Swait() | |
| 3534 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 3535 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 3536 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3537 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3538 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3539 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3540 | end | |
| 3541 | for i = 1, 6 do | |
| 3542 | local GUNPOS = Hole.CFrame*CF(0, 0, 0).p | |
| 3543 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
| 3544 | HUM.Health = HUM.Health/1.5 | |
| 3545 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3546 | Swait() | |
| 3547 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 3548 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 3549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3553 | end | |
| 3554 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3555 | Swait() | |
| 3556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 3557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 3558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3560 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3562 | end | |
| 3563 | end | |
| 3564 | ApplyDamage(HUM,0,true) | |
| 3565 | FOE:BreakJoints() | |
| 3566 | ROOT.Anchored = false | |
| 3567 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 3568 | Swait() | |
| 3569 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3570 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 3571 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3572 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3573 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3574 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3575 | end | |
| 3576 | ATTACK = false | |
| 3577 | Rooted = false | |
| 3578 | end | |
| 3579 | end | |
| 3580 | end | |
| 3581 | end | |
| 3582 | ||
| 3583 | --//=================================\\ | |
| 3584 | --|| ASSIGN THINGS TO KEYS | |
| 3585 | --\\=================================// | |
| 3586 | ||
| 3587 | function MouseDown(Mouse) | |
| 3588 | if ATTACK == false then | |
| 3589 | end | |
| 3590 | end | |
| 3591 | ||
| 3592 | function MouseUp(Mouse) | |
| 3593 | HOLD = false | |
| 3594 | end | |
| 3595 | ||
| 3596 | function KeyDown(Key) | |
| 3597 | KEYHOLD = true | |
| 3598 | ||
| 3599 | if Key == "b" and ATTACK == false then | |
| 3600 | MagicMissiles() | |
| 3601 | end | |
| 3602 | ||
| 3603 | if Key == "z" and ATTACK == false then | |
| 3604 | Shot() | |
| 3605 | end | |
| 3606 | ||
| 3607 | if Key == "v" and ATTACK == false then | |
| 3608 | Shot2() | |
| 3609 | end | |
| 3610 | ||
| 3611 | if Key == "x" and ATTACK == false then | |
| 3612 | Finisher() | |
| 3613 | end | |
| 3614 | ||
| 3615 | if Key == "t" and ATTACK == false then | |
| 3616 | Taunt() | |
| 3617 | end | |
| 3618 | ||
| 3619 | if Key == "c" and ATTACK == false then | |
| 3620 | eh() | |
| 3621 | end | |
| 3622 | end | |
| 3623 | ||
| 3624 | local OVMID = 2114921530 | |
| 3625 | local OVMPIT = 1 | |
| 3626 | local OVMVOL = 1 | |
| 3627 | plr.Chatted:connect(function(message) | |
| 3628 | if ATTACK == false then | |
| 3629 | if message:sub(1,5) == "play/" then | |
| 3630 | OVMID = message:sub(6) | |
| 3631 | newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
| |
| 3632 | elseif message:sub(1,6) == "pitch/" then | |
| 3633 | OVMPIT = message:sub(7) | |
| 3634 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
| |
| 3635 | elseif message:sub(1,4) == "vol/" then | |
| 3636 | OVMVOL = message:sub(5) | |
| 3637 | newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
| |
| 3638 | elseif message:sub(1,7) == "sr/" then | |
| 3639 | chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
| |
| 3640 | newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL)
| |
| 3641 | elseif message:sub(1,9) == "te/" then | |
| 3642 | chatfunc("Current time pos: "..math.floor(kan.TimePosition).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
| |
| 3643 | end | |
| 3644 | end | |
| 3645 | end) | |
| 3646 | ||
| 3647 | function KeyUp(Key) | |
| 3648 | KEYHOLD = false | |
| 3649 | end | |
| 3650 | ||
| 3651 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3652 | MouseDown(NEWKEY) | |
| 3653 | end) | |
| 3654 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3655 | MouseUp(NEWKEY) | |
| 3656 | end) | |
| 3657 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3658 | KeyDown(NEWKEY) | |
| 3659 | end) | |
| 3660 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3661 | KeyUp(NEWKEY) | |
| 3662 | end) | |
| 3663 | ||
| 3664 | --//=================================\\ | |
| 3665 | --\\=================================// | |
| 3666 | ||
| 3667 | ||
| 3668 | function unanchor() | |
| 3669 | if UNANCHOR == true then | |
| 3670 | g = Character:GetChildren() | |
| 3671 | for i = 1, #g do | |
| 3672 | if g[i].ClassName == "Part" then | |
| 3673 | g[i].Anchored = false | |
| 3674 | end | |
| 3675 | end | |
| 3676 | end | |
| 3677 | end | |
| 3678 | ||
| 3679 | ||
| 3680 | --//=================================\\ | |
| 3681 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3682 | --\\=================================// | |
| 3683 | ||
| 3684 | Humanoid.Changed:connect(function(Jump) | |
| 3685 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3686 | Humanoid.Jump = false | |
| 3687 | end | |
| 3688 | end) | |
| 3689 | ||
| 3690 | local FF = IT("ForceField",Character)
| |
| 3691 | FF.Visible = false | |
| 3692 | INSTANT = false | |
| 3693 | Speed = 20 | |
| 3694 | ||
| 3695 | while true do | |
| 3696 | Swait() | |
| 3697 | SINE = SINE + CHANGE | |
| 3698 | ANIMATE.Parent = nil | |
| 3699 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 3700 | IDLEANIMATION:Play() | |
| 3701 | if TRANSFORMED == true then | |
| 3702 | tecks2.TextTransparency = 0 | |
| 3703 | for _, c in pairs(Character:GetChildren()) do | |
| 3704 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 3705 | c.Anchored = false | |
| 3706 | c.Transparency = 0 | |
| 3707 | end | |
| 3708 | end | |
| 3709 | for _, c in pairs(Weapon:GetChildren()) do | |
| 3710 | if c.ClassName == "Part" then | |
| 3711 | c.Transparency = 0 | |
| 3712 | end | |
| 3713 | end | |
| 3714 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3715 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3716 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 3717 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 3718 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 3719 | if ATTACK == false and VALUE2 == false then | |
| 3720 | end | |
| 3721 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3722 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3723 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3724 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3725 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3726 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3727 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3728 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3729 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3730 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3731 | end | |
| 3732 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3733 | ANIM = "Jump" | |
| 3734 | if ATTACK == false then | |
| 3735 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3736 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3737 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3738 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3739 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3740 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3741 | end | |
| 3742 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3743 | ANIM = "Fall" | |
| 3744 | if ATTACK == false then | |
| 3745 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3746 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3747 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3748 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3749 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3750 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3751 | end | |
| 3752 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3753 | ANIM = "Idle" | |
| 3754 | if ATTACK == false then | |
| 3755 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 3756 | if MRANDOM(1,7) == 1 then | |
| 3757 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 3758 | end | |
| 3759 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3760 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 3761 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 3762 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3764 | end | |
| 3765 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3766 | ANIM = "Walk" | |
| 3767 | if ATTACK == false then | |
| 3768 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 3770 | if MRANDOM(1,7) == 1 then | |
| 3771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 3772 | end | |
| 3773 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3774 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 3775 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 3776 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 3777 | end | |
| 3778 | end | |
| 3779 | end | |
| 3780 | --end | |
| 3781 | Humanoid.DisplayDistanceType = "None" | |
| 3782 | unanchor() | |
| 3783 | Humanoid.MaxHealth = "inf" | |
| 3784 | Humanoid.Health = "inf" | |
| 3785 | if Rooted == false then | |
| 3786 | Disable_Jump = false | |
| 3787 | Humanoid.WalkSpeed = Speed | |
| 3788 | elseif Rooted == true then | |
| 3789 | Disable_Jump = true | |
| 3790 | Humanoid.WalkSpeed = 0 | |
| 3791 | end | |
| 3792 | if Head:FindFirstChild("face") then
| |
| 3793 | Head.face.Texture = "rbxassetid://403870689" | |
| 3794 | end | |
| 3795 | for _, c in pairs(Character:GetChildren()) do | |
| 3796 | if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 3797 | c:remove() | |
| 3798 | end | |
| 3799 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 3800 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 3801 | end | |
| 3802 | end | |
| 3803 | local MATHS = {"0","1"}
| |
| 3804 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 3805 | Humanoid.PlatformStand = false | |
| 3806 | if INTRO == false and INSTANT == false then | |
| 3807 | INTRO = true | |
| 3808 | coroutine.resume(coroutine.create(function() | |
| 3809 | sick:Play() | |
| 3810 | Intro() | |
| 3811 | end)) | |
| 3812 | end | |
| 3813 | if INSTANT == true then | |
| 3814 | if TRANSFORMED == false then | |
| 3815 | sick.TimePosition = 60 | |
| 3816 | sick:Play() | |
| 3817 | end | |
| 3818 | TRANSFORMED = true | |
| 3819 | end | |
| 3820 | script.Parent = PlayerGui | |
| 3821 | Character.Parent = workspace | |
| 3822 | Humanoid.Parent = Character | |
| 3823 | end | |
| 3824 | --//=================================\\ | |
| 3825 | --\\=================================// | |
| 3826 | ||
| 3827 | ||
| 3828 | ||
| 3829 | ||
| 3830 | ||
| 3831 | --//====================================================\\-- | |
| 3832 | --|| END OF SCRIPT | |
| 3833 | --\\====================================================//-- |