ThenThereWereThings

Grand Artifice

Jul 29th, 2020 (edited)
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  1. ======|=====================================================================
  2. VALUE | ADVANTAGE ==========================================================
  3. ======|=====================================================================
  4. 0 | Human
  5. 45 | Mark of Making 3
  6. 60 | +3 IQ
  7. -40 | -4 ST
  8. -80 | -4 DX
  9. 29 | Signature Gear (Limbless Crankbow with:
  10. | - Very Fine Balanced ST21 Pistol Crossbow
  11. | - Crossbow Sling
  12. | - Crossbow Scope
  13. | - Quick Aim 3
  14. | - Accuracy +3
  15. | - Puissance +3
  16. | - Penetrating Weapon (5)
  17. | - Shatterproof
  18. | - Orichalcum Missiles
  19. | - Arrow {7*}
  20. | - Semi-Auto Magic {10*}
  21. | - Far Spell {2} (one for Arrow, one for Poltergeist)
  22. | - Concussion (Touch-range w/0.5 second delay)
  23. | - Explode (0.5 second delay) {4}
  24. | - Link
  25. | - Flaming Weapon
  26. | - Icy Weapon
  27. | - Lightning Weapon
  28. | - Cursed: Enchantments Can Only Be Used By Humans
  29. | - Cursed: Burden
  30. | - Components with Energy costs have dedicated Power enchantments (noted in braces)
  31. | - *Effective, actual reduced by three due to Cannith Focus Item
  32. 37 | Signature Gear (Middle Armour Suit:
  33. | - Fine Hardened Heavy Dragonhide 4 Leather Suit w/Boots + Gorget + Face Mask in material
  34. | - Shatterproof
  35. | - Lighten (50%)
  36. | - Grace 5
  37. | - Might 5
  38. | - Vigor 5
  39. | - Alertness 5
  40. | - Haste 3
  41. | - Jump 6
  42. | - Cursed: Permanent Implant
  43. | - Cursed: Must Be Worn As Middle Armour Layer
  44. | - Cursed: Enchantments Can Only Be Used By Humans
  45. | - Note: DR 7 in all slots sans eyes, weight of 11)
  46. 30 | Signature Gear (Corrective Glasses with:
  47. | - Identify Spell
  48. | - Dedicated Power Enchantment 2
  49. | - Mage Sight
  50. | - Dedicated Power Enchantment 3
  51. | - Analyze Magic
  52. | - Dedicated Power Enchantment 8
  53. | - Bright Vision
  54. | - Dedicated Power Enchantment 2
  55. | - Infravision
  56. | - Dedicated Power Enchantment 3
  57. | - Dark Vision
  58. | - Dedicated Power Enchantment 5
  59. | - Hawk Vision 2
  60. | - Dedicated Power Enchantment 4
  61. | - Small Vision
  62. | - Dedicated Power Enchantment 4
  63. | - Fortify +3
  64. | - Shatterproof
  65. | - Cursed: Enchantments Permanent Implant
  66. | - Cursed: Can Only Be Used By Humans
  67. | - Note: DR 1+3)
  68. 24 | Signature Gear (Inner Armour Suit:
  69. | - Full-body suit of Fine Essential Livingwood armour (covers all locations sans eyes, high weight)
  70. | - Shatterproof
  71. | - Lighten (50%)
  72. | - Grace 5
  73. | - Might 5
  74. | - Vigor 5
  75. | - Resist Pain
  76. | - Hold Breath
  77. | - Cursed: Permanent Implant
  78. | - Cursed: Must Be Worn As Bottom Armour Layer
  79. | - Cursed: Enchantments Can Only Be Used By Humans
  80. | - Note: DR 9 in all slots sans eyes
  81. 37 | Signature Gear (Outer Armour Suit:
  82. | - Full-body suit of Fine Dwarven 3 Bronze Heavy Plate
  83. | - Shatterproof
  84. | - Lighten (50%)
  85. | - Grace 5
  86. | - Might 5
  87. | - Vigor 5
  88. | - Fortify +5
  89. | - Permanent Utter Wall
  90. | - Cursed: Permanent Implant
  91. | - Cursed: Must Be Worn As Outer Armour Layer
  92. | - Cursed: Enchantments Can Only Be Used By Humans
  93. | - Note: DR 12+5 in all slots sans eyes
  94. 35 | Magery 3
  95. 6 | Magery +1 (Enchanting Only [-40%])
  96. 38 | Quick Gadgeteering (Thaumaturgic Tinker Only [-25%]
  97. 1 | Weapon Bond (Crankbow)
  98. 1 | Equipment Bond (Backpack Enchanter's Lab)
  99. 15 | Combat Reflexes
  100. 15 | Status (House Cannith) 3
  101. |
  102. 248 | TOTAL
  103. |
  104. ======|=====================================================================
  105. VALUE | DISADVANTAGE =======================================================
  106. ======|=====================================================================
  107. -25 | Bad Sight (Nearsighted)
  108. -24 | Quadraplegic (Mitigator (Wearing The Armour) [-70%])
  109. -6 | -4 Move (Mitigator (Wearing The Armour) [-70%])
  110. |
  111. -50 | TOTAL
  112. |
  113. ======|=====================================================================
  114. VALUE | SKILL ==============================================================
  115. ======|=====================================================================
  116. 2 | Hidden Lore (Magic Items) A/IQ
  117. 2 | Thaumatology VH/IQ (+1 for enchanting)
  118. 2 | Armoury (Body Armour) A/IQ
  119. 2 | Armoury (Ranged Weapons) A/IQ
  120. 1 | Hazardous Materials (Magical) A/IQ
  121. 1 | Research A/IQ-1
  122. 1 | Speed-Reading A/IQ-1
  123. 1 | Writing A/IQ-1
  124. 2 | Crossbow E/DX+1
  125. 1 | Smallsword A/DX-1
  126. 1 | Alchemy A/IQ-3
  127. 1 | Hiking A/HT-1
  128. 1 | Climbing A/DX-1
  129. 1 | Engineer (Mining) H/IQ-2
  130. 1 | Engineer (Gadgets) H/IQ-2
  131. 2 | Axe/Mace A/DX
  132. 4 | Language (Dragonic, Accented)
  133. |
  134. 22 | TOTAL
  135. |
  136. ======|=====================================================================
  137. VALUE | SPELLS (VH at IQ-1, H at IQ) =======================================
  138. ======|=====================================================================
  139. 1 | Ignite Fire (H)
  140. 1 | Create Fire (H)
  141. 1 | Shape Fire (H)
  142. 1 | Fireball (H)
  143. 1 | Explosive Fireball (H)
  144. 1 | Purify Air (H)
  145. 1 | Itch (H)
  146. 1 | Sense Life (H)
  147. 1 | Seek Earth (H)
  148. 1 | Lend Energy (H)
  149. 1 | Recover Energy (H)
  150. 1 | Measurement (H)
  151. 1 | Tell Time (H)
  152. 1 | Light (H)
  153. 1 | Inspired Creation (H)
  154. 1 | Bane (H)
  155. 1 | Counterspell (H)
  156. 1 | Dispel Magic (H)
  157. 1 | Haste (H)
  158. 1 | Death Vision (H)
  159. 1 | Remove Enchantment (H)
  160. 1 | Material Enchantment (VH)
  161. 1 | Lesser Wish (VH)
  162. 1 | Power (H)
  163. 1 | Delay (H)
  164. 1 | Spell Stone (H)
  165. 1 | Spell Arrow (H)
  166. 1 | Magelock (H)
  167. 1 | Seek Water (H)
  168. 1 | Scroll (H)
  169. |
  170. 30 | TOTAL
  171. |
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