AmazingAggron

Siren RP Sheet 2

May 17th, 2018
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  1. -CHARACTER OVERVIEW-
  2. Burst Sheet
  3.  
  4. Name: ??? "Siren Tyde"
  5. Age: 24
  6.  
  7. -INFO-
  8. Birthplace: ???
  9. Date of Birth:December 29th
  10. Nationality: Mixed Race Caucasian/Asian.
  11. Sexuality: ???
  12. Religion/Beliefs: ???
  13. Favourite Colour: Purple
  14. Favourite Food: Crab
  15. Favourite Number: 13
  16. Hobbies: Racing, Swimming.
  17. Professions: Assassin, Bodyguard, Personal Assistant.
  18. Likes: ???
  19. Dislikes: ???
  20. Personality: Calm but ruthless when necessary. Has a strong sense of whats right.
  21.  
  22. -APPEARANCE-
  23. Height: 5"7
  24. Hair Colour: Dark Brown(Coloured purple)
  25. Eye colour: Red
  26.  
  27. -STATS[Level: 1]-
  28. HP/Aura:17,000(18,700 with armour boost)
  29. Strength:8
  30. Magic:9
  31. Physical Defence:7
  32. Magical Defence:9
  33. Mana Power:5000
  34. Wisdom:9
  35. Intelligence:7
  36. Stamina:6
  37. Movement Speed:7
  38. Stealth:10
  39.  
  40. -GEAR-
  41. Disguise Kit
  42. E(Effect):Can be used to obscure the users true identity. Once revealed loses all effect.
  43. Power-Ups: Doubles Stealth
  44.  
  45. -WEAPONRY-
  46. Mace/Flail
  47. E(Effect):A Mace that also functions as a flail for close and long distant attacks.
  48. Power-ups: +5 physical strength/defence, -5 speed and stealth, -2 stamina.
  49.  
  50. Sniper Rifle + Scope + Silencer
  51. E(Effect): A rifle that allows the user to attack from a long distance
  52. Power-ups: +50 Physical Strength (when firing). -5 Speed, Defence, Magical Defence.
  53.  
  54. Automatic Machine Gun
  55. E(Effect): A machine gun that allows the user to shoot multiple shots quickly.
  56. Power-ups: +10 Physical Strength (when firing). -5 All stats except strength. 50% accuracy.
  57.  
  58. Handgun + Silencer
  59. E(Effect): A gun that the user can use, Contains regular bullets but can be used to fire bolts of magical energy.
  60. Power-ups: +5 Physical Strength -2 Stealth.
  61.  
  62. BURST MAGIC: Cascade Water
  63.  
  64. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  65.  
  66. Passive- Groundswell
  67. E(Effect): When at less than half HP, users water attacks are boosted by 50%.
  68.  
  69. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  70.  
  71. Basic Spell One- Emaciate (Only in Human Form)
  72. E(Effect): The user twirls their mace around, anyone who is hit has their physical defence reduced by 1/3.
  73. D(Damage): Mid
  74. C(Cost): 250
  75. R(Recoil/Drawback): takes 15 seconds for the user to stop the attack and in this time they cannot attack again
  76.  
  77. Basic Spell Two- Foam Shroud
  78. E(Effect): The user sprays foam around them which serves as a substitute for any incoming attack
  79. D(Damage):-
  80. C(Cost): 300
  81. R(Recoil/Drawback): Can only be used 3 times a battle
  82.  
  83. Basic Spell Three- Oceans Fountain
  84. E(Effect): The user restores their HP by 50%, Mana by 5% and all stats drops are undone. The Effects are Doubled in rain, The effects are Trebled in storms. Fails in Extremely dry or hot temperatures.
  85. D(Damage):-
  86. C(Cost): 400
  87. R(Recoil/Drawback): Takes 30 seconds to charge
  88.  
  89. Basic Spell Four (Only w/o weapon)- Bosun's Sword
  90. E(Effect): the user creates a sword out of compressed water which can cut through any material
  91. D(Damage): High
  92. C(Cost):450
  93. R(Recoil/Drawback): if the sword is struck by an attack it will break instantly
  94.  
  95. Basic Spell Five- Tides Wrath
  96. E(Effect): The battlefield is swamped with water powering up spells: healing moves heal 50% more, attacks do 50% more damage
  97. D(Damage):Low
  98. C(Cost): 500
  99. R(Recoil/Drawback): Can only be used twice.
  100.  
  101. Basic Burst Spell- Transportation
  102. E(Effect): The user picks up heavy or dangerous objects with a stream of water and crashes them into the target.
  103. D(Damage): Mid
  104. C(Cost): 300
  105. R(Recoil/Drawback): Takes 30 seconds to charge
  106.  
  107. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  108.  
  109. Secret Art One- “[name here]”
  110. E(Effect):
  111. D(Damage):
  112. C(Cost):
  113. R(Recoil/Drawback):
  114.  
  115. Secret Art Two- “[name here]”
  116. E(Effect):
  117. D(Damage):
  118. C(Cost):
  119. R(Recoil/Drawback):
  120.  
  121. Secret Art Three- “[name here]”
  122. E(Effect):
  123. D(Damage):
  124. C(Cost):
  125. R(Recoil/Drawback):
  126.  
  127. Secret Art Four (Only w/o weapon)- Whirlpool Wipe out
  128. E(Effect): using the last of their strength the user creates a huge whirlpool to fight without using a weapon
  129. D(Damage): High
  130. C(Cost): 500
  131. R(Recoil/Drawback): Can only be used once
  132.  
  133. Secret Burst Art:
  134. E(Effect):
  135. D(Damage):
  136. C(Cost):
  137. R(Recoil):
  138.  
  139. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  140.  
  141. Forbidden Art One- "Riptide"
  142. E(Effect): Can only be used when tides wrath is in effect: The user draws back the water rapidly dragging anyone on the battlefield underwater and smashing them against the ground. The Targets will lose any held items in the lurch during this process.
  143. D(Damage):Extreme
  144. C(Cost):600
  145. R(Recoil/Drawback): Two time use
  146.  
  147. Forbidden Spell Two- "Scorching Ocean"
  148. E(Effect): Geysers burst from the ground hitting the targets with scalding hot water leaving them with a burn, unavoidable
  149. D(Damage): Extreme
  150. C(Cost): 750
  151. R(Recoil/Drawback): 1 minute cool down.
  152.  
  153. Forbidden Art Three- “[name here]”
  154. E(Effect):
  155. D(Damage):
  156. C(Cost):
  157. R(Recoil/Drawback):
  158.  
  159. Forbidden Art Four- “[name here]”
  160. E(Effect):
  161. D(Damage):
  162. C(Cost):
  163. R(Recoil/Drawback):
  164.  
  165. Forbidden Burst Art- "Shadow Wave"
  166. E(Effect): A huge dark aura bursts from the user causing water to form a huge wave that crash's down on the targets from behind.
  167. D(Damage):Extreme AF
  168. C(Cost):2000 mana
  169. R(Recoil/Drawback):if a miss then you lose all your mana power and 25% of your original stats
  170.  
  171. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  172.  
  173. Ultimate Move- “Liquify”
  174. E(Effect): User channels all their control of water onto the target imploding the water that makes up their body, reducing them to liquid.
  175. D(Damage): Instant Death
  176. C(Cost):All Mana
  177. R(Recoil/Drawback):24 hour cool down.
  178.  
  179. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  180.  
  181. Takeover- “Piscapien Form”
  182. E(Effect): User transforms into a mermaid like creature, stats are halved on land, doubled in water.
  183. D(Damage):-
  184. C(Cost):None
  185. R(Recoil/Drawback): Stats are halved when not in water. User must be at 1/4th of hp to transform.
  186.  
  187. Burst Takeover- "Waters Ward"
  188. E(Effect): Two swirling streams of water rotate around the user like a shield protecting them from most damage. The user can raise and lower them to their command. Reduces damage from all attacks by 50%.
  189. D(Damage): None
  190. C(Cost):None
  191. R(Recoil/Drawback):User has to have taken damage to be able to use this takeover.
  192.  
  193. Overdrive - “Deity of the Seas”
  194. E: The user is covered in a watery armour that boosts both defences and strengths by 50%
  195. R: Lowers stealth, speed and stamina by 50%
  196.  
  197. Overdriven Art - “Water Cataclysm”
  198. E: The user channels all of their power and all the water in the area towards the battle field submerging it in water and creating a massive water twister in the middle destroying everything it touches.
  199. D: Extreme
  200. R: the user cannot create or use any water based spells for the rest of the battle
  201. C: 2/3rds of remaining Mana
  202.  
  203. Burst Overdrive-"Dark Empress of the Seven Oceans"
  204. E(Effect): The user transforms into a giant Dragon that absorbs all water around them replenishing health and strength.
  205. D(Damage): Extreme
  206. C(Cost):5000 Mana
  207. R(Recoil/Drawback): Ranged attacks against the user do double damage.
  208.  
  209. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  210.  
  211. Upgrades: Combat Armour
  212. E: Armour that covers the users body but is lightweight and comfortable.
  213. Power-Ups: Reduces damage from long range attacks by 30%, +10% HP.
  214.  
  215. Equipment: They can be related to your character or just what they pick up over time.
  216.  
  217. Equipment:
  218. E:
  219. Power-Ups:
  220.  
  221. Extra Spells(Optional)
  222. ~~~~~~~~~~~~~~~~~~~~~~
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