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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | --By Rufus14 | |
| 152 | --ears: 391268255 | |
| 153 | --bamalam: 720451528 | |
| 154 | --columb: 1202637744 | |
| 155 | music = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
| |
| 156 | music.Volume = 0 | |
| 157 | music.SoundId = "rbxassetid://0" | |
| 158 | music.Looped = true | |
| 159 | music:Play() | |
| 160 | mouse = game.Players.LocalPlayer:GetMouse() | |
| 161 | gun = Instance.new("Part", game.Players.LocalPlayer.Character)
| |
| 162 | gun:BreakJoints() | |
| 163 | gun.CanCollide = false | |
| 164 | gun.Name = "Shotgun" | |
| 165 | mesh = Instance.new("SpecialMesh", gun)
| |
| 166 | mesh.MeshId = "rbxassetid://477037714" | |
| 167 | mesh.TextureId = "rbxassetid://477037796" | |
| 168 | mesh.Scale = Vector3.new(0.03,0.03,0.03) | |
| 169 | weld = Instance.new("Weld", gun)
| |
| 170 | weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 171 | weld.Part1 = gun | |
| 172 | weld.C0 = weld.C0 * CFrame.Angles(-1.5,0,0) * CFrame.new(0,0,-2.5) | |
| 173 | local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 174 | rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 175 | rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 176 | rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 177 | local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
| |
| 178 | lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 179 | lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"] | |
| 180 | lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 181 | shot = Instance.new("Sound", gun)
| |
| 182 | shot.Volume = 10 | |
| 183 | shot.SoundId = "rbxassetid://185044507" | |
| 184 | pump = Instance.new("Sound", gun)
| |
| 185 | pump.Volume = 10 | |
| 186 | pump.SoundId = "rbxassetid://255061173" | |
| 187 | pump.PlaybackSpeed = 0.7 | |
| 188 | function owtheedge() | |
| 189 | workspace.CurrentCamera.FieldOfView = 70 + music.PlaybackLoudness / 80 | |
| 190 | end | |
| 191 | game:GetService("RunService").RenderStepped:connect(owtheedge)
| |
| 192 | for i = 0,0.7 , 0.01 do | |
| 193 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
| 194 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i) | |
| 195 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i) | |
| 196 | game:GetService("RunService").RenderStepped:wait()
| |
| 197 | end | |
| 198 | using = false | |
| 199 | ammo = 5 | |
| 200 | function shoot() | |
| 201 | if not using then | |
| 202 | using = true | |
| 203 | shot:Play() | |
| 204 | for i = 1,5 do | |
| 205 | local missle = Instance.new("Part", workspace)
| |
| 206 | missle:BreakJoints() | |
| 207 | missle.Name = "bullet" | |
| 208 | missle.CanCollide = false | |
| 209 | missle.Material = "Neon" | |
| 210 | missle.Size = Vector3.new(0.1,0.1,0.1) | |
| 211 | missle.CFrame = gun.CFrame * CFrame.new(0,0,2) | |
| 212 | missle.Transparency = 1 | |
| 213 | local vel = Instance.new("BodyVelocity", missle)
| |
| 214 | vel.Velocity = mouse.Hit.lookVector * math.random(500,500) + Vector3.new(math.random(-50,50),math.random(-50,50),0) | |
| 215 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 216 | local function hit(part) | |
| 217 | local hitval = math.random(25,40) | |
| 218 | local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
| |
| 219 | if humanoid then | |
| 220 | if humanoid.Health == math.huge or humanoid.Health >= 600 then | |
| 221 | humanoid.Health = 100 | |
| 222 | end | |
| 223 | if humanoid.MaxHealth == math.huge or humanoid.MaxHealth >= 600 then | |
| 224 | humanoid.MaxHealth = 100 | |
| 225 | end | |
| 226 | if humanoid.Parent.Name == game.Players.LocalPlayer.Name then | |
| 227 | ||
| 228 | else | |
| 229 | if humanoid.Health < hitval then | |
| 230 | humanoid.JumpPower = 0 | |
| 231 | humanoid.PlatformStand = true | |
| 232 | humanoid.WalkSpeed = 0 | |
| 233 | local findlefthip = humanoid.Parent.Torso:findFirstChild("Left Hip")
| |
| 234 | if findlefthip then | |
| 235 | findlefthip:Remove() | |
| 236 | local glue = Instance.new("Glue", humanoid.Parent.Torso)
| |
| 237 | glue.Part0 = humanoid.Parent.Torso | |
| 238 | glue.Part1 = humanoid.Parent["Left Leg"] | |
| 239 | glue.Name = "Left leg" | |
| 240 | local collider = Instance.new("Part", humanoid.Parent["Left Leg"])
| |
| 241 | collider.Position = Vector3.new(0,999,0) | |
| 242 | collider.Size = Vector3.new(1.5, 1, 1) | |
| 243 | collider.Shape = "Cylinder" | |
| 244 | local weld = Instance.new("Weld", collider)
| |
| 245 | weld.Part0 = humanoid.Parent["Left Leg"] | |
| 246 | weld.Part1 = collider | |
| 247 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
| 248 | collider.TopSurface = "Smooth" | |
| 249 | collider.BottomSurface = "Smooth" | |
| 250 | collider.formFactor = "Symmetric" | |
| 251 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 252 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 253 | collider.Transparency = 1 | |
| 254 | end | |
| 255 | -- | |
| 256 | local findrighthip = humanoid.Parent.Torso:findFirstChild("Right Hip")
| |
| 257 | if findrighthip then | |
| 258 | findrighthip:Remove() | |
| 259 | local glue = Instance.new("Glue", humanoid.Parent.Torso)
| |
| 260 | glue.Part0 = humanoid.Parent.Torso | |
| 261 | glue.Part1 = humanoid.Parent["Right Leg"] | |
| 262 | glue.Name = "Right leg" | |
| 263 | local collider = Instance.new("Part", humanoid.Parent["Right Leg"])
| |
| 264 | collider.Position = Vector3.new(0,999,0) | |
| 265 | collider.Size = Vector3.new(1.5, 1, 1) | |
| 266 | collider.Shape = "Cylinder" | |
| 267 | local weld = Instance.new("Weld", collider)
| |
| 268 | weld.Part0 = humanoid.Parent["Right Leg"] | |
| 269 | weld.Part1 = collider | |
| 270 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
| 271 | collider.TopSurface = "Smooth" | |
| 272 | collider.BottomSurface = "Smooth" | |
| 273 | collider.formFactor = "Symmetric" | |
| 274 | glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 275 | glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 276 | collider.Transparency = 1 | |
| 277 | end | |
| 278 | -- | |
| 279 | local findrightshoulder = humanoid.Parent.Torso:findFirstChild("Right Shoulder")
| |
| 280 | if findrightshoulder then | |
| 281 | findrightshoulder:Remove() | |
| 282 | local glue = Instance.new("Glue", humanoid.Parent.Torso)
| |
| 283 | glue.Part0 = humanoid.Parent.Torso | |
| 284 | glue.Part1 = humanoid.Parent["Right Arm"] | |
| 285 | glue.Name = "Right arm" | |
| 286 | local collider = Instance.new("Part", humanoid.Parent["Right Arm"])
| |
| 287 | collider.Position = Vector3.new(0,999,0) | |
| 288 | collider.Size = Vector3.new(1.5, 1, 1) | |
| 289 | collider.Shape = "Cylinder" | |
| 290 | local weld = Instance.new("Weld", collider)
| |
| 291 | weld.Part0 = humanoid.Parent["Right Arm"] | |
| 292 | weld.Part1 = collider | |
| 293 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
| 294 | collider.TopSurface = "Smooth" | |
| 295 | collider.BottomSurface = "Smooth" | |
| 296 | collider.formFactor = "Symmetric" | |
| 297 | glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 298 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 299 | collider.Transparency = 1 | |
| 300 | end | |
| 301 | -- | |
| 302 | local findleftshoulder = humanoid.Parent.Torso:findFirstChild("Left Shoulder")
| |
| 303 | if findleftshoulder then | |
| 304 | findleftshoulder:Remove() | |
| 305 | local glue = Instance.new("Glue", humanoid.Parent.Torso)
| |
| 306 | glue.Part0 = humanoid.Parent.Torso | |
| 307 | glue.Part1 = humanoid.Parent["Left Arm"] | |
| 308 | glue.Name = "Left arm" | |
| 309 | local collider = Instance.new("Part", humanoid.Parent["Left Arm"])
| |
| 310 | collider.Position = Vector3.new(0,999,0) | |
| 311 | collider.Size = Vector3.new(1.5, 1, 1) | |
| 312 | collider.Shape = "Cylinder" | |
| 313 | local weld = Instance.new("Weld", collider)
| |
| 314 | weld.Part0 = humanoid.Parent["Left Arm"] | |
| 315 | weld.Part1 = collider | |
| 316 | weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) | |
| 317 | collider.TopSurface = "Smooth" | |
| 318 | collider.BottomSurface = "Smooth" | |
| 319 | collider.formFactor = "Symmetric" | |
| 320 | glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 321 | glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 322 | collider.Transparency = 1 | |
| 323 | end | |
| 324 | local findhead = humanoid.Parent:findFirstChild("Head")
| |
| 325 | if findhead then | |
| 326 | local attachment = Instance.new("Attachment", humanoid.Parent.Head)
| |
| 327 | attachment.Position = Vector3.new(0, -0.5, 0) | |
| 328 | attachment.Name = "lol" | |
| 329 | attachment.Visible = false | |
| 330 | humanoid.Parent.Torso.NeckAttachment.Visible = false | |
| 331 | humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0) | |
| 332 | local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
| |
| 333 | ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment | |
| 334 | ball.Attachment1 = attachment | |
| 335 | ball.LimitsEnabled = true | |
| 336 | ball.TwistLimitsEnabled = true | |
| 337 | ball.UpperAngle = 90 | |
| 338 | ball.Restitution = 0.5 | |
| 339 | ball.TwistUpperAngle = 90 | |
| 340 | ball.TwistLowerAngle = -90 | |
| 341 | local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
| |
| 342 | collidepartofleftleg.Name = "Bone" | |
| 343 | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) | |
| 344 | collidepartofleftleg.Transparency = 1 | |
| 345 | collidepartofleftleg:BreakJoints() | |
| 346 | local weeld = Instance.new("Weld", collidepartofleftleg)
| |
| 347 | weeld.Part0 = collidepartofleftleg | |
| 348 | weeld.Part1 = humanoid.Parent["Head"] | |
| 349 | if humanoid.Parent.Torso:findFirstChild("Neck") then
| |
| 350 | humanoid.Parent.Torso.Neck:destroy() | |
| 351 | end | |
| 352 | end | |
| 353 | wait(10) | |
| 354 | humanoid.Health = 0 | |
| 355 | else | |
| 356 | humanoid.Health = humanoid.Health - hitval | |
| 357 | end | |
| 358 | end | |
| 359 | else | |
| 360 | if part.Name == "Shotgun" or "bullet" then | |
| 361 | ||
| 362 | else | |
| 363 | missle:destroy() | |
| 364 | end | |
| 365 | end | |
| 366 | end | |
| 367 | missle.Touched:connect(hit) | |
| 368 | end | |
| 369 | for i = 0,1 , 0.07 do | |
| 370 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
| 371 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i) | |
| 372 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.748803854, -1.02752113, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i) | |
| 373 | game:GetService("RunService").RenderStepped:wait()
| |
| 374 | end | |
| 375 | for i = 0,1 , 0.05 do | |
| 376 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
| 377 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i) | |
| 378 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i) | |
| 379 | game:GetService("RunService").RenderStepped:wait()
| |
| 380 | end | |
| 381 | pump:Play() | |
| 382 | for i = 0,1 , 0.05 do | |
| 383 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
| 384 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i) | |
| 385 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.44393158, 0.765078783, -1.10408783, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i) | |
| 386 | game:GetService("RunService").RenderStepped:wait()
| |
| 387 | end | |
| 388 | for i = 0,1 , 0.05 do | |
| 389 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
| 390 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i) | |
| 391 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i) | |
| 392 | game:GetService("RunService").RenderStepped:wait()
| |
| 393 | end | |
| 394 | for i = 0,0.7 , 0.04 do | |
| 395 | weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i) | |
| 396 | rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i) | |
| 397 | lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i) | |
| 398 | game:GetService("RunService").RenderStepped:wait()
| |
| 399 | end | |
| 400 | using = false | |
| 401 | end | |
| 402 | end | |
| 403 | mouse.Button1Down:connect(shoot) |