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- command /start:
- trigger:
- set {to} to "set"
- set {_slot} to 11
- add "&eリゾート" to {vote::*}
- add "&7遺跡" to {vote::*}
- add "&5&lのろい&7&lの&4&lやかた" to {vote::*}
- add "&6皮猫区 來芽瑠公園" to {vote::*}
- add "&c&lHell" to {vote::*}
- add "&b&lIcicle Ruins" to {vote::*}
- add "&6家?" to {vote::*}
- add "&c団地" to {vote::*}
- add "&d懐かしい家の匂い" to {vote::*}
- add "&5野獣邸" to {vote::*}
- loop 3 times:
- set {_v} to random object of {vote::*}
- add {_v} to {vote.list::*}
- remove {_v} from {vote::*}
- loop all players:
- if {join.%loop-player%} is not set:
- close loop-player's inventory
- wait 5 seconds
- delete {to}
- loop all players:
- close loop-player's inventory
- delete {vote.list::*}
- delete {vote::*}
- on inventory click:
- inventory name of player's current inventory is "&aSelect a Map"
- if {to} is set:
- if clicked slot is between 9 and 17:
- cancel event
- on inventory close:
- wait a tick
- if {to} is set:
- set {_slot} to 11
- open chest with 3 rows named "&aSelect a Map" to player
- wait a tick
- loop 9 times:
- set slot loop-number + 8 of player's current inventory to black stained glass pane
- loop {vote.list::*}:
- set slot {_slot} of player's current inventory to crafting table named "%loop-value%"
- add 2 to {_slot}
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