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- -CHARACTER OVERVIEW-
- Name: Andromeda Allegra
- Age: 31
- -INFO-
- Birthplace: Moscow, Russia
- Date of Birth: March 12th
- Nationality: Caucasian
- Sexuality: Heterosexual
- Religion/Beliefs: Atheist
- Favourite Colour: Gold
- Favourite Food: Candy
- Favourite Number: 847
- Hobbies: Unknown
- Professions: Philanthropist.
- Likes: Unknown
- Dislikes: Unknown
- Personality: Air headed and and narcissistic, but still sweet and caring.
- -APPEARANCE-
- Height: 5"8
- Hair Colour: Light Brown
- Eye colour: Red
- -STATS[Level: 1]-
- HP/Aura:15,000
- Strength:1
- Magic:10
- Physical Defence:6
- Magical Defence:9
- Mana Power:5000
- Wisdom:7
- Intelligence:9
- Stamina:10
- Movement Speed:1
- Stealth:1
- -GEAR-
- None
- -WEAPONRY-
- None
- -MAGIC-
- T(Type): Life[Marked]
- E(Effect): User cannot be killed as long as their body has the mark. If they receive fatal amounts of damage they will go into stasis
- until they can recover.
- R(Recoil): TBC
- -PASSIVE-
- Passive- Immortal Coil
- E(Effect): The Secondary Effects of enemy spells are negated. The Enemy cannot debuff or status the user.
- R(Recoil): User cannot have their stats increased by magic of any kind (does not apply to items).
- -BASIC SPELLS-
- Five if you do not wield weapons, four if you do.
- Basic Spell One- "Natures Call"
- E(Effect): The user grants life to the nearest plant causing them to rapidly grow into a huge tree which shields the user. If the target makes contact they lose 10% of their health.
- D(Damage):10% of CURRENT Aura If contact is made
- C(Cost): 200
- R(Recoil/Drawback): Takes 10 seconds for the tree to disappear after summoned in which the user cant attack again. Cannot be used twice in a row
- Basic Spell Two- Soaring Skies
- E(Effect): User calls upon the giant Eagle named Spark (because "Both it and the actual spark are dumb animals") to fly them into the sky and fly them around. If anyone attacks the user the bird will attack them whilst they fly.
- D(Damage): Mid
- C(Cost): 250
- R(Recoil/Drawback): takes 1 min for the spell to charge and the bird to appear. Morgana cannot use any other spell whilst flying.
- Basic Spell Three- Creature Clash
- E(Effect): The user summons a dangerous animal to do their bidding; The user can only summon an animal smaller than them.
- D(Damage): Mid
- C(Cost): 400
- R(Recoil/Drawback): The user is in control over the creature and cannot move until the creature has attacked.
- Basic Spell Four- Vitality Whip
- E(Effect): The user swipes at the target with life energy which shocks them rendering them immobile for 30 seconds. The user can continue whipping the target unless its blocked or they miss. Can Deflect incoming attacks instead of doing damage.
- D(Damage):First hit is always Low damage. Continued Hits = Mid
- C(Cost): 400
- R(Recoil/Drawback): If the attack misses or is blocked then the user cannot attack again for 30 seconds
- Basic Spell Five (Only w/o weapon)- Energy Slash
- E(Effect): The user channels their energy into a quick wave of energy that they throw at the target which either does damage or negates an incoming attack
- D(Damage): Mid/None if it hits another spell
- C(Cost):100
- R(Recoil/Drawback): can only be used twice in a row before the cost starts to triple.
- -SECRET ARTS-
- Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
- Secret Art One- Life's Emissary
- E(Effect): The user calls upon angelic like spirits which will swarm the field which will fly at enemies doing large damage to them. If someone who is an enemy of the user makes contact with them their magical strength will be lowered by 50% and if an ally makes contact with them their magical strength will be boosted by 50%
- D(Damage): Extreme
- C(Cost): 500
- R(Recoil/Drawback): Takes 30 seconds to charge. Can only be used once per battle
- Secret Art Two- Life Flash
- E(Effect): The user strikes the target with a bright burning flash of light which does high damage. As well as that the spell can force the target to have a flashback to the worst parts of their lives immobilising them for 5 seconds and lowering speed by 50%.
- D(Damage): Mid
- C(Cost): 600
- R(Recoil/Drawback): If the user closes their eyes when the attack hits them the secondary effect will be negated
- Secret Art Three- Carnivorous Creation
- E(Effect): The user places both hands on the ground and restores a once dead dinosaur to life and commands it to attack the enemies.
- C(Cost): 700
- R(Recoil/Drawback): Takes 30 seconds to charge and if the user loses focus the spell will fail. Can only be used once per battle and only one dinosaur can be active at any one time.
- Giganotosaurus-
- HP/Aura: 1000
- Strength: 20
- Defence: 4
- Speed: 6
- The strongest of the three summon-able dinosaurs. Its large serrated teeth inflict near fatal damage when it attacks.
- D(Damage): Extreme-KO
- R(Recoil/Drawback): Due to its small arms if its knocked over it wont be able to get back up easily and whilst it can do huge damage with its large jaw it has very poor accuracy and can be easily dodged.
- Stegosaurus-
- HP/Aura: 1000
- Strength: 8
- Defence: 20
- Speed: 2
- The most defensive of the three, its body is covered in armoured plates that make it impervious to any physical attack and the fins on its back absorb magic. The only way to damage it is to attack its underside or its head- a strong blow to the head is fatal. On its tail it has four huge spikes that while it has very poor accuracy can impale someone or send them crashing to the ground. The user and their allies can ride in between the fins on its back and while they are on its back their defences are 2x.
- D(Damage): Mid
- Allosaurus-
- HP/Aura: 1000
- Strength: 15
- Defence: 5
- Speed: 10
- Of the three this is the most statistically balanced and has good speed and physical strength. And is fast and strong enough to chase targets across the battlefield.
- D(Damage): High
- R(Recoil/Drawback): It has low stamina so while its fast it cannot chase a target for long and whilst its jaw is relatively strong it cant inflict extreme damage.
- Secret Art Four- Life's Essence
- E(Effect): The user grants life to something healing it or bringing it back to life if its dead. For allies and the user this spell is used to recover 50% Health and 10% mana
- D(Damage):None/ KO on undead things
- C(Cost):400
- R(Recoil/Drawback): Lowers stamina by 10% every time its used which
- FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
- -FORBIDDEN ARTS-
- Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
- Forbidden Art One- Goddesses Foray
- E(Effect): The user grows angelic wings and fly's across the battle field quickly snatching life energy from any target she makes contact with. Snatching 20% of their health and 10% of their mana which they can use to restore their health.
- D(Damage): High
- C(Cost): 600
- R(Recoil/Drawback): Stamina is decreased by 30% every time this is used.
- Forbidden Art Two- Deities Deluge
- E(Effect): The user calls upon god like power to bring a huge rainstorm which washes away the battlefield and floods everything.
- D(Damage):High
- C(Cost):800
- R(Recoil/Drawback):Can only be used once per battle
- Forbidden Art Three- Heavenly Inferno
- E(Effect): The user calls upon god like power to make fire balls strike all over the battle field incinerating everything. The fireballs explode on contact.
- D(Damage):Extreme
- C(Cost):800
- R(Recoil/Drawback): takes a minute to charge. Lowers Magic by 10%
- Forbidden Art Four- Skies Volley
- E(Effect): The user unleashes their second strongest attack in an attempt to wipe out the entire battlefield. They channel their life magic into the sky creating a large catastrophic meteor shower to fall upon the ground. The attack itself takes a minute to charge in which time the user will drain the surrounding environment of its life energy to power the attack. Unavoidable.
- D(Damage): Extreme/ If direct hit then KO
- C(Cost):1000
- R(Recoil/Drawback): If the user is attacked while casting the spell then the 1 minute charge time resets.
- -ULTIMATE MOVE-
- The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
- BANNED-As of normal fights, only story line fights may use Ultimate arts.
- Ultimate Move- Aura's Ascent
- E(Effect): The user retracts the life energy from everyone she chooses killing them. She then channels the energy into the sky and brings it crashing down on their bodies completely vaporising them for good measure.
- D(Damage): Total Destruction
- C(Cost): All remaining Mana
- R(Recoil/Drawback): Stamina and Magical Strength are lowered by 50%
- -TAKEOVER-
- A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
- Takeover- "Lifes Creation"
- E(Effect): The user channels their life energy to transform into any creature living or dead that once existed. Anything close to the user while they transform will be struck by powerful magic knocking them away. Anyone who gets too close to the user while they transform will have their life energy drained.
- D(Damage):Extreme
- C(Cost):50
- R(Recoil/Drawback): User is bound by the restrictions of the creature they pick.
- Overdrive - Aeons Light
- E: The user glows and transforms with life energy giving them heavenly armour and doubling magical strength and physical defence and raises the magical strength of all allies on the field by 50%
- R: Speed and Stealth are decreased by 30%
- Overdrive Art - Aeons Wrath
- E: The armour gained from Aeons Light overdrive is pulled off the user and torpedoed at the target by life magic impaling them. A direct hit will knock someone out. Speed and Stamina return to normal once the user loses the armour.
- D: Extreme-KO
- R: Physical Defence is halved
- C: 1000
- UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you- None.
- Equipment: They can be related to your character or just what they pick up over time.
- Equipment:
- E:
- Power-Ups:
- Extra Spells(Optional)
- ~~~~~~~~~~~~~~~~~~~~~~
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