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-CHARACTER OVERVIEW-
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Burst Sheet
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Name: Andromeda Allegra
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Name: ??? "Siren Tyde"
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Age: 31
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Age: 24
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-INFO-
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Birthplace: Moscow, Russia
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Birthplace: ???
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Date of Birth: March 12th
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Date of Birth:December 29th
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Nationality: Caucasian
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Nationality: Mixed Race Caucasian/Asian.
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Sexuality: Heterosexual
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Sexuality: ???
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Religion/Beliefs: Atheist
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Religion/Beliefs: ???
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Favourite Colour: Gold
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Favourite Colour: Purple
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Favourite Food: Candy
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Favourite Food: Crab
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Favourite Number: 847
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Favourite Number: 13
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Hobbies: Unknown
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Hobbies: Racing, Swimming.
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Professions: Philanthropist.
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Professions: Assassin, Bodyguard, Personal Assistant.
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Likes: Unknown
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Likes: ???
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Dislikes: Unknown
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Dislikes: ???
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Personality: Air headed and and narcissistic, but still sweet and caring.
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Personality: Calm but ruthless when necessary. Has a strong sense of whats right.
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-APPEARANCE-
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Height: 5"8
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Height: 5"7
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Hair Colour: Light Brown
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Hair Colour: Dark Brown(Coloured purple)
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-STATS[Level: 1]-                                                                      
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HP/Aura:15,000
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HP/Aura:17,000(18,700 with armour boost)
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Strength:1                                                              
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Strength:8                                                              
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Magic:10                                                           
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Magic:9                                                           
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Physical Defence:6                               
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Physical Defence:7                               
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Mana Power:5000                                                             
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Mana Power:5000                                                              
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Wisdom:7  
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Wisdom:9  
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Intelligence:9                                      
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Intelligence:7                                      
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Stamina:10                                                
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Stamina:6                                                
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Movement Speed:1                                            
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Movement Speed:7                                            
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Stealth:1
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Stealth:10
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-GEAR-
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None
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Disguise Kit
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E(Effect):Can be used to obscure the users true identity. Once revealed loses all effect.
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Power-Ups: Doubles Stealth
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None
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-MAGIC-
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Mace/Flail
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T(Type): Life[Marked]
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E(Effect):A Mace that also functions as a flail for close and long distant attacks.
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E(Effect): User cannot be killed as long as their body has the mark. If they receive fatal amounts of damage they will go into stasis
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Power-ups: +5 physical strength/defence, -5 speed and stealth, -2 stamina.
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until they can recover.
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R(Recoil): TBC
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Sniper Rifle + Scope + Silencer
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E(Effect): A rifle that allows the user to attack from a long distance
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-PASSIVE-
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Power-ups: +50 Physical Strength (when firing). -5 Speed, Defence, Magical Defence.
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Passive- Immortal Coil
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E(Effect): The Secondary Effects of enemy spells are negated. The Enemy cannot debuff or status the user.
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Automatic Machine Gun
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R(Recoil): User cannot have their stats increased by magic of any kind (does not apply to items).
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E(Effect): A machine gun that allows the user to shoot multiple shots quickly.
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Power-ups: +10 Physical Strength (when firing). -5 All stats except strength. 50% accuracy.
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-BASIC SPELLS-
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Five if you do not wield weapons, four if you do.
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Handgun + Silencer
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E(Effect): A gun that the user can use, Contains regular bullets but can be used to fire bolts of magical energy.
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Basic Spell One- "Natures Call"
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Power-ups: +5 Physical Strength -2 Stealth.
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E(Effect): The user grants life to the nearest plant causing them to rapidly grow into a huge tree which shields the user. If the target makes contact they lose 10% of their health.
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D(Damage):10% of CURRENT Aura If contact is made
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BURST MAGIC: Cascade Water
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C(Cost): 200
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R(Recoil/Drawback): Takes 10 seconds for the tree to disappear after summoned in which the user cant attack again. Cannot be used twice in a row
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PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
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Basic Spell Two- Soaring Skies
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Passive- Groundswell
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E(Effect): User calls upon the giant Eagle named Spark (because "Both it and the actual spark are dumb animals") to fly them into the sky and fly them around. If anyone attacks the user the bird will attack them whilst they fly.
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E(Effect): When at less than half HP, users water attacks are boosted by 50%.
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C(Cost): 250
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BASIC SPELLS: Five if you do not wield weapons, four if you do.
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R(Recoil/Drawback): takes 1 min for the spell to charge and the bird to appear. Morgana cannot use any other spell whilst flying.
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Basic Spell One- Emaciate (Only in Human Form)
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Basic Spell Three- Creature Clash
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E(Effect): The user twirls their mace around, anyone who is hit has their physical defence reduced by 1/3.
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E(Effect): The user summons a dangerous animal to do their bidding; The user can only summon an animal smaller than them.
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D(Damage): Mid
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C(Cost): 400
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R(Recoil/Drawback): takes 15 seconds for the user to stop the attack and in this time they cannot attack again
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R(Recoil/Drawback): The user is in control over the creature and cannot move until the creature has attacked.
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Basic Spell Two- Foam Shroud
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Basic Spell Four- Vitality Whip
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E(Effect): The user sprays foam around them which serves as a substitute for any incoming attack
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E(Effect): The user swipes at the target with life energy which shocks them rendering them immobile for 30 seconds. The user can continue whipping the target unless its blocked or they miss. Can Deflect incoming attacks instead of doing damage.
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D(Damage):-
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D(Damage):First hit is always Low damage. Continued Hits = Mid
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C(Cost): 300
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R(Recoil/Drawback): Can only be used 3 times a battle
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R(Recoil/Drawback): If the attack misses or is blocked then the user cannot attack again for 30 seconds
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Basic Spell Three- Oceans Fountain
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Basic Spell Five (Only w/o weapon)- Energy Slash
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E(Effect): The user restores their HP by 50%, Mana by 5% and all stats drops are undone. The Effects are Doubled in rain, The effects are Trebled in storms. Fails in Extremely dry or hot temperatures.
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E(Effect): The user channels their energy into a quick wave of energy that they throw at the target which either does damage or negates an incoming attack
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D(Damage):-
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D(Damage): Mid/None if it hits another spell
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C(Cost):100
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R(Recoil/Drawback): Takes 30 seconds to charge
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R(Recoil/Drawback): can only be used twice in a row before the cost starts to triple.
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Basic Spell Four (Only w/o weapon)- Bosun's Sword
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-SECRET ARTS-
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E(Effect): the user creates a sword out of compressed water which can cut through any material
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Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
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C(Cost):450
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Secret Art One- Life's Emissary
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R(Recoil/Drawback): if the sword is struck by an attack it will break instantly
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E(Effect): The user calls upon angelic like spirits which will swarm the field which will fly at enemies doing large damage to them. If someone who is an enemy of the user makes contact with them their magical strength will be lowered by 50% and if an ally makes contact with them their magical strength will be boosted by 50%
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D(Damage): Extreme
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Basic Spell Five- Tides Wrath
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E(Effect): The battlefield is swamped with water powering up spells: healing moves heal 50% more, attacks do 50% more damage
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R(Recoil/Drawback): Takes 30 seconds to charge. Can only be used once per battle
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D(Damage):Low
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Secret Art Two- Life Flash
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R(Recoil/Drawback): Can only be used twice.
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E(Effect): The user strikes the target with a bright burning flash of light which does high damage. As well as that the spell can force the target to have a flashback to the worst parts of their lives immobilising them for 5 seconds and lowering speed by 50%.
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D(Damage): Mid
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Basic Burst Spell- Transportation
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C(Cost): 600
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E(Effect): The user picks up heavy or dangerous objects with a stream of water and crashes them into the target.
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R(Recoil/Drawback): If the user closes their eyes when the attack hits them the secondary effect will be negated
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C(Cost): 300
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Secret Art Three- Carnivorous Creation
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R(Recoil/Drawback): Takes 30 seconds to charge
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E(Effect): The user places both hands on the ground and restores a once dead dinosaur to life and commands it to attack the enemies.
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C(Cost): 700
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SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
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R(Recoil/Drawback): Takes 30 seconds to charge and if the user loses focus the spell will fail. Can only be used once per battle and only one dinosaur can be active at any one time.
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Secret Art One- “[name here]”
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Giganotosaurus-
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E(Effect):
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HP/Aura: 1000
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D(Damage):
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Strength: 20                                                                                    
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C(Cost):
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Defence: 4                                                                                                                                                                            
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R(Recoil/Drawback):
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Speed: 6
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The strongest of the three summon-able dinosaurs. Its large serrated teeth inflict near fatal damage when it attacks.
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Secret Art Two- “[name here]”
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D(Damage): Extreme-KO          
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E(Effect):
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R(Recoil/Drawback): Due to its small arms if its knocked over it wont be able to get back up easily and whilst it can do huge damage with its large jaw it has very poor accuracy and can be easily dodged.                                                
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D(Damage):
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C(Cost):
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Stegosaurus-
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R(Recoil/Drawback):
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HP/Aura: 1000
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Strength: 8                                                                                    
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Secret Art Three- “[name here]”
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Defence: 20                                                                                                                                                                          
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E(Effect):
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Speed: 2
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D(Damage):
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The most defensive of the three, its body is covered in armoured plates that make it impervious to any physical attack and the fins on its back absorb magic. The only way to damage it is to attack its underside or its head- a strong blow to the head is fatal. On its tail it has four huge spikes that while it has very poor accuracy can impale someone or send them crashing to the ground. The user and their allies can ride in between the fins on its back and while they are on its back their defences are 2x.
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C(Cost):
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R(Recoil/Drawback):
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Allosaurus-
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Secret Art Four (Only w/o weapon)- Whirlpool Wipe out
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HP/Aura: 1000
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E(Effect): using the last of their strength the user creates a huge whirlpool to fight without using a weapon
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Strength: 15                                                                                  
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Defence: 5                                                                                                                                                                            
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Speed: 10
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R(Recoil/Drawback): Can only be used once
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Of the three this is the most statistically balanced and has good speed and physical strength. And is fast and strong enough to chase targets across the battlefield.
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D(Damage): High
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Secret Burst Art:
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R(Recoil/Drawback): It has low stamina so while its fast it cannot chase a target for long and whilst its jaw is relatively strong it cant inflict extreme damage.
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E(Effect):
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D(Damage):
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Secret Art Four- Life's Essence
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C(Cost):
136+
E(Effect): The user grants life to something healing it or bringing it back to life if its dead. For allies and the user this spell is used to recover 50% Health and 10% mana
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R(Recoil):
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D(Damage):None/ KO on undead things
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C(Cost):400
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R(Recoil/Drawback): Lowers stamina by 10% every time its used which
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Forbidden Art One- "Riptide"
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E(Effect): Can only be used when tides wrath is in effect: The user draws back the water rapidly dragging anyone on the battlefield underwater and smashing them against the ground. The Targets will lose any held items in the lurch during this process.
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-FORBIDDEN ARTS-
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C(Cost):600
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Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
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R(Recoil/Drawback): Two time use
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Forbidden Art One- Goddesses Foray
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Forbidden Spell Two- "Scorching Ocean"
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E(Effect): The user grows angelic wings and fly's across the battle field quickly snatching life energy from any target she makes contact with. Snatching 20% of their health and 10% of their mana which they can use to restore their health.
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E(Effect): Geysers burst from the ground hitting the targets with scalding hot water leaving them with a burn, unavoidable
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C(Cost): 600
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C(Cost): 750
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R(Recoil/Drawback): Stamina is decreased by 30% every time this is used.
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R(Recoil/Drawback): 1 minute cool down.
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Forbidden Art Two- Deities Deluge
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Forbidden Art Three- “[name here]”
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E(Effect): The user calls upon god like power to bring a huge rainstorm which washes away the battlefield and floods everything.
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E(Effect):
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D(Damage):High
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D(Damage):
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C(Cost):800
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C(Cost):
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R(Recoil/Drawback):Can only be used once per battle
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R(Recoil/Drawback):
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Forbidden Art Three- Heavenly Inferno
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Forbidden Art Four- “[name here]”
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E(Effect): The user calls upon god like power to make fire balls strike all over the battle field incinerating everything. The fireballs explode on contact.
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E(Effect):
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D(Damage):
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C(Cost):800
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C(Cost):
162+
R(Recoil/Drawback): takes a minute to charge. Lowers Magic by 10%
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R(Recoil/Drawback):
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Forbidden Art Four- Skies Volley
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Forbidden Burst Art- "Shadow Wave"
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E(Effect): The user unleashes their second strongest attack in an attempt to wipe out the entire battlefield. They channel their life magic into the sky creating a large catastrophic meteor shower to fall upon the ground. The attack itself takes a minute to charge in which time the user will drain the surrounding environment of its life energy to power the attack. Unavoidable.
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E(Effect): A huge dark aura bursts from the user causing water to form a huge wave that crash's down on the targets from behind.
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D(Damage): Extreme/ If direct hit then KO
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D(Damage):Extreme AF
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C(Cost):1000
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C(Cost):2000 mana
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R(Recoil/Drawback): If the user is attacked while casting the spell then the 1 minute charge time resets.
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R(Recoil/Drawback):if a miss then you lose all your mana power and 25% of your original stats
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-ULTIMATE MOVE-
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ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
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BANNED-As of normal fights, only story line fights may use Ultimate arts.
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Ultimate Move- “Liquify”
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E(Effect): User channels all their control of water onto the target imploding the water that makes up their body, reducing them to liquid.
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Ultimate Move- Aura's Ascent
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D(Damage): Instant Death
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E(Effect): The user retracts the life energy from everyone she chooses killing them. She then channels the energy into the sky and brings it crashing down on their bodies completely vaporising them for good measure.
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C(Cost):All Mana
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D(Damage): Total Destruction
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R(Recoil/Drawback):24 hour cool down.
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C(Cost): All remaining Mana
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R(Recoil/Drawback): Stamina and Magical Strength are lowered by 50%
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TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
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-TAKEOVER-
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Takeover- “Piscapien Form”
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A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
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E(Effect): User transforms into a mermaid like creature, stats are halved on land, doubled in water.
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D(Damage):-
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Takeover- "Lifes Creation"
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C(Cost):None
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E(Effect): The user channels their life energy to transform into any creature living or dead that once existed. Anything close to the user while they transform will be struck by powerful magic knocking them away. Anyone who gets too close to the user while they transform will have their life energy drained.
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R(Recoil/Drawback): Stats are halved when not in water. User must be at 1/4th of hp to transform.
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C(Cost):50
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Burst Takeover- "Waters Ward"
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R(Recoil/Drawback): User is bound by the restrictions of the creature they pick.
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E(Effect): Two swirling streams of water rotate around the user like a shield protecting them from most damage. The user can raise and lower them to their command. Reduces damage from all attacks by 50%.
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D(Damage): None
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Overdrive - Aeons Light
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C(Cost):None
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E: The user glows and transforms with life energy giving them heavenly armour and doubling magical strength and physical defence and raises the magical strength of all allies on the field by 50%
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R(Recoil/Drawback):User has to have taken damage to be able to use this takeover.
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R: Speed and Stealth are decreased by 30%
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Overdrive - “Deity of the Seas”
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Overdrive Art - Aeons Wrath
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E: The user is covered in a watery armour that boosts both defences and strengths by 50%
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E: The armour gained from Aeons Light overdrive is pulled off the user and torpedoed at the target by life magic impaling them. A direct hit will knock someone out. Speed and Stamina return to normal once the user loses the armour.
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R: Lowers stealth, speed and stamina by 50%
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D: Extreme-KO
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R: Physical Defence is halved
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Overdriven Art - “Water Cataclysm”
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C: 1000
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E: The user channels all of their power and all the water in the area towards the battle field submerging it in water and creating a massive water twister in the middle destroying everything it touches.
198+
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D: Extreme
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UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you- None.
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R: the user cannot create or use any water based spells for the rest of the battle
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C: 2/3rds of remaining Mana
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Burst Overdrive-"Dark Empress of the Seven Oceans"
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E(Effect): The user transforms into a giant Dragon that absorbs all water around them replenishing health and strength.
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Power-Ups:
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C(Cost):5000 Mana
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R(Recoil/Drawback): Ranged attacks against the user do double damage.
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