wamandnj

Untitled

Mar 26th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = owner
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. plr = owner
  84. char = plr.Character
  85. hum = char.Humanoid
  86. local cam = game.Workspace.CurrentCamera
  87. Camera = cam
  88. local CamInterrupt = false
  89. local TwoD = false
  90. local TargetInfo = {nil, nil}
  91. cam.CameraType = "Custom"
  92. t = char.Torso
  93. h = char.Head
  94. ra = char["Right Arm"]
  95. la = char["Left Arm"]
  96. rl = char["Right Leg"]
  97. ll = char["Left Leg"]
  98. tors = char.Torso
  99. lleg = char["Left Leg"]
  100. root = char.HumanoidRootPart
  101. hed = char.Head
  102. rleg = char["Right Leg"]
  103. rarm = char["Right Arm"]
  104. larm = char["Left Arm"]
  105. radian = math.rad
  106. random = math.random
  107. Vec3 = Vector3.new
  108. Inst = Instance.new
  109. cFrame = CFrame.new
  110. Euler = CFrame.fromEulerAnglesXYZ
  111. vt = Vector3.new
  112. bc = BrickColor.new
  113. br = BrickColor.random
  114. it = Instance.new
  115. cf = CFrame.new
  116.  
  117. local Booleans = {
  118. CamFollow = true,
  119. GyroUse = true
  120. }
  121.  
  122. function lerp(object, newCFrame, alpha)
  123. return object:lerp(newCFrame, alpha)
  124. end
  125.  
  126. local Directer = Inst("BodyGyro", root)
  127. Directer.MaxTorque = Vec3(0, 0, 0)
  128. Directer.P = 600000
  129. local CPart = Inst("Part")
  130. CPart.Anchored = true
  131. CPart.CanCollide = false
  132. CPart.Locked = true
  133. CPart.Transparency = 1
  134.  
  135. local rainbowmode = false
  136. local chaosmode = false
  137.  
  138. local kan = Instance.new("Sound",char)
  139. kan.Volume = 5
  140. kan.TimePosition = 0
  141. kan.PlaybackSpeed = 1
  142. kan.Pitch = 1
  143. kan.SoundId = "rbxassetid://2114921530"
  144. kan.Name = "wrecked"
  145. kan.Looped = true
  146. kan:Play()
  147.  
  148. local currentThemePlaying = kan.SoundId
  149. local currentPitch = kan.Pitch
  150. local currentVol = kan.Volume
  151. function newTheme(ID,timepos,pitch,vol)
  152. local kanz = kan
  153. --kanz:Stop()
  154. kanz.Volume = vol
  155. --kanz.TimePosition = timepos
  156. kanz.PlaybackSpeed = pitch
  157. kanz.Pitch = pitch
  158. kanz.SoundId = ID
  159. kanz.Name = "wrecked"
  160. kanz.Looped = true
  161. currentThemePlaying = kanz.SoundId
  162. currentVol = kanz.Volume
  163. currentPitch = kanz.Pitch
  164. --kanz:Play()
  165. --coroutine.resume(coroutine.create(function()
  166. --wait(0.05)
  167. --end))
  168. end
  169.  
  170.  
  171. function newThemeCust(ID,timepos,pitch,vol)
  172. local kanz = kan
  173. kanz:Stop()
  174. kanz.Volume = vol
  175. kanz.TimePosition = timepos
  176. kanz.PlaybackSpeed = pitch
  177. kanz.Pitch = pitch
  178. kanz.SoundId = ID
  179. kanz.Name = "wrecked"
  180. kanz.Looped = true
  181. currentThemePlaying = kanz.SoundId
  182. currentVol = kanz.Volume
  183. currentPitch = kanz.Pitch
  184. kanz:Play()
  185. coroutine.resume(coroutine.create(function()
  186. wait(0.05)
  187. end))
  188. end
  189.  
  190. local mutedtog = false
  191.  
  192. function CameraEnshaking(Length,Intensity)
  193. coroutine.resume(coroutine.create(function()
  194. local intensity = 1*Intensity
  195. local rotM = 0.01*Intensity
  196. for i = 0, Length, 0.1 do
  197. swait()
  198. intensity = intensity - 0.05*Intensity/Length
  199. rotM = rotM - 0.0005*Intensity/Length
  200. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  201. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  202. end
  203. Humanoid.CameraOffset = Vec3(0, 0, 0)
  204. end))
  205. end
  206. CamShake=function(Part,Distan,Power,Times)
  207. local de=Part.Position
  208. for i,v in pairs(workspace:children()) do
  209. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  210. for _,c in pairs(v:children()) do
  211. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  212. local Noob=v.Humanoid
  213. if Noob~=nil then
  214. coroutine.resume(coroutine.create(function()
  215. FV = Instance.new("BoolValue", Noob)
  216. FV.Name = "CameraShake"
  217. for ShakeNum=1,Times do
  218. swait()
  219. local ef=Power
  220. if ef>=1 then
  221. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  222. else
  223. ef=Power*10
  224. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  225. end
  226. end
  227. Humanoid.CameraOffset = Vector3.new(0,0,0)
  228. FV:Destroy()
  229. end))
  230. CameraShake(Times, Power, Noob)
  231. end
  232. end
  233. end
  234. end
  235. end
  236. end
  237.  
  238.  
  239. function chatfunc(text,color,typet,font,timeex)
  240. local chat = coroutine.wrap(function()
  241. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  242. Character:FindFirstChild("TalkingBillBoard"):destroy()
  243. end
  244. local naeeym2 = Instance.new("BillboardGui",Character)
  245. naeeym2.Size = UDim2.new(0,100,0,40)
  246. naeeym2.StudsOffset = Vector3.new(0,3,0)
  247. naeeym2.Adornee = Character.Head
  248. naeeym2.Name = "TalkingBillBoard"
  249. local tecks2 = Instance.new("TextLabel",naeeym2)
  250. tecks2.BackgroundTransparency = 1
  251. tecks2.BorderSizePixel = 0
  252. tecks2.Text = ""
  253. tecks2.Font = font
  254. tecks2.TextSize = 30
  255. tecks2.TextStrokeTransparency = 0
  256. tecks2.TextColor3 = color
  257. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  258. tecks2.Size = UDim2.new(1,0,0.5,0)
  259. local tecks3 = Instance.new("TextLabel",naeeym2)
  260. tecks3.BackgroundTransparency = 1
  261. tecks3.BorderSizePixel = 0
  262. tecks3.Text = ""
  263. tecks3.Font = font
  264. tecks3.TextSize = 30
  265. tecks3.TextStrokeTransparency = 0
  266. if typet == "Inverted" then
  267. tecks3.TextColor3 = Color3.new(0,0,0)
  268. tecks3.TextStrokeColor3 = color
  269. elseif typet == "Normal" then
  270. tecks3.TextColor3 = color
  271. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  272. end
  273. tecks3.Size = UDim2.new(1,0,0.5,0)
  274. coroutine.resume(coroutine.create(function()
  275. while true do
  276. swait(1)
  277. if chaosmode == true then
  278. tecks2.TextColor3 = BrickColor.random().Color
  279. tecks3.TextStrokeColor3 = BrickColor.random().Color
  280. end
  281. end
  282. end))
  283. modet.TextTransparency = modet.TextTransparency + 1
  284. modet.TextStrokeTransparency = modet.TextStrokeTransparency + 1
  285. for i = 0, 74*timeex do
  286. swait()
  287. modet.TextTransparency = 1
  288. modet.TextStrokeTransparency = 1
  289. tecks2.Text = text
  290. tecks3.Text = text
  291. end
  292. local randomrot = math.random(1,2)
  293. if randomrot == 1 then
  294. for i = 1, 50 do
  295. swait()
  296. tecks2.Text = text
  297. tecks3.Text = text
  298. modet.TextTransparency = modet.TextTransparency - .02
  299. modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
  300. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  301. tecks2.TextTransparency = tecks2.TextTransparency + .04
  302. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  303. tecks3.TextTransparency = tecks2.TextTransparency + .04
  304. end
  305. elseif randomrot == 2 then
  306. for i = 1, 50 do
  307. swait()
  308. tecks2.Text = text
  309. tecks3.Text = text
  310. modet.TextTransparency = modet.TextTransparency - .02
  311. modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
  312. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  313. tecks2.TextTransparency = tecks2.TextTransparency + .04
  314. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  315. tecks3.TextTransparency = tecks2.TextTransparency + .04
  316. end
  317. end
  318. modet.TextTransparency = 0
  319. modet.TextStrokeTransparency = 0
  320. if toggleTag == false then
  321. modet.TextTransparency = 1
  322. modet.TextStrokeTransparency = 1
  323. end
  324. naeeym2:Destroy()
  325. end)
  326. chat()
  327. end
  328.  
  329. function bosschatfunc(text,color,watval)
  330. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  331. coroutine.resume(coroutine.create(function()
  332. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  333. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  334. end
  335. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  336. CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
  337. scrg.Name = "Dialog"
  338. local txtlb = Instance.new("TextLabel",scrg)
  339. txtlb.Text = ""
  340. txtlb.Font = "Bodoni"
  341. txtlb.TextColor3 = Color3.new(0,0,0)
  342. txtlb.TextStrokeTransparency = 0
  343. txtlb.BackgroundTransparency = 0.75
  344. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  345. txtlb.TextStrokeColor3 = color
  346. txtlb.TextScaled = true
  347. txtlb.Size = UDim2.new(1,0,0.25,0)
  348. txtlb.TextXAlignment = "Left"
  349. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  350. local txtlb2 = Instance.new("TextLabel",scrg)
  351. txtlb2.Text = "Lunar Banisher"
  352. txtlb2.Font = "Arcade"
  353. txtlb2.TextColor3 = Color3.new(0,0,0)
  354. txtlb2.TextStrokeTransparency = 0
  355. txtlb2.BackgroundTransparency = 1
  356. txtlb2.TextStrokeColor3 = color
  357. txtlb2.TextSize = 40
  358. txtlb2.Size = UDim2.new(1,0,0.25,0)
  359. txtlb2.TextXAlignment = "Left"
  360. txtlb2.Position = UDim2.new(0,0,1,0)
  361. local fvalen = 0.55
  362. local fval = -0.49
  363. coroutine.resume(coroutine.create(function()
  364. while true do
  365. swait()
  366. if chaosmode == true then
  367. txtlb.Rotation = math.random(-1,1)
  368. txtlb2.Rotation = math.random(-1,1)
  369. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  370. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  371. txtlb.TextStrokeColor3 = BrickColor.random().Color
  372. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  373. end
  374. end
  375. end))
  376. coroutine.resume(coroutine.create(function()
  377. while true do
  378. swait()
  379. if scrg.Parent ~= nil then
  380. fvalen = fvalen - 0.0001
  381. elseif scrg.Parent == nil then
  382. break
  383. end
  384. end
  385. end))
  386. local flol = 1.75
  387. local flil = 1.6
  388. coroutine.resume(coroutine.create(function()
  389. for i = 0, 9 do
  390. swait()
  391. fval = fval + 0.05
  392. flol = flol - 0.1
  393. flil = flil - 0.1
  394. txtlb.Text = ""
  395. txtlb.Position = UDim2.new(0,0,flol,0)
  396. txtlb2.Position = UDim2.new(0,0,flil,0)
  397. end
  398. txtlb.Text = text
  399. wait(watval)
  400. local valinc = 0
  401. for i = 0, 99 do
  402. swait()
  403. valinc = valinc + 0.0001
  404. flol = flol + valinc
  405. flil = flil + valinc
  406. txtlb.Rotation = txtlb.Rotation + valinc*20
  407. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  408. txtlb.Position = UDim2.new(0,0,flol,0)
  409. txtlb2.Position = UDim2.new(0,0,flil,0)
  410. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  411. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  412. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  413. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  414. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  415. end
  416. scrg:Destroy()
  417. end))
  418. end))
  419. end
  420. end
  421.  
  422. local disably = false
  423. function warnedpeople(text,represfont,color,color2)
  424. if disably ~= true then
  425. CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
  426. CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
  427. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  428. coroutine.resume(coroutine.create(function()
  429. if v.PlayerGui:FindFirstChild("Spinny")~= nil then
  430. v.PlayerGui:FindFirstChild("Spinny"):destroy()
  431. end
  432. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  433. scrg.Name = "Spinny"
  434. local frm = Instance.new("Frame",scrg)
  435. frm.BackgroundTransparency = 0.25
  436. frm.BackgroundColor3 = color
  437. frm.BorderSizePixel = 0
  438. frm.Rotation = 45
  439. frm.Size = UDim2.new(3,0,0,100)
  440. frm.Position = UDim2.new(-4,0,0,0)
  441. local frm2 = frm:Clone()
  442. frm2.Parent = scrg
  443. frm2.BackgroundColor3 = color2
  444. frm2.Position = UDim2.new(-4.05,0,0,0)
  445. local imlb = Instance.new("ImageLabel",scrg)
  446. imlb.BackgroundTransparency = 1
  447. imlb.BackgroundColor3 = Color3.new(0,0,0)
  448. imlb.Image = "rbxassetid://2344851144"
  449. imlb.Size = UDim2.new(0,750,0,750)
  450. imlb.ImageColor3 = color2
  451. imlb.ImageTransparency = 0.25
  452. imlb.Position = UDim2.new(-2.5,0,-2.5,0)
  453. local imlb2 = imlb:Clone()
  454. imlb2.Image = "rbxassetid://2325939897"
  455. imlb2.Size = UDim2.new(1,0,1,0)
  456. imlb2.ImageColor3 = color
  457. imlb2.ImageTransparency = 0
  458. imlb2.Position = UDim2.new(0,0,0,0)
  459. local imlb3 = imlb:Clone()
  460. imlb3.Image = "rbxassetid://2344830904"
  461. imlb3.Size = UDim2.new(1,0,1,0)
  462. imlb3.ImageColor3 = color2
  463. imlb3.ImageTransparency = 0
  464. imlb3.Position = UDim2.new(0,0,0,0)
  465. local imlb4 = imlb:Clone()
  466. imlb4.Image = "rbxassetid://2344870656"
  467. imlb4.Size = UDim2.new(3,0,3,0)
  468. imlb4.ImageColor3 = Color3.new(1,1,1)
  469. imlb4.ImageTransparency = 0
  470. imlb4.Position = UDim2.new(-1,0,-1,0)
  471. local imlb5 = imlb:Clone()
  472. imlb5.Image = "rbxassetid://2344870656"
  473. imlb5.Size = UDim2.new(10,0,10,0)
  474. imlb5.ImageColor3 = color2
  475. imlb5.ImageTransparency = 0
  476. imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
  477. imlb2.Parent = imlb
  478. imlb3.Parent = imlb
  479. imlb4.Parent = imlb
  480. imlb5.Parent = imlb
  481. local txtlb2 = Instance.new("TextLabel",imlb)
  482. txtlb2.Text = text
  483. txtlb2.Font = represfont
  484. txtlb2.TextColor3 = color
  485. txtlb2.TextStrokeTransparency = 0
  486. txtlb2.BackgroundTransparency = 1
  487. txtlb2.TextStrokeColor3 = color2
  488. txtlb2.TextScaled = true
  489. txtlb2.Size = UDim2.new(1,0,1,0)
  490. txtlb2.Position = UDim2.new(0,0,0,0)
  491. local fvalen = 0.55
  492. local fval = -0.49
  493. coroutine.resume(coroutine.create(function()
  494. while true do
  495. swait()
  496. if chaosmode == true then
  497. txtlb2.Rotation = math.random(-1,1)
  498. imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  499. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  500. imlb.ImageColor3 = BrickColor.random().Color
  501. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  502. end
  503. end
  504. end))
  505. coroutine.resume(coroutine.create(function()
  506. while true do
  507. swait()
  508. if scrg.Parent ~= nil then
  509. fvalen = fvalen - 0.0001
  510. elseif scrg.Parent == nil then
  511. break
  512. end
  513. end
  514. end))
  515. local flol = -5
  516. local flil = 1.6
  517. coroutine.resume(coroutine.create(function()
  518. for i = 0, 49 do
  519. swait()
  520. flol = flol + 0.125
  521. flil = flil - 0.1
  522. frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
  523. frm.Rotation = frm.Rotation - 0.25
  524. frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
  525. frm2.Rotation = frm.Rotation + 0.325
  526. imlb3.Rotation = imlb3.Rotation - 10
  527. imlb2.Rotation = imlb.Rotation + 7.5
  528. imlb.Rotation = imlb.Rotation + 5
  529. txtlb2.Rotation = txtlb2.Rotation - 5.125
  530. imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
  531. end
  532. for i = 0, 99 do
  533. swait()
  534. fval = fval + 0.05
  535. flol = flol + 0.005
  536. frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
  537. frm.Rotation = frm.Rotation - 0.075
  538. frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
  539. frm2.Rotation = frm2.Rotation + 0.125
  540. imlb3.Rotation = imlb3.Rotation - 2
  541. imlb2.Rotation = imlb.Rotation + 1.5
  542. imlb.Rotation = imlb.Rotation + 1
  543. txtlb2.Rotation = txtlb2.Rotation - 1.125
  544. imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
  545. end
  546. local valinc = 0
  547. local vinc2 = 1
  548. for i = 0, 99 do
  549. swait()
  550. vinc2 = vinc2 + 0.25
  551. valinc = valinc + 0.0001
  552. flol = flol + valinc
  553. flil = flil + valinc
  554. txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
  555. imlb3.Rotation = imlb3.Rotation - 2*vinc2
  556. imlb.Rotation = imlb.Rotation + 1*vinc2
  557. imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
  558. frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
  559. frm.Rotation = frm.Rotation + 0.1*vinc2
  560. frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
  561. frm2.Rotation = frm2.Rotation + 0.225*vinc2
  562. frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
  563. frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
  564. imlb.ImageTransparency = imlb.ImageTransparency + 0.005
  565. imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
  566. imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
  567. imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
  568. imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
  569. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  570. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  571. end
  572. scrg:Destroy()
  573. end))
  574. end))
  575. end
  576. end
  577. end
  578.  
  579. local Create = LoadLibrary("RbxUtility").Create
  580.  
  581. CFuncs = {
  582. ["Part"] = {
  583. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  584. local Part = Create("Part"){
  585. Parent = Parent,
  586. Reflectance = Reflectance,
  587. Transparency = Transparency,
  588. CanCollide = false,
  589. Locked = true,
  590. BrickColor = BrickColor.new(tostring(BColor)),
  591. Name = Name,
  592. Size = Size,
  593. Material = Material,
  594. }
  595. RemoveOutlines(Part)
  596. return Part
  597. end;
  598. };
  599.  
  600. ["Mesh"] = {
  601. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  602. local Msh = Create(Mesh){
  603. Parent = Part,
  604. Offset = OffSet,
  605. Scale = Scale,
  606. }
  607. if Mesh == "SpecialMesh" then
  608. Msh.MeshType = MeshType
  609. Msh.MeshId = MeshId
  610. end
  611. return Msh
  612. end;
  613. };
  614.  
  615. ["Mesh"] = {
  616. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  617. local Msh = Create(Mesh){
  618. Parent = Part,
  619. Offset = OffSet,
  620. Scale = Scale,
  621. }
  622. if Mesh == "SpecialMesh" then
  623. Msh.MeshType = MeshType
  624. Msh.MeshId = MeshId
  625. end
  626. return Msh
  627. end;
  628. };
  629.  
  630. ["Weld"] = {
  631. Create = function(Parent, Part0, Part1, C0, C1)
  632. local Weld = Create("Weld"){
  633. Parent = Parent,
  634. Part0 = Part0,
  635. Part1 = Part1,
  636. C0 = C0,
  637. C1 = C1,
  638. }
  639. return Weld
  640. end;
  641. };
  642.  
  643. ["Sound"] = {
  644. Create = function(id, par, vol, pit)
  645. coroutine.resume(coroutine.create(function()
  646. local S = Create("Sound"){
  647. Volume = vol,
  648. Name = "EffectSoundo",
  649. Pitch = pit or 1,
  650. SoundId = id,
  651. Parent = par or workspace,
  652. }
  653. wait()
  654. S:play()
  655. game:GetService("Debris"):AddItem(S, 10)
  656. end))
  657. end;
  658. };
  659.  
  660. ["TimeSound"] = {
  661. Create = function(id, par, vol, pit, timepos)
  662. coroutine.resume(coroutine.create(function()
  663. local S = Create("Sound"){
  664. Volume = vol,
  665. Name = "EffectSoundo",
  666. Pitch = pit or 1,
  667. SoundId = id,
  668. TimePosition = timepos,
  669. Parent = par or workspace,
  670. }
  671. wait()
  672. S:play()
  673. game:GetService("Debris"):AddItem(S, 10)
  674. end))
  675. end;
  676. };
  677. ["EchoSound"] = {
  678. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  679. coroutine.resume(coroutine.create(function()
  680. local Sas = Create("Sound"){
  681. Volume = vol,
  682. Name = "EffectSoundo",
  683. Pitch = pit or 1,
  684. SoundId = id,
  685. TimePosition = timepos,
  686. Parent = par or workspace,
  687. }
  688. local E = Create("EchoSoundEffect"){
  689. Delay = echodelay,
  690. Name = "Echo",
  691. Feedback = fedb,
  692. DryLevel = dryl,
  693. Parent = Sas,
  694. }
  695. wait()
  696. Sas:play()
  697. game:GetService("Debris"):AddItem(Sas, delays)
  698. end))
  699. end;
  700. };
  701.  
  702. ["LongSound"] = {
  703. Create = function(id, par, vol, pit)
  704. coroutine.resume(coroutine.create(function()
  705. local S = Create("Sound"){
  706. Volume = vol,
  707. Pitch = pit or 1,
  708. SoundId = id,
  709. Parent = par or workspace,
  710. }
  711. wait()
  712. S:play()
  713. game:GetService("Debris"):AddItem(S, 60)
  714. end))
  715. end;
  716. };
  717.  
  718. ["ParticleEmitter"] = {
  719. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  720. local fp = Create("ParticleEmitter"){
  721. Parent = Parent,
  722. Color = ColorSequence.new(Color1, Color2),
  723. LightEmission = LightEmission,
  724. Size = Size,
  725. Texture = Texture,
  726. Transparency = Transparency,
  727. ZOffset = ZOffset,
  728. Acceleration = Accel,
  729. Drag = Drag,
  730. LockedToPart = LockedToPart,
  731. VelocityInheritance = VelocityInheritance,
  732. EmissionDirection = EmissionDirection,
  733. Enabled = Enabled,
  734. Lifetime = LifeTime,
  735. Rate = Rate,
  736. Rotation = Rotation,
  737. RotSpeed = RotSpeed,
  738. Speed = Speed,
  739. VelocitySpread = VelocitySpread,
  740. }
  741. return fp
  742. end;
  743. };
  744.  
  745. CreateTemplate = {
  746.  
  747. };
  748. }
  749.  
  750.  
  751.  
  752. New = function(Object, Parent, Name, Data)
  753. local Object = Instance.new(Object)
  754. for Index, Value in pairs(Data or {}) do
  755. Object[Index] = Value
  756. end
  757. Object.Parent = Parent
  758. Object.Name = Name
  759. return Object
  760. end
  761. local halocolor = BrickColor.new("Gold")
  762. local halocolor2 = BrickColor.new("Really black")
  763. local starcolor = BrickColor.new("Really black")
  764. local lunacolor = BrickColor.new("Gold")
  765. local lunacolor2 = BrickColor.new("Gold")
  766. local wepcolor = BrickColor.new("Really black")
  767. local maincolor = BrickColor.new("Really black")
  768. local m = Instance.new("Model",char)
  769. local m2 = Instance.new("Model",char)
  770. local m3 = Instance.new("Model",char)
  771. local mw1 = Instance.new("Model",char)
  772. local mw2 = Instance.new("Model",char)
  773.  
  774.  
  775. local extrawingmod1 = Instance.new("Model",char)
  776. local extrawingmod2 = Instance.new("Model",char)
  777.  
  778. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  779. local p = Instance.new("Part")
  780. p.TopSurface = 0
  781. p.BottomSurface = 0
  782. p.Parent = parent
  783. p.Size = Vector3.new(0.1,0.1,0.1)
  784. p.Transparency = transparency
  785. p.Reflectance = reflectance
  786. p.CanCollide = false
  787. p.Locked = true
  788. p.BrickColor = brickcolor
  789. p.Material = material
  790. return p
  791. end
  792.  
  793. function CreateMesh(parent,meshtype,x1,y1,z1)
  794. local mesh = Instance.new("SpecialMesh",parent)
  795. mesh.MeshType = meshtype
  796. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  797. return mesh
  798. end
  799.  
  800. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  801. local mesh = Instance.new("SpecialMesh",parent)
  802. mesh.MeshType = "FileMesh"
  803. mesh.MeshId = meshid
  804. mesh.Scale = Vector3.new(x1,y1,z1)
  805. return mesh
  806. end
  807.  
  808.  
  809. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  810. local mesh = Instance.new("SpecialMesh",parent)
  811. mesh.MeshType = "FileMesh"
  812. mesh.MeshId = meshid
  813. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  814. mesh.Scale = Vector3.new(x1,y1,z1)
  815. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  816. return mesh
  817. end
  818.  
  819. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  820. local weld = Instance.new("Weld")
  821. weld.Parent = parent
  822. weld.Part0 = part0
  823. weld.Part1 = part1
  824. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  825. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  826. return weld
  827. end
  828.  
  829.  
  830. --------------
  831. --------------
  832. local handle = CreateParta(m,1,1,"Neon",maincolor)
  833. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  834. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835.  
  836.  
  837. for i, v in pairs(m:GetChildren()) do
  838. if v:IsA("Part") then
  839. v.BrickColor = BrickColor.new("Really black")
  840. v.Material = "Glass"
  841. end
  842. end
  843. for i, v in pairs(m2:GetChildren()) do
  844. if v:IsA("Part") then
  845. v.BrickColor = BrickColor.new("Crimson")
  846. v.Material = "Granite"
  847. end
  848. end
  849. for i, v in pairs(m3:GetChildren()) do
  850. if v:IsA("Part") then
  851. v.BrickColor = BrickColor.new("Really black")
  852. v.Material = "Neon"
  853. end
  854. end
  855. for i, v in pairs(mw2:GetChildren()) do
  856. if v:IsA("Part") then
  857. v.BrickColor = BrickColor.new("Really black")
  858. v.Material = "Neon"
  859. end
  860. end
  861. for i, v in pairs(mw1:GetChildren()) do
  862. if v:IsA("Part") then
  863. v.Transparency = 1
  864. v.BrickColor = BrickColor.new("Really black")
  865. v.Material = "Neon"
  866. end
  867. end
  868. for i, v in pairs(extrawingmod1:GetChildren()) do
  869. if v:IsA("Part") then
  870. v.Transparency = 1
  871. v.BrickColor = BrickColor.new("White")
  872. v.Material = "Neon"
  873. end
  874. end
  875. for i, v in pairs(extrawingmod2:GetChildren()) do
  876. if v:IsA("Part") then
  877. v.Transparency = 1
  878. v.BrickColor = BrickColor.new("White")
  879. v.Material = "Neon"
  880. end
  881. end
  882. local MAINRUINCOLOR = BrickColor.new("Really black")
  883. local SECONDRUINCOLOR = BrickColor.new("Really black")
  884. local THIRDRUINCOLOR = BrickColor.new("Really black")
  885.  
  886. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  887. for i, v in pairs(mw2:GetChildren()) do
  888. if v:IsA("Part") then
  889. v.BrickColor = one
  890. v.Material = "Neon"
  891. end
  892. end
  893. refec.Color = ColorSequence.new(one.Color)
  894. refec2.Color = ColorSequence.new(one.Color)
  895. refec3.Color = ColorSequence.new(one.Color)
  896. tr1.Color = ColorSequence.new(one.Color)
  897. tr2.Color = ColorSequence.new(one.Color)
  898. tr3.Color = ColorSequence.new(one.Color)
  899. imgl2.ImageColor3 = one.Color
  900. circl.ImageColor3 = two.Color
  901. techc.ImageColor3 = one.Color
  902. circl2.ImageColor3 = one.Color
  903. ned.TextColor3 = two.Color
  904. ned.TextStrokeColor3 = one.Color
  905. for i, v in pairs(mw1:GetChildren()) do
  906. if v:IsA("Part") then
  907. v.Transparency = 0
  908. v.BrickColor = two
  909. v.Material = "Neon"
  910. end
  911. end
  912. tl1.Color = ColorSequence.new(two.Color)
  913. tl2.Color = ColorSequence.new(two.Color)
  914. tl3.Color = ColorSequence.new(two.Color)
  915. for i, v in pairs(m:GetChildren()) do
  916. if v:IsA("Part") then
  917. v.BrickColor = three
  918. v.Material = "Ice"
  919. end
  920. end
  921. for i, v in pairs(m2:GetChildren()) do
  922. if v:IsA("Part") then
  923. v.BrickColor = four
  924. v.Material = "Ice"
  925. end
  926. end
  927. for i, v in pairs(m3:GetChildren()) do
  928. if v:IsA("Part") then
  929. v.BrickColor = five
  930. v.Material = "Neon"
  931. end
  932. end
  933. for i, v in pairs(extrawingmod1:GetChildren()) do
  934. if v:IsA("Part") then
  935. v.Transparency = exonetran
  936. v.BrickColor = exone
  937. v.Material = "Neon"
  938. end
  939. end
  940. for i, v in pairs(extrawingmod2:GetChildren()) do
  941. if v:IsA("Part") then
  942. v.Transparency = extwotran
  943. v.BrickColor = extwo
  944. v.Material = "Neon"
  945. end
  946. end
  947. end
  948.  
  949. function bosschatfunc(text,color,watval)
  950. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  951. coroutine.resume(coroutine.create(function()
  952. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  953. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  954. end
  955. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  956. scrg.Name = "Dialog"
  957. local txtlb = Instance.new("TextLabel",scrg)
  958. txtlb.Text = ""
  959. txtlb.Font = "Bodoni"
  960. txtlb.TextColor3 = Color3.new(0,0,0)
  961. txtlb.TextStrokeTransparency = 0
  962. txtlb.BackgroundTransparency = 0.75
  963. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  964. txtlb.TextStrokeColor3 = color
  965. txtlb.TextScaled = true
  966. txtlb.Size = UDim2.new(1,0,0.25,0)
  967. txtlb.TextXAlignment = "Left"
  968. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  969. local txtlb2 = Instance.new("TextLabel",scrg)
  970. txtlb2.Text = "Chaotic:"
  971. txtlb2.Font = "Arcade"
  972. txtlb2.TextColor3 = Color3.new(0,0,0)
  973. txtlb2.TextStrokeTransparency = 0
  974. txtlb2.BackgroundTransparency = 1
  975. txtlb2.TextStrokeColor3 = color
  976. txtlb2.TextSize = 40
  977. txtlb2.Size = UDim2.new(1,0,0.25,0)
  978. txtlb2.TextXAlignment = "Left"
  979. txtlb2.Position = UDim2.new(0,0,1,0)
  980. local fvalen = 0.55
  981. local fval = -0.49
  982. coroutine.resume(coroutine.create(function()
  983. while true do
  984. Swait()
  985. if MODE == "Sanity" then
  986. txtlb.Rotation = math.random(-1,1)
  987. txtlb2.Rotation = math.random(-1,1)
  988. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  989. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  990. txtlb.TextStrokeColor3 = BrickColor.random().Color
  991. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  992. end
  993. end
  994. end))
  995. coroutine.resume(coroutine.create(function()
  996. while true do
  997. Swait()
  998. if scrg.Parent ~= nil then
  999. fvalen = fvalen - 0.0001
  1000. elseif scrg.Parent == nil then
  1001. break
  1002. end
  1003. end
  1004. end))
  1005. local flol = 1.75
  1006. local flil = 1.6
  1007. coroutine.resume(coroutine.create(function()
  1008. for i = 0, 9 do
  1009. Swait()
  1010. fval = fval + 0.05
  1011. flol = flol - 0.1
  1012. flil = flil - 0.1
  1013. txtlb.Text = ""
  1014. txtlb.Position = UDim2.new(0,0,flol,0)
  1015. txtlb2.Position = UDim2.new(0,0,flil,0)
  1016. end
  1017. txtlb.Text = text
  1018. wait(watval)
  1019. local valinc = 0
  1020. for i = 0, 99 do
  1021. Swait()
  1022. valinc = valinc + 0.0001
  1023. flol = flol + valinc
  1024. flil = flil + valinc
  1025. txtlb.Rotation = txtlb.Rotation + valinc*20
  1026. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1027. txtlb.Position = UDim2.new(0,0,flol,0)
  1028. txtlb2.Position = UDim2.new(0,0,flil,0)
  1029. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1030. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1031. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1032. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1033. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1034. end
  1035. scrg:Destroy()
  1036. end))
  1037. end))
  1038. end
  1039. end
  1040.  
  1041. function BigBlack(text,color,watval)
  1042. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1043. coroutine.resume(coroutine.create(function()
  1044. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1045. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1046. end
  1047. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1048. scrg.Name = "Dialog"
  1049. local txtlb = Instance.new("TextLabel",scrg)
  1050. txtlb.Text = ""
  1051. txtlb.Font = "Bodoni"
  1052. txtlb.TextColor3 = Color3.new(0,0,0)
  1053. txtlb.TextStrokeTransparency = 1
  1054. txtlb.BackgroundTransparency = 1
  1055. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1056. txtlb.TextStrokeColor3 = color
  1057. txtlb.TextScaled = true
  1058. txtlb.Size = UDim2.new(1,0,1,0)
  1059. txtlb.TextXAlignment = "Center"
  1060. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1061. local txtlb2 = Instance.new("TextLabel",scrg)
  1062. txtlb2.Text = "Chaotic:"
  1063. txtlb2.Font = "Arcade"
  1064. txtlb2.TextColor3 = Color3.new(0,0,0)
  1065. txtlb2.TextStrokeTransparency = 0
  1066. txtlb2.BackgroundTransparency = 1
  1067. txtlb2.TextStrokeColor3 = color
  1068. txtlb2.TextSize = 40
  1069. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1070. txtlb2.TextXAlignment = "Left"
  1071. txtlb2.Position = UDim2.new(0,0,1,0)
  1072. local fvalen = 0.55
  1073. local fval = -0.49
  1074. coroutine.resume(coroutine.create(function()
  1075. while true do
  1076. Swait()
  1077. if MODE == "Sanity" then
  1078. txtlb.Rotation = math.random(-1,1)
  1079. txtlb2.Rotation = math.random(-1,1)
  1080. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1081. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1082. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1083. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1084. end
  1085. end
  1086. end))
  1087. coroutine.resume(coroutine.create(function()
  1088. while true do
  1089. Swait()
  1090. if scrg.Parent ~= nil then
  1091. fvalen = fvalen - 0.0001
  1092. elseif scrg.Parent == nil then
  1093. break
  1094. end
  1095. end
  1096. end))
  1097. local flol = 1.05
  1098. local flil = 0.75
  1099. local flil2 = -0.2
  1100. coroutine.resume(coroutine.create(function()
  1101. for i = 1,string.len(text),1 do
  1102. wait()
  1103. text.Text = string.sub(text,1,i)
  1104. end
  1105. end))
  1106. coroutine.resume(coroutine.create(function()
  1107. for i = 0, 1 do
  1108. fval = fval + 0.05
  1109. flol = flol - 0.1
  1110. flil2 = flil2 + 0.1
  1111. txtlb.Text = ""
  1112. txtlb.Position = UDim2.new(flil2,0,0,0)
  1113. txtlb.BackgroundTransparency = 1 - 0.1
  1114. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1115. end
  1116.  
  1117. for i = 0, 99 do
  1118. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1119. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1120. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1121. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1122. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1123. end
  1124.  
  1125. txtlb.Text = text
  1126. wait(watval)
  1127. local valinc = 0
  1128. for i = 0, 99 do
  1129. Swait()
  1130. valinc = valinc + 0.0002
  1131. flol = flol + valinc
  1132. flil2 = flil2 + valinc
  1133. txtlb.Rotation = txtlb.Rotation + valinc*15
  1134. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1135. txtlb.Position = UDim2.new(flil2,0,0,0)
  1136. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1137. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1138. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1139. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1140. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1141. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1142. end
  1143. scrg:Destroy()
  1144. end))
  1145. end))
  1146. end
  1147. end
  1148. ------
  1149.  
  1150.  
  1151. function RemoveOutlines(part)
  1152. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1153. end
  1154. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1155. local Part = Create("Part")({
  1156. Parent = Parent,
  1157. Reflectance = Reflectance,
  1158. Transparency = Transparency,
  1159. CanCollide = false,
  1160. Locked = true,
  1161. BrickColor = BrickColor.new(tostring(BColor)),
  1162. Name = Name,
  1163. Size = Size,
  1164. Material = Material
  1165. })
  1166. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1167. RemoveOutlines(Part)
  1168. return Part
  1169. end
  1170. function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1171. local Msh = Create(Mesh)({
  1172. Parent = Part,
  1173. Offset = OffSet,
  1174. Scale = Scale
  1175. })
  1176. if Mesh == "SpecialMesh" then
  1177. Msh.MeshType = MeshType
  1178. Msh.MeshId = MeshId
  1179. end
  1180. return Msh
  1181. end
  1182. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1183. local Weld = Create("Weld")({
  1184. Parent = Parent,
  1185. Part0 = Part0,
  1186. Part1 = Part1,
  1187. C0 = C0,
  1188. C1 = C1
  1189. })
  1190. return Weld
  1191. end
  1192.  
  1193.  
  1194.  
  1195. Player = plr
  1196. PlayerGui = Player.PlayerGui
  1197. Cam = workspace.CurrentCamera
  1198. Backpack = Player.Backpack
  1199. Character = Player.Character
  1200. Humanoid = Character.Humanoid
  1201. RootPart = Character["HumanoidRootPart"]
  1202. Torso = Character["Torso"]
  1203. Head = Character["Head"]
  1204. RightArm = Character["Right Arm"]
  1205. LeftArm = Character["Left Arm"]
  1206. RightLeg = Character["Right Leg"]
  1207. LeftLeg = Character["Left Leg"]
  1208. RootJoint = RootPart["RootJoint"]
  1209. Neck = Torso["Neck"]
  1210. RightShoulder = Torso["Right Shoulder"]
  1211. LeftShoulder = Torso["Left Shoulder"]
  1212. RightHip = Torso["Right Hip"]
  1213. LeftHip = Torso["Left Hip"]
  1214. local sick = Instance.new("Sound",Torso)
  1215. sick.SoundId = "rbxassetid://1306847940"
  1216. sick.Looped = true
  1217. sick.Pitch = 1
  1218. sick.Volume = 0
  1219. sick.TimePosition = 0
  1220. Character.Archivable = true
  1221. Humanoid.DisplayDistanceType = "None"
  1222.  
  1223. local naeeym2 = Instance.new("BillboardGui",Character)
  1224. naeeym2.AlwaysOnTop = true
  1225. naeeym2.Size = UDim2.new(5,35,2,35)
  1226. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1227. naeeym2.Adornee = Character.Head
  1228. naeeym2.Name = "Name"
  1229. local tecks2 = Instance.new("TextLabel",naeeym2)
  1230. tecks2.BackgroundTransparency = 1
  1231. tecks2.TextScaled = true
  1232. tecks2.BorderSizePixel = 0
  1233. tecks2.Text = "NIGHTFALL BANISH"
  1234. tecks2.Font = "Antique"
  1235. tecks2.TextSize = 30
  1236. tecks2.TextTransparency = 1
  1237. tecks2.TextStrokeTransparency = 1
  1238. tecks2.TextColor3 = Color3.new(0/0,0/0,0/0)
  1239. tecks2.Size = UDim2.new(1,0,0.5,0)
  1240. tecks2.Parent = naeeym2
  1241.  
  1242. IT = Instance.new
  1243. CF = CFrame.new
  1244. VT = Vector3.new
  1245. RAD = math.rad
  1246. C3 = Color3.new
  1247. UD2 = UDim2.new
  1248. BRICKC = BrickColor.new
  1249. ANGLES = CFrame.Angles
  1250. EULER = CFrame.fromEulerAnglesXYZ
  1251. COS = math.cos
  1252. ACOS = math.acos
  1253. SIN = math.sin
  1254. ASIN = math.asin
  1255. ABS = math.abs
  1256. MRANDOM = math.random
  1257. FLOOR = math.floor
  1258.  
  1259. --//=================================\\
  1260. --|| USEFUL VALUES
  1261. --\\=================================//
  1262.  
  1263. Animation_Speed = 3
  1264. local FORCERESET = false
  1265. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1266. local Speed = 16
  1267. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1268. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1269. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1270. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1271. local DAMAGEMULTIPLIER = 1
  1272. local ANIM = "Idle"
  1273. local ATTACK = false
  1274. local EQUIPPED = false
  1275. local HOLD = false
  1276. local COMBO = 1
  1277. local Rooted = false
  1278. local INTRO = false
  1279. local Gun = IT("Model")
  1280. Gun.Name = "Gun"
  1281. local SINE = 0
  1282. local KEYHOLD = false
  1283. local CHANGE = 2 / Animation_Speed
  1284. local WALKINGANIM = false
  1285. local VALUE1 = false
  1286. local VALUE2 = false
  1287. local ROBLOXIDLEANIMATION = IT("Animation")
  1288. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1289. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1290. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1291. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1292. WEAPONGUI.Name = "BanishV3Gui"
  1293. local Weapon = IT("Model")
  1294. Weapon.Name = "Adds"
  1295. local FaceGradient = IT("Folder", Character)
  1296. FaceGradient.Name = "FaceGradient"
  1297. local Effects = IT("Folder", Weapon)
  1298. Effects.Name = "Effects"
  1299. local ANIMATOR = Humanoid.Animator
  1300. local ANIMATE = Character:FindFirstChild("Animate")
  1301. local UNANCHOR = true
  1302. local TOBANISH = {}
  1303. script.Parent = PlayerGui
  1304.  
  1305. --//=================================\\
  1306. --\\=================================//
  1307.  
  1308.  
  1309. --//=================================\\
  1310. --|| CUSTOMIZATION
  1311. --\\=================================//
  1312.  
  1313. Class_Name = "Sharpshooter"
  1314. Weapon_Name = "Add-ons"
  1315.  
  1316. Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  1317. Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  1318.  
  1319. Custom_Color_3 = BRICKC("Really black"); --Color for the abilities.
  1320. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  1321. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  1322. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  1323. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  1324.  
  1325. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  1326. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  1327. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  1328. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  1329. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  1330.  
  1331.  
  1332. Player_Size = 1 --Size of the player.
  1333. Animation_Speed = 3
  1334. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1335.  
  1336. local Speed = 16
  1337. local Effects2 = {}
  1338.  
  1339. --//=================================\\
  1340. --|| END OF CUSTOMIZATION
  1341. --\\=================================//
  1342.  
  1343.  
  1344. --//=================================\\
  1345. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1346. --\\=================================//
  1347.  
  1348. ArtificialHB = Instance.new("BindableEvent", script)
  1349. ArtificialHB.Name = "ArtificialHB"
  1350.  
  1351. script:WaitForChild("ArtificialHB")
  1352.  
  1353. frame = Frame_Speed
  1354. tf = 0
  1355. allowframeloss = false
  1356. tossremainder = false
  1357. lastframe = tick()
  1358. script.ArtificialHB:Fire()
  1359.  
  1360. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1361. tf = tf + s
  1362. if tf >= frame then
  1363. if allowframeloss then
  1364. script.ArtificialHB:Fire()
  1365. lastframe = tick()
  1366. else
  1367. for i = 1, math.floor(tf / frame) do
  1368. script.ArtificialHB:Fire()
  1369. end
  1370. lastframe = tick()
  1371. end
  1372. if tossremainder then
  1373. tf = 0
  1374. else
  1375. tf = tf - frame * math.floor(tf / frame)
  1376. end
  1377. end
  1378. end)
  1379.  
  1380. --//=================================\\
  1381. --\\=================================//
  1382.  
  1383. --//=================================\\
  1384. --|| SOME FUNCTIONS
  1385. --\\=================================//
  1386.  
  1387. function Clerp(a, b, t)
  1388. local qa = {QuaternionFromCFrame(a)}
  1389. local qb = {QuaternionFromCFrame(b)}
  1390. local ax, ay, az = a.x, a.y, a.z
  1391. local bx, by, bz = b.x, b.y, b.z
  1392. local _t = 1 - t
  1393. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1394. end
  1395.  
  1396. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1397. local frame = IT("Frame")
  1398. frame.BackgroundTransparency = TRANSPARENCY
  1399. frame.BorderSizePixel = BORDERSIZEPIXEL
  1400. frame.Position = POSITION
  1401. frame.Size = SIZE
  1402. frame.BackgroundColor3 = COLOR
  1403. frame.BorderColor3 = BORDERCOLOR
  1404. frame.Name = NAME
  1405. frame.Parent = PARENT
  1406. return frame
  1407. end
  1408.  
  1409. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1410. local label = IT("TextLabel")
  1411. label.BackgroundTransparency = 1
  1412. label.Size = UD2(1, 0, 1, 0)
  1413. label.Position = UD2(0, 0, 0, 0)
  1414. label.TextColor3 = TEXTCOLOR
  1415. label.TextStrokeTransparency = STROKETRANSPARENCY
  1416. label.TextTransparency = TRANSPARENCY
  1417. label.FontSize = TEXTFONTSIZE
  1418. label.Font = TEXTFONT
  1419. label.BorderSizePixel = BORDERSIZEPIXEL
  1420. label.TextScaled = false
  1421. label.Text = TEXT
  1422. label.Name = NAME
  1423. label.Parent = PARENT
  1424. return label
  1425. end
  1426.  
  1427. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1428. if FLOOR ~= nil then
  1429. coroutine.resume(coroutine.create(function()
  1430. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1431. PART.CFrame = CF(POSITION)
  1432. for i = 1, 45 do
  1433. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1434. RingPiece.Material = FLOOR.Material
  1435. RingPiece.Color = FLOOR.Color
  1436. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1437. Debris:AddItem(RingPiece,SWAIT)
  1438. end
  1439. PART:remove()
  1440. end))
  1441. end
  1442. end
  1443.  
  1444. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1445. if FLOOR ~= nil then
  1446. for i = 1, AMOUNT do
  1447. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1448. DEBREE.Material = FLOOR.Material
  1449. DEBREE.Color = FLOOR.Color
  1450. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1451. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1452. coroutine.resume(coroutine.create(function()
  1453. Swait(15)
  1454. DEBREE.Parent = workspace
  1455. DEBREE.CanCollide = true
  1456. Debris:AddItem(DEBREE,SWAIT)
  1457. end))
  1458. end
  1459. end
  1460. end
  1461.  
  1462. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1463. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1464. end
  1465.  
  1466. function PositiveAngle(NUMBER)
  1467. if NUMBER >= 0 then
  1468. NUMBER = 0
  1469. end
  1470. return NUMBER
  1471. end
  1472.  
  1473. function NegativeAngle(NUMBER)
  1474. if NUMBER <= 0 then
  1475. NUMBER = 0
  1476. end
  1477. return NUMBER
  1478. end
  1479.  
  1480. function Swait(NUMBER)
  1481. if NUMBER == 0 or NUMBER == nil then
  1482. ArtificialHB.Event:wait()
  1483. else
  1484. for i = 1, NUMBER do
  1485. ArtificialHB.Event:wait()
  1486. end
  1487. end
  1488. end
  1489.  
  1490. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1491. local NEWMESH = IT(MESH)
  1492. if MESH == "SpecialMesh" then
  1493. NEWMESH.MeshType = MESHTYPE
  1494. if MESHID ~= "nil" and MESHID ~= "" then
  1495. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1496. end
  1497. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1498. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1499. end
  1500. end
  1501. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1502. NEWMESH.Scale = SCALE
  1503. NEWMESH.Parent = PARENT
  1504. return NEWMESH
  1505. end
  1506.  
  1507. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1508. local NEWPART = IT("Part")
  1509. NEWPART.formFactor = FORMFACTOR
  1510. NEWPART.Reflectance = REFLECTANCE
  1511. NEWPART.Transparency = TRANSPARENCY
  1512. NEWPART.CanCollide = false
  1513. NEWPART.Locked = true
  1514. NEWPART.Anchored = true
  1515. if ANCHOR == false then
  1516. NEWPART.Anchored = false
  1517. end
  1518. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1519. NEWPART.Name = NAME
  1520. NEWPART.Size = SIZE
  1521. NEWPART.Position = Torso.Position
  1522. NEWPART.Material = MATERIAL
  1523. NEWPART:BreakJoints()
  1524. NEWPART.Parent = PARENT
  1525. return NEWPART
  1526. end
  1527.  
  1528. local function weldBetween(a, b)
  1529. local weldd = Instance.new("ManualWeld")
  1530. weldd.Part0 = a
  1531. weldd.Part1 = b
  1532. weldd.C0 = CFrame.new()
  1533. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1534. weldd.Parent = a
  1535. return weldd
  1536. end
  1537.  
  1538.  
  1539. function QuaternionFromCFrame(cf)
  1540. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1541. local trace = m00 + m11 + m22
  1542. if trace > 0 then
  1543. local s = math.sqrt(1 + trace)
  1544. local recip = 0.5 / s
  1545. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1546. else
  1547. local i = 0
  1548. if m11 > m00 then
  1549. i = 1
  1550. end
  1551. if m22 > (i == 0 and m00 or m11) then
  1552. i = 2
  1553. end
  1554. if i == 0 then
  1555. local s = math.sqrt(m00 - m11 - m22 + 1)
  1556. local recip = 0.5 / s
  1557. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1558. elseif i == 1 then
  1559. local s = math.sqrt(m11 - m22 - m00 + 1)
  1560. local recip = 0.5 / s
  1561. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1562. elseif i == 2 then
  1563. local s = math.sqrt(m22 - m00 - m11 + 1)
  1564. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1565. end
  1566. end
  1567. end
  1568.  
  1569. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1570. local xs, ys, zs = x + x, y + y, z + z
  1571. local wx, wy, wz = w * xs, w * ys, w * zs
  1572. local xx = x * xs
  1573. local xy = x * ys
  1574. local xz = x * zs
  1575. local yy = y * ys
  1576. local yz = y * zs
  1577. local zz = z * zs
  1578. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1579. end
  1580.  
  1581. function QuaternionSlerp(a, b, t)
  1582. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1583. local startInterp, finishInterp;
  1584. if cosTheta >= 0.0001 then
  1585. if (1 - cosTheta) > 0.0001 then
  1586. local theta = ACOS(cosTheta)
  1587. local invSinTheta = 1 / SIN(theta)
  1588. startInterp = SIN((1 - t) * theta) * invSinTheta
  1589. finishInterp = SIN(t * theta) * invSinTheta
  1590. else
  1591. startInterp = 1 - t
  1592. finishInterp = t
  1593. end
  1594. else
  1595. if (1 + cosTheta) > 0.0001 then
  1596. local theta = ACOS(-cosTheta)
  1597. local invSinTheta = 1 / SIN(theta)
  1598. startInterp = SIN((t - 1) * theta) * invSinTheta
  1599. finishInterp = SIN(t * theta) * invSinTheta
  1600. else
  1601. startInterp = t - 1
  1602. finishInterp = t
  1603. end
  1604. end
  1605. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1606. end
  1607.  
  1608. function Clerp(a, b, t)
  1609. local qa = {QuaternionFromCFrame(a)}
  1610. local qb = {QuaternionFromCFrame(b)}
  1611. local ax, ay, az = a.x, a.y, a.z
  1612. local bx, by, bz = b.x, b.y, b.z
  1613. local _t = 1 - t
  1614. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1615. end
  1616.  
  1617. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1618. local frame = IT("Frame")
  1619. frame.BackgroundTransparency = TRANSPARENCY
  1620. frame.BorderSizePixel = BORDERSIZEPIXEL
  1621. frame.Position = POSITION
  1622. frame.Size = SIZE
  1623. frame.BackgroundColor3 = COLOR
  1624. frame.BorderColor3 = BORDERCOLOR
  1625. frame.Name = NAME
  1626. frame.Parent = PARENT
  1627. return frame
  1628. end
  1629.  
  1630. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1631. local label = IT("TextLabel")
  1632. label.BackgroundTransparency = 1
  1633. label.Size = UD2(1, 0, 1, 0)
  1634. label.Position = UD2(0, 0, 0, 0)
  1635. label.TextColor3 = TEXTCOLOR
  1636. label.TextStrokeTransparency = STROKETRANSPARENCY
  1637. label.TextTransparency = TRANSPARENCY
  1638. label.FontSize = TEXTFONTSIZE
  1639. label.Font = TEXTFONT
  1640. label.BorderSizePixel = BORDERSIZEPIXEL
  1641. label.TextScaled = false
  1642. label.Text = TEXT
  1643. label.Name = NAME
  1644. label.Parent = PARENT
  1645. return label
  1646. end
  1647.  
  1648. function NoOutlines(PART)
  1649. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1650. end
  1651.  
  1652. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1653. local NEWWELD = IT(TYPE)
  1654. NEWWELD.Part0 = PART0
  1655. NEWWELD.Part1 = PART1
  1656. NEWWELD.C0 = C0
  1657. NEWWELD.C1 = C1
  1658. NEWWELD.Parent = PARENT
  1659. return NEWWELD
  1660. end
  1661.  
  1662. local S = IT("Sound")
  1663. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1664. local NEWSOUND = nil
  1665. coroutine.resume(coroutine.create(function()
  1666. NEWSOUND = S:Clone()
  1667. NEWSOUND.Parent = PARENT
  1668. NEWSOUND.Volume = VOLUME
  1669. NEWSOUND.Pitch = PITCH
  1670. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1671. NEWSOUND:play()
  1672. if DOESLOOP == true then
  1673. NEWSOUND.Looped = true
  1674. else
  1675. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1676. NEWSOUND:remove()
  1677. end
  1678. end))
  1679. return NEWSOUND
  1680. end
  1681.  
  1682. function CFrameFromTopBack(at, top, back)
  1683. local right = top:Cross(back)
  1684. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1685. end
  1686.  
  1687. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1688. function WACKYEFFECT(Table)
  1689. local TYPE = (Table.EffectType or "Sphere")
  1690. local SIZE = (Table.Size or VT(1,1,1))
  1691. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1692. local TRANSPARENCY = (Table.Transparency or 0)
  1693. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1694. local CFRAME = (Table.CFrame or Torso.CFrame)
  1695. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1696. local ROTATION1 = (Table.RotationX or 0)
  1697. local ROTATION2 = (Table.RotationY or 0)
  1698. local ROTATION3 = (Table.RotationZ or 0)
  1699. local MATERIAL = (Table.Material or "Neon")
  1700. local COLOR = (Table.Color or C3(1,1,1))
  1701. local TIME = (Table.Time or 45)
  1702. local SOUNDID = (Table.SoundID or nil)
  1703. local SOUNDPITCH = (Table.SoundPitch or nil)
  1704. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1705. coroutine.resume(coroutine.create(function()
  1706. local PLAYSSOUND = false
  1707. local SOUND = nil
  1708. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1709. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1710. PLAYSSOUND = true
  1711. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1712. end
  1713. EFFECT.Color = COLOR
  1714. local MSH = nil
  1715. if TYPE == "Sphere" then
  1716. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1717. elseif TYPE == "Block" then
  1718. MSH = IT("BlockMesh",EFFECT)
  1719. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1720. elseif TYPE == "Wave" then
  1721. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1722. elseif TYPE == "Ring" then
  1723. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1724. elseif TYPE == "Slash" then
  1725. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1726. elseif TYPE == "Round Slash" then
  1727. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1728. elseif TYPE == "Swirl" then
  1729. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1730. elseif TYPE == "Skull" then
  1731. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1732. elseif TYPE == "Crystal" then
  1733. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1734. end
  1735. if MSH ~= nil then
  1736. local MOVESPEED = nil
  1737. if MOVEDIRECTION ~= nil then
  1738. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1739. end
  1740. local GROWTH = SIZE - ENDSIZE
  1741. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1742. if TYPE == "Block" then
  1743. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1744. else
  1745. EFFECT.CFrame = CFRAME
  1746. end
  1747. for LOOP = 1, TIME+1 do
  1748. Swait()
  1749. MSH.Scale = MSH.Scale - GROWTH/TIME
  1750. if TYPE == "Wave" then
  1751. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1752. end
  1753. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1754. if TYPE == "Block" then
  1755. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1756. else
  1757. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1758. end
  1759. if MOVEDIRECTION ~= nil then
  1760. local ORI = EFFECT.Orientation
  1761. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1762. EFFECT.Orientation = ORI
  1763. end
  1764. end
  1765. if PLAYSSOUND == false then
  1766. EFFECT:remove()
  1767. else
  1768. SOUND.Stopped:Connect(function()
  1769. EFFECT:remove()
  1770. end)
  1771. end
  1772. else
  1773. if PLAYSSOUND == false then
  1774. EFFECT:remove()
  1775. else
  1776. repeat Swait() until SOUND.Playing == false
  1777. EFFECT:remove()
  1778. end
  1779. end
  1780. end))
  1781. end
  1782.  
  1783. local DECAL = IT("Decal")
  1784. function MakeRing()
  1785. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really black"), "MagicRing", VT(0, 0, 0), true)
  1786. local MSH = IT("BlockMesh", RING)
  1787. local TOP = DECAL:Clone()
  1788. local BOTTOM = DECAL:Clone()
  1789. TOP.Parent = RING
  1790. BOTTOM.Parent = RING
  1791. TOP.Face = "Top"
  1792. BOTTOM.Face = "Bottom"
  1793. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  1794. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  1795. local function REMOVE()
  1796. coroutine.resume(coroutine.create(function()
  1797. local SIZE = MSH.Scale.X
  1798. for i = 1, 35 do
  1799. Swait()
  1800. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  1801. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  1802. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  1803. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  1804. end
  1805. RING:remove()
  1806. end))
  1807. end
  1808. return RING, MSH, REMOVE
  1809. end
  1810.  
  1811. function MakeForm(PART,TYPE)
  1812. if TYPE == "Cyl" then
  1813. local MSH = IT("CylinderMesh",PART)
  1814. elseif TYPE == "Ball" then
  1815. local MSH = IT("SpecialMesh",PART)
  1816. MSH.MeshType = "Sphere"
  1817. elseif TYPE == "Wedge" then
  1818. local MSH = IT("SpecialMesh",PART)
  1819. MSH.MeshType = "Wedge"
  1820. end
  1821. end
  1822.  
  1823. function SpawnTrail(FROM,TO,BIG)
  1824. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  1825. MakeForm(TRAIL,"Cyl")
  1826. local DIST = (FROM - TO).Magnitude
  1827. if BIG == true then
  1828. TRAIL.Size = VT(0.5,DIST,0.5)
  1829. else
  1830. TRAIL.Size = VT(0.25,DIST,0.25)
  1831. end
  1832. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1833. coroutine.resume(coroutine.create(function()
  1834. for i = 1, 5 do
  1835. Swait()
  1836. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1837. end
  1838. TRAIL:remove()
  1839. end))
  1840. end
  1841. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1842. function WACKYEFFECT(Table)
  1843. local TYPE = (Table.EffectType or "Sphere")
  1844. local SIZE = (Table.Size or VT(1,1,1))
  1845. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1846. local TRANSPARENCY = (Table.Transparency or 0)
  1847. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1848. local CFRAME = (Table.CFrame or Torso.CFrame)
  1849. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1850. local ROTATION1 = (Table.RotationX or 0)
  1851. local ROTATION2 = (Table.RotationY or 0)
  1852. local ROTATION3 = (Table.RotationZ or 0)
  1853. local MATERIAL = (Table.Material or "Neon")
  1854. local COLOR = (Table.Color or C3(1,1,1))
  1855. local TIME = (Table.Time or 45)
  1856. local SOUNDID = (Table.SoundID or nil)
  1857. local SOUNDPITCH = (Table.SoundPitch or nil)
  1858. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1859. coroutine.resume(coroutine.create(function()
  1860. local PLAYSSOUND = false
  1861. local SOUND = nil
  1862. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1863. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1864. PLAYSSOUND = true
  1865. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1866. end
  1867. EFFECT.Color = COLOR
  1868. local MSH = nil
  1869. if TYPE == "Sphere" then
  1870. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1871. elseif TYPE == "Block" or TYPE == "Box" then
  1872. MSH = IT("BlockMesh",EFFECT)
  1873. MSH.Scale = SIZE
  1874. elseif TYPE == "Wave" then
  1875. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1876. elseif TYPE == "Ring" then
  1877. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1878. elseif TYPE == "Slash" then
  1879. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1880. elseif TYPE == "Round Slash" then
  1881. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1882. elseif TYPE == "Swirl" then
  1883. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1884. elseif TYPE == "Skull" then
  1885. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1886. elseif TYPE == "Crystal" then
  1887. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1888. end
  1889. if MSH ~= nil then
  1890. local MOVESPEED = nil
  1891. if MOVEDIRECTION ~= nil then
  1892. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1893. end
  1894. local GROWTH = SIZE - ENDSIZE
  1895. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1896. if TYPE == "Block" then
  1897. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1898. else
  1899. EFFECT.CFrame = CFRAME
  1900. end
  1901. for LOOP = 1, TIME+1 do
  1902. Swait()
  1903. MSH.Scale = MSH.Scale - GROWTH/TIME
  1904. if TYPE == "Wave" then
  1905. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1906. end
  1907. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1908. if TYPE == "Block" then
  1909. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1910. else
  1911. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1912. end
  1913. if MOVEDIRECTION ~= nil then
  1914. local ORI = EFFECT.Orientation
  1915. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1916. EFFECT.Orientation = ORI
  1917. end
  1918. end
  1919. if PLAYSSOUND == false then
  1920. EFFECT:remove()
  1921. else
  1922. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1923. EFFECT:remove()
  1924. end
  1925. else
  1926. if PLAYSSOUND == false then
  1927. EFFECT:remove()
  1928. else
  1929. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1930. EFFECT:remove()
  1931. end
  1932. end
  1933. end))
  1934. end
  1935.  
  1936. function MakeForm(PART,TYPE)
  1937. if TYPE == "Cyl" then
  1938. local MSH = IT("CylinderMesh",PART)
  1939. elseif TYPE == "Ball" then
  1940. local MSH = IT("SpecialMesh",PART)
  1941. MSH.MeshType = "Sphere"
  1942. elseif TYPE == "Wedge" then
  1943. local MSH = IT("SpecialMesh",PART)
  1944. MSH.MeshType = "Wedge"
  1945. end
  1946. end
  1947.  
  1948. function SpawnTrail(FROM,TO,BIG)
  1949. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(0,0,0))
  1950. MakeForm(TRAIL,"Cyl")
  1951. local DIST = (FROM - TO).Magnitude
  1952. if BIG == true then
  1953. TRAIL.Size = VT(0.5,DIST,0.5)
  1954. else
  1955. TRAIL.Size = VT(0.25,DIST,0.25)
  1956. end
  1957. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1958. coroutine.resume(coroutine.create(function()
  1959. for i = 1, 5 do
  1960. Swait()
  1961. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1962. end
  1963. TRAIL:remove()
  1964. end))
  1965. end
  1966.  
  1967. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1968. local TORSO = Torso
  1969. local HUM = Humanoid
  1970. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1971. coroutine.wrap(function()
  1972. VT = Vector3.new
  1973. MRANDOM = math.random
  1974. local A = TIME
  1975. local B = INTENSITY
  1976. local C = true
  1977. local HUMANOID = Humanoid
  1978. local TIMER = A or 35
  1979. local SHAKE = B or 5
  1980. local FADE = C or true
  1981. if HUMANOID then
  1982. local FADER = SHAKE / TIMER
  1983. for i = 1, TIMER do
  1984. wait()
  1985. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1986. end
  1987. HUMANOID.CameraOffset = VT(0, 0, 0)
  1988. end
  1989.  
  1990. end)()
  1991. end
  1992. end
  1993.  
  1994. function chatfunc(text)
  1995. local chat = coroutine.wrap(function()
  1996. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1997. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1998. end
  1999. local Bill = Instance.new("BillboardGui",Character)
  2000. Bill.Size = UDim2.new(0,100,0,40)
  2001. Bill.StudsOffset = Vector3.new(0,3,0)
  2002. Bill.Adornee = Character.Head
  2003. Bill.Name = "TalkingBillBoard"
  2004. local Hehe = Instance.new("TextLabel",Bill)
  2005. Hehe.BackgroundTransparency = 1
  2006. Hehe.BorderSizePixel = 0
  2007. Hehe.Text = ""
  2008. Hehe.Font = "Bodoni"
  2009. Hehe.TextSize = 40
  2010. Hehe.TextStrokeTransparency = 0
  2011. Hehe.Size = UDim2.new(1,0,0.5,0)
  2012. coroutine.resume(coroutine.create(function()
  2013. while Hehe ~= nil do
  2014. Swait()
  2015. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2016. Hehe.Rotation = math.random(-2.5,2.5)
  2017. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  2018. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2019. end
  2020. end))
  2021. for i = 1,string.len(text),1 do
  2022. Swait()
  2023. Hehe.Text = string.sub(text,1,i)
  2024. end
  2025. Swait(90)--Re[math.random(1, 93)]
  2026. for i = 0, 1, .025 do
  2027. Swait()
  2028. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2029. Hehe.TextStrokeTransparency = i
  2030. Hehe.TextTransparency = i
  2031. end
  2032. Bill:Destroy()
  2033. end)
  2034. chat()
  2035. end
  2036.  
  2037. Debris = game:GetService("Debris")
  2038.  
  2039. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2040. local DIRECTION = CF(StartPos,EndPos).lookVector
  2041. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2042. end
  2043.  
  2044. function turnto(position)
  2045. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2046. end
  2047.  
  2048. --//=================================\\
  2049. --|| RAGDOLL STUFF
  2050. --\\=================================//
  2051.  
  2052. function recurse(root,callback,i)
  2053. i= i or 0
  2054. for _,v in pairs(root:GetChildren()) do
  2055. i = i + 1
  2056. callback(i,v)
  2057.  
  2058. if #v:GetChildren() > 0 then
  2059. i = recurse(v,callback,i)
  2060. end
  2061. end
  2062.  
  2063. return i
  2064. end
  2065.  
  2066. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  2067. attachmentName = attachmentName.."RigAttachment"
  2068. local constraint = Instance.new(className.."Constraint")
  2069. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  2070. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  2071. constraint.Name = "RagdollConstraint"..part1.Name
  2072.  
  2073. for _,propertyData in next,properties or {} do
  2074. constraint[propertyData[1]] = propertyData[2]
  2075. end
  2076.  
  2077. constraint.Parent = character
  2078. end
  2079.  
  2080. function getAttachment0(character, attachmentName)
  2081. for _,child in next,character:GetChildren() do
  2082. local attachment = child:FindFirstChild(attachmentName)
  2083. if attachment then
  2084. return attachment
  2085. end
  2086. end
  2087. end
  2088.  
  2089. function ArtificialHitbox(Part)
  2090. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  2091. HITBOX.CanCollide = true
  2092. HITBOX.CFrame = Part.CFrame
  2093. weldBetween(Part,HITBOX)
  2094. end
  2095.  
  2096. function R15Ragdoll(character,KeepArms)
  2097. character:BreakJoints()
  2098. coroutine.resume(coroutine.create(function()
  2099. recurse(character, function(_,v)
  2100. if v:IsA("Attachment") then
  2101. v.Axis = Vector3.new(0, 1, 0)
  2102. v.SecondaryAxis = Vector3.new(0, 0, 1)
  2103. v.Rotation = Vector3.new(0, 0, 0)
  2104. end
  2105. end)
  2106. for _,child in next,character:GetChildren() do
  2107. if child:IsA("Accoutrement") then
  2108. for _,part in next,child:GetChildren() do
  2109. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  2110. local attachment1 = part:FindFirstChildOfClass("Attachment")
  2111. local attachment0 = getAttachment0(character,attachment1.Name)
  2112. if attachment0 and attachment1 then
  2113. local constraint = Instance.new("HingeConstraint")
  2114. constraint.Attachment0 = attachment0
  2115. constraint.Attachment1 = attachment1
  2116. constraint.LimitsEnabled = true
  2117. constraint.UpperAngle = 0
  2118. constraint.LowerAngle = 0
  2119. constraint.Parent = character
  2120. end
  2121. ArtificialHitbox(part)
  2122. elseif part.Name == "HumanoidRootPart" then
  2123. part:remove()
  2124. end
  2125. end
  2126. end
  2127. end
  2128.  
  2129. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  2130. {"LimitsEnabled",true};
  2131. {"UpperAngle",5};
  2132. })
  2133. if character:FindFirstChild("Head") then
  2134. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  2135. {"LimitsEnabled",true};
  2136. {"UpperAngle",15};
  2137. })
  2138. end
  2139.  
  2140. local handProperties = {
  2141. {"LimitsEnabled", true};
  2142. {"UpperAngle",0};
  2143. {"LowerAngle",0};
  2144. }
  2145. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  2146. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  2147.  
  2148. local shinProperties = {
  2149. {"LimitsEnabled", true};
  2150. {"UpperAngle", 0};
  2151. {"LowerAngle", -75};
  2152. }
  2153. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  2154. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  2155.  
  2156. local footProperties = {
  2157. {"LimitsEnabled", true};
  2158. {"UpperAngle", 15};
  2159. {"LowerAngle", -45};
  2160. }
  2161. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  2162. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  2163. if KeepArms == true then
  2164. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  2165. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  2166. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  2167. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  2168. end
  2169. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  2170. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  2171. Debris:AddItem(character,5)
  2172. end))
  2173. end
  2174.  
  2175. function Ragdoll(Character2,CharTorso,KeepArms)
  2176. coroutine.resume(coroutine.create(function()
  2177. Character2:BreakJoints()
  2178. local hum = Character2:findFirstChild("Humanoid")
  2179. hum:remove()
  2180. local function Scan(ch)
  2181. local e
  2182. for e = 1,#ch do
  2183. Scan(ch[e]:GetChildren())
  2184. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2185. ch[e]:remove()
  2186. end
  2187. end
  2188. end
  2189. local NEWHUM = IT("Humanoid")
  2190. NEWHUM.Name = "Corpse"
  2191. NEWHUM.Health = 0
  2192. NEWHUM.MaxHealth = 0
  2193. NEWHUM.PlatformStand = true
  2194. NEWHUM.Parent = Character2
  2195. NEWHUM.DisplayDistanceType = "None"
  2196.  
  2197. local ch = Character2:GetChildren()
  2198. local i
  2199. for i = 1,#ch do
  2200. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2201. ch[i]:remove()
  2202. end
  2203. end
  2204.  
  2205. local Torso2 = Character2.Torso
  2206. local movevector = Vector3.new()
  2207.  
  2208. if Torso2 then
  2209. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  2210. local Head = Character2:FindFirstChild("Head")
  2211. if Head then
  2212. local Neck = Instance.new("Weld")
  2213. Neck.Name = "Neck"
  2214. Neck.Part0 = Torso2
  2215. Neck.Part1 = Head
  2216. Neck.C0 = CFrame.new(0, 1.5, 0)
  2217. Neck.C1 = CFrame.new()
  2218. Neck.Parent = Torso2
  2219.  
  2220. end
  2221. local Limb = Character2:FindFirstChild("Right Arm")
  2222. if Limb and KeepArms == true then
  2223.  
  2224. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  2225. local Joint = Instance.new("Glue")
  2226. Joint.Name = "RightShoulder"
  2227. Joint.Part0 = Torso2
  2228. Joint.Part1 = Limb
  2229. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2230. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2231. Joint.Parent = Torso2
  2232.  
  2233. local B = Instance.new("Part")
  2234. B.TopSurface = 0
  2235. B.BottomSurface = 0
  2236. B.formFactor = "Symmetric"
  2237. B.Size = Vector3.new(1, 1, 1)
  2238. B.Transparency = 1
  2239. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2240. B.Parent = Character2
  2241. local W = Instance.new("Weld")
  2242. W.Part0 = Limb
  2243. W.Part1 = B
  2244. W.C0 = CFrame.new(0, -0.5, 0)
  2245. W.Parent = Limb
  2246.  
  2247. end
  2248. local Limb = Character2:FindFirstChild("Left Arm")
  2249. if Limb and KeepArms == true then
  2250.  
  2251. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  2252. local Joint = Instance.new("Glue")
  2253. Joint.Name = "LeftShoulder"
  2254. Joint.Part0 = Torso2
  2255. Joint.Part1 = Limb
  2256. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2257. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2258. Joint.Parent = Torso2
  2259.  
  2260. local B = Instance.new("Part")
  2261. B.TopSurface = 0
  2262. B.BottomSurface = 0
  2263. B.formFactor = "Symmetric"
  2264. B.Size = Vector3.new(1, 1, 1)
  2265. B.Transparency = 1
  2266. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2267. B.Parent = Character2
  2268. local W = Instance.new("Weld")
  2269. W.Part0 = Limb
  2270. W.Part1 = B
  2271. W.C0 = CFrame.new(0, -0.5, 0)
  2272. W.Parent = Limb
  2273.  
  2274. end
  2275. local Limb = Character2:FindFirstChild("Right Leg")
  2276. if Limb then
  2277.  
  2278. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  2279. local Joint = Instance.new("Glue")
  2280. Joint.Name = "RightHip"
  2281. Joint.Part0 = Torso2
  2282. Joint.Part1 = Limb
  2283. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2284. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2285. Joint.Parent = Torso2
  2286.  
  2287. local B = Instance.new("Part")
  2288. B.TopSurface = 0
  2289. B.BottomSurface = 0
  2290. B.formFactor = "Symmetric"
  2291. B.Size = Vector3.new(1, 1, 1)
  2292. B.Transparency = 1
  2293. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2294. B.Parent = Character2
  2295. local W = Instance.new("Weld")
  2296. W.Part0 = Limb
  2297. W.Part1 = B
  2298. W.C0 = CFrame.new(0, -0.5, 0)
  2299. W.Parent = Limb
  2300.  
  2301. end
  2302. local Limb = Character2:FindFirstChild("Left Leg")
  2303. if Limb then
  2304.  
  2305. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  2306. local Joint = Instance.new("Glue")
  2307. Joint.Name = "LeftHip"
  2308. Joint.Part0 = Torso2
  2309. Joint.Part1 = Limb
  2310. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2311. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2312. Joint.Parent = Torso2
  2313.  
  2314. local B = Instance.new("Part")
  2315. B.TopSurface = 0
  2316. B.BottomSurface = 0
  2317. B.formFactor = "Symmetric"
  2318. B.Size = Vector3.new(1, 1, 1)
  2319. B.Transparency = 1
  2320. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2321. B.Parent = Character2
  2322. local W = Instance.new("Weld")
  2323. W.Part0 = Limb
  2324. W.Part1 = B
  2325. W.C0 = CFrame.new(0, -0.5, 0)
  2326. W.Parent = Limb
  2327.  
  2328. end
  2329. --[
  2330. local Bar = Instance.new("Part")
  2331. Bar.TopSurface = 0
  2332. Bar.BottomSurface = 0
  2333. Bar.formFactor = "Symmetric"
  2334. Bar.Size = Vector3.new(1, 1, 1)
  2335. Bar.Transparency = 1
  2336. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  2337. Bar.Parent = Character2
  2338. local Weld = Instance.new("Weld")
  2339. Weld.Part0 = Torso2
  2340. Weld.Part1 = Bar
  2341. Weld.C0 = CFrame.new(0, 0.5, 0)
  2342. Weld.Parent = Torso2
  2343. --]]
  2344. end
  2345. Character2.Parent = workspace
  2346. Debris:AddItem(Character2,5)
  2347.  
  2348. return Character2,Torso2
  2349. end))
  2350. end
  2351.  
  2352. --//=================================\\
  2353. --|| WEAPON CREATION
  2354. --\\=================================//
  2355.  
  2356.  
  2357. local Particle = IT("ParticleEmitter",nil)
  2358. Particle.Enabled = false
  2359. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  2360. Particle.LightEmission = 0.5
  2361. Particle.Rate = 150
  2362. Particle.ZOffset = 0.2
  2363. Particle.Rotation = NumberRange.new(-180, 180)
  2364. Particle.RotSpeed = NumberRange.new(-180, 180)
  2365. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  2366. Particle.Color = ColorSequence.new(C3(0/255,0/255,255/255),C3(0.4,0,0))
  2367.  
  2368. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  2369. function ParticleEmitter(Table)
  2370. local PRTCL = Particle:Clone()
  2371. local Speed = Table.Speed or 5
  2372. local Drag = Table.Drag or 0
  2373. local Size1 = Table.Size1 or 1
  2374. local Size2 = Table.Size2 or 5
  2375. local Lifetime1 = Table.Lifetime1 or 1
  2376. local Lifetime2 = Table.Lifetime2 or 1.5
  2377. local Parent = Table.Parent or Torso
  2378. local Emit = Table.Emit or 100
  2379. local Offset = Table.Offset or 360
  2380. local Acel = Table.Acel or VT(0,0,0)
  2381. local Enabled = Table.Enabled or false
  2382. PRTCL.Parent = Parent
  2383. PRTCL.Size = NumberSequence.new(Size1,Size2)
  2384. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2385. PRTCL.Speed = NumberRange.new(Speed)
  2386. PRTCL.VelocitySpread = Offset
  2387. PRTCL.Drag = Drag
  2388. PRTCL.Acceleration = Acel
  2389. if Enabled == false then
  2390. PRTCL:Emit(Emit)
  2391. Debris:AddItem(PRTCL,Lifetime2)
  2392. else
  2393. PRTCL.Enabled = true
  2394. end
  2395. return PRTCL
  2396. end
  2397.  
  2398. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  2399. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  2400. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  2401. MakeForm(Part,"Wedge")
  2402. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  2403. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  2404. MakeForm(Part,"Wedge")
  2405. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  2406. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  2407. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2408. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  2409. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2410. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  2411. MakeForm(Part,"Cyl")
  2412. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2413. for i = 1, 8 do
  2414. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  2415. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  2416. end
  2417. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  2418. MakeForm(Part,"Cyl")
  2419. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2420. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  2421. MakeForm(Part,"Ball")
  2422. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2423. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  2424. MakeForm(Part,"Wedge")
  2425. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  2426. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  2427. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2428. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  2429. MakeForm(Part,"Cyl")
  2430. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2431. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  2432. MakeForm(Part,"Cyl")
  2433. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2434. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  2435. MakeForm(Part,"Cyl")
  2436. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2437. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  2438. MakeForm(Part,"Wedge")
  2439. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  2440. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  2441. MakeForm(Part,"Cyl")
  2442. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2443. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  2444. MakeForm(Part,"Wedge")
  2445. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  2446. local LASTPART = Handle
  2447. for i = 1, 10 do
  2448. if LASTPART == Handle then
  2449. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  2450. LASTPART = Part
  2451. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2452. else
  2453. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  2454. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  2455. LASTPART = Part
  2456. end
  2457. end
  2458.  
  2459. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  2460. MakeForm(Barrel,"Cyl")
  2461. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2462. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  2463. MakeForm(Part,"Cyl")
  2464. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  2465. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  2466. MakeForm(Part,"Wedge")
  2467. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  2468. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  2469. MakeForm(Hole,"Cyl")
  2470. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0))
  2471. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  2472. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2473. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  2474. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  2475. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2476. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  2477. coroutine.resume(coroutine.create(function()
  2478. while wait() do
  2479. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  2480. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  2481. end
  2482. end))
  2483.  
  2484. for _, c in pairs(Gun:GetDescendants()) do
  2485. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2486. c.Material = "Glass"
  2487. c.Color = C3(0,0,0)
  2488. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2489. c.Color = C3(0/255,0/255,255/255)
  2490. c.Material = "Neon"
  2491. end
  2492. end
  2493.  
  2494. for i = 1, 35 do
  2495. local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  2496. FACE.Color = C3(0,0,0)
  2497. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2498. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  2499. end
  2500.  
  2501. Weapon.Parent = Character
  2502. for _, c in pairs(Weapon:GetChildren()) do
  2503. if c.ClassName == "Part" then
  2504. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2505. end
  2506. end
  2507.  
  2508. Weapon.Parent = Character
  2509. Gun.Parent = nil
  2510.  
  2511. for _, c in pairs(Gun:GetChildren()) do
  2512. if c.ClassName == "Part" then
  2513. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2514. end
  2515. end
  2516.  
  2517. for _, c in pairs(Weapon:GetChildren()) do
  2518. if c.ClassName == "Part" then
  2519. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2520. end
  2521. end
  2522.  
  2523. local EXE = Instance.new("Shirt")
  2524. EXE.ShirtTemplate = "rbxassetid://338740550"
  2525. EXE.Parent = Character
  2526. EXE.Name = "Cloth"
  2527. local LOL = Instance.new("Pants")
  2528. LOL.PantsTemplate = "rbxassetid://338750779"
  2529. LOL.Parent = Character
  2530. LOL.Name = "Cloth"
  2531.  
  2532. Head.Color = C3(21,71,109)
  2533. Torso.Color = C3(21,71,109)
  2534. LeftArm.Color = C3(21,71,109)
  2535. LeftLeg.Color = C3(21,71,109)
  2536. RightArm.Color = C3(21,71,109)
  2537. RightLeg.Color = C3(21,71,109)
  2538.  
  2539. local SKILLTEXTCOLOR = C3(0/255,0/255,255/255)
  2540. local SKILLFONT = "Antique"
  2541. local SKILLTEXTSIZE = 7
  2542.  
  2543. Humanoid.Died:connect(function()
  2544. ATTACK = true
  2545. end)
  2546.  
  2547. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 1 Frame")
  2548. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 2 Frame")
  2549. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 3 Frame")
  2550. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 4 Frame")
  2551. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 5 Frame")
  2552.  
  2553. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  2554. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  2555. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  2556. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  2557. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  2558.  
  2559. function printbye(Name)
  2560. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  2561. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  2562. end
  2563. if INTRO == false and INSTANT == false then
  2564. INTRO = true
  2565. coroutine.resume(coroutine.create(function()
  2566. sick:Play()
  2567. Intro()
  2568. end))
  2569. end
  2570.  
  2571. workspace.ChildAdded:connect(function(instance)
  2572. for BANISH = 1, #TOBANISH do
  2573. if TOBANISH[BANISH] ~= nil then
  2574. if instance.Name == TOBANISH[BANISH] then
  2575. coroutine.resume(coroutine.create(function()
  2576. printbye(instance.Name)
  2577. instance:ClearAllChildren()
  2578. Debris:AddItem(instance,0.0005)
  2579. end))
  2580. end
  2581. end
  2582. end
  2583. end)
  2584.  
  2585. --//=================================\\
  2586. --|| DAMAGING
  2587. --\\=================================//
  2588.  
  2589. function ApplyDamage(Humanoid,Damage,OneShot)
  2590. Damage = Damage * DAMAGEMULTIPLIER
  2591. local DEAD = false
  2592. if Humanoid.Health < 2000 and OneShot == false then
  2593. if Humanoid.Health - Damage > 0 then
  2594. Humanoid.Health = Humanoid.Health - Damage
  2595. else
  2596. Humanoid.Parent:BreakJoints()
  2597. DEAD = true
  2598. end
  2599. else
  2600. DEAD = true
  2601. Humanoid.Parent:BreakJoints()
  2602. end
  2603. if DEAD == true then
  2604. local PARTS = {}
  2605. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  2606. if CHILD:IsA("BasePart") then
  2607. table.insert(PARTS,CHILD)
  2608. end
  2609. end
  2610. coroutine.resume(coroutine.create(function()
  2611. wait(2)
  2612. repeat
  2613. Swait()
  2614. local PIECE = nil
  2615. if MRANDOM(1,5) == 1 then
  2616. for E = 1, #PARTS do
  2617. if MRANDOM(1,5) == 1 then
  2618. PIECE = PARTS[E]
  2619. table.remove(PARTS,E)
  2620. break
  2621. end
  2622. end
  2623. end
  2624. if PIECE ~= nil then
  2625. if PIECE.Name == "Head" then
  2626. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  2627. else
  2628. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  2629. end
  2630. PIECE:remove()
  2631. end
  2632. until #PARTS == 0
  2633. end))
  2634. end
  2635. end
  2636.  
  2637.  
  2638. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  2639. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2640. defence.Name = ("HitBy"..Player.Name)
  2641. game:GetService("Debris"):AddItem(defence, 0.001)
  2642. Damage = Damage * DAMAGEMULTIPLIER
  2643. if Humanoid.Health ~= 0 then
  2644. local CritChance = MRANDOM(1,100)
  2645. if Damage > Humanoid.Health then
  2646. Damage = math.ceil(Humanoid.Health)
  2647. if Damage == 0 then
  2648. Damage = 0.1
  2649. end
  2650. end
  2651. Humanoid.Health = Humanoid.Health - Damage
  2652. end
  2653. end
  2654.  
  2655. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  2656. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2657. defence.Name = ("HitBy"..Player.Name)
  2658. game:GetService("Debris"):AddItem(defence, 0.001)
  2659. Damage = Damage * DAMAGEMULTIPLIER
  2660. if Humanoid.Health ~= 0 then
  2661. local CritChance = MRANDOM(1,100)
  2662. if Damage > Humanoid.Health then
  2663. Damage = math.ceil(Humanoid.Health)
  2664. if Damage == 0 then
  2665. Damage = 0.1
  2666. end
  2667. end
  2668. Humanoid.Health = Humanoid.Health - Damage
  2669. end
  2670. end
  2671.  
  2672. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2673. local CHILDREN = workspace:GetDescendants()
  2674. for index, CHILD in pairs(CHILDREN) do
  2675. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2676. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2677. if HUM then
  2678. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2679. if TORSO then
  2680. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2681. if INSTAKILL == true then
  2682. CHILD:BreakJoints()
  2683. else
  2684. local DMG = MRANDOM(MINDMG,MAXDMG)
  2685. ApplyDamage(HUM,DMG,TORSO)
  2686. end
  2687. if FLING > 0 then
  2688. for _, c in pairs(CHILD:GetChildren()) do
  2689. if c:IsA("BasePart") then
  2690. local bv = Instance.new("BodyVelocity")
  2691. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2692. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2693. bv.Parent = c
  2694. Debris:AddItem(bv,0.05)
  2695. end
  2696. end
  2697. end
  2698. end
  2699. end
  2700. end
  2701. end
  2702. end
  2703. end
  2704.  
  2705. function CameraEnshaking(Length, Intensity)
  2706. coroutine.resume(coroutine.create(function()
  2707. local intensity = 1 * Intensity
  2708. local rotM = 0.01 * Intensity
  2709. for i = 0, Length, 0.1 do
  2710. Swait()
  2711. intensity = intensity - 0.05 * Intensity / Length
  2712. rotM = rotM - 5.0E-4 * Intensity / Length
  2713. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  2714. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  2715. end
  2716. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  2717. end))
  2718. end
  2719.  
  2720. function KillChildren(v)
  2721. v:BreakJoints()
  2722. for _, c in pairs(v:GetChildren()) do
  2723. if c:IsA("BasePart") then
  2724. if c.Transparency < 1 then
  2725. if c:FindFirstChildOfClass("Decal") then
  2726. c:FindFirstChildOfClass("Decal"):remove()
  2727. end
  2728. particles(c)
  2729. c.PE.Enabled = true
  2730. c.Parent = Effects
  2731. c.CanCollide = false
  2732. c.Material = "Neon"
  2733. c.Color = C3(0/255,0/255,255/255)
  2734. c.Transparency = 1
  2735. local grav = Instance.new("BodyPosition",c)
  2736. grav.P = 20000
  2737. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2738. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2739. grav.Name = "GravityForce"
  2740. coroutine.resume(coroutine.create(function()
  2741. for i = 1, 20 do
  2742. Swait()
  2743. c.Transparency = c.Transparency + 1/20
  2744. end
  2745. c.PE.Enabled = false
  2746. Debris:AddItem(c,2)
  2747. end))
  2748. end
  2749. end
  2750. end
  2751. end
  2752.  
  2753. function ApplyAoE(POSITION,RANGE)
  2754. local CHILDREN = workspace:GetDescendants()
  2755. for index, CHILD in pairs(CHILDREN) do
  2756. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2757. local LISTED = false
  2758. for LIST = 1, #WHITELIST do
  2759. if WHITELIST[LIST] ~= nil then
  2760. if CHILD.Name == WHITELIST[LIST] then
  2761. LISTED = true
  2762. end
  2763. end
  2764. end
  2765. if LISTED == false then
  2766. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2767. if HUM then
  2768. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2769. if TORSO then
  2770. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2771. KillChildren(CHILD)
  2772. end
  2773. end
  2774. end
  2775. end
  2776. end
  2777. end
  2778. end
  2779.  
  2780. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  2781. coroutine.resume(coroutine.create(function()
  2782. local METEOR = IT("Model",Effects)
  2783. METEOR.Name = "Meteorite"
  2784. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2785. METEOR.PrimaryPart = CENTER
  2786. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2787. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2788. for i = 1, 15 do
  2789. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  2790. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2791. end
  2792. if ISDEBREE ~= true then
  2793. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2794. else
  2795. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2796. end
  2797. local IMPACT = false
  2798. CreateSound(463593339, CENTER, 10, 0.6)
  2799. if SIZE >= 3.5 then
  2800. for i = 1, MRANDOM(3,7) do
  2801. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  2802. end
  2803. end
  2804. for i = 1, 200 do
  2805. Swait()
  2806. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  2807. if HITFLOOR == nil then
  2808. local ORI = CENTER.Orientation
  2809. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2810. else
  2811. if HITFLOOR.Anchored == true then
  2812. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  2813. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  2814. end
  2815. IMPACT = true
  2816. break
  2817. end
  2818. end
  2819. if IMPACT == true then
  2820. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2821. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  2822. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2823. ApplyAoE(CENTER.Position,30*SIZE)
  2824. end
  2825. METEOR:remove()
  2826. end))
  2827. end
  2828.  
  2829. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  2830. local CHILDREN = workspace:GetDescendants()
  2831. for index, CHILD in pairs(CHILDREN) do
  2832. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2833. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2834. if HUM then
  2835. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2836. if TORSO then
  2837. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2838. if BRUTAL == true then
  2839. Kill(CHILD)
  2840. else
  2841. CHILD:BreakJoints()
  2842. end
  2843. end
  2844. end
  2845. end
  2846. end
  2847. end
  2848. end
  2849.  
  2850. function Kill(Char)
  2851. local NewCharacter = IT("Model",Effects)
  2852. NewCharacter.Name = "Ow im ded ;-;"
  2853. for _, c in pairs(Char:GetDescendants()) do
  2854. if c:IsA("BasePart") and c.Transparency == 0 then
  2855. c:BreakJoints()
  2856. c.Material = "Glass"
  2857. c.Color = C3(0/255,0/255,255/255)
  2858. c.CanCollide = true
  2859. c.Transparency = 0.3
  2860. if c:FindFirstChildOfClass("SpecialMesh") then
  2861. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2862. end
  2863. if c.Name == "Head" then
  2864. c:ClearAllChildren()
  2865. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2866. end
  2867. if c.ClassName == "MeshPart" then
  2868. c.TextureID = ""
  2869. end
  2870. if c:FindFirstChildOfClass("BodyPosition") then
  2871. c:FindFirstChildOfClass("BodyPosition"):remove()
  2872. end
  2873. if c:FindFirstChildOfClass("ParticleEmitter") then
  2874. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2875. end
  2876. c.Parent = NewCharacter
  2877. c.Name = "DeadPart"
  2878. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2879. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2880. end
  2881. end
  2882. Char:remove()
  2883. Debris:AddItem(NewCharacter,5)
  2884. end
  2885.  
  2886. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2887. local CHILDREN = workspace:GetDescendants()
  2888. for index, CHILD in pairs(CHILDREN) do
  2889. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2890. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2891. if HUM then
  2892. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2893. if TORSO then
  2894. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2895. if BRUTAL == true then
  2896. Kill(CHILD)
  2897. else
  2898. CHILD:BreakJoints()
  2899. end
  2900. end
  2901. end
  2902. end
  2903. end
  2904. end
  2905. end
  2906.  
  2907. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2908. local CHILDREN = workspace:GetDescendants()
  2909. for index, CHILD in pairs(CHILDREN) do
  2910. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2911. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2912. if HUM then
  2913. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2914. if TORSO then
  2915. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2916. if BRUTAL == true then
  2917. Kill(CHILD)
  2918. else
  2919. CHILD:BreakJoints()
  2920. end
  2921. end
  2922. end
  2923. end
  2924. end
  2925. end
  2926. end
  2927.  
  2928. function Banish(Foe)
  2929. if Foe then
  2930. coroutine.resume(coroutine.create(function()
  2931. --if game.Players:FindFirstChild(Foe.Name) then
  2932. table.insert(TOBANISH,Foe.Name)
  2933. printbye(Foe.Name)
  2934. --end
  2935. Foe.Archivable = true
  2936. local CLONE = Foe:Clone()
  2937. Foe:Destroy()
  2938. CLONE.Parent = Effects
  2939. CLONE:BreakJoints()
  2940. local MATERIALS = {"Glass","Neon"}
  2941. for _, c in pairs(CLONE:GetDescendants()) do
  2942. if c:IsA("BasePart") then
  2943. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2944. CreateSound(138271815, c, 10, 1, false)
  2945. end
  2946. c.Anchored = true
  2947. c.Transparency = c.Transparency + 0.2
  2948. c.Material = MATERIALS[MRANDOM(1,2)]
  2949. c.Color = C3(0/255,0/255,255/255)
  2950. if c.ClassName == "MeshPart" then
  2951. c.TextureID = ""
  2952. end
  2953. if c:FindFirstChildOfClass("SpecialMesh") then
  2954. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2955. end
  2956. if c:FindFirstChildOfClass("Decal") then
  2957. c:FindFirstChildOfClass("Decal"):remove()
  2958. end
  2959. c.Name = "Banished"
  2960. c.CanCollide = false
  2961. else
  2962. c:remove()
  2963. end
  2964. end
  2965. local A = false
  2966. for i = 1, 35 do
  2967. if A == false then
  2968. A = true
  2969. elseif A == true then
  2970. A = false
  2971. end
  2972. for _, c in pairs(CLONE:GetDescendants()) do
  2973. if c:IsA("BasePart") then
  2974. c.Anchored = true
  2975. c.Material = MATERIALS[MRANDOM(1,2)]
  2976. c.Transparency = c.Transparency + 0.8/35
  2977. if A == false then
  2978. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2979. elseif A == true then
  2980. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2981. end
  2982. end
  2983. end
  2984. Swait()
  2985. end
  2986. CLONE:remove()
  2987. end))
  2988. end
  2989. end
  2990.  
  2991.  
  2992. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2993. local CHILDREN = workspace:GetDescendants()
  2994. for index, CHILD in pairs(CHILDREN) do
  2995. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2996. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2997. if HUM then
  2998. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2999. if TORSO then
  3000. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3001. if ISBANISH == true then
  3002. Banish(CHILD)
  3003. else
  3004. if ISBANISH == "Gravity" then
  3005. HUM.PlatformStand = true
  3006. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3007. local grav = Instance.new("BodyPosition",TORSO)
  3008. grav.D = 15
  3009. grav.P = 20000
  3010. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3011. grav.position = TORSO.Position
  3012. grav.Name = "V3BanishForce"..Player.Name
  3013. else
  3014. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  3015. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  3016. end
  3017. else
  3018. HUM.PlatformStand = false
  3019. end
  3020. end
  3021. elseif ISBANISH == "Gravity" then
  3022. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3023. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  3024. HUM.PlatformStand = false
  3025. end
  3026. end
  3027. end
  3028. end
  3029. end
  3030. end
  3031. end
  3032.  
  3033. function SpawnSmite(POS)
  3034. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  3035. local EMITPOS = HITPOS
  3036. if HITFLOOR ~= nil then
  3037. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3038. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3039. EMITPOS = HITPOS
  3040. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3041. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3042. EMITPOS = HITPOS
  3043. end
  3044. end
  3045. if HITFLOOR ~= nil then
  3046. ApplyAoE(EMITPOS,10)
  3047. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3048. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3049. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3050. for i = 1, 5 do
  3051. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  3052. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3053. end
  3054. end
  3055. end
  3056.  
  3057. --//=================================\\
  3058. --|| ATTACK FUNCTIONS AND STUFF
  3059. --\\=================================//
  3060.  
  3061. function eh()
  3062. ATTACK = true
  3063. Rooted = false
  3064. Speed = 20
  3065. Swait()
  3066. local CHILDREN = workspace:GetDescendants()
  3067. for index, CHILD in pairs(CHILDREN) do
  3068. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3069. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3070. if HUM then
  3071. local TORSO = CHILD:FindFirstChild("Head")
  3072. if TORSO then
  3073. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  3074. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3075. TORSO:remove()
  3076. if CHILD:FindFirstChild("Torso") then
  3077. Ragdoll(CHILD,Torso,true)
  3078. elseif CHILD:FindFirstChild("UpperTorso") then
  3079. R15Ragdoll(CHILD,true)
  3080. end
  3081. end
  3082. end
  3083. end
  3084. end
  3085. end
  3086. for i=0, 0.3, 0.1 / Animation_Speed do
  3087. Swait()
  3088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3089. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  3092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3094. end
  3095. Speed = 20
  3096. ATTACK = false
  3097. Rooted = false
  3098. end
  3099.  
  3100. function Taunt()
  3101. ATTACK = true
  3102. Rooted = true
  3103. CreateSound("1238240145", Torso, 6, 0.9)
  3104. for i=0, 0.6, 0.1 / Animation_Speed do
  3105. Swait()
  3106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3112. end
  3113. for i=0, 0.6, 0.1 / Animation_Speed do
  3114. Swait()
  3115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3121. end
  3122. for i=0, 0.6, 0.1 / Animation_Speed do
  3123. Swait()
  3124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3130. end
  3131. for i=0, 0.6, 0.1 / Animation_Speed do
  3132. Swait()
  3133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3137. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3139. end
  3140. for i=0, 0.6, 0.1 / Animation_Speed do
  3141. Swait()
  3142. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3148. end
  3149. for i=0, 0.6, 0.1 / Animation_Speed do
  3150. Swait()
  3151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3157. end
  3158. ATTACK = false
  3159. Rooted = false
  3160. end
  3161.  
  3162. function TakeOnMe()
  3163. Speed = 16
  3164. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  3165. ATTACK = true
  3166. Rooted = false
  3167. local DANCE = true
  3168. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3169. if NEWKEY == "p" then
  3170. DANCE = false
  3171. end
  3172. end)
  3173. PLAYSONG = false
  3174. while true do
  3175. for i = 1, 15 do
  3176. Swait()
  3177. MEME.Parent = Effects
  3178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3184. end
  3185. if DANCE == false then
  3186. break
  3187. end
  3188. for i = 1, 15 do
  3189. Swait()
  3190. MEME.Parent = Effects
  3191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3193. if MRANDOM(1,7) == 1 then
  3194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3195. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3199. end
  3200. end
  3201. PLAYSONG = true
  3202. KEY:Disconnect()
  3203. MEME:remove()
  3204. Speed = 25
  3205. ATTACK = false
  3206. Rooted = false
  3207. end
  3208.  
  3209. function Intro()
  3210. ATTACK = true
  3211. Rooted = true
  3212. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3213. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  3214. for i=0, 6, 0.1 / Animation_Speed do
  3215. Swait()
  3216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 5 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3222. end
  3223. CreateSound(1208650519, Torso, 2, 0.8)
  3224. CreateSound(246480487, Character, 10, 1)
  3225. for i=0, 17, 0.1 / Animation_Speed do
  3226. Swait()
  3227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3233. end
  3234. CreateSound(1841058541,Character,3,1,false)
  3235. for i=0, 0.7, 0.1 / Animation_Speed do
  3236. Swait()
  3237. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  3238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  3240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3241. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3243. end
  3244. Head.Color = C3(0/0,0/0,0/0)
  3245. Torso.Color = C3(0/0,0/0,0/0)
  3246. LeftArm.Color = C3(0/0,0/0,0/0)
  3247. LeftLeg.Color = C3(0/0,0/0,0/0)
  3248. RightArm.Color = C3(0/0,0/0,0/0)
  3249. RightLeg.Color = C3(0/0,0/0,0/0)
  3250. EXE.ShirtTemplate = "rbxassetid://863473913"
  3251. LOL.PantsTemplate = "rbxassetid://770508500"
  3252. Gun.Parent = Character
  3253. tecks2.TextTransparency = 0
  3254. for i = 1, 100 do
  3255. Swait()
  3256. for _, c in pairs(Character:GetChildren()) do
  3257. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  3258. c.Transparency = 0
  3259. end
  3260. end
  3261. for _, c in pairs(Weapon:GetChildren()) do
  3262. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  3263. c.Transparency = 0
  3264. end
  3265. end
  3266. end
  3267. TRANSFORMED = true
  3268. ATTACK = false
  3269. Rooted = false
  3270. end
  3271.  
  3272. function Shot()
  3273. ATTACK = true
  3274. Rooted = false
  3275. for i=0, 0.2, 0.05 / Animation_Speed do
  3276. Swait()
  3277. turnto(Mouse.Hit.p)
  3278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3284. end
  3285. repeat
  3286. for i=0, 0.2, 0.05 / Animation_Speed do
  3287. Swait()
  3288. turnto(Mouse.Hit.p)
  3289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3295. end
  3296. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3297. SpawnTrail(Hole.Position,POS)
  3298. if HIT ~= nil then
  3299. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3300. Banish(HIT.Parent)
  3301. end
  3302. end
  3303. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3304. for i=0, 0.2, 0.05 / Animation_Speed do
  3305. Swait()
  3306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3312. end
  3313. until KEYHOLD == false
  3314. ATTACK = false
  3315. Rooted = false
  3316. end
  3317.  
  3318. function MagicMissiles()
  3319. ATTACK = true
  3320. Rooted = true
  3321. local SELECTING = true
  3322. local SPOTS = {}
  3323. coroutine.resume(coroutine.create(function()
  3324. local LOOP = 0
  3325. repeat
  3326. LOOP = LOOP + 1
  3327. Swait()
  3328. if LOOP >= 10 then
  3329. LOOP = 0
  3330. for i = 1, #SPOTS do
  3331. if SPOTS[i] ~= nil then
  3332. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3333. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3334. end
  3335. end
  3336. end
  3337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3341. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3343. until SELECTING == false
  3344. Rooted = false
  3345. repeat
  3346. LOOP = LOOP + 1
  3347. Swait()
  3348. if LOOP >= 10 then
  3349. LOOP = 0
  3350. for i = 1, #SPOTS do
  3351. if SPOTS[i] ~= nil then
  3352. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3353. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3354. end
  3355. end
  3356. end
  3357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  3359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3361. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3363. until ATTACK == false
  3364. end))
  3365. repeat
  3366. repeat Swait() until HOLD == true
  3367. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  3368. if DIST > 65 then
  3369. DIST = 65
  3370. end
  3371. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  3372. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3373. if HITFLOOR ~= nil then
  3374. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  3375. end
  3376. repeat Swait() until HOLD == false
  3377. until #SPOTS == 5
  3378. SELECTING = false
  3379. for i = 1, #SPOTS do
  3380. if SPOTS[i] ~= nil then
  3381. local POS = SPOTS[i]
  3382. coroutine.resume(coroutine.create(function()
  3383. local MISSILE = IT("Model",Effects)
  3384. MISSILE.Name = "Missile"
  3385. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  3386. MakeForm(BASEPART,"Cyl")
  3387. MISSILE.PrimaryPart = BASEPART
  3388. BASEPART.CFrame = POS*CF(0,-30*3,0)
  3389. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  3390. MakeForm(HEAD,"Ball")
  3391. HEAD.CFrame = BASEPART.CFrame*CF(0,-1,0)
  3392. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  3393. MakeForm(TAIL,"Cyl")
  3394. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  3395. for i = 1, 10 do
  3396. Swait()
  3397. for _, c in pairs(MISSILE:GetChildren()) do
  3398. if c.ClassName == "Part" then
  3399. c.Transparency = c.Transparency - 1/10
  3400. end
  3401. end
  3402. end
  3403. for i = 1, 15*1.5 do
  3404. Swait()
  3405. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  3406. end
  3407. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  3408. MISSILE:remove()
  3409. end))
  3410. end
  3411. end
  3412. wait(0.6)
  3413. ATTACK = false
  3414. Rooted = false
  3415. end
  3416.  
  3417. function Shot2()
  3418. ATTACK = true
  3419. Rooted = false
  3420. for i=0, 0.2, 0.05 / Animation_Speed do
  3421. Swait()
  3422. turnto(Mouse.Hit.p)
  3423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3429. end
  3430. repeat
  3431. for i=0, 0.2, 0.05 / Animation_Speed do
  3432. Swait()
  3433. turnto(Mouse.Hit.p)
  3434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3440. end
  3441. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3442. SpawnTrail(Hole.Position,POS)
  3443. if HIT ~= nil then
  3444. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3445. Kill(HIT.Parent)
  3446. end
  3447. end
  3448. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3449. for i=0, 0.2, 0.05 / Animation_Speed do
  3450. Swait()
  3451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3455. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3457. end
  3458. until KEYHOLD == false
  3459. ATTACK = false
  3460. Rooted = false
  3461. end
  3462.  
  3463. function AttackTemplate()
  3464. ATTACK = true
  3465. Rooted = false
  3466. for i=0, 1, 0.1 / Animation_Speed do
  3467. Swait()
  3468. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3474. end
  3475. ATTACK = false
  3476. Rooted = false
  3477. end
  3478.  
  3479. function Finisher()
  3480. local TARGET = Mouse.Target
  3481. if TARGET ~= nil then
  3482. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  3483. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  3484. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  3485. if ROOT and HUM.Health > 0 then
  3486. local FOE = Mouse.Target.Parent
  3487. ATTACK = true
  3488. Rooted = true
  3489. RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  3490. ROOT.Anchored = true
  3491. CreateSound(670796769, Torso, 9999, 0.6, false)
  3492. CreateSound(159882598, Torso, 5, 0.9, false)
  3493. for i=0, 0.4, 0.1 / Animation_Speed do
  3494. Swait()
  3495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3501. end
  3502. HUM.PlatformStand = true
  3503. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  3504. coroutine.resume(coroutine.create(function()
  3505. Swait()
  3506. ROOT.Anchored = true
  3507. end))
  3508. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  3509. for i=0, 0.2, 0.1 / Animation_Speed do
  3510. Swait()
  3511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3517. end
  3518. for i=0, 0.2, 0.1 / Animation_Speed do
  3519. Swait()
  3520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3526. end
  3527. local AMMO = 6
  3528. local FIRING = true
  3529. local SHOOTING = false
  3530. local TIMER = 70
  3531. CreateSound(147722227, GunPoint, 6, 1.3, false)
  3532. for i=0, 0.2, 0.1 / Animation_Speed do
  3533. Swait()
  3534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3540. end
  3541. for i = 1, 6 do
  3542. local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  3543. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  3544. HUM.Health = HUM.Health/1.5
  3545. for i=0, 0.2, 0.1 / Animation_Speed do
  3546. Swait()
  3547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553. end
  3554. for i=0, 0.2, 0.1 / Animation_Speed do
  3555. Swait()
  3556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  3558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3560. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3561. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  3562. end
  3563. end
  3564. ApplyDamage(HUM,0,true)
  3565. FOE:BreakJoints()
  3566. ROOT.Anchored = false
  3567. for i=0, 0.3, 0.1 / Animation_Speed do
  3568. Swait()
  3569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  3571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3575. end
  3576. ATTACK = false
  3577. Rooted = false
  3578. end
  3579. end
  3580. end
  3581. end
  3582.  
  3583. --//=================================\\
  3584. --|| ASSIGN THINGS TO KEYS
  3585. --\\=================================//
  3586.  
  3587. function MouseDown(Mouse)
  3588. if ATTACK == false then
  3589. end
  3590. end
  3591.  
  3592. function MouseUp(Mouse)
  3593. HOLD = false
  3594. end
  3595.  
  3596. function KeyDown(Key)
  3597. KEYHOLD = true
  3598.  
  3599. if Key == "b" and ATTACK == false then
  3600. MagicMissiles()
  3601. end
  3602.  
  3603. if Key == "z" and ATTACK == false then
  3604. Shot()
  3605. end
  3606.  
  3607. if Key == "v" and ATTACK == false then
  3608. Shot2()
  3609. end
  3610.  
  3611. if Key == "x" and ATTACK == false then
  3612. Finisher()
  3613. end
  3614.  
  3615. if Key == "t" and ATTACK == false then
  3616. Taunt()
  3617. end
  3618.  
  3619. if Key == "c" and ATTACK == false then
  3620. eh()
  3621. end
  3622. end
  3623.  
  3624. local OVMID = 2114921530
  3625. local OVMPIT = 1
  3626. local OVMVOL = 1
  3627. plr.Chatted:connect(function(message)
  3628. if ATTACK == false then
  3629. if message:sub(1,5) == "play/" then
  3630. OVMID = message:sub(6)
  3631. newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  3632. elseif message:sub(1,6) == "pitch/" then
  3633. OVMPIT = message:sub(7)
  3634. newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  3635. elseif message:sub(1,4) == "vol/" then
  3636. OVMVOL = message:sub(5)
  3637. newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  3638. elseif message:sub(1,7) == "sr/" then
  3639. chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
  3640. newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL)
  3641. elseif message:sub(1,9) == "te/" then
  3642. chatfunc("Current time pos: "..math.floor(kan.TimePosition).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
  3643. end
  3644. end
  3645. end)
  3646.  
  3647. function KeyUp(Key)
  3648. KEYHOLD = false
  3649. end
  3650.  
  3651. Mouse.Button1Down:connect(function(NEWKEY)
  3652. MouseDown(NEWKEY)
  3653. end)
  3654. Mouse.Button1Up:connect(function(NEWKEY)
  3655. MouseUp(NEWKEY)
  3656. end)
  3657. Mouse.KeyDown:connect(function(NEWKEY)
  3658. KeyDown(NEWKEY)
  3659. end)
  3660. Mouse.KeyUp:connect(function(NEWKEY)
  3661. KeyUp(NEWKEY)
  3662. end)
  3663.  
  3664. --//=================================\\
  3665. --\\=================================//
  3666.  
  3667.  
  3668. function unanchor()
  3669. if UNANCHOR == true then
  3670. g = Character:GetChildren()
  3671. for i = 1, #g do
  3672. if g[i].ClassName == "Part" then
  3673. g[i].Anchored = false
  3674. end
  3675. end
  3676. end
  3677. end
  3678.  
  3679.  
  3680. --//=================================\\
  3681. --|| WRAP THE WHOLE SCRIPT UP
  3682. --\\=================================//
  3683.  
  3684. Humanoid.Changed:connect(function(Jump)
  3685. if Jump == "Jump" and (Disable_Jump == true) then
  3686. Humanoid.Jump = false
  3687. end
  3688. end)
  3689.  
  3690. local FF = IT("ForceField",Character)
  3691. FF.Visible = false
  3692. INSTANT = false
  3693. Speed = 20
  3694.  
  3695. while true do
  3696. Swait()
  3697. SINE = SINE + CHANGE
  3698. ANIMATE.Parent = nil
  3699. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3700. IDLEANIMATION:Play()
  3701. if TRANSFORMED == true then
  3702. tecks2.TextTransparency = 0
  3703. for _, c in pairs(Character:GetChildren()) do
  3704. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  3705. c.Anchored = false
  3706. c.Transparency = 0
  3707. end
  3708. end
  3709. for _, c in pairs(Weapon:GetChildren()) do
  3710. if c.ClassName == "Part" then
  3711. c.Transparency = 0
  3712. end
  3713. end
  3714. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3715. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3716. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3717. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3718. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3719. if ATTACK == false and VALUE2 == false then
  3720. end
  3721. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3722. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3723. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3724. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3725. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3726. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3727. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3728. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3729. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3730. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3731. end
  3732. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3733. ANIM = "Jump"
  3734. if ATTACK == false then
  3735. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3741. end
  3742. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3743. ANIM = "Fall"
  3744. if ATTACK == false then
  3745. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3751. end
  3752. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3753. ANIM = "Idle"
  3754. if ATTACK == false then
  3755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3756. if MRANDOM(1,7) == 1 then
  3757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3758. end
  3759. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  3762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3764. end
  3765. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3766. ANIM = "Walk"
  3767. if ATTACK == false then
  3768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3770. if MRANDOM(1,7) == 1 then
  3771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3772. end
  3773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3775. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3777. end
  3778. end
  3779. end
  3780. --end
  3781. Humanoid.DisplayDistanceType = "None"
  3782. unanchor()
  3783. Humanoid.MaxHealth = "inf"
  3784. Humanoid.Health = "inf"
  3785. if Rooted == false then
  3786. Disable_Jump = false
  3787. Humanoid.WalkSpeed = Speed
  3788. elseif Rooted == true then
  3789. Disable_Jump = true
  3790. Humanoid.WalkSpeed = 0
  3791. end
  3792. if Head:FindFirstChild("face") then
  3793. Head.face.Texture = "rbxassetid://403870689"
  3794. end
  3795. for _, c in pairs(Character:GetChildren()) do
  3796. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3797. c:remove()
  3798. end
  3799. if c:FindFirstChildOfClass("ParticleEmitter") then
  3800. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3801. end
  3802. end
  3803. local MATHS = {"0","1"}
  3804. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  3805. Humanoid.PlatformStand = false
  3806. if INTRO == false and INSTANT == false then
  3807. INTRO = true
  3808. coroutine.resume(coroutine.create(function()
  3809. sick:Play()
  3810. Intro()
  3811. end))
  3812. end
  3813. if INSTANT == true then
  3814. if TRANSFORMED == false then
  3815. sick.TimePosition = 60
  3816. sick:Play()
  3817. end
  3818. TRANSFORMED = true
  3819. end
  3820. script.Parent = PlayerGui
  3821. Character.Parent = workspace
  3822. Humanoid.Parent = Character
  3823. end
  3824. --//=================================\\
  3825. --\\=================================//
  3826.  
  3827.  
  3828.  
  3829.  
  3830.  
  3831. --//====================================================\\--
  3832. --|| END OF SCRIPT
  3833. --\\====================================================//--
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