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Valtar d'Cannith, Artificer of the Third Ring
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VALUE | ADVANTAGE ==========================================================
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=============================================================================
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======|=====================================================================
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ST 6(21); HT 10(25); IQ 13; DX 6(19)
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   0  | Human
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HP 6(21); FP 10(25); Will 13; Per 13(18); Speed 4(11); Move 0(14);  Dodge 8(18)
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  45  | Mark of Making 3
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  60  | +3 IQ
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DR (non-eyes): 33
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 -40  | -4 ST
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DR (eyes): 4
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 -80  | -4 DX
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ADVANTAGES: Mark of Making 3, Signature Gear (Various [see below]), Magery 3, Weapon Bond (Crankbow), Equipment Bond (Backpack Enchanter's Lab), Combat Reflexes, Status (House Cannith) 3, Magery +1 (Enchanting Only [-40%]), Quick Gadgeteer (Thaumaturgic Tinker Only [-25%])
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DISADVANTAGES: Bad Sight (Nearsighted), Quadraplegic (Mitigator (Wearing The Armour) [-70%])
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SKILLS: Hidden Lore (Magic Items) A/IQ - 13, Thaumatology VH/IQ - 13, Armoury (Body Armour) A/IQ - 13, Armoury (Ranged Weapons) A/IQ - 13, Hazardous Materials (Magical) A/IQ - 13, Research A/IQ-1 - 12, Speed-Reading A/IQ-1 - 12, Writing A/IQ-1 - 12, Crossbow E/DX+1 - 6(20), Smallsword A/DX-1 - 4(18), Alchemy A/IQ-3 - 10, Hiking A/HT-1 - 4(24), Climbing A/DX-1 - 4(18), Engineer (Gadgets) H/IQ-2 - 11, Engineer (Mining) H/IQ-2 - 11, Axe/MaceA/DX - 4(19), Language (Dragonic, Accented), Spells
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GEAR: Signature Gear, Backpack Enchanter's Lab, Deluxe Engineer Delver's Kit (sans crossbow/ammo/armour), SM+1 Very Fine Balanced Dwarven Mace, ID Papers, Travel Papers, 100 Residuum, $50
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 SPELLS (VH at IQ, H at IQ+1, +7 whilst Enchanting, +1 with personal tools) =
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Limbless Crankbow
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Skill: 30 (ACC included due to zero aim time)
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Damage: 7d+9 (5) imp with a 1d** [1d+2] cr ex follow-up
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    **Anyone injured by this explosion must make a HT-3 roll to avoid being stunned 
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        (Protected Hearing gives +5 on this roll, can roll again 1/sec to become unstunned)
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Range: 1800/3600
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RoF: 15
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Rcl: 2
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Shots: Inf
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Limbless Crankbow (Secondary Crossbow)
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Skill: 29 (ACC included due to zero aim time)
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Damage: 2d+2 Imp
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Range: 315/420
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RoF: 1
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Rcl: N/A
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Shots: 1(4)
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SM+1 Very Fine Balanced Dwarven Mace
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Skill: 21
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Reach: 1,2
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Damage: 4d+4 Cr
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Parry: 14U
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Dress Smallsword:
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Skill: 19
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Reach: C,1
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Damage: 2d Imp
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Parry: 13F
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=============================================================================
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 SPELLS (VH at IQ, H at IQ+1, +7 whilst Enchanting, +1 with personal tools) =
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=============================================================================
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Ignite Fire (H)
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Create Fire (H)
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Shape Fire (H)
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Fireball (H)
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Explosive Fireball (H)
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Purify Air (H)
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Itch (H)
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Sense Life (H)
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Seek Earth (H)
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Lend Energy (H)
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Recover Energy (H)
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Measurement (H)
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Tell Time (H)
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Light (H)
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Inspired Creation (H)
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Bane (H)
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Counterspell (H)
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Dispel Magic (H)
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Haste (H)
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Death Vision (H)
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Remove Enchantment (H)
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Material Enchantment (VH)
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Lesser Wish (VH)
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Power (H)
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Delay (H)
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Spell Stone (H)
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Spell Arrow (H)
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Magelock (H)
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Seek Water (H)
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Scroll (H)
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=============================================================================
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 SIGNATURE GEAR =============================================================
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=============================================================================
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  29  | Signature Gear (Limbless Crankbow with:
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      |   - Very Fine Balanced ST21 Pistol Crossbow
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      |   - Crossbow Sling
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      |   - Crossbow Scope
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      |   - Quick Aim 3
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  35  | Magery 3
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   6  | Magery +1 (Enchanting Only [-40%])
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  38  | Quick Gadgeteering (Thaumaturgic Tinker Only [-25%]
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   1  | Weapon Bond (Crankbow)
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   1  | Equipment Bond (Backpack Enchanter's Lab)
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  15  | Combat Reflexes
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  15  | Status (House Cannith) 3
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      | 
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 248  | TOTAL
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      | 
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======|=====================================================================
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VALUE | DISADVANTAGE =======================================================
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 -25  | Bad Sight (Nearsighted)
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 -24  | Quadraplegic (Mitigator (Wearing The Armour) [-70%])
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  -6  | -4 Move (Mitigator (Wearing The Armour) [-70%])
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      | 
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 -50  | TOTAL
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      | 
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VALUE | SKILL ==============================================================
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   2  | Hidden Lore (Magic Items) A/IQ
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   2  | Thaumatology VH/IQ (+1 for enchanting)
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   2  | Armoury (Body Armour) A/IQ
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   2  | Armoury (Ranged Weapons) A/IQ
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   1  | Hazardous Materials (Magical) A/IQ
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   1  | Research A/IQ-1
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   1  | Speed-Reading A/IQ-1
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   1  | Writing A/IQ-1
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   2  | Crossbow E/DX+1
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   1  | Smallsword A/DX-1
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   1  | Alchemy A/IQ-3
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   1  | Hiking A/HT-1
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   1  | Climbing A/DX-1
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   1  | Engineer (Mining) H/IQ-2
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   1  | Engineer (Gadgets) H/IQ-2
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   2  | Axe/Mace A/DX
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   4  | Language (Dragonic, Accented)
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      | 
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  22  | TOTAL
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      | 
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======|=====================================================================
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VALUE | SPELLS (VH at IQ-1, H at IQ) =======================================
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   1  | Ignite Fire (H)
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   1  | Create Fire (H)
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   1  | Shape Fire (H)
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   1  | Fireball (H)
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   1  | Explosive Fireball (H)
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   1  | Purify Air (H)
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   1  | Itch (H)
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   1  | Sense Life (H)
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   1  | Seek Earth (H)
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   1  | Lend Energy (H)
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   1  | Recover Energy (H)
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   1  | Measurement (H)
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   1  | Tell Time (H)
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   1  | Light (H)
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   1  | Inspired Creation (H)
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   1  | Bane (H)
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   1  | Counterspell (H)
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   1  | Dispel Magic (H)
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   1  | Haste (H)
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   1  | Death Vision (H)
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   1  | Remove Enchantment (H)
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   1  | Material Enchantment (VH)
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   1  | Lesser Wish (VH)
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   1  | Power (H)
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   1  | Delay (H)
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   1  | Spell Stone (H)
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   1  | Spell Arrow (H)
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   1  | Magelock (H)
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   1  | Seek Water (H)
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   1  | Scroll (H)
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      | 
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  30  | TOTAL
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      | 
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      |   - Cursed: Enchantments Can Only Be Used By Humans
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      |   - Note: DR 12+5 in all slots sans eyes
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      |
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PURCHASES LOGGED IN: https://pastebin.com/HSY8gK0K
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Character Points Gained: 0