Advertisement
wamandnj

Untitled

Mar 26th, 2019
424
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = owner
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. plr = owner
  84. char = plr.Character
  85. hum = char.Humanoid
  86. local cam = game.Workspace.CurrentCamera
  87. Camera = cam
  88. local CamInterrupt = false
  89. local TwoD = false
  90. local TargetInfo = {nil, nil}
  91. cam.CameraType = "Custom"
  92. t = char.Torso
  93. h = char.Head
  94. ra = char["Right Arm"]
  95. la = char["Left Arm"]
  96. rl = char["Right Leg"]
  97. ll = char["Left Leg"]
  98. tors = char.Torso
  99. lleg = char["Left Leg"]
  100. root = char.HumanoidRootPart
  101. hed = char.Head
  102. rleg = char["Right Leg"]
  103. rarm = char["Right Arm"]
  104. larm = char["Left Arm"]
  105. radian = math.rad
  106. random = math.random
  107. Vec3 = Vector3.new
  108. Inst = Instance.new
  109. cFrame = CFrame.new
  110. Euler = CFrame.fromEulerAnglesXYZ
  111. vt = Vector3.new
  112. bc = BrickColor.new
  113. br = BrickColor.random
  114. it = Instance.new
  115. cf = CFrame.new
  116.  
  117. local Booleans = {
  118. CamFollow = true,
  119. GyroUse = true
  120. }
  121.  
  122. function lerp(object, newCFrame, alpha)
  123. return object:lerp(newCFrame, alpha)
  124. end
  125.  
  126. local Directer = Inst("BodyGyro", root)
  127. Directer.MaxTorque = Vec3(0, 0, 0)
  128. Directer.P = 600000
  129. local CPart = Inst("Part")
  130. CPart.Anchored = true
  131. CPart.CanCollide = false
  132. CPart.Locked = true
  133. CPart.Transparency = 1
  134.  
  135. local rainbowmode = false
  136. local chaosmode = false
  137.  
  138. local kan = Instance.new("Sound",char)
  139. kan.Volume = 5
  140. kan.TimePosition = 0
  141. kan.PlaybackSpeed = 1
  142. kan.Pitch = 1
  143. kan.SoundId = "rbxassetid://2114921530"
  144. kan.Name = "wrecked"
  145. kan.Looped = true
  146. kan:Play()
  147.  
  148. local currentThemePlaying = kan.SoundId
  149. local currentPitch = kan.Pitch
  150. local currentVol = kan.Volume
  151. function newTheme(ID,timepos,pitch,vol)
  152. local kanz = kan
  153. --kanz:Stop()
  154. kanz.Volume = vol
  155. --kanz.TimePosition = timepos
  156. kanz.PlaybackSpeed = pitch
  157. kanz.Pitch = pitch
  158. kanz.SoundId = ID
  159. kanz.Name = "wrecked"
  160. kanz.Looped = true
  161. currentThemePlaying = kanz.SoundId
  162. currentVol = kanz.Volume
  163. currentPitch = kanz.Pitch
  164. --kanz:Play()
  165. --coroutine.resume(coroutine.create(function()
  166. --wait(0.05)
  167. --end))
  168. end
  169.  
  170.  
  171. function newThemeCust(ID,timepos,pitch,vol)
  172. local kanz = kan
  173. kanz:Stop()
  174. kanz.Volume = vol
  175. kanz.TimePosition = timepos
  176. kanz.PlaybackSpeed = pitch
  177. kanz.Pitch = pitch
  178. kanz.SoundId = ID
  179. kanz.Name = "wrecked"
  180. kanz.Looped = true
  181. currentThemePlaying = kanz.SoundId
  182. currentVol = kanz.Volume
  183. currentPitch = kanz.Pitch
  184. kanz:Play()
  185. coroutine.resume(coroutine.create(function()
  186. wait(0.05)
  187. end))
  188. end
  189.  
  190. local mutedtog = false
  191.  
  192. function CameraEnshaking(Length,Intensity)
  193. coroutine.resume(coroutine.create(function()
  194. local intensity = 1*Intensity
  195. local rotM = 0.01*Intensity
  196. for i = 0, Length, 0.1 do
  197. swait()
  198. intensity = intensity - 0.05*Intensity/Length
  199. rotM = rotM - 0.0005*Intensity/Length
  200. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  201. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  202. end
  203. Humanoid.CameraOffset = Vec3(0, 0, 0)
  204. end))
  205. end
  206. CamShake=function(Part,Distan,Power,Times)
  207. local de=Part.Position
  208. for i,v in pairs(workspace:children()) do
  209. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  210. for _,c in pairs(v:children()) do
  211. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  212. local Noob=v.Humanoid
  213. if Noob~=nil then
  214. coroutine.resume(coroutine.create(function()
  215. FV = Instance.new("BoolValue", Noob)
  216. FV.Name = "CameraShake"
  217. for ShakeNum=1,Times do
  218. swait()
  219. local ef=Power
  220. if ef>=1 then
  221. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  222. else
  223. ef=Power*10
  224. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  225. end
  226. end
  227. Humanoid.CameraOffset = Vector3.new(0,0,0)
  228. FV:Destroy()
  229. end))
  230. CameraShake(Times, Power, Noob)
  231. end
  232. end
  233. end
  234. end
  235. end
  236. end
  237.  
  238.  
  239. function chatfunc(text,color,typet,font,timeex)
  240. local chat = coroutine.wrap(function()
  241. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  242. Character:FindFirstChild("TalkingBillBoard"):destroy()
  243. end
  244. local naeeym2 = Instance.new("BillboardGui",Character)
  245. naeeym2.Size = UDim2.new(0,100,0,40)
  246. naeeym2.StudsOffset = Vector3.new(0,3,0)
  247. naeeym2.Adornee = Character.Head
  248. naeeym2.Name = "TalkingBillBoard"
  249. local tecks2 = Instance.new("TextLabel",naeeym2)
  250. tecks2.BackgroundTransparency = 1
  251. tecks2.BorderSizePixel = 0
  252. tecks2.Text = ""
  253. tecks2.Font = font
  254. tecks2.TextSize = 30
  255. tecks2.TextStrokeTransparency = 0
  256. tecks2.TextColor3 = color
  257. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  258. tecks2.Size = UDim2.new(1,0,0.5,0)
  259. local tecks3 = Instance.new("TextLabel",naeeym2)
  260. tecks3.BackgroundTransparency = 1
  261. tecks3.BorderSizePixel = 0
  262. tecks3.Text = ""
  263. tecks3.Font = font
  264. tecks3.TextSize = 30
  265. tecks3.TextStrokeTransparency = 0
  266. if typet == "Inverted" then
  267. tecks3.TextColor3 = Color3.new(0,0,0)
  268. tecks3.TextStrokeColor3 = color
  269. elseif typet == "Normal" then
  270. tecks3.TextColor3 = color
  271. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  272. end
  273. tecks3.Size = UDim2.new(1,0,0.5,0)
  274. coroutine.resume(coroutine.create(function()
  275. while true do
  276. swait(1)
  277. if chaosmode == true then
  278. tecks2.TextColor3 = BrickColor.random().Color
  279. tecks3.TextStrokeColor3 = BrickColor.random().Color
  280. end
  281. end
  282. end))
  283. modet.TextTransparency = modet.TextTransparency + 1
  284. modet.TextStrokeTransparency = modet.TextStrokeTransparency + 1
  285. for i = 0, 74*timeex do
  286. swait()
  287. modet.TextTransparency = 1
  288. modet.TextStrokeTransparency = 1
  289. tecks2.Text = text
  290. tecks3.Text = text
  291. end
  292. local randomrot = math.random(1,2)
  293. if randomrot == 1 then
  294. for i = 1, 50 do
  295. swait()
  296. tecks2.Text = text
  297. tecks3.Text = text
  298. modet.TextTransparency = modet.TextTransparency - .02
  299. modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
  300. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  301. tecks2.TextTransparency = tecks2.TextTransparency + .04
  302. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  303. tecks3.TextTransparency = tecks2.TextTransparency + .04
  304. end
  305. elseif randomrot == 2 then
  306. for i = 1, 50 do
  307. swait()
  308. tecks2.Text = text
  309. tecks3.Text = text
  310. modet.TextTransparency = modet.TextTransparency - .02
  311. modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
  312. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  313. tecks2.TextTransparency = tecks2.TextTransparency + .04
  314. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  315. tecks3.TextTransparency = tecks2.TextTransparency + .04
  316. end
  317. end
  318. modet.TextTransparency = 0
  319. modet.TextStrokeTransparency = 0
  320. if toggleTag == false then
  321. modet.TextTransparency = 1
  322. modet.TextStrokeTransparency = 1
  323. end
  324. naeeym2:Destroy()
  325. end)
  326. chat()
  327. end
  328.  
  329. function bosschatfunc(text,color,watval)
  330. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  331. coroutine.resume(coroutine.create(function()
  332. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  333. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  334. end
  335. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  336. CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
  337. scrg.Name = "Dialog"
  338. local txtlb = Instance.new("TextLabel",scrg)
  339. txtlb.Text = ""
  340. txtlb.Font = "Bodoni"
  341. txtlb.TextColor3 = Color3.new(0,0,0)
  342. txtlb.TextStrokeTransparency = 0
  343. txtlb.BackgroundTransparency = 0.75
  344. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  345. txtlb.TextStrokeColor3 = color
  346. txtlb.TextScaled = true
  347. txtlb.Size = UDim2.new(1,0,0.25,0)
  348. txtlb.TextXAlignment = "Left"
  349. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  350. local txtlb2 = Instance.new("TextLabel",scrg)
  351. txtlb2.Text = "Lunar Banisher"
  352. txtlb2.Font = "Arcade"
  353. txtlb2.TextColor3 = Color3.new(0,0,0)
  354. txtlb2.TextStrokeTransparency = 0
  355. txtlb2.BackgroundTransparency = 1
  356. txtlb2.TextStrokeColor3 = color
  357. txtlb2.TextSize = 40
  358. txtlb2.Size = UDim2.new(1,0,0.25,0)
  359. txtlb2.TextXAlignment = "Left"
  360. txtlb2.Position = UDim2.new(0,0,1,0)
  361. local fvalen = 0.55
  362. local fval = -0.49
  363. coroutine.resume(coroutine.create(function()
  364. while true do
  365. swait()
  366. if chaosmode == true then
  367. txtlb.Rotation = math.random(-1,1)
  368. txtlb2.Rotation = math.random(-1,1)
  369. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  370. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  371. txtlb.TextStrokeColor3 = BrickColor.random().Color
  372. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  373. end
  374. end
  375. end))
  376. coroutine.resume(coroutine.create(function()
  377. while true do
  378. swait()
  379. if scrg.Parent ~= nil then
  380. fvalen = fvalen - 0.0001
  381. elseif scrg.Parent == nil then
  382. break
  383. end
  384. end
  385. end))
  386. local flol = 1.75
  387. local flil = 1.6
  388. coroutine.resume(coroutine.create(function()
  389. for i = 0, 9 do
  390. swait()
  391. fval = fval + 0.05
  392. flol = flol - 0.1
  393. flil = flil - 0.1
  394. txtlb.Text = ""
  395. txtlb.Position = UDim2.new(0,0,flol,0)
  396. txtlb2.Position = UDim2.new(0,0,flil,0)
  397. end
  398. txtlb.Text = text
  399. wait(watval)
  400. local valinc = 0
  401. for i = 0, 99 do
  402. swait()
  403. valinc = valinc + 0.0001
  404. flol = flol + valinc
  405. flil = flil + valinc
  406. txtlb.Rotation = txtlb.Rotation + valinc*20
  407. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  408. txtlb.Position = UDim2.new(0,0,flol,0)
  409. txtlb2.Position = UDim2.new(0,0,flil,0)
  410. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  411. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  412. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  413. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  414. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  415. end
  416. scrg:Destroy()
  417. end))
  418. end))
  419. end
  420. end
  421.  
  422. local disably = false
  423. function warnedpeople(text,represfont,color,color2)
  424. if disably ~= true then
  425. CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
  426. CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
  427. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  428. coroutine.resume(coroutine.create(function()
  429. if v.PlayerGui:FindFirstChild("Spinny")~= nil then
  430. v.PlayerGui:FindFirstChild("Spinny"):destroy()
  431. end
  432. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  433. scrg.Name = "Spinny"
  434. local frm = Instance.new("Frame",scrg)
  435. frm.BackgroundTransparency = 0.25
  436. frm.BackgroundColor3 = color
  437. frm.BorderSizePixel = 0
  438. frm.Rotation = 45
  439. frm.Size = UDim2.new(3,0,0,100)
  440. frm.Position = UDim2.new(-4,0,0,0)
  441. local frm2 = frm:Clone()
  442. frm2.Parent = scrg
  443. frm2.BackgroundColor3 = color2
  444. frm2.Position = UDim2.new(-4.05,0,0,0)
  445. local imlb = Instance.new("ImageLabel",scrg)
  446. imlb.BackgroundTransparency = 1
  447. imlb.BackgroundColor3 = Color3.new(0,0,0)
  448. imlb.Image = "rbxassetid://2344851144"
  449. imlb.Size = UDim2.new(0,750,0,750)
  450. imlb.ImageColor3 = color2
  451. imlb.ImageTransparency = 0.25
  452. imlb.Position = UDim2.new(-2.5,0,-2.5,0)
  453. local imlb2 = imlb:Clone()
  454. imlb2.Image = "rbxassetid://2325939897"
  455. imlb2.Size = UDim2.new(1,0,1,0)
  456. imlb2.ImageColor3 = color
  457. imlb2.ImageTransparency = 0
  458. imlb2.Position = UDim2.new(0,0,0,0)
  459. local imlb3 = imlb:Clone()
  460. imlb3.Image = "rbxassetid://2344830904"
  461. imlb3.Size = UDim2.new(1,0,1,0)
  462. imlb3.ImageColor3 = color2
  463. imlb3.ImageTransparency = 0
  464. imlb3.Position = UDim2.new(0,0,0,0)
  465. local imlb4 = imlb:Clone()
  466. imlb4.Image = "rbxassetid://2344870656"
  467. imlb4.Size = UDim2.new(3,0,3,0)
  468. imlb4.ImageColor3 = Color3.new(1,1,1)
  469. imlb4.ImageTransparency = 0
  470. imlb4.Position = UDim2.new(-1,0,-1,0)
  471. local imlb5 = imlb:Clone()
  472. imlb5.Image = "rbxassetid://2344870656"
  473. imlb5.Size = UDim2.new(10,0,10,0)
  474. imlb5.ImageColor3 = color2
  475. imlb5.ImageTransparency = 0
  476. imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
  477. imlb2.Parent = imlb
  478. imlb3.Parent = imlb
  479. imlb4.Parent = imlb
  480. imlb5.Parent = imlb
  481. local txtlb2 = Instance.new("TextLabel",imlb)
  482. txtlb2.Text = text
  483. txtlb2.Font = represfont
  484. txtlb2.TextColor3 = color
  485. txtlb2.TextStrokeTransparency = 0
  486. txtlb2.BackgroundTransparency = 1
  487. txtlb2.TextStrokeColor3 = color2
  488. txtlb2.TextScaled = true
  489. txtlb2.Size = UDim2.new(1,0,1,0)
  490. txtlb2.Position = UDim2.new(0,0,0,0)
  491. local fvalen = 0.55
  492. local fval = -0.49
  493. coroutine.resume(coroutine.create(function()
  494. while true do
  495. swait()
  496. if chaosmode == true then
  497. txtlb2.Rotation = math.random(-1,1)
  498. imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  499. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  500. imlb.ImageColor3 = BrickColor.random().Color
  501. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  502. end
  503. end
  504. end))
  505. coroutine.resume(coroutine.create(function()
  506. while true do
  507. swait()
  508. if scrg.Parent ~= nil then
  509. fvalen = fvalen - 0.0001
  510. elseif scrg.Parent == nil then
  511. break
  512. end
  513. end
  514. end))
  515. local flol = -5
  516. local flil = 1.6
  517. coroutine.resume(coroutine.create(function()
  518. for i = 0, 49 do
  519. swait()
  520. flol = flol + 0.125
  521. flil = flil - 0.1
  522. frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
  523. frm.Rotation = frm.Rotation - 0.25
  524. frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
  525. frm2.Rotation = frm.Rotation + 0.325
  526. imlb3.Rotation = imlb3.Rotation - 10
  527. imlb2.Rotation = imlb.Rotation + 7.5
  528. imlb.Rotation = imlb.Rotation + 5
  529. txtlb2.Rotation = txtlb2.Rotation - 5.125
  530. imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
  531. end
  532. for i = 0, 99 do
  533. swait()
  534. fval = fval + 0.05
  535. flol = flol + 0.005
  536. frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
  537. frm.Rotation = frm.Rotation - 0.075
  538. frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
  539. frm2.Rotation = frm2.Rotation + 0.125
  540. imlb3.Rotation = imlb3.Rotation - 2
  541. imlb2.Rotation = imlb.Rotation + 1.5
  542. imlb.Rotation = imlb.Rotation + 1
  543. txtlb2.Rotation = txtlb2.Rotation - 1.125
  544. imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
  545. end
  546. local valinc = 0
  547. local vinc2 = 1
  548. for i = 0, 99 do
  549. swait()
  550. vinc2 = vinc2 + 0.25
  551. valinc = valinc + 0.0001
  552. flol = flol + valinc
  553. flil = flil + valinc
  554. txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
  555. imlb3.Rotation = imlb3.Rotation - 2*vinc2
  556. imlb.Rotation = imlb.Rotation + 1*vinc2
  557. imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
  558. frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
  559. frm.Rotation = frm.Rotation + 0.1*vinc2
  560. frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
  561. frm2.Rotation = frm2.Rotation + 0.225*vinc2
  562. frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
  563. frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
  564. imlb.ImageTransparency = imlb.ImageTransparency + 0.005
  565. imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
  566. imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
  567. imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
  568. imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
  569. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  570. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  571. end
  572. scrg:Destroy()
  573. end))
  574. end))
  575. end
  576. end
  577. end
  578.  
  579. local Create = LoadLibrary("RbxUtility").Create
  580.  
  581. CFuncs = {
  582. ["Part"] = {
  583. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  584. local Part = Create("Part"){
  585. Parent = Parent,
  586. Reflectance = Reflectance,
  587. Transparency = Transparency,
  588. CanCollide = false,
  589. Locked = true,
  590. BrickColor = BrickColor.new(tostring(BColor)),
  591. Name = Name,
  592. Size = Size,
  593. Material = Material,
  594. }
  595. RemoveOutlines(Part)
  596. return Part
  597. end;
  598. };
  599.  
  600. ["Mesh"] = {
  601. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  602. local Msh = Create(Mesh){
  603. Parent = Part,
  604. Offset = OffSet,
  605. Scale = Scale,
  606. }
  607. if Mesh == "SpecialMesh" then
  608. Msh.MeshType = MeshType
  609. Msh.MeshId = MeshId
  610. end
  611. return Msh
  612. end;
  613. };
  614.  
  615. ["Mesh"] = {
  616. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  617. local Msh = Create(Mesh){
  618. Parent = Part,
  619. Offset = OffSet,
  620. Scale = Scale,
  621. }
  622. if Mesh == "SpecialMesh" then
  623. Msh.MeshType = MeshType
  624. Msh.MeshId = MeshId
  625. end
  626. return Msh
  627. end;
  628. };
  629.  
  630. ["Weld"] = {
  631. Create = function(Parent, Part0, Part1, C0, C1)
  632. local Weld = Create("Weld"){
  633. Parent = Parent,
  634. Part0 = Part0,
  635. Part1 = Part1,
  636. C0 = C0,
  637. C1 = C1,
  638. }
  639. return Weld
  640. end;
  641. };
  642.  
  643. ["Sound"] = {
  644. Create = function(id, par, vol, pit)
  645. coroutine.resume(coroutine.create(function()
  646. local S = Create("Sound"){
  647. Volume = vol,
  648. Name = "EffectSoundo",
  649. Pitch = pit or 1,
  650. SoundId = id,
  651. Parent = par or workspace,
  652. }
  653. wait()
  654. S:play()
  655. game:GetService("Debris"):AddItem(S, 10)
  656. end))
  657. end;
  658. };
  659.  
  660. ["TimeSound"] = {
  661. Create = function(id, par, vol, pit, timepos)
  662. coroutine.resume(coroutine.create(function()
  663. local S = Create("Sound"){
  664. Volume = vol,
  665. Name = "EffectSoundo",
  666. Pitch = pit or 1,
  667. SoundId = id,
  668. TimePosition = timepos,
  669. Parent = par or workspace,
  670. }
  671. wait()
  672. S:play()
  673. game:GetService("Debris"):AddItem(S, 10)
  674. end))
  675. end;
  676. };
  677. ["EchoSound"] = {
  678. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  679. coroutine.resume(coroutine.create(function()
  680. local Sas = Create("Sound"){
  681. Volume = vol,
  682. Name = "EffectSoundo",
  683. Pitch = pit or 1,
  684. SoundId = id,
  685. TimePosition = timepos,
  686. Parent = par or workspace,
  687. }
  688. local E = Create("EchoSoundEffect"){
  689. Delay = echodelay,
  690. Name = "Echo",
  691. Feedback = fedb,
  692. DryLevel = dryl,
  693. Parent = Sas,
  694. }
  695. wait()
  696. Sas:play()
  697. game:GetService("Debris"):AddItem(Sas, delays)
  698. end))
  699. end;
  700. };
  701.  
  702. ["LongSound"] = {
  703. Create = function(id, par, vol, pit)
  704. coroutine.resume(coroutine.create(function()
  705. local S = Create("Sound"){
  706. Volume = vol,
  707. Pitch = pit or 1,
  708. SoundId = id,
  709. Parent = par or workspace,
  710. }
  711. wait()
  712. S:play()
  713. game:GetService("Debris"):AddItem(S, 60)
  714. end))
  715. end;
  716. };
  717.  
  718. ["ParticleEmitter"] = {
  719. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  720. local fp = Create("ParticleEmitter"){
  721. Parent = Parent,
  722. Color = ColorSequence.new(Color1, Color2),
  723. LightEmission = LightEmission,
  724. Size = Size,
  725. Texture = Texture,
  726. Transparency = Transparency,
  727. ZOffset = ZOffset,
  728. Acceleration = Accel,
  729. Drag = Drag,
  730. LockedToPart = LockedToPart,
  731. VelocityInheritance = VelocityInheritance,
  732. EmissionDirection = EmissionDirection,
  733. Enabled = Enabled,
  734. Lifetime = LifeTime,
  735. Rate = Rate,
  736. Rotation = Rotation,
  737. RotSpeed = RotSpeed,
  738. Speed = Speed,
  739. VelocitySpread = VelocitySpread,
  740. }
  741. return fp
  742. end;
  743. };
  744.  
  745. CreateTemplate = {
  746.  
  747. };
  748. }
  749.  
  750.  
  751.  
  752. New = function(Object, Parent, Name, Data)
  753. local Object = Instance.new(Object)
  754. for Index, Value in pairs(Data or {}) do
  755. Object[Index] = Value
  756. end
  757. Object.Parent = Parent
  758. Object.Name = Name
  759. return Object
  760. end
  761. local halocolor = BrickColor.new("Gold")
  762. local halocolor2 = BrickColor.new("Really black")
  763. local starcolor = BrickColor.new("Really black")
  764. local lunacolor = BrickColor.new("Gold")
  765. local lunacolor2 = BrickColor.new("Gold")
  766. local wepcolor = BrickColor.new("Really black")
  767. local maincolor = BrickColor.new("Really black")
  768. local m = Instance.new("Model",char)
  769. local m2 = Instance.new("Model",char)
  770. local m3 = Instance.new("Model",char)
  771. local mw1 = Instance.new("Model",char)
  772. local mw2 = Instance.new("Model",char)
  773.  
  774.  
  775.  
  776.  
  777. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  778. local p = Instance.new("Part")
  779. p.TopSurface = 0
  780. p.BottomSurface = 0
  781. p.Parent = parent
  782. p.Size = Vector3.new(0.1,0.1,0.1)
  783. p.Transparency = transparency
  784. p.Reflectance = reflectance
  785. p.CanCollide = false
  786. p.Locked = true
  787. p.BrickColor = brickcolor
  788. p.Material = material
  789. return p
  790. end
  791.  
  792. function CreateMesh(parent,meshtype,x1,y1,z1)
  793. local mesh = Instance.new("SpecialMesh",parent)
  794. mesh.MeshType = meshtype
  795. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  796. return mesh
  797. end
  798.  
  799. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  800. local mesh = Instance.new("SpecialMesh",parent)
  801. mesh.MeshType = "FileMesh"
  802. mesh.MeshId = meshid
  803. mesh.Scale = Vector3.new(x1,y1,z1)
  804. return mesh
  805. end
  806.  
  807.  
  808. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  809. local mesh = Instance.new("SpecialMesh",parent)
  810. mesh.MeshType = "FileMesh"
  811. mesh.MeshId = meshid
  812. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  813. mesh.Scale = Vector3.new(x1,y1,z1)
  814. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  815. return mesh
  816. end
  817.  
  818. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  819. local weld = Instance.new("Weld")
  820. weld.Parent = parent
  821. weld.Part0 = part0
  822. weld.Part1 = part1
  823. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  824. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  825. return weld
  826. end
  827.  
  828.  
  829. --------------
  830. --------------
  831. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  832. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  833. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  834. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835.  
  836. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  837. CreateMesh(handle,"Brick",0,0,0)
  838. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  839. local valuaring = 10
  840. for i = 0, 49 do
  841. valuaring = valuaring + 10
  842. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  843. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  844. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  845. end
  846.  
  847. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  848. CreateMesh(handle,"Brick",0,0,0)
  849. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850. local valuaring = 10
  851. for i = 0, 49 do
  852. valuaring = valuaring + 10
  853. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  854. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  855. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. end
  857.  
  858.  
  859. local handle = CreateParta(m,1,1,"Neon",maincolor)
  860. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  861. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862.  
  863.  
  864. for i, v in pairs(m:GetChildren()) do
  865. if v:IsA("Part") then
  866. v.BrickColor = BrickColor.new("Really black")
  867. v.Material = "Glass"
  868. end
  869. end
  870. for i, v in pairs(m2:GetChildren()) do
  871. if v:IsA("Part") then
  872. v.BrickColor = BrickColor.new("Crimson")
  873. v.Material = "Granite"
  874. end
  875. end
  876. for i, v in pairs(m3:GetChildren()) do
  877. if v:IsA("Part") then
  878. v.BrickColor = BrickColor.new("Really black")
  879. v.Material = "Neon"
  880. end
  881. end
  882. for i, v in pairs(mw2:GetChildren()) do
  883. if v:IsA("Part") then
  884. v.BrickColor = BrickColor.new("Really black")
  885. v.Material = "Neon"
  886. end
  887. end
  888. for i, v in pairs(mw1:GetChildren()) do
  889. if v:IsA("Part") then
  890. v.Transparency = 1
  891. v.BrickColor = BrickColor.new("Really black")
  892. v.Material = "Neon"
  893. end
  894. end
  895. for i, v in pairs(extrawingmod1:GetChildren()) do
  896. if v:IsA("Part") then
  897. v.Transparency = 1
  898. v.BrickColor = BrickColor.new("White")
  899. v.Material = "Neon"
  900. end
  901. end
  902. for i, v in pairs(extrawingmod2:GetChildren()) do
  903. if v:IsA("Part") then
  904. v.Transparency = 1
  905. v.BrickColor = BrickColor.new("White")
  906. v.Material = "Neon"
  907. end
  908. end
  909. local MAINRUINCOLOR = BrickColor.new("Really black")
  910. local SECONDRUINCOLOR = BrickColor.new("Really black")
  911. local THIRDRUINCOLOR = BrickColor.new("Really black")
  912.  
  913. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  914. for i, v in pairs(mw2:GetChildren()) do
  915. if v:IsA("Part") then
  916. v.BrickColor = one
  917. v.Material = "Neon"
  918. end
  919. end
  920. refec.Color = ColorSequence.new(one.Color)
  921. refec2.Color = ColorSequence.new(one.Color)
  922. refec3.Color = ColorSequence.new(one.Color)
  923. tr1.Color = ColorSequence.new(one.Color)
  924. tr2.Color = ColorSequence.new(one.Color)
  925. tr3.Color = ColorSequence.new(one.Color)
  926. imgl2.ImageColor3 = one.Color
  927. circl.ImageColor3 = two.Color
  928. techc.ImageColor3 = one.Color
  929. circl2.ImageColor3 = one.Color
  930. ned.TextColor3 = two.Color
  931. ned.TextStrokeColor3 = one.Color
  932. for i, v in pairs(mw1:GetChildren()) do
  933. if v:IsA("Part") then
  934. v.Transparency = 0
  935. v.BrickColor = two
  936. v.Material = "Neon"
  937. end
  938. end
  939. tl1.Color = ColorSequence.new(two.Color)
  940. tl2.Color = ColorSequence.new(two.Color)
  941. tl3.Color = ColorSequence.new(two.Color)
  942. for i, v in pairs(m:GetChildren()) do
  943. if v:IsA("Part") then
  944. v.BrickColor = three
  945. v.Material = "Ice"
  946. end
  947. end
  948. for i, v in pairs(m2:GetChildren()) do
  949. if v:IsA("Part") then
  950. v.BrickColor = four
  951. v.Material = "Ice"
  952. end
  953. end
  954. for i, v in pairs(m3:GetChildren()) do
  955. if v:IsA("Part") then
  956. v.BrickColor = five
  957. v.Material = "Neon"
  958. end
  959. end
  960. for i, v in pairs(extrawingmod1:GetChildren()) do
  961. if v:IsA("Part") then
  962. v.Transparency = exonetran
  963. v.BrickColor = exone
  964. v.Material = "Neon"
  965. end
  966. end
  967. for i, v in pairs(extrawingmod2:GetChildren()) do
  968. if v:IsA("Part") then
  969. v.Transparency = extwotran
  970. v.BrickColor = extwo
  971. v.Material = "Neon"
  972. end
  973. end
  974. end
  975.  
  976. function bosschatfunc(text,color,watval)
  977. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  978. coroutine.resume(coroutine.create(function()
  979. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  980. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  981. end
  982. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  983. scrg.Name = "Dialog"
  984. local txtlb = Instance.new("TextLabel",scrg)
  985. txtlb.Text = ""
  986. txtlb.Font = "Bodoni"
  987. txtlb.TextColor3 = Color3.new(0,0,0)
  988. txtlb.TextStrokeTransparency = 0
  989. txtlb.BackgroundTransparency = 0.75
  990. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  991. txtlb.TextStrokeColor3 = color
  992. txtlb.TextScaled = true
  993. txtlb.Size = UDim2.new(1,0,0.25,0)
  994. txtlb.TextXAlignment = "Left"
  995. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  996. local txtlb2 = Instance.new("TextLabel",scrg)
  997. txtlb2.Text = "Chaotic:"
  998. txtlb2.Font = "Arcade"
  999. txtlb2.TextColor3 = Color3.new(0,0,0)
  1000. txtlb2.TextStrokeTransparency = 0
  1001. txtlb2.BackgroundTransparency = 1
  1002. txtlb2.TextStrokeColor3 = color
  1003. txtlb2.TextSize = 40
  1004. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1005. txtlb2.TextXAlignment = "Left"
  1006. txtlb2.Position = UDim2.new(0,0,1,0)
  1007. local fvalen = 0.55
  1008. local fval = -0.49
  1009. coroutine.resume(coroutine.create(function()
  1010. while true do
  1011. Swait()
  1012. if MODE == "Sanity" then
  1013. txtlb.Rotation = math.random(-1,1)
  1014. txtlb2.Rotation = math.random(-1,1)
  1015. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1016. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1017. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1018. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1019. end
  1020. end
  1021. end))
  1022. coroutine.resume(coroutine.create(function()
  1023. while true do
  1024. Swait()
  1025. if scrg.Parent ~= nil then
  1026. fvalen = fvalen - 0.0001
  1027. elseif scrg.Parent == nil then
  1028. break
  1029. end
  1030. end
  1031. end))
  1032. local flol = 1.75
  1033. local flil = 1.6
  1034. coroutine.resume(coroutine.create(function()
  1035. for i = 0, 9 do
  1036. Swait()
  1037. fval = fval + 0.05
  1038. flol = flol - 0.1
  1039. flil = flil - 0.1
  1040. txtlb.Text = ""
  1041. txtlb.Position = UDim2.new(0,0,flol,0)
  1042. txtlb2.Position = UDim2.new(0,0,flil,0)
  1043. end
  1044. txtlb.Text = text
  1045. wait(watval)
  1046. local valinc = 0
  1047. for i = 0, 99 do
  1048. Swait()
  1049. valinc = valinc + 0.0001
  1050. flol = flol + valinc
  1051. flil = flil + valinc
  1052. txtlb.Rotation = txtlb.Rotation + valinc*20
  1053. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1054. txtlb.Position = UDim2.new(0,0,flol,0)
  1055. txtlb2.Position = UDim2.new(0,0,flil,0)
  1056. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1057. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1058. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1059. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1060. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1061. end
  1062. scrg:Destroy()
  1063. end))
  1064. end))
  1065. end
  1066. end
  1067.  
  1068. function BigBlack(text,color,watval)
  1069. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1070. coroutine.resume(coroutine.create(function()
  1071. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1072. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1073. end
  1074. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1075. scrg.Name = "Dialog"
  1076. local txtlb = Instance.new("TextLabel",scrg)
  1077. txtlb.Text = ""
  1078. txtlb.Font = "Bodoni"
  1079. txtlb.TextColor3 = Color3.new(0,0,0)
  1080. txtlb.TextStrokeTransparency = 1
  1081. txtlb.BackgroundTransparency = 1
  1082. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1083. txtlb.TextStrokeColor3 = color
  1084. txtlb.TextScaled = true
  1085. txtlb.Size = UDim2.new(1,0,1,0)
  1086. txtlb.TextXAlignment = "Center"
  1087. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1088. local txtlb2 = Instance.new("TextLabel",scrg)
  1089. txtlb2.Text = "Chaotic:"
  1090. txtlb2.Font = "Arcade"
  1091. txtlb2.TextColor3 = Color3.new(0,0,0)
  1092. txtlb2.TextStrokeTransparency = 0
  1093. txtlb2.BackgroundTransparency = 1
  1094. txtlb2.TextStrokeColor3 = color
  1095. txtlb2.TextSize = 40
  1096. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1097. txtlb2.TextXAlignment = "Left"
  1098. txtlb2.Position = UDim2.new(0,0,1,0)
  1099. local fvalen = 0.55
  1100. local fval = -0.49
  1101. coroutine.resume(coroutine.create(function()
  1102. while true do
  1103. Swait()
  1104. if MODE == "Sanity" then
  1105. txtlb.Rotation = math.random(-1,1)
  1106. txtlb2.Rotation = math.random(-1,1)
  1107. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1108. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1109. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1110. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1111. end
  1112. end
  1113. end))
  1114. coroutine.resume(coroutine.create(function()
  1115. while true do
  1116. Swait()
  1117. if scrg.Parent ~= nil then
  1118. fvalen = fvalen - 0.0001
  1119. elseif scrg.Parent == nil then
  1120. break
  1121. end
  1122. end
  1123. end))
  1124. local flol = 1.05
  1125. local flil = 0.75
  1126. local flil2 = -0.2
  1127. coroutine.resume(coroutine.create(function()
  1128. for i = 1,string.len(text),1 do
  1129. wait()
  1130. text.Text = string.sub(text,1,i)
  1131. end
  1132. end))
  1133. coroutine.resume(coroutine.create(function()
  1134. for i = 0, 1 do
  1135. fval = fval + 0.05
  1136. flol = flol - 0.1
  1137. flil2 = flil2 + 0.1
  1138. txtlb.Text = ""
  1139. txtlb.Position = UDim2.new(flil2,0,0,0)
  1140. txtlb.BackgroundTransparency = 1 - 0.1
  1141. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1142. end
  1143.  
  1144. for i = 0, 99 do
  1145. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1146. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1147. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1148. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1149. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1150. end
  1151.  
  1152. txtlb.Text = text
  1153. wait(watval)
  1154. local valinc = 0
  1155. for i = 0, 99 do
  1156. Swait()
  1157. valinc = valinc + 0.0002
  1158. flol = flol + valinc
  1159. flil2 = flil2 + valinc
  1160. txtlb.Rotation = txtlb.Rotation + valinc*15
  1161. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1162. txtlb.Position = UDim2.new(flil2,0,0,0)
  1163. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1164. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1165. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1166. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1167. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1168. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1169. end
  1170. scrg:Destroy()
  1171. end))
  1172. end))
  1173. end
  1174. end
  1175. ------
  1176.  
  1177.  
  1178. function RemoveOutlines(part)
  1179. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1180. end
  1181. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1182. local Part = Create("Part")({
  1183. Parent = Parent,
  1184. Reflectance = Reflectance,
  1185. Transparency = Transparency,
  1186. CanCollide = false,
  1187. Locked = true,
  1188. BrickColor = BrickColor.new(tostring(BColor)),
  1189. Name = Name,
  1190. Size = Size,
  1191. Material = Material
  1192. })
  1193. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1194. RemoveOutlines(Part)
  1195. return Part
  1196. end
  1197. function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1198. local Msh = Create(Mesh)({
  1199. Parent = Part,
  1200. Offset = OffSet,
  1201. Scale = Scale
  1202. })
  1203. if Mesh == "SpecialMesh" then
  1204. Msh.MeshType = MeshType
  1205. Msh.MeshId = MeshId
  1206. end
  1207. return Msh
  1208. end
  1209. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1210. local Weld = Create("Weld")({
  1211. Parent = Parent,
  1212. Part0 = Part0,
  1213. Part1 = Part1,
  1214. C0 = C0,
  1215. C1 = C1
  1216. })
  1217. return Weld
  1218. end
  1219.  
  1220.  
  1221.  
  1222. Player = plr
  1223. PlayerGui = Player.PlayerGui
  1224. Cam = workspace.CurrentCamera
  1225. Backpack = Player.Backpack
  1226. Character = Player.Character
  1227. Humanoid = Character.Humanoid
  1228. RootPart = Character["HumanoidRootPart"]
  1229. Torso = Character["Torso"]
  1230. Head = Character["Head"]
  1231. RightArm = Character["Right Arm"]
  1232. LeftArm = Character["Left Arm"]
  1233. RightLeg = Character["Right Leg"]
  1234. LeftLeg = Character["Left Leg"]
  1235. RootJoint = RootPart["RootJoint"]
  1236. Neck = Torso["Neck"]
  1237. RightShoulder = Torso["Right Shoulder"]
  1238. LeftShoulder = Torso["Left Shoulder"]
  1239. RightHip = Torso["Right Hip"]
  1240. LeftHip = Torso["Left Hip"]
  1241. local sick = Instance.new("Sound",Torso)
  1242. sick.SoundId = "rbxassetid://1306847940"
  1243. sick.Looped = true
  1244. sick.Pitch = 1
  1245. sick.Volume = 0
  1246. sick.TimePosition = 0
  1247. Character.Archivable = true
  1248. Humanoid.DisplayDistanceType = "None"
  1249.  
  1250. local naeeym2 = Instance.new("BillboardGui",Character)
  1251. naeeym2.AlwaysOnTop = true
  1252. naeeym2.Size = UDim2.new(5,35,2,35)
  1253. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1254. naeeym2.Adornee = Character.Head
  1255. naeeym2.Name = "Name"
  1256. local tecks2 = Instance.new("TextLabel",naeeym2)
  1257. tecks2.BackgroundTransparency = 1
  1258. tecks2.TextScaled = true
  1259. tecks2.BorderSizePixel = 0
  1260. tecks2.Text = "NIGHTFALL BANISH"
  1261. tecks2.Font = "Antique"
  1262. tecks2.TextSize = 30
  1263. tecks2.TextTransparency = 1
  1264. tecks2.TextStrokeTransparency = 1
  1265. tecks2.TextColor3 = Color3.new(0/0,0/0,0/0)
  1266. tecks2.Size = UDim2.new(1,0,0.5,0)
  1267. tecks2.Parent = naeeym2
  1268.  
  1269. IT = Instance.new
  1270. CF = CFrame.new
  1271. VT = Vector3.new
  1272. RAD = math.rad
  1273. C3 = Color3.new
  1274. UD2 = UDim2.new
  1275. BRICKC = BrickColor.new
  1276. ANGLES = CFrame.Angles
  1277. EULER = CFrame.fromEulerAnglesXYZ
  1278. COS = math.cos
  1279. ACOS = math.acos
  1280. SIN = math.sin
  1281. ASIN = math.asin
  1282. ABS = math.abs
  1283. MRANDOM = math.random
  1284. FLOOR = math.floor
  1285.  
  1286. --//=================================\\
  1287. --|| USEFUL VALUES
  1288. --\\=================================//
  1289.  
  1290. Animation_Speed = 3
  1291. local FORCERESET = false
  1292. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1293. local Speed = 16
  1294. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1295. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1296. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1297. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1298. local DAMAGEMULTIPLIER = 1
  1299. local ANIM = "Idle"
  1300. local ATTACK = false
  1301. local EQUIPPED = false
  1302. local HOLD = false
  1303. local COMBO = 1
  1304. local Rooted = false
  1305. local INTRO = false
  1306. local Gun = IT("Model")
  1307. Gun.Name = "Gun"
  1308. local SINE = 0
  1309. local KEYHOLD = false
  1310. local CHANGE = 2 / Animation_Speed
  1311. local WALKINGANIM = false
  1312. local VALUE1 = false
  1313. local VALUE2 = false
  1314. local ROBLOXIDLEANIMATION = IT("Animation")
  1315. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1316. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1317. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1318. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1319. WEAPONGUI.Name = "BanishV3Gui"
  1320. local Weapon = IT("Model")
  1321. Weapon.Name = "Adds"
  1322. local FaceGradient = IT("Folder", Character)
  1323. FaceGradient.Name = "FaceGradient"
  1324. local Effects = IT("Folder", Weapon)
  1325. Effects.Name = "Effects"
  1326. local ANIMATOR = Humanoid.Animator
  1327. local ANIMATE = Character:FindFirstChild("Animate")
  1328. local UNANCHOR = true
  1329. local TOBANISH = {}
  1330. script.Parent = PlayerGui
  1331.  
  1332. --//=================================\\
  1333. --\\=================================//
  1334.  
  1335.  
  1336. --//=================================\\
  1337. --|| CUSTOMIZATION
  1338. --\\=================================//
  1339.  
  1340. Class_Name = "Sharpshooter"
  1341. Weapon_Name = "Add-ons"
  1342.  
  1343. Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  1344. Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  1345.  
  1346. Custom_Color_3 = BRICKC("Really black"); --Color for the abilities.
  1347. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  1348. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  1349. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  1350. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  1351.  
  1352. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  1353. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  1354. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  1355. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  1356. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  1357.  
  1358.  
  1359. Player_Size = 1 --Size of the player.
  1360. Animation_Speed = 3
  1361. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1362.  
  1363. local Speed = 16
  1364. local Effects2 = {}
  1365.  
  1366. --//=================================\\
  1367. --|| END OF CUSTOMIZATION
  1368. --\\=================================//
  1369.  
  1370.  
  1371. --//=================================\\
  1372. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1373. --\\=================================//
  1374.  
  1375. ArtificialHB = Instance.new("BindableEvent", script)
  1376. ArtificialHB.Name = "ArtificialHB"
  1377.  
  1378. script:WaitForChild("ArtificialHB")
  1379.  
  1380. frame = Frame_Speed
  1381. tf = 0
  1382. allowframeloss = false
  1383. tossremainder = false
  1384. lastframe = tick()
  1385. script.ArtificialHB:Fire()
  1386.  
  1387. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1388. tf = tf + s
  1389. if tf >= frame then
  1390. if allowframeloss then
  1391. script.ArtificialHB:Fire()
  1392. lastframe = tick()
  1393. else
  1394. for i = 1, math.floor(tf / frame) do
  1395. script.ArtificialHB:Fire()
  1396. end
  1397. lastframe = tick()
  1398. end
  1399. if tossremainder then
  1400. tf = 0
  1401. else
  1402. tf = tf - frame * math.floor(tf / frame)
  1403. end
  1404. end
  1405. end)
  1406.  
  1407. --//=================================\\
  1408. --\\=================================//
  1409.  
  1410. --//=================================\\
  1411. --|| SOME FUNCTIONS
  1412. --\\=================================//
  1413.  
  1414. function Clerp(a, b, t)
  1415. local qa = {QuaternionFromCFrame(a)}
  1416. local qb = {QuaternionFromCFrame(b)}
  1417. local ax, ay, az = a.x, a.y, a.z
  1418. local bx, by, bz = b.x, b.y, b.z
  1419. local _t = 1 - t
  1420. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1421. end
  1422.  
  1423. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1424. local frame = IT("Frame")
  1425. frame.BackgroundTransparency = TRANSPARENCY
  1426. frame.BorderSizePixel = BORDERSIZEPIXEL
  1427. frame.Position = POSITION
  1428. frame.Size = SIZE
  1429. frame.BackgroundColor3 = COLOR
  1430. frame.BorderColor3 = BORDERCOLOR
  1431. frame.Name = NAME
  1432. frame.Parent = PARENT
  1433. return frame
  1434. end
  1435.  
  1436. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1437. local label = IT("TextLabel")
  1438. label.BackgroundTransparency = 1
  1439. label.Size = UD2(1, 0, 1, 0)
  1440. label.Position = UD2(0, 0, 0, 0)
  1441. label.TextColor3 = TEXTCOLOR
  1442. label.TextStrokeTransparency = STROKETRANSPARENCY
  1443. label.TextTransparency = TRANSPARENCY
  1444. label.FontSize = TEXTFONTSIZE
  1445. label.Font = TEXTFONT
  1446. label.BorderSizePixel = BORDERSIZEPIXEL
  1447. label.TextScaled = false
  1448. label.Text = TEXT
  1449. label.Name = NAME
  1450. label.Parent = PARENT
  1451. return label
  1452. end
  1453.  
  1454. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1455. if FLOOR ~= nil then
  1456. coroutine.resume(coroutine.create(function()
  1457. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1458. PART.CFrame = CF(POSITION)
  1459. for i = 1, 45 do
  1460. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1461. RingPiece.Material = FLOOR.Material
  1462. RingPiece.Color = FLOOR.Color
  1463. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1464. Debris:AddItem(RingPiece,SWAIT)
  1465. end
  1466. PART:remove()
  1467. end))
  1468. end
  1469. end
  1470.  
  1471. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1472. if FLOOR ~= nil then
  1473. for i = 1, AMOUNT do
  1474. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1475. DEBREE.Material = FLOOR.Material
  1476. DEBREE.Color = FLOOR.Color
  1477. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1478. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1479. coroutine.resume(coroutine.create(function()
  1480. Swait(15)
  1481. DEBREE.Parent = workspace
  1482. DEBREE.CanCollide = true
  1483. Debris:AddItem(DEBREE,SWAIT)
  1484. end))
  1485. end
  1486. end
  1487. end
  1488.  
  1489. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1490. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1491. end
  1492.  
  1493. function PositiveAngle(NUMBER)
  1494. if NUMBER >= 0 then
  1495. NUMBER = 0
  1496. end
  1497. return NUMBER
  1498. end
  1499.  
  1500. function NegativeAngle(NUMBER)
  1501. if NUMBER <= 0 then
  1502. NUMBER = 0
  1503. end
  1504. return NUMBER
  1505. end
  1506.  
  1507. function Swait(NUMBER)
  1508. if NUMBER == 0 or NUMBER == nil then
  1509. ArtificialHB.Event:wait()
  1510. else
  1511. for i = 1, NUMBER do
  1512. ArtificialHB.Event:wait()
  1513. end
  1514. end
  1515. end
  1516.  
  1517. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1518. local NEWMESH = IT(MESH)
  1519. if MESH == "SpecialMesh" then
  1520. NEWMESH.MeshType = MESHTYPE
  1521. if MESHID ~= "nil" and MESHID ~= "" then
  1522. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1523. end
  1524. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1525. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1526. end
  1527. end
  1528. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1529. NEWMESH.Scale = SCALE
  1530. NEWMESH.Parent = PARENT
  1531. return NEWMESH
  1532. end
  1533.  
  1534. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1535. local NEWPART = IT("Part")
  1536. NEWPART.formFactor = FORMFACTOR
  1537. NEWPART.Reflectance = REFLECTANCE
  1538. NEWPART.Transparency = TRANSPARENCY
  1539. NEWPART.CanCollide = false
  1540. NEWPART.Locked = true
  1541. NEWPART.Anchored = true
  1542. if ANCHOR == false then
  1543. NEWPART.Anchored = false
  1544. end
  1545. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1546. NEWPART.Name = NAME
  1547. NEWPART.Size = SIZE
  1548. NEWPART.Position = Torso.Position
  1549. NEWPART.Material = MATERIAL
  1550. NEWPART:BreakJoints()
  1551. NEWPART.Parent = PARENT
  1552. return NEWPART
  1553. end
  1554.  
  1555. local function weldBetween(a, b)
  1556. local weldd = Instance.new("ManualWeld")
  1557. weldd.Part0 = a
  1558. weldd.Part1 = b
  1559. weldd.C0 = CFrame.new()
  1560. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1561. weldd.Parent = a
  1562. return weldd
  1563. end
  1564.  
  1565.  
  1566. function QuaternionFromCFrame(cf)
  1567. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1568. local trace = m00 + m11 + m22
  1569. if trace > 0 then
  1570. local s = math.sqrt(1 + trace)
  1571. local recip = 0.5 / s
  1572. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1573. else
  1574. local i = 0
  1575. if m11 > m00 then
  1576. i = 1
  1577. end
  1578. if m22 > (i == 0 and m00 or m11) then
  1579. i = 2
  1580. end
  1581. if i == 0 then
  1582. local s = math.sqrt(m00 - m11 - m22 + 1)
  1583. local recip = 0.5 / s
  1584. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1585. elseif i == 1 then
  1586. local s = math.sqrt(m11 - m22 - m00 + 1)
  1587. local recip = 0.5 / s
  1588. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1589. elseif i == 2 then
  1590. local s = math.sqrt(m22 - m00 - m11 + 1)
  1591. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1592. end
  1593. end
  1594. end
  1595.  
  1596. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1597. local xs, ys, zs = x + x, y + y, z + z
  1598. local wx, wy, wz = w * xs, w * ys, w * zs
  1599. local xx = x * xs
  1600. local xy = x * ys
  1601. local xz = x * zs
  1602. local yy = y * ys
  1603. local yz = y * zs
  1604. local zz = z * zs
  1605. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1606. end
  1607.  
  1608. function QuaternionSlerp(a, b, t)
  1609. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1610. local startInterp, finishInterp;
  1611. if cosTheta >= 0.0001 then
  1612. if (1 - cosTheta) > 0.0001 then
  1613. local theta = ACOS(cosTheta)
  1614. local invSinTheta = 1 / SIN(theta)
  1615. startInterp = SIN((1 - t) * theta) * invSinTheta
  1616. finishInterp = SIN(t * theta) * invSinTheta
  1617. else
  1618. startInterp = 1 - t
  1619. finishInterp = t
  1620. end
  1621. else
  1622. if (1 + cosTheta) > 0.0001 then
  1623. local theta = ACOS(-cosTheta)
  1624. local invSinTheta = 1 / SIN(theta)
  1625. startInterp = SIN((t - 1) * theta) * invSinTheta
  1626. finishInterp = SIN(t * theta) * invSinTheta
  1627. else
  1628. startInterp = t - 1
  1629. finishInterp = t
  1630. end
  1631. end
  1632. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1633. end
  1634.  
  1635. function Clerp(a, b, t)
  1636. local qa = {QuaternionFromCFrame(a)}
  1637. local qb = {QuaternionFromCFrame(b)}
  1638. local ax, ay, az = a.x, a.y, a.z
  1639. local bx, by, bz = b.x, b.y, b.z
  1640. local _t = 1 - t
  1641. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1642. end
  1643.  
  1644. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1645. local frame = IT("Frame")
  1646. frame.BackgroundTransparency = TRANSPARENCY
  1647. frame.BorderSizePixel = BORDERSIZEPIXEL
  1648. frame.Position = POSITION
  1649. frame.Size = SIZE
  1650. frame.BackgroundColor3 = COLOR
  1651. frame.BorderColor3 = BORDERCOLOR
  1652. frame.Name = NAME
  1653. frame.Parent = PARENT
  1654. return frame
  1655. end
  1656.  
  1657. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1658. local label = IT("TextLabel")
  1659. label.BackgroundTransparency = 1
  1660. label.Size = UD2(1, 0, 1, 0)
  1661. label.Position = UD2(0, 0, 0, 0)
  1662. label.TextColor3 = TEXTCOLOR
  1663. label.TextStrokeTransparency = STROKETRANSPARENCY
  1664. label.TextTransparency = TRANSPARENCY
  1665. label.FontSize = TEXTFONTSIZE
  1666. label.Font = TEXTFONT
  1667. label.BorderSizePixel = BORDERSIZEPIXEL
  1668. label.TextScaled = false
  1669. label.Text = TEXT
  1670. label.Name = NAME
  1671. label.Parent = PARENT
  1672. return label
  1673. end
  1674.  
  1675. function NoOutlines(PART)
  1676. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1677. end
  1678.  
  1679. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1680. local NEWWELD = IT(TYPE)
  1681. NEWWELD.Part0 = PART0
  1682. NEWWELD.Part1 = PART1
  1683. NEWWELD.C0 = C0
  1684. NEWWELD.C1 = C1
  1685. NEWWELD.Parent = PARENT
  1686. return NEWWELD
  1687. end
  1688.  
  1689. local S = IT("Sound")
  1690. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1691. local NEWSOUND = nil
  1692. coroutine.resume(coroutine.create(function()
  1693. NEWSOUND = S:Clone()
  1694. NEWSOUND.Parent = PARENT
  1695. NEWSOUND.Volume = VOLUME
  1696. NEWSOUND.Pitch = PITCH
  1697. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1698. NEWSOUND:play()
  1699. if DOESLOOP == true then
  1700. NEWSOUND.Looped = true
  1701. else
  1702. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1703. NEWSOUND:remove()
  1704. end
  1705. end))
  1706. return NEWSOUND
  1707. end
  1708.  
  1709. function CFrameFromTopBack(at, top, back)
  1710. local right = top:Cross(back)
  1711. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1712. end
  1713.  
  1714. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1715. function WACKYEFFECT(Table)
  1716. local TYPE = (Table.EffectType or "Sphere")
  1717. local SIZE = (Table.Size or VT(1,1,1))
  1718. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1719. local TRANSPARENCY = (Table.Transparency or 0)
  1720. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1721. local CFRAME = (Table.CFrame or Torso.CFrame)
  1722. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1723. local ROTATION1 = (Table.RotationX or 0)
  1724. local ROTATION2 = (Table.RotationY or 0)
  1725. local ROTATION3 = (Table.RotationZ or 0)
  1726. local MATERIAL = (Table.Material or "Neon")
  1727. local COLOR = (Table.Color or C3(1,1,1))
  1728. local TIME = (Table.Time or 45)
  1729. local SOUNDID = (Table.SoundID or nil)
  1730. local SOUNDPITCH = (Table.SoundPitch or nil)
  1731. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1732. coroutine.resume(coroutine.create(function()
  1733. local PLAYSSOUND = false
  1734. local SOUND = nil
  1735. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1736. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1737. PLAYSSOUND = true
  1738. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1739. end
  1740. EFFECT.Color = COLOR
  1741. local MSH = nil
  1742. if TYPE == "Sphere" then
  1743. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1744. elseif TYPE == "Block" then
  1745. MSH = IT("BlockMesh",EFFECT)
  1746. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1747. elseif TYPE == "Wave" then
  1748. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1749. elseif TYPE == "Ring" then
  1750. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1751. elseif TYPE == "Slash" then
  1752. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1753. elseif TYPE == "Round Slash" then
  1754. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1755. elseif TYPE == "Swirl" then
  1756. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1757. elseif TYPE == "Skull" then
  1758. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1759. elseif TYPE == "Crystal" then
  1760. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1761. end
  1762. if MSH ~= nil then
  1763. local MOVESPEED = nil
  1764. if MOVEDIRECTION ~= nil then
  1765. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1766. end
  1767. local GROWTH = SIZE - ENDSIZE
  1768. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1769. if TYPE == "Block" then
  1770. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1771. else
  1772. EFFECT.CFrame = CFRAME
  1773. end
  1774. for LOOP = 1, TIME+1 do
  1775. Swait()
  1776. MSH.Scale = MSH.Scale - GROWTH/TIME
  1777. if TYPE == "Wave" then
  1778. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1779. end
  1780. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1781. if TYPE == "Block" then
  1782. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1783. else
  1784. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1785. end
  1786. if MOVEDIRECTION ~= nil then
  1787. local ORI = EFFECT.Orientation
  1788. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1789. EFFECT.Orientation = ORI
  1790. end
  1791. end
  1792. if PLAYSSOUND == false then
  1793. EFFECT:remove()
  1794. else
  1795. SOUND.Stopped:Connect(function()
  1796. EFFECT:remove()
  1797. end)
  1798. end
  1799. else
  1800. if PLAYSSOUND == false then
  1801. EFFECT:remove()
  1802. else
  1803. repeat Swait() until SOUND.Playing == false
  1804. EFFECT:remove()
  1805. end
  1806. end
  1807. end))
  1808. end
  1809.  
  1810. local DECAL = IT("Decal")
  1811. function MakeRing()
  1812. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really black"), "MagicRing", VT(0, 0, 0), true)
  1813. local MSH = IT("BlockMesh", RING)
  1814. local TOP = DECAL:Clone()
  1815. local BOTTOM = DECAL:Clone()
  1816. TOP.Parent = RING
  1817. BOTTOM.Parent = RING
  1818. TOP.Face = "Top"
  1819. BOTTOM.Face = "Bottom"
  1820. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  1821. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  1822. local function REMOVE()
  1823. coroutine.resume(coroutine.create(function()
  1824. local SIZE = MSH.Scale.X
  1825. for i = 1, 35 do
  1826. Swait()
  1827. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  1828. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  1829. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  1830. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  1831. end
  1832. RING:remove()
  1833. end))
  1834. end
  1835. return RING, MSH, REMOVE
  1836. end
  1837.  
  1838. function MakeForm(PART,TYPE)
  1839. if TYPE == "Cyl" then
  1840. local MSH = IT("CylinderMesh",PART)
  1841. elseif TYPE == "Ball" then
  1842. local MSH = IT("SpecialMesh",PART)
  1843. MSH.MeshType = "Sphere"
  1844. elseif TYPE == "Wedge" then
  1845. local MSH = IT("SpecialMesh",PART)
  1846. MSH.MeshType = "Wedge"
  1847. end
  1848. end
  1849.  
  1850. function SpawnTrail(FROM,TO,BIG)
  1851. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  1852. MakeForm(TRAIL,"Cyl")
  1853. local DIST = (FROM - TO).Magnitude
  1854. if BIG == true then
  1855. TRAIL.Size = VT(0.5,DIST,0.5)
  1856. else
  1857. TRAIL.Size = VT(0.25,DIST,0.25)
  1858. end
  1859. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1860. coroutine.resume(coroutine.create(function()
  1861. for i = 1, 5 do
  1862. Swait()
  1863. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1864. end
  1865. TRAIL:remove()
  1866. end))
  1867. end
  1868. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1869. function WACKYEFFECT(Table)
  1870. local TYPE = (Table.EffectType or "Sphere")
  1871. local SIZE = (Table.Size or VT(1,1,1))
  1872. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1873. local TRANSPARENCY = (Table.Transparency or 0)
  1874. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1875. local CFRAME = (Table.CFrame or Torso.CFrame)
  1876. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1877. local ROTATION1 = (Table.RotationX or 0)
  1878. local ROTATION2 = (Table.RotationY or 0)
  1879. local ROTATION3 = (Table.RotationZ or 0)
  1880. local MATERIAL = (Table.Material or "Neon")
  1881. local COLOR = (Table.Color or C3(1,1,1))
  1882. local TIME = (Table.Time or 45)
  1883. local SOUNDID = (Table.SoundID or nil)
  1884. local SOUNDPITCH = (Table.SoundPitch or nil)
  1885. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1886. coroutine.resume(coroutine.create(function()
  1887. local PLAYSSOUND = false
  1888. local SOUND = nil
  1889. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1890. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1891. PLAYSSOUND = true
  1892. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1893. end
  1894. EFFECT.Color = COLOR
  1895. local MSH = nil
  1896. if TYPE == "Sphere" then
  1897. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1898. elseif TYPE == "Block" or TYPE == "Box" then
  1899. MSH = IT("BlockMesh",EFFECT)
  1900. MSH.Scale = SIZE
  1901. elseif TYPE == "Wave" then
  1902. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1903. elseif TYPE == "Ring" then
  1904. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1905. elseif TYPE == "Slash" then
  1906. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1907. elseif TYPE == "Round Slash" then
  1908. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1909. elseif TYPE == "Swirl" then
  1910. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1911. elseif TYPE == "Skull" then
  1912. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1913. elseif TYPE == "Crystal" then
  1914. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1915. end
  1916. if MSH ~= nil then
  1917. local MOVESPEED = nil
  1918. if MOVEDIRECTION ~= nil then
  1919. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1920. end
  1921. local GROWTH = SIZE - ENDSIZE
  1922. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1923. if TYPE == "Block" then
  1924. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1925. else
  1926. EFFECT.CFrame = CFRAME
  1927. end
  1928. for LOOP = 1, TIME+1 do
  1929. Swait()
  1930. MSH.Scale = MSH.Scale - GROWTH/TIME
  1931. if TYPE == "Wave" then
  1932. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1933. end
  1934. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1935. if TYPE == "Block" then
  1936. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1937. else
  1938. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1939. end
  1940. if MOVEDIRECTION ~= nil then
  1941. local ORI = EFFECT.Orientation
  1942. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1943. EFFECT.Orientation = ORI
  1944. end
  1945. end
  1946. if PLAYSSOUND == false then
  1947. EFFECT:remove()
  1948. else
  1949. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1950. EFFECT:remove()
  1951. end
  1952. else
  1953. if PLAYSSOUND == false then
  1954. EFFECT:remove()
  1955. else
  1956. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1957. EFFECT:remove()
  1958. end
  1959. end
  1960. end))
  1961. end
  1962.  
  1963. function MakeForm(PART,TYPE)
  1964. if TYPE == "Cyl" then
  1965. local MSH = IT("CylinderMesh",PART)
  1966. elseif TYPE == "Ball" then
  1967. local MSH = IT("SpecialMesh",PART)
  1968. MSH.MeshType = "Sphere"
  1969. elseif TYPE == "Wedge" then
  1970. local MSH = IT("SpecialMesh",PART)
  1971. MSH.MeshType = "Wedge"
  1972. end
  1973. end
  1974.  
  1975. function SpawnTrail(FROM,TO,BIG)
  1976. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  1977. MakeForm(TRAIL,"Cyl")
  1978. local DIST = (FROM - TO).Magnitude
  1979. if BIG == true then
  1980. TRAIL.Size = VT(0.5,DIST,0.5)
  1981. else
  1982. TRAIL.Size = VT(0.25,DIST,0.25)
  1983. end
  1984. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1985. coroutine.resume(coroutine.create(function()
  1986. for i = 1, 5 do
  1987. Swait()
  1988. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1989. end
  1990. TRAIL:remove()
  1991. end))
  1992. end
  1993.  
  1994. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1995. local TORSO = Torso
  1996. local HUM = Humanoid
  1997. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1998. coroutine.wrap(function()
  1999. VT = Vector3.new
  2000. MRANDOM = math.random
  2001. local A = TIME
  2002. local B = INTENSITY
  2003. local C = true
  2004. local HUMANOID = Humanoid
  2005. local TIMER = A or 35
  2006. local SHAKE = B or 5
  2007. local FADE = C or true
  2008. if HUMANOID then
  2009. local FADER = SHAKE / TIMER
  2010. for i = 1, TIMER do
  2011. wait()
  2012. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  2013. end
  2014. HUMANOID.CameraOffset = VT(0, 0, 0)
  2015. end
  2016.  
  2017. end)()
  2018. end
  2019. end
  2020.  
  2021. function chatfunc(text)
  2022. local chat = coroutine.wrap(function()
  2023. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2024. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2025. end
  2026. local Bill = Instance.new("BillboardGui",Character)
  2027. Bill.Size = UDim2.new(0,100,0,40)
  2028. Bill.StudsOffset = Vector3.new(0,3,0)
  2029. Bill.Adornee = Character.Head
  2030. Bill.Name = "TalkingBillBoard"
  2031. local Hehe = Instance.new("TextLabel",Bill)
  2032. Hehe.BackgroundTransparency = 1
  2033. Hehe.BorderSizePixel = 0
  2034. Hehe.Text = ""
  2035. Hehe.Font = "Bodoni"
  2036. Hehe.TextSize = 40
  2037. Hehe.TextStrokeTransparency = 0
  2038. Hehe.Size = UDim2.new(1,0,0.5,0)
  2039. coroutine.resume(coroutine.create(function()
  2040. while Hehe ~= nil do
  2041. Swait()
  2042. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2043. Hehe.Rotation = math.random(-2.5,2.5)
  2044. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  2045. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2046. end
  2047. end))
  2048. for i = 1,string.len(text),1 do
  2049. Swait()
  2050. Hehe.Text = string.sub(text,1,i)
  2051. end
  2052. Swait(90)--Re[math.random(1, 93)]
  2053. for i = 0, 1, .025 do
  2054. Swait()
  2055. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2056. Hehe.TextStrokeTransparency = i
  2057. Hehe.TextTransparency = i
  2058. end
  2059. Bill:Destroy()
  2060. end)
  2061. chat()
  2062. end
  2063.  
  2064. Debris = game:GetService("Debris")
  2065.  
  2066. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2067. local DIRECTION = CF(StartPos,EndPos).lookVector
  2068. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2069. end
  2070.  
  2071. function turnto(position)
  2072. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2073. end
  2074.  
  2075. --//=================================\\
  2076. --|| RAGDOLL STUFF
  2077. --\\=================================//
  2078.  
  2079. function recurse(root,callback,i)
  2080. i= i or 0
  2081. for _,v in pairs(root:GetChildren()) do
  2082. i = i + 1
  2083. callback(i,v)
  2084.  
  2085. if #v:GetChildren() > 0 then
  2086. i = recurse(v,callback,i)
  2087. end
  2088. end
  2089.  
  2090. return i
  2091. end
  2092.  
  2093. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  2094. attachmentName = attachmentName.."RigAttachment"
  2095. local constraint = Instance.new(className.."Constraint")
  2096. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  2097. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  2098. constraint.Name = "RagdollConstraint"..part1.Name
  2099.  
  2100. for _,propertyData in next,properties or {} do
  2101. constraint[propertyData[1]] = propertyData[2]
  2102. end
  2103.  
  2104. constraint.Parent = character
  2105. end
  2106.  
  2107. function getAttachment0(character, attachmentName)
  2108. for _,child in next,character:GetChildren() do
  2109. local attachment = child:FindFirstChild(attachmentName)
  2110. if attachment then
  2111. return attachment
  2112. end
  2113. end
  2114. end
  2115.  
  2116. function ArtificialHitbox(Part)
  2117. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  2118. HITBOX.CanCollide = true
  2119. HITBOX.CFrame = Part.CFrame
  2120. weldBetween(Part,HITBOX)
  2121. end
  2122.  
  2123. function R15Ragdoll(character,KeepArms)
  2124. character:BreakJoints()
  2125. coroutine.resume(coroutine.create(function()
  2126. recurse(character, function(_,v)
  2127. if v:IsA("Attachment") then
  2128. v.Axis = Vector3.new(0, 1, 0)
  2129. v.SecondaryAxis = Vector3.new(0, 0, 1)
  2130. v.Rotation = Vector3.new(0, 0, 0)
  2131. end
  2132. end)
  2133. for _,child in next,character:GetChildren() do
  2134. if child:IsA("Accoutrement") then
  2135. for _,part in next,child:GetChildren() do
  2136. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  2137. local attachment1 = part:FindFirstChildOfClass("Attachment")
  2138. local attachment0 = getAttachment0(character,attachment1.Name)
  2139. if attachment0 and attachment1 then
  2140. local constraint = Instance.new("HingeConstraint")
  2141. constraint.Attachment0 = attachment0
  2142. constraint.Attachment1 = attachment1
  2143. constraint.LimitsEnabled = true
  2144. constraint.UpperAngle = 0
  2145. constraint.LowerAngle = 0
  2146. constraint.Parent = character
  2147. end
  2148. ArtificialHitbox(part)
  2149. elseif part.Name == "HumanoidRootPart" then
  2150. part:remove()
  2151. end
  2152. end
  2153. end
  2154. end
  2155.  
  2156. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  2157. {"LimitsEnabled",true};
  2158. {"UpperAngle",5};
  2159. })
  2160. if character:FindFirstChild("Head") then
  2161. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  2162. {"LimitsEnabled",true};
  2163. {"UpperAngle",15};
  2164. })
  2165. end
  2166.  
  2167. local handProperties = {
  2168. {"LimitsEnabled", true};
  2169. {"UpperAngle",0};
  2170. {"LowerAngle",0};
  2171. }
  2172. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  2173. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  2174.  
  2175. local shinProperties = {
  2176. {"LimitsEnabled", true};
  2177. {"UpperAngle", 0};
  2178. {"LowerAngle", -75};
  2179. }
  2180. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  2181. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  2182.  
  2183. local footProperties = {
  2184. {"LimitsEnabled", true};
  2185. {"UpperAngle", 15};
  2186. {"LowerAngle", -45};
  2187. }
  2188. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  2189. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  2190. if KeepArms == true then
  2191. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  2192. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  2193. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  2194. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  2195. end
  2196. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  2197. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  2198. Debris:AddItem(character,5)
  2199. end))
  2200. end
  2201.  
  2202. function Ragdoll(Character2,CharTorso,KeepArms)
  2203. coroutine.resume(coroutine.create(function()
  2204. Character2:BreakJoints()
  2205. local hum = Character2:findFirstChild("Humanoid")
  2206. hum:remove()
  2207. local function Scan(ch)
  2208. local e
  2209. for e = 1,#ch do
  2210. Scan(ch[e]:GetChildren())
  2211. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2212. ch[e]:remove()
  2213. end
  2214. end
  2215. end
  2216. local NEWHUM = IT("Humanoid")
  2217. NEWHUM.Name = "Corpse"
  2218. NEWHUM.Health = 0
  2219. NEWHUM.MaxHealth = 0
  2220. NEWHUM.PlatformStand = true
  2221. NEWHUM.Parent = Character2
  2222. NEWHUM.DisplayDistanceType = "None"
  2223.  
  2224. local ch = Character2:GetChildren()
  2225. local i
  2226. for i = 1,#ch do
  2227. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2228. ch[i]:remove()
  2229. end
  2230. end
  2231.  
  2232. local Torso2 = Character2.Torso
  2233. local movevector = Vector3.new()
  2234.  
  2235. if Torso2 then
  2236. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  2237. local Head = Character2:FindFirstChild("Head")
  2238. if Head then
  2239. local Neck = Instance.new("Weld")
  2240. Neck.Name = "Neck"
  2241. Neck.Part0 = Torso2
  2242. Neck.Part1 = Head
  2243. Neck.C0 = CFrame.new(0, 1.5, 0)
  2244. Neck.C1 = CFrame.new()
  2245. Neck.Parent = Torso2
  2246.  
  2247. end
  2248. local Limb = Character2:FindFirstChild("Right Arm")
  2249. if Limb and KeepArms == true then
  2250.  
  2251. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  2252. local Joint = Instance.new("Glue")
  2253. Joint.Name = "RightShoulder"
  2254. Joint.Part0 = Torso2
  2255. Joint.Part1 = Limb
  2256. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2257. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2258. Joint.Parent = Torso2
  2259.  
  2260. local B = Instance.new("Part")
  2261. B.TopSurface = 0
  2262. B.BottomSurface = 0
  2263. B.formFactor = "Symmetric"
  2264. B.Size = Vector3.new(1, 1, 1)
  2265. B.Transparency = 1
  2266. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2267. B.Parent = Character2
  2268. local W = Instance.new("Weld")
  2269. W.Part0 = Limb
  2270. W.Part1 = B
  2271. W.C0 = CFrame.new(0, -0.5, 0)
  2272. W.Parent = Limb
  2273.  
  2274. end
  2275. local Limb = Character2:FindFirstChild("Left Arm")
  2276. if Limb and KeepArms == true then
  2277.  
  2278. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  2279. local Joint = Instance.new("Glue")
  2280. Joint.Name = "LeftShoulder"
  2281. Joint.Part0 = Torso2
  2282. Joint.Part1 = Limb
  2283. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2284. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2285. Joint.Parent = Torso2
  2286.  
  2287. local B = Instance.new("Part")
  2288. B.TopSurface = 0
  2289. B.BottomSurface = 0
  2290. B.formFactor = "Symmetric"
  2291. B.Size = Vector3.new(1, 1, 1)
  2292. B.Transparency = 1
  2293. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2294. B.Parent = Character2
  2295. local W = Instance.new("Weld")
  2296. W.Part0 = Limb
  2297. W.Part1 = B
  2298. W.C0 = CFrame.new(0, -0.5, 0)
  2299. W.Parent = Limb
  2300.  
  2301. end
  2302. local Limb = Character2:FindFirstChild("Right Leg")
  2303. if Limb then
  2304.  
  2305. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  2306. local Joint = Instance.new("Glue")
  2307. Joint.Name = "RightHip"
  2308. Joint.Part0 = Torso2
  2309. Joint.Part1 = Limb
  2310. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2311. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2312. Joint.Parent = Torso2
  2313.  
  2314. local B = Instance.new("Part")
  2315. B.TopSurface = 0
  2316. B.BottomSurface = 0
  2317. B.formFactor = "Symmetric"
  2318. B.Size = Vector3.new(1, 1, 1)
  2319. B.Transparency = 1
  2320. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2321. B.Parent = Character2
  2322. local W = Instance.new("Weld")
  2323. W.Part0 = Limb
  2324. W.Part1 = B
  2325. W.C0 = CFrame.new(0, -0.5, 0)
  2326. W.Parent = Limb
  2327.  
  2328. end
  2329. local Limb = Character2:FindFirstChild("Left Leg")
  2330. if Limb then
  2331.  
  2332. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  2333. local Joint = Instance.new("Glue")
  2334. Joint.Name = "LeftHip"
  2335. Joint.Part0 = Torso2
  2336. Joint.Part1 = Limb
  2337. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2338. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2339. Joint.Parent = Torso2
  2340.  
  2341. local B = Instance.new("Part")
  2342. B.TopSurface = 0
  2343. B.BottomSurface = 0
  2344. B.formFactor = "Symmetric"
  2345. B.Size = Vector3.new(1, 1, 1)
  2346. B.Transparency = 1
  2347. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2348. B.Parent = Character2
  2349. local W = Instance.new("Weld")
  2350. W.Part0 = Limb
  2351. W.Part1 = B
  2352. W.C0 = CFrame.new(0, -0.5, 0)
  2353. W.Parent = Limb
  2354.  
  2355. end
  2356. --[
  2357. local Bar = Instance.new("Part")
  2358. Bar.TopSurface = 0
  2359. Bar.BottomSurface = 0
  2360. Bar.formFactor = "Symmetric"
  2361. Bar.Size = Vector3.new(1, 1, 1)
  2362. Bar.Transparency = 1
  2363. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  2364. Bar.Parent = Character2
  2365. local Weld = Instance.new("Weld")
  2366. Weld.Part0 = Torso2
  2367. Weld.Part1 = Bar
  2368. Weld.C0 = CFrame.new(0, 0.5, 0)
  2369. Weld.Parent = Torso2
  2370. --]]
  2371. end
  2372. Character2.Parent = workspace
  2373. Debris:AddItem(Character2,5)
  2374.  
  2375. return Character2,Torso2
  2376. end))
  2377. end
  2378.  
  2379. --//=================================\\
  2380. --|| WEAPON CREATION
  2381. --\\=================================//
  2382.  
  2383.  
  2384. local Particle = IT("ParticleEmitter",nil)
  2385. Particle.Enabled = false
  2386. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  2387. Particle.LightEmission = 0.5
  2388. Particle.Rate = 150
  2389. Particle.ZOffset = 0.2
  2390. Particle.Rotation = NumberRange.new(-180, 180)
  2391. Particle.RotSpeed = NumberRange.new(-180, 180)
  2392. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  2393. Particle.Color = ColorSequence.new(C3(0/255,0/255,255/255),C3(0.4,0,0))
  2394.  
  2395. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  2396. function ParticleEmitter(Table)
  2397. local PRTCL = Particle:Clone()
  2398. local Speed = Table.Speed or 5
  2399. local Drag = Table.Drag or 0
  2400. local Size1 = Table.Size1 or 1
  2401. local Size2 = Table.Size2 or 5
  2402. local Lifetime1 = Table.Lifetime1 or 1
  2403. local Lifetime2 = Table.Lifetime2 or 1.5
  2404. local Parent = Table.Parent or Torso
  2405. local Emit = Table.Emit or 100
  2406. local Offset = Table.Offset or 360
  2407. local Acel = Table.Acel or VT(0,0,0)
  2408. local Enabled = Table.Enabled or false
  2409. PRTCL.Parent = Parent
  2410. PRTCL.Size = NumberSequence.new(Size1,Size2)
  2411. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2412. PRTCL.Speed = NumberRange.new(Speed)
  2413. PRTCL.VelocitySpread = Offset
  2414. PRTCL.Drag = Drag
  2415. PRTCL.Acceleration = Acel
  2416. if Enabled == false then
  2417. PRTCL:Emit(Emit)
  2418. Debris:AddItem(PRTCL,Lifetime2)
  2419. else
  2420. PRTCL.Enabled = true
  2421. end
  2422. return PRTCL
  2423. end
  2424.  
  2425. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  2426. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  2427. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  2428. MakeForm(Part,"Wedge")
  2429. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  2430. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  2431. MakeForm(Part,"Wedge")
  2432. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  2433. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  2434. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2435. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  2436. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2437. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  2438. MakeForm(Part,"Cyl")
  2439. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2440. for i = 1, 8 do
  2441. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  2442. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  2443. end
  2444. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  2445. MakeForm(Part,"Cyl")
  2446. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2447. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  2448. MakeForm(Part,"Ball")
  2449. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2450. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  2451. MakeForm(Part,"Wedge")
  2452. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  2453. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  2454. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2455. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  2456. MakeForm(Part,"Cyl")
  2457. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2458. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  2459. MakeForm(Part,"Cyl")
  2460. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2461. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  2462. MakeForm(Part,"Cyl")
  2463. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2464. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  2465. MakeForm(Part,"Wedge")
  2466. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  2467. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  2468. MakeForm(Part,"Cyl")
  2469. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2470. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  2471. MakeForm(Part,"Wedge")
  2472. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  2473. local LASTPART = Handle
  2474. for i = 1, 10 do
  2475. if LASTPART == Handle then
  2476. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  2477. LASTPART = Part
  2478. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2479. else
  2480. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  2481. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  2482. LASTPART = Part
  2483. end
  2484. end
  2485.  
  2486. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  2487. MakeForm(Barrel,"Cyl")
  2488. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2489. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  2490. MakeForm(Part,"Cyl")
  2491. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  2492. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  2493. MakeForm(Part,"Wedge")
  2494. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  2495. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  2496. MakeForm(Hole,"Cyl")
  2497. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0))
  2498. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  2499. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2500. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  2501. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  2502. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2503. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  2504. coroutine.resume(coroutine.create(function()
  2505. while wait() do
  2506. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  2507. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  2508. end
  2509. end))
  2510.  
  2511. for _, c in pairs(Gun:GetDescendants()) do
  2512. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2513. c.Material = "Glass"
  2514. c.Color = C3(0,0,0)
  2515. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2516. c.Color = C3(0/255,0/255,255/255)
  2517. c.Material = "Neon"
  2518. end
  2519. end
  2520.  
  2521. for i = 1, 35 do
  2522. local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  2523. FACE.Color = C3(0,0,0)
  2524. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2525. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  2526. end
  2527.  
  2528. Weapon.Parent = Character
  2529. for _, c in pairs(Weapon:GetChildren()) do
  2530. if c.ClassName == "Part" then
  2531. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2532. end
  2533. end
  2534.  
  2535. Weapon.Parent = Character
  2536. Gun.Parent = nil
  2537.  
  2538. for _, c in pairs(Gun:GetChildren()) do
  2539. if c.ClassName == "Part" then
  2540. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2541. end
  2542. end
  2543.  
  2544. for _, c in pairs(Weapon:GetChildren()) do
  2545. if c.ClassName == "Part" then
  2546. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2547. end
  2548. end
  2549.  
  2550. local EXE = Instance.new("Shirt")
  2551. EXE.ShirtTemplate = "rbxassetid://338740550"
  2552. EXE.Parent = Character
  2553. EXE.Name = "Cloth"
  2554. local LOL = Instance.new("Pants")
  2555. LOL.PantsTemplate = "rbxassetid://338750779"
  2556. LOL.Parent = Character
  2557. LOL.Name = "Cloth"
  2558.  
  2559. Head.Color = C3(21,71,109)
  2560. Torso.Color = C3(21,71,109)
  2561. LeftArm.Color = C3(21,71,109)
  2562. LeftLeg.Color = C3(21,71,109)
  2563. RightArm.Color = C3(21,71,109)
  2564. RightLeg.Color = C3(21,71,109)
  2565.  
  2566. local SKILLTEXTCOLOR = C3(0/255,0/255,255/255)
  2567. local SKILLFONT = "Antique"
  2568. local SKILLTEXTSIZE = 7
  2569.  
  2570. Humanoid.Died:connect(function()
  2571. ATTACK = true
  2572. end)
  2573.  
  2574. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 1 Frame")
  2575. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 2 Frame")
  2576. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 3 Frame")
  2577. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 4 Frame")
  2578. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 5 Frame")
  2579.  
  2580. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  2581. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  2582. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  2583. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  2584. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  2585.  
  2586. function printbye(Name)
  2587. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  2588. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  2589. end
  2590. if INTRO == false and INSTANT == false then
  2591. INTRO = true
  2592. coroutine.resume(coroutine.create(function()
  2593. sick:Play()
  2594. Intro()
  2595. end))
  2596. end
  2597.  
  2598. workspace.ChildAdded:connect(function(instance)
  2599. for BANISH = 1, #TOBANISH do
  2600. if TOBANISH[BANISH] ~= nil then
  2601. if instance.Name == TOBANISH[BANISH] then
  2602. coroutine.resume(coroutine.create(function()
  2603. printbye(instance.Name)
  2604. instance:ClearAllChildren()
  2605. Debris:AddItem(instance,0.0005)
  2606. end))
  2607. end
  2608. end
  2609. end
  2610. end)
  2611.  
  2612. --//=================================\\
  2613. --|| DAMAGING
  2614. --\\=================================//
  2615.  
  2616. function ApplyDamage(Humanoid,Damage,OneShot)
  2617. Damage = Damage * DAMAGEMULTIPLIER
  2618. local DEAD = false
  2619. if Humanoid.Health < 2000 and OneShot == false then
  2620. if Humanoid.Health - Damage > 0 then
  2621. Humanoid.Health = Humanoid.Health - Damage
  2622. else
  2623. Humanoid.Parent:BreakJoints()
  2624. DEAD = true
  2625. end
  2626. else
  2627. DEAD = true
  2628. Humanoid.Parent:BreakJoints()
  2629. end
  2630. if DEAD == true then
  2631. local PARTS = {}
  2632. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  2633. if CHILD:IsA("BasePart") then
  2634. table.insert(PARTS,CHILD)
  2635. end
  2636. end
  2637. coroutine.resume(coroutine.create(function()
  2638. wait(2)
  2639. repeat
  2640. Swait()
  2641. local PIECE = nil
  2642. if MRANDOM(1,5) == 1 then
  2643. for E = 1, #PARTS do
  2644. if MRANDOM(1,5) == 1 then
  2645. PIECE = PARTS[E]
  2646. table.remove(PARTS,E)
  2647. break
  2648. end
  2649. end
  2650. end
  2651. if PIECE ~= nil then
  2652. if PIECE.Name == "Head" then
  2653. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  2654. else
  2655. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  2656. end
  2657. PIECE:remove()
  2658. end
  2659. until #PARTS == 0
  2660. end))
  2661. end
  2662. end
  2663.  
  2664.  
  2665. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  2666. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2667. defence.Name = ("HitBy"..Player.Name)
  2668. game:GetService("Debris"):AddItem(defence, 0.001)
  2669. Damage = Damage * DAMAGEMULTIPLIER
  2670. if Humanoid.Health ~= 0 then
  2671. local CritChance = MRANDOM(1,100)
  2672. if Damage > Humanoid.Health then
  2673. Damage = math.ceil(Humanoid.Health)
  2674. if Damage == 0 then
  2675. Damage = 0.1
  2676. end
  2677. end
  2678. Humanoid.Health = Humanoid.Health - Damage
  2679. end
  2680. end
  2681.  
  2682. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  2683. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2684. defence.Name = ("HitBy"..Player.Name)
  2685. game:GetService("Debris"):AddItem(defence, 0.001)
  2686. Damage = Damage * DAMAGEMULTIPLIER
  2687. if Humanoid.Health ~= 0 then
  2688. local CritChance = MRANDOM(1,100)
  2689. if Damage > Humanoid.Health then
  2690. Damage = math.ceil(Humanoid.Health)
  2691. if Damage == 0 then
  2692. Damage = 0.1
  2693. end
  2694. end
  2695. Humanoid.Health = Humanoid.Health - Damage
  2696. end
  2697. end
  2698.  
  2699. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2700. local CHILDREN = workspace:GetDescendants()
  2701. for index, CHILD in pairs(CHILDREN) do
  2702. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2703. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2704. if HUM then
  2705. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2706. if TORSO then
  2707. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2708. if INSTAKILL == true then
  2709. CHILD:BreakJoints()
  2710. else
  2711. local DMG = MRANDOM(MINDMG,MAXDMG)
  2712. ApplyDamage(HUM,DMG,TORSO)
  2713. end
  2714. if FLING > 0 then
  2715. for _, c in pairs(CHILD:GetChildren()) do
  2716. if c:IsA("BasePart") then
  2717. local bv = Instance.new("BodyVelocity")
  2718. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2719. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2720. bv.Parent = c
  2721. Debris:AddItem(bv,0.05)
  2722. end
  2723. end
  2724. end
  2725. end
  2726. end
  2727. end
  2728. end
  2729. end
  2730. end
  2731.  
  2732. function CameraEnshaking(Length, Intensity)
  2733. coroutine.resume(coroutine.create(function()
  2734. local intensity = 1 * Intensity
  2735. local rotM = 0.01 * Intensity
  2736. for i = 0, Length, 0.1 do
  2737. Swait()
  2738. intensity = intensity - 0.05 * Intensity / Length
  2739. rotM = rotM - 5.0E-4 * Intensity / Length
  2740. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  2741. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  2742. end
  2743. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  2744. end))
  2745. end
  2746.  
  2747. function KillChildren(v)
  2748. v:BreakJoints()
  2749. for _, c in pairs(v:GetChildren()) do
  2750. if c:IsA("BasePart") then
  2751. if c.Transparency < 1 then
  2752. if c:FindFirstChildOfClass("Decal") then
  2753. c:FindFirstChildOfClass("Decal"):remove()
  2754. end
  2755. particles(c)
  2756. c.PE.Enabled = true
  2757. c.Parent = Effects
  2758. c.CanCollide = false
  2759. c.Material = "Neon"
  2760. c.Color = C3(0/255,0/255,255/255)
  2761. c.Transparency = 1
  2762. local grav = Instance.new("BodyPosition",c)
  2763. grav.P = 20000
  2764. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2765. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2766. grav.Name = "GravityForce"
  2767. coroutine.resume(coroutine.create(function()
  2768. for i = 1, 20 do
  2769. Swait()
  2770. c.Transparency = c.Transparency + 1/20
  2771. end
  2772. c.PE.Enabled = false
  2773. Debris:AddItem(c,2)
  2774. end))
  2775. end
  2776. end
  2777. end
  2778. end
  2779.  
  2780. function ApplyAoE(POSITION,RANGE)
  2781. local CHILDREN = workspace:GetDescendants()
  2782. for index, CHILD in pairs(CHILDREN) do
  2783. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2784. local LISTED = false
  2785. for LIST = 1, #WHITELIST do
  2786. if WHITELIST[LIST] ~= nil then
  2787. if CHILD.Name == WHITELIST[LIST] then
  2788. LISTED = true
  2789. end
  2790. end
  2791. end
  2792. if LISTED == false then
  2793. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2794. if HUM then
  2795. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2796. if TORSO then
  2797. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2798. KillChildren(CHILD)
  2799. end
  2800. end
  2801. end
  2802. end
  2803. end
  2804. end
  2805. end
  2806.  
  2807. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  2808. coroutine.resume(coroutine.create(function()
  2809. local METEOR = IT("Model",Effects)
  2810. METEOR.Name = "Meteorite"
  2811. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2812. METEOR.PrimaryPart = CENTER
  2813. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2814. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2815. for i = 1, 15 do
  2816. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  2817. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2818. end
  2819. if ISDEBREE ~= true then
  2820. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2821. else
  2822. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2823. end
  2824. local IMPACT = false
  2825. CreateSound(463593339, CENTER, 10, 0.6)
  2826. if SIZE >= 3.5 then
  2827. for i = 1, MRANDOM(3,7) do
  2828. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  2829. end
  2830. end
  2831. for i = 1, 200 do
  2832. Swait()
  2833. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  2834. if HITFLOOR == nil then
  2835. local ORI = CENTER.Orientation
  2836. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2837. else
  2838. if HITFLOOR.Anchored == true then
  2839. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  2840. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  2841. end
  2842. IMPACT = true
  2843. break
  2844. end
  2845. end
  2846. if IMPACT == true then
  2847. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2848. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  2849. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2850. ApplyAoE(CENTER.Position,30*SIZE)
  2851. end
  2852. METEOR:remove()
  2853. end))
  2854. end
  2855.  
  2856. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  2857. local CHILDREN = workspace:GetDescendants()
  2858. for index, CHILD in pairs(CHILDREN) do
  2859. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2860. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2861. if HUM then
  2862. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2863. if TORSO then
  2864. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2865. if BRUTAL == true then
  2866. Kill(CHILD)
  2867. else
  2868. CHILD:BreakJoints()
  2869. end
  2870. end
  2871. end
  2872. end
  2873. end
  2874. end
  2875. end
  2876.  
  2877. function Kill(Char)
  2878. local NewCharacter = IT("Model",Effects)
  2879. NewCharacter.Name = "Ow im ded ;-;"
  2880. for _, c in pairs(Char:GetDescendants()) do
  2881. if c:IsA("BasePart") and c.Transparency == 0 then
  2882. c:BreakJoints()
  2883. c.Material = "Glass"
  2884. c.Color = C3(0/255,0/255,255/255)
  2885. c.CanCollide = true
  2886. c.Transparency = 0.3
  2887. if c:FindFirstChildOfClass("SpecialMesh") then
  2888. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2889. end
  2890. if c.Name == "Head" then
  2891. c:ClearAllChildren()
  2892. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2893. end
  2894. if c.ClassName == "MeshPart" then
  2895. c.TextureID = ""
  2896. end
  2897. if c:FindFirstChildOfClass("BodyPosition") then
  2898. c:FindFirstChildOfClass("BodyPosition"):remove()
  2899. end
  2900. if c:FindFirstChildOfClass("ParticleEmitter") then
  2901. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2902. end
  2903. c.Parent = NewCharacter
  2904. c.Name = "DeadPart"
  2905. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2906. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2907. end
  2908. end
  2909. Char:remove()
  2910. Debris:AddItem(NewCharacter,5)
  2911. end
  2912.  
  2913. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2914. local CHILDREN = workspace:GetDescendants()
  2915. for index, CHILD in pairs(CHILDREN) do
  2916. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2917. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2918. if HUM then
  2919. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2920. if TORSO then
  2921. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2922. if BRUTAL == true then
  2923. Kill(CHILD)
  2924. else
  2925. CHILD:BreakJoints()
  2926. end
  2927. end
  2928. end
  2929. end
  2930. end
  2931. end
  2932. end
  2933.  
  2934. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2935. local CHILDREN = workspace:GetDescendants()
  2936. for index, CHILD in pairs(CHILDREN) do
  2937. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2938. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2939. if HUM then
  2940. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2941. if TORSO then
  2942. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2943. if BRUTAL == true then
  2944. Kill(CHILD)
  2945. else
  2946. CHILD:BreakJoints()
  2947. end
  2948. end
  2949. end
  2950. end
  2951. end
  2952. end
  2953. end
  2954.  
  2955. function Banish(Foe)
  2956. if Foe then
  2957. coroutine.resume(coroutine.create(function()
  2958. --if game.Players:FindFirstChild(Foe.Name) then
  2959. table.insert(TOBANISH,Foe.Name)
  2960. printbye(Foe.Name)
  2961. --end
  2962. Foe.Archivable = true
  2963. local CLONE = Foe:Clone()
  2964. Foe:Destroy()
  2965. CLONE.Parent = Effects
  2966. CLONE:BreakJoints()
  2967. local MATERIALS = {"Glass","Neon"}
  2968. for _, c in pairs(CLONE:GetDescendants()) do
  2969. if c:IsA("BasePart") then
  2970. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2971. CreateSound(138271815, c, 10, 1, false)
  2972. end
  2973. c.Anchored = true
  2974. c.Transparency = c.Transparency + 0.2
  2975. c.Material = MATERIALS[MRANDOM(1,2)]
  2976. c.Color = C3(0/255,0/255,255/255)
  2977. if c.ClassName == "MeshPart" then
  2978. c.TextureID = ""
  2979. end
  2980. if c:FindFirstChildOfClass("SpecialMesh") then
  2981. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2982. end
  2983. if c:FindFirstChildOfClass("Decal") then
  2984. c:FindFirstChildOfClass("Decal"):remove()
  2985. end
  2986. c.Name = "Banished"
  2987. c.CanCollide = false
  2988. else
  2989. c:remove()
  2990. end
  2991. end
  2992. local A = false
  2993. for i = 1, 35 do
  2994. if A == false then
  2995. A = true
  2996. elseif A == true then
  2997. A = false
  2998. end
  2999. for _, c in pairs(CLONE:GetDescendants()) do
  3000. if c:IsA("BasePart") then
  3001. c.Anchored = true
  3002. c.Material = MATERIALS[MRANDOM(1,2)]
  3003. c.Transparency = c.Transparency + 0.8/35
  3004. if A == false then
  3005. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3006. elseif A == true then
  3007. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3008. end
  3009. end
  3010. end
  3011. Swait()
  3012. end
  3013. CLONE:remove()
  3014. end))
  3015. end
  3016. end
  3017.  
  3018.  
  3019. function ApplyAoE(POSITION,RANGE,ISBANISH)
  3020. local CHILDREN = workspace:GetDescendants()
  3021. for index, CHILD in pairs(CHILDREN) do
  3022. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3023. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3024. if HUM then
  3025. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3026. if TORSO then
  3027. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3028. if ISBANISH == true then
  3029. Banish(CHILD)
  3030. else
  3031. if ISBANISH == "Gravity" then
  3032. HUM.PlatformStand = true
  3033. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3034. local grav = Instance.new("BodyPosition",TORSO)
  3035. grav.D = 15
  3036. grav.P = 20000
  3037. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3038. grav.position = TORSO.Position
  3039. grav.Name = "V3BanishForce"..Player.Name
  3040. else
  3041. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  3042. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  3043. end
  3044. else
  3045. HUM.PlatformStand = false
  3046. end
  3047. end
  3048. elseif ISBANISH == "Gravity" then
  3049. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3050. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  3051. HUM.PlatformStand = false
  3052. end
  3053. end
  3054. end
  3055. end
  3056. end
  3057. end
  3058. end
  3059.  
  3060. function SpawnSmite(POS)
  3061. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  3062. local EMITPOS = HITPOS
  3063. if HITFLOOR ~= nil then
  3064. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3065. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3066. EMITPOS = HITPOS
  3067. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3068. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3069. EMITPOS = HITPOS
  3070. end
  3071. end
  3072. if HITFLOOR ~= nil then
  3073. ApplyAoE(EMITPOS,10)
  3074. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3075. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3076. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3077. for i = 1, 5 do
  3078. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  3079. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3080. end
  3081. end
  3082. end
  3083.  
  3084. --//=================================\\
  3085. --|| ATTACK FUNCTIONS AND STUFF
  3086. --\\=================================//
  3087.  
  3088. function eh()
  3089. ATTACK = true
  3090. Rooted = false
  3091. Speed = 20
  3092. Swait()
  3093. local CHILDREN = workspace:GetDescendants()
  3094. for index, CHILD in pairs(CHILDREN) do
  3095. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3096. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3097. if HUM then
  3098. local TORSO = CHILD:FindFirstChild("Head")
  3099. if TORSO then
  3100. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  3101. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3102. TORSO:remove()
  3103. if CHILD:FindFirstChild("Torso") then
  3104. Ragdoll(CHILD,Torso,true)
  3105. elseif CHILD:FindFirstChild("UpperTorso") then
  3106. R15Ragdoll(CHILD,true)
  3107. end
  3108. end
  3109. end
  3110. end
  3111. end
  3112. end
  3113. for i=0, 0.3, 0.1 / Animation_Speed do
  3114. Swait()
  3115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3116. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  3119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3121. end
  3122. Speed = 20
  3123. ATTACK = false
  3124. Rooted = false
  3125. end
  3126.  
  3127. function Taunt()
  3128. ATTACK = true
  3129. Rooted = true
  3130. CreateSound("1238240145", Torso, 6, 0.9)
  3131. for i=0, 0.6, 0.1 / Animation_Speed do
  3132. Swait()
  3133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3139. end
  3140. for i=0, 0.6, 0.1 / Animation_Speed do
  3141. Swait()
  3142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3148. end
  3149. for i=0, 0.6, 0.1 / Animation_Speed do
  3150. Swait()
  3151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3157. end
  3158. for i=0, 0.6, 0.1 / Animation_Speed do
  3159. Swait()
  3160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3166. end
  3167. for i=0, 0.6, 0.1 / Animation_Speed do
  3168. Swait()
  3169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3175. end
  3176. for i=0, 0.6, 0.1 / Animation_Speed do
  3177. Swait()
  3178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3184. end
  3185. ATTACK = false
  3186. Rooted = false
  3187. end
  3188.  
  3189. function TakeOnMe()
  3190. Speed = 16
  3191. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  3192. ATTACK = true
  3193. Rooted = false
  3194. local DANCE = true
  3195. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3196. if NEWKEY == "p" then
  3197. DANCE = false
  3198. end
  3199. end)
  3200. PLAYSONG = false
  3201. while true do
  3202. for i = 1, 15 do
  3203. Swait()
  3204. MEME.Parent = Effects
  3205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3211. end
  3212. if DANCE == false then
  3213. break
  3214. end
  3215. for i = 1, 15 do
  3216. Swait()
  3217. MEME.Parent = Effects
  3218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3220. if MRANDOM(1,7) == 1 then
  3221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3222. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3226. end
  3227. end
  3228. PLAYSONG = true
  3229. KEY:Disconnect()
  3230. MEME:remove()
  3231. Speed = 25
  3232. ATTACK = false
  3233. Rooted = false
  3234. end
  3235.  
  3236. function Intro()
  3237. ATTACK = true
  3238. Rooted = true
  3239. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3240. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  3241. for i=0, 6, 0.1 / Animation_Speed do
  3242. Swait()
  3243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 5 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3249. end
  3250. CreateSound(1208650519, Torso, 2, 0.8)
  3251. CreateSound(246480487, Character, 10, 1)
  3252. for i=0, 17, 0.1 / Animation_Speed do
  3253. Swait()
  3254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3260. end
  3261. CreateSound(1841058541,Character,3,1,false)
  3262. for i=0, 0.7, 0.1 / Animation_Speed do
  3263. Swait()
  3264. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  3265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  3267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3268. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3270. end
  3271. Head.Color = C3(0/0,0/0,0/0)
  3272. Torso.Color = C3(0/0,0/0,0/0)
  3273. LeftArm.Color = C3(0/0,0/0,0/0)
  3274. LeftLeg.Color = C3(0/0,0/0,0/0)
  3275. RightArm.Color = C3(0/0,0/0,0/0)
  3276. RightLeg.Color = C3(0/0,0/0,0/0)
  3277. EXE.ShirtTemplate = "rbxassetid://863473913"
  3278. LOL.PantsTemplate = "rbxassetid://770508500"
  3279. Gun.Parent = Character
  3280. tecks2.TextTransparency = 0
  3281. for i = 1, 100 do
  3282. Swait()
  3283. for _, c in pairs(Character:GetChildren()) do
  3284. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  3285. c.Transparency = 0
  3286. end
  3287. end
  3288. for _, c in pairs(Weapon:GetChildren()) do
  3289. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  3290. c.Transparency = 0
  3291. end
  3292. end
  3293. end
  3294. TRANSFORMED = true
  3295. ATTACK = false
  3296. Rooted = false
  3297. end
  3298.  
  3299. function Shot()
  3300. ATTACK = true
  3301. Rooted = false
  3302. for i=0, 0.2, 0.05 / Animation_Speed do
  3303. Swait()
  3304. turnto(Mouse.Hit.p)
  3305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3311. end
  3312. repeat
  3313. for i=0, 0.2, 0.05 / Animation_Speed do
  3314. Swait()
  3315. turnto(Mouse.Hit.p)
  3316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3322. end
  3323. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3324. SpawnTrail(Hole.Position,POS)
  3325. if HIT ~= nil then
  3326. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3327. Banish(HIT.Parent)
  3328. end
  3329. end
  3330. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3331. for i=0, 0.2, 0.05 / Animation_Speed do
  3332. Swait()
  3333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3339. end
  3340. until KEYHOLD == false
  3341. ATTACK = false
  3342. Rooted = false
  3343. end
  3344.  
  3345. function MagicMissiles()
  3346. ATTACK = true
  3347. Rooted = true
  3348. local SELECTING = true
  3349. local SPOTS = {}
  3350. coroutine.resume(coroutine.create(function()
  3351. local LOOP = 0
  3352. repeat
  3353. LOOP = LOOP + 1
  3354. Swait()
  3355. if LOOP >= 10 then
  3356. LOOP = 0
  3357. for i = 1, #SPOTS do
  3358. if SPOTS[i] ~= nil then
  3359. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3360. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3361. end
  3362. end
  3363. end
  3364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3368. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3370. until SELECTING == false
  3371. Rooted = false
  3372. repeat
  3373. LOOP = LOOP + 1
  3374. Swait()
  3375. if LOOP >= 10 then
  3376. LOOP = 0
  3377. for i = 1, #SPOTS do
  3378. if SPOTS[i] ~= nil then
  3379. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3380. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3381. end
  3382. end
  3383. end
  3384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  3386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3388. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3390. until ATTACK == false
  3391. end))
  3392. repeat
  3393. repeat Swait() until HOLD == true
  3394. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  3395. if DIST > 65 then
  3396. DIST = 65
  3397. end
  3398. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  3399. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3400. if HITFLOOR ~= nil then
  3401. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  3402. end
  3403. repeat Swait() until HOLD == false
  3404. until #SPOTS == 5
  3405. SELECTING = false
  3406. for i = 1, #SPOTS do
  3407. if SPOTS[i] ~= nil then
  3408. local POS = SPOTS[i]
  3409. coroutine.resume(coroutine.create(function()
  3410. local MISSILE = IT("Model",Effects)
  3411. MISSILE.Name = "Missile"
  3412. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  3413. MakeForm(BASEPART,"Cyl")
  3414. MISSILE.PrimaryPart = BASEPART
  3415. BASEPART.CFrame = POS*CF(0,-30*3,0)
  3416. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  3417. MakeForm(HEAD,"Ball")
  3418. HEAD.CFrame = BASEPART.CFrame*CF(0,-1,0)
  3419. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  3420. MakeForm(TAIL,"Cyl")
  3421. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  3422. for i = 1, 10 do
  3423. Swait()
  3424. for _, c in pairs(MISSILE:GetChildren()) do
  3425. if c.ClassName == "Part" then
  3426. c.Transparency = c.Transparency - 1/10
  3427. end
  3428. end
  3429. end
  3430. for i = 1, 15*1.5 do
  3431. Swait()
  3432. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  3433. end
  3434. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  3435. MISSILE:remove()
  3436. end))
  3437. end
  3438. end
  3439. wait(0.6)
  3440. ATTACK = false
  3441. Rooted = false
  3442. end
  3443.  
  3444. function Shot2()
  3445. ATTACK = true
  3446. Rooted = false
  3447. for i=0, 0.2, 0.05 / Animation_Speed do
  3448. Swait()
  3449. turnto(Mouse.Hit.p)
  3450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3456. end
  3457. repeat
  3458. for i=0, 0.2, 0.05 / Animation_Speed do
  3459. Swait()
  3460. turnto(Mouse.Hit.p)
  3461. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3462. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3463. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3464. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3465. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3466. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3467. end
  3468. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3469. SpawnTrail(Hole.Position,POS)
  3470. if HIT ~= nil then
  3471. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3472. Kill(HIT.Parent)
  3473. end
  3474. end
  3475. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3476. for i=0, 0.2, 0.05 / Animation_Speed do
  3477. Swait()
  3478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3484. end
  3485. until KEYHOLD == false
  3486. ATTACK = false
  3487. Rooted = false
  3488. end
  3489.  
  3490. function AttackTemplate()
  3491. ATTACK = true
  3492. Rooted = false
  3493. for i=0, 1, 0.1 / Animation_Speed do
  3494. Swait()
  3495. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3501. end
  3502. ATTACK = false
  3503. Rooted = false
  3504. end
  3505.  
  3506. function Finisher()
  3507. local TARGET = Mouse.Target
  3508. if TARGET ~= nil then
  3509. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  3510. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  3511. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  3512. if ROOT and HUM.Health > 0 then
  3513. local FOE = Mouse.Target.Parent
  3514. ATTACK = true
  3515. Rooted = true
  3516. RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  3517. ROOT.Anchored = true
  3518. CreateSound(670796769, Torso, 9999, 0.6, false)
  3519. CreateSound(159882598, Torso, 5, 0.9, false)
  3520. for i=0, 0.4, 0.1 / Animation_Speed do
  3521. Swait()
  3522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3528. end
  3529. HUM.PlatformStand = true
  3530. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  3531. coroutine.resume(coroutine.create(function()
  3532. Swait()
  3533. ROOT.Anchored = true
  3534. end))
  3535. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  3536. for i=0, 0.2, 0.1 / Animation_Speed do
  3537. Swait()
  3538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3544. end
  3545. for i=0, 0.2, 0.1 / Animation_Speed do
  3546. Swait()
  3547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553. end
  3554. local AMMO = 6
  3555. local FIRING = true
  3556. local SHOOTING = false
  3557. local TIMER = 70
  3558. CreateSound(147722227, GunPoint, 6, 1.3, false)
  3559. for i=0, 0.2, 0.1 / Animation_Speed do
  3560. Swait()
  3561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3567. end
  3568. for i = 1, 6 do
  3569. local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  3570. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  3571. HUM.Health = HUM.Health/1.5
  3572. for i=0, 0.2, 0.1 / Animation_Speed do
  3573. Swait()
  3574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3580. end
  3581. for i=0, 0.2, 0.1 / Animation_Speed do
  3582. Swait()
  3583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3589. end
  3590. end
  3591. ApplyDamage(HUM,0,true)
  3592. FOE:BreakJoints()
  3593. ROOT.Anchored = false
  3594. for i=0, 0.3, 0.1 / Animation_Speed do
  3595. Swait()
  3596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  3598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3602. end
  3603. ATTACK = false
  3604. Rooted = false
  3605. end
  3606. end
  3607. end
  3608. end
  3609.  
  3610. --//=================================\\
  3611. --|| ASSIGN THINGS TO KEYS
  3612. --\\=================================//
  3613.  
  3614. function MouseDown(Mouse)
  3615. if ATTACK == false then
  3616. end
  3617. end
  3618.  
  3619. function MouseUp(Mouse)
  3620. HOLD = false
  3621. end
  3622.  
  3623. function KeyDown(Key)
  3624. KEYHOLD = true
  3625.  
  3626. if Key == "b" and ATTACK == false then
  3627. MagicMissiles()
  3628. end
  3629.  
  3630. if Key == "z" and ATTACK == false then
  3631. Shot()
  3632. end
  3633.  
  3634. if Key == "v" and ATTACK == false then
  3635. Shot2()
  3636. end
  3637.  
  3638. if Key == "x" and ATTACK == false then
  3639. Finisher()
  3640. end
  3641.  
  3642. if Key == "t" and ATTACK == false then
  3643. Taunt()
  3644. end
  3645.  
  3646. if Key == "c" and ATTACK == false then
  3647. eh()
  3648. end
  3649. end
  3650.  
  3651. local OVMID = 2114921530
  3652. local OVMPIT = 1
  3653. local OVMVOL = 1
  3654. plr.Chatted:connect(function(message)
  3655. if ATTACK == false then
  3656. if message:sub(1,5) == "play/" then
  3657. OVMID = message:sub(6)
  3658. newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  3659. elseif message:sub(1,6) == "pitch/" then
  3660. OVMPIT = message:sub(7)
  3661. newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  3662. elseif message:sub(1,4) == "vol/" then
  3663. OVMVOL = message:sub(5)
  3664. newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  3665. elseif message:sub(1,7) == "sr/" then
  3666. chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
  3667. newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL)
  3668. elseif message:sub(1,9) == "te/" then
  3669. chatfunc("Current time pos: "..math.floor(kan.TimePosition).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
  3670. end
  3671. end
  3672. end)
  3673.  
  3674. function KeyUp(Key)
  3675. KEYHOLD = false
  3676. end
  3677.  
  3678. Mouse.Button1Down:connect(function(NEWKEY)
  3679. MouseDown(NEWKEY)
  3680. end)
  3681. Mouse.Button1Up:connect(function(NEWKEY)
  3682. MouseUp(NEWKEY)
  3683. end)
  3684. Mouse.KeyDown:connect(function(NEWKEY)
  3685. KeyDown(NEWKEY)
  3686. end)
  3687. Mouse.KeyUp:connect(function(NEWKEY)
  3688. KeyUp(NEWKEY)
  3689. end)
  3690.  
  3691. --//=================================\\
  3692. --\\=================================//
  3693.  
  3694.  
  3695. function unanchor()
  3696. if UNANCHOR == true then
  3697. g = Character:GetChildren()
  3698. for i = 1, #g do
  3699. if g[i].ClassName == "Part" then
  3700. g[i].Anchored = false
  3701. end
  3702. end
  3703. end
  3704. end
  3705.  
  3706.  
  3707. --//=================================\\
  3708. --|| WRAP THE WHOLE SCRIPT UP
  3709. --\\=================================//
  3710.  
  3711. Humanoid.Changed:connect(function(Jump)
  3712. if Jump == "Jump" and (Disable_Jump == true) then
  3713. Humanoid.Jump = false
  3714. end
  3715. end)
  3716.  
  3717. local FF = IT("ForceField",Character)
  3718. FF.Visible = false
  3719. INSTANT = false
  3720. Speed = 20
  3721.  
  3722. while true do
  3723. Swait()
  3724. SINE = SINE + CHANGE
  3725. ANIMATE.Parent = nil
  3726. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3727. IDLEANIMATION:Play()
  3728. if TRANSFORMED == true then
  3729. tecks2.TextTransparency = 0
  3730. for _, c in pairs(Character:GetChildren()) do
  3731. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  3732. c.Anchored = false
  3733. c.Transparency = 0
  3734. end
  3735. end
  3736. for _, c in pairs(Weapon:GetChildren()) do
  3737. if c.ClassName == "Part" then
  3738. c.Transparency = 0
  3739. end
  3740. end
  3741. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3742. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3743. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3744. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3745. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3746. if ATTACK == false and VALUE2 == false then
  3747. end
  3748. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3749. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3750. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3751. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3752. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3753. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3754. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3755. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3756. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3757. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3758. end
  3759. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3760. ANIM = "Jump"
  3761. if ATTACK == false then
  3762. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3768. end
  3769. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3770. ANIM = "Fall"
  3771. if ATTACK == false then
  3772. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3778. end
  3779. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3780. ANIM = "Idle"
  3781. if ATTACK == false then
  3782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3783. if MRANDOM(1,7) == 1 then
  3784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3785. end
  3786. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  3789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3791. end
  3792. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3793. ANIM = "Walk"
  3794. if ATTACK == false then
  3795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3797. if MRANDOM(1,7) == 1 then
  3798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3799. end
  3800. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3801. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3802. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3804. end
  3805. end
  3806. end
  3807. --end
  3808. Humanoid.DisplayDistanceType = "None"
  3809. unanchor()
  3810. Humanoid.MaxHealth = "inf"
  3811. Humanoid.Health = "inf"
  3812. if Rooted == false then
  3813. Disable_Jump = false
  3814. Humanoid.WalkSpeed = Speed
  3815. elseif Rooted == true then
  3816. Disable_Jump = true
  3817. Humanoid.WalkSpeed = 0
  3818. end
  3819. if Head:FindFirstChild("face") then
  3820. Head.face.Texture = "rbxassetid://403870689"
  3821. end
  3822. for _, c in pairs(Character:GetChildren()) do
  3823. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3824. c:remove()
  3825. end
  3826. if c:FindFirstChildOfClass("ParticleEmitter") then
  3827. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3828. end
  3829. end
  3830. local MATHS = {"0","1"}
  3831. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  3832. Humanoid.PlatformStand = false
  3833. if INTRO == false and INSTANT == false then
  3834. INTRO = true
  3835. coroutine.resume(coroutine.create(function()
  3836. sick:Play()
  3837. Intro()
  3838. end))
  3839. end
  3840. if INSTANT == true then
  3841. if TRANSFORMED == false then
  3842. sick.TimePosition = 60
  3843. sick:Play()
  3844. end
  3845. TRANSFORMED = true
  3846. end
  3847. script.Parent = PlayerGui
  3848. Character.Parent = workspace
  3849. Humanoid.Parent = Character
  3850. end
  3851. --//=================================\\
  3852. --\\=================================//
  3853.  
  3854.  
  3855.  
  3856.  
  3857.  
  3858. --//====================================================\\--
  3859. --|| END OF SCRIPT
  3860. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement