niggerfaggggggot

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May 20th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. --By Rufus14
  152. --ears: 391268255
  153. --bamalam: 720451528
  154. --columb: 1202637744
  155. music = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  156. music.Volume = 0
  157. music.SoundId = "rbxassetid://0"
  158. music.Looped = true
  159. music:Play()
  160. mouse = game.Players.LocalPlayer:GetMouse()
  161. gun = Instance.new("Part", game.Players.LocalPlayer.Character)
  162. gun:BreakJoints()
  163. gun.CanCollide = false
  164. gun.Name = "Shotgun"
  165. mesh = Instance.new("SpecialMesh", gun)
  166. mesh.MeshId = "rbxassetid://477037714"
  167. mesh.TextureId = "rbxassetid://477037796"
  168. mesh.Scale = Vector3.new(0.03,0.03,0.03)
  169. weld = Instance.new("Weld", gun)
  170. weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  171. weld.Part1 = gun
  172. weld.C0 = weld.C0 * CFrame.Angles(-1.5,0,0) * CFrame.new(0,0,-2.5)
  173. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  174. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  175. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  176. rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  177. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  178. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  179. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  180. lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  181. shot = Instance.new("Sound", gun)
  182. shot.Volume = 10
  183. shot.SoundId = "rbxassetid://185044507"
  184. pump = Instance.new("Sound", gun)
  185. pump.Volume = 10
  186. pump.SoundId = "rbxassetid://255061173"
  187. pump.PlaybackSpeed = 0.7
  188. function owtheedge()
  189. workspace.CurrentCamera.FieldOfView = 70 + music.PlaybackLoudness / 80
  190. end
  191. game:GetService("RunService").RenderStepped:connect(owtheedge)
  192. for i = 0,0.7 , 0.01 do
  193. weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  194. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i)
  195. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i)
  196. game:GetService("RunService").RenderStepped:wait()
  197. end
  198. using = false
  199. ammo = 5
  200. function shoot()
  201. if not using then
  202. using = true
  203. shot:Play()
  204. for i = 1,5 do
  205. local missle = Instance.new("Part", workspace)
  206. missle:BreakJoints()
  207. missle.Name = "bullet"
  208. missle.CanCollide = false
  209. missle.Material = "Neon"
  210. missle.Size = Vector3.new(0.1,0.1,0.1)
  211. missle.CFrame = gun.CFrame * CFrame.new(0,0,2)
  212. missle.Transparency = 1
  213. local vel = Instance.new("BodyVelocity", missle)
  214. vel.Velocity = mouse.Hit.lookVector * math.random(500,500) + Vector3.new(math.random(-50,50),math.random(-50,50),0)
  215. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  216. local function hit(part)
  217. local hitval = math.random(25,40)
  218. local humanoid = part.Parent:findFirstChildOfClass("Humanoid")
  219. if humanoid then
  220. if humanoid.Health == math.huge or humanoid.Health >= 600 then
  221. humanoid.Health = 100
  222. end
  223. if humanoid.MaxHealth == math.huge or humanoid.MaxHealth >= 600 then
  224. humanoid.MaxHealth = 100
  225. end
  226. if humanoid.Parent.Name == game.Players.LocalPlayer.Name then
  227.  
  228. else
  229. if humanoid.Health < hitval then
  230. humanoid.JumpPower = 0
  231. humanoid.PlatformStand = true
  232. humanoid.WalkSpeed = 0
  233. local findlefthip = humanoid.Parent.Torso:findFirstChild("Left Hip")
  234. if findlefthip then
  235. findlefthip:Remove()
  236. local glue = Instance.new("Glue", humanoid.Parent.Torso)
  237. glue.Part0 = humanoid.Parent.Torso
  238. glue.Part1 = humanoid.Parent["Left Leg"]
  239. glue.Name = "Left leg"
  240. local collider = Instance.new("Part", humanoid.Parent["Left Leg"])
  241. collider.Position = Vector3.new(0,999,0)
  242. collider.Size = Vector3.new(1.5, 1, 1)
  243. collider.Shape = "Cylinder"
  244. local weld = Instance.new("Weld", collider)
  245. weld.Part0 = humanoid.Parent["Left Leg"]
  246. weld.Part1 = collider
  247. weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  248. collider.TopSurface = "Smooth"
  249. collider.BottomSurface = "Smooth"
  250. collider.formFactor = "Symmetric"
  251. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  252. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  253. collider.Transparency = 1
  254. end
  255. --
  256. local findrighthip = humanoid.Parent.Torso:findFirstChild("Right Hip")
  257. if findrighthip then
  258. findrighthip:Remove()
  259. local glue = Instance.new("Glue", humanoid.Parent.Torso)
  260. glue.Part0 = humanoid.Parent.Torso
  261. glue.Part1 = humanoid.Parent["Right Leg"]
  262. glue.Name = "Right leg"
  263. local collider = Instance.new("Part", humanoid.Parent["Right Leg"])
  264. collider.Position = Vector3.new(0,999,0)
  265. collider.Size = Vector3.new(1.5, 1, 1)
  266. collider.Shape = "Cylinder"
  267. local weld = Instance.new("Weld", collider)
  268. weld.Part0 = humanoid.Parent["Right Leg"]
  269. weld.Part1 = collider
  270. weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  271. collider.TopSurface = "Smooth"
  272. collider.BottomSurface = "Smooth"
  273. collider.formFactor = "Symmetric"
  274. glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  275. glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  276. collider.Transparency = 1
  277. end
  278. --
  279. local findrightshoulder = humanoid.Parent.Torso:findFirstChild("Right Shoulder")
  280. if findrightshoulder then
  281. findrightshoulder:Remove()
  282. local glue = Instance.new("Glue", humanoid.Parent.Torso)
  283. glue.Part0 = humanoid.Parent.Torso
  284. glue.Part1 = humanoid.Parent["Right Arm"]
  285. glue.Name = "Right arm"
  286. local collider = Instance.new("Part", humanoid.Parent["Right Arm"])
  287. collider.Position = Vector3.new(0,999,0)
  288. collider.Size = Vector3.new(1.5, 1, 1)
  289. collider.Shape = "Cylinder"
  290. local weld = Instance.new("Weld", collider)
  291. weld.Part0 = humanoid.Parent["Right Arm"]
  292. weld.Part1 = collider
  293. weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  294. collider.TopSurface = "Smooth"
  295. collider.BottomSurface = "Smooth"
  296. collider.formFactor = "Symmetric"
  297. glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  298. glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  299. collider.Transparency = 1
  300. end
  301. --
  302. local findleftshoulder = humanoid.Parent.Torso:findFirstChild("Left Shoulder")
  303. if findleftshoulder then
  304. findleftshoulder:Remove()
  305. local glue = Instance.new("Glue", humanoid.Parent.Torso)
  306. glue.Part0 = humanoid.Parent.Torso
  307. glue.Part1 = humanoid.Parent["Left Arm"]
  308. glue.Name = "Left arm"
  309. local collider = Instance.new("Part", humanoid.Parent["Left Arm"])
  310. collider.Position = Vector3.new(0,999,0)
  311. collider.Size = Vector3.new(1.5, 1, 1)
  312. collider.Shape = "Cylinder"
  313. local weld = Instance.new("Weld", collider)
  314. weld.Part0 = humanoid.Parent["Left Arm"]
  315. weld.Part1 = collider
  316. weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  317. collider.TopSurface = "Smooth"
  318. collider.BottomSurface = "Smooth"
  319. collider.formFactor = "Symmetric"
  320. glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  321. glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  322. collider.Transparency = 1
  323. end
  324. local findhead = humanoid.Parent:findFirstChild("Head")
  325. if findhead then
  326. local attachment = Instance.new("Attachment", humanoid.Parent.Head)
  327. attachment.Position = Vector3.new(0, -0.5, 0)
  328. attachment.Name = "lol"
  329. attachment.Visible = false
  330. humanoid.Parent.Torso.NeckAttachment.Visible = false
  331. humanoid.Parent.Torso.NeckAttachment.Position = humanoid.Parent.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  332. local ball = Instance.new("BallSocketConstraint", humanoid.Parent)
  333. ball.Attachment0 = humanoid.Parent.Torso.NeckAttachment
  334. ball.Attachment1 = attachment
  335. ball.LimitsEnabled = true
  336. ball.TwistLimitsEnabled = true
  337. ball.UpperAngle = 90
  338. ball.Restitution = 0.5
  339. ball.TwistUpperAngle = 90
  340. ball.TwistLowerAngle = -90
  341. local collidepartofleftleg = Instance.new("Part", humanoid.Parent.Torso)
  342. collidepartofleftleg.Name = "Bone"
  343. collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  344. collidepartofleftleg.Transparency = 1
  345. collidepartofleftleg:BreakJoints()
  346. local weeld = Instance.new("Weld", collidepartofleftleg)
  347. weeld.Part0 = collidepartofleftleg
  348. weeld.Part1 = humanoid.Parent["Head"]
  349. if humanoid.Parent.Torso:findFirstChild("Neck") then
  350. humanoid.Parent.Torso.Neck:destroy()
  351. end
  352. end
  353. wait(10)
  354. humanoid.Health = 0
  355. else
  356. humanoid.Health = humanoid.Health - hitval
  357. end
  358. end
  359. else
  360. if part.Name == "Shotgun" or "bullet" then
  361.  
  362. else
  363. missle:destroy()
  364. end
  365. end
  366. end
  367. missle.Touched:connect(hit)
  368. end
  369. for i = 0,1 , 0.07 do
  370. weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  371. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
  372. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.748803854, -1.02752113, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
  373. game:GetService("RunService").RenderStepped:wait()
  374. end
  375. for i = 0,1 , 0.05 do
  376. weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  377. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
  378. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
  379. game:GetService("RunService").RenderStepped:wait()
  380. end
  381. pump:Play()
  382. for i = 0,1 , 0.05 do
  383. weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  384. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
  385. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.44393158, 0.765078783, -1.10408783, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
  386. game:GetService("RunService").RenderStepped:wait()
  387. end
  388. for i = 0,1 , 0.05 do
  389. weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  390. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.491810799, -0.168943405, 0.978147507, 0.204753578, -0.0361040607, 0.0289353225, -0.306021929, -0.951584637, -0.205889001, 0.929745436, -0.305259228),i)
  391. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.201648712, 0.903478384, -1.75520706, 0.939693093, -0.342019022, -2.66768012e-07, -0.0711100101, -0.195373133, -0.978147566, 0.334545016, 0.919158578, -0.207911715),i)
  392. game:GetService("RunService").RenderStepped:wait()
  393. end
  394. for i = 0,0.7 , 0.04 do
  395. weld.C0 = weld.C0:lerp(CFrame.new(-0.342021942, -1.88848877, -0.088739872, 0.978147507, -0.0289359875, -0.205888897, 0.204753578, -0.0378959738, 0.978079677, -0.0361040607, -0.998862624, -0.0311431047),i)
  396. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.917564392, 0.399175882, -0.578536987, 0.978147507, 0.204753578, -0.0361040607, -0.0289359875, -0.0378959738, -0.998862624, -0.205888897, 0.978079677, -0.0311431047),i)
  397. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.472423553, 0.409558296, -1.4746933, 0.939692736, -0.342019886, -2.0985492e-06, 0.0238559935, 0.0655499771, -0.997564137, 0.341186911, 0.937403619, 0.0697560608),i)
  398. game:GetService("RunService").RenderStepped:wait()
  399. end
  400. using = false
  401. end
  402. end
  403. mouse.Button1Down:connect(shoot)
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