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| 1 | command /start: | |
| 2 | trigger: | |
| 3 | set {to} to "set"
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| 4 | set {_slot} to 11
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| 5 | add "&eリゾート" to {vote::*}
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| 6 | add "&7遺跡" to {vote::*}
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| 7 | add "&5&lのろい&7&lの&4&lやかた" to {vote::*}
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| 8 | add "&6皮猫区 來芽瑠公園" to {vote::*}
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| 9 | add "&c&lHell" to {vote::*}
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| 10 | add "&b&lIcicle Ruins" to {vote::*}
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| 11 | add "&6家?" to {vote::*}
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| 12 | add "&c団地" to {vote::*}
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| 13 | add "&d懐かしい家の匂い" to {vote::*}
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| 14 | add "&5野獣邸" to {vote::*}
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| 15 | loop 3 times: | |
| 16 | set {_v} to random object of {vote::*}
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| 17 | add {_v} to {vote.list::*}
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| 18 | remove {_v} from {vote::*}
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| 19 | loop all players: | |
| 20 | if {join.%loop-player%} is not set:
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| 21 | close loop-player's inventory | |
| 22 | wait 5 seconds | |
| 23 | delete {to}
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| 24 | loop all players: | |
| 25 | close loop-player's inventory | |
| 26 | delete {vote.list::*}
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| 27 | delete {vote::*}
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| 28 | on inventory click: | |
| 29 | inventory name of player's current inventory is "&aSelect a Map" | |
| 30 | if {to} is set:
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| 31 | if clicked slot is between 9 and 17: | |
| 32 | cancel event | |
| 33 | on inventory close: | |
| 34 | wait a tick | |
| 35 | if {to} is set:
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| 36 | set {_slot} to 11
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| 37 | open chest with 3 rows named "&aSelect a Map" to player | |
| 38 | wait a tick | |
| 39 | - | set slot 9 of player's current inventory to black stained glass pane |
| 39 | + | loop 9 times: |
| 40 | - | set slot 10 of player's current inventory to black stained glass pane |
| 40 | + | set slot loop-number + 8 of player's current inventory to black stained glass pane |
| 41 | - | set slot 12 of player's current inventory to black stained glass pane |
| 41 | + | |
| 42 | - | set slot 14 of player's current inventory to black stained glass pane |
| 42 | + | |
| 43 | - | set slot 16 of player's current inventory to black stained glass pane |
| 43 | + |