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| 1 | - | Character Name: Shadow the Hedgehog |
| 1 | + | Character Name: Sonic the Hedgehog |
| 2 | ||
| 3 | - | SPECIAL: Inhibitor Rings - Shadow releases the rings that controls his power, temporarily granting him and increase in Attack, Speed and Chaos Power (+100 Max Energy) at the cost of Stamina (-50 Max Stamina) |
| 3 | + | PASSIVE: Speed of Sound - Sonic's speed slowly increases over time however he is limited to a max Speed of 35. |
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| 7 | - | PASSIVE: Ring Collector - After killing an enemy, Shadow recovers his ring count, regaining 50 HP everytime he gets a kill. |
| 7 | + | PASSIVE: Ring Collector - After killing an enemy, Sonic recovers his ring count, regaining 50 HP everytime he gets a kill. |
| 8 | ||
| 9 | - | 1: Chaos Spear - Shadow launches projectile spears forward that stabs into an enemy before exploding. |
| 9 | + | 1: Homing Attack - Sonic morphs into ball form before homing into the nearest enemy within 10 tiles, bouncing off of them and stunning them. Sonic can use this skill again to target another enemy within range, this move cannot target the same person again. If it's not used again within 2 seconds, it goes on cooldown. |
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| 11 | - | 2: Shadow Combo - Shadow homes in on a nearby enemy in melee range, combo'ing them with punches and kicks before finishing with a kick that sends them up into the air. |
| 11 | + | 2: Sonic Meteor - Sonic jumps up then slams himself down in ball form, creating a shockwave in a 3 tile AoE around him, damaging and stunning enemies. If used in the air, Sonic just slams himself down. |
| 12 | ||
| 13 | - | 3: Chaos Magic - Shadow snaps his fingers, any enemy within 5 tiles of him is damaged by a distorted space made from chaos energy. |
| 13 | + | 3: Spin Dash - Sonic morphs into ball form and spins in place, depending on when the button is pressed again, Sonic launches himself forward for 2/4/6 seconds, the first enemy he collides with takes 15/25/35 damage. |
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| 15 | - | 4: Chaos Blast - After a 1 second charge, Shadow creates an explosive aura around him that damages and pushes back enemies within a 3 tile AoE. |
| 15 | + | 4: Blue Tonardo - Sonic spins strong enough to create a whirlwind in an area, enemies within 5 tiles are dragged in and take damage. |
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| 17 | - | 5: Chaos Control - Shadow uses the chaos emerald's power to shortly manipulate time, causing all entities in the area to freeze for 3 seconds while Shadow teleports to the closest enemy near him. This can be used while binded. |
| 17 | + | 5: Sonic Flare - Sonic preforms a downwards kick and creates a small shockwave around himself, enemies within 2 tile range are knocked back. |
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| 19 | - | 6: Super Form - Shadow concentrates on the power of the chaos energy inside of him, granting him a temporary transformation into his super form. (STARTING COOLDOWN PLEASE) |
| 19 | + | 6: Super Form - Sonic concentrates on the power of the chaos energy inside of him, granting him a temporary transformation into his super form. (STARTING COOLDOWN PLEASE) |
| 20 | ||
| 21 | ~Super Form~ | |
| 22 | ||
| 23 | - | PASSIVE: Shadow has flight. |
| 23 | + | PASSIVE: Sonic has flight. |
| 24 | ||
| 25 | - | 1: Chaos Lance - Shadow fires one large spear projectile that pierces through multiple enemies, causing damage when passing through them. |
| 25 | + | 1: Super Sonic Boost - Sonic cloaks himself in a yellow aura before dashing forward at immense speeds, dashing into any enemies in his path and knocking them upwards, Sonic is also invulnerable to any projectiles during this. |
| 26 | ||
| 27 | - | 2: Chaos Burst - Shadow homes in on all enemies in a 5 tile AoE around him, using time-breaking speeds in order to combo them all and finishing by launching them into the air. |
| 27 | + | 2: Super Sonic Kick - Sonic rushes forward with a kick that knocks the first enemy hit backwards, they can collide with another enemy or a wall to take extra damage. If used in the air, this causes Sonic to kick down diagonally before causing a 3 tile shockwave around him. |
| 28 | ||
| 29 | - | 3: Chaos Magic - Shadow creates distorted space at all enemies within 5 tile range of him and also heals himself. |
| 29 | + | 3: White Blast - Sonic concentrates chaos energy into his hands before firing a white beam forward. |
| 30 | ||
| 31 | - | 4: Chaos Blast - Shadow channels a more powerful explosive aura around him that damages and pushes back enemies within a 5 tile AoE |
| 31 | + | 4: Yellow Tornado - Sonic spins and creates a stronger whirlwind that drags in enemies within 5 tiles and deals even more damage than before. |
| 32 | ||
| 33 | - | 5: Chaos Punishment - Shadow stops time for 5 seconds, every enemy is damaged at the beginning of the timestop and Shadow is able to move freely throughout the timer. This can be used while binded. |
| 33 | + | 5: Chaos Control - Sonic uses his chaos energy to stop time around himself, causing all entities to freeze for 5 seconds. This can be used while binded. |