Shadow74488

Sonic the Boringhog Draft

Sep 24th, 2018
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  1. Character Name: Sonic the Hedgehog
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  3. PASSIVE: Speed of Sound - Sonic's speed slowly increases over time however he is limited to a max Speed of 35.
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  7. PASSIVE: Ring Collector - After killing an enemy, Sonic recovers his ring count, regaining 50 HP everytime he gets a kill.
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  9. 1: Homing Attack - Sonic morphs into ball form before homing into the nearest enemy within 10 tiles, bouncing off of them and stunning them. Sonic can use this skill again to target another enemy within range, this move cannot target the same person again. If it's not used again within 2 seconds, it goes on cooldown.
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  11. 2: Sonic Meteor - Sonic jumps up then slams himself down in ball form, creating a shockwave in a 3 tile AoE around him, damaging and stunning enemies. If used in the air, Sonic just slams himself down.
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  13. 3: Spin Dash - Sonic morphs into ball form and spins in place, depending on when the button is pressed again, Sonic launches himself forward for 2/4/6 seconds, the first enemy he collides with takes 15/25/35 damage.
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  15. 4: Blue Tonardo - Sonic spins strong enough to create a whirlwind in an area, enemies within 5 tiles are dragged in and take damage.
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  17. 5: Sonic Flare - Sonic preforms a downwards kick and creates a small shockwave around himself, enemies within 2 tile range are knocked back.
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  19. 6: Super Form - Sonic concentrates on the power of the chaos energy inside of him, granting him a temporary transformation into his super form. (STARTING COOLDOWN PLEASE)
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  21. ~Super Form~
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  23. PASSIVE: Sonic has flight.
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  25. 1: Super Sonic Boost - Sonic cloaks himself in a yellow aura before dashing forward at immense speeds, dashing into any enemies in his path and knocking them upwards, Sonic is also invulnerable to any projectiles during this.
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  27. 2: Super Sonic Kick - Sonic rushes forward with a kick that knocks the first enemy hit backwards, they can collide with another enemy or a wall to take extra damage. If used in the air, this causes Sonic to kick down diagonally before causing a 3 tile shockwave around him.
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  29. 3: White Blast - Sonic concentrates chaos energy into his hands before firing a white beam forward.
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  31. 4: Yellow Tornado - Sonic spins and creates a stronger whirlwind that drags in enemies within 5 tiles and deals even more damage than before.
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  33. 5: Chaos Control - Sonic uses his chaos energy to stop time around himself, causing all entities to freeze for 5 seconds. This can be used while binded.
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