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Aug 20th, 2019
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  1. command /start:
  2. trigger:
  3. set {to} to "set"
  4. set {_slot} to 11
  5. add "&eリゾート" to {vote::*}
  6. add "&7遺跡" to {vote::*}
  7. add "&5&lのろい&7&lの&4&lやかた" to {vote::*}
  8. add "&6皮猫区 來芽瑠公園" to {vote::*}
  9. add "&c&lHell" to {vote::*}
  10. add "&b&lIcicle Ruins" to {vote::*}
  11. add "&6家?" to {vote::*}
  12. add "&c団地" to {vote::*}
  13. add "&d懐かしい家の匂い" to {vote::*}
  14. add "&5野獣邸" to {vote::*}
  15. loop 3 times:
  16. set {_v} to random object of {vote::*}
  17. add {_v} to {vote.list::*}
  18. remove {_v} from {vote::*}
  19. loop all players:
  20. if {join.%loop-player%} is not set:
  21. close loop-player's inventory
  22. wait 5 seconds
  23. delete {to}
  24. loop all players:
  25. close loop-player's inventory
  26. delete {vote.list::*}
  27. delete {vote::*}
  28. on inventory click:
  29. inventory name of player's current inventory is "&aSelect a Map"
  30. if {to} is set:
  31. if clicked slot is between 9 and 17:
  32. cancel event
  33. on inventory close:
  34. wait a tick
  35. if {to} is set:
  36. set {_slot} to 11
  37. open chest with 3 rows named "&aSelect a Map" to player
  38. wait a tick
  39. set slot 9 of player's current inventory to black stained glass pane
  40. set slot 10 of player's current inventory to black stained glass pane
  41. set slot 12 of player's current inventory to black stained glass pane
  42. set slot 14 of player's current inventory to black stained glass pane
  43. set slot 16 of player's current inventory to black stained glass pane
  44. set slot 17 of player's current inventory to black stained glass pane
  45. loop {vote.list::*}:
  46. set slot {_slot} of player's current inventory to crafting table named "%loop-value%"
  47. add 2 to {_slot}
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