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1 | command /start: | |
2 | trigger: | |
3 | set {to} to "set" | |
4 | set {_slot} to 11 | |
5 | add "&eリゾート" to {vote::*} | |
6 | add "&7遺跡" to {vote::*} | |
7 | add "&5&lのろい&7&lの&4&lやかた" to {vote::*} | |
8 | add "&6皮猫区 來芽瑠公園" to {vote::*} | |
9 | add "&c&lHell" to {vote::*} | |
10 | add "&b&lIcicle Ruins" to {vote::*} | |
11 | add "&6家?" to {vote::*} | |
12 | add "&c団地" to {vote::*} | |
13 | add "&d懐かしい家の匂い" to {vote::*} | |
14 | add "&5野獣邸" to {vote::*} | |
15 | loop 3 times: | |
16 | set {_v} to random object of {vote::*} | |
17 | add {_v} to {vote.list::*} | |
18 | remove {_v} from {vote::*} | |
19 | loop all players: | |
20 | if {join.%loop-player%} is not set: | |
21 | close loop-player's inventory | |
22 | wait 5 seconds | |
23 | delete {to} | |
24 | loop all players: | |
25 | close loop-player's inventory | |
26 | delete {vote.list::*} | |
27 | delete {vote::*} | |
28 | on inventory click: | |
29 | inventory name of player's current inventory is "&aSelect a Map" | |
30 | if {to} is set: | |
31 | if clicked slot is between 9 and 17: | |
32 | cancel event | |
33 | on inventory close: | |
34 | wait a tick | |
35 | if {to} is set: | |
36 | set {_slot} to 11 | |
37 | open chest with 3 rows named "&aSelect a Map" to player | |
38 | wait a tick | |
39 | - | set slot 9 of player's current inventory to black stained glass pane |
39 | + | loop 9 times: |
40 | - | set slot 10 of player's current inventory to black stained glass pane |
40 | + | set slot loop-number + 8 of player's current inventory to black stained glass pane |
41 | - | set slot 12 of player's current inventory to black stained glass pane |
41 | + | |
42 | - | set slot 14 of player's current inventory to black stained glass pane |
42 | + | |
43 | - | set slot 16 of player's current inventory to black stained glass pane |
43 | + |